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  • Choosing The Best Linux Filesystem For Your PC

    <b>MakeTechEasier:</b> "If you&#8217;re a Linux user, you&#8217;ve likely been asked at some point if you want Ext3, Ext4, XFS, ReiserFS, Btrfs, or one of many other filesystem acronyms. This choice confuses new and old users alike, and like all software, the options change as technology improves."

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  • Top 5 tips for maximising social media presence

    Social media has never been so prevalent. Everywhere we turn, we see the constant reference to social media. So it's little surprise that an understanding to social media is a must for every type of organisation and the key element to success is content - targeted and constant.

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  • How to Get Your Site Indexed Quickly

    Most of the SEO experts advise to buy an existing domain or website. There are lots of age benefits of these old websites. However, buying an existing domain is not always an option. Many times you have to start afresh with a new domain. If you don't know about site indexing, Google may take weeks to index your website.

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  • Different Ways to Build a Website

    With modern technology, the creation, building and designing of websites has become increasingly easier with the aid of various software programs. Even stay at home parents, grandmas and grandpas, and even the young 16 year old teenage can learn how to build a website quickly and easily.

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  • AutoMapper

    AutoMapper is an object-object mapper which allows you to solve issues with mapping the same properties from one object of one type to another object of another type. For example, mapping a heavy entity Customer object to the CustomerDTO could be done with AutoMapper automatically.

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  • Web Animations - the next generation

    Web Animations - the next generation The GDL event page for this event: developers.google.com Ask and vote for questions at www.google.com Browser developers are designing the next generation of animation features that will enhance HTML5 with rich, powerful new animation primitives. Designers and web app developers will all benefit from improved methods of animating content. Hear from developers of Google Chrome and Mozilla Firefox how this works, and learn how to try out the new animation features now in your favorite browser. From: GoogleDevelopers Views: 0 3 ratings Time: 30:00 More in Science & Technology

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  • UDK: Toggle Material on Brushes?

    - by user50300
    I'm attempting to change / toggle the material that's applied to a BSP brush. I've seen where it's possible on static meshes, but I can't seem to get it to work on brushes. Below is an example scenario. The ground (BSP Brush) is covered in a stone material The player hits a trigger. A new "moss" material is applied to the brush, removing the old stone material. Any assistance you could offer would be greatly appreciated.

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  • "Collection Wrapper" pattern - is this common?

    - by Prog
    A different question of mine had to do with encapsulating member data structures inside classes. In order to understand this question better please read that question and look at the approach discussed. One of the guys who answered that question said that the approach is good, but if I understood him correctly - he said that there should be a class existing just for the purpose of wrapping the collection, instead of an ordinary class offering a number of public methods just to access the member collection. For example, instead of this: class SomeClass{ // downright exposing the concrete collection. Things[] someCollection; // other stuff omitted Thing[] getCollection(){return someCollection;} } Or this: class SomeClass{ // encapsulating the collection, but inflating the class' public interface. Thing[] someCollection; // class functionality omitted. public Thing getThing(int index){ return someCollection[index]; } public int getSize(){ return someCollection.length; } public void setThing(int index, Thing thing){ someCollection[index] = thing; } public void removeThing(int index){ someCollection[index] = null; } } We'll have this: // encapsulating the collection - in a different class, dedicated to this. class SomeClass{ CollectionWrapper someCollection; CollectionWrapper getCollection(){return someCollection;} } class CollectionWrapper{ Thing[] someCollection; public Thing getThing(int index){ return someCollection[index]; } public int getSize(){ return someCollection.length; } public void setThing(int index, Thing thing){ someCollection[index] = thing; } public void removeThing(int index){ someCollection[index] = null; } } This way, the inner data structure in SomeClass can change without affecting client code, and without forcing SomeClass to offer a lot of public methods just to access the inner collection. CollectionWrapper does this instead. E.g. if the collection changes from an array to a List, the internal implementation of CollectionWrapper changes, but client code stays the same. Also, the CollectionWrapper can hide certain things from the client code - from example, it can disallow mutation to the collection by not having the methods setThing and removeThing. This approach to decoupling client code from the concrete data structure seems IMHO pretty good. Is this approach common? What are it's downfalls? Is this used in practice?

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