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  • Generating Normal map from a Image with a given Albedo map

    - by snape
    I am working on a research problem part of which involves generating normal map from a given image of a rusted object. I searched the internet for techniques to achieve the above and apparently crazybump is mentioned a lot. I tried it but it didn't produce the desirable effects. Also I am looking for a method which draws inspiration from an existing research paper not some closed source software. I turned my attention to the technique described in the this paper. Results from this technique are satisfactory for normal objects because of bias in the training data but it doesn't work very well in the case of rusted objects. After this I focussed my attention on generating Albedo map (the above problem would become more solvable if Albedo map is obtained). Fortunately I am able to generate pretty good albedo maps for images of rusted objects. I used this paper's approach to generate Albedo maps. Now I want to know a good technique to get Normal map given an image and it's corresponding Albedo map. To give you an idea of what kind of images I am working with I am attaching a sample. Links to research material would be really appreciated. Thanks!

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  • Error when upgrading initscripts using dist-upgrade on a cd image using uck

    - by InkBlend
    I was using UCK to customize an Ubuntu 11.10 image, and ran a dist-upgrade on it (from the console) to try to update all of the packages on it. The upgrade worked successfully for all but two packages, so I tried again and got the same error message. This is what happened: # sudo apt-get dist-upgrade Reading package lists... Done Building dependency tree Reading state information... Done Calculating upgrade... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 2 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up initscripts (2.88dsf-13.10ubuntu4.1) ... guest environment detected: Linking /run/shm to /dev/shm rmdir: failed to remove `/run/shm': Device or resource busy Can't symlink /run/shm to /dev/shm; please fix manually. dpkg: error processing initscripts (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of ifupdown: ifupdown depends on initscripts (>= 2.88dsf-13.3); however: Package initscripts is not configured yet. dpkg: error processing ifupdown (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Errors were encountered while processing: initscripts ifupdown E: Sub-process /usr/bin/dpkg returned an error code (1) # How can I fix this? Is the problem with the ISO, dpkg, or can I just not upgrade some packages with UCK? I am using Ubuntu 11.10 to and UCK 2.4.5 to customize an Ubuntu 11.10 image.

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  • How to get quality sprite sheet generation with rotations

    - by BenMaddox
    I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png sequence and then used a C# app to do matrix based rotations (System.Drawing.Drawing2D.Matrix). Unfortunately, there are several places where the image gets clipped. What would you suggest for a way to get high quality rotations from either flash or the exported PNGs? A circle should fit within the same image boundaries. I don't mind a new program that I must write or an existing program I must download/buy.

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  • How can I convert a 2D bitmap (Used for terrain) to a 2D polygon mesh for collision?

    - by Megadanxzero
    So I'm making an artillery type game, sort of similar to Worms with all the usual stuff like destructible terrain etc... and while I could use per-pixel collision that doesn't give me collision normals or anything like that. Converting it all to a mesh would also mean I could use an existing physics library, which would be better than anything I can make by myself. I've seen people mention doing this by using Marching Squares to get contours in the bitmap, but I can't find anything which mentions how to turn these into a mesh (Unless it refers to a 3D mesh with contour lines defining different heights, which is NOT what I want). At the moment I can get a basic Marching Squares contour which looks something like this (Where the grid-like lines in the background would be the Marching Squares 'cells'): That needs to be interpolated to get a smoother, more accurate result but that's the general idea. I had a couple ideas for how to turn this into a mesh, but many of them wouldn't work in certain cases, and the one which I thought would work perfectly has turned out to be very slow and I've not even finished it yet! Ideally I'd like whatever I end up using to be fast enough to do every frame for cases such as rapidly-firing weapons, or digging tools. I'm thinking there must be some kind of existing algorithm/technique for turning something like this into a mesh, but I can't seem to find anything. I've looked at some things like Delaunay Triangulation, but as far as I can tell that won't correctly handle concave shapes like the above example, and also wouldn't account for holes within the terrain. I'll go through the technique I came up with for comparison and I guess I'll see if anyone has a better idea. First of all interpolate the Marching Squares contour lines, creating vertices from the line ends, and getting vertices where lines cross cell edges (Important). Then, for each cell containing vertices create polygons by using 2 vertices, and a cell corner as the 3rd vertex (Probably the closest corner). Do this for each cell and I think you should have a mesh which accurately represents the original bitmap (Though there will only be polygons at the edges of the bitmap, and large filled in areas in between will be empty). The only problem with this is that it involves lopping through every pixel once for the initial Marching Squares, then looping through every cell (image height + 1 x image width + 1) at least twice, which ends up being really slow for any decently sized image...

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  • Issue While uploading a image to share point 2010 picture library.

    - by Gino Abraham
    I was trying to upload a image to my picture library using sharepoint client object model. I Used the code from the below blog to upload a file to my picture library. http://blogs.msdn.com/b/sridhara/archive/2010/03/12/uploading-files-using-client-object-model-in-sharepoint-2010.aspx The image got uploaded sucessfully. But when we took the relative url to update in a different list, we were getting empty image symbol. After a lot of analysis we figured out that the issue was with the file we uploaded. An image file which is of jpeg quality was uploaded to an application with giff extension. Try this. Copy a JPG file from net and save it to your file system. Change the extension of the file from jpg to giff. When you change the file extension the image quality remains same but it will open in picture viewers. Upload the file to your picture library. Once uploaded you will get the file listed as thumbail in your picture library. Click on the thumbnail image it will open up a page showing a larger image with file details. Now click either on the image or the file name hyper link, it will open up an empty page with default no image symbol. I wasted a lot of time on this figuring out the issue, so thought of sharing here. Hope this helps some one.

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  • Creating an ec2 image on amazon fails at mkfs.ext3

    - by Dave Orr
    I'm trying to create an image of my ec2 instance in Amazon's cloud. It's been a bit of an adventure so far. I did manage to install Amazon's ec2-api-tools, which was harder than it seemed like it should have been. Then I ran: ec2-bundle-vol -d /mnt -k pk-{key}.pem -c cert-{cert}.pem -u {uid} -s 1536 Which returned: Copying / into the image file /mnt/image... Excluding: /sys/kernel/debug /sys/kernel/security /sys /proc /dev/pts /dev /dev /media /mnt /proc /sys /etc/udev/rules.d/70-persistent-net.rules /etc/udev/rules.d/z25_persistent-net.rules /mnt/image /mnt/img-mnt 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00677357 s, 155 MB/s mkfs.ext3: option requires an argument -- 'L' Usage: mkfs.ext3 [-c|-l filename] [-b block-size] [-f fragment-size] [-i bytes-per-inode] [-I inode-size] [-J journal-options] [-G meta group size] [-N number-of-inodes] [-m reserved-blocks-percentage] [-o creator-os] [-g blocks-per-group] [-L volume-label] [-M last-mounted-directory] [-O feature[,...]] [-r fs-revision] [-E extended-option[,...]] [-T fs-type] [-U UUID] [-jnqvFKSV] device [blocks-count] ERROR: execution failed: "mkfs.ext3 -F /mnt/image -U 1c001580-9118-4a50-9a25-dcf02be6d25f -L " So mkfs.ext3 wants -L, which is a volume name. But ec2-bundle-vol doesn't seem to take in a volume name as an argument, and the docs (http://docs.amazonwebservices.com/AmazonEC2/gsg/2006-06-26/creating-an-image.html) don't seem to think one should be needed. Certainly their sample command: # ec2-bundle-vol -d /mnt -k ~root/pk-HKZYKTAIG2ECMXYIBH3HXV4ZBZQ55CLO.pem -u 495219933132 -s 1536 doesn't specify anything. So... any help? What am I missing?

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  • Apps capable of mounting/unmounting CD/DVD Images with multi-sector or protected format

    - by Luis Alvarado
    What apps for Ubuntu exist that can mount/unmount CD/DVD images. Image formats like cue, bin, iso, nero format, etc... Needed features: Emulate protected CD/DVD like Daemon-Tools Mount multi-sector images Converting other formats (including multi-sector images) to ISO format. UPDATE - Updated question to "need the 3 features above instead of having them as optional". This 3 features are needed to be able to use images that have any of this features enable. For normal mounting/burning image apps you can see here: How can I graphically mount ISOs? Can I mount an ISO without administrative privileges? How burn or mount an ISO file?

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  • Reaping the Benefits of the Image Packaging System

    - by rickramsey
    source One of the promises made about Oracle Solaris 11 was easier installation. Remember? Do you also remember how involved installing Oracle Solaris Cluster used to be? It was so involved, in fact, that we (when we were Sun Microsystems) wouldn't even let you do it yourself. How times have changed. New - How to Automate The Installation of Oracle Solaris Cluster 4.0 Thanks to the new image packaging architecture in Oracle Solaris 11, you can now automate the installation of Oracle Solaris Cluster 4.0. Why is that such a big deal? As Lucia Lai explains it: "Without the AI, you would have to manually install the cluster components on the cluster nodes, and then run the scinstall tool to add the nodes to the cluster. If, instead, you use the AI, both the Oracle Solaris 11 and the Oracle Solaris Cluster 4.0 packages are installed onto the cluster nodes directly from Image Packaging System (IPS) repositories, and the nodes are booted into a new cluster with minimum user intervention." Lucia goes on to explain how to set up and configure the AI server, how to plan your cluster configuration for the automated installation, how to use the scinstall utility, how to set up the DHCP server, and more. A thorough, well-written article. - Rick Website Newsletter Facebook Twitter

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  • Sending Graphics to the C drive [on hold]

    - by CodeOfGenius
    I'm trying to create image files on the users' desktop. Let's say i have a picture of an orange in my eclipse workspace in the resource folder. When somebody downloads the project, I want to take that image of an orange and put it in a folder called fruit on their desktop. Whenever i export my game it can't read the images anymore which is wierd so I prefer to try this method. Just like minecraft has its' stuff in %Appdata%, I want to put a folder with my images the game uses on the desktop. There isn't any errors, I'm just asking how do i do this.

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  • PNG file loading error in ImageMagick

    - by khanhhh89
    I'm trying to understand the tutorial 16 at http://ogldev.atspace.co.uk, which requires the image processing library ImageMagick. But when I run the tutorial, I encountered an following error: freeglut: failed to change scree settings Error loading textures 'test.png': no decode delegates for this image format 'C:/../appdata/magick-6024a_cIJcw90t-j'@error/constitute.c/ReadImage/552 I searched for google and found that my ImageMagick library do not have PNG Delegaes, but when I checked for the information of ImageMagick, it sees PNG in its delegate lists. Command line: convert -configure Result: LIB_VERSION 0x687 DELEGATES: bzlib, freetype, jpeg, jp2, lcms, png, tiff, x11, xml, wmf, zlib Could you explain to me this error, thanks so much!

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  • Issue with image lightbox and enlargement / Jquery Mobile

    - by Matt
    I'm working on a redesign of my weather website using Jquery Mobile. I have it set up so that you drill down through a series of content containers to get to the weather info (each group of info opens in a dialog display). Everything's worked well, but I've run into an issue with my images. I have them sized so that they fit a mobile device's screen nicely, but because of that, when you look at them in a desktop browser, you can't really make out what the image is. I've tried several image lightbox / enlargement solutions, but for some reason, none of them have worked. Either nothing happens or the images open in a new window. I thought that this might be caused by Jquery Mobile somehow overwriting the scripts and css of the lightbox / enlargements I've tried. I'm not completely sure though that this is the case, and if it is, how I can get around it to be able to enlarge the images to their original size, preferably onclick. Here is a working (for the most part - still some kinks to work out) example. If you look under the "Tropical" section at the "Satellite-Derived Products", you'll see what I mean. http://www.suncoaststormwatch.com/Beta/Index.html

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  • Which app can I use for easily annotating pictures/screenshots?

    - by koushik
    Often I need to annotate (draw some arrows, lines, basic shapes like squares, ellipses etc and enter some text) on top of pictures (JPG, PNG images) and screenshots (again png images). I would also need to be able to crop, resize etc. I tried the Gimp but I could only enter text and perform all image transformations but couldn't find a way to draw boxes etc. I finally settled to Openoffice.org draw, but I know that isn't what I want, because in oodraw I need to insert my pic into a drawing and resize it (or the drawing) to fit and then go about making changes and finally export to png... Is there any image editor that allows adding shapes and text to jpg & png files and save the modified file in its place? If the tool can also have template collections (like dia does) for shapes that is an added bonus.

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  • No Silverlight and Preloader Experience(ish) - in 10 seconds...

    here is the basic's...:<body background="Img/ScreenShot.png" ><object id="SilverlightControlObj" name="SilverlightControlObjNm"data="data:application/x-silverlight-2,"type="application/x-silverlight-2" width="100%"height="100%"><param name="source" value="ClientBin/SUGWTK.xap"/><param name="onError" value="onSilverlightError" /><param name="background" value="white" /><param name="minRuntimeVersion" value="3.0.40624.0" /><param name="autoUpgrade" value="true"...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Can a high FPS negatively affect how a program runs?

    - by rphello101
    Yeah I know this is a broad question and will get down rated, I'm just hoping for some answer before it gets closed. Anyway, I'm using Slick 2D/Java to play around with graphics. I'm having some trouble with trying to move an image. The weird thing is, the code works just fine on my laptop, but the image sporadically moves to (0,0) and stops on my desktop. The only difference between the two is that it says the FPS is about 500 on my laptop and 6600 on my desktop. Can that affect it or does someone have any ideas for what to check on?

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  • PDF to Image Conversion in Java

    - by Geertjan
    In the past, I created a NetBeans plugin for loading images as slides into NetBeans IDE. That means you had to manually create an image from each slide first. So, this time, I took it a step further. You can choose a PDF file, which is then automatically converted to an image for each page, each of which is presented as a node that can be clicked to open the slide in the main window. As you can see, the remaining problem is font rendering. Currently I'm using PDFBox. Any alternatives that render font better? This is the createKeys method of the child factory, ideally it would be replaced by code from some other library that handles font rendering better: @Override protected boolean createKeys(List<ImageObject> list) { mylist = new ArrayList<ImageObject>(); try { if (file != null) { ProgressHandle handle = ProgressHandleFactory.createHandle( "Creating images from " + file.getPath()); handle.start(); PDDocument document = PDDocument.load(file); List<PDPage> pages = document.getDocumentCatalog().getAllPages(); for (int i = 0; i < pages.size(); i++) { PDPage pDPage = pages.get(i); mylist.add(new ImageObject(pDPage.convertToImage(), i)); } handle.finish(); } list.addAll(mylist); } catch (IOException ex) { Exceptions.printStackTrace(ex); } return true; } The import statements from PDFBox are as follows: import org.apache.pdfbox.pdmodel.PDDocument; import org.apache.pdfbox.pdmodel.PDPage;

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  • capture MouseEnter / MouseLeave on Image in WPF TreeViewItem

    - by pileggi
    Hi! I've done my TreeView all with XAML but now I'd like to manage an event with code-behind and I don't know how. The HierarchicalDataTemplate contains an Image. I need to capture the events MouseEnter / MouseLeave on the Image. I've tried in this way: <Image x:Name="imgArticolo" Source="{Binding imgArt}"> <Image.Style TargetType="{x:Type Image}"> <Style> <EventSetter Event="MouseEnter" Handler="iArt_MouseEnter"/> </Style> </Image.Style> </Image> But it doesn't work: error: "MouseEnter member not recognized or not accessible" (from italian) Can you, please, help me? Thank you! Pileggi

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  • Wrap text around an image in rails and prawn

    - by stevenheidel
    I have a document with dynamic image and dynamic text and would like the text around the image. The image is right aligned on the landscape page. Here is what I have so far: pdf.bounding_box([0,pdf.bounds.top - 50], :width => pdf.bounds.width, :height => pdf.bounds.height-50) do pdf.text @article.title, :size => 30, :style => :bold pdf.text @article.content, :align => :left # image pdf.bounding_box([pdf.bounds.right - 250, pdf.bounds.top], :width => 250, :height => 250) do pdf.image image_path, :width => 250 end end The text goes right underneath the image. I tried doing this http://stackoverflow.com/questions/2085151/ruby-prawn-how-to-wrap-text-around-an-aligned-right-image but it didn't work. Help is appreciated, thanks.

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  • Problem including dynamic image in Eclipse BIRT 2.5.0 report on Windows

    - by schmeedy
    I have a BIRT 2.5.0 report design with a dynamic image (URL is specified through report parameter, image formats tried - .png, .bmp). When running the report from our application on Ubuntu, everything renders OK. When doing exactly the same thing on Windows, there's following message instead of the actual image: Current report item is not supported in this report format. Same problem occurs when including image with a fixed URL - even though the image is displayed and loaded in the Report Designer, it's not rendered in report generated from our application. Again, this happens only on Windows. The only way I managed to get the image into a rendered report was through embedding it into the report design file, which is not suitable as the image has to be dynamic.

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  • using MODI in C# to read image - numbers with a length of 1 is missing

    - by keysersoze
    I am about building an C#-application in which I am trying to read text from an gif-image (OCR) - I am using MODI and the images are a bit like a lotto coupon (random numbers in rows and columns). I now got the following code which read all numbers except single numbers (1, 2, 3...) MODI.Document objModi = new MODI.Document(); objModi.Create("C:\\image.gif"); objModi.OCR(MODI.MiLANGUAGES.miLANG_DANISH, true, true); MODI.Image image = (MODI.Image)objModi.Images[0]; MODI.Layout layout = image.Layout; I cannot change the content of the image but can I do anything with the above code so it can read the single numbers?

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  • Preserve time stamp when shrinking an image

    - by Ckhrysze
    My digital camera takes pictures with a very high resolution, and I have a PIL script to shrink them to 800x600 (or 600x800). However, it would be nice for the resultant file to retain the original timestamp. I noticed in the docs that I can use a File object instead of a name in PIL's image save method, but I don't know if that will help or not. My code is basically name, ext = os.path.splitext(filename) # open an image file (.bmp,.jpg,.png,.gif) you have in the working folder image = Image.open(filename) width = 800 height = 600 w, h = image.size if h > w: width = 600 height = 800 name = name + ".jpg" shunken = image.resize((width, height), Image.ANTIALIAS) shunken.save(name) Thank you for any help you can give!

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  • Image Preloading in Canvas

    - by smokinguns
    I'm drawing an Image on the canvas using the drawImage function. This is how Im setting the src property of the image: var img = new Image(); // Create new Image object img.src = 'test.php?filename=myfile.jpg' and then oCanvas.width = 600; oCanvas.height = 400; oContext.drawImage(img, 0, 0, 600, 400); The problem is that if the src isn't set then I get the foll error:"uncaught exception: [Exception... "Component returned failure code: 0x80040111 (NS_ERROR_NOT_AVAILABLE) [nsIDOMCanvasRenderingContext2D.drawImage]" . I know I get this error coz the image hasnt finished loading. I added an alert just before the call to drawImage function to let the image finish loading and it seems to work. But it's a pain in the neck. How do I check if the image has finished loading? BTW I have to set the src property by calling a php file.

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  • share image with url from database

    - by LauroSkr
    In my PHP web site will have a text converted to jpeg file,so it is a image. I want that i give users option to share the image. every image will have unique url so they can share image on facebook,twitter , do i need to put images with their url in mysql database or you do it in cloud? user will write text and then script will convert it to image and show it as image. then i want to provide user that he/she can share their created image. It would be great if you could provide me with a link or tutorial for my problem. Dont be hard on beginners,you were all in the same boat.. Thanks, LauroSkr

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  • Accessing children of loaded swf in Flex Image component

    - by pfunc
    I am loading an external swf into an component. It loads everything fine and I can see buttons working in the swf, but I can't seem to figure out how to add children to this swf from the core mxml file. I have tried tracing out all the children of the image component but can't find where or how to do this. This is the image component: <Image id="image" mask="{ maskCanvas }" source="{ _source }" mouseDown="image.startDrag()" visible="{ _source != null &amp;&amp; image.percentLoaded == 100 }" showEffect="{ fadeInEffect }" complete="imageComplete()" doubleClickEnabled="true" doubleClick="onDoubleClick()" /> And in my AS, I am trying to do something like this: myComponent.image.addChild("myMC"); But i either don;t see the clip or there I get an error about not being able to add the child to a ui component.

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  • ImageData of an externally loaded Image?

    - by sri
    I load an external image and draw it on the Canvas element like so: var canvas = document.getElementById('canvas1'); var context = canvas.getContext('2d'); var image = new Image(); image.onload = function(evt) { context.drawImage(evt.target, 0, 0); } image.src = "test.jpg"; But I want to get the ImageData. So after calling context.drawImage, I do this: var imagedata = canvas.getImageData(); manipulate(imagedata); // modifies imagedata.data context.putImageData(imagedata, 0, 0); Is that the only way to get the imageData of an externally loaded image? Drawing the image on canvas & then getting the imagedata seems awfully slow. Am I missing something? Thanks!

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  • (iphone) am I creating a leak when creating a new image from an image?

    - by Eugene
    Hi, I have following code as UIImage+Scale.h category. -(UIImage*)scaleToSize:(CGSize)size { UIGraphicsBeginImageContext(size); [self drawInRect:CGRectMake(0, 0, size.width, size.height)]; // is this scaledImage auto-released? UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return scaledImage; } I use image obtained as above and use it as following. UIImage* image = [[UIImage alloc] initWithData: myData]; image = [image scaleToSize: size]; <- wouldn't this code create a leak since image(before scaling) is lost somewhere? i guess above codes work fine if image was first created with auto-release. But if image was created using 'alloc', it would create a leak in my short knowledge. How should I change scaleToSize: to guard against it? Thank you

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