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  • virtualenv macosX --no-site-package ignored

    - by Tristram Gräbener
    Hello, I'm having problems with macOSX and virtualenv. It seems to ignore --no-site-package. Using exactly the same commands with linux (archlinux) it works. It it macOSX 10.5 with python 2.5 curl -o virtualenv.py 'http://bitbucket.org/ianb/virtualenv/raw/tip/virtualenv.py Create a new environment python virtualenv.py --no-site-packages foo New python executable in foo/bin/python Installing setuptools...........................done. Activate it source foo/bin/activate Try to install something in it. Despite virtualenv it looks for the system-wide install easy_install cherrypy Searching for cherrypy Best match: CherryPy 3.1.2 Adding CherryPy 3.1.2 to easy-install.pth file Using /Library/Python/2.5/site-packages Processing dependencies for cherrypy Finished processing dependencies for cherrypy Yet it doesn't find the module (foo)guidage-multimodal:~ tristram$ python Python 2.5.1 (r251:54863, Feb 6 2009, 19:02:12) [GCC 4.0.1 (Apple Inc. build 5465)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import cherrypy Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named cherrypy I tried PIP after looking at http://stackoverflow.com/questions/1382925/virtualenv-no-site-packages-and-pip-still-finding-global-packages However it fails installing psycopg2 (some problems with gcc). Also I would like to be able to have a setup.py (from distribute) that does the whole woork

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  • Replacing unversioned files in WiX major upgrade.

    - by Joshua
    I am still having this problem. This is the closest I have come to a solution that works, and yet it doesn't quite work. Here is (most of) the code: <Product Id='$(var.ProductCode)' UpgradeCode='$(var.UpgradeCode)' Name="Pathways" Version='$(var.ProductVersion)' Manufacturer='$(var.Manufacturer)' Language='1033'> Maximum="$(var.ProductVersion)" IncludeMaximum="no" Language="1033" Property="OLDAPPFOUND" / -- -- -- There is a later version of this program installed. The problem I am having is that I need the two files in the Database component to replace the previous copies. Since these files are unversioned, I have attempted to use the CompanionFile tag set to the PathwaysExe since that is the main executable of the application, and it IS being updated, even if the log says it isn't! The strangest thing about this is that the PathwaysLdf file IS BEING UPDATED CORRECTLY, and the PathwaysMdf file IS NOT. The log seems to indicate that the "Existing file is of an equal version (Checked using version of companion)". This is very strange because that file is being replaced just fine. The only idea I have left is that this problem has to do with the install sequence, and I'm not sure how to proceed! I have the InstallExecuteSequence set like I do because of the SettingsXml file, and my need to NOT overwrite that file, which is actually working now, so whatever solution works for the database files can't break the working settings file! ;) The full log is located at: http://pastebin.com/HFiGKuKN PLEASE AND THANK YOU!

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  • Wanted to know in detail about how shared libraries work vis-a-vis static library.

    - by goldenmean
    Hello, I am working on creating and linking shared library (.so). While working with them, many questions popped up which i could not find satisying answers when i searched for them, hence putting them here. The questions about shared libraries i have are: 1.) How is shared library different than static library? What are the Key differences in way they are created, they execute? 2.) In case of a shared library at what point are the addresses where a particular function in shared library will be loaded and run from, given? Who gives those functions is load/run addresses? 3.) Will an application linked against shared library be slower in execution as compared to that which is linked with a static library? 4.) Will application executable size differ in these two cases? 5.) Can one do source level debugging of by stepping into functions defined inside a shared library? Is any thing extra needed to make these functions visible to the application? 6.) What are pros and cons in using either kind of library? Thanks. -AD

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  • Makefile trickery using VPATH and include.

    - by roe
    Hi, I'm playing around with make files and the VPATH variable. Basically, I'm grabbing source files from a few different places (specified by the VPATH), and compile them into the current directory using simply a list of .o-files that I want. So far so good, now I'm generating dependency information into a file called '.depend' and including that. Gnumake will attempt to use the rules defined so far to create the included file if it doesn't exist, so that's ok. Basically, my makefile looks like this. VPATH=A/source:B/source:C/source objects=first.o second.o third.o executable: $(objects) .depend: $(objects:.o=.c) $(CC) -MM $^ > $@ include .depend Now for the real question, can I suppress the generation of the .depend file in any way? I'm currently working in a clearcase environment - sloooow, so I'd prefer to have it a bit more under control when to update the dependency information. It's more or less an academic exercise as I could just wrap the thing in a script which is touching the .depend file before executing make (thus making it more recent than any source file), but it'd interesting to know if I can somehow suppress it using 'pure' make. I cannot remove the dependency to the source files (i.e. using simply .depend:), as I'm depending on the $^ variable to do the VPATH resolution for me. If there'd be any way to only update dependencies as a result of updated #include directives, that'd be even better of course.. But I'm not holding my breath for that one.. :)

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  • Compiling C lib and OCaml exe using it, all using ocamlfind

    - by Magnus
    I'm trying to work out how to use ocamlfind to compile a C library and an OCaml executable using that C library. I put together a set of rather silly example files. % cat sillystubs.c #include <stdio.h> #include <caml/mlvalues.h> #include <caml/memory.h> #include <caml/alloc.h> #include <caml/custom.h> value caml_silly_silly( value unit ) { CAMLparam1( unit ); printf( "%s\n", __FILE__ ); CAMLreturn( Val_unit ); } % cat silly.mli external silly : unit -> unit = "silly_silly" % cat foo.ml open Silly open String let _ = print_string "About to call into silly"; silly (); print_string "Called into silly" I believe the following is the way to compile up the library: % ocamlfind ocamlc -c sillystubs.c % ar rc libsillystubs.a sillystubs.o % ocamlfind ocamlc -c silly.mli % ocamlfind ocmalc -a -o silly.cma -ccopt -L${PWD} -cclib -lsillystubs Now I don't seem to be able to use the created library though: % ocamlfind ocamlc -custom -o foo foo.cmo silly.cma /usr/bin/ld: cannot find -lsillystubs collect2: ld returned 1 exit status File "_none_", line 1, characters 0-1: Error: Error while building custom runtime system The OCaml tools are somewhat mysterious to me, so any pointers would be most welcome.

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  • mount not working properly on Cygwin

    - by Code Dance
    I have WinXP box and Cygwin installed on it. There are many network drive mapped on windows. when I execute mount command on windows (which uses the same mount executable as Cygwin) a get list of network mapped drives. But same when I do through Cygwin, I see only C: is mapped. On Windows command prompt. C:\CodeDance mount C:\cygwin\bin on /usr/bin type system (textmode) C:\cygwin\lib on /usr/lib type system (textmode) C:\cygwin on / type system (textmode) c:\Own on /own type system (binmode) v: on /cygdrive/v type system (binmode) c: on /cygdrive/c type system (textmode,noumount) k: on /cygdrive/k type system (textmode,noumount) l: on /cygdrive/l type system (textmode,noumount) m: on /cygdrive/m type system (textmode,noumount) o: on /cygdrive/o type system (textmode,noumount) x: on /cygdrive/x type system (textmode,noumount) y: on /cygdrive/y type system (textmode,noumount) z: on /cygdrive/z type system (textmode,noumount) Cygwin, on bash code@DANCE /cygdrive $ mount C:\cygwin\bin on /usr/bin type system (textmode) C:\cygwin\lib on /usr/lib type system (textmode) C:\cygwin on / type system (textmode) c:\Own on /own type system (binmode) v: on /cygdrive/v type system (binmode) c: on /cygdrive/c type system (textmode,noumount) The /cygdrive/v that shown mounted above is not accessible either.

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  • Varying performance of MSVC release exe

    - by Andrew
    Hello everyone, I am curious what could be the reason for highly varying performance of the same executable. Sometimes, I run it and it takes 20 seconds and sometimes it is 110. Source is compiled with MSVC in Release mode with standard options. The code is here: vector<double> Un; vector<double> Ucur; double *pUn, *pUcur; ... // time marching for (old_time=time-logfreq, time+=dt; time <= end_time; time+=dt) { for (i=1, j=Un.size()-1, pUn=&Un[1], pUcur=&Ucur[1]; i < j; ++i, ++pUn, ++pUcur) { *pUcur = (*pUn)*(1.0-0.5*alpha*( *(pUn+1) - *(pUn-1) )); } Ucur[0] = (Un[0])*(1.0-0.5*alpha*( Un[1] - Un[j] )); Ucur[j] = (Un[j])*(1.0-0.5*alpha*( Un[0] - Un[j-1] )); Un = Ucur; }

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  • How do I correctly modify a custom cocoa framework?

    - by Septih
    Hello, I'm working with the very-useful ID3 framework in my cocoa project. There's one tiny thing I'd like to modify in it, but I can't seem to get the changes I've made to apply to the built framework. The source code provided with the framework comes with an Xcode project, so I've opened that up and for testings sake put an NSLog(@"hello"); in. It's definetly in a place where it will be called and there are other NSLog() calls in the framework that show up so it's not just console output being supressed. To build the framework once modified I've first cleaned the build folder, made sure that it's actually removed the files, and then built it. Then in the Xcode project I'm using the framework in, I've deleted the old reference and added a new one to the framework that's freshly built. Running my project with the newly build framework doesn't call the modified framework code. I've tried with both the Development and Deployment builds that are part of the framework Xcode project. My gut instinct is that the executable that the framework code is compiled into is being cached somehow. But as I'm fairly unfamiliar with the workings of frameworks, I'm not really sure where to look.

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  • Authenticating GTK app to run with root permissions

    - by Thomas Tempelmann
    I have a UI app (uses GTK) for Linux that requires to be run as root (it reads and writes /dev/disk*). Instead of requiring the user to open a root shell or use "sudo" manually every time when he launches my app, I wonder if the app can use some OS-provided API to ask the user to relaunch the app with root permissions. (Note: gtk app's can't use "setuid" mode, so that's not an option here.) The advantage here would be an easier workflow: The user could, from his default user account, double click my app from the desktop, and the app then would relaunch itself with root permission after been authenticated by the API/OS. I ask this because OS X offers exactly this: An app can ask the OS to launch an executable with root permissions - the OS (and not the app) then asks the user to input his credentials, verifies them and then launches the target as desired. I wonder if there's something similar for Linux (Ubuntu, e.g.) Update: The app is a remote operated disk repair tool for the unsavvy Linux user, and those Linux noobs won't have much understanding of using sudo or even changing their user's group memberships, especially if their disk just started acting up and they're freaking out. That's why I seek a solution that avoids technicalities like this.

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  • Creating/Maintaining a large project-agnostic code library

    - by bufferz
    In order to reduce repetition and streamline testing/debugging, I'm trying to find the best way to develop a group of libraries that many projects can utilize. I'd like to keep individual executable relatively small, and have shared libraries for math, database, collections, graphics, etc. that were previously scattered among several projects and in many cases duplicated (bad!). This library is to be in an SVN repo and several programmers will be working on it. This library will be in constant development along with the executables that utilize it. For example, I want a code file in ProjectA to look something like the following: using MyCompany.Math.2D; //static 2D math methods using MyCompany.Math.3D; //static #D math methods using MyCompany.Comms.SQL; //static methods for doing simple SQLDB I/O using MyCompany.Graphics.BitmapOperations; //static methods that play with bitmaps So in my ProjectA solution file in VisualStudio, in order to develop/debug the MyCompany library I have to add several projects (Math, Comms, Graphics). Things get pretty cluttered and Solution files get out of date quickly between programmer SVN commits. I'm just looking for a high level approach to maintaining a large, shared code base in an SCN repository. I am fully willing to radically redesign my approach. I'm looking for that warm fuzzy feeling you get when you're design approach is spot on and development is fluid and natural. And ideas? Thanks!!

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  • Windows Task Scheduler: IAction.QueryInterface() returns an error I cannot find a definition for

    - by Sascha
    Hello I am attempting to schedule a task (to open an .exe at a specific time) using C++ win32. But at one specific point I am getting an error, I have searched & searched to try & find the definition of this error but I cannot find it? Do you know what this error means: Hexadecimal: 80004003 Decimal: 2147500035 I wont post the whole function because its rather long (unless you may need it to determine the error context?). The code I am using (that causes the error) is the following: // QI for the executable task pointer. hr = action -> QueryInterface( IID_IExecAction, (void**) execAction ); action -> Release(); if( FAILED(hr) ) { printf("QueryInterface call failed for IExecAction: %x %X %u \n", hr, hr, hr ); rootFolder -> Release(); task -> Release(); CoUninitialize(); return false; } The output is: QueryInterface call failed for IExecAction: 80004003 80004003 2147500035

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  • Loading machinecode from file into memory and executing in C -- mprotect failing

    - by chartreusekitsune
    Hi I'm trying to load raw machine code into memory and run it from within a C program, right now when the program executes it breaks when trying to run mprotect on the memory to make it executable. I'm also not entirely sure that if the memory does get set right it will execute. What I currently have is the following: #include <memory.h> #include <sys/mman.h> #include <stdio.h> int main ( int argc, char **argv ) { FILE *fp; int sz = 0; char *membuf; int output = 0; fp = fopen(argv[1],"rb"); if(fp == NULL) { printf("Failed to open file, aborting!\n"); exit(1); } fseek(fp, 0L, SEEK_END); sz = ftell(fp); fseek(fp, 0L, SEEK_SET); membuf = (char *)malloc(sz*sizeof(char)); if(membuf == NULL) { printf("Failed to allocate memory, aborting!\n"); exit(1); } memset(membuf, 0x90, sz*sizeof(char)); if( mprotect(membuf, sz*sizeof(char), PROT_EXEC | PROT_READ | PROT_WRITE) == -1) { printf("mprotect failed!!! aborting!\n"); exit(1); } if((sz*sizeof(char)) != fread(membuf, sz*sizeof(char), 1, fp)) { printf("Read failed, aborting!\n"); exit(1); } __asm__ ( "call %%eax;" : "=a" (output) : "a" (membuf) ); printf("Output = %x\n", output); return 0; }

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  • How to safely let users submit custom themes/plugins for a Rails app

    - by Brian Armstrong
    In my rails app I'd like to let users submit custom "themes" to display data in various ways. I think they can get the data in the view using API calls and I can create an authentication mechanism for this. Also an authenticated API to save data. So this is probably safe. But i'm struggling with the best way to let users upload/submit their own code for the theme. I want this to work sort of like Wordpress themes/plugins where people can upload the thing. But there are some security risks. For example, if I take the uploaded "theme" a user submits and put it in it's own directory somewhere inside the rails app, what are the risks of this? If the user inserts any rails executable code in their theme, even though it's the view they have full access at that point to all the models, everyone's data, etc. Even from other users. So that is not good. I need some way to let the uploaded themes exist in a sandbox of the rails app, but I haven't seen a good way to do this. Any ideas?

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  • Stringing multiple ShellExecute calls

    - by IVlad
    Consider the following code and its executable - runner.exe: #include <iostream> #include <string> #include <windows.h> using namespace std; int main(int argc, char *argv[]) { SHELLEXECUTEINFO shExecInfo; shExecInfo.cbSize = sizeof(SHELLEXECUTEINFO); shExecInfo.fMask = NULL; shExecInfo.hwnd = NULL; shExecInfo.lpVerb = "open"; shExecInfo.lpFile = argv[1]; string Params = ""; for ( int i = 2; i < argc; ++i ) Params += argv[i] + ' '; shExecInfo.lpParameters = Params.c_str(); shExecInfo.lpDirectory = NULL; shExecInfo.nShow = SW_SHOWNORMAL; shExecInfo.hInstApp = NULL; ShellExecuteEx(&shExecInfo); return 0; } These two batch files both do what they're supposed to, which is run notepad.exe and run notepad.exe and tell it to try to open test.txt: 1. runner.exe notepad.exe 2. runner.exe notepad.exe test.txt Now, consider this batch file: 3. runner.exe runner.exe notepad.exe This one should run runner.exe and send notepad.exe as one of its command line arguments, shouldn't it? Then, that second instance of runner.exe should run notepad.exe - which doesn't happen. If I print the argc argument, it's 14 for the second instance of runner.exe, and they are all weird stuff like Files\Microsoft, SQL, Files\Common and so on. I can't figure out why this happens. I want to be able to string as many runner.exe calls using command line arguments as possible, or at least 2. How can I do that? I am using Windows 7 if that makes a difference.

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  • Connecting to MS SQL Server 2005 via Web Service

    - by clear-cycle-corp
    Delphi 2010, dbExpress, and MS SQL Server 2005 DB Ok, I am trying to make a connection to a MS SQL 2005 DB using Delphi 2010 & DBExpress. If I create a standard delphi application and hard code my connection (IT WORKS!): procedure TForm1.Button1Click(Sender: TObject); var Conn: TSQLConnection; begin Conn:= TSQLConnection.Create(nil); Conn.ConnectionName:= 'VPUCDS_VPN_SE01'; Conn.LoadParamsOnConnect := True; Conn.LoginPrompt:=True; try Conn.Connected:= True; if Conn.Connected then ShowMessage('Connected!') else ShowMessage('NOT Connected!') finally Conn.Free; end; end; All the ini files, and DLLs reside in the same folder as my executable and yes, I have DBXMsSQL & MidasLib in the uses clause again, it works if its not a web service! However, if i then move the code over to a Web serices CGI module: function TTest.ConnectToDB: Boolean;stdcall; var Conn: TSQLConnection; begin Conn:= TSQLConnection.Create(nil); Conn.ConnectionName:= 'VPUCDS_VPN_SE01'; Conn.LoadParamsOnConnect := True; Conn.LoginPrompt:=True; try Conn.Connected:= True; result:= Conn.Connected; finally Conn.Free; end; end; Thanks

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  • Need to call original function from detoured function

    - by peachykeen
    I'm using Detours to hook into an executable's message function, but I need to run my own code and then call the original code. From what I've seen in the Detours docs, it definitely sounds like that should happen automatically. The original function prints a message to the screen, but as soon as I attach a detour it starts running my code and stops printing. The original function code is roughly: void CGuiObject::AppendMsgToBuffer(classA, unsigned long, unsigned long, int, classB); My function is: void CGuiObject_AppendMsgToBuffer( [same params, with names] ); I know the memory position the original function resides in, so using: DWORD OrigPos = 0x0040592C; DetourAttach( (void*)OrigPos, CGuiObject_AppendMsgToBuffer); gets me into the function. This code works almost perfectly: my function is called with the proper parameters. However, execution leaves my function and the original code is not called. I've tried jmping back in, but that crashes the program (I'm assuming the code Detours moved to fit the hook is responsible for the crash). Edit: I've managed to fix the first issue, with no returning to program execution. By calling the OrigPos value as a function, I'm able to go to the "trampoline" function and from there on to the original code. However, somewhere along the lines the registers are changing and that is causing the program to crash with a segfault as soon as I get back into the original code.

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  • What is a Windows scripting language that: does not rely on .NET and offers the most OOP support and

    - by jJack
    What is a Windows scripting language that: does not rely on .NET and offers the most OOP support and has simplest deployment? It doesn't necessarily need to be a scripting language; It can be in the form of a compiled executable, however it needs to be self contained--only ONE file, no DLL's and it cannot be declared to "include" other files. I cannot rely on the user having any .NET installed and it needs to be able to run on Windows 7 64 bit. By "most OOP support", I basically mean anything that has better OOP support than VBScript. A little context: Everything I have done thus far is in VBScript and writes a bunch of data into an .html file, which in the end is to be viewed by Internet Explorer. It also zips up a bunch of directories and files. It heavily relies on accessing the registry, file-system, and WMI (I can probably do without accessing WMI though, as long as I have good registry access). I can bring myself to code in any language so long as it meets me ridonkulous requirements stated above. I look forward to some good answers from those more experienced than I.

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  • Ignore LD_LIBRARY_PATH and stick with library given through -rpath at link time

    - by roe
    I'm sitting in an environment which I have no real control over (it's not just me, so basically, I can't change the environment or it won't work for anyone else), the only thing I can affect is how the binary is built. My problem is, the environment specifies an LD_LIBRARY_PATH containing a libstdc++ which is not compatible with the compiler being used. I tried compiling it statically, but that doesn't seem possible for g++ (version 4.2.3, seems to have been work done in this direction in later versions though which are not available, -static-libstdc++ or something like that). Now I've arrived at using rpath to bake the absolute path name into the executable (would work, all machines it's supposed to run on are identical). Unfortunately it appears as though LD_LIBRARY_PATH takes precedence over rpath (resetting LD_LIBRARY_PATH confirmed that it's able to find the library, but as stated above, LD_LIBRARY_PATH will be set for everyone, and I cannot change that). Is there any way I can make rpath take precedence over LD_LIBRARY_PATH, or are there any other possible solutions to my problem? Note that I'm talking about dynamic linking at runtime, I am able to control the command line at compile and link time. Thanks.

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  • Embedded Jetty resourceBase classpath URL

    - by drewzilla
    I'm embedding Jetty in a Spring based application. I configure my Jetty server in a Spring context file. The specific part of the configuration I'm having trouble with is this: <bean class="org.eclipse.jetty.webapp.WebAppContext"> <property name="contextPath" value="/" /> <property name="resourceBase" value="????????" /> <property name="parentLoaderPriority" value="true" /> </bean> If you see above, where I've put the ????????, I ideally want the resourceBase to reference a folder on my classpath. I'm deploying my application in a single executable JAR file and have a folder config/web/WEB-INF on my classpath. Jetty seems to be able to handle URLs defined in the resourceBase (e.g. jar:file:/myapp.jar!/config/web) but it doesn't seem to support classpath URLs. I get an IllegalArgumentException if I define something like classpath:config/web. This is a real pain for me. Does anyone know of anyway to achieve this functionality? Thanks, Andrew

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  • What's the equivalent of gcc's -mwindows option in cmake?

    - by Runner
    I'm following the tuto: http://zetcode.com/tutorials/gtktutorial/firstprograms/ It works but each time I double click on the executable,there is a console which I don't want it there. How do I get rid of that console? I tried this: add_executable(Cmd WIN32 cmd.c) But got this fatal error: MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup Cmd.exe : fatal error LNK1120: 1 unresolved externals While using gcc directly works: gcc -o Cmd cmd.c -mwindows .. I'm guessing it has something to do with the entry function: int main( int argc, char *argv[]),but why gcc works? How can I make it work with cmake? UPDATE Let me paste the source code here for convenience: #include <gtk/gtk.h> int main( int argc, char *argv[]) { GtkWidget *window; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_widget_show(window); gtk_main(); return 0; } UPDATE2 Why gcc -mwindows works but add_executable(Cmd WIN32 cmd.c) not? Maybe that's not the equivalent for -mwindows in cmake?

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  • Launch .jar files with command line arguments (but with no console window)

    - by Virat Kadaru
    I have to do a demo of an application, the application has a server.jar and client.jar. Both have command line arguments and are executable. I need to launch two instances of server.jar and two instances of client.jar. I thought that using a batch file was the way to go, but, the batch file executes the first command (i.e. server.bat [argument1] [argument2]) and does not do anything else unless I close the first instance, in which case it then runs the 2nd command. And also the I do not want a blank console window to open (or be minimized) What I really need is a batch script that will just launch these apps without any console windows and launch all instances that I need. Thanks in Advance! EDIT: javaw: works if I type the command into the console window individually. If I put the same in the batch file, it will behave as before. Console window opens, one instance starts (whichever was first) and it does not proceed further unless I close the application in which case it runs the 2nd command. I want it to run all commands silently SOLUTION: Found the solution, below is the contents of my batch file @echo off start /B server.jar [arg1] [arg2] start /B server.jar [arg3] [arg4] @echo on this opens, runs all the commands and closes the window, does not wait for the command to finish.

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  • Powershell invoke-command with PSCredential in line

    - by jaffa
    I need to be able to run a command on another server. This script acts as a bootstrap to another script which is run on the actual server. This works great on servers on the same domain, but if I need to run this script on a remote server, I need to specify credentials. The command is kicked off from a Msbuild targets file like so: <Target Name="PreDeployment" Condition="true" BeforeTargets="MSDeployPublish"> <Exec Command="powershell.exe -ExecutionPolicy Bypass invoke-command bootstrapScript.ps1 -computername $(MyServer) -argumentlist param1, param2" /> </Target> However, I need to be able to supply the credentials by creating a new PSCredentials object with a secure password for my deployment script to run on a remote server: <Target Name="PreDeployment" Condition="true" BeforeTargets="MSDeployPublish"> <Exec Command="powershell.exe -ExecutionPolicy Bypass invoke-command bootstrapScript.ps1 -computername $(MyServer) -credential New-Object System.Management.Automation.PSCredential ('admin', (convertto-securestring $(Password) -asplaintext -force)) -argumentlist param1, param2" /> </Target> When I run the build, a dialog pops up with the username set to System.Management.Automation.PSCredential. I need to be able to create the credentials in-line on the executable target. How do I accomplish this?

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  • Weirdness with cabal, HTF, and HUnit assertions

    - by rampion
    So I'm trying to use HTF to run some HUnit-style assertions % cat tests/TestDemo.hs {-# OPTIONS_GHC -Wall -F -pgmF htfpp #-} module Main where import Test.Framework import Test.HUnit.Base ((@?=)) import System.Environment (getArgs) -- just run some tests main :: IO () main = getArgs >>= flip runTestWithArgs Main.allHTFTests -- all these tests should fail test_fail_int1 :: Assertion test_fail_int1 = (0::Int) @?= (1::Int) test_fail_bool1 :: Assertion test_fail_bool1 = True @?= False test_fail_string1 :: Assertion test_fail_string1 = "0" @?= "1" test_fail_int2 :: Assertion test_fail_int2 = [0::Int] @?= [1::Int] test_fail_string2 :: Assertion test_fail_string2 = "true" @?= "false" test_fail_bool2 :: Assertion test_fail_bool2 = [True] @?= [False] And when I use ghc --make, it seems to work correctly. % ghc --make tests/TestDemo.hs [1 of 1] Compiling Main ( tests/TestDemo.hs, tests/TestDemo.o ) Linking tests/TestDemo ... % tests/TestDemoA ... * Tests: 6 * Passed: 0 * Failures: 6 * Errors: 0 Failures: * Main:fail_int1 (tests/TestDemo.hs:9) * Main:fail_bool1 (tests/TestDemo.hs:12) * Main:fail_string1 (tests/TestDemo.hs:15) * Main:fail_int2 (tests/TestDemo.hs:19) * Main:fail_string2 (tests/TestDemo.hs:22) * Main:fail_bool2 (tests/TestDemo.hs:25) But when I use cabal to build it, not all the tests that should fail, fail. % cat Demo.cabal ... executable test-demo build-depends: base >= 4, HUnit, HTF main-is: TestDemo.hs hs-source-dirs: tests % cabal configure Resolving dependencies... Configuring Demo-0.0.0... % cabal build Preprocessing executables for Demo-0.0.0... Building Demo-0.0.0... [1 of 1] Compiling Main ( tests/TestDemo.hs, dist/build/test-demo/test-demo-tmp/Main.o ) Linking dist/build/test-demo/test-demo ... % dist/build/test-demo/test-demo ... * Tests: 6 * Passed: 3 * Failures: 3 * Errors: 0 Failures: * Main:fail_int2 (tests/TestDemo.hs:23) * Main:fail_string2 (tests/TestDemo.hs:26) * Main:fail_bool2 (tests/TestDemo.hs:29) What's going wrong and how can I fix it?

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  • iphone crash log with dSym not loading debug information

    - by AngeDeLaMort
    Hello, I was trying to see why my application crashed on the device (iPhone) using the dSym generated along the executable (in ad hoc), but I don't know why, there isn't any useful information. It seems that "Organizer" is able to find the appropriate dSym and translate some data into more readable one, but when it comes to my application, I just have an address. Since I know how to reproduce it, I've tried to setup my build so it can help me in the future. So, I've tried to find if I had all the proper flags set int the project build properties and everything seems fine. So after doing some research, it seems that all information are stripped during link time and the dSym seems completely useless. I've played with some flags, but nothing changed. So, is there something special to do in order to get the crash file human readable? Or is it impossible in the ad hoc setting? The closest thing near to work that I've done was to build a debug version and look up the address in it. At least it seems to give the right file. So, I made a sample app and here what I have: (the line I want is #4): Thread 0 Crashed: 0 libobjc.A.dylib 0x00003ebc objc_msgSend + 20 1 UIKit 0x0005c970 -[UIView dealloc] + 60 2 UIKit 0x0005c840 -[UIImageView dealloc] + 76 3 CoreFoundation 0x0003963a -[NSObject release] + 28 4 MyApplication 0x000046a6 0x1000 + 13990 5 UIKit 0x00069750 -[UIViewController view] + 44 6 MyApplication 0x000053fa 0x1000 + 17402 The crash is made using 2 successive releases on an object. Thanks in advance.

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  • Port Win32 DLL hook to Linux

    - by peachykeen
    I have a program (NWShader) which hooks into a second program's OpenGL calls (NWN) to do post-processing effects and whatnot. NWShader was originally built for Windows, generally modern versions (win32), and uses both DLL exports (to get Windows to load it and grab some OpenGL functions) and Detours (to hook into other functions). I'm using the trick where Win will look in the current directory for any DLLs before checking the sysdir, so it loads mine. I have on DLL that redirects with this method: #pragma comment(linker, "/export:oldFunc=nwshader.newFunc) To send them to a different named function in my own DLL. I then do any processing and call the original function from the system DLL. I need to port NWShader to Linux (NWN exists in both flavors). As far as I can tell, what I need to make is a shared library (.so file). If this is preloaded before the NWN executable (I found a shell script to handle this), my functions will be called. The only problem is I need to call the original function (I would use various DLL dynamic loading methods for this, I think) and need to be able to do Detour-like hooking of internal functions. At the moment I'm building on Ubuntu 9.10 x64 (with the 32-bit compiler flags). I haven't been able to find much on Google to help with this, but I don't know exactly what the *nix community refers to it as. I can code C++, but I'm more used to Windows. Being OpenGL, the only part the needs modified to be compatible with Linux is the hooking code and the calls. Is there a simple and easy way to do this, or will it involve recreating Detours and dynamically loading the original function addresses?

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