AABB - AABB Collision, which face do I hit?
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PeeS
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Published on 2012-03-22T08:55:06Z
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2012/03/22
11:39 UTC
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To allow my objects to slide when they collide, I need to :
- Know which face of the AABB they collide with.
- Calculate the normal to that face.
- Return the normal and calculate the impulse that to apply to the player's velocity.
Question
How can I calculate which face of the AABB I collided with, knowing that I have two AABB's colliding? One is the player and the other is a world object.
Here's what that looks like (problem collision circled in white):
Thank you for your help.
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