Search Results

Search found 33736 results on 1350 pages for 'project structure'.

Page 688/1350 | < Previous Page | 684 685 686 687 688 689 690 691 692 693 694 695  | Next Page >

  • mod_rewrite and SEO friendliness

    - by John Doe
    My website has an atypical structure and I'm not sure if this could create problems in the long run, specially for SEO positioning purposes. I have a unique, large PHP script, and I use the Apache module mod_rewrite in the .htaccess file to create friendly URLs, for example: RewriteRule ^$ /index.php?section=Main RewriteRule ^createArticle$ /index.php?section=Main&view=CreateArticle RewriteRule ^configuration$ /index.php?section=Configuration RewriteRule ^article/([0-9]{1,10})$ /index.php?section=Article&view=Default&id=$1 RewriteRule ^deleteArticle/([0-9]{1,10})$ /index.php?section=Article&view=Delete&id=$1 RewriteRule ^reportArticle/([0-9]{1,10})$ /index.php?section=Article&view=Report&id=$1 RewriteRule ^logIn$ /index.php?section=Authentication ... So, www.example.com/index.php?section=Article&view=Default&id=105 would become www.example.com/article/105. The only real physical file is index.php, in which the parameters of the URL queried is processed and the corresponding result is outputted. My question is, do the crawling robots (e.g. Googlebot) recognize these links? Do they index the resulting HTML outputted by index.php with the specified parameters as if it was a actual HTML file? Also, would this become a problem when creating a Sitemap?

    Read the article

  • Announcing Two Papers Addressing the RPAS Fusion Client

    - by Oracle Retail Documentation Team
    Oracle Retail has published two documents to My Oracle Support addressing the Retail Predictive Application Server (RPAS) Fusion Client, a web-based rich client developed using the latest Oracle Application Development Framework (ADF). The Fusion Client provides an enhanced user experience for communicating with the RPAS server. Oracle Retail Predictive Application Server Fusion Client Getting Started Guide Doc ID 1492759.1The Retail Predictive Application Server (RPAS) is a configurable platform that provides capabilities such as a multidimensional database structure, batch and online processing, a configurable user interface, a configurable calculation engine, user security, and utility functions such as importing and exporting, all on a highly scalable technical environment that can be deployed on a variety of hardware. This paper addresses typical questions that arise during setting up and deploying the Fusion Client, provides performance recommendations, and highlights the differences between the Classic Client and the Fusion Client. Oracle Retail RPAS Fusion Client Performance Issue Report Doc ID 1493747.1Performance issues can be frustrating for customers, and Oracle Retail will strive to assist you as you attempt to enhance the performance of your systems. To ensure the timeliest processing of your issue, retailers and partners are encouraged to respond as thoroughly as possible to each question in this document, which can be sent back for analysis by logging a Service Request and following typical Customer Support processes. The sections of the document solicit information about the following: Performance Issue Description Performance Issue Details System Configuration Data Application Configuration Data Performance Log Files

    Read the article

  • How to handle sorting of complex objects?

    - by AedonEtLIRA
    How would one sort a list of objects that have more than one sortable element? Suppose you have a simple object Car and car is a defined as such: class Car { public String make; public String model; public int year; public String color; // ... No methods, just a structure / container } I designed a simple framework that would allow for multiple SortOptions to be provided to a Sorter that would then sort the list. interface ISorter<T> { List<T> sort(List<T> items); void addSortOption(ISortOption<T> option); ISortOption<T>[] getSortOptions(); void setSortOption(ISortOption<T> option); } interface ISortOption<T> { String getLabel(); int compare(T t1, T t2); } Example use class SimpleStringSorter extends MergeSorter<String> { { addSorter(new AlphaSorter()); } private static final class AlphaSorter implements ISortOption<String> { // ... implementation of alpha compare and get label } } The issue with this solution is that it is not easily expandable. If car was to ever receive a new field, say, currentOwner. I would need to add the field, then track down the sorter class file, implement a new sort option class then recompile the application for redistribution. Is there an easier more expandable/practical way to sort data like this?

    Read the article

  • How to represent a graph with multiple edges allowed between nodes and edges that can selectively disappear

    - by Pops
    I'm trying to figure out what sort of data structure to use for modeling some hypothetical, idealized network usage. In my scenario, a number of users who are hostile to each other are all trying to form networks of computers where all potential connections are known. The computers that one user needs to connect may not be the same as the ones another user needs to connect, though; user 1 might need to connect computers A, B and D while user 2 might need to connect computers B, C and E. Image generated with the help of NCTM Graph Creator I think the core of this is going to be an undirected cyclic graph, with nodes representing computers and edges representing Ethernet cables. However, due to the nature of the scenario, there are a few uncommon features that rule out adjacency lists and adjacency matrices (at least, without non-trivial modifications): edges can become restricted-use; that is, if one user acquires a given network connection, no other user may use that connection in the example, the green user cannot possibly connect to computer A, but the red user has connected B to E despite not having a direct link between them in some cases, a given pair of nodes will be connected by more than one edge in the example, there are two independent cables running from D to E, so the green and blue users were both able to connect those machines directly; however, red can no longer make such a connection if two computers are connected by more than one cable, each user may own no more than one of those cables I'll need to do several operations on this graph, such as: determining whether any particular pair of computers is connected for a given user identifying the optimal path for a given user to connect target computers identifying the highest-latency computer connection for a given user (i.e. longest path without branching) My first thought was to simply create a collection of all of the edges, but that's terrible for searching. The best thing I can think to do now is to modify an adjacency list so that each item in the list contains not only the edge length but also its cost and current owner. Is this a sensible approach? Assuming space is not a concern, would it be reasonable to create multiple copies of the graph (one for each user) rather than a single graph?

    Read the article

  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

    Read the article

  • Javascript is not loading

    - by Oden
    Hey, I've got a problem with JavaScript under Ubuntu, that drives me crazy. I'm using Gedit for my web sites since I'm an Ubuntu user. When I start a new website I create (usually with the gnome terminal) folder structure, and I copy the files I need into them. The next step is creating an index.html where I build the design and basic JavaScript functionality. JavaScript is stored in a sub-folder of the project and when i try to load one using the tag in the header, my whole page body disappears. If the source contains a script tag with its own body, and its not the first its code wont run. I've tried to solve the problem by setting chmod to 777 with sudo chmod -R 777 . but nothing changed. CSS is loading correctly, but JS isn't. I'm using the newest version of apache, no mod_rewrite stuff, but i get the same problem when I run the html from file (file:///...) Do anyone know how to solve this problem?

    Read the article

  • XSLT and possible alternatives [on hold]

    - by wirrbel
    I had a look at XSLT for transforming one XML file into another one (HTML, etc.). Now while I see that there are benefits to XSLT (being a standardized and used tool) I am reluctant for a couple of reasons XSLT processors seem to be quite huge / resource hungry XML is a bad notation for programming and thats what XSLT is all about. It do not want to troll XSLT here though I just want to point out what I dislike about it to give you an idea of what I would expect from an alternative. Having some Lisp background I wonder whether there are better ways for tree-structure transformations based upon some lisp. I have seen references to DSSSL, sadly most links about DSSSL are dead so its already challenging to see some code that illustrates it. Is DSSSL still in use? I remember that I had installed openjade once when checking out docbook stuff. Jeff Atwood's blog post seems to hint upon using Ruby instead of XSLT. Are there any sane ways to do XML transformations similar to XSLT in a non-xml programming language? I would be open for input on Useful libraries for scripting languages that facilitate XML transformations especially (but not exclusively) lisp-like transformation languages, or Ruby, etc. A few things I found so far: A couple of places on the web have pointed out Linq as a possible alternative. Quite generally I any kind of classifications, also from those who have had the best XSLT experience. For scheme http://cs.brown.edu/~sk/Publications/Papers/Published/kk-sxslt/ and http://www.okmij.org/ftp/Scheme/xml.html

    Read the article

  • Testing a codebase with sequential cohesion

    - by iveqy
    I've this really simple program written in C with ncurses that's basically a front-end to sqlite3. I would like to implement TDD to continue the development and have found a nice C unit framework for this. However I'm totally stuck on how to implement it. Take this case for example: A user types a letter 'l' that is captured by ncurses getch(), and then an sqlite3 query is run that for every row calls a callback function. This callback function prints stuff to the screen via ncurses. So the obvious way to fully test this is to simulate a keyboard and a terminal and make sure that the output is the expected. However this sounds too complicated. I was thinking about adding an abstraction layer between the database and the UI so that the callback function will populate a list of entries and that list will later be printed. In that case I would be able to check if that list contains the expected values. However, why would I struggle with a data structure and lists in my program when sqlite3 already does this? For example, if the user wants to see the list sorted in some other way, it would be expensive to throw away the list and repopulate it. I would need to sort the list, but why should I implement sorting when sqlite3 already has that? Using my orginal design I could just do an other query sorted differently. Previously I've only done TDD with command line applications, and there it's really easy to just compare the output with what I'm expected. An other way would be to add CLI interface to the program and wrap a test program around the CLI to test everything. (The way git.git does with it's test-framework). So the question is, how to add testing to a tightly integrated database/UI.

    Read the article

  • Matrices: Arrays or separate member variables?

    - by bjz
    I'm teaching myself 3D maths and in the process building my own rudimentary engine (of sorts). I was wondering what would be the best way to structure my matrix class. There are a few options: Separate member variables: struct Mat4 { float m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44; // methods } A multi-dimensional array: struct Mat4 { float[4][4] m; // methods } An array of vectors struct Mat4 { Vec4[4] m; // methods } I'm guessing there would be positives and negatives to each. From 3D Math Primer for Graphics and Game Development, 2nd Edition p.155: Matrices use 1-based indices, so the first row and column are numbered 1. For example, a12 (read “a one two,” not “a twelve”) is the element in the first row, second column. Notice that this is different from programming languages such as C++ and Java, which use 0-based array indices. A matrix does not have a column 0 or row 0. This difference in indexing can cause some confusion if matrices are stored using an actual array data type. For this reason, it’s common for classes that store small, fixed size matrices of the type used for geometric purposes to give each element its own named member variable, such as float a11, instead of using the language’s native array support with something like float elem[3][3]. So that's one vote for method one. Is this really the accepted way to do things? It seems rather unwieldy if the only benefit would be sticking with the conventional math notation.

    Read the article

  • Trouble with Collada bones

    - by KyleT
    I have a Collada file with a rigged mesh. I've read the node tags in the library_visual_scenes tag and extracted the matrix for each node and stored everything in a hierarchical bone structure. My Matrix container is "row major", so I'd store the first float of a matrix tag in the 1st row, 1st column, the second in the 1st row, 2nd column, etc. From what I gather this is the Bind Pose Matrix. After that I went through the tag and extracted the float array in the source tag of the skin tag of the controller for the mesh. I stored each matrix from this float array in their corresponding Bone as the Inverse Bind Matrix. I also extracted the bind-shape-matrix and stored it. Now I'd like to draw the skeleton with OpenGL to see if everything is working correctly before I go about skinning. I iterate once over my bones and multiply a bone's Bind Pose Matrix by it's parents and store that. After that I iterate again over the bones and multiply the result of the previous matrix multiplication by the Inverse Bind Matrix and then by the Bind Shape Matrix. The results look something like this: [0.2, 9.2, 5.8, 1.2 ] [4.6, -3.3, -0.2, -0.1 ] [-1.8, 0.2, -4.2, -3.9 ] [0, 0, 0, 1 ] I've had to go to various sources to get the little understanding of Collada I have and books about 3d transform matricies can get pretty intense. I've hit a brick wall and if you could please read through this and see if there is something I'm doing wrong, and how I'd go about getting an X,Y,Z to draw a point for each of these joints once I've calculated the final transform, I'd really appreciate it.

    Read the article

  • Structuring cascading properties - parent only or parent + entire child graph?

    - by SB2055
    I have a Folder entity that can be Moderated by users. Folders can contain other folders. So I may have a structure like this: Folder 1 Folder 2 Folder 3 Folder 4 I have to decide how to implement Moderation for this entity. I've come up with two options: Option 1 When the user is given moderation privileges to Folder 1, define a moderator relationship between Folder 1 and User 1. No other relationships are added to the db. To determine if the user can moderate Folder 3, I check and see if User 1 is the moderator of any parent folders. This seems to alleviate some of the complexity of handling updates / moved entities / additions under Folder 1 after the relationship has been defined, and reverting the relationship means I only have to deal with one entity. Option 2 When the user is given moderation privileges to Folder 1, define a new relationship between User 1 and Folder 1, and all child entities down to the grandest of grandchildren when the relationship is created, and if it's ever removed, iterate back down the graph to remove the relationship. If I add something under Folder 2 after this relationship has been made, I just copy all Moderators into the new Entity. But when I need to show only the top-level Folders that a user is Moderating, I need to query all folders that have a parent folder that the user does not moderate, as opposed to option 1, where I just query any items that the user is moderating. I think it comes down to determining if users will be querying for all parent items more than they'll be querying child items... if so, then option 1 seems better. But I'm not sure. Is either approach better than the other? Why? Or is there another approach that's better than both? I'm using Entity Framework in case it matters.

    Read the article

  • F# Application Entry Point

    - by MarkPearl
    Up to now I have been looking at F# for modular solutions, but have never considered writing an end to end application. Today I was wondering how one would even start to write an end to end application and realized that I didn’t even know where the entry point is for an F# application. After browsing MSDN a bit I got a basic example of a F# application with an entry point [<EntryPoint>] let main args = printfn "Arguments passed to function : %A" args // Return 0. This indicates success. 0 Pretty simple stuff… but what happens when you have a few modules in a program – so I created a F# project with two modules and a main module as illustrated in the image below… When I try to compile my program I get a build error… A function labeled with the 'EntryPointAttribute' attribute must be the last declaration in the last file in the compilation sequence, and can only be used when compiling to a .exe… What does this mean? After some more reading I discovered that the Program.fs needs to be the last file in the F# application – the order of the files in a F# solution are important. How do I move a source file up or down? I tried dragging the Program.fs file below ModuleB.fs but it wouldn’t allow me to. Then I thought to right click on a source file and got the following menu.   Wala… to move the source file to the bottom of the solution you can select the “Move Up” or “Move Down” option. Now that I got this right I decided to put some code in ModuleA & ModuleB and I have the start of a basic application structure. ModuleA Code namespace MyApp module ModuleA = let PrintModuleA = printf "hello a \n" ()   ModuleB Code namespace MyApp module ModuleB = let PrintModuleB = printf "hello b \n" ()   Program Code // Learn more about F# at http://fsharp.net #light namespace MyApp module Main = open System [<EntryPoint>] let main args = ModuleA.PrintModuleA let endofapp = Console.ReadKey() 0

    Read the article

  • Is there a schematic overview of Ubuntu's architecture?

    - by joebuntu
    Hi there, as enthusiastic, advanced Linux learner, I'd love to get an overview about Linux' architecure/structure in general. You know, like "the big picture". I'm thinking of a large schematic graphic showing what is what, who is who, what system (e.g. X) comprises which subsystems (GDM/Gnome/Compiz) on the way from a to z, from boot to interactive desktop, including the most important background services (auth, network, cron, ...). Maybe a bit like this: http://www.flickr.com/photos/pgc/140859386/ but way more detailed. There's bootchart, which produces very comprehensive charts, but they again are too detailed and difficult to get the "big picture" from. Is there such a thing? Possibly not for the whole System, but maybe for single subsystems? I had trouble searching for this, because using search terms like "scheme" or "architecture" pointed to the wrong direction (a tool called "scheme" or CAD software for linux). I appreciate any links. If there's interest in those schematic overviews and links, maybe someone could turn this post into a wiki post? Cheers, joebuntu

    Read the article

  • vim + Ruby on Rails: how do you bounce among those 4-5 files you're currently working on?

    - by glitch
    I'm just starting to get familiar with vim, and I'd like to use it as my primary Rails development tool. As a Visual Studio and RubyMine user, I find a lot of stuff to be missing from the barebones vim installation, and therefore I went ahead and attempted to soup it up with plugins such as: rails.vim tcomment ruby-vim NERDtree and a couple of others. The issue is that I still don't quite get the average work-flow of using vim as one's Rails IDE. In RubyMine (again, similarly to Visual Studio) I have a series of tabs always open, containing the main files I'm switching among, and I additionally use NERDtree to open files from the folder structure. I tried opening them as new tabs, but the tab system in vim is just a lot more awkward than that in real IDEs. (I haven't seen vim pros in action, but I imagine that they'd not be relying on tabs, but using numerous splits instead, keeping at least a couple of files per split and switching between them with CTRL + ^. Is that the case?) So, at the end of the day, how do I really squeeze the most from vim if I want to be able to quickly access several files at once? Thank you!

    Read the article

  • Dynamic quadrees

    - by paul424
    recently I come out writing Quadtree for creatures culling in Opendungeons game. Thing is those are moving points and bounding hierarchy will quickly get lost if the quadtree is not rebuild very often. I have several variants, first is to upgrade the leaf position , every time creature move is requested. ( note if I would need collision detection anyway, so this might be necessery anyway). Second would be making leafs enough large , that the creature would sure stay inside it's bounding box ( due to its speed limit). The partition of a plane in quadtree is always fixed ( modulo the hierarchical unions of some parts) . For creatures close to the center of the plane , there would be no way of keeping it but inside one big leaf, besides this brokes the invariant that each point can be put into any small area as desired. So on the second thought could I use several quadrees ? Each would have its "coordinate axis XY" somwhere shifted ? Before I start playing with this maybe some other space diving structure would suit me better, unfortunetly wiki does not compare it's execution time : http://en.wikipedia.org/wiki/Grid_%28spatial_index%29#See_also

    Read the article

  • What patterns book for iOS development contains this specific information? [closed]

    - by Brett Ryan
    I've read several books on iOS development and Objective-C, however what a lot of them teach is how to work with interfaces and all contain the model inside the view controller, i.e. a UITableViewController based view will simply have an NSArray as it's model. I'm interested in what the best practices are for designing the structure of an application. Specifically I'm interested in best practices for the following: How to separate a model from the view controller. I think I know how to do this by simply replacing the NSArray style example with a specific model object, however what I do not know how to do is alert the view when the model changes. For example in .NET I would solve this by conforming to INotifyPropertyChanged and databinding, and similarly with Java I would use PropertyChangeListener. How to create a service model for my domain objects. For example I want to learn the best way to create a service for a hypothetical Widget object to manage an internal DB and also services for communicating with remote endpoints. I need to learn the best ways to do this in a way that interface components can subscribe to events such as widgetUpdated. These services should be singleton classes and some how dependency injected into model/controller objects. Books I've read so far are: Programming in Objective-C (4th Edition) Beginning iOS 5 Development: Exploring the iOS SDK The iOS 5 Developer's Cookbook: Expanded Electronic Edition: Essentials and Advanced Recipes for iOS Programmers Learn Objective-C on the Mac: For OS X and iOS I've also purchased the following updated books but not yet read them. The Core iOS 6 Developer's Cookbook (4th edition Programming in Objective-C (5th Edition) I come from a Java and C# background with 15 years experience, I understand that many of the ways I would do things in these languages may not fit to the ObjC way of developing applications. Would someone be able to provide me with the book on this topic containing this specific subject matter?

    Read the article

  • Google Analytics Social Tracking implementation. Is Google's example correct?

    - by s_a
    The current Google Analytics help page on Social tracking (developers.google.com/analytics/devguides/collection/gajs/gaTrackingSocial?hl=es-419) links to this page with an example of the implementation: http://analytics-api-samples.googlecode.com/svn/trunk/src/tracking/javascript/v5/social/facebook_js_async.html I've followed the example carefully yet social interactions are not registered. This is the webpage with the non-working setup: http://bit.ly/1dA00dY (obscured domain as per Google's Webmaster Central recommendations for their product forums) This is the structure of the page: In the : ga async code copied from the analytics' page a script tag linking to stored in the same domain. the twitter js loading tag In the the fb-root div the facebook async loading js including the _ga.trackFacebook(); call the social buttons afterwards, like so: (with the proper URL) Tweet (with the proper handle) That's it. As far as I can tell, I have implemented it exactly like in the example, but likes and twitts aren't registered. I have also altered the ga_social_tracking.js to register the social interactions as events, adding the code below. It doesn't work either. What could be wrong? Thanks! Code added to ga_social_tracking.js var url = document.URL; var category = 'Social Media'; /* Facebook */ FB.Event.subscribe('edge.create', function(href, widget) { _gaq.push(['_trackEvent', category, 'Facebook', url]); }); /* Twitter */ twttr.events.bind('tweet', function(event) { _gaq.push(['_trackEvent', category, 'Twitter', url]); });

    Read the article

  • Quick and Good: ( Requirement -> Validation -> Design ) for self use?

    - by Yugal Jindle
    How to casually do the required Software Engineering and designing? I am an inexperienced developer and face the following problem: My company is a start up and has no fix Software engineering systems. I am assigned tasks with not very clear and conflicting requirements. I don't have to follow any designs or verify requirements officially. Problem: I code all day and finally get stuck where requirement conflicts and I have to start over again. I can-not spend a lot of time doing proper SRS or SDD. How should I: List out Requirements for myself. (Not an official document) How to verify and validate the requirements? How to visualize them? How to design them with minimum effort? (As its going to be with me only) I don't want to waste my time coding something that's gonna collapse according to requirement conflict or something! I don't want to compromise with quality but don't want to re-write everything on some change that I didn't expected. I imagine making a diagram for my thought process that will show me conflict in the diagram itself, then finally correcting the diagram - I decide my design and structure my code in terms of interfaces or something. And then finally start implementing my design. I am able to sense the lack of systematic approach, but don't know how to proceed! Update: Please suggest me some tools that can ask me the questions and help me aggregate important details. How can I have diagram that I talked about for requirement verification?

    Read the article

  • WUBI installation can no longer boot, UUID disk not found

    - by Joel Heenan
    Yesterday my Wubi/Vista installation was working fine. I shut it down at the train station, all good then when I attempted to boot ubuntu at home I got a message saying the UUID for root could not be found. By booting with the Ubuntu live CD I found that the C:\ubuntu\disks folder stat structure was broken, reported as "??? ??? ??" kinda thing. I booted into Windows, scheduled a CHKDSK, ran that on boot which found some errors and rebooted. Still no dice. I am not stressed because it appears my home directory is still there with all my content so I don't mind re-installing the OS (probably will clean it up some). What is the best path from here to repair the WUBI installation? Is there anything else I should do to repair it? I'm looking at whether the drive is dying now to work out why this occured. Possibly I moved the laptop before shutdown had completed.

    Read the article

  • Unity3D : Pause Menu - Android

    - by user3666251
    Im making a 2D game for android.I almost completed the game but now I need a pause game option.I added a pause icon on the top right side of the screen.The icon is a gui texture.Here is what I did so far : I made a script which will bring up some buttons (which is not working) and attached it to the GUITexture.This is the script : #pragma strict function OnMouseDown() { Debug.Log("*Pause Menu Opens*"); Time.timeScale = 0; if (GUI.Button(Rect(10,10,100,50),"Restart")); Application.LoadLevel(Application.loadedLevel); if (GUI.Button(Rect(10,60,100,50),"MainMenu")); Application.LoadLevel("MainMenu"); } Now,the problem stands at the part where the buttons won't show up,the game freezes at the first frame but the buttons won't show up.Please,if you can help I would be realy thankful. Thank you. Edit #1 : I just noticed that when I click "Pause" the game freezes and it takes me to the MainMenu.That's because I added the GUIButton which takes you to the main menu.I think the whole script structure is wrong.I also forgot to mention that Im new in scripting/unity. Thank you.

    Read the article

  • WordPress mod_rewrite redirect specific folders

    - by Ps Cjef
    As a new user, I'm not allowed to post more than two hyperlinks here. So I have added a space after every http (ignore them and read as full URLs). System: Debian Etch, Apache 2.2 I have a WordPress instance with multiple blogs. I would like to redirect some of the folders based on the year and month, while leaving other folders go to the actual locations. Example: I have archives for a few years, like 2010, 2011 and 2012: http ://mydomain.com/wordpress/myblog/2010/02 http ://mydomain.com/wordpress/myblog/2011/01 http ://mydomain.com/wordpress/myblog/2012/01 I would like to redirect all 2010 and 2011 posts to another blog with the same folder structure: http ://mydomain.com/wordpress/myotherblog/2010/02 http ://mydomain.com/wordpress/myotherblog/2011/01 and so on. I would like to have 2012 and beyond to go to the actual site (http ://mydomain.com/wordpress/myblog/2012/01). I tried mod_rewrite with the following, one rule at a time to test redirection for just one year (and to expand later for other years), and none of them worked! * RewriteEngine is already on since there are some default WordPress rewrites. * RewriteBase is set to http://mydomain.com/wordpress/ . * I put my rule before all the other default WordPress rules are processed. Didn't work solution #1 RedirectMatch 301 /myblog/2010/(.*) /myotherblog/2010/$1 Didn't work solution #2 RewriteRule /myblog/2010/(.*) http ://mydomain.com/myotherblog/2010/$1 [R=301] Didn't work solution #3 RedirectPermanent /myblog/2010/(.*) http ://mydomain.com/myotherblog/2010/$1 I've also tried the above rules with and without a fully qualified URL for the new location. The rewrite log, with log level set to 9, did not provide any useful information. It shows that it looks at the pattern specified against the URL (as mentioned in the rule), but finally what happens is a passthrough to http ://mydomain.com/myblog/ for all URLs or a 500 Internal Server Error. Any ideas on where I could be going wrong or any alternative solutions?

    Read the article

  • Did C++11 address concerns passing std lib objects between dynamic/shared library boundaries? (ie dlls and so)?

    - by Doug T.
    One of my major complaints about C++ is how hard in practice it is to pass std library objects outside of dynamic library (ie dll/so) boundaries. The std library is often header-only. Which is great for doing some awesome optimizations. However, for dll's, they are often built with different compiler settings that may impact the internal structure/code of a std library containers. For example, in MSVC one dll may build with iterator debugging on while another builds with it off. These two dlls may run into issues passing std containers around. If I expose std::string in my interface, I can't guarantee the code the client is using for std::string is an exact match of my library's std::string. This leads to hard to debug problems, headaches, etc. You either rigidly control the compiler settings in your organization to prevent these issues or you use a simpler C interface that won't have these problems. Or specify to your clients the expected compiler settings they should use (which sucks if another library specifies other compiler settings). My question is whether or not C++11 tried to do anything to solve these issues?

    Read the article

  • ArchBeat Link-o-Rama for November 6, 2012

    - by Bob Rhubart
    OAM/OVD JVM Tuning | @FusionSecExpert Vinay from the Oracle Fusion Middleware Architecture Group (the infamous A-Team) shares a process for analyzing and improving performance in Oracle Virtual Directory and Oracle Access Manager. Architects Matter: Making sense of the people who make sense of enterprise IT Why do architects matter? Oracle Enterprise Architect Eric Stephens suggests that you ask yourself that question the next time you take the elevator to the Oracle offices on the 45th floor of the Willis Tower in Chicago, Illinois (or any other skyscraper, for that matter). If you had to take the stairs to get to those offices, who would you blame? "You get the picture," he says. "Architecture is essential for any necessarily complex structure, be it a building or an enterprise." (Read the article...) SOA Galore: New Books for Technical Eyes Only Shake up up your technical skills with this trio of new technical books from community members covering SOA and BPM. Thought for the Day "It goes against the grain of modern education to teach students to program. What fun is there to making plans, acquiring discipline, organizing thoughts, devoting attention to detail, and learning to be self critical?" — Alan Perlis (April 1, 1922 – February 7, 1990) Source: SoftwareQuotes.com

    Read the article

  • Why is quicksort better than other sorting algorithms in practice?

    - by Raphael
    This is a repost of a question on cs.SE by Janoma. Full credits and spoils to him or cs.SE. In a standard algorithms course we are taught that quicksort is O(n log n) on average and O(n²) in the worst case. At the same time, other sorting algorithms are studied which are O(n log n) in the worst case (like mergesort and heapsort), and even linear time in the best case (like bubblesort) but with some additional needs of memory. After a quick glance at some more running times it is natural to say that quicksort should not be as efficient as others. Also, consider that students learn in basic programming courses that recursion is not really good in general because it could use too much memory, etc. Therefore (and even though this is not a real argument), this gives the idea that quicksort might not be really good because it is a recursive algorithm. Why, then, does quicksort outperform other sorting algorithms in practice? Does it have to do with the structure of real-world data? Does it have to do with the way memory works in computers? I know that some memories are way faster than others, but I don't know if that's the real reason for this counter-intuitive performance (when compared to theoretical estimates).

    Read the article

  • Focusing and Selecting the Text in ASP.NET TextBox Controls

    When a browser displays the HTML sent from a web server it parses the received markup into a Document Object Model, or DOM, which models the markup as a hierarchical structure. Each element in the markup - the <form> element, <div> elements, <p> elements, <input> elements, and so on - are represented as a node in the DOM and can be programmatically accessed from client-side script. What's more, the nodes that make up the DOM have functions that can be called to perform certain behaviors; what functions are available depend on what type of element the node represents. One function common to most all node types is focus, which gives keyboard focus to the corresponding element. The focus function is commonly used in data entry forms, search pages, and login screens to put the user's keyboard cursor in a particular textbox when the web page loads so that the user can start typing in his search query or username without having to first click the textbox with his mouse. Another useful function is select, which is available for <input> and <textarea> elements and selects the contents of the textbox. This article shows how to call an HTML element's focus and select functions. We'll look at calling these functions directly from client-side script as well as how to call these functions from server-side code. Read on to learn more! Read More >

    Read the article

< Previous Page | 684 685 686 687 688 689 690 691 692 693 694 695  | Next Page >