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  • How to remove the dlinksearch browser search hijack

    - by Bish
    Hi Gang, For the last few weeks all the machines on my home network are having the same problem whilst browsing the internet. When the user enters an invalid URL in the browser address bar, instead of the default browser behaviour, the request is sent to http://www1.dlinksearch.com/. As far as I can tell this is all machines and all browsers. It is so consistent I am wondering whether it has anything to do with our router. We use a DLink DIR-655 router so maybe the clue is in the name :) Anyhow, I cannot figure out how to disable/remove the offending behaviour. I've checked hosts files, spyware, AV etc. etc. Anybody have any ideas? Paul P.S. Apologies if this is not the right place to ask this type of question. I'm a bit stuck

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  • Horse Drawn Fiber Optics Bring Broadband to Remote Areas

    - by Jason Fitzpatrick
    When you think of fiber optics and high speed internet the last thing you likely think of is… horses. Yet horses have been put to use rolling out fiber optics to remote rural locations. In Vermont a Belgium draft horse named Fred, seen in the photo above being tended by his handler Claude, is a distinctly 19th century solution to a 21st century problem; how to run fiber optic cable through remote areas where trucks cannot easily pass. The man and animal are indispensable to cable and phone-service provider FairPoint Communications because they easily can access hard-to-reach job sites along country roads, which bulky utility trucks often cannot. “It just saves so much work – it would take probably 15 guys to do what Fred and Claude can do,” said Paul Clancy, foreman of a line crew from FairPoint. “They can pull 5,000 feet of cable with no sweat.” You can read more about the use of draft horses to draw lines and the roll out of broadband to rural Vermont at the link below. Vermont Uses Draft Horse to Lay Cables for Internet Access [Reuters] How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • Web Seminar - The Oracle Database Appliance: How to Sell a Unique Product!

    - by swalker
    Dear partner, You are exclusively invited to join us for a webcast, dedicated to Oracle’s EMEA Partners, on the Oracle Database Appliance value proposition, positioning and ecosystem – to help you capture new business and help your customers roll out their solutions fast, easily, safely and with maximum cost efficiency! Join us to learn about: ODA Benefits: Fast, Easy, Cost Efficient, Highly Reliable Feedback from early Customer Wins: What can we Learn? Objection Handling: Overcoming the most common customer questions Going beyond the Database: The ODA ECO System for applications, backup & more… When combined with your high-value services (e.g., migration, consolidation), the end result is a database system that you can use to grow the business in your existing accounts, or capture new business. Join us at the EMEA partner webcast hosted by Robert Van Espelo Cloud and Virtualization Leader, EMEA Business Development on Thursday, April 12, at 9:00am UK / 10:00am CET. The presentation will be given in English. To register for this webcast click here We look forward to talking to you on April 12! Best regards,Giuseppe Facchetti EMEA Partner Business Development Manager Oracle EMEA, Hardware Sales Paul LeonardEMEA Partner Marketing Manager Oracle EMEA, Systems Marketing

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  • Optimized algorithm for line-sphere intersection in GLSL

    - by fernacolo
    Well, hello then! I need to find intersection between line and sphere in GLSL. Right now my solution is based on Paul Bourke's page and was ported to GLSL this way: // The line passes through p1 and p2: vec3 p1 = (...); vec3 p2 = (...); // Sphere center is p3, radius is r: vec3 p3 = (...); float r = ...; float x1 = p1.x; float y1 = p1.y; float z1 = p1.z; float x2 = p2.x; float y2 = p2.y; float z2 = p2.z; float x3 = p3.x; float y3 = p3.y; float z3 = p3.z; float dx = x2 - x1; float dy = y2 - y1; float dz = z2 - z1; float a = dx*dx + dy*dy + dz*dz; float b = 2.0 * (dx * (x1 - x3) + dy * (y1 - y3) + dz * (z1 - z3)); float c = x3*x3 + y3*y3 + z3*z3 + x1*x1 + y1*y1 + z1*z1 - 2.0 * (x3*x1 + y3*y1 + z3*z1) - r*r; float test = b*b - 4.0*a*c; if (test >= 0.0) { // Hit (according to Treebeard, "a fine hit"). float u = (-b - sqrt(test)) / (2.0 * a); vec3 hitp = p1 + u * (p2 - p1); // Now use hitp. } It works perfectly! But it seems slow... I'm new at GLSL. You can answer this questions in two ways: Tell me there is no solution, showing some proof or strong evidence. Tell me about GLSL features (vector APIs, primitive operations) that makes the above algorithm faster, showing some example. Thanks a lot!

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  • My new favourite traceflag

    - by Dave Ballantyne
    As we are all aware, there are a number of traceflags.  Some documented, some semi-documented and some completely undocumented.  Here is one that is undocumented that Paul White(b|t) mentioned almost as an aside in one of his excellent blog posts. Much has been written about residual predicates and how a predicate can be pushed into a seek/scan operation.  This is a good thing to happen,  it does save a lot of processing from having to be done.  For the uninitiated though: If we have a simple SELECT statement such as : the process that SQL Server goes through to resolve this is : The index IX_Person_LastName_FirstName_MiddleName is navigated to find the first “Smith” For each “Smith” the middle name is checked for being a null. Two operations!, and the execution plan doesnt fully represent all the work that is being undertaken. As you can see there is only a single seek operation, the work undertaken to resolve the condition “MiddleName is not null” has been pushed into it.  This can be seen in the properties. “Seek predicate” is how the index has been navigated, and “Predicate” is the condition run over every row,  a scan inside a seek!. So the question is:  How many rows have been resolved by the seek and how many by the scan ?  How many rows did the filter remove ? Wouldn’t it be nice if this operation could be split ?  That exactly what traceflag 9130 does. Executing the query: That changes the plan rather dramatically, and should be changing how we think about the index seek itself.  The Filter operator has been added and, unsurprisingly, the condition in this is “MiddleName is not null” So it is now evident that the seek operation found 103 Smiths and 60 of those Smiths had a non-null MiddleName. This traceflag has no place on a production system,  dont even think about it

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  • Laptop runs HOT after 12.10 upgrade!

    - by dinkelk
    I was running 12.04 for 6 months, my laptop ran almost silently and cool enough to hold on my lap. I updated to 12.10 and now my computer gets too hot to hold on my lap and the fan is constantly running on full blast. This is the output of sensors: acpitz-virtual-0 Adapter: Virtual device temp1: +84.0°C (crit = +99.0°C) coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +84.0°C (high = +86.0°C, crit = +100.0°C) Core 0: +74.0°C (high = +86.0°C, crit = +100.0°C) Core 1: +72.0°C (high = +86.0°C, crit = +100.0°C) Core 2: +75.0°C (high = +86.0°C, crit = +100.0°C) Core 3: +84.0°C (high = +86.0°C, crit = +100.0°C) radeon-pci-0100 Adapter: PCI adapter temp1: +76.0°C I have an HP Pavilion dv6, i7, amd radeon graphics. Please let me know if you need additional information. What could be different between the two Ubuntu additions that caused such a drastic change? Edit 1: Per @Paul's suggestion, I ran htop to try to narrow down the problem. Here is the result! This is about 10 minutes after boot-up, htop, yakuake, and a chrome page with 1 tab opened to this question are all that I have manually opened. The most taxing program to the CPU is htop itself. I think that the problem must lie elsewhere; my temps are already up to ~65C for the CPU and ~69C for the GPU, with nearly 0% CPU usage.

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  • Batch file to ZIP only files in directory or sub directory

    - by PaulJavier
    I wanted to know if possible how to create a command line to do the following - if a directory exist ZIP only the contents into a ZIP file. If a directory has sub-directories ZIP only the contents into another ZIP file. Example: C:\Directory\sample.txt ZIP only sample.txt C:\Directory\Directory1\sample1.txt ZIP only sample1.txt C:\Directory\Directory1\Directory2\sample2.txt ZIP only sample2.txt So it would have created 3 zip files in C:\Directory and sub-directories. I will not know the name of the sub-directories so can I also assign some sort of variable that says if there are directories or sub-directories in C:\Directory then start above ZIP(s)? Thank you, Paul

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  • Read Oracle Certification Program's December 2012 E-Magazine now!

    - by Harold Green
    Hello Everyone, The big news in this edition of our Oracle Certification E-Magazine is related to a change in the way that exam results are provided at the end of the test (using our CertView tool). This significant process change for the Oracle program sets the stage for tighter integration of candidate information and exam/certifcation results. Additionally, it helps give every certification holder access to important tools available in CertView. The new process was implemented in November and so far it is going very well. Much of the success of this new initiative is due to you (following the new process)! We are continuing to work to expand the functionality of CertView to better help you use your certification as a tool to help improve your career. Also in this issue of the E-Magazine, we are announcing several new offerings. We have a new SQL Tuning certification as well as a new Exam Preparation Seminar. We have continued to release new Exam Preparation Seminars and Exam Preparation Seminar Value Packages and we are receiving good feedback. We hope that you will consider employing one of these seminars to help you prepare for your next certification exam. They are now even available on iPad! READ THE DECEMBER 2012 EDITION HERE Thank you and good luck! Paul Sorensen Sr. Director, Global Certification Programs

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  • Completely unable to install python2.7-dev

    - by gath
    Am totally stuck! Am unable completely to install python2.7-dev on my Ubuntu13.04. I have tried all the tricks mentioned on this site (askubuntu.com) and many other sites on the web but still nothing! Am running Ubuntu 13.04 64bit on a virtualbox, but every time I run sudo apt-get install python2.7-dev, I get the following error; python2.7-dev : Depends: python2.7 (= 2.7.3-0ubuntu3.5) but 2.7.4-2ubuntu3 is to be installed Depends: libpython2.7 (= 2.7.3-0ubuntu3.5) but 2.7.4-2ubuntu3 is to be installed Depends: libexpat1-dev but it is not going to be installed Depends: libssl-dev but it is not going to be installed E: Unable to correct problems, you have held broken packages. I've tried to do apt-get update, but still nothing! I've even tried installing Python2.7 from sources, but still nothing doing! Is there a single package with all the dependencies I can download, that can just install everything (Python2.7-dev) or is there another trick I can use to get the Python-dev headers installed on my machine. Hint: I've noticed when I run sudo apt-get update , somewhere along the updates I've seen some errors; ... Get:1 http://us.archive.ubuntu.com precise-updates Release.gpg [198 B] Ign http://us.archive.ubuntu.com raring Release Ign http://us.archive.ubuntu.com raring-updates Release Ign http://us.archive.ubuntu.com raring-backports Release Ign http://us.archive.ubuntu.com raring-security Release Get:2 http://us.archive.ubuntu.com precise-updates Release [98.7 kB] Err http://extras.ubuntu.com raring/main Sources 404 Not Found Err http://extras.ubuntu.com raring/main amd64 Packages 404 Not Found Err http://extras.ubuntu.com raring/main i386 Packages 404 Not Found Ign http://extras.ubuntu.com raring/main Translation-en_US Ign http://extras.ubuntu.com raring/main Translation-en ... On my precise-updates.list file is a single entry; deb http://us.archive.ubuntu.com/ubuntu/ precise-updates main restricted I don't know if that might help Help! Paul

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  • OUCH! Laptop running SUPER HOT after 12.10 upgrade!

    - by dinkelk
    I was running 12.04 for 6 months, my laptop ran almost silently and cool enough to hold on my lap. I updated to 12.10 and now my computer gets too hot to hold on my lap and the fan is constantly running on full blast. This is the output of sensors: acpitz-virtual-0 Adapter: Virtual device temp1: +84.0°C (crit = +99.0°C) coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +84.0°C (high = +86.0°C, crit = +100.0°C) Core 0: +74.0°C (high = +86.0°C, crit = +100.0°C) Core 1: +72.0°C (high = +86.0°C, crit = +100.0°C) Core 2: +75.0°C (high = +86.0°C, crit = +100.0°C) Core 3: +84.0°C (high = +86.0°C, crit = +100.0°C) radeon-pci-0100 Adapter: PCI adapter temp1: +76.0°C I have an HP Pavilion dv6, i7, amd radeon graphics. Please let me know if you need additional information. What could be different between the two Ubuntu editions that caused such a drastic change? Edit 1: Per @Paul's suggestion, I ran htop to try to narrow down the problem. Here is the result! (left side of terminal) (right side of terminal) This is about 10 minutes after boot-up, htop, yakuake, and a chrome page with 1 tab opened to this question are all that I have manually opened. The most taxing program to the CPU is htop itself. I think that the problem must lie elsewhere; my temps are already up to ~65C for the CPU and ~69C for the GPU, with nearly 0% CPU usage.

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  • configure vpn so that it is not the preferred route

    - by pstanton
    Hi all, I recently re-installed XP on my PC. I had a vpn set up on the old system and remember being advised to change one setting so that it wasn't the preferred route for all network traffic. This was ideal as only connections to the target network would be made through the vpn and all normal traffic would go through the regular path unmolested. i remember thinking "why isn't this the default setting!?". now i've formatted my drive and lost the config for that vpn (besides host, username, passwd). does anyone know of the setting i'm referring to? thanks, paul.

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  • Nginx Tornado Combination Causing 502 Bad Gateway Errors

    - by PlaidFan
    We are facing a problem with inconsistent 502 errors and tracking down the reasons has been a very frustrating exercise. We can reproduce the problem by sending several simultaneous requests quickly. The problem is that several is only in the range of 10 to 20 within a 5 seconds (not a typo). So clearly this type of load should be handled easily. We really like the Nginx + Tornado approach but are considering going to a more traditional (e.g. threading) approach because this problem has been very difficult to solve. I was wondering if you a) know how to fix this issue and b) how we can tracked down the culprit(s). The log files simply identify there being a connection refused. We have the same problem as this post: How do I debug a HTTP 502 error? But there is no answer provided on how to solve the problem so I'm hoping you can help because this may be a common issue with this type of setup. Thanks in advance, Paul

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  • How to use pipes for nonblocking IPC (UART emulation)

    - by codebauer
    I would like to write some test/emulation code that emulates a serial port connection. The real code looks like this: DUT <- UART - testtool.exe My plan is to use create a test application (CodeUnderTest.out) on linux that forks to launch testool.out with two (read & write) named pipes as arguments. But I cannot figure out how to make all the pipe IO non-blocking! The setup would look like this:. CodeUnderTest.out <- named pipes - testTool.out (lauched from CodeUnderTest.out) I have tried opening the pipes as following: open(wpipe,O_WRONLY|O_NONBLOCK); open(rpipe,O_RDONLY|O_NONBLOCK); But the write blocks until the reader opens the wpipe. Next I tried the following: open(wpipe,O_RDWR|O_NONBLOCK); open(rpipe,O_RDONLY|O_NONBLOCK); But then the reader of the first message never gets any data (doesn't block though) I also tried adding open and close calls around each message, but that didn't work either... Here is some test code: #include <stdio.h> #include <sys/types.h> #include <unistd.h> #include <fcntl.h> pid_t pid; char* rpipe, *wpipe,*x; FILE *rh,*wh; int rfd,wfd; void openrpipe( void ) { rfd = open(rpipe,O_RDONLY|O_NONBLOCK); rh = fdopen(rfd,"rb"); printf("%sopeningr %x\n",x,rh); } void openwpipe( void ) { //Fails when reader not already opened //wfd = open(wpipe,O_WRONLY|O_NONBLOCK); wfd = open(wpipe,O_RDWR|O_NONBLOCK); wh = fdopen(wfd,"wb"); printf("%sopeningw %x\n",x,wh); } void closerpipe( void ) { int i; i = fclose(rh); printf("%sclosingr %d\n",x,i); } void closewpipe( void ) { int i; i = fclose(wh); printf("%sclosingw %d\n",x,i); } void readpipe( char* expect, int len) { char buf[1024]; int i=0; printf("%sreading\n",x); while(i==0) { //printf("."); i = fread(buf,1,len,rh); } printf("%sread (%d) %s\n",x,i,buf); } void writepipe( char* data, int len) { int i,j; printf("%swriting\n",x); i = fwrite(data,1,len,rh); j = fflush(rh); //No help! printf("%sflush %d\n",x,j); printf("%swrite (%d) %s\n",x,i,data); } int main(int argc, char **argv) { rpipe = "readfifo"; wpipe = "writefifo"; x = ""; pid = fork(); if( pid == 0) { wpipe = "readfifo"; rpipe = "writefifo"; x = " "; openrpipe(); openwpipe(); writepipe("paul",4); readpipe("was",3); writepipe("here",4); closerpipe(); closewpipe(); exit(0); } openrpipe(); openwpipe(); readpipe("paul",4); writepipe("was",3); readpipe("here",4); closerpipe(); closewpipe(); return( -1 ); } BTW: To use the testocd above you need to pipes in the cwd: mkfifo ./readfifo mkfifo ./writefifo

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  • What vertex shader code should be used for a pixel shader used for simple 2D SpriteBatch drawing in XNA?

    - by Michael
    Preface First of all, why is a vertex shader required for a SilverlightEffect (.slfx file) in Silverlight 5? I'm trying to port a simple 2D XNA game to Silverlight 5 RC, and I would like to use a basic pixel shader. This shader works great in XNA for Windows and Xbox, but I can't get it to compile with Silverlight as a SilverlightEffect. The MS blog for the Silverlight Toolkit says that "there is no difference between .slfx and .fx", but apparently this isn't quite true -- or at least SpriteBatch is working some magic for us in "regular XNA", and it isn't in "Silverlight XNA". If I try to directly copy my pixel shader file into a Silverlight project (and change it to the supported "Effect - Silverlight" importer/processor), when I try to compile I see the following error message: Invalid effect file. Unable to find vertex shader in pass "P0" Indeed, there isn't a vertex shader in my pixel shader file. I haven't needed one with my other 2D XNA apps since I'm just doing basic SpriteBatch drawing. I tried adding a vertex shader to my shader file, using Remi Gillig's comment on this Shawn Hargreaves blog post for guidance, but it doesn't quite work. The shader file successfully compiles, and I see some semblance of my game on screen, but it's tiny, twisted, repeated, and all jumbled up. So clearly something's not quite right. The Real Question So that brings me to my real question: Since a vertex shader is required, is there a basic vertex shader function that works for simple 2D SpriteBatch drawing? And if the vertex shader requires world/view/project matricies as parameters, what values am I supposed to use for a 2D game? Can any shader pros help? Thanks!

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  • XNA Notes 009

    - by George Clingerman
    This past week the MVPs (myself included) were on Microsoft campus for the MVP summit. So I apologize in advance if you did something cool or heard of something cool happening with XNA and XBLIGs and it’s not in my notes. I did my best to stay on top of things, but honestly this community is fast and furious with what it’s doing and creating. I really can’t keep up and that’s fantastic! But here’s what I *did* notice while I was there on Microsoft Campus (and I did make sure to point out to the XNA team several of these very cool happenings while I had their ears). Time Critical XNA News: The XNA team wants you to know that Dream Build Play registration is now open! http://blogs.msdn.com/b/xna/archive/2011/02/28/registration-now-open-for-dream-build-play-2011-challenge.aspx Join the XNA-UK create on March 24, 2011 at the Microsoft Tech Days Conference http://xna-uk.net/blogs/darkgenesis/archive/2011/02/27/join-the-xna-uk-crew-at-the-microsoft-tech-days-conference-on-24th-march-2011.aspx XNA Team: Shawn Hargreaves shares one of the coolest things that’s happened in the XNA community http://blogs.msdn.com/b/shawnhar/archive/2011/03/02/xbox-indies-pivot-view.aspx Nick Gravelyn continues his unique marketing/work prioritization strategy as he tries to get to 5,000 Pixel Man users before he makes Pixel Man 2 (and he’s almost there!) http://nickgravelyn.com/pixelman2/ XNA MVPs: A lot of the XNA MVPs were at the Microsoft MVP Summit 2011. Due to NDAs, most things can’t be shared, but I’m sure if you’re curious you could ask them about the general vibe and feeling they got from the team and the future of XNA/XBLIG and more. Catalin Zima and team release the free WP7 game Chickens Can Dream http://twitter.com/CatalinZima/statuses/41174062923390976 http://www.amusedsloth.com/2011/02/chickens-can-dream-is-live/ Charles Humphrey (NemoKrad) posts his March talk source and PowerPoint http://xna-uk.net/blogs/randomchaos/archive/2011/03/04/march-2011-talk-post-processing-framework.aspx XNA Developers: Michael B. McLaughlin posts about ANTS Memory Profile and creates a CheckMemoryAllocationGame sample (extremely useful if you’re looking to see how much memory some operation allocates!) http://geekswithblogs.net/mikebmcl/archive/2011/02/28/ants-memory-profiler-7.0-review.aspx http://geekswithblogs.net/mikebmcl/archive/2011/03/01/checkmemoryallocationgame-sample.aspx Andy Schatz (2009 IGF winner for Monaco) talking XNA at GDC 2011 http://www.gamasutra.com/view/news/33313/GDC_2011_Andy_Schatz_Ill_Make_My_Last_Game_When_I_Die.php Xbox LIVE Indie Games (XBLIG): Clover: A Curious Tale by BinaryTweed is coming as a Deal of the Week during St. Patricks Day http://majornelson.com/archive/2011/03/03/comingsoontothexboxlivemarketplacemarchthird.aspx Ska Studios away at GDC but still very post happy as always http://www.ska-studios.com/2011/03/02/swamped-picture-pack/ http://www.ska-studios.com/2011/02/28/the-february-showcase/ http://www.ska-studios.com/2011/02/25/good-morning-gato-51-smelling-the-roses/ Just Press Start interviews Matthew Mikuszewski of Darkwind Media about Blocks Indie http://justpressstart.net/?p=516 Gamergeddon Xbox Indie Game Round Up - February 27th http://www.gamergeddon.com/2011/02/27/xbox-indie-game-round-up-february-27th/ http://www.gamergeddon.com/category/xbox-360/indie-games/ GameMarx does a round up of all the Xbox Live Indie Game podcasts that are currently available http://www.gamemarx.com/news/2011/02/27/xbox-live-indie-game-podcasts.aspx GameMarx episode 11 http://www.gamemarx.com/video/the-show/26/ep-11-february-25-2011.aspx In perhaps what I feel is the most exciting news I’ve heard all week, Michael C. Neel (ViNull of GameMarx fame) re-launch XboxIndies.com! http://www.gamemarx.com/news/2011/03/01/the-relaunch-of-xboxindies-com.aspx http://xboxindies.com/ Armless Octopus shares a little of what they heard from Luke Schneider of Radiangames during his GDC 2011 talk http://www.armlessoctopus.com/2011/03/02/gdc-2011-luke-schneider-offers-insight-into-radiangames-success/ VVGindiecast Episode 1 with guests Derek Strickland(Mr_Deeke), Kris Steele(Kriswd40 from FunInfused Games) and Dave Voyles(From armlessoctopus.com) http://vvgtv.com/2011/02/25/vvgindiecast-xblig-podcast/ If you’re doing Xbox LIVE Indie Game Reviews get in touch with XboxIndies.com to get into their aggregated feed http://forums.create.msdn.com/forums/p/76931/467189.aspx#467189 B.U.T.T.O.N and Flotilla represented XNA very well at the Independent Games Festival (are there any more games entered that were created using XNA? Stand up and be heard!) http://www.igf.com/php-bin/entry2011.php?id=374 Armless Ocotopus interview at GDC 2011 with Soulcaster creator Ian Stocker http://www.armlessoctopus.com/2011/03/04/gdc-2011-interview-with-soulcaster-creator-ian-stocker/ MommysBestGames gets a nod in the DarkBasic newsletter where it features the Explosionade Editor (just do a search for Explosionade to get to the interesting bits!) http://www.thegamecreators.com/pages/newsletters/newsletter_issue_98.html You may be hearing the cries of FortressCraft (coming soon to XBLIG) being so wrong for stealing the idea from MineCraft. But did you know the the game MineCraft started from was an XNA game called Infiniminer? XNA is getting it’s fingers into EVERYTHING! http://www.minecraftwiki.net/wiki/Infiniminer XNA Development: TorqueX is NOT dead thanks to the tremendous efforts of the XNA Community working on the CEV (special thanks to @PinoEire for all his hard work on making that happen!) http://www.garagegames.com/community/blogs/view/20878 http://torquecev.com/ Dave Henry has posted XNA 3.x adding platformer start kit to the network game state management on his new site http://twitter.com/#!/mort8088/status/43407715908853760 http://mort8088.com/2011/03/03/xna-3-x-adding-platformer-starter-kit-to-network-game-state-management/ Mark Bamford releases XNAViewer 4.0, great for running XNA games inside of a Windows Form (for building level editors, etc.) http://twitter.com/#!/xzodia04/status/43466830412660736 http://xnaviewer.codeplex.com/ Unit testing an XNA game with Resharper and NUnit http://smnbss.wordpress.com/2011/02/28/planetx-unit-testing-an-xna-game-with-resharper-and-nunit-wp7-xbox-xna/ XNA for Silverlight developers: Part 5 - Input (touch + gestures) http://ht.ly/1bxwUE Mike McLaughlin shares a link he stumbled across for those looking to understand vector and matrix math http://twitter.com/#!/mikebmcl/status/42587074725036032 http://chortle.ccsu.edu/VectorLessons/vectorIndex.html DigitalRune Resources Pooling in XNA (Part 1) http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/84/DigitalRune-Helper-Library-Resource-Pooling-in-XNA-Part-1.aspx JohnK “bobthecbuilder” released a new SunBurn Update that lowers the requirements for Windows Games http://twitter.com/#!/bobthecbuilder/status/43457306578522112 http://www.synapsegaming.com/blogs/johnk/archive/2011/03/03/sunburn-update-windows-redistributable.aspx Quick update on the Indiefreaks Game Framework v0.4 development status http://indiefreaks.com/2011/03/04/quick-update-on-igf-v0-4-development/

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  • XNA Notes 006

    - by George Clingerman
    If you used to think the XNA community was small and inactive, hopefully these XNA Notes are opening your eyes. And I honestly feel like I’m still only catching the tail end of everything that’s going on. It’s a large and active community and you can be so mired down in one part of it you miss all sorts of cool stuff another part is doing. XNA is many things to a lot of people and that makes for a lot of really awesome things going on. So here’s what I saw going on this last week! Time Critical XNA New: XNA Team - Peer Review now closes for XNA 3.1 games http://blogs.msdn.com/b/xna/archive/2011/02/08/peer-review-pipeline-closed-for-new-xna-gs-3-1-games-or-updates-on-app-hub.aspx http://twitter.com/XNACommunity/statuses/34649816529256448 The XNA Team posts about a meet up with Microsoft for Creator’s going to be at GDC, March 3rd at the Lobby Bar http://on.fb.me/fZungJ XNA Team: @mklucher is busying playing the the bubblegum on WP7 made by a member of the XNA team (although reportedly made in Silverlight? Crazy! ;) ) http://twitter.com/mklucher/statuses/34645662737895426 http://bubblegum.me Shawn Hargreaves posts multiple posts (is this a sign that something new is coming from the XNA team? Usually when Shawn has time to post, something has just wrapped up…) Random Shuffle http://blogs.msdn.com/b/shawnhar/archive/2011/02/09/random-shuffle.aspx Doing the right thing: resume, rewind or skip ahead http://blogs.msdn.com/b/shawnhar/archive/2011/02/10/doing-the-right-thing-resume-rewind-or-skip-ahead.aspx XNA Developers: Andrew Russel was on .NET Rocks recently talking with Carl and Richard about developing games for Xbox, iPhone and Android http://www.dotnetrocks.com/default.aspx?ShowNum=635 Eric W. releases the Fishing Girl source code into the wild http://ericw.ca/blog/posts/fishing-girl-now-open-source/ http://forums.create.msdn.com/forums/p/74642/454512.aspx#454512 BinaryTweedDeej reminds that XNA community that Indie City wants you involved http://twitter.com/BinaryTweedDeej/statuses/34596114028044288 http://www.indiecity.com Mike McLaughlin (@mikebmcl) releases his first two XNA articles on the TechNet wiki http://social.technet.microsoft.com/wiki/contents/articles/xna-framework-overview.aspx http://social.technet.microsoft.com/wiki/contents/articles/content-pipeline-overview.aspx John Watte plays around with the Content Pipeline and Music Visualization exploring just what can be done. http://www.enchantedage.com/xna-content-pipeline-fft-song-analysis http://www.enchantedage.com/fft-in-xna-content-pipeline-for-beat-detection-for-the-win Simon Stevens writes up his talk on Vector Collision Physics http://www.simonpstevens.com/News/VectorCollisionPhysics @domipheus puts together an XNA Task Manager http://www.flickr.com/photos/domipheus/5405603197/ MadNinjaSkillz releases his fork of Nick's Easy Storage component on CodePlex http://twitter.com/MadNinjaSkillz/statuses/34739039068229634 http://ezstorage.codeplex.com @ActiveNick was interviewed by Rob Cameron and discusses Windows Phone 7, Bing Maps and XNA http://twitter.com/ActiveNick/statuses/35348548526546944 http://msdn.microsoft.com/en-us/cc537546 Radiangames (Luke Schneider) posts about converting his games from XNA to Unity http://radiangames.com/?p=592 UberMonkey (@ElementCy) posts about a new project in the works, CubeTest a Minecraft style terrain http://www.ubergamermonkey.com/personal-projects/new-project-in-the-works/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Ubergamermonkey+%28UberGamerMonkey%29 Xbox LIVE Indie Games (XBLIG): VideoGamer Rob review Bonded Realities http://videogamerrob.wordpress.com/2011/02/05/xblig-review-bonded-realities/ XBLIG Round Up on Gamergeddon http://www.gamergeddon.com/2011/02/06/xbox-indie-game-round-up-february-6th/ Are gamers still rating Indie Games after the Xbox Dashboard update? http://www.gamemarx.com/news/2011/02/06/are-gamers-still-rating-indie-games-after-the-xbox-dashboard-update.aspx Joystiq - Xbox Live Indie Gems: Corrupted http://www.joystiq.com/2011/02/04/xbox-live-indie-gems-corrupted/ Raymond Matthews of DarkStarMatryx reviews (Almost) Total Mayhem and Aban Hawkins & the 1000 Spikes http://www.darkstarmatryx.com/?p=225 http://www.darkstarmatryx.com/?p=229 8 Bit Horse reviews Aban Hawkins & the 1000 spikes http://8bithorse.blogspot.com/2011/01/aban-hawkins-1000-spikes-xbl-indie.html 2010 wrap-up for FunInfused Games http://www.krissteele.net/blogdetails.aspx?id=245 NeoGaf roundup of January's XBLIGs http://www.neogaf.com/forum/showthread.php?t=420528 Armless Ocotopus interviews Michael Ventnor creator of Bonded Realities http://www.armlessoctopus.com/2011/02/07/interview-michael-ventnor-of-red-crest-studios/ @recharge_media posts about the new city music for Woodvale in Sin Rising http://rechargemedia.com/2011/02/08/new-city-theme-woodvale/ @DrMisty posts some footage of YoYoYo in action http://www.mstargames.co.uk/mistryblogmain/54-yoyoyoblogs/184-video-update.html Xona Games - Decimation X3 on Reviews on the Run http://video.citytv.com/video/detail/782443063001.000000/reviews-on-the-run--february-8-2011/g4/ @benkane gives an early peek at his action RPG coming to XBLIG http://www.youtube.com/watch?v=bDF_PrvtwU8 Rock, Paper Shotgun talks to Zeboyd games about bringing Cthulhu Saves the World to PC http://www.rockpapershotgun.com/2011/02/11/summoning-cthulhu-natter-with-zeboyd/ Xbox LIVE Indieverse interviews the creator of Bonded Realities http://xbl-indieverse.blogspot.com/2011/02/xbl-indieverse-interview-red-crest.html XNA Game Development: Dream-In-Code posts about an upcoming XNA Challenge/Coding contest http://www.dreamincode.net/forums/blog/1385/entry-3192-xna-challengecontest/ Sgt.Conker covers Fishing Girl and IndieFreaks Game Framework release http://www.sgtconker.com/2011/02/fishing-girl-did-not-sell-a-single-copy/ http://www.sgtconker.com/2011/02/indiefreaks-game-framework-v0-2-0-0/ @slyprid releases Transmute v0.40a with lots of new features and fixes http://twitter.com/slyprid/statuses/34125423067533312 http://twitter.com/slyprid/statuses/35326876243337216 http://forgottenstarstudios.com/ Jeff Brown writes an XNA 4.0 tutorial on Saving/Loading on the Xbox 360 http://www.robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40 XNA for Silverlight Developers: Part 3- Animation http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+xna-connection-twitter-specific-stream+%28XNA+Connection%27s+Twitter+specific+stream%29 The news from Nokia is definitely something XNA developers will want to keep their eye on http://blogs.forum.nokia.com/blog/nokia-developer-news/2011/02/11/letter-to-developers?sf1066337=1

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  • XNA Notes 004

    - by George Clingerman
    The XNA community has been crazy busy again. It always make me fee like such a slacker collecting all of these notes as I see the tremendous output from people all over the world and it’s incredible and humbling. There are some amazingly skilled people working with XNA. On another not, I’m going to take a minute to get on my soapbox and say, if you are developing ANYTHING and are not using some sort of source/revision control, START IMMEDIATELY. This applies to teams of one. Projects for fun. And “I back up my hard drive” or “I use dropbox!” does NOT count as using source control. You’ll be doing yourself a HUGE favor if you find one, learn to use it and integrate it into your everyday workflow. I personally use Subversion. It’s hosted offsite at xp.dev.com and I use TortoiseSVN as my front end to interface with the repository. It’s simple and easy to use and has saved me from myself so many time. Honestly, get setup with some type of source control immediately. If you don’t understand how, grab another developer that does and have them walk you through setup and the basics of using it. Ok, I’m done. On to the notes… The XNA Team Only 14 days left to Submit XNA GS 3.1 Games! http://blogs.msdn.com/b/xna/archive/2011/01/24/14-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx Shawn Hargreaves shares some great information on Exception Handling best practices on the XNA forums http://forums.create.msdn.com/forums/p/73333/448556.aspx#448556 http://blogs.msdn.com/b/ericlippert/archive/2008/09/10/vexing-exceptions.aspx XNA MVPs @CatalinZima gives us a peek at Chicken’s Can’t Fly http://www.amusedsloth.com/games/chickens-cant-fly/ Screen-space deformations in XNA for WP7 from Catalin Zima http://twitter.com/CatalinZima/statuses/30313083767357440 http://www.amusedsloth.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ XNA Developers Going to GDC? Don’t miss the XNA panel hosted by a plethora of well known XNA community names! http://forums.create.msdn.com/forums/p/73576/448842.aspx#448842 MasterBlud does an interview with @Xalterax http://twitter.com/MasterBlud/statuses/28510774812999680 http://www.xboxhornet.com/wordpress/?p=7102 Luke Schneider of Radiangames posts about The Radiangames Style http://radiangames.com/?p=532 Holmade Games had a “vote for the new playable character” poll going on for Hurdle Turtle this past week http://holmadegames.blogspot.com/2011/01/new-level-pack-vote-for-your-favorite.html IGF v0.1.0.0 release post mortem http://indiefreaks.com/2011/01/24/v0-1-0-0-release-post-mortem/ James an Super Dunner post Good Morning Gato #46 and a look at the Vampire Smile box art http://www.ska-studios.com/2011/01/21/good-morning-gato-46/ http://www.ska-studios.com/2011/01/20/vampire-smiles-digital-box-art/ Alfredo Di Napoli creates Cow Pong using XNA and F#! http://alfredodinapoli.wordpress.com/2011/01/25/cow-pong-a-simple-xna-game-in-f/ Xbox LIVE Indie Games Signed In Podcast posts Episode #61 http://www.signedinpodcast.com/?p=559 Gamergeddon posts the January 23rd edition of XBLIG Round Up http://www.gamergeddon.com/2011/01/23/xbox-indie-games-round-up-january-23rd/ Indie Asylum posts Antipole Review http://www.indieasylum.com/reviews/38-xblig/112-antipole.html 1UPOrPosion Reviews OSR Unhinged http://www.1uporpoison.com/xblig/osr-unhinged/ DarkstarMatryx review Warbirds at Work http://www.darkstarmatryx.com/?p=185 Review of Aban Hawkins and the 1000 Spikes http://www.armlessoctopus.com/2011/01/24/xbox-indie-review-aban-hawkins-the-1000-spikes/ XboxHornet reviews Corrupted http://www.xboxhornet.com/wordpress/?p=7123 XBLIG 2010: The Best And The Worst http://www.gamasutra.com/blogs/JamieMann/20110121/6840/ Xbox LIVE Arcade Sales Analysis - an interesting read for XBLIG developers wondering how they’re doing compared to arcade.. http://www.gamerbytes.com/2011/01/xbla_sales_analysis_dec_2010.php Best of Indies for January 25th http://www.thisisfakediy.co.uk/articles/games/best-of-the-indies-25th-january-2011 Decimation X3 appears as an arcade machine in the wild! http://twitter.com/mdoucette/statuses/29605562484260864 XNA Game Development Guiseppe De Francesco (@PinoEire) announced Torque X 4.0 CEV is now in RC phase! http://www.garagegames.com/community/blogs/view/20779 DrMistry of mstargames shares his struggle (and mistakes) with learning to use the Content Pipeline http://www.mstargames.co.uk/mistryblogmain/35-genblog/181-pontent-cipeline-more-like-it.html New Tutorial posted XNA 2D Basic Collision Detection with Rotation from Ioannis Panagopoulos http://www.progware.org/Blog/post/XNA-2D-Basic-Collision-Detection-with-Rotation.aspx Sgt. Conker roars to life! Doing a much better (and prettier) job of collecting XNA news from around the interwebs. http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/dedication-for-captain-boki/ http://www.sgtconker.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ http://www.sgtconker.com/2011/01/xna-4-0-light-pre-pass-2/ http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/ Offering a little free publicity for XBLIGs http://forums.create.msdn.com/forums/p/73465/448321.aspx#448321 Ben Kane writes about building loot tables from Excel using the Content Pipeline http://benkane.wordpress.com/2011/01/23/building-loot-tables-from-excel-using-the-content-pipeline/ Good tips on attracting a game artist AND an offer to create your cover art for FREE http://forums.create.msdn.com/forums/t/72998.aspx If you’re an XBLIG developer keeping your eye on places to release on the PC, might want to be watching the IndieCity blog. Seems like these guys are well on their way to constructing something worth watching. http://www.indiecity.com/blog/ DVMGames spotted a new crowd-funding site for Indies http://twitter.com/DVMGames/statuses/29947274767372289 http://www.8bitfunding.com/ Transmute continues to make progress and there’s a nice dev blog to follow along here http://forgottenstarstudios.com/blog/

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  • Sync Framework Peer Data Sharing Unable to Catch Conflicts, Source Provider Alwasy wins!

    - by Belliez
    Hi, I am using SQL Server 2008 and the WebSharingAppDemo-SqlProviderEndToEnd sample and this is almost perfect for my needs however I am unable to detect conflicts. By default ConflictResolutionPolicy is set to ApplicationDefined. I have tried setting the ResolutionPolicy to SourceWins, DestinationWins or ApplicationDefined and I always get the same results? The Destination Provider Proxy (Peer) always wins? Can someone please provide a sample of how I can detect a conflict and act upon it or point me in the right direction where I can start to look. I am not sure what to do and where I can create events for detecting collisions. Been staring at this too long now and going around in circles! Thanks in advanced. Paul

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  • XNA Notes 002

    - by George Clingerman
    This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at bars. Me- “Oh you played Game X? Yeah, I know the guy that made that. Pretty cool guy.” Yeah, I’ll be THAT guy.   Time Critical XNA News 30 days left to submit XBLIGs made in XNA Game Studio 3.1 http://blogs.msdn.com/b/xna/archive/2011/01/08/30-days-left-to-submit-xna-gs-3-1-games-to-app-hub.aspx Jeromy Walsh wants you to know his XNA 4.0 Winter Workshop starting soon, go get signed up! And the forum is now LIVE on GameDev.net http://gamedevelopedia.com/ http://tinyurl.com/4gg2cfv The XNA Team Per Nick Gravelyn, Aaron Stebner’s blog post is a must read for icons on Windows Phone http://forums.create.msdn.com/forums/p/72022/439597.aspx#439597 http://blogs.msdn.com/b/astebner/archive/2010/10/01/10070507.aspx Shawn Hargreaves writes about Sprite Billboards in a 3D world http://blogs.msdn.com/b/shawnhar/archive/2011/01/12/spritebatch-billboards-in-a-3d-world.aspx XNA MVPs Andy “The ZMan” Dunn wants YOU to come to the MVP Summit and run a 5K http://www.indiegameguy.com/blogs/zman/archive/2010/12/26/come-to-the-mvp-summit-and-run-a-5k-yes-you.aspx Jim Perry updates his forum signature just to make it clear that he’s not speaking for Microsoft or giving official information (LOL, thanks Jim, now if only people will take the time to read that...) XNA MVP | Please use the Forum Search and read the Forum FAQs | My posts are not official info http://forums.create.msdn.com/forums/p/70849/439613.aspx#439613 XNA Developers Robert Boyd (@werezombie) working hard at converting his RPG engine used to make Breath of Death VII and Chtulu Saves the World to XNA 4.0. If you haven’t done the upgrade yet yourself, might be useful to read back through his tweets and recent forum posts to see the problems/solutions he’s encountered. http://forums.create.msdn.com/forums/p/71834/438099.aspx#438099 http://www.twitter.com/werezompire SpynDoctorGames is in the final phase before the release of Your Doodles are Bugged for the PC! Going to be interesting to watch as more XNA game developers explore the PC game market for their games. http://twitter.com/SpynDoctorGames/statuses/24503173217521664 http://www.spyn-doctor.de @DrMistry shares some details of his next title YoYoYo http://www.mstargames.co.uk/mistryblogmain/35-genblog/177-a-new-year-a-new-game-and-maybe-a-new-approach.html Travis Woodward (@RabidLionGames) has a blog post coming this weekend on Farseer and Mario-like platformer movement. http://twitter.com/RabidLionGames/statuses/24992762021548032 http://www.rabidlion.com/ S4G Interview with Radiangames http://n4g.com/news/679492/s4g-interview-with-radiangames XBLAratings.com interviews Steve Flores (@DragonDivide) developer of Alpha Squad http://www.xblaratings.com/developer-qaa/3621-alpha-squad-developer-interview XBox LIVE Indie Games If you haven’t been reading the roundups on IndieGames by NaviFairy on GayGamer, you’ve been missing out! http://gaygamer.net/2011/01/xbox_indie_review_roundup_1112.html Armless Octopus posts the Top 20 Games of 2010 Part 1 http://www.armlessoctopus.com/2011/01/10/top-20-xbox-live-indie-games-of-2010-part-1/ Armless Octopus posts the Top 20 Games of 2010 Part 2 http://www.armlessoctopus.com/2011/01/12/top-20-xbox-live-indie-games-of-2010-%E2%80%93-part-2/ Xbox LIVE Indie Game Reviews http://www.gamemarx.com/ Don’t forget to be following @XboxHornet . That’s a great way to snag free copies of Xbox LIVE Indie Games http://twitter.com/XboxHornet/statuses/24471103808208896 http://www.xboxhornet.com/wordpress/ Xbox LIVE Indie Game Review posts the top 20 Xbox 360 LIVE Indie Games of 2010 http://www.xbox-360-community-games-reviews.com/top-20-best-xbox-360-live-indie-games-of-2010/ VVGtv to Stream #XBLIG Again! Help out if you can. http://vvgtv.com/2011/01/07/vvgtv-to-stream-xblig-again/ Indie Gamer Magazine Issue 14 has a look at the Xbox LIVE Winter Indie Game Uprisiing http://www.indiegamemag.com/issue14/ XNA Game Development Andrew Russell announced and asked for help in his development of ExEn: XNA for iPhone, Android and Silverlight http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight App Hub forums letting you down? Don’t forget about StackOverflow and the game development specific version gamedev.stackexchange http://stackoverflow.com/questions/tagged/xna http://gamedev.stackexchange.com/questions/tagged/xna Transmute gets an update from Aaron Foley (@slyprid) and you can now add and visually edit parallax layers to your 2D tile game. http://twitpic.com/3nudj0 http://twitter.com/slyprid/statuses/23418379574448128 http://forgottenstarstudios.com/Transmute/default.html Webcomics Weekly #75 touches on some feelings I’ve seen people try to express (myself included) when talking about game development and what types of games should be released for XBLIG http://www.pvponline.com/2011/01/05/webcomics-weekly-75-sour-oats/ Setting up a new PC for XNA development? Here’s a site that helps you quickly build a installer for all the most common applications developers use. http://ninite.com/ Fun wew thread on the XNA forums asking XBLIG/XNA developers just what their Top 10 favorite video games of all time are. http://forums.create.msdn.com/forums/107.aspx Christopher Hill (@Xalterax) stumbled across an entire community that does nothing but create box art. This is a great potential resource for Xbox LIVE Indie Game developers to get some awesome box art for their games. http://forums.create.msdn.com/forums/p/46582/441451.aspx#441451 http://www.vgboxart.com/browse/plat/360/ Don’t forget about the XNA Wiki, fantastic community resource (and roll up those sleeves and contribute already!) http://xnawiki.com/index.php?title=Main_Page

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  • Algorithm for nice graph labels for time/date axis?

    - by Aaron
    Hello, I'm looking for a "nice numbers" algorithm for determining the labels on a date/time value axis. I'm familar with Paul Heckbert's Nice Numbers algorithm (http://tinyurl.com/5gmk2c). I have a plot that displays time/date on the X axis and the user can zoom in and look at a smaller time frame. I'm looking for an algorithm that picks nice dates to display on the ticks. For example: Looking at a day or so: 1/1 12:00, 1/1 4:00, 1/1 8:00... Looking at a week: 1/1, 1/2, 1/3... Looking at a month: 1/09, 2/09, 3/09... The nice label ticks don't need to correspond to the first visible point, but close to it. Is anybody familar with such an algorithm? Thanks

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  • Testing C++ program with Testing classes over normally used classes

    - by paultop6
    Hi Guys, This will probably be a bot of a waffly question but ill try my best. I have a simple c++ program that i need to build testing for. I have 2 Classes i use besides the one i actually am using, these are called WebServer and BusinessLogicLayer. To test my own code i have made my own versions of these classes that feed dummy data to my class to test it functionality. I need to know a way of somehow, via a makefile for instance, how to tell the source code to use the test classes over the normally used classes. The test classes are in a different "tester" c++ file, and the tester c++ file also has its own header file. Regards Paul P.S. This is probably a badly worded question, but i dont know any better way to put my question.

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  • Sorting an array in PHP based on different values

    - by Jimbo
    I have an array whose elements are name, reversed_name, first_initial and second_initial. A typical row is "Aaron Smith", "Smith, Aaron", "a", "s". Each row in the array has a first_initial or second_initial value of "a". I need to display the rows alphabetically but based on the "a" part, so that either the name or reversed_name will be displayed. An example output would be: Aaron Smith Abbot, Paul Adrian Jones Anita Thompson Atherton, Susan I really have no idea how to sort the array this way so any help will be much appreciated!

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  • Do I really need cmake for build automation?

    - by PMiller
    I'm currently investigating cmake to allow automatic building on the Win32 platform. For all runtimes and libraries I'd like to build, Visual Studio (2008/2010) projects do allready exist. I've come across cmake, but I'm unsure if I really need it. As the documentation says, cmake generates VS projects and they then can be built e.g. using MSBuild. As the projects itself allready do exist (and build nicely via the IDE or MSBuild on the cmd line), what do I need and use cmake for? Just for directory/project folder traversal? Build failure reporting? Regards, Paul

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  • Mantis - Integrate Wiki

    - by Adrian
    I am using Mantis (PHP and MysQL) as a bug tracking tool and I would like to extend it in order to document requirements and technical specifications. Ideally, I should be able to link a defect with a requirement. Is there a way to integrate a Wiki tool (preferably PHP and MySQL based) into Mantis? EDITED: Instructions how to integrate DocuWiki can be found in this article "Integrating DokuWiki with Mantis" Instructions how to integrate MediaWiki can be found here (Thanks Ian) Instructions how to integrate TWiki can be found here and here Suggested alternatives to Mantis: (open source bugtrackers with integrated Wiki) TikiWiki (Php) PhpWiki (Php) Trac (Python) (Thanks ax) Redmine (Ruby on Rails) (Thanks Paul)

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  • 'schema' design for a social network

    - by Alan B
    I'm working on a proof of concept app for a twitter style social network with about 500k users. I'm unsure of how best to design the 'schema' should I embed a user's subscriptions or have a separate 'subscriptions' collection and use db references? If I embed, I still have to perform a query to get all of a user's followers. e.g. Given the following user: { "username" : "alan", "photo": "123.jpg", "subscriptions" : [ {"username" : "john", "status" : "accepted"}, {"username" : "paul", "status" : "pending"} ] } to find all of alan's subscribers, I'd have to run something like this: db.users.find({'subscriptions.username' : 'alan'}); from a performance point of view, is that any worse or better than having a separate subscriptions collection? also, when displaying a list of subscriptions/subscribers, I am currently having problems with n+1 because the subscription document tells me the username of the target user but not other attributes I may need such as the profile photo. Are there any recommended practices for such situations? thanks Alan

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