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  • Javascript/Jquery Super Scrollorama Navigation Issues

    - by Rosencruez
    On a Wordpress site I am currently working on, my client wanted the different sections of the front page to slide up from the bottom and cover up the previous section, like a wipe or slide transition. Using super scrollorama found here: http://johnpolacek.github.com/superscrollorama/, I managed to achieve the desired result. Next, I needed to create a navigation menu on the front page only. I did so, and set anchors at various different points on the pages. I also used the scrollTo library for scolling animations when I click the nav menu links. However, there are a number of problems I have encountered: When at the top and I click "showcase", it brings me down to the showcase section, but the products section (the div right after it) is overlapping it. Other divs seems to have the same problem of the following divs overlapping the current one I can only navigate forwards. When I try to go backwards, it won't (except for "Home") I thought it might have something to do with the CSS "top" property of the divs, so I tried resetting them every time the click function kicked in, but it didn't work. So I removed it for the time being. Currently set the javascript to prevent the default action of scrolling to the anchors and instead setting it to scroll to the actual divs themselves. However, I'm still having the same issues. Here is the site I am currently working on: http://breathe.simalam.ca/ Here is the javascript for the scrolling: $(document).ready(function() { jQuery('.home-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo(0, 1000, {queue:true}); }); jQuery('.showcase-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#showcase_content', 1000, {queue:true}); }); jQuery('.products-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#products_content', 1000, {queue:true}); }); jQuery('.about-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#about_content', 1000, {queue:true}); }); jQuery('.locator-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#locator_content', 1000, {queue:true}); }); jQuery('.contact-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#contact_content', 1000, {queue:true}); }); }); scrollorama code: $(document).ready(function() { $('#wrapper').css('display','block'); var controller = $.superscrollorama(); var pinDur = 4000; /* set duration of pin scroll in pixels */ // create animation timeline for pinned element var pinAnimations = new TimelineLite(); pinAnimations .append([ TweenMax.to($('#showcase'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#products'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#about'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#locator'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#contact'), .5, {css:{top:0}}) ], .5) .append(TweenMax.to($('#pin-frame-unpin'), .5, {css:{top:'100px'}})); controller.pin($('#examples-pin'), pinDur, { anim:pinAnimations, onPin: function() { $('#examples-pin').css('height','100%'); }, onUnpin: function() { $('#examples-pin').css('height','2000px'); } }); }); All of the section divs are inside a parent div. The section divs all have a height, width, and top of 100%. The parent div containing all of these section divs are as follows: #examples-pin { position: relative; /* relative positioning for transitions to work? */ width: 101%; /* max width */ height: 2000px; /* height of 2000px for now */ overflow: hidden; /* hide the overflow for transitions to work */ margin-bottom: -200px; /* negative bottom margin */ }

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  • WatiN screenshot saver

    - by Brian Schroer
    In addition to my automated unit, system and integration tests for ASP.NET projects, I like to give my customers something pretty that they can look at and visually see that the web site is behaving properly. I use the Gallio test runner to produce a pretty HTML report, and WatiN (Web Application Testing In .NET) to test the UI and create screenshots. I have a couple of issues with WatiN’s “CaptureWebPageToFile” method, though: It blew up the first (and only) time I tried it, possibly because… It scrolls down to capture the entire web page (I tried it on a very long page), and I usually don’t need that Also, sometimes I don’t need a picture of the whole browser window - I just want a picture of the element that I'm testing (for example, proving that a button has the correct caption). I wrote a WatiN screenshot saver helper class with these methods: SaveBrowserWindowScreenshot(Watin.Core.IE ie)  / SaveBrowserWindowScreenshot(Watin.Core.Element element) saves a screenshot of the browser window SaveBrowserWindowScreenshotWithHighlight(Watin.Core.Element element) saves a screenshot of the browser window, with the specified element scrolled into view and highlighted SaveElementScreenshot(Watin.Core.Element element) saves a picture of only the specified element The element highlighting improves on the built-in WatiN method (which just gives the element a yellow background, and makes the element pretty much unreadable when you have a light foreground color) by adding the ability to specify a HighlightCssClassName that points to a style in your site’s stylesheet. This code is specifically for testing with Internet Explorer (‘cause that’s what I have to test with at work), but you’re welcome to take it and do with it what you want… using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Threading; using SHDocVw; using WatiN.Core; using mshtml; namespace BrianSchroer.TestHelpers { public static class WatinScreenshotSaver { public static void SaveBrowserWindowScreenshotWithHighlight (Element element, string screenshotName) { HighlightElement(element, true); SaveBrowserWindowScreenshot(element, screenshotName); HighlightElement(element, false); } public static void SaveBrowserWindowScreenshotWithHighlight(Element element) { HighlightElement(element, true); SaveBrowserWindowScreenshot(element); HighlightElement(element, false); } public static void SaveBrowserWindowScreenshot(Element element, string screenshotName) { SaveScreenshot(GetIe(element), screenshotName, SaveBitmapForCallbackArgs); } public static void SaveBrowserWindowScreenshot(Element element) { SaveScreenshot(GetIe(element), null, SaveBitmapForCallbackArgs); } public static void SaveBrowserWindowScreenshot(IE ie, string screenshotName) { SaveScreenshot(ie, screenshotName, SaveBitmapForCallbackArgs); } public static void SaveBrowserWindowScreenshot(IE ie) { SaveScreenshot(ie, null, SaveBitmapForCallbackArgs); } public static void SaveElementScreenshot(Element element, string screenshotName) { // TODO: Figure out how to get browser window "chrome" size and not have to go to full screen: var iex = (InternetExplorerClass) GetIe(element).InternetExplorer; bool fullScreen = iex.FullScreen; if (!fullScreen) iex.FullScreen = true; ScrollIntoView(element); SaveScreenshot(GetIe(element), screenshotName, args => SaveElementBitmapForCallbackArgs(element, args)); iex.FullScreen = fullScreen; } public static void SaveElementScreenshot(Element element) { SaveElementScreenshot(element, null); } private static void SaveScreenshot(IE browser, string screenshotName, Action<ScreenshotCallbackArgs> screenshotCallback) { string fileName = string.Format("{0:000}{1}{2}.jpg", ++_screenshotCount, (string.IsNullOrEmpty(screenshotName)) ? "" : " ", screenshotName); string path = Path.Combine(ScreenshotDirectoryName, fileName); Console.WriteLine(); // Gallio HTML-encodes the following display, but I have a utility program to // remove the "HTML===" and "===HTML" and un-encode the rest to show images in the Gallio report: Console.WriteLine("HTML===<div><b>{0}:</br></b><img src=\"{1}\" /></div>===HTML", screenshotName, new Uri(path).AbsoluteUri); MakeBrowserWindowTopmost(browser); try { var args = new ScreenshotCallbackArgs { InternetExplorerClass = (InternetExplorerClass)browser.InternetExplorer, ScreenshotPath = path }; Thread.Sleep(100); screenshotCallback(args); } catch (Exception ex) { Console.WriteLine(ex.Message); } } public static void HighlightElement(Element element, bool doHighlight) { if (!element.Exists) return; if (string.IsNullOrEmpty(HighlightCssClassName)) { element.Highlight(doHighlight); return; } string jsRef = element.GetJavascriptElementReference(); if (string.IsNullOrEmpty(jsRef)) return; var sb = new StringBuilder("try { "); sb.AppendFormat(" {0}.scrollIntoView(false);", jsRef); string format = (doHighlight) ? "{0}.className += ' {1}'" : "{0}.className = {0}.className.replace(' {1}', '')"; sb.AppendFormat(" " + format + ";", jsRef, HighlightCssClassName); sb.Append("} catch(e) {}"); string script = sb.ToString(); GetIe(element).RunScript(script); } public static void ScrollIntoView(Element element) { string jsRef = element.GetJavascriptElementReference(); if (string.IsNullOrEmpty(jsRef)) return; var sb = new StringBuilder("try { "); sb.AppendFormat(" {0}.scrollIntoView(false);", jsRef); sb.Append("} catch(e) {}"); string script = sb.ToString(); GetIe(element).RunScript(script); } public static void MakeBrowserWindowTopmost(IE ie) { ie.BringToFront(); SetWindowPos(ie.hWnd, HWND_TOPMOST, 0, 0, 0, 0, TOPMOST_FLAGS); } public static string HighlightCssClassName { get; set; } private static int _screenshotCount; private static string _screenshotDirectoryName; public static string ScreenshotDirectoryName { get { if (_screenshotDirectoryName == null) { var asm = Assembly.GetAssembly(typeof(WatinScreenshotSaver)); var uri = new Uri(asm.CodeBase); var fileInfo = new FileInfo(uri.LocalPath); string directoryName = fileInfo.DirectoryName; _screenshotDirectoryName = Path.Combine( directoryName, string.Format("Screenshots_{0:yyyyMMddHHmm}", DateTime.Now)); Console.WriteLine("Screenshot folder: {0}", _screenshotDirectoryName); Directory.CreateDirectory(_screenshotDirectoryName); } return _screenshotDirectoryName; } set { _screenshotDirectoryName = value; _screenshotCount = 0; } } [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags); private static readonly IntPtr HWND_TOPMOST = new IntPtr(-1); private const UInt32 SWP_NOSIZE = 0x0001; private const UInt32 SWP_NOMOVE = 0x0002; private const UInt32 TOPMOST_FLAGS = SWP_NOMOVE | SWP_NOSIZE; private static IE GetIe(Element element) { if (element == null) return null; var container = element.DomContainer; while (container as IE == null) container = container.DomContainer; return (IE)container; } private static void SaveBitmapForCallbackArgs(ScreenshotCallbackArgs args) { InternetExplorerClass iex = args.InternetExplorerClass; SaveBitmap(args.ScreenshotPath, iex.Left, iex.Top, iex.Width, iex.Height); } private static void SaveElementBitmapForCallbackArgs(Element element, ScreenshotCallbackArgs args) { InternetExplorerClass iex = args.InternetExplorerClass; Rectangle bounds = GetElementBounds(element); SaveBitmap(args.ScreenshotPath, iex.Left + bounds.Left, iex.Top + bounds.Top, bounds.Width, bounds.Height); } /// <summary> /// This method is used instead of element.NativeElement.GetElementBounds because that /// method has a bug (http://sourceforge.net/tracker/?func=detail&aid=2994660&group_id=167632&atid=843727). /// </summary> private static Rectangle GetElementBounds(Element element) { var ieElem = element.NativeElement as WatiN.Core.Native.InternetExplorer.IEElement; IHTMLElement elem = ieElem.AsHtmlElement; int left = elem.offsetLeft; int top = elem.offsetTop; for (IHTMLElement parent = elem.offsetParent; parent != null; parent = parent.offsetParent) { left += parent.offsetLeft; top += parent.offsetTop; } return new Rectangle(left, top, elem.offsetWidth, elem.offsetHeight); } private static void SaveBitmap(string path, int left, int top, int width, int height) { using (var bitmap = new Bitmap(width, height)) { using (Graphics g = Graphics.FromImage(bitmap)) { g.CopyFromScreen( new Point(left, top), Point.Empty, new Size(width, height) ); } bitmap.Save(path, ImageFormat.Jpeg); } } private class ScreenshotCallbackArgs { public InternetExplorerClass InternetExplorerClass { get; set; } public string ScreenshotPath { get; set; } } } }

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  • How to write Haskell function to verify parentheses matching?

    - by Rizo
    I need to write a function par :: String -> Bool to verify if a given string with parentheses is matching using stack module. Ex: par "(((()[()])))" = True par "((]())" = False Here's my stack module implementation: module Stack (Stack, push, pop, top, empty, isEmpty) where data Stack a = Stk [a] deriving (Show) push :: a -> Stack a -> Stack a push x (Stk xs) = Stk (x:xs) pop :: Stack a -> Stack a pop (Stk (_:xs)) = Stk xs pop _ = error "Stack.pop: empty stack" top :: Stack a -> a top (Stk (x:_)) = x top _ = error "Stack.top: empty stack" empty :: Stack a empty = Stk [] isEmpty :: Stack a -> Bool isEmpty (Stk [])= True isEmpty (Stk _) = False So I need to implement a 'par' function that would test a string of parentheses and say if parentheses in it matches or not. How can I do that using a stack?

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  • CSS Horizontal sub-menu

    - by Develman
    Hello, I am working on a horizontal CSS dropdown menu. It is still working nearly fine for IE 7, IE 8 , Firefox and Chrome. But I want to make the top <ul> to be on top level (e.g. z-index: 100). I want this because the top level <ul> has a graphical background and the dropdown is just styled with css and in the current way it is destroying the layout. HTML Code: <div id="mainMenu"> <ul> <li><a href="t1">TOP1<!--[if gt IE 6]><!--></a><!--<![endif]--> <!--[if lte IE 6]><table><tr><td><![endif]--> <ul> <li><a href="l1">LINK1</a></li> <li><a href="l2">LINK2</a></li> <li><a href="l3">LINK3</a></li> <li><a href="l4">LINK4</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--> </li> <li class="center"><a href="t2">TOP2<!--[if gt IE 6]><!--></a><!--<![endif]--> <!--[if lte IE 6]><table><tr><td></td></tr></table></a><![endif]--></li> <li><a name="t3">TOP3<!--[if gt IE 6]><!--></a><!--<![endif]--> <!--[if lte IE 6]><table><tr><td><![endif]--> <ul class="last"> <li><a href="l5">LINK5</a></li> <li><a href="l6">LINK6</a></li> <li><a href="l7">LINK7</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--> </li> </ul> </div> CSS Code /* style the outer div to give it width */ #mainMenu { position: absolute; margin-left: 6px; margin-top: 180px; } /* remove all the bullets, borders and padding from the default list styling */ #mainMenu ul { position: absolute; width: 494px; padding: 0; margin: 0; list-style-type: none; background: #FFF url(../images/mainMenu_bg.gif) no-repeat; } /* float the list to make it horizontal and a relative positon so that you can control the dropdown menu positon */ #mainMenu li { position: relative; float: left; padding-left: 5px; width: 160px; vertical-align: middle; text-align: left; } #mainMenu li.center { padding-left: 0px; text-align: center; } /* style the links for the top level */ #mainMenu a, #mainMenu a:visited { display: block; font: bold 12px/1em Helvetica, arial, sans-serif; color: #FFF; text-decoration: none; height: 42px; line-height: 35px; } /* hide the sub levels and give them a positon absolute so that they take up no room */ #mainMenu ul ul { visibility: hidden; position: absolute; height: 0; top: 35px; left: -5px; width: 165px; } /* style the table so that it takes no part in the layout - required for IE to work */ #mainMenu table { position: absolute; top: 0; left: 0; } /* style the second level links */ #mainMenu ul ul a, #mainMenu ul ul a:visited { width: 165px; height: 20px; line-height: 19px; font: bold 10px Helvetica, arial, sans-serif; background: #EF7D0E; color: #FFF; text-align: left; padding: 6px 0 0 5px; border-top: 1px solid #C1650B; } #mainMenu ul ul.last a, #mainMenu ul ul.last a:visited { width: 162px; } /* style the top level hover */ #mainMenu a:hover, #mainMenu ul ul a:hover{ color: #FFF; text-decoration: underline; } #mainMenu :hover > a, #mainMenu ul ul :hover > a { color: #FFF; text-decoration: underline; } /* make the second level visible when hover on first level list OR link */ #mainMenu ul li:hover ul, #mainMenu ul a:hover ul{ visibility: visible; } I have still a problem with showing the table in IE 6 but my main problem here is to show the LINK1...6 under the TOP links. I have tried many settings with z-index but nothing worked here. I hope you can help me ;)

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  • XNA Notes 002

    - by George Clingerman
    This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at bars. Me- “Oh you played Game X? Yeah, I know the guy that made that. Pretty cool guy.” Yeah, I’ll be THAT guy.   Time Critical XNA News 30 days left to submit XBLIGs made in XNA Game Studio 3.1 http://blogs.msdn.com/b/xna/archive/2011/01/08/30-days-left-to-submit-xna-gs-3-1-games-to-app-hub.aspx Jeromy Walsh wants you to know his XNA 4.0 Winter Workshop starting soon, go get signed up! And the forum is now LIVE on GameDev.net http://gamedevelopedia.com/ http://tinyurl.com/4gg2cfv The XNA Team Per Nick Gravelyn, Aaron Stebner’s blog post is a must read for icons on Windows Phone http://forums.create.msdn.com/forums/p/72022/439597.aspx#439597 http://blogs.msdn.com/b/astebner/archive/2010/10/01/10070507.aspx Shawn Hargreaves writes about Sprite Billboards in a 3D world http://blogs.msdn.com/b/shawnhar/archive/2011/01/12/spritebatch-billboards-in-a-3d-world.aspx XNA MVPs Andy “The ZMan” Dunn wants YOU to come to the MVP Summit and run a 5K http://www.indiegameguy.com/blogs/zman/archive/2010/12/26/come-to-the-mvp-summit-and-run-a-5k-yes-you.aspx Jim Perry updates his forum signature just to make it clear that he’s not speaking for Microsoft or giving official information (LOL, thanks Jim, now if only people will take the time to read that...) XNA MVP | Please use the Forum Search and read the Forum FAQs | My posts are not official info http://forums.create.msdn.com/forums/p/70849/439613.aspx#439613 XNA Developers Robert Boyd (@werezombie) working hard at converting his RPG engine used to make Breath of Death VII and Chtulu Saves the World to XNA 4.0. If you haven’t done the upgrade yet yourself, might be useful to read back through his tweets and recent forum posts to see the problems/solutions he’s encountered. http://forums.create.msdn.com/forums/p/71834/438099.aspx#438099 http://www.twitter.com/werezompire SpynDoctorGames is in the final phase before the release of Your Doodles are Bugged for the PC! Going to be interesting to watch as more XNA game developers explore the PC game market for their games. http://twitter.com/SpynDoctorGames/statuses/24503173217521664 http://www.spyn-doctor.de @DrMistry shares some details of his next title YoYoYo http://www.mstargames.co.uk/mistryblogmain/35-genblog/177-a-new-year-a-new-game-and-maybe-a-new-approach.html Travis Woodward (@RabidLionGames) has a blog post coming this weekend on Farseer and Mario-like platformer movement. http://twitter.com/RabidLionGames/statuses/24992762021548032 http://www.rabidlion.com/ S4G Interview with Radiangames http://n4g.com/news/679492/s4g-interview-with-radiangames XBLAratings.com interviews Steve Flores (@DragonDivide) developer of Alpha Squad http://www.xblaratings.com/developer-qaa/3621-alpha-squad-developer-interview XBox LIVE Indie Games If you haven’t been reading the roundups on IndieGames by NaviFairy on GayGamer, you’ve been missing out! http://gaygamer.net/2011/01/xbox_indie_review_roundup_1112.html Armless Octopus posts the Top 20 Games of 2010 Part 1 http://www.armlessoctopus.com/2011/01/10/top-20-xbox-live-indie-games-of-2010-part-1/ Armless Octopus posts the Top 20 Games of 2010 Part 2 http://www.armlessoctopus.com/2011/01/12/top-20-xbox-live-indie-games-of-2010-%E2%80%93-part-2/ Xbox LIVE Indie Game Reviews http://www.gamemarx.com/ Don’t forget to be following @XboxHornet . That’s a great way to snag free copies of Xbox LIVE Indie Games http://twitter.com/XboxHornet/statuses/24471103808208896 http://www.xboxhornet.com/wordpress/ Xbox LIVE Indie Game Review posts the top 20 Xbox 360 LIVE Indie Games of 2010 http://www.xbox-360-community-games-reviews.com/top-20-best-xbox-360-live-indie-games-of-2010/ VVGtv to Stream #XBLIG Again! Help out if you can. http://vvgtv.com/2011/01/07/vvgtv-to-stream-xblig-again/ Indie Gamer Magazine Issue 14 has a look at the Xbox LIVE Winter Indie Game Uprisiing http://www.indiegamemag.com/issue14/ XNA Game Development Andrew Russell announced and asked for help in his development of ExEn: XNA for iPhone, Android and Silverlight http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight App Hub forums letting you down? Don’t forget about StackOverflow and the game development specific version gamedev.stackexchange http://stackoverflow.com/questions/tagged/xna http://gamedev.stackexchange.com/questions/tagged/xna Transmute gets an update from Aaron Foley (@slyprid) and you can now add and visually edit parallax layers to your 2D tile game. http://twitpic.com/3nudj0 http://twitter.com/slyprid/statuses/23418379574448128 http://forgottenstarstudios.com/Transmute/default.html Webcomics Weekly #75 touches on some feelings I’ve seen people try to express (myself included) when talking about game development and what types of games should be released for XBLIG http://www.pvponline.com/2011/01/05/webcomics-weekly-75-sour-oats/ Setting up a new PC for XNA development? Here’s a site that helps you quickly build a installer for all the most common applications developers use. http://ninite.com/ Fun wew thread on the XNA forums asking XBLIG/XNA developers just what their Top 10 favorite video games of all time are. http://forums.create.msdn.com/forums/107.aspx Christopher Hill (@Xalterax) stumbled across an entire community that does nothing but create box art. This is a great potential resource for Xbox LIVE Indie Game developers to get some awesome box art for their games. http://forums.create.msdn.com/forums/p/46582/441451.aspx#441451 http://www.vgboxart.com/browse/plat/360/ Don’t forget about the XNA Wiki, fantastic community resource (and roll up those sleeves and contribute already!) http://xnawiki.com/index.php?title=Main_Page

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  • PHP Form not working IE and Chrome, but fine in FF

    - by RO
    <? if(isset($_POST['accountUser']) && isset($_POST['accountPassword'])) { include("dbase.php"); include("settings.php"); if ($_POST['accountType']=="member") { $database="chatusers"; } else if ($_POST['accountType']=="model") { $database="chatmodels"; } else if ($_POST['accountType']=="studioop") { $database="chatoperators"; } $userExists=false; $result = mysql_query("SELECT id,user,password,status FROM $database WHERE status!='pending' AND status!='rejected' "); while($row = mysql_fetch_array($result)) { $tempUser=$row["user"]; $tempPass=$row["password"]; $tempId=$row["id"]; if ($_POST['accountUser']==$tempUser && md5($_POST['accountPassword'])==$tempPass) { if ($row["status"]=="blocked") { $userExists=true; $errorMsg="Account is blocked, please contact the administrator for more details"; } else { $userExists=true; $currentTime=time(); mysql_query("UPDATE $database SET lastLogIn='$currentTime' WHERE id = '$tempId' LIMIT 1"); setcookie("usertype", $database, time()+3600); setcookie("id", $tempId, time()+3600); header("Location: cp/$database/"); } } } if (!$userExists){ $errorMsg="Wrong Username or password"; } } else if (isset($_GET['from']) && $_GET['from']=="recoverpass"){ $errorMsg="Your new password has been sent to your mail"; } else { $errorMsg="Please complete username and password fields"; } ?> <? include("_main.header.php"); ?> <table width="720" height="200" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td align="center" valign="middle"><form action="login.php" method="post" enctype="application/x-www-form-urlencoded" name="form1"> <p>&nbsp;</p> <table width="720" border="0" align="center"> <tr> <td colspan="2"><p align="left"> <span class="error"><?php if ( isset($errorMsg) && $errorMsg!=""){ echo $errorMsg; } ?></span> <br> <br> </p></td> </tr> <tr> <td width="210" align="right" valign="top" class="form_definitions"><div align="right">Username:</div></td> <td align="left" valign="top"><input name="accountUser" type="text" id="accountUser" value="<? echo $_GET[user];?>" size="24" maxlength="24"></td> </tr> <tr> <td align="right" valign="top" class="form_definitions"><div align="right">Password:</div></td> <td align="left" valign="top"><input name="accountPassword" type="password" id="accountPassword2" size="24" maxlength="24"></td> </tr> <tr> <td align="right" valign="top" class="form_definitions"><div align="right">Account type:</div></td> <td align="left" valign="top"> <select name="accountType" id="select"> <option value="member" selected>Member</option> <option value="model">Model</option> <option value="studioop">Studio Operator</option> </select> <div align="left"></div></td> </tr> <tr> <td align="right" valign="top" class="form_definitions">&nbsp;</td> <td align="left" valign="top"> <input type="submit" name="Submit" value="Log In to your account"> <div align="left"></div></td> </tr> <tr> <td align="right" valign="top" class="form_definitions">&nbsp;</td> <td align="left" valign="top"><a href="lostpassword.php" class="left">Lost Password? Press Here!</a></td> </tr> </table> </form></td> </tr> </table> <br> <br> <? include("_main.footer.php"); ?>

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  • Javascript - how to change elements content inside a page when using iframes, using dom, not jquery

    - by Erez
    Hello all, I have this iframe and as u can see it call a js function with the onload trigger. <iframe name="top" id="top" width="99%" height="20%" src="top.htm" frameborder="0" scrolling="no" onload="log_in()"></iframe> What i need to do is to effect the element inside "top.htm" (change innerHTML and stuff like that) from that function. But the problem is that the funnction does not recognize the elements of the "top.htm" page, only the ones in index.htm (the page with the iframes). p.s. i have to use DOM and i have to use iframes. Any one knows how to do that? 10x :-)

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  • Android Bitmap : collision Detecting [on hold]

    - by user2505374
    I am writing an Android game right now and I would need some help in the collision of the wall on screen. When I drag the ball in the top and right it able to collide in wall but when I drag it faster it was able to overlap in the wall. public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()) { // if the player moves case MotionEvent.ACTION_MOVE: { if (playerTouchRect.contains(x, y)) { boolean left = false; boolean right = false; boolean up = false; boolean down = false; boolean canMove = false; boolean foundFinish = false; if (x != pLastXPos) { if (x < pLastXPos) { left = true; } else { right = true; } pLastXPos = x; } if (y != pLastYPos) { if (y < pLastYPos) { up = true; } else { down = true; } pLastYPos = y; } plCellRect = getRectFromPos(x, y); newplRect.set(playerRect); newplRect.left = x - (int) (playerRect.width() / 2); newplRect.right = x + (int) (playerRect.width() / 2); newplRect.top = y - (int) (playerRect.height() / 2); newplRect.bottom = y + (int) (playerRect.height() / 2); int currentRow = 0; int currentCol = 0; currentRow = getRowFromYPos(newplRect.top); currentCol = getColFromXPos(newplRect.right); if(!canMove){ canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] == Cell.wall; canMove =true; } finishTest = mapManager.getCurrentTile().pMaze[currentRow][currentCol]; foundA = finishTest == Cell.valueOf(letterNotGet + ""); canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] != Cell.wall; canMove = (finishTest == Cell.floor || finishTest == Cell.pl) && canMove; if (canMove) { invalidate(); setTitle(); } if (foundA) { mapManager.getCurrentTile().pMaze[currentRow][currentCol] = Cell.floor; // finishTest letterGotten.add(letterNotGet); playCurrentLetter(); /*sounds.play(sExplosion, 1.0f, 1.0f, 0, 0, 1.5f);*/ foundS = letterNotGet == 's'; letterNotGet++; }if(foundS){ AlertDialog.Builder builder = new AlertDialog.Builder(mainActivity); builder.setTitle(mainActivity.getText(R.string.finished_title)); LayoutInflater inflater = mainActivity.getLayoutInflater(); View view = inflater.inflate(R.layout.finish, null); builder.setView(view); View closeButton =view.findViewById(R.id.closeGame); closeButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View clicked) { if(clicked.getId() == R.id.closeGame) { mainActivity.finish(); } } }); AlertDialog finishDialog = builder.create(); finishDialog.show(); } else { Log.d(TAG, "INFO: updated player position"); playerRect.set(newplRect); setTouchZone(); updatePlayerCell(); } } // end of (CASE) if playerTouch break; } // end of (SWITCH) Case motion }//end of Switch return true; }//end of TouchEvent private void finish() { // TODO Auto-generated method stub } public int getColFromXPos(int xPos) { val = xPos / (pvWidth / mapManager.getCurrentTile().pCols); if (val == mapManager.getCurrentTile().pCols) { val = mapManager.getCurrentTile().pCols - 1; } return val; } /** * Given a y pixel position, return the row of the cell it is in This is * used when determining the type of adjacent Cells. * * @param yPos * y position in pixels * @return The cell this position is in */ public int getRowFromYPos(int yPos) { val = yPos / (pvHeight / mapManager.getCurrentTile().pRows); if (val == mapManager.getCurrentTile().pRows) { val = mapManager.getCurrentTile().pRows - 1; } return val; } /** * When preserving the position we need to know which cell the player is in, * so calculate it from the centre on its Rect */ public void updatePlayerCell() { plCell.x = (playerRect.left + (playerRect.width() / 2)) / (pvWidth / mapManager.getCurrentTile().pCols); plCell.y = (playerRect.top + (playerRect.height() / 2)) / (pvHeight / mapManager.getCurrentTile().pRows); if (mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] == Cell.floor) { for (int row = 0; row < mapManager.getCurrentTile().pRows; row++) { for (int col = 0; col < mapManager.getCurrentTile().pCols; col++) { if (mapManager.getCurrentTile().pMaze[row][col] == Cell.pl) { mapManager.getCurrentTile().pMaze[row][col] = Cell.floor; break; } } } mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] = Cell.pl; } } public Rect getRectFromPos(int x, int y) { calcCell.left = ((x / cellWidth) + 0) * cellWidth; calcCell.right = calcCell.left + cellWidth; calcCell.top = ((y / cellHeight) + 0) * cellHeight; calcCell.bottom = calcCell.top + cellHeight; Log.d(TAG, "Rect: " + calcCell + " Player: " + playerRect); return calcCell; } public void setPlayerRect(Rect newplRect) { playerRect.set(newplRect); } private void setTouchZone() { playerTouchRect.set( playerRect.left - playerRect.width() / TOUCH_ZONE, playerRect.top - playerRect.height() / TOUCH_ZONE, playerRect.right + playerRect.width() / TOUCH_ZONE, playerRect.bottom + playerRect.height() / TOUCH_ZONE); } public Rect getPlayerRect() { return playerRect; } public Point getPlayerCell() { return plCell; } public void setPlayerCell(Point cell) { plCell = cell; }

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  • CSS3 - "connecting" 2 classes animation [closed]

    - by Nave Tseva
    I have this CSS +HTML code: <!DOCTYPE HTML> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <title>What</title> <style type="text/css"> #page { width: 900px; padding: 0px; margin: 0 auto; direction: rtl; position: relative; } #box1 { position: relative; width: 500px; border: 1px solid black; box-shadow: -3px 8px 34px #808080; border-radius: 20px; box-shadow: -8px 5px 5px #888888; right: 300px; top: 250px; height: 150px; -webkit-transition: all 1s; font-size: large; color: Black; padding: 10px; background: #D0D0D0; opacity: 0; } @-webkit-keyframes myFirst { 0% { right: 300px; top: 150px; background: #D0D0D0; opacity: 0; } 100% { background: #909090; ; right: 300px; top: 200px; opacity: 1; } } #littlebox1 { top: 200px; position: absolute; display: inline-block; } .littlebox1-sentence { font-size: large; padding-bottom: 15px; padding-top: 15px; padding-left: 25px; padding-right: 10px; background: #D0D0D0; border-radius: 10px; -webkit-transition: background .25s ease-in-out; } #littlebox1:hover ~ #box1 { -webkit-transition: all 0s; background: #909090;; right: 300px; top: 200px; -webkit-animation: myFirst 1s; -webkit-animation-fill-mode: initial; opacity: 1; } .littlebox1-sentence:hover { background: #909090; } .littlebox1-sentence:hover + .triangle { border-right: 50px solid #909090; } .triangle { position: relative; width: 0; height: 0; border-right: 50px solid #D0D0D0; border-top: 24px solid transparent; border-bottom: 24px solid transparent; right: 160px; -webkit-transition: border-right .25s ease-in-out; } .triangle:hover { border-right:50px solid #909090; } </style> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> <script> $(function() { $('.littlebox1-sentence').hover(function() { $(this).css('background', '#909090'); $('.triangle').css('border-right', '50px solid #909090'); }); </script> <script> $(function() { $('.triangle').hover(function() { $(this).css('border-right', '50px solid #909090'); $('.littlebox1-sentence').css('background', '#909090'); }); </script> </head> <body dir="rtl"> <div id="page"> <div id="littlebox1" class="littlebox1-sentence">put your mouse here</div><div id="littlebox1" class="triangle"> </div> <div id="box1"> </div> </div> </body> </html> Live example you will find here: http://jsfiddle.net/FLe4g/12/ The problem here that something here wrong in the second jquery code. I want that every time that I put the mouse on the box, or on the triangke they both will change ther color together. when I put the mouse on the box it works fine, but when I put the mouse on the triangle it don't work. Any suggestions how to fix this code?

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  • C# Custom Brush - I want two gradients chaining them together.

    - by Logan
    I am making a bar chart and I want two separate gradients for each bar. First I want a gradient to go from top to bottom solid red to transparent red. I want to paint over the top of that a gradient that goes from right to left, black to opaque. So - In the bottom left we should have; Bottom left - Alpha 0 Bottom right - Alpha 0 Top left - Alpha 255 Colour Red Top Right - Alpha 255 Colour Black So in effect I want to take a solid colour, add a left to right gradient to black then take the output of that and add a top to bottom gradient to transparency. All this and I want it to be in a single brush, is this even possible? Thanks!

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  • ModalPopupExtender doesn't work on IE6 frame layout

    - by Joe
    I'm using a "frame" layout similar to the one in this excellent answer: a div #top at the top of the page, a div#left on the left, and a div #main with the main content. The #top and #left divs contain navigation menus. Now I want to use a popup div using the AjaxControlToolkit ModalPopupExtender inside the content (#main) div. This works fine on IE8 (where #top, #left, #main all have position:fixed), but when I run it on IE6, the modal background only covers the #main div - I need it to cover the whole of the page including the #top and #left navigation divs. Looking at the script for ModalPopupExtender, it appears to be searching up the parent hierarchy until it finds a parent with position relative or absolute. And in the IE6 rendering, the #main div has position:absolute because position:fixed is not supported, which I guess explains what is happening. Any suggestions for the best/easiest way to get this working properly on IE6? Ideally without modifying the ModalPopupExtender code, but I'll do this if I have to and it's the best solution.

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  • Custom Brush - I want two gradients chaining them together.

    - by Logan
    I am making a bar chart and I want two separate gradients for each bar. First I want a gradient to go from top to bottom solid red to transparent red. I want to paint over the top of that a gradient that goes from right to left, black to opaque. So - In the bottom left we should have; Bottom left - Alpha 0 Bottom right - Alpha 0 Top left - Alpha 255 Colour Red Top Right - Alpha 255 Colour Black So in effect I want to take a solid colour, add a left to right gradient to black then take the output of that and add a top to bottom gradient to transparency. All this and I want it to be in a single brush, is this even possible?

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  • How do you calculate the offset to the client area in WPF?

    - by chris
    I want to position a modal dialog (progress window) at the top right corner of the parent window client area. This code will put it in the corner of the non-client area, but how do I calculate the offset to the client area? this.Owner=owner; this.Left=owner.Left+owner.ActualWidth-Width; this.Top=owner.Top; Edit: I found this 'solution' that works for normal windows: this.Left=owner.Left+owner.ActualWidth-Width-SystemParameters.ResizeFrameVerticalBorderWidth; this.Top=owner.Top+SystemParameters.ResizeFrameHorizontalBorderHeight+SystemParameters.WindowCaptionHeight; This would however fail for windows that have customized borders. EDIT: The code should work regardless of the systems DPI setting (e.g. 120 instead of 96).

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  • Which index is used in select and why?

    - by Lukasz Lysik
    I have the table with zip codes with following columns: id - PRIMARY KEY code - NONCLUSTERED INDEX city When I execute query SELECT TOP 10 * FROM ZIPCodes I get the results sorted by id column. But when I change the query to: SELECT TOP 10 id FROM ZIPCodes I get the results sorted by code column. Again, when I change the query to: SELECT TOP 10 code FROM ZIPCodes I get the results sorted by code column again. And finally when I change to: SELECT TOP 10 id,code FROM ZIPCodes I get the results sorted by id column. My question is in the title of the question. I know which indexes are used in the queries, but my question is, why those indexes are used? I the second query (SELECT TOP 10 id FROM ZIPCodes) wouldn't it be faster if the clusteder index was used? How the query engine chooses which index to use?

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  • How do I stop a jquery animation based on CSS values?

    - by kevn
    So, I have two divs: #div1 and #div2. I want '#div2' to disappear when '#div1' has the CSS value: top = 0px. Here is the CSS: #div1 { top: 0px; } #div2 { display: block; } if ( $('#div1').css('top') == '0px' ) { $("#div2").hide(); } else { $("div2").fadeIn(); } $("div2").click(function(){ $("#div1").animate({top:"+=315px"}, "slow"); }); The problem I am running into is that I'm changing that CSS value (for #div1) via Javascript and for this reason, my js doesn't acknowledge the change and doesn't make the div disappear (I think). Is there any way to make #div2 disappear when #div1's CSS property top = 0 and reappear whenever it is changed? Or is there a better way to implement this?

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  • cant get jquery hover to work with .live()

    - by Haroldo
    the second function isnt working? $('.edit_hover').live('hover', function(e){ $(this).stop(); var half_width = ($(this).css('width').slice(0, -2))/2; var half_height = ($(this).css('height').slice(0, -2))*0.3; console.log(half_width); var top = ($(this).position().top) + half_height; var left = ($(this).position().left) + half_width; $('#edit_hover').css('top', top).css('left', left).fadeIn(300); //add overlay $(this).css('position', 'relative').append('<div class="edit_overlay" style="position: absolute; top:0px; left:0px; height:100%; width: 100%; background: #999; opacity: 0.5;"></div> ') }, function(){ $(this).stop(); $(this).find('.edit_overlay').remove(); $('#edit_hover').fadeOut(300); });

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  • How to keep a floating div centered on window resize (jQuery/CSS)

    - by Jimbo
    Is there a way (without binding to the window.resize event) to force a floating DIV to re-center itself when the browser window is resized? To help explain, I imagine the pseudocode would look something like: div.left = 50% - (div.width / 2) div.top = 50% - (div.height / 2) UPDATE My query having been answered below, I wanted to post the final outcome of my quest - a jQuery extension method allowing you to center any block element - hope it helps someone else too. jQuery.fn.center = function() { var container = $(window); var top = -this.height() / 2; var left = -this.width() / 2; return this.css('position', 'absolute').css({ 'margin-left': left + 'px', 'margin-top': top + 'px', 'left': '50%', 'top': '50%' }); } Usage: $('#mydiv').center();

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  • Improved appointment rendering in RadScheduler for ASP.NET AJAX, Q1 2010

    Now that Q1 2010 release is out in the wild, we can sit down and discuss some of the changes we decided to make in the new release. One of them is the new appointment rendering of RadScheduler - a potentially breaking change, but a much needed one. If you have problems with your old custom skins, include the old base stylesheet along with your RadScheduler and set EnableEmbeddedBaseStylesheet=false in your RadScheduler. You can find the said base stylesheet attached to this post.   While trying to improve the performance of RadScheduler, I noticed that the number of resources slows down the rendering and overall performance considerably. This had to be expected - the images to support the appointment rounded corners (and the predefined resources) were quite large. However, I didnt take into account that all browsers keep for performance reasons their images uncompressed in memory and with the color depth of the current desktop. A simple calculation later I discovered that the appointment sprite itself is taking 25MB memory when loaded. Add 5 resources to the fray and you have 150MB memory down with a single blow. As it turns out - a sprite image is not a panacea, if it gets too big - dont be afraid to break it in two. The loading time may suffer, but your browser suffers more while rendering a 25MB monster. First I thought of undertaking the aforementioned solution - breaking the appointment sprite in two and thus reducing the two appointment sprites to mere 2MB uncompressed. Then I thought - the rounded corners are small - I can use borders and backgrounds to simulate rounded appointment borders while still keeping the same HTML structure. The gradients can be done with a single 10x50px image plus we have a gain - border colors and backgrounds can be changed on the fly.  I started with five rendering elements at first, then tried with four and finally I settled on only three elements.  Behold the new appointment rendering (quite simple really):       On the left you can see that the first container has only top and bottom borders and a background. In fact, the background isnt even needed since it will be obscured by the elements on top of it. The whole first container is only needed for the four dots that reside in the four corners of the appointment. On top of this container is another one that holds the left and right borders and slightly lighter background to create the illusion of a second lighter border beside the other two. At last on top of all others is placed the text container that also holds the top and bottom borders and the gradient background. On the right you can see the final result - Im quite happy with it and I hope you will be too. After creating the new rendering we took another step further - we decided to use alpha gradients for the resource rendering, thus supporting any color appointments with rounded corners and gradients. You can see some examples below:We plan on adding BorderColor and BackColor properties  to the ResourceStyles definitions for Q1 SP1. However with the new rendering in Q1 2010 we do support BackColor and BorderColor appointment properties - you only need to set AppointmentStyleMode=Default to keep RadScheduler from switching to Simple appointment rendering. Here is one screenshot of RadScheduler with appointments set to different colors: I hope that you will enjoy working with the new appointments in RadScheduler. RadScheduler base stylesheet Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Improved appointment rendering in RadScheduler for ASP.NET AJAX, Q1 2010

    Now that Q1 2010 release is out in the wild, we can sit down and discuss some of the changes we decided to make in the new release. One of them is the new appointment rendering of RadScheduler - a potentially breaking change, but a much needed one. If you have problems with your old custom skins, include the old base stylesheet along with your RadScheduler and set EnableEmbeddedBaseStylesheet=false in your RadScheduler. You can find the said base stylesheet attached to this post.   While trying to improve the performance of RadScheduler, I noticed that the number of resources slows down the rendering and overall performance considerably. This had to be expected - the images to support the appointment rounded corners (and the predefined resources) were quite large. However, I didnt take into account that all browsers keep for performance reasons their images uncompressed in memory and with the color depth of the current desktop. A simple calculation later I discovered that the appointment sprite itself is taking 25MB memory when loaded. Add 5 resources to the fray and you have 150MB memory down with a single blow. As it turns out - a sprite image is not a panacea, if it gets too big - dont be afraid to break it in two. The loading time may suffer, but your browser suffers more while rendering a 25MB monster. First I thought of undertaking the aforementioned solution - breaking the appointment sprite in two and thus reducing the two appointment sprites to mere 2MB uncompressed. Then I thought - the rounded corners are small - I can use borders and backgrounds to simulate rounded appointment borders while still keeping the same HTML structure. The gradients can be done with a single 10x50px image plus we have a gain - border colors and backgrounds can be changed on the fly.  I started with five rendering elements at first, then tried with four and finally I settled on only three elements.  Behold the new appointment rendering (quite simple really):       On the left you can see that the first container has only top and bottom borders and a background. In fact, the background isnt even needed since it will be obscured by the elements on top of it. The whole first container is only needed for the four dots that reside in the four corners of the appointment. On top of this container is another one that holds the left and right borders and slightly lighter background to create the illusion of a second lighter border beside the other two. At last on top of all others is placed the text container that also holds the top and bottom borders and the gradient background. On the right you can see the final result - Im quite happy with it and I hope you will be too. After creating the new rendering we took another step further - we decided to use alpha gradients for the resource rendering, thus supporting any color appointments with rounded corners and gradients. You can see some examples below:We plan on adding BorderColor and BackColor properties  to the ResourceStyles definitions for Q1 SP1. However with the new rendering in Q1 2010 we do support BackColor and BorderColor appointment properties - you only need to set AppointmentStyleMode=Default to keep RadScheduler from switching to Simple appointment rendering. Here is one screenshot of RadScheduler with appointments set to different colors: I hope that you will enjoy working with the new appointments in RadScheduler. RadScheduler base stylesheet Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Add Windows 7’s AeroSnap Feature to Vista and XP

    - by Asian Angel
    Are you using Windows Vista or XP and want that Windows 7 AeroSnap goodness on your own system? Then join us as we look at AeroSnap for Windows Vista and XP. Note: Requires .NET Framework 2.0 or higher (link provided at bottom of article). Setup What exactly does AeroSnap do you might ask…here is a quote directly from the website: “AeroSnap is a simple but powerful application that allows you to resize, arrange or maximize your desktop windows with just drag’n'drop. Simply drag a window to a side of your desktop to snap it or drag it to the top to maximize. When you drag it back to the last position, the last window size will be restored.” As soon as you have finished installing AeroSnap and started it for the first time the only item that will be visible is the “System Tray Icon”. Before going any further you should take a moment to view and make any desired adjustments in the “Options”. Note: AeroSnap works with multiple monitors. You may want to have AeroSnap start with Windows each time but the really nice setting to enable here is the “Snap Preview”. If you are using AeroSnap on Vista and have Aero enabled this will really be nice. The second portion may be of interest for those who would like to enable the keyboard shortcut function. One point worth noting about this screen is that the highest number of pixels from the screen’s edge that you can set AeroSnap for is 20 pixels. AeroSnap in Action AeroSnap is extremely easy to use…just grab the top of an app window and drag it to the left, right, or top of your screen. Since we installed this on Windows Vista we made certain to enable the “Snap Preview” in the “Options”.  We started off with dragging our Firefox 3.7 window towards the left…once we got close to the edge of the screen you can see that the left half of the screen temporarily “shaded over”. Note: The “Snap Preview” displays on the left and right movements but not the top movement. Releasing Firefox snapped it right into the “shaded over” part of the screen. The great thing about AeroSnap is that it is really easy to return the app window to it former size…all that you have to do is simply click on and grab the top portion of the app window. Moving Firefox towards the top of our screen and… It quickly snaps into filling the screen. One thing that we did notice is that the window did not “Maximize” as per the function for the button in the upper right corner. Dragging towards the right side now… And snap! Tucked in all nice and neat… You can minimize the app windows to the Taskbar and they will return to their previous “snap area” when “maximized” again. Conclusion If you have been wanting to add Windows 7’s AeroSnap goodness to your Vista and XP systems then you should definitely give this app a try. AeroSnap is very easy to set up and operate… Links Download AeroSnap for Windows Vista & XP Download the .NET Framework Similar Articles Productive Geek Tips Using Windows 7 or Vista System RestoreRoundup: 16 Tweaks to Windows Vista Look & FeelSelect Files using Check Boxes in Windows VistaSpeed up Your Windows Vista Computer with ReadyBoostHow-To Geek Bounty: $103.24(Paid!) for Active Desktop for Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC Live Map of Marine Traffic NoSquint Remembers Site Specific Zoom Levels (Firefox) New Firefox release 3.6.3 fixes 1 Critical bug Dark Side of the Moon (8-bit)

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  • Do NOT Change "Copy Local” project references to false, unless understand subsequences.

    - by Michael Freidgeim
    To optimize performance of visual studio build I've found multiple recommendations to change CopyLocal property for dependent dlls to false,e.g. From http://stackoverflow.com/questions/690033/best-practices-for-large-solutions-in-visual-studio-2008 CopyLocal? For sure turn this offhttp://stackoverflow.com/questions/280751/what-is-the-best-practice-for-copy-local-and-with-project-referencesAlways set the Copy Local property to false and enforce this via a custom msbuild stephttp://codebetter.com/patricksmacchia/2007/06/20/benefit-from-the-c-and-vb-net-compilers-perf/BenefitBenefitMy advice is to always set ‘Copy Local’ to falseSome time ago we've tried to change the setting to false, and found that it causes problem for deployment of top-level projects.Recently I've followed the suggestion and changed the settings for middle-level projects. It didn't cause immediate issues, but I was warned by Readify Consultant Colin Savage about possible errors during deploymentsI haven't undone the changes immediately and we found a few issues during testing.There are many scenarios, when you need to have Copy Local’ left to True.The concerns are highlighted in some stack overflow answers, but they have small number of votes.Top-level projects:  set copy local = true.First of all, it doesn't work correctly for top-level projects, i.e. executables or web sites.As pointed in the answer http://stackoverflow.com/a/6529461/52277for all the references in the one at the top set copy local = true.Alternatively you have to change output directory as it's described in http://www.simple-talk.com/dotnet/.net-framework/partitioning-your-code-base-through-.net-assemblies-and-visual-studio-projects/If you set ‘ Copy Local = false’, VS will, unless you tell it otherwise, place each assembly alone in its own .\bin\Debugdirectory. Because of this, you will need to configure VS to place assemblies together in the same directory. To do so, for each VS project, go to VS > Project Properties > Build tab > Output path, and set the Ouput path to ..\bin\Debugfor debug configuration, and ..\bin\Release for release configuration.Second-level  dependencies:  set copy local = true.Another example when copylocal =false fails on run-time, is when top level assembly doesn't directly referenced one of indirect dependencies.E..g. Top-level assembly A has reference to assembly B with copylocal =true, but assembly B has reference to assembly C with copylocal =false. Most likely assembly C will be missing on runtime and will cause errors E.g. http://stackoverflow.com/questions/602765/when-should-copy-local-be-set-to-true-and-when-should-it-not?lq=1Copy local is important for deployment scenarios and tools. As a general rule you should use CopyLocal=True and http://stackoverflow.com/questions/602765/when-should-copy-local-be-set-to-true-and-when-should-it-not?lq=1 Unfortunately there are some quirks and CopyLocal won't necessary work as expected for assembly references in secondary assemblies structured as shown below.MainApp.exe MyLibrary.dll ThirdPartyLibrary.dll (if in the GAC CopyLocal won't copy to MainApp bin folder)This makes xcopy deployments difficult . .Reflection called DLLs  dependencies:  set copy local = true.E.g user can see error "ISystem.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information."The fix for the issue is recommended in http://stackoverflow.com/a/6200173/52277"I solved this issue by setting the Copy Local attribute of my project's references to true."In general, the problems with investigation of deployment issues may overweight the benefits of reduced build time. Setting the Copy Local to false without considering deployment issues is not a good idea.

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  • A problem with conky in Gnome 3.4 [closed]

    - by Pranit Bauva
    Possible Duplicate: Conky not working in Gnome 3.4 My conky in Gnome 3.4 is not working. When I run a conky script nothing appears but the process is running. Please also see the debug code : pungi-man@pungi-man:~$ sh conky_startup.sh Conky: forked to background, pid is 3157 Conky: desktop window (c00023) is subwindow of root window (aa) Conky: window type - override Conky: drawing to created window (0x2200001) Conky: drawing to double buffer My conky script is : background yes update_interval 1 cpu_avg_samples 2 net_avg_samples 2 temperature_unit celsius double_buffer yes no_buffers yes text_buffer_size 2048 gap_x 10 gap_y 30 minimum_size 190 450 maximum_width 190 own_window yes own_window_type override own_window_transparent yes own_window_hints undecorate,sticky,skip_taskbar,skip_pager,below border_inner_margin 0 border_outer_margin 0 alignment tr draw_shades no draw_outline no draw_borders no draw_graph_borders no override_utf8_locale yes use_xft yes xftfont caviar dreams:size=8 xftalpha 0.5 uppercase no default_color FFFFFF color1 DDDDDD color2 AAAAAA color3 888888 color4 666666 lua_load /home/pungi-man/.conky/conky_grey.lua lua_draw_hook_post main TEXT ${voffset 35} ${goto 95}${color4}${font ubuntu:size=22}${time %e}${color1}${offset -50}${font ubuntu:size=10}${time %A} ${goto 85}${color2}${voffset -2}${font ubuntu:size=9}${time %b}${voffset -2} ${color3}${font ubuntu:size=12}${time %Y}${font} ${voffset 80} ${goto 90}${font Ubuntu:size=7,weight:bold}${color}CPU ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${top name 1}${alignr}${top cpu 1}% ${goto 90}${font Ubuntu:size=7,weight:normal}${color2}${top name 2}${alignr}${top cpu 2}% ${goto 90}${font Ubuntu:size=7,weight:normal}${color3}${top name 3}${alignr}${top cpu 3}% ${goto 90}${cpugraph 10,100 666666 666666} ${goto 90}${voffset -10}${font Ubuntu:size=7,weight:normal}${color}${threads} process ${voffset 20} ${goto 90}${font Ubuntu:size=7,weight:bold}${color}MEM ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${top_mem name 1} ${alignr}${top_mem mem 1}% ${goto 90}${font Ubuntu:size=7,weight:normal}${color2}${top_mem name 2} ${alignr}${top_mem mem 2}% ${goto 90}${font Ubuntu:size=7,weight:normal}${color3}${top_mem name 3} ${alignr}${top_mem mem 3}% ${voffset 15} ${goto 90}${font Ubuntu:size=7,weight:bold}${color}DISKS ${goto 90}${diskiograph 30,100 666666 666666}${voffset -30} ${goto 90}${font Ubuntu:size=7,weight:normal}${color}used: ${fs_used /home} /home ${goto 90}${font Ubuntu:size=7,weight:normal}${color}used: ${fs_used /} / ${voffset 10} ${goto 70}${font Ubuntu:size=18,weight:bold}${color3}NET${alignr}${color2}${font Ubuntu:size=7,weight:bold}${color1}${if_up eth0}eth ${addr eth0} ${endif}${if_up wlan0}wifi ${addr wlan0}${endif} ${goto 90}${font Ubuntu:size=7,weight:bold}${color}open ports: ${alignr}${color2}${tcp_portmon 1 65535 count} ${goto 90}${font Ubuntu:size=7,weight:bold}${color}${offset 10}IP${alignr}DPORT ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 0}${alignr 1}${tcp_portmon 1 65535 rport 0} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 1}${alignr 1}${tcp_portmon 1 65535 rport 1} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 2}${alignr 1}${tcp_portmon 1 65535 rport 2} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 3}${alignr 1}${tcp_portmon 1 65535 rport 3} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 4}${alignr 1}${tcp_portmon 1 65535 rport 4} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 5}${alignr 1}${tcp_portmon 1 65535 rport 5} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 6}${alignr 1}${tcp_portmon 1 65535 rport 6} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 7}${alignr 1}${tcp_portmon 1 65535 rport 7} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 8}${alignr 1}${tcp_portmon 1 65535 rport 8} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 9}${alignr 1}${tcp_portmon 1 65535 rport 9} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 10}${alignr 1}${tcp_portmon 1 65535 rport 10} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 11}${alignr 1}${tcp_portmon 1 65535 rport 11} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 12}${alignr 1}${tcp_portmon 1 65535 rport 12} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 13}${alignr 1}${tcp_portmon 1 65535 rport 13} ${goto 90}${font Ubuntu:size=7,weight:normal}${color1}${tcp_portmon 1 65535 rip 14}${alignr 1}${tcp_portmon 1 65535 rport 14} This script works fine with unity but faces problems in gnome 3.4 Can anyone please sort it out?

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  • Spritesheet per pixel collision XNA

    - by Jixi
    So basically i'm using this: public bool IntersectPixels(Rectangle rectangleA, Color[] dataA,Rectangle rectangleB, Color[] dataB) { int top = Math.Max(rectangleA.Top, rectangleB.Top); int bottom = Math.Min(rectangleA.Bottom, rectangleB.Bottom); int left = Math.Max(rectangleA.Left, rectangleB.Left); int right = Math.Min(rectangleA.Right, rectangleB.Right); for (int y = top; y < bottom; y++) { for (int x = left; x < right; x++) { Color colorA = dataA[(x - rectangleA.Left) + (y - rectangleA.Top) * rectangleA.Width]; Color colorB = dataB[(x - rectangleB.Left) + (y - rectangleB.Top) * rectangleB.Width]; if (colorA.A != 0 && colorB.A != 0) { return true; } } } return false; } In order to detect collision, but i'm unable to figure out how to use it with animated sprites. This is my animation update method: public void AnimUpdate(GameTime gameTime) { if (!animPaused) { animTimer += (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (animTimer > animInterval) { currentFrame++; animTimer = 0f; } if (currentFrame > endFrame || endFrame <= currentFrame || currentFrame < startFrame) { currentFrame = startFrame; } objRect = new Rectangle(currentFrame * TextureWidth, frameRow * TextureHeight, TextureWidth, TextureHeight); origin = new Vector2(objRect.Width / 2, objRect.Height / 2); } } Which works with multiple rows and columns. and how i call the intersect: public bool IntersectPixels(Obj me, Vector2 pos, Obj o) { Rectangle collisionRect = new Rectangle(me.objRect.X, me.objRect.Y, me.objRect.Width, me.objRect.Height); collisionRect.X += (int)pos.X; collisionRect.Y += (int)pos.Y; if (IntersectPixels(collisionRect, me.TextureData, o.objRect, o.TextureData)) { return true; } return false; } Now my guess is that i have to update the textureData everytime the frame changes, no? If so then i already tried it and miserably failed doing so :P Any hints, advices? If you need to see any more of my code just let me know and i'll update the question. Updated almost functional collisionRect: collisionRect = new Rectangle((int)me.Position.X, (int)me.Position.Y, me.Texture.Width / (int)((me.frameCount - 1) * me.TextureWidth), me.Texture.Height); What it does now is "move" the block up 50%, shouldn't be too hard to figure out. Update: Alright, so here's a functional collision rectangle(besides the height issue) collisionRect = new Rectangle((int)me.Position.X, (int)me.Position.Y, me.TextureWidth / (int)me.frameCount - 1, me.TextureHeight); Now the problem is that using breakpoints i found out that it's still not getting the correct color values of the animated sprite. So it detects properly but the color values are always: R:0 G:0 B:0 A:0 ??? disregard that, it's not true afterall =P For some reason now the collision area height is only 1 pixel..

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  • Handling null values and missing object properties in Silverlight 4

    - by PeterTweed
    Before Silverlight 4 to bind a data object to the UI and display a message associated with either a null value or if the binding path was wrong, you would need to write a Converter.  In Silverlight 4 we find the addition of the markup extensions TargetNullValue and FallbackValue that allows us to display a value when a null value is found in the bound to property and display a value when the property being bound to is not found. This post will show you how to use both markup extensions. Steps: 1. Create a new Silverlight 4 application 2. In the body of the MainPage.xaml.cs file replace the MainPage class with the following code:     public partial class MainPage : UserControl     {         public MainPage()         {             InitializeComponent();             this.Loaded += new RoutedEventHandler(MainPage_Loaded);         }           void MainPage_Loaded(object sender, RoutedEventArgs e)         {             person p = new person() { NameValue = "Peter Tweed" };             this.DataContext = p;         }     }       public class person     {         public string NameValue { get; set; }         public string TitleValue { get; set; }     } This code defines a class called person with two properties.  A new instance of the class is created, only defining the value for one of the properties and bound to the DataContext of the page. 3.  In the MainPage.xaml file copy the following XAML into the LayoutRoot grid:         <Grid.RowDefinitions>             <RowDefinition Height="60*" />             <RowDefinition Height="28*" />             <RowDefinition Height="28*" />             <RowDefinition Height="30*" />             <RowDefinition Height="154*" />         </Grid.RowDefinitions>         <Grid.ColumnDefinitions>             <ColumnDefinition Width="86*" />             <ColumnDefinition Width="314*" />         </Grid.ColumnDefinitions>         <TextBlock Grid.Row="1" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock1" Text="Name Value:" VerticalAlignment="Top" />         <TextBlock Grid.Row="2" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock2" Text="Title Value:" VerticalAlignment="Top" />         <TextBlock Grid.Row="3" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock3" Text="Non Existant Value:" VerticalAlignment="Top" />         <TextBlock Grid.Column="1" Grid.Row="1" Height="23" HorizontalAlignment="Left" Name="textBlock4" Text="{Binding NameValue, TargetNullValue='No Name!!!!!!!'}" VerticalAlignment="Top" Margin="6,0,0,0" />         <TextBlock Grid.Column="1" Grid.Row="2" Height="23" HorizontalAlignment="Left" Name="textBlock5" Text="{Binding TitleValue, TargetNullValue='No Title!!!!!!!'}" VerticalAlignment="Top" Margin="6,0,0,0" />         <TextBlock Grid.Column="1" Grid.Row="3" Height="23" HorizontalAlignment="Left" Margin="6,0,0,0" Name="textBlock6" Text="{Binding AgeValue, FallbackValue='No such property!'}" VerticalAlignment="Top" />    This XAML defines three textblocks – two of which use the TargetNull and one that uses the FallbackValue markup extensions.  4. Run the application and see the person name displayed as defined for the person object, the expected string displayed for the TargetNullValue when no value exists for the boudn property and the expected string displayed for the FallbackValue when the property bound to is not found on the bound object. It's that easy!

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  • Internet Explorer and margins

    - by Hailwood
    Hi there. I have some pretty simple html which is meant to make a layout as below. To push the tabs down from the userbar I am using margin-top: 35px; However in internet explorer the tabs are completly misaligned(the top of the tabs is where the bottom should be). So I need to use margin-top: -50px; for internet explorer. Why is this and how can I fix it without using a ie specific stylesheet <div id="pageHead"> <div id="userBar"> <span class="bold">Hi Matthew Hailwood | <a href="#">Logout</a> </div> <a href="http://localhost/buzz/" id="pageLogo"></a> <div id="pageTabs" class="clearfix"> <ul> <li><a href="http://localhost/buzzil/templates">Templates</a></li> <li><a href="http://localhost/buzzil/messaging">Messaging</a></li> <li><a href="http://localhost/buzzil/contacts">Contacts</a></li> </ul> </div> </div> With the css being #pageHead { height: 100px; } #pageLogo { float: left; width: 149px; height: 77px; margin-top: 11px; background: transparent url('../images/logo.png') no-repeat; } #userBar { text-align: right; color: #fff; margin-top: 10px; } #userBar a:link, #userBar a:visited, #userBar a:active { font-weight: normal; color: #E0B343; text-decoration: none; } .clearfix:after { content: "."; display: block; clear: both; visibility: hidden; line-height: 0; height: 0; } .clearfix { display: inline-block; } html[xmlns] .clearfix { display: block; } * html .clearfix { height: 1%; } #pageTabs { float: right; margin-top: 35px; } #pageTabs ul { position: relative; width: 100%; list-style: none; margin: 0; padding: 0; border-left: 1px solid #000; } #pageTabs ul li { float: right; background: url(../images/tabsBg.png) no-repeat 0% 0%; border-left: 1px solid #000; margin-left: -1px; } #pageTabs ul li a:link, #pageTabs ul li a:visited, #pageTabs ul li a:active { color: #fff; background: url(../images/tabsBg.png) no-repeat 100% 0%; display: block; font-size: 14px; font-weight: bold; line-height: 42px; text-transform: uppercase; padding: 4px 32px; text-decoration: none; } #pageTabs ul li a:hover, #pageTabs ul li a:focus { text-decoration: underline; }

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