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  • OpenGL depth texture wrong

    - by CoffeeandCode
    I have been writing a game engine for a while now and have decided to reconstruct my positions from depth... but how I read the depth seems to be wrong :/ What is wrong in my rendering? How I init my depth texture in the FBO gl::BindTexture(gl::TEXTURE_2D, this->textures[0]); // Depth gl::TexImage2D( gl::TEXTURE_2D, 0, gl::DEPTH32F_STENCIL8, width, height, 0, gl::DEPTH_STENCIL, gl::FLOAT_32_UNSIGNED_INT_24_8_REV, nullptr ); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE); gl::FramebufferTexture2D( gl::FRAMEBUFFER, gl::DEPTH_STENCIL_ATTACHMENT, gl::TEXTURE_2D, this->textures[0], 0 ); Linear depth readings in my shader Vertex #version 150 layout(location = 0) in vec3 position; layout(location = 1) in vec2 uv; out vec2 uv_f; void main(){ uv_f = uv; gl_Position = vec4(position, 1.0); } Fragment (where the issue probably is) #version 150\n uniform sampler2D depth_texture; in vec2 uv_f; out vec4 Screen; void main(){ float n = 0.00001; float f = 100.0; float z = texture(depth_texture, uv_f).x; float linear_depth = (n * z)/(f - z * (f - n)); Screen = vec4(linear_depth); // It ISN'T because I don't separate alpha } When Rendered so gamedev.stackexchange, what's wrong with my rendering/glsl?

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  • Can I copy large files faster without using the file cache?

    - by Veazer
    After adding the preload package, my applications seem to speed up but if I copy a large file, the file cache grows by more than double the size of the file. By transferring a single 3-4 GB virtualbox image or video file to an external drive, this huge cache seems to remove all the preloaded applications from memory, leading to increased load times and general performance drops. Is there a way to copy large, multi-gigabyte files without caching them (i.e. bypassing the file cache)? Or a way to whitelist or blacklist specific folders from being cached?

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  • Syncing Files between workgroup server and Ubuntu workstation

    - by dotdawtdaught
    Recently I have decided that I can't make Windows 8 my primary OS on my laptop as it is just too cumbersome to deal with. I am made the switch to Ubuntu and so far so good. Using Windows I have been able to cache folders on my workgroup server using a feature called "Client Side Cache" that allows me to take a copy of my personal files offline while I am in the field, then later I when I return any changes get pushed up to the server and my local cache is refreshed. This feature is completely client driven although characteristics of it (who and what can be cached, and if caching is automatic) can be controlled via a policy assigned as part of a directory membership. Can anyone suggest a linux replacement for this feature? Is there a better way of handling this?

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  • How to know my wireless card has injection enabled?

    - by shrimpy
    I am playing around with aircrack. And was trying to see whether my wireless card on my laptop can pass the injection test And I end up seeing the following... does it mean my wireless card is not able to run aircrack? root@myubuntu:/home/myubuntu# iwconfig lo no wireless extensions. eth0 no wireless extensions. eth1 IEEE 802.11bg ESSID:"" Nickname:"" Mode:Managed Frequency:2.437 GHz Access Point: Not-Associated Bit Rate:54 Mb/s Tx-Power:24 dBm Retry min limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=5/5 Signal level=0 dBm Noise level=-57 dBm Rx invalid nwid:0 Rx invalid crypt:781 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 root@myubuntu:/home/myubuntu# aireplay-ng -9 eth1 ioctl(SIOCSIWMODE) failed: Invalid argument ARP linktype is set to 1 (Ethernet) - expected ARPHRD_IEEE80211, ARPHRD_IEEE80211_FULL or ARPHRD_IEEE80211_PRISM instead. Make sure RFMON is enabled: run 'airmon-ng start eth1 <#>' Sysfs injection support was not found either. root@myubuntu:/home/myubuntu#

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  • Accessing localhost (xampp) from another computer over LAN network - how to?

    - by vr3690
    I have just set up a wi-fi network at home. I have all my files on my desktop computer (192.168.1.56) and want to access localhost over there from another computer (192.168.1.2). On my desktop I can access localhost through the normal http://localhost. Apache is running on port 80 as usual. Exactly what do I have to do to achieve this? There is documentation on the net but they either don't work or are too fragment and confusing to understand. I think I have to make changes to my apache's httpd.conf file and the hosts file. Any ideas as to what changes to make?

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  • Lenovo v570 ubuntu 12.04 wireless hard blocked even when ext. switch is on

    - by user100987
    When I run iwconfig it say's lo and eth0 have no wireless extensions, but wlan0 it says IEEE 802.11bgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=off Retry long limit:7 RTS the:off Fragment the:off Power Management:off and I believe that's my problem, I just don't know how to turn it back on Any help? When I ran lspci | grep Network it gave me this 02:00.0 Network controller: Intell Corporation Centrino Wireless -N + WiMAX 6150 (rev 67) How I know that my wireless is hard blocked because when I run sudo rfkill list all I get 0: Ideapad_wlan: Wireless LAN Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: no Hard blocked: yes when I run lshw -c network I get. *-network DISABLED description: Wireless interface product: Centrino Wireless-N + WiMAX 6150 vendor: Intel Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: mon1 version: 67 serial: 40:25:c2:d2:96:2c width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list logical wireless ethernet physical configuration: broadcast=yes driver=iwlwifi driverversion=3.2.0-32-generic-pae firmware=41.28.5.1 build 33926 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:43 memory:d0500000-d0501fff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 06 serial: f0:de:f1:d7:a0:4d size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168e-2.fw ip=192.168.0.65 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:41 ioport:2000(size=256) memory:d0404000-d0404fff memory:d0400000-d0403fff

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  • Shader compile log depending on hardware

    - by dreta
    I'm done with the core of my graphics engine and I'm testing it on every platform I can get my hands on. Now, what I noticed is that different drivers return different shader and program compile log content. For example, on my friend's laptop if you successfuly compile a shader then the log is simply empty. However on my PC I get some useful information along with it. So if I compile a vertex shader, I'll get: Vertex shader was successfully compiled to run on hardware. Which isn't that impressive, but is what happens when I compile a program. On my friend's computer the log is empty, since the program compiles. However on my own computer I get: Vertex shader(s) linked, fragment shader(s) linked. Which is awesome, because I'm attaching a geometry shader with 0 (I have a geometry shader file with trash, so it doesn't compile and the pointer is set to 0), and the compiler just tells me which shaders linked. Now it got me thinking, if I was going to buy a graphics card, is there a way for me to get the information about whether or not I'll get this "extended" compile information? Maybe it's vendor specific? Now I don't expect an answer TBH, this seems a bit obscure, but maybe somebody has any experience with this and could post it.

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  • How to open a server port outside of an OpenVPN tunnel with a pf firewall on OSX (BSD)

    - by Timbo
    I have a Mac mini that I use as a media server running XBMC and serves media from my NAS to my stereo and TV (which has been color calibrated with a Spyder3Express, happy). The Mac runs OSX 10.8.2 and the internet connection is tunneled for general privacy over OpenVPN through Tunnelblick. I believe my anonymous VPN provider pushes "redirect_gateway" to OpenVPN/Tunnelblick because when on it effectively tunnels all non-LAN traffic in- and outbound. As an unwanted side effect that also opens the boxes server ports unprotected to the outside world and bypasses my firewall-router (Netgear SRX5308). I have run nmap from outside the LAN on the VPN IP and the server ports on the mini are clearly visible and connectable. The mini has the following ports open: ssh/22, ARD/5900 and 8080+9090 for the XBMC iOS client Constellation. I also have Synology NAS which apart from LAN file serving over AFP and WebDAV only serves up an OpenVPN/1194 and a PPTP/1732 server. When outside of the LAN I connect to this from my laptop over OpenVPN and over PPTP from my iPhone. I only want to connect through AFP/548 from the mini to the NAS. The border firewall (SRX5308) just works excellently, stable and with a very high throughput when streaming from various VOD services. My connection is a 100/10 with a close to theoretical max throughput. The ruleset is as follows Inbound: PPTP/1723 Allow always to 10.0.0.40 (NAS/VPN server) from a restricted IP range >corresponding to possible cell provider range OpenVPN/1194 Allow always to 10.0.0.40 (NAS/VPN server) from any Outbound: Default outbound policy: Allow Always OpenVPN/1194 TCP Allow always from 10.0.0.40 (NAS) to a.b.8.1-a.b.8.254 (VPN provider) OpenVPN/1194 UDP Allow always to 10.0.0.40 (NAS) to a.b.8.1-a.b.8.254 (VPN provider) Block always from NAS to any On the Mini I have disabled the OSX Application Level Firewall because it throws popups which don't remember my choices from one time to another and that's annoying on a media server. Instead I run Little Snitch which controls outgoing connections nicely on an application level. I have configured the excellent OSX builtin firewall pf (from BSD) as follows pf.conf (Apple App firewall tie-ins removed) (# replaced with % to avoid formatting errors) ### macro name for external interface. eth_if = "en0" vpn_if = "tap0" ### wifi_if = "en1" ### %usb_if = "en3" ext_if = $eth_if LAN="{10.0.0.0/24}" ### General housekeeping rules ### ### Drop all blocked packets silently set block-policy drop ### all incoming traffic on external interface is normalized and fragmented ### packets are reassembled. scrub in on $ext_if all fragment reassemble scrub in on $vpn_if all fragment reassemble scrub out all ### exercise antispoofing on the external interface, but add the local ### loopback interface as an exception, to prevent services utilizing the ### local loop from being blocked accidentally. ### set skip on lo0 antispoof for $ext_if inet antispoof for $vpn_if inet ### spoofing protection for all interfaces block in quick from urpf-failed ############################# block all ### Access to the mini server over ssh/22 and remote desktop/5900 from LAN/en0 only pass in on $eth_if proto tcp from $LAN to any port {22, 5900, 8080, 9090} ### Allow all udp and icmp also, necessary for Constellation. Could be tightened. pass on $eth_if proto {udp, icmp} from $LAN to any ### Allow AFP to 10.0.0.40 (NAS) pass out on $eth_if proto tcp from any to 10.0.0.40 port 548 ### Allow OpenVPN tunnel setup over unprotected link (en0) only to VPN provider IPs ### and port ranges pass on $eth_if proto tcp from any to a.b.8.0/24 port 1194:1201 ### OpenVPN Tunnel rules. All traffic allowed out, only in to ports 4100-4110 ### Outgoing pings ok pass in on $vpn_if proto {tcp, udp} from any to any port 4100:4110 pass out on $vpn_if proto {tcp, udp, icmp} from any to any So what are my goals and what does the above setup achieve? (until you tell me otherwise :) 1) Full LAN access to the above ports on the mini/media server (including through my own VPN server) 2) All internet traffic from the mini/media server is anonymized and tunneled over VPN 3) If OpenVPN/Tunnelblick on the mini drops the connection, nothing is leaked both because of pf and the router outgoing ruleset. It can't even do a DNS lookup through the router. So what do I have to hide with all this? Nothing much really, I just got carried away trying to stop port scans through the VPN tunnel :) In any case this setup works perfectly and it is very stable. The Problem at last! I want to run a minecraft server and I installed that on a separate user account on the mini server (user=mc) to keep things partitioned. I don't want this server accessible through the anonymized VPN tunnel because there are lots more port scans and hacking attempts through that than over my regular IP and I don't trust java in general. So I added the following pf rule on the mini: ### Allow Minecraft public through user mc pass in on $eth_if proto {tcp,udp} from any to any port 24983 user mc pass out on $eth_if proto {tcp, udp} from any to any user mc And these additions on the border firewall: Inbound: Allow always TCP/UDP from any to 10.0.0.40 (NAS) Outbound: Allow always TCP port 80 from 10.0.0.40 to any (needed for online account checkups) This works fine but only when the OpenVPN/Tunnelblick tunnel is down. When up no connection is possbile to the minecraft server from outside of LAN. inside LAN is always OK. Everything else functions as intended. I believe the redirect_gateway push is close to the root of the problem, but I want to keep that specific VPN provider because of the fantastic throughput, price and service. The Solution? How can I open up the minecraft server port outside of the tunnel so it's only available over en0 not the VPN tunnel? Should I a static route? But I don't know which IPs will be connecting...stumbles How secure would to estimate this setup to be and do you have other improvements to share? I've searched extensively in the last few days to no avail...If you've read this far I bet you know the answer :)

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  • ASP.NET Performance Framework

    At the start of the year, I finished a 5 part series on ASP.NET performance - focusing on largely generic ways to improve website performance rather than specific ASP.NET performance tricks. The series focused on a number of topics, including merging and shrinking files, using modules to remove unecessary headers and setting caching headers, enabling cache busting and automatically generating cache busted referneces in css, as well as an introduction to nginx. Yesterday I managed to put a number...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Tell the kernel to strongly cache a particular directory

    - by silviot
    This question is a rephrasing of Optimizing EXT4 performance. I have a directory that contains build files, most very small, but totaling 5.6G. I usually access the same subset of files (some thousands, for some tens of megabytes) over and over again. The subset changes daily (different projects, different versions of libraries). What takes longer when I use it seem to be disk seeks. For example if I do a du twice the second time it takes as much time as the first, and disk activity is similar. Ideally I'd like to tell the kernel to allocate X Mb to the metadata and Y to data in the folder, like the options for nfs cache. Is it possible in some way, other than mounting nfs from localhost and caching it to a ramdisk?

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  • Configure DNSMASQ to use /etc/hosts file

    - by casey_miller
    I have installed DNSMASQ but it was not starting as 53 port was busy. I found out that ubuntu already had dnsmasq package and it's working. Now the problem is...I just want to be able to resolve my hosts in /etc/hosts through it i.e: nslookup somehostonlan localhost to be resolved to certain IP taken from /etc/hosts file. but this is not happening. Why? BTW, as the caching DNS server it's working fine. I just want it to resolve hosts from /etc/hosts file that's all

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  • Google Analytics w3wp.exe?

    - by s15199d
    In this link Google defines a Visit. The key part that interests me now, is this: "If a user is inactive on your site for 30 minutes or more, any future activity will be attributed to a new session." Would an idle user (e.g. an employee whose PC is left on over the weekend) record "activity" as a result of the w3wp.exe process recycling? Our site caching model refreshes every 30 minutes. Could this trigger "activity" for an idle user? I've asked this on the Google Analytics forum a week ago and no response.

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  • New Development Snapshot

    It's been a while and enough changes have accumulated to warrant a new development snapshot. Changes: Volker implemented dumping a list of threads when Ctrl-Break is pressed (Windows only). Fixed class loader caching in CallerID (thanks to Mainsoft for reporting this). Added workaround to ikvmc for Assembly.Location differing in case when the assembly is loaded from DEVPATH. Added error handling to ikvmc -key: and -keyfile: options. ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Ubuntu Wireless not working on Lenovo t400

    - by VmaxBoss
    This problem started after upgrading to 12.04, an my system is 'up2date' Have tried most of the solution-proposals found on the net. lspci -nnk | grep -iA2 net 00:19.0 Ethernet controller [0200]: Intel Corporation 82567LF Gigabit Network Connection [8086:10bf] (rev 03) Subsystem: Lenovo Device [17aa:20ee] Kernel driver in use: e1000e 03:00.0 Network controller [0280]: Intel Corporation PRO/Wireless 5100 AGN [Shiloh] Network Connection [8086:4237] Subsystem: Intel Corporation WiFi Link 5100 AGN [8086:1211] Kernel driver in use: iwlagn iwconfig lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11abgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off sudo lshw -C network *-network description: Ethernet interface product: 82567LF Gigabit Network Connection vendor: Intel Corporation physical id: 19 bus info: pci@0000:00:19.0 logical name: eth0 version: 03 serial: 00:22:68:1a:c4:75 size: 100Mbit/s capacity: 1Gbit/s width: 32 bits clock: 33MHz capabilities: pm msi bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=e1000e driverversion=1.0.2-k2 duplex=full firmware=1.8-3 ip=192.168.2.154 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:29 memory:fc000000-fc01ffff memory:fc024000-fc024fff ioport:1820(size=32) *-network DISABLED description: Wireless interface product: PRO/Wireless 5100 AGN [Shiloh] Network Connection vendor: Intel Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: wlan0 version: 00 serial: 00:26:c6:6c:2d:24 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlagn latency=0 multicast=yes wireless=IEEE 802.11abgn resources: irq:30 memory:f4300000-f4301fff Please help Br/VB

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  • GLSL custom interpolation filter

    - by Cyan
    I'm currently building a fragment shader which is using several textures to render the final pixel color. The textures are not really textures, they are in fact "input data" to be used in the formula to generate the final color. The problem I've got is that the texture are getting bi-linear-filtered, and therefore the input data as well. This results in many unwanted side-effects, especially when final rendered texture is "zoomed" compared to original resolution. Removing the side effect is a complex task, and only result in "average" rendering. I was thinking : well, all my problems seems to come from the "default" bi-linear filtering on these input data. I can't move to GL_NEAREST either, since it would create "blocky" rendering. So i guess the better way to proceed is to be fully in charge of the interpolation. For this to work, i would need the input data at their "natural" resolution (so that means 4 samples), and a relative position between the sampled points. Is that possible, and if yes, how ? [EDIT] Since i started this question, i found this internet entry, which seems to (mostly) answer my needs. http://www.gamerendering.com/2008/10/05/bilinear-interpolation/ One aspect of the solution worry me though : the dimensions of the texture must be provided in an argument. It seems there is no way to "find this information transparently". Adding an argument into the rendering pipeline is unwelcomed though, since it's not under my responsibility, and translates into adding complexity for others.

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  • why my site cache 2 time par day?

    - by clarawood
    I have read the FAQs and checked for similar issues: YES My site's URL (web address) is: www.adultxdating.com Description (including timeline of any changes made): I have lost my top search listings from last 4 months. I am still working on this but not getting proper guidance. This site is caching 2 times in 24Hrs. Some times sites will back in to top 10 search listing on 100s keywords, some time its gone out 1000+. anybody can help me why its happening. I have more than 200K+ incoming links and updating the site regularly. Please help. Thanks clara wood

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  • Comparisons of Javascript 'data grids'?

    - by Joe
    I've found plenty of questions between here and StackExchange of people asking for the 'best' data grid / data table, or one that has a particular feature, and plenty of lists out there (of various ages) listing the various data grid implementations ... but is anyone aware of any matrix of what features the various solutions implement? (eg, allow shift-click to select multiple; support checkboxes for selection; can update a regular table in-place; allow editing of cells; support websql or indexeddb for local caching; which browsers they support; infinite scroll; etc.) There's a generic 'javascript framework' comparison on wikipedia, which would be the sort of thing I'm looking for, but it doesn't go into detail on data grids. (which makes sense, as so many are extensions, not core features of those frameworks, and in the case of jQuery, there's lots of 'em.)

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  • How to setup my texture cordinates correctly in GLSL 150 and OpenGL 3.3?

    - by RubyKing
    I'm trying to do texture mapping in GLSL 150 and OpenGL 3.3 Here are my shaders I've tried my best to get this correct as possible hopefully this is :) I'm guessing you want to know what the problem is well my texture shows but not in its fullest form just one section of it not the full texture on the quad. All I can think of is its the texture cordinates in the main.cpp which is at the bottom of this post. FRAGMENT SHADER #version 150 in vec2 Texcoord_VSPS; out vec4 color; // Values that stay constant for the whole mesh. uniform sampler2D myTextureSampler; //Main Entry Point void main() { // Output color = color of the texture at the specified UV color = texture2D( myTextureSampler, Texcoord_VSPS ); } VERTEX SHADER #version 150 //Position Container in vec3 position; //Container for TexCoords attribute vec2 Texcoord0; out vec2 Texcoord_VSPS; //out vec2 ex_texcoord; //TO USE A DIFFERENT COORDINATE SYSTEM JUST MULTIPLY THE MATRIX YOU WANT //Main Entry Point void main() { //Translations and w Cordinates stuff gl_Position = vec4(position.xyz, 1.0); Texcoord_VSPS = Texcoord0; } LINK TO MAIN.CPP http://pastebin.com/t7Vg9L0k

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  • Adopt a Java EE 7 JSR!

    - by reza_rahman
    Broad community participation is key to the success of any technology worth it's salt. The Adopt-a-JSR program was launched in recognition of this fact. It is an initiative by some key JUG leaders around the World to encourage JUG members to get involved in a JSR and to evangelize that JSR to their JUG and the wider Java community, in order to increase grass roots participation. There are a number of JUGs that have already jumped in like the Chennai JUG, SouJava, London Java Community, BeJUG, GoJava, Morrocco JUG, Campinas JUG and ItpJava. Note that any developer can participate, there isn't a need to be a JUG leader. There are a number of Java EE 7 JSRs that could use your help right now including WebSocket, JSON, Caching, Concurrency for EE, JAX-RS2 and JMS2. Find out more here.

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  • Wireless problems with Broadcom BCM4313 with windows7 (duplicate)

    - by user292394
    I have wireless connection problem can't connect my wireless adress lspci -vvnn | grep 14e4 03:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter [14e4:4727] (rev 01) iwconfig eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11abg ESSID:off/any Mode:Managed Access Point: Not-Associated Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: no Hard blocked: no 2: brcmwl-0: Wireless LAN Soft blocked: no Hard blocked: no lsmod Module Size Used by bnep 19624 2 rfcomm 69160 8 ip6t_REJECT 12939 1 xt_hl 12521 6 ip6t_rt 13537 3 nf_conntrack_ipv6 18894 8 nf_defrag_ipv6 34768 1 nf_conntrack_ipv6 ipt_REJECT 12541 1 xt_LOG 17717 10 xt_limit 12711 13 xt_tcpudp 12884 18 xt_addrtype 12635 4 nf_conntrack_ipv4 15012 8 nf_defrag_ipv4 12758 1 nf_conntrack_ipv4 xt_conntrack 12760 16 ip6table_filter 12815 1 ip6_tables 27025 1 ip6table_filter nf_conntrack_netbios_ns 12665 0 nf_conntrack_broadcast 12589 1 nf_conntrack_netbios_ns nf_nat_ftp 12770 0 nf_nat 21798 1 nf_nat_ftp nf_conntrack_ftp 18638 1 nf_nat_ftp nf_conntrack 96976 8 nf_nat_ftp,nf_conntrack_netbios_ns,nf_nat,xt_conntrack,nf_conntrack_broadcast,nf_conntrack_ftp,nf_conntrack_ipv4,nf_conntrack_ipv6 iptable_filter 12810 1 ip_tables 27239 1 iptable_filter vx_tables 34059 13 ip6table_filter,xt_hl,ip_tables,xt_tcpudp,xt_limit,xt_conntrack,xt_LOG,iptable_filter,ip6t_rt,ipt_REJECT,ip6_tables,xt_addrtype,ip6t_REJECT uvcvideo 80885 0 videobuf2_vmalloc 13216 1 uvcvideo videobuf2_memops 13362 1 videobuf2_vmalloc snd_hda_codec_hdmi 46207 1 videobuf2_core 40664 1 uvcvideo videodev 134688 2 uvcvideo,videobuf2_core snd_hda_codec_conexant 57441 1 snd_hda_intel 52355 8 snd_hda_codec 192906 3 snd_hda_codec_hdmi,snd_hda_codec_conexant,snd_hda_intel snd_hwdep 13602 1 snd_hda_codec snd_pcm 102099 4 snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel snd_page_alloc 18710 2 snd_pcm,snd_hda_intel snd_seq_midi 13324 0 dm_multipath 22873 0 snd_seq_midi_event 14899 1 snd_seq_midi scsi_dh 14882 1 dm_multipath lib80211_crypt_tkip 17619 0 snd_rawmidi 30144 1 snd_seq_midi intel_powerclamp 14705 0 coretemp 13435 0 kvm_intel 143060 0 kvm 451511 1 kvm_intel joydev 17381 0 serio_raw 13462 0 snd_seq 61560 2 snd_seq_midi_event,snd_seq_midi intel_ips 18664 0 wl 4207846 0 snd_seq_device 14497 3 snd_seq,snd_rawmidi,snd_seq_midi btusb 32412 0 bluetooth 395423 22 bnep,btusb,rfcomm snd_timer 29482 2 snd_pcm,snd_seq snd 69238 26 snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_hda_codec_conexant,snd_pcm,snd_seq,snd_rawmidi,snd_hda_codec,snd_hda_intel,snd_seq_device,snd_seq_midi lib80211 14381 2 wl,lib80211_crypt_tkip toshiba_bluetooth 12852 0 cfg80211 484040 1 wl lpc_ich 21080 0 fglrx 8085343 190 soundcore 12680 1 snd toshiba_acpi 22901 0 sparse_keymap 13948 1 toshiba_acpi wmi 19177 1 toshiba_acpi amd_iommu_v2 19054 1 fglrx video 19476 0 mei_me 18627 0 mei 82276 1 mei_me mac_hid 13205 0 parport_pc 32701 0 ppdev 17671 0 lp 17759 0 parport 42348 3 lp,ppdev,parport_pc hid_generic 12548 0 usbhid 52570 0 hid 106148 2 hid_generic,usbhid psmouse 102222 0 ahci 25819 3 libahci 32168 1 ahci atl1c 46086 0 dm_mirror 22135 0 dm_region_hash 20862 1 dm_mirror dm_log 18411 2 dm_region_hash,dm_mirror Can someone give any ideas on how I can fix my wireless

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  • "Never do in code what you can get the SQL server to do well for you" - Is this a recipe for a bad design?

    - by PhonicUK
    It's an idea I've heard repeated in a handful of places. Some more or less acknowledging that once trying to solve a problem purely in SQL exceeds a certain level of complexity you should indeed be handling it in code. The logic behind the idea is that for the large majority of cases, the database engine will do a better job at finding the most efficient way of completing your task than you could in code. Especially when it comes to things like making the results conditional on operations performed on the data. Arguably with modern engines effectively JIT'ing + caching the compiled version of your query it'd make sense on the surface. The question is whether or not leveraging your database engine in this way is inherently bad design practice (and why). The lines become blurred further when all the logic exists inside the database and you're just hitting it via an ORM.

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  • Reload Gtk+ 3.0 theme

    - by eagleoneraptor
    I'm trying to customize my Gtk+3.0 theme, when I make a change in my theme, I change between two themes (with MyUnity) to force applications to reload the theme and test mine. But when I do that, the theme is not refreshed to appreciate my changes, still in an old version, apparently Gtk+ is caching the theme information somewhere. When I close and reopen session, I can appreciate my theme changes, but doing this for each change made is very annoying. Is there a way to refresh my theme and see my changes (a command line program or an Gtk+ API call for example)?

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  • File filtering_Python 3.2 [closed]

    - by user71261
    I'm trying to write a short file filtering code in Python that will find my desired string. I've got it worked out logically, but my Command Feed is sending me an error message for the print statement. This is how it works as of now: filename = input('give file name: ') n = input('give desired string: ') f = open line = f.readline() while line: if n in line: print line line = f.readline() Error Statement: Traceback (most recent call last): File "<string>", line 7, in <fragment> Syntax Error: print line: <string>, line 718 I know this is a simple problem but the answer is not obvious to me. please help.

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  • Issue allowing custom Xml Serialization/Deserialization on certain types of field

    - by sw1sh
    I've been working with Xml Serialization/Deserialization in .net and wanted a method where the serialization/deserialization process would only be applied to certain parts of an Xml fragment. This is so I can keep certain parts of the fragment in Xml after the deserialization process. To do this I thought it would be best to create a new class (XmlLiteral) that implemented IXmlSerializable and then wrote specific code for handling the IXmlSerializable.ReadXml and IXmlSerializable.WriteXml methods. In my example below this works for Serializing, however during the Deserialization process it fails to run for multiple uses of my XmlLiteral class. In my example below sTest1 gets populated correctly, but sTest2 and sTest3 are empty. I'm guessing I must be going wrong with the following lines but can't figure out why.. Any ideas at all? Private Sub ReadXml(ByVal reader As System.Xml.XmlReader) Implements IXmlSerializable.ReadXml Dim StringType As String = "" If reader.IsEmptyElement OrElse reader.Read() = False Then Exit Sub End If _src = reader.ReadOuterXml() End Sub Full listing: Imports System Imports System.Xml.Serialization Imports System.Xml Imports System.IO Imports System.Text Public Class XmlLiteralExample Inherits System.Web.UI.Page Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim MyObjectInstance As New MyObject MyObjectInstance.aProperty = "MyValue" MyObjectInstance.XmlLiteral1 = New XmlLiteral("<test1>Some Value</test1>") MyObjectInstance.XmlLiteral2 = New XmlLiteral("<test2>Some Value</test2>") MyObjectInstance.XmlLiteral3 = New XmlLiteral("<test3>Some Value</test3>") ' quickly serialize the object to Xml Dim sw As New StringWriter(New StringBuilder()) Dim s As New XmlSerializer(MyObjectInstance.[GetType]()), xmlnsEmpty As New XmlSerializerNamespaces xmlnsEmpty.Add("", "") s.Serialize(sw, MyObjectInstance, xmlnsEmpty) Dim XElement As XElement = XElement.Parse(sw.ToString()) ' XElement reads as the following, so serialization works OK '<MyObject> ' <aProperty>MyValue</aProperty> ' <XmlLiteral1> ' <test1>Some Value</test1> ' </XmlLiteral1> ' <XmlLiteral2> ' <test2>Some Value</test2> ' </XmlLiteral2> ' <XmlLiteral3> ' <test3>Some Value</test3> ' </XmlLiteral3> '</MyObject> ' quickly deserialize the object back to an instance of MyObjectInstance2 Dim MyObjectInstance2 As New MyObject Dim xmlReader As XmlReader, x As XmlSerializer xmlReader = XElement.CreateReader x = New XmlSerializer(MyObjectInstance2.GetType()) MyObjectInstance2 = x.Deserialize(xmlReader) Dim sProperty As String = MyObjectInstance2.aProperty ' equal to "MyValue" Dim sTest1 As String = MyObjectInstance2.XmlLiteral1.Text ' contains <test1>Some Value</test1> Dim sTest2 As String = MyObjectInstance2.XmlLiteral2.Text ' is empty Dim sTest3 As String = MyObjectInstance2.XmlLiteral3.Text ' is empty ' sTest3 and sTest3 should be populated but are not? xmlReader = Nothing End Sub Public Class MyObject Private _aProperty As String Private _XmlLiteral1 As XmlLiteral Private _XmlLiteral2 As XmlLiteral Private _XmlLiteral3 As XmlLiteral Public Property aProperty As String Get Return _aProperty End Get Set(ByVal value As String) _aProperty = value End Set End Property Public Property XmlLiteral1 As XmlLiteral Get Return _XmlLiteral1 End Get Set(ByVal value As XmlLiteral) _XmlLiteral1 = value End Set End Property Public Property XmlLiteral2 As XmlLiteral Get Return _XmlLiteral2 End Get Set(ByVal value As XmlLiteral) _XmlLiteral2 = value End Set End Property Public Property XmlLiteral3 As XmlLiteral Get Return _XmlLiteral3 End Get Set(ByVal value As XmlLiteral) _XmlLiteral3 = value End Set End Property Public Sub New() _XmlLiteral1 = New XmlLiteral _XmlLiteral2 = New XmlLiteral _XmlLiteral3 = New XmlLiteral End Sub End Class <System.Xml.Serialization.XmlRootAttribute(Namespace:="", IsNullable:=False)> _ Public Class XmlLiteral Implements IXmlSerializable Private _src As String Public Property Text() As String Get Return _src End Get Set(ByVal value As String) _src = value End Set End Property Public Sub New() _src = "" End Sub Public Sub New(ByVal Text As String) _src = Text End Sub #Region "IXmlSerializable Members" Private Function GetSchema() As System.Xml.Schema.XmlSchema Implements IXmlSerializable.GetSchema Return Nothing End Function Private Sub ReadXml(ByVal reader As System.Xml.XmlReader) Implements IXmlSerializable.ReadXml Dim StringType As String = "" If reader.IsEmptyElement OrElse reader.Read() = False Then Exit Sub End If _src = reader.ReadOuterXml() End Sub Private Sub WriteXml(ByVal writer As System.Xml.XmlWriter) Implements IXmlSerializable.WriteXml writer.WriteRaw(_src) End Sub #End Region End Class End Class

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  • Problem when trying to use simple Shaders + VBOs

    - by Mr.Gando
    Hello I'm trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I'm using OpenGL ES 2.0 with shaders on the iPhone (should be almost the same than regular OpenGL in this case), this is what I got working: //Works! - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat vertices[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; glBindTexture(GL_TEXTURE_2D, _name); //Attrib position and attrib_tex coord are handles for the shader attributes glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } I tried to do this to convert to a VBO however I don't see anything displaying on-screen with this version: //Doesn't display anything - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat position[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; //Texture on-screen position ( each vertex is x,y in on-screen coords ) GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; // Texture coords from 0 to 1 glBindVertexArrayOES(vao); glGenVertexArraysOES(1, &vao); glGenBuffers(2, vbo); //Buffer 1 glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), position, GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, position); //Buffer 2 glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), coordinates, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); //Draw glBindVertexArrayOES(vao); glBindTexture(GL_TEXTURE_2D, _name); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } In both cases I'm using this simple Vertex Shader //Vertex Shader attribute vec2 position;//Bound to ATTRIB_POSITION attribute vec4 color; attribute vec2 texcoord;//Bound to ATTRIB_TEXCOORD varying vec2 texcoordVarying; uniform mat4 mvp; void main() { //You CAN'T use transpose before in glUniformMatrix4fv so... here it goes. gl_Position = mvp * vec4(position.x, position.y, 0.0, 1.0); texcoordVarying = texcoord; } The gl_Position is equal to product of mvp * vec4 because I'm simulating glOrthof in 2D with that mvp And this Fragment Shader //Fragment Shader uniform sampler2D sampler; varying mediump vec2 texcoordVarying; void main() { gl_FragColor = texture2D(sampler, texcoordVarying); } I really need help with this, maybe my shaders are wrong for the second case ? thanks in advance.

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