Quaternions, Axis Angles and Rotation Matrices. Which of these should I use for FP Camera?
- by Afonso Lage
After 2 weeks of reading many math formulas and such I know what is a Quaternion, an Axis Angles and Matrices. I have made my own math libary (Java) to use on my game (LWJGL). But I'm really confused about all this.
I want to have a 3D first person camera. The move (translation) is working fine but the rotation isnt working like I need. I need a…