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  • Apache log analyzer which manages time spent to serve the request

    - by antispam
    I need to monitor performance in my web server (there's an application server in the back) and create reports for senior management. I've enabled %T/%D in my Apache logs and I would like to know if there's an Apache log analyzer or some other tool which parses these values and manages them showing charts or reports. I am looking mostly for an integrated solution and not in the line of awk+gnuplot scripts.

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  • Compile error when calling ToList() when accessing many to many with Linq To Entities

    - by KallDrexx
    I can't figure out what I am doing wrong. I have the following method: public IList<WObject> GetRelationshipMembers(int relId) { var members = from r in _container.ObjectRelationships where r.Id == relId select r.WObjects; return members.ToList<WObject>(); } This returns the following error: Instance argument: cannot convert from 'System.Linq.IQueryable<System.Data.Objects.DataClasses.EntityCollection<Project.DomainModel.Entities.WObject>>' to 'System.Collections.Generic.IEnumerable<Project.DomainModel.Entities.WObject>' How can I convert the EntityCollection to a list without lazy loading?

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  • Improving Your Page Load Time - Tips and Tricks to Optimise Your Pages

    With the latest announcement that page loading times would soon be a factor in site ranking, it is now more important than ever to make sure that your website loads quickly, efficiently and doesn't hang on various problems that make not only Google but the visitor waiting for ever. By looking at a few things, you can really help to increase your page load times, keeping the engines and your visitors happy.

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  • Ubuntu Slows down over time?

    - by Lucas McCoy
    About a few months ago I was using Ubuntu (doing something in the command line) when it started lagging really bad. I would hit S (or any other key) and like 20 seconds later it would show up in my terminal. Naturally I killed the machine and rebooted. The system started working just fine, but about 30 minutes later it did the same thing. Now I'm forced to use Ubuntu in 30 minute spurts. I've looked at my running processes and none of them are taking large amounts of CPU or RAM. Luckily I've dual-booted so I could still use my machine. Now I need to get this fixed and I'm wondering what my options are. Will I be forced to do a fresh install or is there another way?

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  • Nunit test project won't compile under mono

    - by Quandary
    Question: I am implementing an OpenSource version of Microbosoft Sync framework, [http://www.microsoft.com/downloads/d...isplaylang=en] (Checkout: git clone [email protected]:quandary/SyncFramework.git) but I ran into a unittest problem. I added a nunit test-project to the C# project, but it's not compiling... I created the project on Windows, and there it compiled well. On Linux, the project compiles well, but compiling the unittest, I always get: Assembly 'nunit.framework, Version=2.5.5.10112, Culture=neutral, PublicKeyToken=96d09 My problem now is I installed nunit and added a reference to it (on Linux with mono), but I still get this message, I take out 'require specific version', and I still get this message... I also removed the windows reference to nunit, but still no change.

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  • berkeley DB: can't compile c++ codes

    - by Brian
    When I compiled the sample codes of C++, I got following info: c++ excxx_example_database_read.cpp -o dbApp -I /usr/local/BerkeleyDB.5.0/include/ Undefined symbols: "Dbt::Dbt(void*, unsigned int)", referenced from: show_vendor(MyDb&, char const*)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o "Dbc::get(Dbt*, Dbt*, unsigned int)", referenced from: show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o "Dbc::close()", referenced from: show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o "Dbt::~Dbt()", referenced from: show_vendor(MyDb&, char const*)in ccnaWItX.o show_vendor(MyDb&, char const*)in ccnaWItX.o show_vendor(MyDb&, char const*)in ccnaWItX.o show_vendor(MyDb&, char const*)in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o "Db::~Db()", referenced from: MyDb::~MyDb() in ccnaWItX.o MyDb::~MyDb() in ccnaWItX.o "typeinfo for DbException", referenced from: GCC_except_table3 in ccnaWItX.o GCC_except_table4 in ccnaWItX.o GCC_except_table5 in ccnaWItX.o GCC_except_table6 in ccnaWItX.o __ZTI11DbException$non_lazy_ptr in ccnaWItX.o "DbException::~DbException()", referenced from: __ZN11DbExceptionD1Ev$non_lazy_ptr in ccnaWItX.o "MyDb::close()", referenced from: MyDb::~MyDb() in ccnaWItX.o "MyDb::MyDb(std::basic_string<char, std::char_traits<char>, std::allocator<char> >&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&, bool)", referenced from: _main in ccnaWItX.o _main in ccnaWItX.o _main in ccnaWItX.o "Dbt::Dbt()", referenced from: show_vendor(MyDb&, char const*)in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o "DbException::get_errno() const", referenced from: show_vendor(MyDb&, char const*)in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o _main in ccnaWItX.o "DbException::DbException(DbException const&)", referenced from: show_vendor(MyDb&, char const*)in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o ld: symbol(s) not found collect2: ld returned 1 exit status I have no idea what is the problem. Please help!

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  • Dynamic real-time pathfinding with C# and unity

    - by Yakri
    A buddy and I are working on a simple 2D top down arena combat game similar to OpenGLAD (grew up on ye olde GLADIATOR). Thing is, we want to make some substantial deviation from our source of inspiration, including completely destructible/changeable terrain. Like rivers that can be frozen, walls which can be knocked down, etc. As well as letting players and NPC's build new terrain objects, some of which cannot be moved through or seen through. So I'm tasked with creating the AI, starting with pathfinding. Because of all the changeable terrain, we need something that can check to see if the player/other NPC's are in line of sight, and which can then check to find current paths around existing terrain, without getting completely confused by new terrain popping up, and old terrain vanishing, and even capable of breaking through terrain. A lot of that will just be filling in the framework of the feature, but I really just don't know where to start. What I'm really looking for are relevant websites, books, articles, or keywords to google. I just can't quite find a direction to start in, because most pathfinding types we've googled up just won't give us even the most basic level of robustness we need.

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  • No compile errors when reference added, but errors seen upon build

    - by cjs
    A solution was just converted from VS 2008 to VS 2010. My VS 2010 build is failing with the popular "The type or namespace X could not be found". When I go to the project and go to Add References and add the appropriate project dll, the class name appears in blue text as if .NET found the correct class. However, when I go to the Build menu and select "Build Solution" I get the "namespace not found error" and the class name is no longer blue. Thanks.

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  • Converting VS2008 Solution to VS2010 Creates compile errors in ASP.NET 3.5 SP1

    - by Lukasz
    I am converting a large solution from Visual Studio 2008 to Visual Studio 2010. The conversion completes without errors. When I go to build the solution one particular section of the application throws error but it didn't when the solution was 2008. Error 1 Could not load file or assembly 'System.Web.DataVisualization, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified. C:\MyProject\Results\Result.ascx 3 And C:\CMyProject\Results\Result.ascx(3): Build (web): Could not load file or assembly 'System.Web.DataVisualization, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified. The dll is in the bin and it is not in the GAC. The .refresh file is pointing to the correct location. And all sections in the Web.Config are there, if you need to see them let me know. I have gone over the fixes I found online and nothing seems to help. I would really appreciate if someone could help me or point me in the right direction? Thank You.

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  • Accessing the same service more than twice in the nick of time

    - by PointedC
    I have an application that will access interface service A which is to run from windows startup. This service is used by program B and my application functions on B's presence after getting a pointer to A. The scenario is translated as follows, public interface A{} ///my program public class MyProgram { public MyProgram() { ProgramB.DoA(); } public A GetA(){} } public class ProgramB { void DoA(){} } The translated source is not true, but that seems to be what I am looking for. In order to eliminate the overhead of allocating and realocating dynamic accesses to the same service used by other processes, would you please provide an actual solution to the problem ?(I am all out of any idea now)

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  • Game Engine with a real time renderer

    - by Maik Klein
    I am studying computer graphics since 3 semester and we just started with opengl. I really enjoy it and want to create my own little engine for learning purpose. I already read tons of different forum posts and saw the following engines. Panda3d, Ogre3d, NeoAxis, Irrlicht and Horde3d(graphics only). Now I don't want to use something like unity or cryengine because I want to start more lowlevel. Which of those engines is suited for realtime rendering? Something that cryengine offers - no baked lightmaps. Or at least gives me the option to add a realtime renderer?

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  • VERY simple C program won't compile with VC 64

    - by Paperflyer
    Here is a very simple C program: #include <stdio.h> int main (int argc, char *argv[]) { printf("sizeof(short) = %d\n",(int)sizeof(short)); printf("sizeof(int) = %d\n",(int)sizeof(int)); printf("sizeof(long) = %d\n",(int)sizeof(long)); printf("sizeof(long long) = %d\n",(int)sizeof(long long)); printf("sizeof(float) = %d\n",(int)sizeof(float)); printf("sizeof(double) = %d\n",(int)sizeof(double)); return 0; } While it compiles fine on Win32 (command line: cl main.c), it does not using the Win64 compiler ("c:\Program Files(x86)\Microsoft Visual Studio 9.0\VC\bin\amd64\cl.exe" main.c). Specifically, it sais "error LNK2019: unresolved external symbol printf referenced in function main". As far as I understand this, it can not link to printf, right? Obviously, I have Microsoft Visual C++ Compiler 2008 (Standard enu) x86 and x64 installed and am using the 64-bit flavor of Windows (7). What is the problem here?

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  • compile ICS/JB camera application - native library jni-mosaic error

    - by liorry
    I would like to use the Panorama mode that the ICS/JB camera application has. I've downloaded the source code (with resources) and managed to solve all code compilation errors but as soon as I start the application on my device (running JB), I get this error: 10-25 14:42:53.617: E/AndroidRuntime(23147): FATAL EXCEPTION: GLThread 2586 10-25 14:42:53.617: E/AndroidRuntime(23147): java.lang.UnsatisfiedLinkError: Native method not found: com.app.camera.panorama.MosaicRenderer.reset:(IIZ)V 10-25 14:42:53.617: E/AndroidRuntime(23147): at com.app.camera.panorama.MosaicRenderer.reset(Native Method) 10-25 14:42:53.617: E/AndroidRuntime(23147): at com.app.camera.panorama.MosaicRendererSurfaceViewRenderer.onSurfaceChanged(MosaicRendererSurfaceViewRenderer.java:49) 10-25 14:42:53.617: E/AndroidRuntime(23147): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505) 10-25 14:42:53.617: E/AndroidRuntime(23147): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) I do have a libjni-mosaic lib, located in armeabi-v7a/armeabi/x86 and it seems to load it fine but it probably doesn't contain the methods the MosaicRenderer implements. I also tried compiling the CyanogenMod camera app https://github.com/CyanogenMod/android_packages_apps_Camera/tree/ics but I get the same error... The camera itself works, for stills and video recording but as soon as I change to panorama mode, it crashes. Can anyone maybe point me to the right jni-mosaic lib or maybe to what I'm doing wrong? Do I need to do something in order to make my app use the JNI/SO files?

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  • Is a Model Driven Architecture in Language Oriented Programming (MPS) feasible at this time

    - by Steven Jeuris
    As a side project I am developing some sort of DSL where I describe a data model, and generate desired code files from it. I believe this is called Model Driven Architecture. My partial existing implementation uses C#, CodeDOM, XML and XSLT to do this manually. I discovered there already exist better environments to do this in. The one which fascinated me the most is called MPS, which follows the Language Oriented Programming paradigm. This article, written by a cofounder of JetBrains was a real eye opener for me. I truly believe LOP has a very good chance of becoming the next big programming paradigm once it has broader support. From my short experience with MPS, I noticed it is still mainly Java-oriented. My question is, how feasible is it to generate code files for other (multiple) languages instead of just Java. I don't need full language support from the start, so preferably, I need to be able to implement a language in a agile way. E.g. first support only one type, add access modifiers, ... Perhaps some other (free) environment already provides this out of the box. P.S.: I find it important to have a lot of control over the naming conventions and such of the generated code. This is one of the reasons why I started my own implementation.

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  • Set Time Limits in Windows Parental Controls

    So you decided that Window 7 s Parental Controls feature could help you with monitoring your child s activities on your computer. You already learned how to enable Parental Controls on your PC. While its default settings will help your monitoring efforts setting your own rules provides more of a hands-on monitoring experience.... Comcast? Business Class - Official Site Learn About Comcast Small Business Services. Best in Phone, TV & Internet.

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  • Are there opportunities working as full-time paid programmer for Non-profit organizations

    - by Rick
    Some recent events in my life have made me want to contribute more to causes I believe in rather than just working for a profit-driven company. I have been thinking that if I could find a non-profit organization that I like and believe in then I might feel more fulfilled working for them. I have a decent amount of web development experience and currently work as a Java / Spring web developer. I realize the compensation wouldn't have the same "ceiling" potential as for-profit but am wondering if its possible to get at least something close to a market rate for work as I am planning to start a family sometime soon and still need a legitimate income. If anyone has any knowledge or experience about this sort of thing would be happy to hear from you. EDIT: Without getting in to too much personal detail, I have a relative who recently passed away who suffered from a mental illness so while it doesn't have to be an organization specifically dedicated to this, I am hoping to work for something along these lines at least where there is more of a social cause rather than just working on an open-source project whose only cause is the advancement of technology.

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  • games and rendered surfaces get slow after having computer on for some time

    - by eyecreate
    I have an i5 2500K and nvidia 9600 GT with proprietary driver. For some reason, this set up on 12.04(and was same on 11.10) seems to work fine on boot up, but after about 30 mins of use, games and other accelerated surfaces start running at about 5fps. This is fixed by a reboot to start it all over again. Is there some way I can get rid of this, as I don't have this problem with other systems with Ubuntu?

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  • Why is execution-time method resolution faster than compile-time resolution?

    - by Felix
    At school, we about virtual functions in C++, and how they are resolved (or found, or matched, I don't know what the terminology is -- we're not studying in English) at execution time instead of compile time. The teacher also told us that compile-time resolution is much faster than execution-time (and it would make sense for it to be so). However, a quick experiment would suggest otherwise. I've built this small program: #include <iostream> #include <limits.h> using namespace std; class A { public: void f() { // do nothing } }; class B: public A { public: void f() { // do nothing } }; int main() { unsigned int i; A *a = new B; for (i=0; i < UINT_MAX; i++) a->f(); return 0; } Where I made A::f() once normal, once virtual. Here are my results: [felix@the-machine C]$ time ./normal real 0m25.834s user 0m25.742s sys 0m0.000s [felix@the-machine C]$ time ./virtual real 0m24.630s user 0m24.472s sys 0m0.003s [felix@the-machine C]$ time ./normal real 0m25.860s user 0m25.735s sys 0m0.007s [felix@the-machine C]$ time ./virtual real 0m24.514s user 0m24.475s sys 0m0.000s [felix@the-machine C]$ time ./normal real 0m26.022s user 0m25.795s sys 0m0.013s [felix@the-machine C]$ time ./virtual real 0m24.503s user 0m24.468s sys 0m0.000s There seems to be a steady ~1 second difference in favor of the virtual version. Why is this? Relevant or not: dual-core pentium @ 2.80Ghz, no extra applications running between two tests. Archlinux with gcc 4.5.0. Compiling normally, like: $ g++ test.cpp -o normal Also, -Wall doesn't spit out any warnings, either.

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  • Copy an entity in Google App Engine datastore in Python without knowing property names at 'compile'

    - by Gordon Worley
    In a Python Google App Engine app I'm writing, I have an entity stored in the datastore that I need to retrieve, make an exact copy of it (with the exception of the key), and then put this entity back in. How should I do this? In particular, are there any caveats or tricks I need to be aware of when doing this so that I get a copy of the sort I expect and not something else. ETA: Well, I tried it out and I did run into problems. I would like to make my copy in such a way that I don't have to know the names of the properties when I write the code. My thinking was to do this: #theThing = a particular entity we pull from the datastore with model Thing copyThing = Thing(user = user) for thingProperty in theThing.properties(): copyThing.__setattr__(thingProperty[0], thingProperty[1]) This executes without any errors... until I try to pull copyThing from the datastore, at which point I discover that all of the properties are set to None (with the exception of the user and key, obviously). So clearly this code is doing something, since it's replacing the defaults with None (all of the properties have a default value set), but not at all what I want. Suggestions?

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  • Weird generics compile error.

    - by Jouke van der Maas
    I have two classes, a base class and a child class. In the base class i define a generic virtual method: protected virtual Bar Foo<T() where T : Bar {} Then in my child class i try to do this: protected override BarChild Foo() // BarChild inherits Bar { return base.Bar<T as BarChild() } Visual studio gives this weird error: The type 'T' cannot be used as type parameter 'T' in the generic type or method 'Foo()'. There is no boxing conversion or type parameter conversion from 'T' to 'Bar'. Repeating the where clause on the child's override also gives an error: Constraints for override and explicit interface implementation methods are inherited from the base method, so they cannot be specified directly So what am i doing wrong here?

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