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  • How to bring out checboxes based on drop down list selection from DB

    - by user2199877
    I got stuck again. Can't overcome this step: loop through (in a form of checkboxes) pallets based on the lot drop down list selection, so it can be further submitted to complete the table. Please, please help. So, basically, first submit button (drop down menu) brings into the table lot number and description and also checkboxes to choose pallets. Second submit button (checboxes) brings into the table pallets numbers and weights. Thank you for any help. <?php mysql_connect('localhost','user',''); mysql_select_db('base'); $query="SELECT DISTINCT lot_number FROM pl_table"; $result=mysql_query($query); ?> <form action="" method="POST"> <select name="option_chosen"> <option>-- Select lot --</option> <?php while(list($lot_number)=mysql_fetch_row($result)) { echo "<option value=\"".$lot_number."\">".$lot_number."</option>"; } ?> </select> <input type='submit' name='submitLot' value='Submit' /> </form> <!-- need help here <h4>-- Select pallets --</h4> <form action="" method="POST"> <input type='submit' name='submitPal' value='Submit'/> </form> --> <table border="1" id="table"> <tr> <th width=80 height=30>Lot<br/>number</th> <th width=110 height=30>Description</th> <th width=90 height=30>Pallet<br/>number</th> <th width=60 height=30>Net</th> <th width=60 height=30>Gross</th> </tr> <?php if($_SERVER['REQUEST_METHOD'] =='POST') {$option_chosen=$_POST['option_chosen']; $query="SELECT * FROM pl_table WHERE lot_number='$option_chosen'"; $run=mysql_query($query); $row=mysql_fetch_array($run, MYSQLI_ASSOC); echo "<tr><td>".''."</td>"; echo "<td rowspan='5'>".$row['descr']."</td>"; echo "<td><b>".'Total weight'."<b></td>"; echo "<td>".''."</td><td>".''."</td></tr>"; echo "<td>".$row['lot_number']."</td>"; echo "<td colspan='3'>".''."</td>"; //This to be echoed when "select pallets" submited //echo "<tr><td>".$row['lot_number']."</td>"; //echo "<td>".$row['pallet_number']."</td>"; //echo "<td>".$row['net']."</td><td>".$row['gross']."</td></tr>"; } ?> </table> the table +--------------------------+-------------------------+---------+-------+ | id | lot_number | descr | pallet_number | net | gross | +--------------------------+-------------------------+---------+-------+ | 1 | 111 | black | 1 | 800 | 900 | | 2 | 111 | black | 2 | 801 | 901 | | 3 | 111 | black | 3 | 802 | 902 | | 4 | 222 | white | 1 | 800 | 900 | | 5 | 222 | white | 2 | 801 | 901 | | 6 | 222 | white | 3 | 802 | 902 | +--------------------------+-------------------------+---------+-------+

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  • Nepotism In The SQL Family

    - by Rob Farley
    There’s a bunch of sayings about nepotism. It’s unpopular, unless you’re the family member who is getting the opportunity. But of course, so much in life (and career) is about who you know. From the perspective of the person who doesn’t get promoted (when the family member is), nepotism is simply unfair; even more so when the promoted one seems less than qualified, or incompetent in some way. We definitely get a bit miffed about that. But let’s also look at it from the other side of the fence – the person who did the promoting. To them, their son/daughter/nephew/whoever is just another candidate, but one in whom they have more faith. They’ve spent longer getting to know that person. They know their weaknesses and their strengths, and have seen them in all kinds of situations. They expect them to stay around in the company longer. And yes, they may have plans for that person to inherit one day. Sure, they have a vested interest, because they’d like their family members to have strong careers, but it’s not just about that – it’s often best for the company as well. I’m not announcing that the next LobsterPot employee is one of my sons (although I wouldn’t be opposed to the idea of getting them involved), but actually, admitting that almost all the LobsterPot employees are SQLFamily members… …which makes this post good for T-SQL Tuesday, this month hosted by Jeffrey Verheul (@DevJef). You see, SQLFamily is the concept that the people in the SQL Server community are close. We have something in common that goes beyond ordinary friendship. We might only see each other a few times a year, at events like the PASS Summit and SQLSaturdays, but the bonds that are formed are strong, going far beyond typical professional relationships. And these are the people that I am prepared to hire. People that I have got to know. I get to know their skill level, how well they explain things, how confident people are in their expertise, and what their values are. Of course there people that I wouldn’t hire, but I’m a lot more comfortable hiring someone that I’ve already developed a feel for. I need to trust the LobsterPot brand to people, and that means they need to have a similar value system to me. They need to have a passion for helping people and doing what they can to make a difference. Above all, they need to have integrity. Therefore, I believe in nepotism. All the people I’ve hired so far are people from the SQL community. I don’t know whether I’ll always be able to hire that way, but I have no qualms admitting that the things I look for in an employee are things that I can recognise best in those that are referred to as SQLFamily. …like Ted Krueger (@onpnt), LobsterPot’s newest employee and the guy who is representing our brand in America. I’m completely proud of this guy. He’s everything I want in an employee. He’s an experienced consultant (even wrote a book on it!), loving husband and father, genuine expert, and incredibly respected by his peers. It’s not favouritism, it’s just choosing someone I’ve been interviewing for years. @rob_farley

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  • Screen Aspect Ratio

    - by Bill Evjen
    Jeffrey Dean, Pixar Aspect Ratio is very important to home video. What is aspect ratio – the ratio from the height to the width 2.35:1 The image is 2.35 times wide as it is high Pixar uses this for half of our movies This is called a widescreen image When modified to fit your television screen They cut this to fit the box of your screen When a comparison is made huge chunks of picture is missing It is harder to find what is going on when these pieces are missing The whole is greater than the pieces themselves. If you are missing pieces – you are missing the movie The soul and the mood is in the film shots. Cutting it to fit a screen, you are losing 30% of the movie Why different aspect ratios? Film before the 1950s 1.33:1 Academy Standard There were all aspects of images though. There was no standard. Thomas Edison developed projecting images onto a wall/screen He didn’t patent it as he saw no value in it. Then 1.37:1 came about to add a strip of sound This is the same size as a 35mm film Around 1952 – TV comes along NTSC Television followed the Academy Standard (4x3) Once TV came out, movie theater attendance plummets So Film brought forth color to combat this. Also early 3D Also Widescreen was brought forth. Cinema-Scope Studios at the time made movies bigger and bigger There was a Napoleon movie that was actually 4x1 … really wide. 1.85:1 Academy Flat 2.35:1 Anamorphic Scope (aka Panavision/Cinemascope) Almost all movies are made in these two aspect ratios Pixar has done half in one and half in the other Why choose one over the other? Artist choice It is part of the story the director wants to tell Can we preserve the story outside of the theaters? TVs before 1998 – they were very square Now TVs are very wide Historical options Toy Story released as it was and people cut it in a way that wasn’t liked by the studio Pan and Scan is another option Cut and then scan left or right depending on where the action is Frame Height Pixar can go back and animate more picture to account for the bottom/top bars. You end up with more sky and more ground The characters seem to get lost in the picture You lose what the director original intended Re-staging For animated movies, you can move characters around – restage the scene. It is a new completely different version of the film This is the best possible option that Pixar came up with They have stopped doing this really as the demand as pretty much dropped off Why not 1.33 today? There has been an evolution of taste and demands. VHS is a linear item The focus is about portability and not about quality Most was pan and scan and the quality was so bad – but people didn’t notice DVD was introduced in 1996 You could have more content – two versions of the film You could have the widescreen version and the 1.33 version People realized that they are seeing more of the movie with the widescreen High Def Televisions (16x9 monitors) This was introduced in 2005 Blu-ray Disc was introduced in 2006 This is all widescreen You cannot find a square TV anymore TVs are roughly 1.85:1 aspect ratio There is a change in demand Users are used to black bars and are used to widescreen Users are educated now What’s next for in-flight entertainment? High Def IFE Personal Electronic Devices 3D inflight

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  • Concurrency and Coordination Runtime (CCR) Learning Resources

    - by Harry
    I have recently been learning the in's and out's of the Concurrency and Coordination Runtime (CCR). Finding good learning resources for this relatively new technology has been quite difficult. (A quick google search brings up "Creedence Clearwater Revival" as the top result!) Some of the resources I have found: Free e-book chapter from WROX on the Robotics Developer Studio Good Article/post on InfoQ Robotic's Member blog Very active MSDN CCR Forum - Got plenty of help from here! Great MSDN Magazine by Jeffrey Richter Official CCR User Guide - Didn't find this very helpful Great blogging series on CCR iodyner CCR Related Blog - Update: Moved to here Eight or so Videos on Channel9.msdn.com CCR Patterns page on MS Robotics Studio - I haven't read this yet 4 x CCR Questions on Stackoverflow - Most of the questions have been Mine! LOL CCR and DSS toolkit has now been released to MSDN Members Do you have any good learning resources for the CCR? I really hope that Microsoft will publish more material, so far it has been too Robotics specific. I believe that MS needs to acknowledge that most people are using the CCR in issolation from the DSS and Robotics Studio. Update The Mix 2010 conference had a presentation by Myspace about how they have used the CCR framework in their middle tier. They also open sourced the code base. MySpace DataRelay Mix Video Presentation

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  • How to structurally display a multi-dimensional array in PHP?

    - by Jaime Cross
    How can I display the contents of an array as follows: Company Name - Username1 - Username2 Another Company Name - Username3 The array I have created is as follows: $array[1]['company_id'] = '12'; $array[1]['company_name'] = 'ABC Company'; $array[1]['company_type'] = 'default'; $array[1]['user_id'] = '23'; $array[1]['user_name'] = 'Andrew'; $array[2]['company_id'] = '12'; $array[2]['company_name'] = 'ABC Company'; $array[2]['company_type'] = 'default'; $array[2]['user_id'] = '27'; $array[2]['user_name'] = 'Jeffrey'; $array[3]['company_id'] = '1'; $array[3]['company_name'] = 'Some Company'; $array[3]['company_type'] = 'default'; $array[3]['user_id'] = '29'; $array[3]['user_name'] = 'William'; $array[4]['company_id'] = '51'; $array[4]['company_name'] = 'My Company'; $array[4]['company_type'] = 'default'; $array[4]['user_id'] = '20'; $array[4]['user_name'] = 'Jaime';

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  • Custom view transition in OpenGL ES

    - by melfar
    I'm trying to create a custom transition, to serve as a replacement for a default transition you would get here, for example: [self.navigationController pushViewController:someController animated:YES]; I have prepared an OpenGL-based view that performs an effect on some static texture mapped to a plane (let's say it's a copy of the flip effect in Core Animation). What I don't know how to do is: grab current view content and make a texture out of it (I remember seeing a function that does just that, but can't find it) how to do the same for the view that is currently offscreen and is going to replace current view are there some APIs I can hook to in order to make my transition class as native as possible (make it a kind of Core Animation effect)? Any thoughts or links are greatly appreciated! UPDATE Jeffrey Forbes's answer works great as a solution to capture the content of a view. What I haven't figured out yet is how to capture the content of the view I want to transition to, which should be invisible until the transition is done. Also, which method should I use to present the OpenGL view? For demonstration purposes I used pushViewController. That affects the navbar, though, which I actually want to go one item back, with animation, check this vid for explanation: http://vimeo.com/4649397. Another option would be to go with presentViewController, but that shows fullscreen. Do you think maybe creating another window (or view?) could be useful?

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  • Should try...catch go inside or outside a loop?

    - by mmyers
    I have a loop that looks something like this: for(int i = 0; i < max; i++) { String myString = ...; float myNum = Float.parseFloat(myString); myFloats[i] = myNum; } This is the main content of a method whose sole purpose is to return the array of floats. I want this method to return null if there is an error, so I put the loop inside a try...catch block, like this: try { for(int i = 0; i < max; i++) { String myString = ...; float myNum = Float.parseFloat(myString); myFloats[i] = myNum; } } catch (NumberFormatException ex) { return null; } But then I also thought of putting the try...catch block inside the loop, like this: for(int i = 0; i < max; i++) { String myString = ...; try { float myNum = Float.parseFloat(myString); } catch (NumberFormatException ex) { return null; } myFloats[i] = myNum; } So my question is: is there any reason, performance or otherwise, to prefer one over the other? EDIT: The consensus seems to be that it is cleaner to put the loop inside the try/catch, possibly inside its own method. However, there is still debate on which is faster. Can someone test this and come back with a unified answer? (EDIT: did it myself, but voted up Jeffrey and Ray's answers)

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  • SharePoint 2010 – Central Admin tooling to create host header site collections

    - by eJugnoo
    Just like SharePoint 2007, you can create host-header based site collections in SharePoint 2010 as well. It means, that you do not necessarily need to create a site-collection under a managed path like /sites/, you can create multiple root-level site collections on same web-application/port by using host-header site collections. All you need to do is point your domain or sub-domain to your web-application and create a matching site-collection that you want. But, just like in 2007, it is something that you do by using STSADM, and is not available on Central Admin UI in 2010 as well. Yeah, though you can now also use PowerShell to create one: C:\PS>$w = Get-SPWebApplication http://sitename   C:\PS>New-SPSite http://www.contoso.com -OwnerAlias "DOMAIN\jdoe" -HostHeaderWebApplication $w -Title "Contoso" -Template "STS#0"   This example creates a host header site collection. Because the template is provided, the root Web of this site collection will be created. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } I’ve been playing with WCM in SharePoint 2010 more and more, and for that I preferred creating hosts file entries for desired domains and create site-collections by those headers – in my dev environment. I used PowerShell initially, but then got interested to build my own UI on Central Admin instead. Developed with Visual Studio 2010 So I used new Visual Studio 2010 tooling to create an empty SharePoint 2010 project. Added an application page (there is no option to add _Admin page item in VS 2010 RC), that got created in Layouts “mapped” folder. Created a new Admin mapped folder for 14-“hive”, and moved my new page there instead. Yes, I didn’t change the base class for page, its just that it runs under _admin, but it is indeed a LayoutsPageBase inherited page. To introduce a action-link in Central Admin console, I created following element: 1: <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> 2: <CustomAction 3: Id="CreateSiteByHeader" 4: Location="Microsoft.SharePoint.Administration.Applications" 5: Title="Create site collections by host header" 6: GroupId="SiteCollections" 7: Sequence="15" 8: RequiredAdmin="Delegated" 9: Description="Create a new top-level web site, by host header" > 10: <UrlAction Url="/_admin/OfficeToolbox/CreateSiteByHeader.aspx" /> 11: </CustomAction> 12: </Elements> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Used Reflector to understand any special code behind createpage.aspx, and created a new for our purpose – CreateSiteByHeader.aspx. From there I quickly created a similar code behind, without all the fancy of Farm Config Wizard handling and dealt with alternate implementations of sealed classes! Goal was to create a professional looking and OOB-type experience. I also added Regex validation to ensure user types a valid domain name as header value. Below is the result…   Release @ Codeplex I’ve released to WSP on OfficeToolbox @ Codeplex, and you can download from here. Hope you find it useful… -- Sharad

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  • Color sprite tint with opacity in MonoGame/XNA

    - by Piotr Walat
    In MonoGame I am using SpriteBatch to draw sprites. I want to create a semi transparent overlay that would 'tint' the sprite with a given color. SpriteBatch.Draw accepts Color parameter that allows to specify the tint, however the alpha channel seems to make the whole sprite transparent (not the tint only). To address the problem i am overlaying my sprites with another white, semitransparent sprite tinted to a given color. It works as expected, but I am not sure if that is the correct (ie. most optimal) approach. Can you suggest better/faster technique?

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  • Understanding and Controlling Parallel Query Processing in SQL Server

    Data warehousing and general reporting applications tend to be CPU intensive because they need to read and process a large number of rows. To facilitate quick data processing for queries that touch a large amount of data, Microsoft SQL Server exploits the power of multiple logical processors to provide parallel query processing operations such as parallel scans. Through extensive testing, we have learned that, for most large queries that are executed in a parallel fashion, SQL Server can deliver linear or nearly linear response time speedup as the number of logical processors increases. However, some queries in high parallelism scenarios perform suboptimally. There are also some parallelism issues that can occur in a multi-user parallel query workload. This white paper describes parallel performance problems you might encounter when you run such queries and workloads, and it explains why these issues occur. In addition, it presents how data warehouse developers can detect these issues, and how they can work around them or mitigate them.

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • Add Background Images and Themes to Windows 7 Media Center

    - by DigitalGeekery
    Are you tired of the same Windows Media Center look and feel? Today we’ll show you how change the background and apply themes to WMC. Changing the Basic Color Scheme in WMC There are a couple of very basic color scheme options built in to Windows 7 Media Center. From the WMC Start Menu, select Settings on the Tasks strip and then select General. On the General settings screen select Visual and Sound Effects.   Under Color scheme you’ll find options for Windows Media Center standard, High contrast white, and High contrast black. Simply select a color scheme and click Save before exiting.   If you have used Media Center before you are familiar with the standard blue default theme. There is also the high contrast white. And, the high contrast black. Changing the Background Image with Media Center Studio Themes and custom backgrounds need to be added with the third-party software, Media Center Studio. You can find the download link at the end of this article. You can use your own high resolution photo, or download one from the Internet. For best results, you’ll want to find an image that meets or exceeds the resolution of your monitor. Also, using a darker colored background image is ideal as it should contrast better with the lighter colored text of the start menu. Once you’ve downloaded and installed Media Center Studio (link below), open the application select the Home tab on the ribbon and make sure you are on the Themes tab below. Click New. Select Biography from the left pane and type in a name for your new theme.   Next, click on the triangle next to Images to expand the list below. You’ll want to browse to Images > Common > Background. You should see a list of PNG image files located below Background. We will want to swap out the COMMON.ANIMATED.BACKGROUND.PNG and the COMMON.BACKGROUND.PNG images. Select COMMON.ANIMATED.BACKGROUND.PNG and click on the Browse button on the right.   Browse for your photo and click Open. Your selected image will appear on the left pane. Now, do the same for the COMMON.BACKGROUND.PNG. When finished, select the Home tab on the ribbon at the top and click Save.   Now switch to the Themes tab on the ribbon and the Themes tab below. (There are two Themes tabs which can be a bit confusing). Select your theme on the right pane and click Apply. Note: You won’t see the image backgrounds displayed. Your theme will be applied to Media Center. Close out of Media Center Studio and open Windows Media Center to check out your new background.   You can load multiple backgrounds images and switch them periodically as your mood changes. You might like to find a nice background featuring your favorite movie or TV show.   Perhaps you can even find a background of your favorite sports team.   Installing Themes with Media Center Studio Theme7MC has made available a small group of Media Center Studio Theme packs that are simple to download and install. You can find the download link below. Note: Before installing a theme, turn off any extenders and close Windows Media Center. Download any (or all) of the Theme7MC theme packages to your Media Center PC. Open Media Center Studio, select the Themes tab (the one at the top) and click Import Theme.   Browse for the theme you wish to import and click Open. Select your theme from the themes pane and click Apply. Media Center Studio will proceed to apply your theme. You should then see your new theme appear under Current theme on the left theme pane. Close out of Media Center Studio. Open Media Center and enjoy your new theme. Conclusion Media Center Studio runs on Windows 7 or Vista and gives users a solution for personalizing their Media Center backgrounds. It is a Beta application, however, so it still has a few bugs. Currently, there are only a handful of themes available at Themes7MC, but what they have is pretty slick. If you’d like to further customize the look of Media Center, check out our previous article on how to customize the Media Center start menu with Media Center Studio. Downloads Media Center Studio Theme7MC Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)How To Rip a Music CD in Windows 7 Media CenterAutomatically Mount and View ISO files in Windows 7 Media CenterSchedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox) FetchMp3 Can Download Videos & Convert Them to Mp3

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  • Alpha issue with SharpDX SpriteBatch in WPF

    - by Kingdom
    .Hi devs, I'm coding a game using SharpDX in a WPF context. void Load() { sb = new SpriteBatch(GraphicsDevice); t2d = Content.Load<Texture2D>("Sprite.png"); } void Draw() { sb.Begin(); sb.Draw(t2d, new Rectangle(0, 0, 64, 64), Color.White); sb.End(); } I made Sprite.png, an object with pink color (alpha = 0%) for the background. The output show me my object but with the pink square at more or less 50% rate! So if I try to draw more sprites, it's like a little poney dream. Note If I apply Color.Black on the Draw method, the sprite is like expected :|

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  • SQL SERVER – Spatial Database Queries – What About BLOB – T-SQL Tuesday #006

    - by pinaldave
    Michael Coles is one of the most interesting book authors I have ever met. He has a flair of writing complex stuff in a simple language. There are a very few people like that.  I really enjoyed reading his recent book, Expert SQL Server 2008 Encryption. I strongly suggest taking a look at it. This blog is written in response to T-SQL Tuesday #006: “What About BLOB? by Michael Coles. Spatial Database is my favorite subject. Since I did my TechEd India 2010 presentation, I have enjoyed this subject a lot. Before I continue this blog post, there are a few other blog posts, so I suggest you read them.  To help build the environment run the queries, I am going to present them in this single blog post. SQL SERVER – What is Spatial Database? – Developing with SQL Server Spatial and Deep Dive into Spatial Indexing This blog post explains the basics of Spatial Database and also provides a good introduction to Indexing concept. SQL SERVER – World Shapefile Download and Upload to Database – Spatial Database This blog post will enable you with how to load the shape file into database. SQL SERVER – Spatial Database Definition and Research Documents This blog post links to the white paper about Spatial Database written by Microsoft experts. SQL SERVER – Introduction to Spatial Coordinate Systems: Flat Maps for a Round Planet This blog post links to the white paper explaining coordinate system, as written by Microsoft experts. After reading the above listed blog posts, I am very confident that you are ready to run the following script. Once you create a database using the World Shapefile, as mentioned in the second link above,you can display the image of India just like the following. Please note that this is not an accurate political map. The boundary of this map has many errors and it is just a representation. You can run the following query to generate the map of India from the database spatial which you have created after following the instructions here. USE Spatial GO -- India Map SELECT [CountryName] ,[BorderAsGeometry] ,[Border] FROM [Spatial].[dbo].[Countries] WHERE Countryname = 'India' GO Now, let us find the longitude and latitude of the two major IT cities of India, Hyderabad and Bangalore. I find their values as the following: the values of longitude-latitude for Bangalore is 77.5833300000 13.0000000000; for Hyderabad, longitude-latitude is 78.4675900000 17.4531200000. Now, let us try to put these values on the India Map and see their location. -- Bangalore DECLARE @GeoLocation GEOGRAPHY SET @GeoLocation = GEOGRAPHY::STPointFromText('POINT(77.5833300000 13.0000000000)',4326).STBuffer(20000); -- Hyderabad DECLARE @GeoLocation1 GEOGRAPHY SET @GeoLocation1 = GEOGRAPHY::STPointFromText('POINT(78.4675900000 17.4531200000)',4326).STBuffer(20000); -- Bangalore and Hyderabad on Map of India SELECT name, [GeoLocation] FROM [IndiaGeoNames] I WHERE I.[GeoLocation].STDistance(@GeoLocation) <= 0 UNION ALL SELECT name, [GeoLocation] FROM [IndiaGeoNames] I WHERE I.[GeoLocation].STDistance(@GeoLocation1) <= 0 UNION ALL SELECT '',[Border] FROM [Spatial].[dbo].[Countries] WHERE Countryname = 'India' GO Now let us quickly draw a straight line between them. DECLARE @GeoLocation GEOGRAPHY SET @GeoLocation = GEOGRAPHY::STPointFromText('POINT(78.4675900000 17.4531200000)',4326).STBuffer(10000); DECLARE @GeoLocation1 GEOGRAPHY SET @GeoLocation1 = GEOGRAPHY::STPointFromText('POINT(77.5833300000 13.0000000000)',4326).STBuffer(10000); DECLARE @GeoLocation2 GEOGRAPHY SET @GeoLocation2 = GEOGRAPHY::STGeomFromText('LINESTRING(78.4675900000 17.4531200000, 77.5833300000 13.0000000000)',4326) SELECT name, [GeoLocation] FROM [IndiaGeoNames] I WHERE I.[GeoLocation].STDistance(@GeoLocation) <= 0 UNION ALL SELECT name, [GeoLocation] FROM [IndiaGeoNames] I1 WHERE I1.[GeoLocation].STDistance(@GeoLocation1) <= 0 UNION ALL SELECT '' name, @GeoLocation2 UNION ALL SELECT '',[Border] FROM [Spatial].[dbo].[Countries] WHERE Countryname = 'India' GO Let us use the distance function of the spatial database and find the straight line distance between this two cities. -- Distance Between Hyderabad and Bangalore DECLARE @GeoLocation GEOGRAPHY SET @GeoLocation = GEOGRAPHY::STPointFromText('POINT(78.4675900000 17.4531200000)',4326) DECLARE @GeoLocation1 GEOGRAPHY SET @GeoLocation1 = GEOGRAPHY::STPointFromText('POINT(77.5833300000 13.0000000000)',4326) SELECT @GeoLocation.STDistance(@GeoLocation1)/1000 'KM'; GO The result of above query is as displayed in following image. As per SQL Server, the distance between these two cities is 501 KM, but according to what I know, the distance between those two cities is around 562 KM by road. However, please note that roads are not straight and they have lots of turns, whereas this is a straight-line distance. What would be more accurate is the distance between these two cities by air travel. When we look at the air travel distance between Bangalore and Hyderabad, the total distance covered is 495 KM, which is very close to what SQL Server has estimated, which is 501 KM. Bravo! SQL Server has accurately provided the distance between two of the cities. SQL Server Spatial Database can be very useful simply because it is very easy to use, as demonstrated above. I appreciate your comments, so let me know what your thoughts and opinions about this are. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Spatial Database

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  • New Rules of Retail

    - by David Dorf
    I've been on vacation and preparing for Crosstalk, so its been a while since I've posted. I've seen the agenda, and I can assure you Crosstalk will be lots of fun. In addition to hearing from lots of retailers, we'll also be doing a little bowling and racing on the track. I'll be around for the sessions, the ORUG meetings, and our Customer Advisory Board so please be sure to say hello. I also just completed a white paper based on a previous blog posting which in turn was based on learnings from reading What Would Google Do? For each of Jarvis' ten rules, I discuss the concept in the context of retail and provide real-world examples. No mention of products or sales pitches at all. You can download the paper here. It will put you in the right frame of mind for hearing Jeff Jarvis speak at Crosstalk. For those that can't make it, I'll post some highlights afterwards.

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  • Ask How-To Geek: Tiling Windows, iOS Remote Desktop, and Getting a Handle on Windows 7 Libraries

    - by Jason Fitzpatrick
    This week we’re taking a look at how to tile application windows in Windows 7, remote controlling your desktop from iOS devices, and understanding exactly what Windows 7 libraries are. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see the fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper Hack a Wireless Doorbell into a Snail Mail Indicator

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  • Ask How-To Geek: Speeding Up the Start Menu Search, Halting Auto-Rotating Android Screens, and Dropbox-powered Torrenting

    - by Jason Fitzpatrick
    This week we take a look at tweaking the Window’s start menu search for fast and focused searching, locking down a hyperactive Android screen, and fueling your torrenting habit through Dropbox. Once a week we dip into our reader mailbag to help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin Amazon Finally Adds Real Page Numbers to the Kindle Now You Can Print Google Docs and Gmail through Google Cloud Print AppBrain Enables Direct-to-Phone Installation Again Build a DIY Clapper to Hone Your Electronics Chops How to Kid Proof Your Computer’s Power and Reset Buttons Microsoft’s Windows Media Player Extension Adds H.264 Support Back to Google Chrome

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  • URL Multiple Query Parameters Encoded with HTML Entities

    - by BRADINO
    I came across a situation where a URL with multiple query parameters was encoded using htmlentities() and PHP was not recognizing the query parameters using $_GET. A common case for encoding urls using htmlentities() is to use them inside XML documents. So a url with multiple query parameters, encoded using htmlentities() would look like this: http://www.bradino.com/?color=white&amp;size=medium&amp;quantity=3 and when that url is accessed the second and third query parameters are not recognized because instead of separating the subsequent variables with an & that character gets converted into &amp;. I could not find a good way to resolve this, so basically I just encoded the query string back to normal using html_entity_decode() and then slammed the parameters back into the $_GET array using parse_str(). $query = html_entity_decode($_SERVER['QUERY_STRING']); parse_str($query,$_GET); There must be a better way! Anyone come across this before?

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  • Create Awesome Map-Based Wallpapers for Your Desktop with ‘Map –> Image’

    - by Asian Angel
    Are you tired of using the same old types of wallpapers on your desktop? Then add something fresh and unique to your desktop with custom-created map wallpapers from ‘Map – Image’. When you first visit the website it will show the default location of San Francisco (home of the developers). To get started simply enter your location in the search blank in the upper left corner and click the Go Button. Your chosen location will appear in a basic black and white format as shown here. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Desktop Fun: Valentine’s Day 2011 Wallpaper Collection [Bonus Edition]

    - by Asian Angel
    First, we brought you fonts for your Valentine’s Day stationary needs followed by icon packs to help customize your desktop. Today we finish our romantic holiday trio out with a larger than normal size wallpaper collection Latest Features How-To Geek ETC How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition Android Notifier Pushes Android Notices to Your Desktop Dead Space 2 Theme for Chrome and Iron Carl Sagan and Halo Reach Mashup – We Humans are Capable of Greatness [Video] Battle the Necromorphs Once Again on Your Desktop with the Dead Space 2 Theme for Windows 7 HTC Home Brings HTC’s Weather Widget to Your Windows Desktop Apps Uninstall Batch Removes Android Applications

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  • Desktop Fun: Valentine’s Day Icon Packs

    - by Asian Angel
    Are you looking forward to Valentine’s Day? Then we have the perfect way for you to start customizing your desktop for the holiday with our Valentine’s Day Icon Packs collection Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Change Your MAC Address to Avoid Free Internet Restrictions Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper

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  • The CIO Identity Crisis — Can Cloud and Innovation Fix It?

    - by Dori DiMassimo-Oracle
    Featuring: Tom Fisher, CIO, Oracle Cloud Services Webcast Replay Now Available!   The simple fact is this: the emergence of cloud has fundamentally changed the role of the CIO; making job descriptions obsolete, altering organizational structures and changing the benchmarks of success. In this webcast Tom Fisher discussed how CIOs can effectively make the transition from "keepers of the technology" to "chief innovators" and how a managed cloud solution can help them regain control of this new, multi-sourced environment and all the business insight it brings.  Watch the webcast  and read Tom's white paper "The CIO as Chief Innovation Officer:  How Cloud is Changing the CIO Role"

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  • How to Enable Desktop Notifications for Gmail in Chrome

    - by Jason Fitzpatrick
    Last year Google rolled out desktop notifications for Google Calendar, now you can get Gmail and Gchat notifications on your desktop too. Read on as we walk you through configuring them both. Chrome’s desktop notifications are clean, easy to read, and really handy for keeping an eye on what’s going on inside Gmail without keeping the browser focused on it. Setting it up is easy, grab your copy of Chrome to follow along. Latest Features How-To Geek ETC How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture Run Android 3.0 on a Hacked Nook Google Art Project Takes You Inside World Famous Museums Emerald Waves and Moody Skies Wallpaper Change Your MAC Address to Avoid Free Internet Restrictions

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  • Trying to Draw a 2D Triangle in OpenGL ES 2.0

    - by Nathan Campos
    I'm trying to convert a code from OpenGL to OpenGL ES 2.0 (for the BlackBerry PlayBook). So far what I got is this (just the part of the code that should draw the triangle): void setupScene() { glClearColor(250, 250, 250, 1); glViewport(0, 0, 600, 1024); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void drawScene() { setupScene(); glColorMask(0, 0, 0, 1); const GLfloat triangleVertices[] = { 100, 100, 150, 0, 200, 100 }; glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLES, 0, 2); } void render() { drawScene(); bbutil_swap(); } The problem is that when I launch the app instead of showing me the triangle the screen just flickers (very fast) from white to gray. Any idea what I'm doing wrong? Also, here is the entire code if you need: Full source code

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  • Dual boot windows 8 and Ubuntu with Windows 8 Boot manager

    - by Mevin Babu
    I have two partitions on my hard-didk , I have installed ubuntu on my 1st partition and windows 8 later on another partition.Now i can only boot into windows 8 because it doesn't recognize Ubuntu. How would i dual boot my PC without using grub . I would like using Windows 8 boot manager as its pretty neat. I tried using easyBCD but it doesn't work.It causes the boot manager to switch to windows 7 Boot Manager .Is there anyother work around or solution Any help would be appreciated. Note: The windows 8 boot Manager is sky blue color interactive menu with mouse and other options and windows 7 boot manager is the normal black and white one where you can only use your keyboard

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