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  • Adventures in Windows 8: Placing items in a GridView with a ColumnSpan or RowSpan

    - by Laurent Bugnion
    Currently working on a Windows 8 app for an important client, I will be writing about small issues, tips and tricks, ideas and whatever occurs to me during the development and the integration of this app. When working with a GridView, it is quite common to use a VariableSizedWrapGrid as the ItemsPanel. This creates a nice flowing layout which will auto-adapt for various resolutions. This is ideal when you want to build views like the Windows 8 start menu. However immediately we notice that the Start menu allows to place items on one column (Smaller) or two columns (Larger). This switch happens through the AppBar. So how do we implement that in our app? Using ColumnSpan and RowSpan When you use a VariableSizedWrapGrid directly in your XAML, you can attach the VariableSizedWrapGrid.ColumnSpan and VariableSizedWrapGrid.RowSpan attached properties directly to an item to create the desired effect. For instance this code create this output (shown in Blend but it runs just the same): <VariableSizedWrapGrid ItemHeight="100" ItemWidth="100" Width="200" Orientation="Horizontal"> <Rectangle Fill="Purple" /> <Rectangle Fill="Orange" /> <Rectangle Fill="Yellow" VariableSizedWrapGrid.ColumnSpan="2" /> <Rectangle Fill="Red" VariableSizedWrapGrid.ColumnSpan="2" VariableSizedWrapGrid.RowSpan="2" /> <Rectangle Fill="Green" VariableSizedWrapGrid.RowSpan="2" /> <Rectangle Fill="Blue" /> <Rectangle Fill="LightGray" /> </VariableSizedWrapGrid> Using the VariableSizedWrapGrid as ItemsPanel When you use a GridView however, you typically bind the ItemsSource property to a collection, for example in a viewmodel. In that case, you want to be able to switch the ColumnSpan and RowSpan depending on properties on the item. I tried to find a way to bind the VariableSizedWrapGrid.ColumnSpan attached property on the GridView’s ItemContainerStyle template to an observable property on the item, but it didn’t work. Instead, I decided to use a StyleSelector to switch the GridViewItem’s style. Here’s how: First I added my two GridViews to my XAML as follows: <Page.Resources> <local:MainViewModel x:Key="Main" /> <DataTemplate x:Key="DataTemplate1"> <Grid Background="{Binding Brush}"> <TextBlock Text="{Binding BrushCode}" /> </Grid> </DataTemplate> </Page.Resources> <Page.DataContext> <Binding Source="{StaticResource Main}" /> </Page.DataContext> <Grid Background="{StaticResource ApplicationPageBackgroundThemeBrush}" Margin="20"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <GridView ItemsSource="{Binding Items}" ItemTemplate="{StaticResource DataTemplate1}" VerticalAlignment="Top"> <GridView.ItemsPanel> <ItemsPanelTemplate> <VariableSizedWrapGrid ItemHeight="150" ItemWidth="150" /> </ItemsPanelTemplate> </GridView.ItemsPanel> </GridView> <GridView Grid.Column="1" ItemsSource="{Binding Items}" ItemTemplate="{StaticResource DataTemplate1}" VerticalAlignment="Top"> <GridView.ItemsPanel> <ItemsPanelTemplate> <VariableSizedWrapGrid ItemHeight="100" ItemWidth="100" /> </ItemsPanelTemplate> </GridView.ItemsPanel> </GridView> </Grid> The MainViewModel looks like this: public class MainViewModel { public IList<Item> Items { get; private set; } public MainViewModel() { Items = new List<Item> { new Item { Brush = new SolidColorBrush(Colors.Red) }, new Item { Brush = new SolidColorBrush(Colors.Blue) }, new Item { Brush = new SolidColorBrush(Colors.Green), }, // And more... }; } } As for the Item class, I am using an MVVM Light ObservableObject but you can use your own simple implementation of INotifyPropertyChanged of course: public class Item : ObservableObject { public const string ColSpanPropertyName = "ColSpan"; private int _colSpan = 1; public int ColSpan { get { return _colSpan; } set { Set(ColSpanPropertyName, ref _colSpan, value); } } public SolidColorBrush Brush { get; set; } public string BrushCode { get { return Brush.Color.ToString(); } } } Then I copied the GridViewItem’s style locally. To do this, I use Expression Blend’s functionality. It has the disadvantage to copy a large portion of XAML to your application, but the HUGE advantage to allow you to change the look and feel of your GridViewItem everywhere in the application. For example, you can change the selection chrome, the item’s alignments and many other properties. Actually everytime I use a ListBox, ListView or any other data control, I typically copy the item style to a resource dictionary in my application and I tweak it. Note that Blend for Windows 8 apps is automatically installed with every edition of Visual Studio 2012 (including Express) so you have no excuses anymore not to use Blend :) Open MainPage.xaml in Expression Blend by right clicking on the MainPage.xaml file in the Solution Explorer and selecting Open in Blend from the context menu. Note that the items do not look very nice! The reason is that the default ItemContainerStyle sets the content’s alignment to “Center” which I never quite understood. Seems to me that you rather want the content to be stretched, but anyway it is easy to change.   Right click on the GridView on the left and select Edit Additional Templates, Edit Generated Item Container (ItemContainerStyle), Edit a Copy. In the Create Style Resource dialog, enter the name “DefaultGridViewItemStyle”, select “Application” and press OK. Side note 1: You need to save in a global resource dictionary because later we will need to retrieve that Style from a global location. Side note 2": I would rather copy the style to an external resource dictionary that I link into the App.xaml file, but I want to keep things simple here. Blend switches in Template edit mode. The template you are editing now is inside the ItemContainerStyle and will govern the appearance of your items. This is where, for instance, the “checked” chrome is defined, and where you can alter it if you need to. Note that you can reuse this style for all your GridViews even if you use a different DataTemplate for your items. Makes sense? I probably need to think about writing another blog post dedicated to the ItemContainerStyle :) In the breadcrumb bar on top of the page, click on the style icon. The property we want to change now can be changed in the Style instead of the Template, which is a better idea. Blend is not in Style edit mode, as you can see in the Objects and Timeline pane. In the Properties pane, in the Search box, enter the word “content”. This will filter all the properties containing that partial string, including the two we are interested in: HorizontalContentAlignment and VerticalContentAlignment. Set these two values to “Stretch” instead of the default “Center”. Using the breadcrumb bar again, set the scope back to the Page (by clicking on the first crumb on the left). Notice how the items are now showing as squares in the first GridView. We will now use the same ItemContainerStyle for the second GridView. To do this, right click on the second GridView and select Edit Additional Templates, Edit Generate Item Container, Apply Resource, DefaultGridViewItemStyle. The page now looks nicer: And now for the ColumnSpan! So now, let’s change the ColumnSpan property. First, let’s define a new Style that inherits the ItemContainerStyle we created before. Make sure that you save everything in Blend by pressing Ctrl-Shift-S. Open App.xaml in Visual Studio. Below the newly created DefaultGridViewItemStyle resource, add the following style: <Style x:Key="WideGridViewItemStyle" TargetType="GridViewItem" BasedOn="{StaticResource DefaultGridViewItemStyle}"> <Setter Property="VariableSizedWrapGrid.ColumnSpan" Value="2" /> </Style> Add a new class to the project, and name it MainItemStyleSelector. Implement the class as follows: public class MainItemStyleSelector : StyleSelector { protected override Style SelectStyleCore(object item, DependencyObject container) { var i = (Item)item; if (i.ColSpan == 2) { return Application.Current.Resources["WideGridViewItemStyle"] as Style; } return Application.Current.Resources["DefaultGridViewItemStyle"] as Style; } } In MainPage.xaml, add a resource to the Page.Resources section: <local:MainItemStyleSelector x:Key="MainItemStyleSelector" /> In MainPage.xaml, replace the ItemContainerStyle property on the first GridView with the ItemContainerStyleSelector property, pointing to the StaticResource we just defined. <GridView ItemsSource="{Binding Items}" ItemTemplate="{StaticResource DataTemplate1}" VerticalAlignment="Top" ItemContainerStyleSelector="{StaticResource MainItemStyleSelector}"> <GridView.ItemsPanel> <ItemsPanelTemplate> <VariableSizedWrapGrid ItemHeight="150" ItemWidth="150" /> </ItemsPanelTemplate> </GridView.ItemsPanel> </GridView> Do the same for the second GridView as well. Finally, in the MainViewModel, change the ColumnSpan property on the 3rd Item to 2. new Item { Brush = new SolidColorBrush(Colors.Green), ColSpan = 2 }, Running the application now creates the following image, which is what we wanted. Notice how the green item is now a “wide tile”. You can also experiment by creating different Styles, all inheriting the DefaultGridViewItemStyle and using different values of RowSpan for instance. This will allow you to create any layout you want, while leaving the heavy lifting of “flowing the layout” to the GridView control. What about changing these values dynamically? Of course as we can see in the Start menu, it would be nice to be able to change the ColumnSpan and maybe even the RowSpan values at runtime. Unfortunately at this time I have not found a good way to do that. I am investigating however and will make sure to post a follow up when I find what I am looking for!   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • JUnit Testing in Multithread Application

    - by e2bady
    This is a problem me and my team faces in almost all of the projects. Testing certain parts of the application with JUnit is not easy and you need to start early and to stick to it, but that's not the question I'm asking. The actual problem is that with n-Threads, locking, possible exceptions within the threads and shared objects the task of testing is not as simple as testing the class, but testing them under endless possible situations within threading. To be more precise, let me tell you about the design of one of our applications: When a user makes a request several threads are started that each analyse a part of the data to complete the analysis, these threads run a certain time depending on the size of the chunk of data (which are endless and of uncertain quality) to analyse, or they may fail if the data was insufficient/lacking quality. After each completed its analysis they call upon a handler which decides after each thread terminates if the collected analysis-data is sufficient to deliver an answer to the request. All of these analysers share certain parts of the applications (some parts because the instances are very big and only a certain number can be loaded into memory and those instances are reusable, some parts because they have a standing connection, where connecting takes time, ex.gr. sql connections) so locking is very common (done with reentrant-locks). While the applications runs very efficient and fast, it's not very easy to test it under real-world conditions. What we do right now is test each class and it's predefined conditions, but there are no automated tests for interlocking and synchronization, which in my opionion is not very good for quality insurances. Given this example how would you handle testing the threading, interlocking and synchronization?

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  • Installing nvidia drivers causes computer to boot to command prompt.

    - by levesque
    Hi, I have an Asus u30jc laptop, which comes with the Optimus prime graphics card switching technology that is now supported under 2.6.35, so I decided to give it a try. First I made sure the discrete graphics card was activated and then I installed the drivers proposed by the ubuntu software repository (nvidia-current). However, after rebooting all I got was a command prompt. My graphics card is a nvidia 310M. This is on Ubuntu 10.10 64 bits. What can I do to diagnose/identify the source of this problem? UPDATE: The messsages in my syslog tell me to check the xorg log: Oct 11 12:42:59 u30jc-test gdm-binary[1095]: WARNING: GdmDisplay: display lasted 0.053144 seconds Oct 11 12:42:59 u30jc-test gdm-simple-slave[1450]: WARNING: Unable to load file '/etc/gdm/custom.conf': No such file or directory Oct 11 12:42:59 u30jc-test gdm-binary[1095]: WARNING: GdmDisplay: display lasted 0.038176 seconds Oct 11 12:42:59 u30jc-test gdm-binary[1095]: WARNING: GdmLocalDisplayFactory: maximum number of X display failures reached: check X server log for errors Which I did. I found this message in my /var/log/Xorg.0.log : Fatal server error: [ 113.540] no screens found [ 113.540] What does that mean?

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  • Can anyone recommend an AI sandbox?

    - by user19433
    I'm passionate person, who has been around AI from a long time [1] but never going in deep enough. Now it's time! I've been really looking for some way to concentrate on AI coding but couldn't succeeded to find an AI environment I can focus on. I just want to use an AI sandbox environment which would let me have tools like: visibility information character controller able to easily define a level, with obstacles of course physics collider management triggers management don't need to be a shiny, eye candy graphical render : this is about pathfinding, tactical reasoning, etc.. I have tried : Unreal Dev Kit : while the new release announce is about C++ coding, this is about external tools and will be released in 2013 Cry Engine : really interesting as AI is presents here but coding with it appears to be an hell: did I got it wrong ? Half Life source, C4, Torque, Dx Studio : either quite old, not very useful or costly these imply to dig in documentation (when provided) to code everything, graphics included. Unity 3D : the most promising platform. While you also need to create your own environment, there are lot of examples. The disadvantage is, in addition to spend time to have this env. working, is the languages choice : C#, Javascript or Boo. C# is not that hard, but this implies you'll allways have to convert papers (I love those from Lars Linden) books codes, or anything you can have in Aigamedev are most often in C++. This is extra work. I've look at "Simple Path", the very good Arong Greenberg work but no source provided and AngryAnt work. AI Sandbox : this seems to be exactly what as AI coder I want to use. I saw some preview but from 2009 we still don't know what it will be about precisely, will it be opensource or free (I strongly doubt), will I be able to buy it? will it really provide me tools I need to focus on AI ? That being said, what is the best environment to be able to focus on AI coding only, is it even possible?

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  • Producer-consumer pattern with consumer restrictions

    - by Dan
    I have a processing problem that I am thinking is a classic producer-consumer problem with the two added wrinkles that there may be a variable number of producers and there is the restriction that no more than one item per producer may be consumed at any one time. I will generally have 50-100 producers and as many consumers as CPU cores on the server. I want to maximize the throughput of the consumers while ensuring that there are never more than one work item in process from any single producer. This is more complicated than the classic producer-consumer problem which I think assumes a single producer and no restriction on which work items may be in progress at any one time. I think the problem of multiple producers is relatively easily solved by enqueuing all work items on a single work queue protected by a critical section. I think the restriction on simultaneously processing work items from any single producer is harder because I cannot think of any solution that does not require each consumer to notify some kind of work dispatcher that a particular work item has been completed so as to lift the restriction on work items from that producer. In other words, if Consumer2 has just completed WorkItem42 from Producer53, there needs to be some kind of callback or notification from Consumer2 to a work dispatcher to allow the work dispatcher to release the next work item from Producer53 to the next available consumer (whether Consumer2 or otherwise). Am I overlooking something simple here? Is there a known pattern for this problem? I would appreciate any pointers.

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  • WizMouse Enables Mouse Over Scrolling on Any Window

    - by ETC
    WizMouse is a free and lightweight Windows application that enables a simple but effective trick: the ability to scroll the contents of a window that is under your mouse cursor without shifting the focus to that window. It may not seem like much, at first glance, but the ability to scroll a window without having to click on it and shift the focus of your current window is a huge time saver. Once WizMouse is installed simply mousing over any open window and engage your scroll wheel for instant scroll with no additional click or shift in focus necessary. You’ll get so used to it you’ll forget that it wasn’t built into Windows from the start. Hit up the link below to grab a copy of WizMouse, a free and Windows only application. WizMouse [Antibody Software] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) WizMouse Enables Mouse Over Scrolling on Any Window Enhance GIMP’s Image Editing Power with Gimp Paint Studio Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome

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  • How to share code as open source?

    - by Ethel Evans
    I have a little program that I wrote for a local group to handle a somewhat complicated scheduling issue for scheduling multiple meetings in multiple locations that change weekly according to certain criteria. It's a niche need, but I wouldn't be surprised if there are other groups that could use software like this. In fact, we've had requests from others for directions on starting a group like this, and if their groups get as big, they might also want special software to help with scheduling. I plan to continue developing the program and eventually make it an online web app, but a very simple alpha version is completed as a console app. I'd like to make it available as open source, but I have no idea what kind of process I should go through first. Right now, all I have is Java code, not even unit-tested thoroughly. I haven't shown the code to anyone else. There is no documentation. I don't know where I would put the code so others could access it. I don't know anything about licensing it. I don't know what kind of support people will expect from me if I release it as open source. I have no idea what else I should worry about. Can someone outline for me (or post an article(s) that outlines) the process of taking open source software from "coded" to "completed / available"? I really don't want to embarrass myself by doing things weirdly.

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  • ArchBeat Link-o-Rama for 11/29/2011

    - by Bob Rhubart
    Webcast: Introducing Oracle WebLogic Server 12c: Developer Deep Dive December 1, 2011 11am - 12pm PT / 2pm - 3pm ET. Learn how Oracle WebLogic Server 12c enables rapid development of modern, lightweight Java EE 6 applications. Discover how you can leverage the latest development technologies, tools and standards when deploying to Oracle WebLogic Server across both conventional and Cloud environments. Web Services in BI Publisher 11g | Robin Moffatt BI Publisher 11g comes with a shiny set of new Web Services, superseding those that were in 10g. Robin Moffatt's article discusses some of the uses, and ways to implement them. Stanford expands free, online information technology course offerings | ZDNet Joe McKendrick reports on new Stanford online courses set to start in January 2012. Courses include Software as a Service and Computer Science 101. The federal government's secret 1966 cloud computing plan | ZDNet "Even as far back as 45 years ago, the US federal government struggled to consolidate and become more service-oriented across its agency silos," says McKendrick. SOA Made Simple; Architects in AZ; Introduction to Cloud Migration This week on the Oracle Technology Network Architect Home Page. New release of S-ASH v.2.3 | Marcin Przepiorowski A short post from Marcin Przepiorowski on the new version of Oracle Simulate ASH. Architecture all day. Oracle Technology Network Architect Day - Phoenix, AZ Spend the day with your peers learning from Oracle experts on Cloud Computing, Engineered Systems, and more. Wednesday, December 14, 2011. 8:30am to 5:00pm. Registration is free, but seating is limited.

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  • Sprites, Primitives and logic entity as structs

    - by Jeffrey
    I'm wondering would it be considered acceptable: The window class is responsible for drawing data, so it will have a method: Window::draw(const Sprite&); Window::draw(const Rect&); Window::draw(const Triangle&); Window::draw(const Circle&); and all those primitives + sprites would be just public struct. For example Sprite: struct Sprite { float x, y; // center float origin_x, origin_y; float width, height; float rotation; float scaling; GLuint texture; Sprite(float w, float h); Sprite(float w, float h, float a, float b); void useTexture(std::string file); void setOrigin(float a, float b); void move(float a, float b); // relative move void moveTo(float a, float b); // absolute move void rotate(float a); // relative rotation void rotateTo(float a); // absolute rotation void rotationReset(); void scale(float a); // relative scaling void scaleTo(float a); // absolute scaling void scaleReset(); }; So instead of having each primitive to call their draw() function, which is a little bit off topic for their object, I let the Window class handle all the OpenGL stuff and manipulate them as simple objects that will be drawn later on. Is this pattern used? Does it have any cons against it's primitives-draw-themself pattern? Are there any other related patterns?

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  • How To Capture Screenshot Of Logon Screen In Windows 7?

    - by Gopinath
    There are plenty of freeware’s and paid applications that lets you capture screenshots. But none of them let you grab screenshot of Logon screen. In order to capture the screenshots of Logon screen we either had to use a Digital Camera and take a photo or run Windows in a virtual environment and capture screenshot.  Is there any other simple and easy way to grab Logon screenshots in Windows 7? Windows 7 Login Camera is a nice freeware that lets you capture screenshots of Logon screen very easily. To grab the screenshots install the application, lock the screen by pressing CTRL + L and use ease of access button located on the bottom left side. Windows 7 Login Camera launches and allows you save the captured screen on desired location. This handy tool is developed by deviantart.com website user yvidhiatama  and it’s compatible with all the 32bit version of Windows 7. Download Windows 7 Login Camera This article titled,How To Capture Screenshot Of Logon Screen In Windows 7?, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Models with more than one mesh in JMonkeyEngine

    - by Andrea Tucci
    I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the OgreXML format, Blender saves multiple meshes with their own materials (e.g. one mesh for face, another for body etc). Can I export all the meshes in one? I’ve tried to join all the meshes to a major one with blender (face joins body), but when I export the model and then create the Spatial in jme(loading the path of the “merged” mesh), all the meshes that are joined to the major doesn’t have their materials! I give a more clear example: I have an .obj model with 3 meshes and I export it. I have : mesh1.mesh.xml , mesh2.mesh.xml , mesh3.mesh.xml and their materials mesh1.material, mesh2.material mesh3.material so I import the folder in Assets/Models/Test and now I have to create something like: Spatial head = assetManager.loadModel( [path] ); Spatial face = assetManager.loadModel( [path] ) one for each mesh and than attach them to a common node. I think there is a way to merge those mesh maintaining their materials! What do you think? Thanks

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  • Customize Colors for Sprites in Web Game

    - by NateDSaint
    So I'm working on an html5/javascript/css3-based game. Without going into too much detail, I'm thinking of having the characters be simple 8 or 16-bit style sprites, but I'd like to allow the user to customize the colors of their character. Here are some examples of what I'm talking about : http://jsfiddle.net/simurai/CGmCe/light/ http://www.splashnology.com/article/sprite-animation-in-css3/1485/ So the problem I'm having is two-fold: 1) Should I use something other than a sprite map for my characters, like actually draw them as shapes and animate them in a canvas element? That way I can fill the sprite with colors of the user's choosing? My fear there is that this would be inefficient as far as resources and also waste a lot of time hand-drawing everything, but could allow other customization (like height/width etc). 2) Are there potentially some web apis that would allow you to alter colors inside of a sprite? I suppose I could do it on the back-end with GD, but I'm trying to make it entirely in-browser (including local storage). It's not a definitive one-answer only question, but I'm hoping someone can suggest something they've seen that approaches the same problem from another angle or gives us a way to customize the sprites or manipulate them in some manner. Or avoid them altogether, and use a different method.

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  • I'm stuck on User Defined Session destop environment

    - by Dan
    I just installed Ubuntu for the first time dual boot so I get to choose Ubuntu or windows. I then changed the setting where is doesn't ask for my password when booting up. I then installed Edubuntu desktop package. I then hit system and logged out that way i could be at the loggin screen that also lets you select the desktop environment. Edubuntu was not there but User defined session was so i clicked that thinking that might be Edubuntu and logged in. Now im totally stuck. Only walpaper on the screen as i realize now that is normal for user defined session but there is no log out button to change desktop environments now and since I set it to not ask for password at boot up there is no option to change it at start up. If i hit ctrl+alt+del it only lets you shutdown, restart, suspend, or hybernate.... no logg out. I have hit every key on the keybourd hoping something will pop up. I thought this must be a simple noob mistake that there must be endless artiles about this so did searches on google and forums and was shocked to find nothing about this. My next step unless someone can help is to uninstall and reinstall.

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  • Ten Classic Electronic Toys and Their Modern Equivalents

    - by Jason Fitzpatrick
    Whether you’re looking to relive the toy exploits of your youth or pass your love of tinkering and electronics onto the younger generation, this list highlights ten great electronic toys of yesteryear and their modern equivalents. Courtesy of Wired’s Geek Dad, the description for the all-in-one electronics kit seen here: What is was: Arthur C. Clarke has said that any sufficiently advanced technology is indistinguishable from magic. As a kid in the midst of an increasing technological revolution, electronics were at the heart of that. Learning electronics was made easy through the Science Fair Electronic Project Kits found at Radioshack. Through the project guides, kids could construct various ‘experiments’ by attaching wires to terminal springs that make circuits. The terminal springs would wire in components such as LED segment lights, photo sensors, resistors, diodes, etc. While it was fun getting the projects to work, the manuals lacked in depth explanation as to what was happening in the circuit to produce the project’s result. Why it was awesome: First, it was a simple buy for parents. Everything you needed to get your child interested in electronics was right in the kit. You didn’t need to breadboard or solder. I remember a distinct feeling of accomplishment making a high-water alarm or a light-sensor game with the realization that the bundles of wires springing up from the kit were actually doing something! Modern equivalent: You can still pick up variations of the 100-in-1 kits, but their popular replacement seem to be Snap Circuits by Elenco. All of the components are mounted on a plastic base with a contact on either end which interconnect with each other and the plastic base that projects can be mounted to. Each component also has the electrical diagram symbol for that component drawn on it so it can help you read schematics. For that reason alone, I like these better. HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • How to visually "connect" skybox edges with terrain model

    - by David
    I'm working on a simple airplane game where I use skybox cube rendered using disabled depth test. Very close to the bottom side of the skybox is my terrain model. What bothers me is that the terrain is not connected to the skybox bottom. This is not visible while the plane flies low, but as it gets some altitude, the terrain looks smaller because of the perspective. Since the skybox center is always same as the camera position, the skybox moves with the plane, but the terrain goes into the distance. Ok, I think you understand the problem. My question is how to fix it. It's an airplane game so limiting max altitude is not possible. I thought about some way to stretch terrain to always cover whole bottom side of the skybox cube, but that doesn't feel right and I don't even know how would I calculate new terrain dimensions every frame. Here are some screenshot of games where you can clearly see the problem: (oops, I cannot post images yet) darker brown is the skybox bottom here: http://i.stack.imgur.com/iMsAf.png untextured brown is the skybox bottom here: http://i.stack.imgur.com/9oZr7.png

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  • Dreamweaver CS5 Test server works but cannot connect to host server through files window

    - by Toni
    I've been managing this site for a long time and update coupons on it approximately every 60 days. For some reason, I'm not having problems: I opened DW CS5 today and made the changes necessary to update coupons. I was able to connect to the host server with no problem but most of my coupon images were not showing up. DW tells me I have 70 broken links, which can't be the case because I've reviewed them. Some links work and are the same as the broken links other than the file name. Unable to figure it out, I thought maybe restarting my Mac would help. However, upon logging back into DW, I am now unable to connect to the host server. I get an FTP error notice that the file doesn't exist or there is a permissions problem. Funny thing is, I can connect successfully if I test the connection through the Site Management window. I have connected to my host server through FileZilla and see all the files there, unfortunately, I still can't get the web pages to display the coupons. Has anyone else had this issue and if so, what is the solution? I feel like this is probably a simple fix, but I cannot for the life of me determine what it is! If anyone knows a solution, I'd really appreciate the help! -Toni

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  • git for personal (one-man) projects. Overkill?

    - by Anto
    I know, and use, two version control systems: Subversion and git. Subversion, as of now, gets used for personal projects where I am the only developer and git gets used for open source projects and projects where I believe others will also work on the project. This is mostly because of git's amazing forking and merging capabilities, where everyone may work on their own branch; very handy. Now, I use Subversion for personal projects, as I think git makes little sense there. It seems to be a little bit of overkill. It is OK for me if it is centralized (on my home server, usually) when I am the only developer; I take regular backups anyway. I don't need the ability to make my own branch, the main branch is my branch. Yes, SVN has simple support for branching, but much more powerful support for it makes no sense, I think. Merging can be a pain with it, or at least from my little experience. Is there any good reason for me to use git on personal projects, or is it just simply overkill?

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  • CodePlex Daily Summary for Friday, August 31, 2012

    CodePlex Daily Summary for Friday, August 31, 2012Popular ReleasesStartComp: Beta Release 1.0.0: Beta Release 1 Featured Content Bing-Search has been removed Window anchor implemented The listview can now be configured to be shown in details view or tile view through the context menu The listview now allows sorting through the context menu The view, sort order and sort column are now saved for each repository The listview now shows the background image in the lower right The listview now shows a background image for the user defined repositories Added a "Tell-A-Friend" bu...SharePoint Column & View Permission: SharePoint Column and View Permission v1.2: Version 1.2 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerDotNetNuke® Form and List: 06.00.04: DotNetNuke Form and List 06.00.04 Don't forget to backup your installation before upgrade. Changes in 06.00.04 Fix: Sql Scripts for 6.003 missed object qualifiers within stored procedures Fix: added missing resource "cmdCancel.Text" in form.ascx.resx Changes in 06.00.03 Fix: MakeThumbnail was broken if the application pool was configured to .Net 4 Change: Data is now stored in nvarchar(max) instead of ntext Changes in 06.00.02 The scripts are now compatible with SQL Azure, tested in a ne...DotNetNuke Translator: 01.00.00 Beta: First release of the project.Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.2: fixed several issues with streaming modeUrlPager: UrlPager 1.2: Fixed bug in which url parameters will lost after paging; ????????url???bug;EntLib.com????????: EntLib.com???????? v3.0: EntLib eCommerce Solution ???Microsoft .Net Framework?????????????????????。Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.NicAudio: NicAudio 2.0.6: ac3,dts Solved some initialization issues with no-linear decode.ExpressProfiler: Initial release of ExpressProfiler v1.2: This is initial release of ExpressProfilerNabu Library: 2012-08-29, 14: .Net Framework 4.0, .Net Framework 4.5 Debug and Release builds.Math.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...Microsoft SQL Server Product Samples: Database: AdventureWorks Databases – 2012, 2008R2 and 2008: About this release This release consolidates AdventureWorks databases for SQL Server 2012, 2008R2 and 2008 versions to one page. Each zip file contains an mdf database file and ldf log file. This should make it easier to find and download AdventureWorks databases since all OLTP versions are on one page. There are no database schema changes. For each release of the product, there is a light-weight and full version of the AdventureWorks sample database. The light-weight version is denoted by ...DotNetNuke® Blog: 05.00.00: Version 5.0.0 - Final This version of the module requires DotNetNuke Core 6.2 or greater. FYI: Developers should be aware that the module uses Visual Studio 2010 only. Release Highlights: Corrected blog comment sorting problem. 20228 - Integrated with the core Journal API. 20789, 21988 - wired in fix submitted by J Sheely around blank author names. 20210 - Updated manifest to 5.0 format (from 3.0). Automated packaging and made project structure more inline with other DotNetNuke m...Christoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ After you build in Release mode the installable packages (source/install) can be found in the INSTALL folder now, within your module's folder, not the packages folder anymore Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Projec...Home Access Plus+: v8.0: v8.0828.1800 RELEASE CHANGED TO BETA Any issues, please log them on http://www.edugeek.net/forums/home-access-plus/ This is full release, NO upgrade ZIP will be provided as most files require replacing. To upgrade from a previous version, delete everything but your AppData folder, extract all but the AppData folder and run your HAP+ install Documentation is supplied in the Web Zip The Quota Services require executing a script to register the service, this can be found in there install di...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3406 (September 2012): New features: Extended ReflectionClass libxml error handling, constants DateTime::modify(), DateTime::getOffset() TreatWarningsAsErrors MSBuild option OnlyPrecompiledCode configuration option; allows to use only compiled code Fixes: ArgsAware exception fix accessing .NET properties bug fix ASP.NET session handler fix for OutOfProc mode DateTime methods (WordPress posting fix) Phalanger Tools for Visual Studio: Visual Studio 2010 & 2012 New debugger engine, PHP-like debugging ...MabiCommerce: MabiCommerce 1.0.1: What's NewSetup now creates shortcuts Fix spelling errors Minor enhancement to the Map window.ScintillaNET: ScintillaNET 2.5.2: This release has been built from the 2.5 branch. Version 2.5.2 is functionally identical to the 2.5.1 release but also includes the XML documentation comments file generated by Visual Studio. It is not 100% comprehensive but it will give you Visual Studio IntelliSense for a large part of the API. Just make sure the ScintillaNET.xml file is in the same folder as the ScintillaNET.dll reference you're using in your projects. (The XML file does not need to be distributed with your application)....BlackJumboDog: Ver5.7.1: 2012.08.25 Ver5.7.1 (1)?????·?????LING?????????????? (2)SMTP???(????)????、?????\?????????????????????New ProjectsAbcLibrary: A Library of methods and class types used for ABCAprendendo Windows 8: Não foi feito nada ainda...Auto fill template generator (word): This program was designed to help the automate generation of files using keywords.ClarkTestCodePlex2: clark test Code Razor: This tools translates Razor files to code. This allows the Razor views to be compiled and shared across projects.Contrib.Mod.ChangePassword: It is an evil module that abuses users rights and lets you change anyone's password.CurrentConsumption: CurrentConsumptionDbSettings - An API to store settings in a database: This stores settings in an OleDb/Sql database using an API similar to ApplicationSettingsBase. Settings vary by app, version, user.JCI prototipos: summaryMemberAdminService: This is a test projectMeteor Rendering Engine: The Meteor rendering engine is developed in C# with XNA 4.0, and provides various rendering outputs for 3D scenes.Mod.Colorbox: Orchard module for Mod.ColorboxMogulTestProject1: papaMogulTestTRY: papaosmm: this is a sample test projectServer Survey: Server Survey ScriptShops' Cloud: This project is a Cloud Platform for Mini Shops' Daily Management.Simple Grocery 5: This is a very simple application to help me (or you) out setting up a grocery list and use it on the food market using ALL smart phones or tablets.Tikun Korim: Community site to help people learn to read in Sefer Torah. This project is going to use ASP.NET MVC 4 and as much as open source project as we can. TreeCreeper: TreeCreeper programs (Spatial and NonSpatial) support the taxonomic analysis of species assemblagesVisual Studio Icon Patcher: Visual Studio Icon Patcher allows you to update Visual Studio 2012 with the Solution Explorer icons from Visual Studio 2010.WPT Generator: WPT Generator HTML5 , Google API 3.0, Javascript and CSS 3.0 Web Application for generating a WPT file (Ozi Explorer Format).

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  • Implementing the transport layer for a SIP UAC

    - by Jonathan Henson
    I have a somewhat simple, but specific, question about implementing the transport layer for a SIP UAC. Do I expect the response to a request on the same socket that I sent the request on, or do I let the UDP or TCP listener pick up the response and then route it to the correct transaction from there? The RFC does not seem to say anything on the matter. It seems that especially using UDP, which is connection-less, that I should just let the listeners pick up the response, but that seems sort of counter intuitive. Particularly, I have seen plenty of UAC implementations which do not depend on having a Listener in the transport layer. Also, most implementations I have looked at do not have the UAS receiving loop responding on the socket at all. This would tend to indicate that the client should not be expecting a reply on the socket that it sent the request on. For clarification: Suppose my transport layer consists of the following elements: TCPClient (Sends Requests for a UAC via TCP) UDPClient (Sends Requests for a UAC vid UDP) TCPSever (Loop receiving Requests and dispatching to transaction layer via TCP) UDPServer (Loop receiving Requests and dispatching to transaction layer via UDP) Obviously, the *Client sends my Requests. The question is, what receives the Response? The *Client waiting on a recv or recvfrom call on the socket it used to send the request, or the *Server? Conversely, the *Server receives my requests, What sends the Response? The *Client? doesn't this break the roles of each member a bit?

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  • Ray Tracing concers: Efficient Data Structure and Photon Mapping

    - by Grieverheart
    I'm trying to build a simple ray tracer for specific target scenes. An example of such scene can be seen below. I'm concerned as to what accelerating data structure would be most efficient in this case since all objects are touching but on the other hand, the scene is uniform. The objects in my ray tracer are stored as a collection of triangles, thus I also have access to individual triangles. Also, when trying to find the bounding box of the scene, how should infinite planes be handled? Should one instead use the viewing frustum to calculate the bounding box? A few other questions I have are about photon mapping. I've read the original paper by Jensen and many more material. In the compact data structure for the photon they introduce, they store photon power as 4 chars, which from my understanding is 3 chars for color and 1 for flux. But I don't understand how 1 char is enough to store a flux of the order of 1/n, where n is the number of photons (I'm also a bit confused about flux vs power). The other question about photon mapping is, if it would be more efficient in my case to store photons per object (or even per Object's triangle) instead of using a balanced kd-tree. Also, same question about bounding box of the scene but for photon mapping. How should one find a bounding box from the pov of the light when infinite planes are involved?

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  • Weird rotation problem

    - by Phil
    I'm creating a simple tank game. No matter what I do, the turret keeps facing the target with it's side. I just can't figure out how to turn it 90 degrees in Y once so it faces it correctly. I've checked the pivot in Maya and it doesn't matter how I change it. This is the code I use to calculate how to face the target: void LookAt() { var forwardA = transform.forward; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 20) { //Rotate to transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 20) { transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } } I'm using Unity3d and would appreciate any help I can get! Thanks!

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  • Removing 301 redirect from site root

    - by Jon Clements
    I'm having a look at a friends website (a fairly old PHP based one) which they've been advised needs re-structuring. The key points being: URLs should be lower case and more "friendly". The root of the domain should be not be re-directed. The first point I'm happy with (and the URLs needed tidying up anyway) and have a draft plan of action, however the second is baffling me as to not only the best way to do it, but also whether it should be done. Currently http://www.example.com/ is redirected to http://www.example.com/some-link-with-keywords/ using the follow index.php in the root of the Apache2 instance. <?php $nextpage = "some-link-with-keywords/"; header( "HTTP/1.1 301 Moved Permanently" ); header( "Status: 301 Moved Permanently" ); header("Location: $nextpage"); exit(0); // This is Optional but suggested, to avoid any accidental output ?> As far as I'm aware, this has been the case for around three years -- and I'm sorely tempted to advise to not worry about it. It would appear taking off the 301 could: Potentially affect page ranking (as the 'homepage' would disappear - although it couldn't disappear because of the next point...) Introduce maintainance issues as existing users would still have the re-directed page in their cache Following the above, introduce duplicate content Confuse Google/other SE's as to what the homepage actually is now I may be over-analysing this but I have a feeling it's not as simple as removing the 301 from the root, and 301'ing the previous target to the root... Any suggestions (including it's not worth it) are sincerely appreciated.

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  • What benefits can I get upgrading my ASP.NET (Webform) + DAL(EF) + Repository + BLL structure to MVC?

    - by Etienne
    I'm in the process of defining an approach that may best fit our needs for a big web application development. For now, I'm thinking going with an ASP.NET Architecture with a DAL using Entity Framework, a Repository concept to not access DAL directly from BLL and a BLL that call the repository and make every manipulations necessary to prepare data to push in a presentation layer (.aspx files). I don't plan to use ASP.Net controls and prefer to keep things simple and lightweight using plain html, jQuery UI controls and do most of the server calls with jQuery Ajax. Sometimes, when needed, I plan to use handlers (.ashx) to call BLL methods that will return JSON or HTML to client for dynamic stuff. My solution also has a test project that Mock the Repository with in-memory data to not repose on database for testing BLL methods... It may be usefull to add that we will build a big application over this architecture with hundreds of tables and store procedures with a lot of reading and writing to database. My question is, having this architecture in mind, Is there any evident advantages that I can obtain by using an MVC3 project instead of the described architecture base on Webform? Do you see any problem in this architecture that may cause us problem during the next steps of development? I know the MVC pattern for using it in others projects with Django... but the Microsoft MVC implementation look so much more complex and verbose than Django MVC and it's why I'm hesitating (or waiting for a little push?) right now before jumping into it... We are in a real project with deadlines and don't want to slow the development process without any real benefits.

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  • Best way to implement mouse-based movement in MMOG

    - by fiftyeight
    I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than keyboard movement since the client can simply send the server the destination each time the player clicks on a destination. The main thing I'm trying to decide is what to do when there are obstacles in the way. It's no problem to implement a simple path-finding solution on the client, the question is if the server will do path-finding as well, since it'll probably take too much Computation power from the server. What I though is that when there is an obstacle the client will send only the first coordinate it plans to go to and then when he gets there he'll send the next coordinate automatically. For example if there is a rock in the way the character will decide on a route that is made of two destinations so it goes around the rock and when it arrives at the first destination it sends the next coordinate. That way if the player changes destination is the middle he won't send unnecessary information. Is this a good way to implement it and is there a standard way MMOGs usually do it? EDIT: I should also mention that the server will make sure all movements are legal and there aren't any walls in the way etc. In the way I wrote it should be quite easy since all movements will be sent in straight lines so the server will just check there aren't any obstacles along that line.

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  • Advice for a distracted, unhappy, recently graduated programmer? [closed]

    - by Re-Invent
    I graduated 4 months ago. I had offers from a few good places to work at. At the same time I wanted to stick to building a small software business of my own, still have some ideas with good potential, some half done projects frozen in my github. But due to social pressures, I chose a job, the pay is great, but I am half-passionate about it. A small team of smart folks building useful product, working out contracts across the world. I've started finding it extremely boring. Boring to the extent that I skip 2-3 days a week together not doing work. Neither do I spend that time progressing any of my own projects. Yes, I feel stupid at the way I'm wasting time, but I don't understand exactly why is it happening. It's as if all the excitement has been drained. What can I do about it? Long version: School - I was in third standard. Only students, 6th grade had access to computer labs. I once peeked into the lab from the little door opening. No hard-disks, MS DOS on 5 1/2 inch floppies. I asked a senior student to play some sound in BASIC. He used PLAY to compose a tune. Boy! I was so excited, I was jumping from within. Back home, asked my brother to teach me some programming. We bought a book "MODERN All About GW-BASIC for Schools & Colleges". The book had everything, right from printing, to taking input, file i/o, game programming, machine level support, etc. I was in 6th standard, wrote my first game - a wheel of fortune, rotated the wheel by manipulating 16 color palette's definition. Got internet soon, got hooked to QuickBasic programming community. Made some more games "007 in Danger", "Car Crush 2" for submission to allbasiccode archives. I was extremely excited about all this. My interests now swayed into "hacking" (computer security). Taught myself some perl, found it annoying, learnt PHP and a bit of SQL. Also taught myself Visual Basic one of the winters and wrote a pacman clone with Direct X. By the time I was in 10th standard, I created some evil tools using visual basic, php and mysql and eventually landed myself into an unpaid side-job at a government facility, building evil tools for them. It was a dream come true for crackers of that time. And so was I, still very excited. Things changed soon, last two years of school were not so great as I was balancing preps for college, work at govt. and studies for school at same time. College - College was opposite of all I had wished it to be. I imagined it to be a place where I'd spend my 4 years building something awesome. It was rather an epitome of rote learning, attendance, rules, busy schedules, ban on personal laptops, hardly any hackers surrounding you and shit like that. We had to take permissions to even introduce some cultural/creative activities in our annual schedule. The labs won't be open on weekends because the lab employees had to have their leaves. Yes, a horrible place for someone like me. I still managed to pull out a project with a friend over 2 months. Showed it to people high in the academia hierarchy. They were immensely impressed, we proposed to allow personal computers for students. They made up half-assed reasons and didn't agree. We felt frustrated. And so on, I still managed to teach myself new languages, do new projects of my own, do an intern at the same govt. facility, start a small business for sometime, give a talk at a conference I'm passionate about, win game-dev and hacking contest at most respected colleges, solve good deal of programming contest problems, etc. At the same time I was not content with all these restrictions, great emphasis on rote learning, and sheer wastage of time due to college. I never felt I was overdoing, but now I feel I burnt myself out. During my last days at college, I did an intern at a bigco. While I spent my time building prototypes for certain LBS, the other interns around me, even a good friend, was just skipping time. I thought maybe, in a few weeks he would put in some serious efforts at work assigned to him, but all he did was to find creative ways to skip work, hide his face from manager, engage people in talks if they try to question his progress, etc. I tried a few time to get him on track, but it seems all he wanted was to "not to work hard at all and still reap the fruits". I don't know how others take such people, but I find their vicinity very very poisonous to one's own motivation and productivity. Over that, the place where I come from, HRs don't give much value to what have you done past 4 years. So towards the end of out intern, we all were offered work at the bigco, but the slacker, even after not writing more than 200 lines of code was made a much better offer. I felt enraged instantly - "Is this how the corp world treats someone who does fruitful, if not extra-ordinary work form them for past 6 months?". Yes, I did try to negotiate and debate. The bigcos seem blind due to departmentalization of responsibilities and many layers of management. I decided not to be in touch with any characters of that depressing play. Probably the busy time I had at college, ignoring friends, ignoring fun and squeezing every bit of free time for myself is also responsible. Probably this is what has drained all my willingness to work for anyone. I find my day job boring, at the same time I with to maintain it for financial reasons. I feel a bit burnt out, unsatisfied and at the same time an urge to quit working for someone else and start finishing my frozen side-projects (which may be profitable). Though I haven't got much to support myself with food, office, internet bills, etc in savings. I still have my day job, but I don't find it very interesting, even though the pay is higher than the slacker, I don't find money to be a great motivator here. I keep comparing myself to my past version. I wonder how to get rid of this and reboot myself back to the way I was in school days - excited about it, tinkering, building, learning new things daily, and NOT BORED?

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