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  • Procedural object generation and unique identification

    - by 2080
    My question relates to procedural content generation and data management of the emerging objects in a database. I assume a networked game, with a server-client model. Unspecified objects in the game world are generated while the game is running with procedural algorithms (for example perlin noise). The players (/clients) can modify the properties of these objects, but have to notify the server of these changes. How could this communication address unique objects, so that both the server and the client know of which object they are speaking? Not only the inner properties of the objects can differ, but also visible, such as the position. When the player wants to select one of these objects the game has to find out the id - does anyone know which methods or algorithms can accomplish that?

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  • Transcoding audio and video

    - by Lance Fisher
    What is the best way to transcode audio and video to show on the web? I need to do it programmatically. I'd like to do something like YouTube or Google Video where users can upload whatever format they want, and I encode it to flv, mp3, and/or mp4. I could do it on our server, but I would rather use an EC2 instance or even a web service. We have a Windows 2008 server.

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  • Non-unique display names?

    - by Davy8
    I know of at least big title game (Starcraft II) that doesn't require unique display names, so it would seem like it can work in at least some circumstance. Under what situations does allowing non-unique display names work well? When does it not work well? Does it come down to whether or not impersonation of someone else is a problem? The reasons I believe it works for Starcraft II is that there isn't any kind of in-game trading of virtual goods and other than "for kicks" there isn't much incentive to impersonate someone else in the game. There's also ladder rankings so even trying to impersonate a pro is easily detectable unless you're on a similar skill level. What are some other cases where it makes sense to specifically allow or disallow duplicate display names? (I have no idea what to tag this as. I went with game-design because I needed at least 1 tag and I don't have rep to create new ones yet.)

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  • HTML5 game programming style

    - by fnx
    I am currently trying learn javascript in form of HTML5 games. Stuff that I've done so far isn't too fancy since I'm still a beginner. My biggest concern so far has been that I don't really know what is the best way to code since I don't know the pros and cons of different methods, nor I've found any good explanations about them. So far I've been using the worst (and propably easiest) method of all (I think) since I'm just starting out, for example like this: var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var width = 640; var height = 480; var player = new Player("pic.png", 100, 100, ...); also some other global vars... function Player(imgSrc, x, y, ...) { this.sprite = new Image(); this.sprite.src = imgSrc; this.x = x; this.y = y; ... } Player.prototype.update = function() { // blah blah... } Player.prototype.draw = function() { // yada yada... } function GameLoop() { player.update(); player.draw(); setTimeout(GameLoop, 1000/60); } However, I've seen a few examples on the internet that look interesting, but I don't know how to properly code in these styles, nor do I know if there are names for them. These might not be the best examples but hopefully you'll get the point: 1: Game = { variables: { width: 640, height: 480, stuff: value }, init: function(args) { // some stuff here }, update: function(args) { // some stuff here }, draw: function(args) { // some stuff here }, }; // from http://codeincomplete.com/posts/2011/5/14/javascript_pong/ 2: function Game() { this.Initialize = function () { } this.LoadContent = function () { this.GameLoop = setInterval(this.RunGameLoop, this.DrawInterval); } this.RunGameLoop = function (game) { this.Update(); this.Draw(); } this.Update = function () { // update } this.Draw = function () { // draw game frame } } // from http://www.felinesoft.com/blog/index.php/2010/09/accelerated-game-programming-with-html5-and-canvas/ 3: var engine = {}; engine.canvas = document.getElementById('canvas'); engine.ctx = engine.canvas.getContext('2d'); engine.map = {}; engine.map.draw = function() { // draw map } engine.player = {}; engine.player.draw = function() { // draw player } // from http://that-guy.net/articles/ So I guess my questions are: Which is most CPU efficient, is there any difference between these styles at runtime? Which one allows for easy expandability? Which one is the most safe, or at least harder to hack? Are there any good websites where stuff like this is explained? or... Does it all come to just personal preferance? :)

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  • Where to start game programming for Android

    - by Marthin
    Hi, I'm new to game programming. But I'v got an ide for what I think would be a fun game for the Android platform. My question is, where do I start? Anyone got some good sites to recommend or perhaps a book or two. I'v got medium skills when it come to programming but i'v got a masters of science degree in computer engineering so i'm not totally unfamiliar with algorithms and stuff. Thx for any help! /Marthin

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  • Streaming Video In Scala InfoChannel Designer 5

    - by godleuf
    I am having the hardest time finding urls to use in Scala Designer 5 showing video streams. I am new at this program, but there is an option to run a video as a background. I have found a couple of samples to link to, but nothing great thus far. Anyone out there using this program and wanting to do the same? Thanks.

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  • What most games would benefit from having

    - by Phil
    I think I've seen "questions" like this on stackoverflow but sorry if I'm overstepping any bounds. Inspired by my recent question and all the nice answers (Checklist for finished game?) I think every gamedev out there has something he/she thinks that almost every game should have. That knowledge is welcome here! So this is probably going to be an inspirational subjective list of some sorts and the point is that anyone reading this question will see a point or two that they've overlooked in their own development and might benefit from adding. I think a good example might be: "some sort of manual or help section. Of course it should be proportional to how advanced the game is. Some users won't need it and won't go looking for it but the other ones that do will become very frustrated if they can't remember how to do something specific that should be in the manual". A bad example might be "good gameplay". Of course every game benefits from this but the answer is not very helpful.

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  • How do I make this ad execution?

    - by Maggie
    I am doing research on replicating an ad execution - http://www.digitalbuzzblog.com/gol-airlines-mobile-controlled-banner-game/ It's a simple "game" involving using the phone as a forward/back/left/right controller for a car in flash on the internet. I've started reading on P2P, but I'm finding such a vast amount of information and non specific to what I need that it's hard for me to sort through. Does anyone know any tutorials or can shed some light on how I might go about making a very simple mobile controller for a flash game?

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  • Is it possible to modify a video codec + distribute it?

    - by Nick
    this is my first question on this particular stackexchange node, not sure if it's the most appropriate place for this question (if not, guidance to the appropriate node would be appreciated). the abstract: I'm interested in modifying existing video codecs and distributing my modded codecs in such a way as to make them easily added to a users codec library... for example to be added to their mpeg streamclip, ffmpeg etc. some details: I've had some experience modifying codecs by hacking ffmpeg source files and compiling my hacked code (so that for ex: my version of ffmpeg has a very different h.263 than yours). I'm interested now in taking these modified codecs and somehow making them easily distributable, so others could "add them" to their "libraries." Also, I realize there are some tricky rights/patent issues here, this is in part my motivation. I'm interested in the patent quagmires, and welcome any thoughts on this as well. ctx link: if it helps (to gauge where I'm coming from) here's a link to a previous codec-hacking project of mine http://nickbriz.com/glitchcodectutorial/

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  • Recommendations for C++ open source game engines on IPhone

    - by Dave
    I decided that I want to make a game for the iphone I was thinking of using oolong or sio2 any recommendations? Both have the problem of lack of tutorials, is it possible to somehow use a normal C++ game tutorial and integreate the engines rather than the one used in the tutorials? So if the C++ tutorial talks of creating an engine I can skip it and use sio2 or oolong? Thanks

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  • free video streaming API

    - by rl123
    Hi, I'm trying to build a website that will allow user to upload video files and show them as a streaming video. I'm a complete newbie in the streaming world so I don't know exactly how to do that, and I definitely don't want to reinvent the wheel. Are there any free platforms that I can use for that? Do I need a streaming server, or is there a special kind of player I can use that does not require dedicated server? Thanks!

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  • Safari won't request video or audio from HTML 5 media elements?

    - by thure
    So far what I've been developing has worked in Chrome and, using fallbacks, IE8. What I don't get is this: Safari just won't start loading <video> or <audio> content. Safari 6 won't load, and neither will iOS 5's Safari: My code calls .load() on the elements at the appropriate time (at least for Chrome), so what gives? Here is the video declaration: <video width="800" height="600" class="faces" id="facesVideo"> <source src="video/grid.mp4" type="video/mp4" /> <source src="video/grid.ogv" type="video/ogg" /> </video> The audio is declared dynamically, but has the same problem. Do I need to wait for some DOM event that Chrome doesn't need before calling .load()? What does it take to get Safari to start buffering until the elements can fire canplaythrough?

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  • Collision detection in Java game?

    - by Chetan
    I am developing a game in which I have the problem of collision detection of moving images. The game has a spaceship and number of asteroids (obstacles). I want to detect the collision between them. How can I do this?

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  • Create Levels using blender

    - by notrodash
    I am creating a game and I have a custom level format for levels in my game. I wanted to know if it is possible to create levels for that kinda format in Blender. My format is XML based and just declares the positions of certain objects. Online I have seen many people use Blender to create levels in their own custom format that blender can understand. How do i get blender to understand my format and use blender to create levels for my game?

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  • Documentation vs tutorials vs video tutorials - which one's better?

    - by Cat
    As a developer/software engineer, what would you say are the most helpful resources when attempting to learn and use a new system? If you had to integrate a new SDK into your codebase/application, which one of the following options would you much rather go with? documentation tutorials video tutorials Same question for learning a new framework (e.g. writing an iOS app, learning Python, integrating the Android SDK, etc.). I'm not referring to becoming an expert, just get to know enough to use a system/language/framework properly. This is a pretty general question, but I think it's very relevant to anyone who's doing engineering work, since learning how to use new systems quickly is a very important skill to have. Thank you!

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  • What language should an 11-year old start with to learn game programming?

    - by emsr
    I have a 11-year old son who wants to do game programming. I've started him on C++ (C++11) and he's learned iostreams, looping, functions, logic and flow control. I'm using the standard library and no memory management at all. But I would like to ask: What language would you suggest for a pre-teen (Python, ...)? What books would you suggest? We looked at one book that was just for console ASCII games. I liked the C++ that it taught but I think he'll get bored without some graphics at some point.

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  • Ask The Readers: What’s Your Favorite Co-Op Game?

    - by Jason Fitzpatrick
    For many readers, the weather is getting chillier and that means more time indoors. What better time to take a look at the best co-op games around? Jump in and put in a nod for your favorite game and setup. Wallpaper available here. Whether you’re playing DS-to-DS with your spouse, inviting all your buddies over for a whole-house LAN fest, or couch co-op’ing through your favorite RPG, we want to hear all about your favorite games and the ways you play them. Sound off in the comments with your co-op tips and tricks; make sure to check back in on Friday for the What You Said roundup to find some new titles to tide you over until the warm weather comes around again. How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems 7 Ways To Free Up Hard Disk Space On Windows

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  • How to create a game map?

    - by dfd
    I am trying to develop a strategy game and i am thinking of creating the following game maps similar to below. How do i go about doing it and what kind of software to use of books/ tutorials to follow? Thanks

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  • What program to use to create subtitles for a video?

    - by user4124
    I have a video that I want to create subtitles for. Is there a program that can perform rudimentary speech-to-text in order to set the correct start/stop of each individual subtitle create rudimentary text subtitles (using some sort of speech-to-text) I know about gnome-subtitles. However, it requires extensive effort to create those subtitles manually. You need to select yourself the start and stop for each sentence. Youtube has the above features (creates rudimentary text subtitles at the correct timings, using speech-to-text). However I would rather not upload the videos to Youtube just to get my subtitles. Is it possible to do the subtitles efficiently in Ubuntu? Update: I plan to use the .srt subtitles only, and do not need to hard code them on the videos. My biggest requirement is to have the program automatically find the start/stop for each sentence, so that I write the text in it.

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  • why is the video freezing all the time on youtube yet the audio plays ok throughout?

    - by billy
    this is just a fresh install of ubuntu 12.04 . I tried it a few years ago when it was on 7.04 and had a lot of issues,then my pc broke and ive never tried it again until tonight. Everything seems to be working well except videos on youtube either wont play at all or freeze while the audio keeps going as normal. Is this a common issue thats gonna be fairly easy to fix or is it something to do with my video card?(ati radeon2100). Any help/advice would be much appreciated.If any other info is needed about my pc feel free to ask. thanks

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  • can we make skype video hover like the windows version?

    - by Skypefan
    Oke my question is simple, My parents have a windows pc, and have skype on it. and when they are on skype they can go on the internet and still have a small video hovering over their browser and keep doing two thinks. I just want to know if there is a way to do this with ubuntu skype. or if someone can write a code or something to make this possible (I don t know much about programming and stuff) but i was just thinking :p I think a lot of people would love that function. thanks for reading!

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  • Encoding Video on the iPhone

    - by Dave
    Im trying to record the contents of the iPhone screen to video , in the app I'm working on there able to create a little animation. I'm just not sure how to encode the screen contents/animation to video? The problem with using something like ffmpeg is that its LGPL which can lead to licensing issues, is there a better option?

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