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  • Opposite Force to Apply to a Collided Rigid Body?

    - by Milo
    I'm working on the physics for my GTA2-like game so I can learn more about game physics. The collision detection and resolution are working great. I'm now just unsure how to compute the force to apply to a body after it collides with a wall. My rigid body looks like this: /our simulation object class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private float mass; private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); private static Vector2D acceleration = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position.x,position.y, getWidth(), getHeight(), angle); rectChanged(); } public Vector2D getPosition() { return getRect().getCenter(); } @Override public void update(float timeStep) { doUpdate(timeStep); } public void doUpdate(float timeStep) { //integrate physics //linear acceleration.x = forces.x / mass; acceleration.y = forces.y / mass; velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; //angular float angAcc = torque / inertia; angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return relWorldVec; } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); worldRelVec.x = Vector2Ds[0]; worldRelVec.y = Vector2Ds[1]; return worldRelVec; } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; pointVelVec.x = (tangent.x * angularVelocity) + velocity.x; pointVelVec.y = (tangent.y * angularVelocity) + velocity.y; return pointVelVec; } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } } The way it is given force is by the applyForce method, this method considers angular torque. I'm just not sure how to come up with the vectors in the case where: RigidBody hits static entity RigidBody hits other RigidBody that may or may not be in motion. Would anyone know a way (without too complex math) that I could figure out the opposite force I need to apply to the car? I know the normal it is colliding with and how deep it collided. My main goal is so that say I hit a building from the side, well the car should not just stay there, it should slowly rotate out of it if I'm more than 45 degrees. Right now when I hit a wall I only change the velocity directly which does not consider angular force. Thanks!

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  • How to draw textures on a model

    - by marc wellman
    The following code is a complete XNA 3.1 program almost unaltered to that code skeleton Visual Studio is creating when creating a new project. The only things I have changed are imported a .x model to the content folder of the VS solution. (the model is a simple square with a texture spanning over it - made in Google Sketchup and exported with several .x exporters) in the Load() method I am loading the .x model into the game. The Draw() method uses a BasicEffect to render the model. Except these three things I haven't added any code. Why does the model does not show the texture ? What can I do to make the texture visible ? This is the texture file (a standard SketchUp texture from the palette): And this is what my program looks like - as you can see: No texture! Find below the complete source code of the program AND the complete .x file: namespace WindowsGame1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } Model newModel; /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: usse this.Content to load your game content here newModel = Content.Load<Model>(@"aau3d"); foreach (ModelMesh mesh in newModel.Meshes) { foreach (ModelMeshPart meshPart in mesh.MeshParts) { meshPart.Effect = new BasicEffect(this.GraphicsDevice, null); } } } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { if (newModel != null) { GraphicsDevice.Clear(Color.CornflowerBlue); Matrix[] transforms = new Matrix[newModel.Bones.Count]; newModel.CopyAbsoluteBoneTransformsTo(transforms); foreach (ModelMesh mesh in newModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.TextureEnabled = true; effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(0) * Matrix.CreateTranslation(new Vector3(0, 0, 0)); effect.View = Matrix.CreateLookAt(new Vector3(200, 1000, 200), Vector3.Zero, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), 0.75f, 1.0f, 10000.0f); } mesh.Draw(); } } base.Draw(gameTime); } } } This is the model I am using (.x): xof 0303txt 0032 // SketchUp 6 -> DirectX (c)2008 edecadoudal, supports: faces, normals and textures Material Default_Material{ 1.0;1.0;1.0;1.0;; 3.2; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } Material _Groundcover_RiverRock_4inch_{ 0.568627450980392;0.494117647058824;0.427450980392157;1.0;; 3.2; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "aau3d.xGroundcover_RiverRock_4inch.jpg"; } } Mesh mesh_0{ 4; -81.6535;0.0000;74.8031;, -0.0000;0.0000;0.0000;, -81.6535;0.0000;0.0000;, -0.0000;0.0000;74.8031;; 2; 3;0,1,2, 3;1,0,3;; MeshMaterialList { 2; 2; 1, 1; { Default_Material } { _Groundcover_RiverRock_4inch_ } } MeshTextureCoords { 4; -2.1168,-3.4022; 1.0000,-0.0000; 1.0000,-3.4022; -2.1168,-0.0000;; } MeshNormals { 4; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000;; 2; 3;0,1,2; 3;1,0,3;; } }

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  • Can't get LWJGL lighting to work

    - by Zarkonnen
    I'm trying to enable lighting in lwjgl according to the method described by NeHe and this post. However, no matter what I try, all faces of my shapes always receive the same amount of light, or, in the case of a spinning shape, the amount of lighting seems to oscillate. All faces are lit up by the same amount, which changes as the pyramid rotates. Concrete example (apologies for the length): Note how all panels are always the same brightness, but the brightness varies with the pyramid's rotation. This is using lwjgl 2.8.3 on Mac OS X. package com; import com.zarkonnen.lwjgltest.Main; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.opengl.GL11; import org.newdawn.slick.opengl.Texture; import org.newdawn.slick.opengl.TextureLoader; import org.lwjgl.util.glu.*; import org.lwjgl.input.Keyboard; import java.nio.FloatBuffer; import java.nio.ByteBuffer; import java.nio.ByteOrder; /** * * @author penguin */ public class main { public static void main(String[] args) { try { Display.setDisplayMode(new DisplayMode(800, 600)); Display.setTitle("3D Pyramid"); Display.create(); } catch (Exception e) { } initGL(); float rtri = 0.0f; Texture texture = null; try { texture = TextureLoader.getTexture("png", Main.class.getResourceAsStream("tex.png")); } catch (Exception ex) { ex.printStackTrace(); } while (!Display.isCloseRequested()) { // Draw a Triangle :D GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glLoadIdentity(); GL11.glTranslatef(0.0f, 0.0f, -10.0f); GL11.glRotatef(rtri, 0.0f, 1.0f, 0.0f); texture.bind(); GL11.glBegin(GL11.GL_TRIANGLES); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0.0f, 1.0f, 0.0f); GL11.glTexCoord2f(-1.0f, -1.0f); GL11.glVertex3f(-1.0f, -1.0f, 1.0f); GL11.glTexCoord2f(1.0f, -1.0f); GL11.glVertex3f(1.0f, -1.0f, 1.0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0.0f, 1.0f, 0.0f); GL11.glTexCoord2f(-1.0f, -1.0f); GL11.glVertex3f(1.0f, -1.0f, 1.0f); GL11.glTexCoord2f(1.0f, -1.0f); GL11.glVertex3f(1.0f, -1.0f, -1.0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0.0f, 1.0f, 0.0f); GL11.glTexCoord2f(-1.0f, -1.0f); GL11.glVertex3f(-1.0f, -1.0f, -1.0f); GL11.glTexCoord2f(1.0f, -1.0f); GL11.glVertex3f(1.0f, -1.0f, -1.0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0.0f, 1.0f, 0.0f); GL11.glTexCoord2f(-1.0f, -1.0f); GL11.glVertex3f(-1.0f, -1.0f, -1.0f); GL11.glTexCoord2f(1.0f, -1.0f); GL11.glVertex3f(-1.0f, -1.0f, 1.0f); GL11.glEnd(); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex3f(1.0f, -1.0f, 1.0f); GL11.glVertex3f(1.0f, -1.0f, -1.0f); GL11.glVertex3f(-1.0f, -1.0f, -1.0f); GL11.glVertex3f(-1.0f, -1.0f, 1.0f); GL11.glEnd(); Display.update(); rtri += 0.05f; // Exit-Key = ESC boolean exitPressed = Keyboard.isKeyDown(Keyboard.KEY_ESCAPE); if (exitPressed) { System.out.println("Escape was pressed!"); Display.destroy(); } } Display.destroy(); } private static void initGL() { GL11.glEnable(GL11.GL_LIGHTING); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, ((float) 800) / ((float) 600), 0.1f, 100.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0f); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); float lightAmbient[] = {0.5f, 0.5f, 0.5f, 1.0f}; // Ambient Light Values float lightDiffuse[] = {1.0f, 1.0f, 1.0f, 1.0f}; // Diffuse Light Values float lightPosition[] = {0.0f, 0.0f, 2.0f, 1.0f}; // Light Position ByteBuffer temp = ByteBuffer.allocateDirect(16); temp.order(ByteOrder.nativeOrder()); GL11.glLight(GL11.GL_LIGHT1, GL11.GL_AMBIENT, (FloatBuffer) temp.asFloatBuffer().put(lightAmbient).flip()); // Setup The Ambient Light GL11.glLight(GL11.GL_LIGHT1, GL11.GL_DIFFUSE, (FloatBuffer) temp.asFloatBuffer().put(lightDiffuse).flip()); // Setup The Diffuse Light GL11.glLight(GL11.GL_LIGHT1, GL11.GL_POSITION, (FloatBuffer) temp.asFloatBuffer().put(lightPosition).flip()); // Position The Light GL11.glEnable(GL11.GL_LIGHT1); // Enable Light One } }

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  • Texture and Lighting Issue in 3D world

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • Airline mess - what a journey

    - by Mike Dietrich
    What a day, what a journey ... Flew this noon from Munich to Zuerich for catch my ongoing flight to San Francisco with Swiss. And that day did start very well as Lufthansa messed up the connection flight by 42 minutes for a 35 minute flight. And as I was obviously the only passenger connection to San Francisco nobody picked me up at the airplane to bring me directly to my connection as Swiss did for the 8 passengers connection to Miami. So I missed my flight. What a start - and many thanks to Lufthansa. I was not the only one missing a connection as Lufthansa/Swiss had canceled the flight before due to "technical problems". In Zuerich Swiss did rebook me via Frankfurt with Lufthansa to board a United Airlines flight to San Francisco. "Ouch" I thought. I had my share of experience with United already as they've messed up my luggage on the way to San Francisco some years ago and it took them five (!!!) days to fly my bag over and deliver it. But actually it was the only option today. So I said "Yes". A big mistake as I've learned later on. The Frankfurt flight was delayed as well "due to a late incoming aircraft". But there was plenty of time. And I went to the Swiss counter at the gate and let them check if my baggage is on that flight to Frankfurt. They've said "Yes". Boarding the plane with a delay of 45 minutes (the typical Lufthansa delay these days) I spotted my Rimowa trolley right next to the plane on the airfield. So I was sure that it will be send to Frankfurt. In Frankfurt I went to the United counter once it did open - had to go through the passport check they do for US flights as well - and they've said "Yes, your luggage is with us". Well ... Arriving in San Francisco with just a bit of a some minutes delay and a very fast immigration procedure I saw the first bags with Priority tags getting pushed to the baggage claim - but mine was not there. I did wait ... and wait ... and wait. Well, thanks United, you did it again!!! I flew twice in the past years United Airlines - and in both cases they've messed up my luggage on the way to San Francisco. How lovely is that ... Now the real fun started again as the lady at the "Lost and Found" counter for luggage spotted my luggage in her system in Zuerich - and told me it's supposed to be sent with LH1191 to Frankfurt on Sept 27. But this was yesterday in Europe - it's already Sept 28 - and I saw my luggage in front of the airplane. So I'd suppose it's in Frankfurt already. But what could she do? Nothing but doing the awful paperwork. And "No Mr Dietrich, we don't call international numbers". Thank you, United. Next time I'll try to get a contract for a US land line in advance. They can't even tell you which plane will bring your luggage. It may be tomorrow with UA flight arriving around 4pm in SFO. I'm looking forward to some hours in the wonderful United Airlines call center waiting line. Last time I did spend 60-90 minutes every day until I got my luggage. If it takes again that long then OOW will be over by then. I love airline travel - and especially with United Airlines. And by the way ... they gave us these nice fancy packages during the flight:  That looks good - what's in that box??? Yes, really ... a bag of potato chips. Pure fat - very healthy.  I doubt that I'll ever fly United Airlines again!!!

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  • Oracle NoSQL Database Exceeds 1 Million Mixed YCSB Ops/Sec

    - by Charles Lamb
    We ran a set of YCSB performance tests on Oracle NoSQL Database using SSD cards and Intel Xeon E5-2690 CPUs with the goal of achieving 1M mixed ops/sec on a 95% read / 5% update workload. We used the standard YCSB parameters: 13 byte keys and 1KB data size (1,102 bytes after serialization). The maximum database size was 2 billion records, or approximately 2 TB of data. We sized the shards to ensure that this was not an "in-memory" test (i.e. the data portion of the B-Trees did not fit into memory). All updates were durable and used the "simple majority" replica ack policy, effectively 'committing to the network'. All read operations used the Consistency.NONE_REQUIRED parameter allowing reads to be performed on any replica. In the past we have achieved 100K ops/sec using SSD cards on a single shard cluster (replication factor 3) so for this test we used 10 shards on 15 Storage Nodes with each SN carrying 2 Rep Nodes and each RN assigned to its own SSD card. After correcting a scaling problem in YCSB, we blew past the 1M ops/sec mark with 8 shards and proceeded to hit 1.2M ops/sec with 10 shards.  Hardware Configuration We used 15 servers, each configured with two 335 GB SSD cards. We did not have homogeneous CPUs across all 15 servers available to us so 12 of the 15 were Xeon E5-2690, 2.9 GHz, 2 sockets, 32 threads, 193 GB RAM, and the other 3 were Xeon E5-2680, 2.7 GHz, 2 sockets, 32 threads, 193 GB RAM.  There might have been some upside in having all 15 machines configured with the faster CPU, but since CPU was not the limiting factor we don't believe the improvement would be significant. The client machines were Xeon X5670, 2.93 GHz, 2 sockets, 24 threads, 96 GB RAM. Although the clients had 96 GB of RAM, neither the NoSQL Database or YCSB clients require anywhere near that amount of memory and the test could have just easily been run with much less. Networking was all 10GigE. YCSB Scaling Problem We made three modifications to the YCSB benchmark. The first was to allow the test to accommodate more than 2 billion records (effectively int's vs long's). To keep the key size constant, we changed the code to use base 32 for the user ids. The second change involved to the way we run the YCSB client in order to make the test itself horizontally scalable.The basic problem has to do with the way the YCSB test creates its Zipfian distribution of keys which is intended to model "real" loads by generating clusters of key collisions. Unfortunately, the percentage of collisions on the most contentious keys remains the same even as the number of keys in the database increases. As we scale up the load, the number of collisions on those keys increases as well, eventually exceeding the capacity of the single server used for a given key.This is not a workload that is realistic or amenable to horizontal scaling. YCSB does provide alternate key distribution algorithms so this is not a shortcoming of YCSB in general. We decided that a better model would be for the key collisions to be limited to a given YCSB client process. That way, as additional YCSB client processes (i.e. additional load) are added, they each maintain the same number of collisions they encounter themselves, but do not increase the number of collisions on a single key in the entire store. We added client processes proportionally to the number of records in the database (and therefore the number of shards). This change to the use of YCSB better models a use case where new groups of users are likely to access either just their own entries, or entries within their own subgroups, rather than all users showing the same interest in a single global collection of keys. If an application finds every user having the same likelihood of wanting to modify a single global key, that application has no real hope of getting horizontal scaling. Finally, we used read/modify/write (also known as "Compare And Set") style updates during the mixed phase. This uses versioned operations to make sure that no updates are lost. This mode of operation provides better application behavior than the way we have typically run YCSB in the past, and is only practical at scale because we eliminated the shared key collision hotspots.It is also a more realistic testing scenario. To reiterate, all updates used a simple majority replica ack policy making them durable. Scalability Results In the table below, the "KVS Size" column is the number of records with the number of shards and the replication factor. Hence, the first row indicates 400m total records in the NoSQL Database (KV Store), 2 shards, and a replication factor of 3. The "Clients" column indicates the number of YCSB client processes. "Threads" is the number of threads per process with the total number of threads. Hence, 90 threads per YCSB process for a total of 360 threads. The client processes were distributed across 10 client machines. Shards KVS Size Clients Mixed (records) Threads OverallThroughput(ops/sec) Read Latencyav/95%/99%(ms) Write Latencyav/95%/99%(ms) 2 400m(2x3) 4 90(360) 302,152 0.76/1/3 3.08/8/35 4 800m(4x3) 8 90(720) 558,569 0.79/1/4 3.82/16/45 8 1600m(8x3) 16 90(1440) 1,028,868 0.85/2/5 4.29/21/51 10 2000m(10x3) 20 90(1800) 1,244,550 0.88/2/6 4.47/23/53

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  • how to label a cuboid using open gl?

    - by usha
    hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • Install Oracle Enterprise Linux 5 on VMWare

    - by TUFEKCIOGLU,FATIH
    In this article, we will try to install Install Oracle Enterprise Linux 5 on VMWare. To make the installation easier, I will show the screenshots of the whole steps. 1.   2.   3.   4.   5.   6. 7. 8.   9.   10.   11.   12.   13.   14.   15.   16.   17.   18.   19.   20.   21.   22.   23.   24.   25.   26.   27.   28.   29.   30.   31.   32.   33.   34.   35.   36.   37.   38.   39.   40.   41.   42.   43.   44.   45.   46.   47.   48.   49.   50.   51.   52.   53.   54.   55.   56.   57.   58.   59.   60.   61.   62.   The installation is completed, Thanks, Fatih Tufekcioglu  

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  • How can I estimate the entropy of a password?

    - by Wug
    Having read various resources about password strength I'm trying to create an algorithm that will provide a rough estimation of how much entropy a password has. I'm trying to create an algorithm that's as comprehensive as possible. At this point I only have pseudocode, but the algorithm covers the following: password length repeated characters patterns (logical) different character spaces (LC, UC, Numeric, Special, Extended) dictionary attacks It does NOT cover the following, and SHOULD cover it WELL (though not perfectly): ordering (passwords can be strictly ordered by output of this algorithm) patterns (spatial) Can anyone provide some insight on what this algorithm might be weak to? Specifically, can anyone think of situations where feeding a password to the algorithm would OVERESTIMATE its strength? Underestimations are less of an issue. The algorithm: // the password to test password = ? length = length(password) // unique character counts from password (duplicates discarded) uqlca = number of unique lowercase alphabetic characters in password uquca = number of uppercase alphabetic characters uqd = number of unique digits uqsp = number of unique special characters (anything with a key on the keyboard) uqxc = number of unique special special characters (alt codes, extended-ascii stuff) // algorithm parameters, total sizes of alphabet spaces Nlca = total possible number of lowercase letters (26) Nuca = total uppercase letters (26) Nd = total digits (10) Nsp = total special characters (32 or something) Nxc = total extended ascii characters that dont fit into other categorys (idk, 50?) // algorithm parameters, pw strength growth rates as percentages (per character) flca = entropy growth factor for lowercase letters (.25 is probably a good value) fuca = EGF for uppercase letters (.4 is probably good) fd = EGF for digits (.4 is probably good) fsp = EGF for special chars (.5 is probably good) fxc = EGF for extended ascii chars (.75 is probably good) // repetition factors. few unique letters == low factor, many unique == high rflca = (1 - (1 - flca) ^ uqlca) rfuca = (1 - (1 - fuca) ^ uquca) rfd = (1 - (1 - fd ) ^ uqd ) rfsp = (1 - (1 - fsp ) ^ uqsp ) rfxc = (1 - (1 - fxc ) ^ uqxc ) // digit strengths strength = ( rflca * Nlca + rfuca * Nuca + rfd * Nd + rfsp * Nsp + rfxc * Nxc ) ^ length entropybits = log_base_2(strength) A few inputs and their desired and actual entropy_bits outputs: INPUT DESIRED ACTUAL aaa very pathetic 8.1 aaaaaaaaa pathetic 24.7 abcdefghi weak 31.2 H0ley$Mol3y_ strong 72.2 s^fU¬5ü;y34G< wtf 88.9 [a^36]* pathetic 97.2 [a^20]A[a^15]* strong 146.8 xkcd1** medium 79.3 xkcd2** wtf 160.5 * these 2 passwords use shortened notation, where [a^N] expands to N a's. ** xkcd1 = "Tr0ub4dor&3", xkcd2 = "correct horse battery staple" The algorithm does realize (correctly) that increasing the alphabet size (even by one digit) vastly strengthens long passwords, as shown by the difference in entropy_bits for the 6th and 7th passwords, which both consist of 36 a's, but the second's 21st a is capitalized. However, they do not account for the fact that having a password of 36 a's is not a good idea, it's easily broken with a weak password cracker (and anyone who watches you type it will see it) and the algorithm doesn't reflect that. It does, however, reflect the fact that xkcd1 is a weak password compared to xkcd2, despite having greater complexity density (is this even a thing?). How can I improve this algorithm? Addendum 1 Dictionary attacks and pattern based attacks seem to be the big thing, so I'll take a stab at addressing those. I could perform a comprehensive search through the password for words from a word list and replace words with tokens unique to the words they represent. Word-tokens would then be treated as characters and have their own weight system, and would add their own weights to the password. I'd need a few new algorithm parameters (I'll call them lw, Nw ~= 2^11, fw ~= .5, and rfw) and I'd factor the weight into the password as I would any of the other weights. This word search could be specially modified to match both lowercase and uppercase letters as well as common character substitutions, like that of E with 3. If I didn't add extra weight to such matched words, the algorithm would underestimate their strength by a bit or two per word, which is OK. Otherwise, a general rule would be, for each non-perfect character match, give the word a bonus bit. I could then perform simple pattern checks, such as searches for runs of repeated characters and derivative tests (take the difference between each character), which would identify patterns such as 'aaaaa' and '12345', and replace each detected pattern with a pattern token, unique to the pattern and length. The algorithmic parameters (specifically, entropy per pattern) could be generated on the fly based on the pattern. At this point, I'd take the length of the password. Each word token and pattern token would count as one character; each token would replace the characters they symbolically represented. I made up some sort of pattern notation, but it includes the pattern length l, the pattern order o, and the base element b. This information could be used to compute some arbitrary weight for each pattern. I'd do something better in actual code. Modified Example: Password: 1234kitty$$$$$herpderp Tokenized: 1 2 3 4 k i t t y $ $ $ $ $ h e r p d e r p Words Filtered: 1 2 3 4 @W5783 $ $ $ $ $ @W9001 @W9002 Patterns Filtered: @P[l=4,o=1,b='1'] @W5783 @P[l=5,o=0,b='$'] @W9001 @W9002 Breakdown: 3 small, unique words and 2 patterns Entropy: about 45 bits, as per modified algorithm Password: correcthorsebatterystaple Tokenized: c o r r e c t h o r s e b a t t e r y s t a p l e Words Filtered: @W6783 @W7923 @W1535 @W2285 Breakdown: 4 small, unique words and no patterns Entropy: 43 bits, as per modified algorithm The exact semantics of how entropy is calculated from patterns is up for discussion. I was thinking something like: entropy(b) * l * (o + 1) // o will be either zero or one The modified algorithm would find flaws with and reduce the strength of each password in the original table, with the exception of s^fU¬5ü;y34G<, which contains no words or patterns.

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  • Understanding implementation of glu.PickMatrix()

    - by stoney78us
    I am working on an OpenGL project which requires object selection feature. I use OpenTK framework to do this; however OpenTK doesn't support glu.PickMatrix() method to define the picking region. I ended up googling its implementation and here is what i got: void GluPickMatrix(double x, double y, double deltax, double deltay, int[] viewport) { if (deltax <= 0 || deltay <= 0) { return; } GL.Translate((viewport[2] - 2 * (x - viewport[0])) / deltax, (viewport[3] - 2 * (y - viewport[1])) / deltay, 0); GL.Scale(viewport[2] / deltax, viewport[3] / deltay, 1.0); } I totally fail to understand this piece of code. Moreover, this doesn't work with my following code sample: //selectbuffer private int[] _selectBuffer = new int[512]; private void Init() { float[] triangleVertices = new float[] { 0.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f }; float[] _triangleColors = new float[] { 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; GL.GenBuffers(2, _vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(sizeof(float) * _triangleVertices.Length), _triangleVertices, BufferUsageHint.StaticDraw); GL.VertexPointer(3, VertexPointerType.Float, 0, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[1]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(sizeof(float) * _triangleColors.Length), _triangleColors, BufferUsageHint.StaticDraw); GL.ColorPointer(3, ColorPointerType.Float, 0, 0); GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.ColorArray); //Selectbuffer set up GL.SelectBuffer(512, _selectBuffer); } private void glControlWindow_Paint(object sender, PaintEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.DepthBufferBit); float[] eyes = { 0.0f, 0.0f, -10.0f }; float[] target = { 0.0f, 0.0f, 0.0f }; Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView(0.785398163f, 4.0f / 3.0f, 0.1f, 100f); //45 degree = 0.785398163 rads Matrix4 view = Matrix4.LookAt(eyes[0], eyes[1], eyes[2], target[0], target[1], target[2], 0, 1, 0); Matrix4 model = Matrix4.Identity; Matrix4 MV = view * model; //First Clear Buffers GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.DepthBufferBit); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.LoadMatrix(ref projection); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.LoadMatrix(ref MV); GL.Viewport(0, 0, glControlWindow.Width, glControlWindow.Height); GL.Enable(EnableCap.DepthTest); //Enable correct Z Drawings GL.DepthFunc(DepthFunction.Less); //Enable correct Z Drawings GL.MatrixMode(MatrixMode.Modelview); GL.PushMatrix(); GL.Translate(3.0f, 0.0f, 0.0f); DrawTriangle(); GL.PopMatrix(); GL.PushMatrix(); GL.Translate(-3.0f, 0.0f, 0.0f); DrawTriangle(); GL.PopMatrix(); //Finally... GraphicsContext.CurrentContext.VSync = true; //Caps frame rate as to not over run GPU glControlWindow.SwapBuffers(); //Takes from the 'GL' and puts into control } private void DrawTriangle() { GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[0]); GL.VertexPointer(3, VertexPointerType.Float, 0, 0); GL.EnableClientState(ArrayCap.VertexArray); GL.DrawArrays(BeginMode.Triangles, 0, 3); GL.DisableClientState(ArrayCap.VertexArray); } //mouse click event implementation private void glControlWindow_MouseClick(object sender, System.Windows.Forms.MouseEventArgs e) { //Enter Select mode. Pretend drawing. GL.RenderMode(RenderingMode.Select); int[] viewport = new int[4]; GL.GetInteger(GetPName.Viewport, viewport); GL.PushMatrix(); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GluPickMatrix(e.X, e.Y, 5, 5, viewport); Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView(0.785398163f, 4.0f / 3.0f, 0.1f, 100f); // this projection matrix is the same as one in glControlWindow_Paint method. GL.LoadMatrix(ref projection); GL.MatrixMode(MatrixMode.Modelview); int i = 0; int hits; GL.PushMatrix(); GL.Translate(3.0f, 0.0f, 0.0f); GL.PushName(i); DrawTriangle(); GL.PopName(); GL.PopMatrix(); i++; GL.PushMatrix(); GL.Translate(-3.0f, 0.0f, 0.0f); GL.PushName(i); DrawTriangle(); GL.PopName(); GL.PopMatrix(); hits = GL.RenderMode(RenderingMode.Render); .....hits processing code goes here... GL.PopMatrix(); glControlWindow.Invalidate(); } I expect to get only one hit everytime i click inside a triangle, but i always get 2 no matter where i click. I suspect there is something wrong with the implementation of the GluPickMatrix, I haven't figured out yet.

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  • YouTube SEO: Video Optimization

    - by Mike Stiles
    SEO optimization is still regarded as one of the primary tools in the digital marketing kit. However and wherever a potential customer is conducting a search, brands want their content to surface in the top results. Makes sense. But without a regular flow of good, relevant content, your SEO opportunities run shallow. We know from several studies video is one of the most engaging forms of content, so why not make sure that in addition to being cool, your videos are helping you win the SEO game? Keywords:-Decide what search phrases make the most sense for your video. Don’t dare use phrases that have nothing to do with the content. You’ll make people mad.-Research those keywords to see how competitive they are. Adjust them so there are still lots of people searching for it, but there are not as many links showing up for it.-Search your potential keywords and phrases to see what comes up. It’s amazing how many people forget to do that. Video Title: -Try to start and/or end with your keyword.-When you search on YouTube, visual action words tend to come up as suggested searches. So try to use action words. Video Description: -Lead with a link to your site (include http://). -Don’t stuff this with your keyword. It leads to bad writing and it won’t work anyway. This is where you convince people to watch, so write for humans. Use some showmanship. -At the end, do a call to action (subscribe, see the whole playlist, visit our social channels, etc.) Video Tags:-Don’t over-tag. 5-10 tags per video is plenty. -If you’re compelled to have more than 10, that means you should probably make more videos specifically targeting all those keywords. Find Linking Pals:-45% of videos are discovered on video sites. But 44% are found through links on blogs and sites.-Write a blog about your video’s content, then link to the video in it. -A good site for finding places to guest blog is myblogguest.com-Once you find good linking partners, they’ll link to your future videos (as long as they’re good and you’re returning the favor). Tap the Power of Similar Videos:-Use Video Reply to associate your video with other topic-related videos. That’s when you make a video responding to or referencing a video made by someone else. Content:-Again, build up a portfolio of videos, not just one that goes after 30 keywords.-Create shorter, sequential videos that pull them deeper into the content and closer to a desired final action.-Organize your video topics separately using Playlists. Playlists show up as a whole in search results like individual videos, so optimize playlists the same as you would for a video. Meta Data:-Too much importance is placed on it. It accounts for only 15% of search success.-YouTube reads Captions or Transcripts to determine what a video is about. If you’re not using them, you’re missing out.-You get the SEO benefit of captions and transcripts whether the viewers has them toggled on or not. Promotion:-This accounts for 25% of search success.-Promote the daylights out of your videos using your social channels and digital assets. Don’t assume it’s going to magically get discovered. -You can pay to promote your video. This could surface it on the YouTube home page, YouTube search results, YouTube related videos, and across the Google content network. Community:-Accounts for 10% of search success.-Make sure your YouTube home page is a fun place to spend time. Carefully pick your featured video, and make sure your Playlists are featured. -Participate in discussions so users will see you’re present. The volume of ratings/comments is as important as the number of views when it comes to where you surface on search. Video Sitemaps:-As with a web site, a video sitemap helps Google quickly index your video.-Google wants to know title, description, play page URL, the URL of the thumbnail image you want, and raw video file location.-Sitemaps are xml files you host or dynamically generate on your site. Once you’ve made your sitemap, sign in and submit it using Google webmaster tools. Just as with the broadcast and cable TV channels, putting a video out there is only step one. You also have to make sure everybody knows it’s there so the largest audience possible can see it. Here’s hoping you get great ratings. @mikestiles

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  • Oracle OpenWorld ?? Oracle|Sun

    - by user13137902
    Oracle|Sun @ Oracle OpenWorld Tokyo 2012 ?? Solaris?????@Oracle Develop@Tokyo 2011 ??????????????????Oracle|Sun????????????? ??????????????????????????????(^ ^;) ?????? Oracle OpenWorld Tokyo 2012 ??4?4???4?6??3??? ???????? ????? ??????????????????? ???&?????????? Oracle OpenWorld Tokyo 2012 ???? ???&????? ????????????????????????????????????? ???Exa*???????????????????????????????? ????????????????????????????? ????Oracle OpenWorld Tokyo 2012???? Oracle|Sun ?????????????????????? ??????????????? K1-014/4(?) 9:00-11:15 ENGINEERED FOR INNOVATION ??????????????????·???????? ?????? ???·??? ????·???????? ???????·????????? ???·????? ????·???????? ???·??????·?????? ?????·?????? ?????????? ??????? ??????? ?? ?? S1-014/4(?) 11:50-12:35 Oracle Engineered Systems Strategy-?????????????????????????????????????·???????? ????·????????? ????·??? S1-334/4(?) 15:20-16:05 ??????????????????????????????????????????????????????????? ????????????????? ?? ?? S1-424/4(?) 16:30-17:15 ?????Engineered Systems?????????????IT?????????????? ????????????????? ?? ? K2-014/5(?) 9:30-11:15 Extreme Innovation????·???????? ???????(CEO) ???·???? G2-014/5(?) 11:50-13:20 ??????&???????????IT??????????????·???????? ???????·????????? ???·???? S2-424/5(?) 16:30-17:15 ??UNIX??????????-SPARC SuperCluster?????????? ????????????????? ?? ? S2-534/5(?) 17:40-18:25 Oracle E-Business Suite????????????????????/??????????????????????”SPARC SuperCluster”?????????? ????????????????? ?? ?? S3-134/6(?) 13:00-13:45 ?????SNS??????????????? Sun ZFS Storage Appliance ????????????????? ???????? ?? ?? S3-214/6(?) 14:10-14:55 ???????????????????????????????????????? ???????? ????? ?? ?? ? S3-334/6(?) 15:20-16:05 ????????·????????????????????????????????????????? ???? ?????????? ?? ??(????) ?? ?? ? 1?????????????K1-01?????? ????????????????????????????????????????? ??????????????????? ??????1???????·?????????? ???????Solaris???????????? ???????????????S1-01?Engineered System??????????? S1-33?????????????????????????????????????? S1-42?????????????????????????????????? ???????·?????????K2-01?????????? ?????????????????????????? ???????????????????????????????????? ?????????????????????? ??????????????????????? ??????????????????????????? ????????Engineered System? ??????????????????????????? ??G2-01??????·???????????? ???????????????????????? ??????????????????????? S2-42??????????????? SPARC?????Engineered System???SPARC SuperCluster T4-4????????? ???????????????????????????????? S2-53?????SuperCluster???? ???????????SuperCluster??????????????? ??????????????????????????????????? ????????????Oracle Optimized Solution?????? ?????????Oracle Develop???????? ????????????ZFS Storage Appliance????3????????????? ??????????????????????????????? ?????????????????????????? ???ZFS Storage Appliance???????????????????? ????????????? ???? ?????????????? ??????????????7324????????? (?????????????????? facebook ????????????? ????????????)? ????????????????????????????????????????????

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  • 11gR2 ??????????

    - by Allen Gao
    ???????11gR2 GI????????????????????,?10g????,???????GI?????????????1.Ocssd.bin:????????10g??????????,???????(Node Monitoring)????(Group Management)?????????????“??????????”????????2.Cssdagent.bin/Cssdmonitor.bin:?2????11gR2??????????????ocssd.bin??????(Local HeartBeat),??????1??????????????????ocssd.bin???????????,????????ocssd.bin????????,??????,???????????10g??oclsomon/oclsvmon(?????????????)?oprocd????,????11gR2???????—rebootless restart,?????????11.2.0.2????????????,????????????(????????)??????ocssd.bin?????,??????????????,??????????GI stack?????,??GI stack??????????(short disk I/O timeout)??graceful shutdown,????????,??,????????????????????????11gR2 ??????????????1.Ocssd.log2.Cssdagent ? cssdmonitor logs<GI_home>/log/<node_name>/agent/ohasd/oracssdagent_root/oracssdagent_root.log<GI_home>/log/<node_name>/agent/ohasd/oracssdmonitor_root_root/oracssdmonitor_root.log3.Cluster alert log<GI_home>/log/<node_name>/alert<node_name>.log4.OS log5.OSW ?? CHM ????,??????????????????1.???????????????????????????????,??????10g???????????????????????????GI alert log ??,?????node2?2012-08-15 16:30:06.554 [cssd(11011) ]CRS-1612:Network communication with node node1 (1) missing for 50% of timeout interval.  Removal of this node from cluster in 14.510 seconds2012-08-15 16:30:13.586 [cssd(11011) ]CRS-1611:Network communication with node node1 (1) missing for 75% of timeout interval.  Removal of this node from cluster in 7.470 seconds2012-08-15 16:30:18.606 [cssd(11011) ]CRS-1610:Network communication with node node1 (1) missing for 90% of timeout interval.  Removal of this node from cluster in 2.450 seconds2012-08-15 16:30:21.073 [cssd(11011) ]CRS-1632:Node node1 is being removed from the cluster in cluster incarnation 2363798322012-08-15 16:30:21.086 [cssd(11011) ]CRS-1601:CSSD Reconfiguration complete. Active nodes are node2 .?????????????node1?????????????????,???????, node2?? node1 ?????????node1 ???,???node1 ???????????????(????os log ??OSW ????),??node1 ???????node2??node1?????????,????node1??????????,???reconfiguration,????????????,????????????,?11.2.0.2??,??rebootless restart???,node eviction ????????GI stack??,????????????,???node2?node1?????????,node1?ocssd.bin??????(????ocssd.log??)??node1???????????????,??node1??????GI node eviction????2.???????????????,?????10g???????,???????????3.??ocssd.bin ????Cssdagent/Cssdmonitor.bin????????????,??????,????,????oracssdagent_root.log ?oracssdmonitor_root.log ????????2012-07-23 14:09:58.506: [ USRTHRD][1095805248] (:CLSN00111: )clsnproc_needreboot: Impending reboot at 75% of limit 28030; disk timeout 28030, network timeout 26380, last heartbeat from CSSD at epoch seconds 1343023777.410, 21091 milliseconds ago based on invariant clock 269251595; now polling at 100 ms……2012-07-23 14:10:02.704: [ USRTHRD][1095805248] (:CLSN00111: )clsnproc_needreboot: Impending reboot at 90% of limit 28030; disk timeout 28030, network timeout 26380, last heartbeat from CSSD at epoch seconds 1343023777.410, 25291 milliseconds ago based on invariant clock 269251595; now polling at 100 ms……???????????????timeout???28 ???(misscount – reboot time)?4.?????????????????? ??????????????????????,????ocssd.bin??????,?????????????,?????????????ocssd.bin??,????????os???????????OSW??,???? ??????? cpu ???Linux OSWbb v5.0 node1SNAP_INTERVAL 30CPU_COUNT 8OSWBB_ARCHIVE_DEST /osw/archiveprocs -----------memory---------- ---swap-- -----io---- -system-- -----cpu------r  b   swpd   free   buff  cache   si   so    bi    bo   in    cs us sy id wa……zzz ***Mon Aug 30 17:55:21 CST 2012158  6 4200956 923940   7664 19088464    0    0  1296  3574 11153 231579  0 100  0  0  0zzz ***Mon Aug 30 17:55:53 CST 2012135  4 4200956 923760   7812 19089344    0    0     4    45  570 14563  0 100  0  0  0zzz ***Mon Aug 30 17:56:53 CST 2012126  2 4200956 923784   8396 19083620    0    0   196  1121  651 15941  2 98  0  0  0?????????????,????10g??????11gR2????????????????,??????,????????Note 1050693.1 : Troubleshooting 11.2 Clusterware Node Evictions (Reboots)

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  • Can't connect to local IP address on OSX

    - by Alex Worden
    I'm trying to connect to a webserver that's running on my mac OSX 1.6. I'm able to connect to it locally using http://127.0.0.1:8888/myapp but when I attempt to connect to it using my machine's local IP address (http://192.168.1.15:8888/myapp IP shown below) from the same machine (or another on the network) I cannot connect. I can ping the LAN IP address. I've tried adding IP forwarding to my router for port 8888 but it didn't help. I've checked and the OSX firewall is disabled Can anyone suggest what else is blocking the connection? Here's what I get when I run ifconfig: ~ :ifconfig lo0: flags=8049<UP,LOOPBACK,RUNNING,MULTICAST> mtu 16384 inet6 ::1 prefixlen 128 inet6 fe80::1%lo0 prefixlen 64 scopeid 0x1 inet 127.0.0.1 netmask 0xff000000 gif0: flags=8010<POINTOPOINT,MULTICAST> mtu 1280 stf0: flags=0<> mtu 1280 en0: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500 ether 00:1f:5b:e8:16:4d media: autoselect status: inactive supported media: autoselect 10baseT/UTP <half-duplex> 10baseT/UTP <full-duplex> 10baseT/UTP <full-duplex,hw-loopback> 10baseT/UTP <full-duplex,flow-control> 100baseTX <half-duplex> 100baseTX <full-duplex> 100baseTX <full-duplex,hw-loopback> 100baseTX <full-duplex,flow-control> 1000baseT <full-duplex> 1000baseT <full-duplex,hw-loopback> 1000baseT <full-duplex,flow-control> none en1: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500 inet6 fe80::21e:c2ff:febf:4809%en1 prefixlen 64 scopeid 0x5 inet 192.168.1.15 netmask 0xffffff00 broadcast 192.168.1.255 ether 00:1e:c2:bf:48:09 media: autoselect status: active supported media: autoselect fw0: flags=8802<BROADCAST,SIMPLEX,MULTICAST> mtu 4078 lladdr 00:1f:5b:ff:fe:2b:b3:3c media: autoselect <full-duplex> status: inactive supported media: autoselect <full-duplex> en5: flags=8822<BROADCAST,SMART,SIMPLEX,MULTICAST> mtu 1500 ether 00:1e:c2:8e:0f:45 media: autoselect status: inactive supported media: none autoselect 10baseT/UTP <half-duplex> en2: flags=8922<BROADCAST,SMART,PROMISC,SIMPLEX,MULTICAST> mtu 1500 ether 00:1c:42:00:00:00 media: autoselect status: inactive supported media: autoselect en3: flags=8922<BROADCAST,SMART,PROMISC,SIMPLEX,MULTICAST> mtu 1500 ether 00:1c:42:00:00:01 media: autoselect status: inactive supported media: autoselect

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  • Sunrise / set calculations

    - by dassouki
    I'm trying to calculate the sunset / rise times using python based on the link provided below. My results done through excel and python do not match the real values. Any ideas on what I could be doing wrong? My Excel sheet can be found under .. http://transpotools.com/sun_time.xls # Created on 2010-03-28 # @author: dassouki # @source: [http://williams.best.vwh.net/sunrise_sunset_algorithm.htm][2] # @summary: this is based on the Nautical Almanac Office, United States Naval # Observatory. import math, sys class TimeOfDay(object): def calculate_time(self, in_day, in_month, in_year, lat, long, is_rise, utc_time_zone): # is_rise is a bool when it's true it indicates rise, # and if it's false it indicates setting time #set Zenith zenith = 96 # offical = 90 degrees 50' # civil = 96 degrees # nautical = 102 degrees # astronomical = 108 degrees #1- calculate the day of year n1 = math.floor( 275 * in_month / 9 ) n2 = math.floor( ( in_month + 9 ) / 12 ) n3 = ( 1 + math.floor( in_year - 4 * math.floor( in_year / 4 ) + 2 ) / 3 ) new_day = n1 - ( n2 * n3 ) + in_day - 30 print "new_day ", new_day #2- calculate rising / setting time if is_rise: rise_or_set_time = new_day + ( ( 6 - ( long / 15 ) ) / 24 ) else: rise_or_set_time = new_day + ( ( 18 - ( long/ 15 ) ) / 24 ) print "rise / set", rise_or_set_time #3- calculate sun mean anamoly sun_mean_anomaly = ( 0.9856 * rise_or_set_time ) - 3.289 print "sun mean anomaly", sun_mean_anomaly #4 calculate true longitude true_long = ( sun_mean_anomaly + ( 1.916 * math.sin( math.radians( sun_mean_anomaly ) ) ) + ( 0.020 * math.sin( 2 * math.radians( sun_mean_anomaly ) ) ) + 282.634 ) print "true long ", true_long # make sure true_long is within 0, 360 if true_long < 0: true_long = true_long + 360 elif true_long > 360: true_long = true_long - 360 else: true_long print "true long (360 if) ", true_long #5 calculate s_r_a (sun_right_ascenstion) s_r_a = math.degrees( math.atan( 0.91764 * math.tan( math.radians( true_long ) ) ) ) print "s_r_a is ", s_r_a #make sure it's between 0 and 360 if s_r_a < 0: s_r_a = s_r_a + 360 elif true_long > 360: s_r_a = s_r_a - 360 else: s_r_a print "s_r_a (modified) is ", s_r_a # s_r_a has to be in the same Quadrant as true_long true_long_quad = ( math.floor( true_long / 90 ) ) * 90 s_r_a_quad = ( math.floor( s_r_a / 90 ) ) * 90 s_r_a = s_r_a + ( true_long_quad - s_r_a_quad ) print "s_r_a (quadrant) is ", s_r_a # convert s_r_a to hours s_r_a = s_r_a / 15 print "s_r_a (to hours) is ", s_r_a #6- calculate sun diclanation in terms of cos and sin sin_declanation = 0.39782 * math.sin( math.radians ( true_long ) ) cos_declanation = math.cos( math.asin( sin_declanation ) ) print " sin/cos declanations ", sin_declanation, ", ", cos_declanation # sun local hour cos_hour = ( math.cos( math.radians( zenith ) ) - ( sin_declanation * math.sin( math.radians ( lat ) ) ) / ( cos_declanation * math.cos( math.radians ( lat ) ) ) ) print "cos_hour ", cos_hour # extreme north / south if cos_hour > 1: print "Sun Never Rises at this location on this date, exiting" # sys.exit() elif cos_hour < -1: print "Sun Never Sets at this location on this date, exiting" # sys.exit() print "cos_hour (2)", cos_hour #7- sun/set local time calculations if is_rise: sun_local_hour = ( 360 - math.degrees(math.acos( cos_hour ) ) ) / 15 else: sun_local_hour = math.degrees( math.acos( cos_hour ) ) / 15 print "sun local hour ", sun_local_hour sun_event_time = sun_local_hour + s_r_a - ( 0.06571 * rise_or_set_time ) - 6.622 print "sun event time ", sun_event_time #final result time_in_utc = sun_event_time - ( long / 15 ) + utc_time_zone return time_in_utc #test through main def main(): print "Time of day App " # test: fredericton, NB # answer: 7:34 am long = 66.6 lat = -45.9 utc_time = -4 d = 3 m = 3 y = 2010 is_rise = True tod = TimeOfDay() print "TOD is ", tod.calculate_time(d, m, y, lat, long, is_rise, utc_time) if __name__ == "__main__": main()

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  • System.InvalidOperationException compiling ASP.NET app on Mono

    - by Radu094
    This is the error I get when I start my ASP.NET application in Mono: System.InvalidOperationException: The process must exit before getting the requested information. at System.Diagnostics.Process.get_ExitCode () [0x00044] in /usr/src/mono-2.6.3/mcs/class/System/System.Diagnostics/Process.cs:149 at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:get_ExitCode () at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x001ee] in /usr/src/mono-2.6.3/mcs/class/System/Microsoft.CSharp/CSharpCodeCompiler.cs:267 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00011] in /usr/src/mono-2.6.3/mcs/class/System/Microsoft.CSharp/CSharpCodeCompiler.cs:156 at System.CodeDom.Compiler.CodeDomProvider.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00014] in /usr/src/mono-2.6.3/mcs/class/System/System.CodeDom.Compiler/CodeDomProvider.cs:119 at System.Web.Compilation.AssemblyBuilder.BuildAssembly (System.Web.VirtualPath virtualPath, System.CodeDom.Compiler.CompilerParameters options) [0x0022f] in /usr/src/mono-2.6.3/mcs/class/System.Web/System.Web.Compilation/AssemblyBuilder.cs:804 at System.Web.Compilation.AssemblyBuilder.BuildAssembly (System.Web.VirtualPath virtualPath) [0x00000] in /usr/src/mono-2.6.3/mcs/class/System.Web/System.Web.Compilation/AssemblyBuilder.cs:730 at System.Web.Compilation.BuildManager.GenerateAssembly (System.Web.Compilation.AssemblyBuilder abuilder, System.Web.Compilation.BuildProviderGroup group, System.Web.VirtualPath vp, Boolean debug) [0x00254] in /usr/src/mono-2.6.3/mcs/class/System.Web/System.Web.Compilation/BuildManager.cs:624 at System.Web.Compilation.BuildManager.BuildInner (System.Web.VirtualPath vp, Boolean debug) [0x0011c] in /usr/src/mono-2.6.3/mcs/class/System.Web/System.Web.Compilation/BuildManager.cs:411 at System.Web.Compilation.BuildManager.Build (System.Web.VirtualPath vp) [0x00050] in /usr/src/mono-2.6.3/mcs/class/System.Web/System.Web.Compilation/BuildManager.cs:356 at System.Web.Compilation.BuildManager.GetCompiledType (System.Web.VirtualPath virtualPath) [0x0003a] in /usr/src/mono-2.6.3/mcs/class/System.Web/System.Web.Compilation/BuildManager.cs:803 at System.Web.Compilation.BuildManager.CreateInstanceFromVirtualPath (System.Web.VirtualPath virtualPath, System.Type requiredBaseType) [0x0000c] in /usr/src/mono-2.6.3/mcs/class/System.Web/System.Web.Compilation/BuildManager.cs:500 at System.Web.UI.PageParser.GetCompiledPageInstance (System.String virtualPath, System.String inputFile, System.Web.HttpContext context) [0x0001c] in /usr/src/mono-2.6.3/mcs/class/System.Web/System.Web.UI/PageParser.cs:161 at System.Web.UI.PageHandlerFactory.GetHandler (System.Web.HttpContext context, System.String requestType, System.String url, System.String path) [0x00000] in /usr/src/mono-2.6.3/mcs/class/System.Web/System.Web.UI/PageHandlerFactory.cs:45 at System.Web.HttpApplication.GetHandler (System.Web.HttpContext context, System.String url, Boolean ignoreContextHandler) [0x00055] in /usr/src/mono-2.6.3/mcs/class/System.Web/System.Web/HttpApplication.cs:1643 at System.Web.HttpApplication.GetHandler (System.Web.HttpContext context, System.String url) [0x00000] in /usr/src/mono-2.6.3/mcs/class/System.Web/System.Web/HttpApplication.cs:1624 at System.Web.HttpApplication+<Pipeline>c__Iterator2.MoveNext () [0x0075f] in /usr/src/mono-2.6.3/mcs/class/System.Web/System.Web/HttpApplication.cs:1259 I checked the source code indicated by the stacktrace, namely :CSharpCodeCompiler.cs:267 mcs.WaitForExit(); result.NativeCompilerReturnValue = mcs.ExitCode; //this throws the exception I have no ideea if this is a bug in Mono, or if my App is doing something it shoudn't. A simple "Hello World" application indicates that Mono is properly installed and working, It is just my app that is causing this exception to be thrown. Hoping some enlighted minds have more on the issue

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  • WebDriver with firefox-x11 on Mac

    - by binil
    I am trying to run a headless test for a web application using WebDriver on Mac OS X 10.6.3. My plan is to run firefox-x11 with Xvfb, but WebDriver is unable to launch firefox-x11. My code is: System.setProperty("webdriver.firefox.bin", "/opt/local/bin/firefox-x11-devel-standalone"); WebDriver browser = new FirefoxDriver(); try { browser.get("http://google.com"); } finally { browser.close(); } but this fails with: org.openqa.selenium.WebDriverException: Unable to start firefox cleanly. Exit value: 1 Ran from: [/opt/local/bin/firefox-x11-devel-standalone, --verbose, -silent] System info: os.name: 'Mac OS X', os.arch: 'x86_64', os.version: '10.6.3', java.version: '1.6.0_17' Driver info: driver.version: firefox at org.openqa.selenium.firefox.FirefoxBinary.copeWithTheStrangenessOfTheMac(FirefoxBinary.java:200) at org.openqa.selenium.firefox.FirefoxBinary.startProfile(FirefoxBinary.java:83) at org.openqa.selenium.firefox.FirefoxBinary.clean(FirefoxBinary.java:264) at org.openqa.selenium.firefox.FirefoxLauncher.startProfile(FirefoxLauncher.java:66) at org.openqa.selenium.firefox.internal.NewProfileExtensionConnection.<init>(NewProfileExtensionConnection.java:45) at org.openqa.selenium.firefox.internal.ExtensionConnectionFactory.connectTo(ExtensionConnectionFactory.java:44) When I manually launch /opt/local/bin/firefox-x11-devel-standalone from the terminal, it seems to work fine despite some harmless errors shown. So, I tried to patch the org.openqa.selenium.firefox.FirefoxBinary.copeWithTheStrangenessOfTheMac(ProcessBuilder) method to ignore the errors and exit value of 1. Now it proceeds further, but fails with: Caused by: org.openqa.selenium.WebDriverException: Failed to connect to binary FirefoxBinary(/opt/local/bin/firefox-x11-devel-standalone) on port 7055; process output follows: Xlib: extension "RANDR" missing on display "/tmp/launch-tElCRZ/org.x:0". Dynamic session lookup supported but failed: launchd did not provide a socket path, verify that org.freedesktop.dbus-session.plist is loaded! (firefox-bin:88837): Gtk-CRITICAL **: gtk_widget_has_screen: assertion `GTK_IS_WIDGET (widget)' failed ?Xlib: extension "RANDR" missing on display "/tmp/launch-tElCRZ/org.x:0". Dynamic session lookup supported but failed: launchd did not provide a socket path, verify that org.freedesktop.dbus-session.plist is loaded! (firefox-bin:88877): Gtk-CRITICAL **: gtk_widget_has_screen: assertion `GTK_IS_WIDGET (widget)' failed ? System info: os.name: 'Mac OS X', os.arch: 'x86_64', os.version: '10.6.3', java.version: '1.6.0_17' Driver info: driver.version: firefox at org.openqa.selenium.firefox.internal.NewProfileExtensionConnection.connectToBrowser(NewProfileExtensionConnection.java:60) at org.openqa.selenium.firefox.internal.NewProfileExtensionConnection.<init>(NewProfileExtensionConnection.java:49) at org.openqa.selenium.firefox.internal.ExtensionConnectionFactory.connectTo(ExtensionConnectionFactory.java:44) ... 4 more Caused by: org.openqa.selenium.firefox.NotConnectedException: Failed to start up socket within 45000 at org.openqa.selenium.firefox.internal.AbstractExtensionConnection.connectToBrowser(AbstractExtensionConnection.java:143) at org.openqa.selenium.firefox.internal.NewProfileExtensionConnection.connectToBrowser(NewProfileExtensionConnection.java:58) ... 6 more Has anyone got WebDriver to work with firefox-x11? This post seems to suggest that one person had got it working, but it does not contain much details.

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  • Add animation when user control get visible and collapsed In Wpf

    - by sanjeev40084
    I have two xaml files MainWindow.xaml and other user control WorkDetail.xaml file. MainWindow.xaml file has a textbox, button, listbox and reference to WorkDetail.xaml(user control which is collapsed). Whenever user enter any text, it gets added in listbox when the add button is clicked. When any items from the listbox is double clicked, the visibility of WorkDetail.xaml is set to Visible and it gets displayed. In WorkDetail.xaml (user control) it has textblock and button. The Textblock displays the text of selected item and close button sets the visibility of WorkDetail window to collapsed. Now i am trying to animate WorkDetail.xaml when it gets visible and collapse. When any items from listbox is double clicked and WorkDetail.xaml visibility is set to visible, i want to create an animation of moving WorkDetail.xaml window from right to left on MainWindow. When Close button from WorkDetail.xaml file is clicked and WorkDetail.xaml file is collapsed, i want to slide the WorkDetail.xaml file from left to right from MainWindow. Here is the screenshot: MainWindow.xaml code: <Window...> <Grid Background="Black" > <TextBox x:Name="enteredWork" Height="39" Margin="44,48,49,0" TextWrapping="Wrap" VerticalAlignment="Top"/> <ListBox x:Name="workListBox" Margin="26,155,38,45" FontSize="29.333" MouseDoubleClick="workListBox_MouseDoubleClick"/> <Button x:Name="addWork" Content="Add" Height="34" Margin="71,103,120,0" VerticalAlignment="Top" Click="Button_Click"/> <TestWpf:WorkDetail x:Name="WorkDetail" Visibility="Collapsed"/> </Grid> </Window> MainWindow.xaml.cs class code: namespace TestWpf { public partial class MainWindow : Window { public MainWindow() { this.InitializeComponent(); } private void Button_Click(object sender, RoutedEventArgs e) { workListBox.Items.Add(enteredWork.Text); } private void workListBox_MouseDoubleClick(object sender, MouseButtonEventArgs e) { WorkDetail.workTextBlk.Text = (string)workListBox.SelectedItem; WorkDetail.Visibility = Visibility.Visible; } } } WorkDetail.xaml code: <UserControl ..> <Grid Background="#FFD2CFCF"> <TextBlock x:Name="workTextBlk" Height="154" Margin="33,50,49,0" TextWrapping="Wrap" VerticalAlignment="Top" FontSize="29.333" Background="#FFF13939"/> <Button x:Name="btnClose" Content="Close" Height="62" Margin="70,0,94,87" VerticalAlignment="Bottom" Click="btnClose_Click"/> </Grid> </UserControl> WorkDetail.xaml.cs class code: namespace TestWpf { public partial class WorkDetail : UserControl { public WorkDetail() { this.InitializeComponent(); } private void btnClose_Click(object sender, System.Windows.RoutedEventArgs e) { Visibility = Visibility.Collapsed; } } } Can anyone tell how can i do this?

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  • Jboss Seam: Enabling Debug page on WebLogic 10.3.2 (11g)

    - by Markos Fragkakis
    Hi all, SKIP TO UPDATE 3 I want to enable the Seam debug page on Weblogic 10.3.2 (11g). So, I have done the following: I have the jboss-seam and jboss-seam-debug jars as dependency in both my ejb and web maven projects (both are modules of my superproject) I put this context parameter in my web.xml: <context-param> <param-name>org.jboss.seam.core.init.debug</param-name> <param-value>true</param-value> </context-param> Now, when I hit the URL of my application, I get the debug page with this exception (full stacktrace at the end of the post): Caused by java.lang.IllegalStateException with message: "No phase id bound to current thread (make sure you do not have two SeamPhaseListener instances installed)" From posts I read it seems that this is somehow related to two jars of jboss-seam or jboss-seam-debug being in the classpath. I opened my ear file and only one of each is present (in the ear) whereas the war itself has no libraries in the WEB-INF/lib. I have also read of another way to initialize debug page using the components.xml. I also tried to include the following components.xml in the WEB-INF, but it didn't work either: <?xml version="1.0" encoding="UTF-8"?> <components xmlns="http://jboss.com/products/seam/components" xmlns:core="http://jboss.com/products/seam/core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation=" http://jboss.com/products/seam/core http://jboss.com/products/seam/core-2.2.xsd http://jboss.com/products/seam/components http://jboss.com/products/seam/components-2.2.xsd"> <core:init debug="true"/> </components> Any suggestions on what to do to enable the debug page correctly? Cheers! Full stacktrace: org.jboss.seam.contexts.PageContext.getPhaseId(PageContext.java:163) org.jboss.seam.contexts.PageContext.isBeforeInvokeApplicationPhase(PageContext.java:175) org.jboss.seam.contexts.PageContext.getCurrentWritableMap(PageContext.java:91) org.jboss.seam.contexts.PageContext.remove(PageContext.java:105) org.jboss.seam.Component.newInstance(Component.java:2141) org.jboss.seam.Component.getInstance(Component.java:2021) org.jboss.seam.Component.getInstance(Component.java:2000) org.jboss.seam.Component.getInstance(Component.java:1994) org.jboss.seam.Component.getInstance(Component.java:1967) org.jboss.seam.Component.getInstance(Component.java:1962) org.jboss.seam.faces.FacesPage.instance(FacesPage.java:92) org.jboss.seam.core.ConversationPropagation.restorePageContextConversationId(ConversationPropagation.java:84) org.jboss.seam.core.ConversationPropagation.restoreConversationId(ConversationPropagation.java:57) org.jboss.seam.jsf.SeamPhaseListener.afterRestoreView(SeamPhaseListener.java:391) org.jboss.seam.jsf.SeamPhaseListener.afterServletPhase(SeamPhaseListener.java:230) org.jboss.seam.jsf.SeamPhaseListener.afterPhase(SeamPhaseListener.java:196) com.sun.faces.lifecycle.Phase.handleAfterPhase(Phase.java:175) com.sun.faces.lifecycle.Phase.doPhase(Phase.java:114) com.sun.faces.lifecycle.RestoreViewPhase.doPhase(RestoreViewPhase.java:104) com.sun.faces.lifecycle.LifecycleImpl.execute(LifecycleImpl.java:118) javax.faces.webapp.FacesServlet.service(FacesServlet.java:265) weblogic.servlet.internal.StubSecurityHelper$ServletServiceAction.run(StubSecurityHelper.java:227) weblogic.servlet.internal.StubSecurityHelper.invokeServlet(StubSecurityHelper.java:125) weblogic.servlet.internal.ServletStubImpl.execute(ServletStubImpl.java:292) weblogic.servlet.internal.TailFilter.doFilter(TailFilter.java:26) weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) org.ajax4jsf.webapp.BaseXMLFilter.doXmlFilter(BaseXMLFilter.java:178) org.ajax4jsf.webapp.BaseFilter.handleRequest(BaseFilter.java:290) org.ajax4jsf.webapp.BaseFilter.processUploadsAndHandleRequest(BaseFilter.java:388) org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:515) weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:83) org.jboss.seam.web.LoggingFilter.doFilter(LoggingFilter.java:60) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.IdentityFilter.doFilter(IdentityFilter.java:40) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.MultipartFilter.doFilter(MultipartFilter.java:90) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:64) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.HotDeployFilter.doFilter(HotDeployFilter.java:53) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) weblogic.servlet.internal.RequestEventsFilter.doFilter(RequestEventsFilter.java:27) weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) weblogic.servlet.internal.WebAppServletContext$ServletInvocationAction.run(WebAppServletContext.java:3592) weblogic.security.acl.internal.AuthenticatedSubject.doAs(AuthenticatedSubject.java:321) weblogic.security.service.SecurityManager.runAs(SecurityManager.java:121) weblogic.servlet.internal.WebAppServletContext.securedExecute(WebAppServletContext.java:2202) weblogic.servlet.internal.WebAppServletContext.execute(WebAppServletContext.java:2108) weblogic.servlet.internal.ServletRequestImpl.run(ServletRequestImpl.java:1432) weblogic.work.ExecuteThread.execute(ExecuteThread.java:201) weblogic.work.ExecuteThread.run(ExecuteThread.java:173) UPDATE 1: Now the debug page does not appear at all. When I ask for http://localhost/myapp/debug.xhtml I get a page with: myapp/debug.xhtml the same as any page that does not exist. I opened the .ear and the following jboss jars are in: jboss-seam-debug-2.2.0.GA.jar jboss-el-1.0_02.CR4.jar jboss-seam-2.2.0.GA.jar My current configuration: <?xml version="1.0" encoding="UTF-8"?> <web-app xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org /2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" version="2.5"> <display-name>PRS 6.0</display-name> <session-config> <session-timeout>30</session-timeout> </session-config> <!-- The default behavior of JSF is to map the incoming request for a JSF view identifier (view ID for short) to a JSP file with the file extension .jsp. To get JSF to look for a Facelets template instead, we must register the .xhtml extension as the default suffix for JSF views --> <context-param> <param-name>javax.faces.DEFAULT_SUFFIX</param-name> <param-value>.xhtml</param-value> </context-param> <context-param> <param-name>javax.faces.STATE_SAVING_METHOD</param-name> <param-value>server</param-value> </context-param> <context-param> <param-name>javax.faces.CONFIG_FILES</param-name> <param-value> /WEB-INF/faces-config/application.xml </param-value> </context-param> <context-param> <param-name>facelets.REFRESH_PERIOD</param-name> <param-value>2</param-value> </context-param> <context-param> <param-name>facelets.DEVELOPMENT</param-name> <param-value>true</param-value> </context-param> <context-param> <param-name>facelets.SKIP_COMMENTS</param-name> <param-value>true</param-value> </context-param> <context-param> <param-name>com.sun.faces.verifyObjects</param-name> <param-value>false</param-value> </context-param> <context-param> <param-name>org.ajax4jsf.VIEW_HANDLERS</param-name> <param-value>com.sun.facelets.FaceletViewHandler</param-value> </context-param> <context-param> <param-name>org.ajax4jsf.COMPRESS_SCRIPT</param-name> <param-value>true</param-value> </context-param> <context-param> <param-name>org.ajax4jsf.COMPRESS_STYLE</param-name> <param-value>true</param-value> </context-param> <context-param> <param-name>org.ajax4jsf.xmlparser.ORDER</param-name> <param-value>NONE</param-value> </context-param> <context-param> <param-name>org.richfaces.SKIN</param-name> <param-value>blueSky</param-value> </context-param> <context-param> <param-name>org.richfaces.CONTROL_SKINNING</param-name> <param-value>enable</param-value> </context-param> <context-param> <param-name>org.richfaces.LoadStyleStrategy</param-name> <param-value>ALL</param-value> </context-param> <context-param> <param-name>org.richfaces.LoadScriptStrategy</param-name> <param-value>ALL</param-value> </context-param> <!-- Seam Filter --> <!-- (MUST BE FIRST)--> <filter> <filter-name>Seam Filter</filter-name> <filter-class>org.jboss.seam.servlet.SeamFilter</filter-class> </filter> <filter-mapping> <filter-name>Seam Filter</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> <!-- RichFaces filter --> <filter> <display-name>RichFaces Filter</display-name> <filter-name>richfaces</filter-name> <filter-class>org.ajax4jsf.Filter</filter-class> <init-param> <description>Set the size limit for uploaded files as attachments in bytes. (max 5MB)</description> <param-name>maxRequestSize</param-name> <param-value>5242880</param-value> </init-param> </filter> <filter-mapping> <filter-name>richfaces</filter-name> <servlet-name>Faces Servlet</servlet-name> <dispatcher>REQUEST</dispatcher> <dispatcher>FORWARD</dispatcher> <dispatcher>INCLUDE</dispatcher> </filter-mapping> <listener> <listener-class> XX.XXXX.XXX.prs.web.listeners.ResourceInitializationListener</listener-class> </listener> <listener> <listener-class>com.sun.faces.config.ConfigureListener</listener-class> </listener> <listener> <listener-class>XX.XXXX.XXX.prs.web.listeners.EJBInjectionListener</listener-class> </listener> <!-- Seam Listener--> <listener> <listener-class>org.jboss.seam.servlet.SeamListener</listener-class> </listener> <!-- Faces Servlet --> <servlet> <servlet-name>Faces Servlet</servlet-name> <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>Faces Servlet</servlet-name> <url-pattern>*.xhtml</url-pattern> </servlet-mapping> -- Seam Resource Servlet-- org.jboss.seam.servlet.SeamResourceServlet-- -- -- Seam Resource Servlet-- /seam/resource/*-- -- <welcome-file-list> <welcome-file>index.xhtml</welcome-file> </welcome-file-list> </web-app> faces.config <?xml version="1.0" encoding="UTF-8"?> <faces-config xmlns="http://java.sun.com/xml/ns/j2ee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/j2ee http://java.sun.com/xml/ns/j2ee/web-facesconfig_1_2.xsd" version="1.2"> <application> <locale-config> <default-locale>en</default-locale> <supported-locale>en</supported-locale> </locale-config> <view-handler>com.sun.facelets.FaceletViewHandler</view-handler> <el-resolver>org.jboss.seam.el.SeamELResolver</el-resolver> <resource-bundle> <base-name>XX.XXXX.XXX.prs.web.messages.messages</base-name> <var>msgs</var> </resource-bundle> <resource-bundle> <base-name>XX.XXXX.XXX.prs.web.messages.validation</base-name> <var>val</var> </resource-bundle> </application> <lifecycle> <phase-listener>XX.XXXX.XXX.prs.web.listeners.SetFocusListener</phase-listener> </lifecycle> <!-- <lifecycle>--> <!-- <phase-listener>XX.XXXX.XXX.prs.web.listeners.DebugPhaseListener</phase-listener> --> <converter> <converter-for-class>XX.XXXX.XXX.prs.model.Applicant</converter-for-class> <converter-class> XX.XXXX.XXX.prs.web.common.converters.ApplicantConverter</converter-class> </converter> <validator> <validator-id>EmailValidator</validator-id> <validator-class>XX.XXXX.XXX.prs.web.common.validators.EmailValidator</validator-class> </validator> </faces-config> components.xml <?xml version="1.0" encoding="UTF-8"?> <components xmlns="http://jboss.com/products/seam/components" xmlns:core="http://jboss.com/products/seam/core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation=" http://jboss.com/products/seam/core http://jboss.com/products/seam/core-2.2.xsd http://jboss.com/products/seam/components http://jboss.com/products/seam/components-2.2.xsd"> <core:init debug="true" /> <core:manager concurrent-request-timeout="500" conversation-timeout="1200000" conversation-id-parameter="cid" parent-conversation-id-parameter="pid" /> UPDATE 2: These guys here have the same problem. They have an outer EAR project containing the inner WAR project. They discuss that this may be related to how jars end up in the projects. I use Maven, and I had set it to create "Skinny Wars", that is excluding all jar dependencies from the inner WAR project, so that it remains small in size. All its dependencies are contained in the EAR and are used by all other modules. I changed the settings of the maven-war-plugin to leave inside the war the web-specific jars (the ones mentioned in the link, like RichFaces, jboss-seam-debug, Facelets etc). However, the problem has reverted to its previous form. I now get the debug page, whatever link I press, with the initial exception. Caused by java.lang.IllegalStateException with message: "No phase id bound to current thread (make sure you do not have two SeamPhaseListener instances installed)" UPDATE 3: The structure of the application .ear is the following: application.ear |--> APP-INF | |--> classes |--> lib (all jar dependencies go here, including the WAR dependencies, EJB module dependencies) |-->META_INF | |--> application.xml | |--> data-sources.xml | |--> MANIFEST.MF | |--> weblogic.xml | |--> weblogic-application.xml |--> jboss-seam-2.2.0.GA.jar |--> myEjbModule1.jar |--> myEjbModule2.jar |--> myEjbModule3.jar |--> myEjbModule4.jar |--> myWar.war (NO libraries in WEB-INF/lib, finds everything in EAR/lib) When deploying .ear application WITHOUT debug enabled (not including the jboss-seam-debug.jar in the ear), the application is loaded correctly. When deploying WITH jboss-seam-debug.jar in the EAR (EAR/lib directory), the application does not appear, but ONLY the debug page with the following exception (stacktrace at the end): Exception during request processing: Caused by java.lang.IllegalStateException with message: "No phase id bound to current thread (make sure you do not have two SeamPhaseListener instances installed)" When "JBoss-izing" the same EAR (remove hibernate jars, which are provided by JBoss, and move all libraries from EAR/lib to EAR root), the application loads correctly. BOTH the application AND the debug page appear correctly. Full stacktrace: org.jboss.seam.contexts.PageContext.getPhaseId(PageContext.java:163) org.jboss.seam.contexts.PageContext.isBeforeInvokeApplicationPhase(PageContext.java:175) org.jboss.seam.contexts.PageContext.getCurrentWritableMap(PageContext.java:91) org.jboss.seam.contexts.PageContext.remove(PageContext.java:105) org.jboss.seam.Component.newInstance(Component.java:2141) org.jboss.seam.Component.getInstance(Component.java:2021) org.jboss.seam.Component.getInstance(Component.java:2000) org.jboss.seam.Component.getInstance(Component.java:1994) org.jboss.seam.Component.getInstance(Component.java:1967) org.jboss.seam.Component.getInstance(Component.java:1962) org.jboss.seam.faces.FacesPage.instance(FacesPage.java:92) org.jboss.seam.core.ConversationPropagation.restorePageContextConversationId(ConversationPropagation.java:84) org.jboss.seam.core.ConversationPropagation.restoreConversationId(ConversationPropagation.java:57) org.jboss.seam.jsf.SeamPhaseListener.afterRestoreView(SeamPhaseListener.java:391) org.jboss.seam.jsf.SeamPhaseListener.afterServletPhase(SeamPhaseListener.java:230) org.jboss.seam.jsf.SeamPhaseListener.afterPhase(SeamPhaseListener.java:196) com.sun.faces.lifecycle.Phase.handleAfterPhase(Phase.java:175) com.sun.faces.lifecycle.Phase.doPhase(Phase.java:114) com.sun.faces.lifecycle.RestoreViewPhase.doPhase(RestoreViewPhase.java:104) com.sun.faces.lifecycle.LifecycleImpl.execute(LifecycleImpl.java:118) javax.faces.webapp.FacesServlet.service(FacesServlet.java:265) weblogic.servlet.internal.StubSecurityHelper$ServletServiceAction.run(StubSecurityHelper.java:227) weblogic.servlet.internal.StubSecurityHelper.invokeServlet(StubSecurityHelper.java:125) weblogic.servlet.internal.ServletStubImpl.execute(ServletStubImpl.java:292) weblogic.servlet.internal.TailFilter.doFilter(TailFilter.java:26) weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:530) weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:83) org.jboss.seam.web.IdentityFilter.doFilter(IdentityFilter.java:40) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.MultipartFilter.doFilter(MultipartFilter.java:90) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:64) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.ajax4jsf.webapp.BaseXMLFilter.doXmlFilter(BaseXMLFilter.java:178) org.ajax4jsf.webapp.BaseFilter.handleRequest(BaseFilter.java:290) org.ajax4jsf.webapp.BaseFilter.processUploadsAndHandleRequest(BaseFilter.java:388) org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:515) org.jboss.seam.web.Ajax4jsfFilter.doFilter(Ajax4jsfFilter.java:56) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.LoggingFilter.doFilter(LoggingFilter.java:60) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.HotDeployFilter.doFilter(HotDeployFilter.java:53) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) weblogic.servlet.internal.RequestEventsFilter.doFilter(RequestEventsFilter.java:27) weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) weblogic.servlet.internal.WebAppServletContext$ServletInvocationAction.run(WebAppServletContext.java:3592) weblogic.security.acl.internal.AuthenticatedSubject.doAs(AuthenticatedSubject.java:321) weblogic.security.service.SecurityManager.runAs(SecurityManager.java:121) weblogic.servlet.internal.WebAppServletContext.securedExecute(WebAppServletContext.java:2202) weblogic.servlet.internal.WebAppServletContext.execute(WebAppServletContext.java:2108) weblogic.servlet.internal.ServletRequestImpl.run(ServletRequestImpl.java:1432) weblogic.work.ExecuteThread.execute(ExecuteThread.java:201) weblogic.work.ExecuteThread.run(ExecuteThread.java:173)

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  • UITableView with background UIImageView hides table controls

    - by Khanzor
    I am having a problem setting the background of UITableView to a UIImageView (see below for why I am doing this), once the view is set, it works fine, and scrolls with the UITableView, but it hides the elements of the Table View. I need to have a UIImageView as the background for a UITableView. I know this has been answered before, but the answers are to use: [UIColor colorWithPatternImage:[UIImage imageNamed:@"myImage.png"]]; Or something like (which I need to use): UIImageView *background = [MainWindow generateBackgroundWithFrame:tableView.bounds]; [tableView addSubview:background]; [tableView sendSubviewToBack:background]; The reason I need to use the latter is because of my generateBackgroundWithFrame method, which takes a large image, and draws a border around that image to the dimensions specified, and clips the remainder of the image: + (UIImageView *) generateBackgroundWithFrame: (CGRect)frame { UIImageView *background = [[[UIImageView alloc] initWithFrame:frame] autorelease]; background.image = [UIImage imageNamed:@"globalBackground.png"]; [background.layer setMasksToBounds:YES]; [background.layer setCornerRadius:10.0]; [background.layer setBorderColor:[[UIColor grayColor] CGColor]]; [background.layer setBorderWidth:3.0]; return background; } Please note: I understand that this might poorly effect performance, but I don't have the resources to go through and make those images for each potential screen in the app. Please do not answer this question with a mindless "you shouldn't do this" response. I am aware that it is possibly the wrong thing to do. How do I show my UITableView control elements? Is there something that I am doing wrong in my delegate? Here is a simplified version: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectMake(20, 20, 261, 45) reuseIdentifier:CellIdentifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; UIImage *rowBackground; NSString *imageName = @"standAloneTVButton.png"; rowBackground = [UIImage imageNamed:imageName]; UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0, 5, 300, 200)]; textView.backgroundColor = [UIColor clearColor]; textView.textColor = [UIColor blackColor]; textView.font = [UIFont fontWithName:@"Helvetica" size:18.0f]; Purchase *purchase = [[PurchaseModel productsPurchased] objectAtIndex:indexPath.row]; textView.text = [purchase Title]; selectedTextView.text = textView.text; UIImageView *normalBackground = [[[UIImageView alloc] init] autorelease]; normalBackground.image = rowBackground; [normalBackground insertSubview:textView atIndex:0]; cell.backgroundView = normalBackground; [textView release]; } return cell; }

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  • What is the effect of this order_by clause?

    - by bread
    I don't understand what this order_by clause is doing and whether I need it or not: select c.customerid, c.firstname, c.lastname, i.order_date, i.item, i.price from items_ordered i, customers c where i.customerid = c.customerid group by c.customerid, i.item, i.order_date order by i.order_date desc; This produces this data: 10330 Shawn Dalton 30-Jun-1999 Pogo stick 28.00 10101 John Gray 30-Jun-1999 Raft 58.00 10410 Mary Ann Howell 30-Jan-2000 Unicycle 192.50 10101 John Gray 30-Dec-1999 Hoola Hoop 14.75 10449 Isabela Moore 29-Feb-2000 Flashlight 4.50 10410 Mary Ann Howell 28-Oct-1999 Sleeping Bag 89.22 10339 Anthony Sanchez 27-Jul-1999 Umbrella 4.50 10449 Isabela Moore 22-Dec-1999 Canoe 280.00 10298 Leroy Brown 19-Sep-1999 Lantern 29.00 10449 Isabela Moore 19-Mar-2000 Canoe paddle 40.00 10413 Donald Davids 19-Jan-2000 Lawnchair 32.00 10330 Shawn Dalton 19-Apr-2000 Shovel 16.75 10439 Conrad Giles 18-Sep-1999 Tent 88.00 10298 Leroy Brown 18-Mar-2000 Pocket Knife 22.38 10299 Elroy Keller 18-Jan-2000 Inflatable Mattress 38.00 10438 Kevin Smith 18-Jan-2000 Tent 79.99 10101 John Gray 18-Aug-1999 Rain Coat 18.30 10449 Isabela Moore 15-Dec-1999 Bicycle 380.50 10439 Conrad Giles 14-Aug-1999 Ski Poles 25.50 10449 Isabela Moore 13-Aug-1999 Unicycle 180.79 10101 John Gray 08-Mar-2000 Sleeping Bag 88.70 10299 Elroy Keller 06-Jul-1999 Parachute 1250.00 10438 Kevin Smith 02-Nov-1999 Pillow 8.50 10101 John Gray 02-Jan-2000 Lantern 16.00 10315 Lisa Jones 02-Feb-2000 Compass 8.00 10449 Isabela Moore 01-Sep-1999 Snow Shoes 45.00 10438 Kevin Smith 01-Nov-1999 Umbrella 6.75 10298 Leroy Brown 01-Jul-1999 Skateboard 33.00 10101 John Gray 01-Jul-1999 Life Vest 125.00 10330 Shawn Dalton 01-Jan-2000 Flashlight 28.00 10298 Leroy Brown 01-Dec-1999 Helmet 22.00 10298 Leroy Brown 01-Apr-2000 Ear Muffs 12.50 While if I remove the order_by clause completely, as in this query: select c.customerid, c.firstname, c.lastname, i.order_date, i.item, i.price from items_ordered i, customers c where i.customerid = c.customerid group by c.customerid, i.item, i.order_date; I get these results: 10101 John Gray 30-Dec-1999 Hoola Hoop 14.75 10101 John Gray 02-Jan-2000 Lantern 16.00 10101 John Gray 01-Jul-1999 Life Vest 125.00 10101 John Gray 30-Jun-1999 Raft 58.00 10101 John Gray 18-Aug-1999 Rain Coat 18.30 10101 John Gray 08-Mar-2000 Sleeping Bag 88.70 10298 Leroy Brown 01-Apr-2000 Ear Muffs 12.50 10298 Leroy Brown 01-Dec-1999 Helmet 22.00 10298 Leroy Brown 19-Sep-1999 Lantern 29.00 10298 Leroy Brown 18-Mar-2000 Pocket Knife 22.38 10298 Leroy Brown 01-Jul-1999 Skateboard 33.00 10299 Elroy Keller 18-Jan-2000 Inflatable Mattress 38.00 10299 Elroy Keller 06-Jul-1999 Parachute 1250.00 10315 Lisa Jones 02-Feb-2000 Compass 8.00 10330 Shawn Dalton 01-Jan-2000 Flashlight 28.00 10330 Shawn Dalton 30-Jun-1999 Pogo stick 28.00 10330 Shawn Dalton 19-Apr-2000 Shovel 16.75 10339 Anthony Sanchez 27-Jul-1999 Umbrella 4.50 10410 Mary Ann Howell 28-Oct-1999 Sleeping Bag 89.22 10410 Mary Ann Howell 30-Jan-2000 Unicycle 192.50 10413 Donald Davids 19-Jan-2000 Lawnchair 32.00 10438 Kevin Smith 02-Nov-1999 Pillow 8.50 10438 Kevin Smith 18-Jan-2000 Tent 79.99 10438 Kevin Smith 01-Nov-1999 Umbrella 6.75 10439 Conrad Giles 14-Aug-1999 Ski Poles 25.50 10439 Conrad Giles 18-Sep-1999 Tent 88.00 10449 Isabela Moore 15-Dec-1999 Bicycle 380.50 10449 Isabela Moore 22-Dec-1999 Canoe 280.00 10449 Isabela Moore 19-Mar-2000 Canoe paddle 40.00 10449 Isabela Moore 29-Feb-2000 Flashlight 4.50 10449 Isabela Moore 01-Sep-1999 Snow Shoes 45.00 10449 Isabela Moore 13-Aug-1999 Unicycle 180.79 I'm not sure what the order_by is doing here and if it's having the intended effects.

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  • javax.servlet.ServletException - how could i get to the cause?

    - by Michal
    Hi, i'm getting a very strange error while opening one of the pages in my web app. The application is built on Seam 2.2 and is using JSF (RichFaces) as a view technology. I run it on Tomcat 6. The error i'm describing doesn't occur on my machine (Mac OS X), but it does on my client's dev machines (Windows) and on the server (Linux Debian). I'm sure i'm running the same version on each system and i have tried connecting to the same database... In logs everything looks fine - each next JSF Phase executes normally, and after the last one, there is this moment when the request starts processing for the SEAM debug page... And this is the stack trace i see on the debug page (nothing is logged): Exception during request processing: Caused by javax.servlet.ServletException with message: "Servlet execution threw an exception" org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:313) org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:83) org.jboss.seam.web.IdentityFilter.doFilter(IdentityFilter.java:40) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.MultipartFilter.doFilter(MultipartFilter.java:90) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:64) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.ajax4jsf.webapp.BaseXMLFilter.doXmlFilter(BaseXMLFilter.java:178) org.ajax4jsf.webapp.BaseFilter.handleRequest(BaseFilter.java:290) org.ajax4jsf.webapp.BaseFilter.processUploadsAndHandleRequest(BaseFilter.java:388) org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:515) org.jboss.seam.web.Ajax4jsfFilter.doFilter(Ajax4jsfFilter.java:56) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.LoggingFilter.doFilter(LoggingFilter.java:60) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.web.HotDeployFilter.doFilter(HotDeployFilter.java:53) org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) pl.mgibowski.alterium.util.LoggingFilter.doFilter(LoggingFilter.java:18) org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:465) org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:298) org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:852) org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:588) org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:489) java.lang.Thread.run(Thread.java:619) Exception without any cause... I was trying to catch the exception with my custom Filter (LoggingFilter.java that you can see on the strack trace), using this code: try { filterChain.doFilter(servletRequest, servletResponse); } catch (Throwable e) { e.printStackTrace(); System.out.println("Stack trace:"); System.out.println(e.getStackTrace()); System.out.println("Cause:"); System.out.println(e.getCause()); } But it doesn't catch anything, the line 18 from the stack trace is this one: filterChain.doFilter(servletRequest, servletResponse); nothing gets caught by the try block. Anybody has any ideas about how could i get closer to the real cause?

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  • Java RMI (Server: TCP Connection Idle/Client: Unmarshalexception (EOFException))

    - by Perry Dahl Christensen
    I'm trying to implement Sun Tutorials RMI application that calculates Pi. I'm having some serious problems and I cant find the solution eventhough I've been searching the entire web and several javaskilled people. I'm hoping you can put an end to my frustrations. The crazy thing is that I can run the application from the cmd on my desktop computer. Trying the exact same thing with the exact same code in the exact same directories on my laptop produces the following errors. The problem occures when I try to connect the client to the server. I don't believe that the error is due to my policyfile as I can run it on the desktop. It must be elsewhere. Have anyone tried the same and can you give me a hint as to where my problem is, please? POLICYFILE SERVER: grant { permission java.security.AllPermissions; permission java.net.SocketPermission"*", "connect, resolve"; }; POLICYFILE CLIENT: grant { permission java.security.AllPermissions; permission java.net.SocketPermission"*", "connect, resolve"; }; SERVERSIDE ERRORS: Microsoft Windows XP [Version 5.1.2600] (C) Copyright 1985-2001 Microsoft Corp. C:\Documents and Settings\STUDENTcd\ C:start rmiregistry C:java -cp c:\java;c:\java\compute.jar -Djava.rmi.server.codebase=file:/c:/jav a/compute.jar -Djava.rmi.server.hostname=localhost -Djava.security.policy=c:/jav a/servertest.policy engine.ComputeEngine ComputeEngine bound Exception in thread "RMI TCP Connection(idle)" java.security.AccessControlExcept ion: access denied (java.net.SocketPermission 127.0.0.1:1440 accept,resolve) at java.security.AccessControlContext.checkPermission(Unknown Source) at java.security.AccessController.checkPermission(Unknown Source) at java.lang.SecurityManager.checkPermission(Unknown Source) at java.lang.SecurityManager.checkAccept(Unknown Source) at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.checkAcceptPermi ssion(Unknown Source) at sun.rmi.transport.tcp.TCPTransport.checkAcceptPermission(Unknown Sour ce) at sun.rmi.transport.Transport$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.rmi.transport.Transport.serviceCall(Unknown Source) at sun.rmi.transport.tcp.TCPTransport.handleMessages(Unknown Source) at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run0(Unknown Sou rce) at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run(Unknown Sour ce) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) CLIENTSIDE ERRORS: Microsoft Windows XP [Version 5.1.2600] (C) Copyright 1985-2001 Microsoft Corp. C:\Documents and Settings\STUDENTcd\ C:java -cp c:\java;c:\java\compute.jar -Djava.rmi.server.codebase=file:\C:\jav a\files\ -Djava.security.policy=c:/java/clienttest.policy client.ComputePi local host 45 ComputePi exception: java.rmi.UnmarshalException: Error unmarshaling return header; nested exception is: java.io.EOFException at sun.rmi.transport.StreamRemoteCall.executeCall(Unknown Source) at sun.rmi.server.UnicastRef.invoke(Unknown Source) at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(Unkn own Source) at java.rmi.server.RemoteObjectInvocationHandler.invoke(Unknown Source) at $Proxy0.executeTask(Unknown Source) at client.ComputePi.main(ComputePi.java:18) Caused by: java.io.EOFException at java.io.DataInputStream.readByte(Unknown Source) ... 6 more C: Thanks in advance Perry

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  • Why does the interpreted order seem different from what I expect?

    - by inspectorG4dget
    I have a problem that I have not faced before: It seems that the order of interpretation in my program is somehow different from what I expect. I have written a small Twitter client. It takes a few seconds for my program to actually post a tweet after I click the "GO" button (which can also be activated by hitting ENTER on the keyboard). I don't want to click multiple times within this time period thinking that I hadn't clicked it the first time. Therefore, when the button is clicked, I would like the label text to display something that tells me that the button has been clicked. I have implemented this message by altering the label text before I send the tweet across. However, for some reason, the message does not display until the tweet has been attempted. But since I have a confirmation message after the tweet, I never get to see this message and my original problem goes unsolved. I would really appreciate any help. Here is the relevant code: class SimpleTextBoxForm(Form): def __init__(self): # set window properties self.Text = "Tweeter" self.Width = 235 self.Height = 250 #tweet away self.label = Label() self.label.Text = "Tweet Away..." self.label.Location = Point(10, 10) self.label.Height = 25 self.label.Width = 200 #get the tweet self.tweetBox = TextBox() self.tweetBox.Location = Point(10, 45) self.tweetBox.Width = 200 self.tweetBox.Height = 60 self.tweetBox.Multiline = True self.tweetBox.WordWrap = True self.tweetBox.MaxLength = 140; #ask for the login ID self.askLogin = Label() self.askLogin.Text = "Login:" self.askLogin.Location = Point(10, 120) self.askLogin.Height = 20 self.askLogin.Width = 60 self.login = TextBox() self.login.Text= "" self.login.Location = Point(80, 120) self.login.Height = 40 self.login.Width = 100 #ask for the password self.askPass = Label() self.askPass.Text = "Password:" self.askPass.Location = Point(10, 150) self.askPass.Height = 20 self.askPass.Width = 60 # display password box with character hiding self.password = TextBox() self.password.Location = Point(80, 150) self.password.PasswordChar = "x" self.password.Height = 40 self.password.Width = 100 #submit button self.button1 = Button() self.button1.Text = 'Tweet' self.button1.Location = Point(10, 180) self.button1.Click += self.update self.AcceptButton = self.button1 #pack all the elements of the form self.Controls.Add(self.label) self.Controls.Add(self.tweetBox) self.Controls.Add(self.askLogin) self.Controls.Add(self.login) self.Controls.Add(self.askPass) self.Controls.Add(self.password) self.Controls.Add(self.button1) def update(self, sender, event): if not self.password.Text: self.label.Text = "You forgot to enter your password..." else: self.tweet(self.tweetBox.Text, self.login.Text, self.password.Text) def tweet(self, msg, login, password): self.label.Text = "Attempting Tweet..." # this should be executed before sending the tweet is attempted. But this seems to be executed only after the try block try: success = 'Tweet successfully completed... yay!\n' + 'At: ' + time.asctime().split()[3] ServicePointManager.Expect100Continue = False Twitter().UpdateAsXML(login, password, msg) except: error = 'Unhandled Exception. Tweet unsuccessful' self.label.Text = error else: self.label.Text = success self.tweetBox.Text = ""

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