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  • What's the location of a personal 'gtkrc' file in Ubuntu 12.04?

    - by Kevin Perez
    Good day everyone! I am currently writting a software that makes easy to change default cursor theme with a few clicks. At this point it works well, but applications like Firefox or Lazarus IDE remain with the DMZ-White cursor, everything else is ok. I noticed that when I change the default cursor using my software, and later change the 'personalized' cursor theme using Ubuntu Tweak, it does the job, and the new theme is now applied everywhere. So, what file is need to modify in order to change 'personal' cursor theme? If my software can do this, that would be great! I found that 'gtkrc' is a file where settings of GTK+ are stored. I searched in my home folder but I can't find yet. Can you help me with this, noble people of Ubuntu? :)

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  • Gnome shell crashing in 11.10 with 'purple haze' effect

    - by Andy
    I've just got Gnome with 11.10 up and running with my netbook and liked it so much I thought I'd get my parents old machine sorted with Ubuntu too. Unity works fine but when I try to switch to Gnome shell, I get problems. On login, the wallpaper appears as normal but then the colour bleeds out from the centre, leaving traces of it around the edge in a purple haze (yes, I do like Jimi Hendrix but I'm not making this up). When I go to applications, typing then pressing enter in the search field dumps me out so there's nothing but File / Edit / View etc in top left; starting a program seems to work but then there's only a white screen and no program window. Gnome classic works fine, from the limited use I've given it. I'm using an Asus desktop with ABIT motherboard, 2.6ghz with 1gb RAM; I've checked drivers and it says I'm up to date, Nvidia graphics. Anyone any ideas?

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  • Stuck on Ubuntu startup screen (5 orange bullets)

    - by psyboy14
    I recently download Ubuntu 12.04 LTS onto my Macbook Pro 5-5. Everything worked seamlessly, save for the brightness control. I couldn't change the screen brightness from the hardware buttons, nor from the system preferences. To fix it, I used the instructions here: MacbookPro 5-5 LCD Brightness Control At #2, I restarted my laptop, only to see that it went straight to the Ubuntu Startup Screen, with the 5 orange dots (Usually they all startoff white, then turn orange to indicate progress). From there, I tried controlling the brightness from the keyboard, and it worked, but sadly, my computer is still stuck on the loading screen. (Yes, I have tried manually restarting it) Could you please help? Thank you in advance

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  • My ASUS U32U with fresh Xubuntu install shows a black screen 50-80% of the startups

    - by Jona Ekenberg
    I have recently installed Ubuntu 12.10 with Xubuntu-package on my ASUS U32U notebook (Radeon HD 6320 GPU). The issue I have is that more often than not, after the GRUB-select screen I get a black screen, and three times total white lines (kind of) flashes very quickly (with maybe 5 seconds between each flash). I'm not even able to get to the login-screen (nor the Xubuntu loading screen). At first I thought it was simply me having installed something dumb or messed up some settings, but even after reformatting the partition and installing ubuntu again, the problem remains. Before I formatted it xfce4's window manager wouldn't start either, but it does now (when I am able to see anything). I can access the virual consoles (ctrl+alt+f1), but I can't see anything, but I've managed to shutdown the computer by using it (sudo shutdown -h now).

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  • Microsoft LifeCam Audio Issue

    - by Daniel Samson
    Running Ubuntu 12.04.1 LTS 32-bit on a computer with an Intel core i5 processor, 4GB RAM and a NVIDIA 450GTS Graphics card. I am trying to set up Skype with my webcam. So far everything works almost perfectly, however my Microsoft LifeCam-VX700 v2.0 audio does not work correctly. The audio feed is just static/white noise. I have checked the hardware using windows and it worked perfectly there. The video works great in Ubuntu. It is just the audio that is the problem. What can I do to rectify this problem?

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  • Boot-up hangs unless I manually select the kernel in the bootloader

    - by The Photon
    In my stock Ubuntu install (forgot which critter its named for, about one year old), I am able to boot up normally only if I manually select the kernel in the bootloader (Grub). If I step away and it boots from the default, the system will hang with the word "Ubuntu" on a graphics screen and a few white/red blinking dots beneath it. umb@digdug:~$ uname -a Linux digdug 2.6.32-42-generic #95-Ubuntu SMP Wed Jul 25 15:57:54 UTC 2012 i686 GNU/Linux Synaptics says I have 'grub-pc' version 1.98-1ubuntu-13 installed. My grub.cfg does have default="0" which I would expect to make the default be the first kernel shown in the selection screen. The system is a laptop with an i7 processor, and I have had trouble with some kernels not being able to boot at all in the past, and power management is not working perfectly, but I have not had problems booting the latest kernel (2.6.32-42) if I select it manually in Grub. Any idea what is going on here and how can I fix it so that I can re-boot unattended?

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  • On-Site Factors that Affect CPC

    - by ashes999
    I have a few websites on various niche topics, all running Adsense. The most promising one currently has a CPC that hovers around $1; the rest have CPCs of $0.25-$0.50. I'm curious to know what on-site factors affect CPC. That is to say, what I can do, legally (in white-hat compliance) to increase my CPC? Some factors that affect CPC but are not within my control (and therefore, beyond the scope of my question -- they're just examples) include: What advertisers are paying for keywords on my site What pages people are landing on etc.

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  • Can I use electricsheep with gnome-screensaver?

    - by Joshua Robison
    I installed electricsheep and xscreensaver, started everything up and was amazed and mesmerized for several minutes staring into the beautiful fractile universe, When all the sudden I moved my mouse and was HORRIFIED by a noisy hideous monster?!?! no anti aliasing , ugly white box!!! horribly pixelization IN MY FACE I'm referring to the disgusting xscreensaver unlock box, that seemingly several users have been trying to theme... But I don't want to theme it. I want my Beautiful Ubuntu unlock screen! My thoughts are that if I could use electricsheep with the gnome-screensaver then that would fix my problem. Any takers?

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  • MIX10 Windows Phone 7 Content Overview

    The tools available at MIX 10 and for public download are a Community Technology Preview, while not feature complete, the tools release at MIX 10 ships with a robust set of functionality. The white papers provide guidance on architecture, development, as well as design. In addition there are code samples and hands-on-labs that cover key topics such as Silverlight, the application bar, splash screen, navigation model, and XNA Game Studio. Training available now: Charles Petzolds preview of Programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • This Is a Completely Accurate Illustration of Me at My Last Job [Comic]

    - by The Geek
    Work is boring, what can I say? Usually I was up way too late every night, making the whole situation much worse. It got so bad that one of my co-workers took pictures for blackmail. =) Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Change Your MAC Address to Avoid Free Internet Restrictions Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper

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  • How do I X forward a Windows application to a Linux system using ssh?

    - by triunenature
    Ok, so if I have two Linux Machines (A and B) and I have a program on one, and want to run it on be I do: user@LinuxA:~$ ssh -X LinuxB user@LinuxB:~$ programName (Displays on LinuxA machine) Ok same thing, WindowsA LinuxB (Program on Linux) Start Xming X Server on Windows Run Putty, use x11 port forward with :0.0 After connect to LinuxB, run program, it loads in Windows! Now here is the question, WindowsA LinuxB, (Program on Windows) Run Windows Program On Linux, using a windows resources. How to make it work? BTW, I know it can because years ago, I read a white paper on it, but never actually tested it out.

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  • Better way to load level content in XNA?

    - by user2002495
    Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how I load my main assets into the main class: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); plane = new Player(Content.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; lvl1 = new Level1(Content.Load<Texture2D>(@"Levels/bgLvl1"), Content.Load<Texture2D>(@"Levels/bgLvl1-other"), new Vector2(0, 0), new Vector2(0, -600)); CommonBullet.LoadContent(Content); CommonEnemyBullet.LoadContent(Content); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); plane.Update(gameTime); lvl1.Update(gameTime); foreach (CommonEnemy ce in cel) { if (ce.CollidesWith(plane)) { ce.hasSpawn = false; } foreach (CommonBullet b in plane.commonBulletList) { if (b.CollidesWith(ce)) { ce.hasSpawn = false; } } ce.Update(gameTime); } LoadCommonEnemy(); base.Update(gameTime); } private void LoadCommonEnemy() { int randY = rand.Next(-600, -10); int randX = rand.Next(0, 750); if (cel.Count < 3) { cel.Add(new CommonEnemy(Content.Load<Texture2D>(@"Enemy/Common/commonEnemySprite"), 7, 2, "left", randX, randY)); } for (int i = 0; i < cel.Count; i++) { if (!cel[i].hasSpawn) { cel.RemoveAt(i); i--; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); lvl1.Draw(spriteBatch); plane.Draw(spriteBatch); foreach (CommonEnemy ce in cel) { ce.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); } I wish to load my players, enemies, all in Level1 class. However, when I move my player & enemy code into the Level1 class, the gameTime returns null. Here is my Level1 class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using SpaceShooter_Beta.Animation.PlayerCollection; using SpaceShooter_Beta.Animation.EnemyCollection.Common; namespace SpaceShooter_Beta.Levels { public class Level1 { public Texture2D bgTexture1, bgTexture2; public Vector2 bgPos1, bgPos2; public float speed = 5f; Player plane; public Level1(Texture2D texture1, Texture2D texture2, Vector2 pos1, Vector2 pos2) { this.bgTexture1 = texture1; this.bgTexture2 = texture2; this.bgPos1 = pos1; this.bgPos2 = pos2; } public void LoadContent(ContentManager cm) { plane = new Player(cm.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; } public void Draw(SpriteBatch sb) { sb.Draw(bgTexture1, bgPos1, Color.White); sb.Draw(bgTexture2, bgPos2, Color.White); plane.Draw(sb); } public void Update(GameTime gt) { bgPos1.Y += speed; bgPos2.Y += speed; if (bgPos1.Y >= 600) { bgPos1.Y = -600; } if (bgPos2.Y >= 600) { bgPos2.Y = -600; } plane.Update(gt); } } } Of course when I did this, I delete all my player's code in the main Game class. All of that works fine (no errors) except that the game cannot start. The debugger says that plane.Update(gt); in Level 1 class has null GameTime, same thing with the Draw method in the Level class. Please help, I appreciate for the time. [EDIT] I know that using switch in the main class can be a solution. But I prefer a cleaner solution than that, since using switch still means I need to load all the assets through the main class, the code will be A LOT later on for each levels

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  • Cinnamon Settings blank after update

    - by Seth Balmore
    Using Ubuntu 12.04 with the cinnamon desktop, I installed the most recent updates and now when I open "System Settings" the entire window appears as a blank white screen. The headers for APPEARANCE, PREFERENCES, and HARDWARE are present, but the usual icons for *Background, *Hot Corners, *Printers, etc. are no longer visible. Some of these settings can still be altered via the terminal: cinnamon-settings backgrounds cinnamon-settings applets cinnamon-settings mouse and touchpad But other commands, such as cinnamon-settings hot corners are met with an error. This is obviously a problem with cinnamon, so I just want to bring it to attention and find out when they plan on fixing the bug. A workaround can be found on the web, but it seems way to risky to rely on.

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  • Why does Live-USB boot freeze at the moving dots?

    - by Caleb
    I am currently trying to boot into Ubuntu 12.04 x86 using a USB. I used Untetbootin to do all that boot crap and what not. But for some reason Ubuntu wont load pass that screen with the dots and the purple background. What happens is the dots all light up once, then they go back to white then they all light up at the same time and then it just gets stuck there. Ive even tried using an x64 copy (since my CPU supports it) but have no luck with that either. Ive even tried different DISTRIBUTIONS of Linux and all have failed with loading. Please help

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  • failure to restore backup from deja dup

    - by Layla Kosakov
    I had ubuntu 12.04.1 and I made a backup with deja dup of the home folder in an external hard disk. Today I installed ubuntu 14.4 and erased the ubuntu 12.04.1. Now I'm trying to restore my back up. First it ask where is the back up to restore, then it ask of what date to restore, and then it starts, after a wile ask for the password. I put the password and it says Restoring and stays in preparing with out any advancement. Don't show any error, just stays preparing. The window of details is in white. I had all my documents... it's very bad for me, all my personal data... lost? Thanks for any help, Layla.

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  • The updated Survey pattern for Power Pivot and Tabular #powerpivot #tabular #ssas #dax

    - by Marco Russo (SQLBI)
    One of the first models I created for the many-to-many revolution white paper was the Survey one. At the time, it was in Analysis Services Multidimensional, and then we implemented it in Analysis Services Tabular and in Power Pivot, using the DAX language. I recently reviewed the data model and published it in the Survey article on DAX Patterns site. The Survey pattern is the foundation for others, such as the Basket Analysis, and it is widely used in many different business scenario. I was particularly happy to know it has been using to perform data analysis for cancer research! In this article I did some maintenance on the DAX formulas, checking that the proper error handling is part of the formulas, and highlighting some differences in slicers behavior between Excel 2010 and Excel 2013, which could be particularly important for the Survey scenario. As usual, we provide sample workbooks for both Excel 2010 and Excel 2013, and we use DAX Formatter to make the DAX code easier to read. Any feedback will be appreciated!

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  • Ubuntu - prettier bootloader

    - by Matthew
    I hate how when I turn on the computer it just (after the hp logo, which I hate having also), shows white text on a black background. I'm wondering if there's easy ways to customize this (I'm choosing between Windows 7 and two separate Ubuntu 10.10 installs). I've read a little about some complicated ways to do this, but is there not some simpler ways by installing a package on ubuntu or something? I don't want to hack a bunch of code together to get a simple effect. I'm hoping for actual images and having like the windows 7 logo and ubuntu logo to choose from. Ideas?

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  • 2D isometric picking

    - by Bikonja
    I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. I tried implementing every single one, but none of them seem to work for me. The idea is that I have an array of tiles, with each tile having it's x and y coordinates specified (in this simplified example it's by it's position in the array). I'm thinking that the tile (0, 0) should be on the left, (max, 0) on top, (0, max) on the bottom and (max, max) on the right. I came up with this loop for drawing, which googling seems to have verified as the correct solution, as has the rendered scene (ofcourse, it could still be wrong, also, forgive the messy names and stuff, it's just a WIP proof of concept code) // Draw code int col = 0; int row = 0; for (int i = 0; i < nrOfTiles; ++i) { // XOffset and YOffset are currently hardcoded values, but will represent camera offset combined with HUD offset Point tile = IsoToScreen(col, row, TileWidth / 2, TileHeight / 2, XOffset, YOffset); int x = tile.X; int y = tile.Y; spriteBatch.Draw(_tiles[i], new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); col++; if (col >= Columns) // Columns is the number of tiles in a single row { col = 0; row++; } } // Get selection overlay location (removed check if selection exists for simplicity sake) Point tile = IsoToScreen(_selectedTile.X, _selectedTile.Y, TileWidth / 2, TileHeight / 2, XOffset, YOffset); spriteBatch.Draw(_selectionTexture, new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); // End of draw code public Point IsoToScreen(int isoX, int isoY, int widthHalf, int heightHalf, int xOffset, int yOffset) { Point newPoint = new Point(); newPoint.X = widthHalf * (isoX + isoY) + xOffset; newPoint.Y = heightHalf * (-isoX + isoY) + yOffset; return newPoint; } This code draws the tiles correctly. Now I wanted to do picking to select the tiles. For this, I tried coming up with equations of my own (including reversing the drawing equation) and I tried multiple solutions I found on the internet and none of these solutions worked. Trying out lots of solutions, I came upon one that didn't work, but it seemed like an axis was just inverted. I fiddled around with the equations and somehow managed to get it to actually work (but have no idea why it works), but while it's close, it still doesn't work. I'm not really sure how to describe the behaviour, but it changes the selection at wrong places, while being fairly close (sometimes spot on, sometimes a tile off, I believe never more off than the adjacent tile). This is the code I have for getting which tile coordinates are selected: public Point? ScreenToIso(int screenX, int screenY, int tileHeight, int offsetX, int offsetY) { Point? newPoint = null; int nX = -1; int nY = -1; int tX = screenX - offsetX; int tY = screenY - offsetY; nX = -(tY - tX / 2) / tileHeight; nY = (tY + tX / 2) / tileHeight; newPoint = new Point(nX, nY); return newPoint; } I have no idea why this code is so close, especially considering it doesn't even use the tile width and all my attempts to write an equation myself or use a solution I googled failed. Also, I don't think this code accounts for the area outside the "tile" (the transparent part of the tile image), for which I intend to add a color map, but even if that's true, it's not the problem as the selection sometimes switches on approx 25% or 75% of width or height. I'm thinking I've stumbled upon a wrong path and need to backtrack, but at this point, I'm not sure what to do so I hope someone can shed some light on my error or point me to the right path. It may be worth mentioning that my goal is to not only pick the tile. Each main tile will be divided into 5x5 smaller tiles which won't be drawn seperately from the whole main tile, but they will need to be picked out. I think a color map of a main tile with different colors for different coordinates within the main tile should take care of that though, which would fall within using a color map for the main tile (for the transparent parts of the tile, meaning parts that possibly belong to other tiles).

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  • What is the increase in developer productivity while using Hibernate?

    - by Tarun Kohli
    I was curious to find out the percentage increase in developer's productivity by using Hibernate. We use both Hibernate and NHibernate extensively and find them to be extremely elegant frameworks but haven't undertaken any study to find out the time savings by using them. IMHO, one could get a good 30 to 40% jump in developer productivity as one doesn't have to write the basic CRUD operations and bother about caching. But, are there are any formal case studies which prove that point? I would really appreciate if someone could direct me to a published white paper about some statistics about the productivity gains.

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  • No Grapical log in or anything just terminal code!!

    - by Jonthue
    I just install the unity alpha state 3, and i came across two errors, one stating it could not install a desktop feature or so and the other just had some errors that i had snap shot the error. When it says it was complete I restarted it and after it booted up, i see a long line of boot codes and then it stop with log in name and the after i put my log in name it ask for a password, but the thing is that their was no graphical lil window having my picture and my name, all I see was codes from terminal even after it admitted me in. Black screen white coding like it was a terminal on full screen only every thing was via terminal!!! HELP!!!!

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  • MySQL in ASP.NET: Mono using VB.NET

    In a previous tutorial titled ASP.NET Web Development and Hosting published October 25th you learned how to develop ASP.NET websites using Mono Project and deploy them in your existing Linux-Apache hosting account. The example ASP.NET mono website http www.dotnetdevelopment.net did not use a database at the time the tutorial was written. In this part you will learn how to connect and use a MySQL database with your ASP.NET mono project website.... Microsoft Exchange - IT peace of mind Big time solution. Small-stakes price. Get the White Paper now.

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  • SEI Turns Software Architecture into a Game

    - by Bob Rhubart-Oracle
    "Architecture is the decisions that you wish you could get right early in a project." -- Ralph E. Johnson Unless you can see into the future, getting those decisions right comes down to a collection of hard choices. But the Software Engineering Institute (SEI) of Carnegie Mellon University has turned those hard choices into a game. Literally. According to the SEI website: The Hard Choices game is a simulation of the software development cycle meant to communicate the concepts of uncertainty, risk, options, and technical debt. In the quest to become market leader, players race to release a quality product to the marketplace. By the end of the game, everyone has experienced the implications of investing effort to gain an advantage or of paying a price to take shortcuts, as they employ design strategies in the face of uncertainty.   Check it out for yourself: Download the Hard Choices Board Game Download the companion white paper: The Hard Choices Game Explained

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  • Unity won't load in Ubuntu 12.10

    - by Nigel
    I just upgraded Ubuntu last night to 12.10 from 12.04. When I rebooted like it asked, everything seemed fine, except one of my monitors had a white screen, and I could not use it. After some tweaking in the AMD Catalyst center, I got it to work, but now Unity wont load, and the bar up top wont load either. I am in suspicion that it a problem with Compiz, but might be completely wrong. Any tips on getting this to work? I am also kind of new at Linux, but I could open a terminal and get Opera open for web browsing, but it is really choppy and slow.

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • Having trouble with font on this blog?

    - by TechTwaddle
    Sometimes when I open this site on other PC’s the font of the posts turns out be very small and it can be a pain to read the text. Not sure if you’ve noticed the ‘Customize’ bar on top of the page, so I thought I’ll let know. This bar helps you customize the way you want the page to look and saves the settings for you so you don’t have to change it every time. You can change the font size and the main page positioning. The white arrow marks in the image above shows the settings I find convenient.

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