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  • How to get Windows XP to play a sound on mouse clicks

    - by Re0sless
    Is it possible to play a sound each time the mouse button is pressed in Windows? We have some touch screens PC's that run Windows XP, and would like them to beep when pressed so the users know they have registered the click. (the touch screen acts a the left mouse button) I have looked in Sounds and Accessibility options but can not see anything that would work. If there is nothing in windows that would do this is there any third party applications to do the same job. We don't need anything lavish just a simple click or beep would suffice.

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  • SQL Azure Pricing

    - by kaleidoscope
    Microsoft’s pricing for SQL Server in the cloud, SQLAzure has been announced: $9.99   per month for 0 – 1GB $99.99 per month up to 10GB. There’s currently a 10GB maximum size cap for SQLAzure. For larger data storage needs, you’ll need to break the databases into smaller sizes. Scaling SQL Azure Applications If you think you’re going to need 100GB in the near term, it probably makes sense to break your application up into multiple separate databases from the get-go (10 x $9.99 = $99.99 anyway) and just make really sure none of the individual databases exceed 10GB. Beep Beep, Back That Database Up The bandwidth costs for SQL Azure are $.15 per GB of outbound bandwidth.  Assuming that you don’t compress the data before you pull it out of the cloud, that means daily backups of a 1GB database will add another $4.50 per month, and a 10GB database will add another $45/month.  Daily backups will cost about half of what your monthly service charges cost. It’s not completely clear from the press release, but if Microsoft follows Amazon’s pricing model, bandwidth between the Microsoft cloud services will not incur a cost.  That would mean it might make sense to spin up an Windows Azure computing application for $.12 per hour, use that application to compress your SQL Azure database, and then send the compressed data off to Azure storage for backup.  That would eliminate the data in/out costs, and minimize the Azure storage costs ($.15/GB).  Database administrators would back up their SQL Azure data to Azure Storage, keep a history of backups there, and restore them to SQL Azure faster when needed. Of course, there’s no native backup support in SQL Azure, and it’s not clear whether Windows Azure will include tools like SQL Server Integration Services. More details can be found at http://www.brentozar.com/archive/2009/07/sql-azure-pricing-10-for-1gb-100-for-10gb/   Anish, S

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  • Disable scroll acceleration (windows/lenovo)

    - by dhardy
    Exactly the opposite of http://superuser.com/questions/101482/global-scroll-acceleration-in-windows, is there a way to disable scroll-accelartion on windows (touchpad -- maybe from lenovo drivers). It's heck of annoying -- using no accelartion but high sensitivity like on linux is so much more precise. ( With this silly acceleration, I either have incredibly slow scrolling, or scrolling so fast it skips whole chunks of text at once. Speed control but not acceleration control. Could say the same for mouse cursor, though that's less annoying. )

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  • Hitting the ctrl button lowers my volume

    - by Cassandra
    I have tried googling this and no one else seems to either have this problem, or find it to be a problem, but it is very annoying to me. Everytime I accidentally hit my ctrl key by itself on my keyboard (I am using windows 7) my volume automatically lowers to a very low volume and then I can't hear anything. It's very annoying whenever I am on a game and/or on skype and I accidentally hit ctrl and then I can't hear anything or anyone!! How can I turn this feature off?

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  • I have to "stab" at the upper left corner to get launcher to appear

    - by Johnny M
    Running 12.04 LTS. This is extremely annoying and makes me want to try another flavor of Linux. Yes, this little inconvenience is that annoying to me. Most of the time the launcher will appear nice and easy as soon as I mouse over the upper left corner, but many times, the left edge of the screen will get a little darker, but the launcher will not appear. By seeing the edge darken, I know that the OS is acknowledging my mouse's presence in the corner. Only by "stabbing" the corner with my mouse can I get it to appear. I just want the launcher to appear as soon as I mouse over the corner. Any help would be great.

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  • How To Fix YouTube Re-Buffering On Full Screen Issue

    - by Gopinath
    YouTube has an annoying bug – videos starts re-buffering when we switch to full screen mode from normal mode. On a high speed broadband connection the re-buffering issue may not be annoying much but on a slow broadband connection it annoys hell out of us. When users reported this problem to YouTube, the engineers at YouTube dubbed it as a feature rather than bug!. That is sick and this behaviour shows that they started ignoring the users and their problem. Anyways we got solutions to get around this annoying issue. Root Cause Of The Issue The root cause of the bug is YouTube’s resolution switching mechanism.When the video is loaded in normal model it is buffered and played at 360p, but when the full screen mode is activated YouTube player switches to 480p and starts re-buffering the video. How To Fix The Issue on Google Chrome Browser Fixing this issue on Google Chrome is very simple. All we need to do is to install this Greasemonkey script and it fixes everything for you. How To Fix The Issue on Firefox Browser Fixing this issue on Firefox browser involves an extra step when compared to Chrome browser. To fix the issue Step 1: Install Greasemonkey Addon for Firefox Step 2: Install this script from userscripts.org Done. Firefox will handle the full screen switching smoothly. How To Fix The Issue on Internet Explorer Hufff!! Internet Explorer users are poor users not because they are dumb but because they are using stone age browser. No offense, IE is a pathetic browser and there is no support for Greasemonkey scripts. Anyway lets look at the solution for fixing YouTube issue on IE. To fix the YouTube bug you need to follow the official solution provided by Google and it’s not a friendly one. Step 1: Login to your YouTube account and select the option “I have a slow connection. Never play higher-quality video“. Step 2 – Repeat Always: Make sure that you are always logged into your YouTube account as YouTube need to know your settings before switching the resolution. (Now you know why I called IE as a poor browser). Related: Set the start time of a YouTube Video This article titled,How To Fix YouTube Re-Buffering On Full Screen Issue, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Second display running off laptop VGA not correctly positioned (offset left and up)

    - by Filthy Pazuzu
    I have black bars on the right and bottom of my display! I'm running my laptop's VGA output to an recognized as a It is 20", but the assumed 3" difference does not account for the incorrect position. Everything displays fine. It runs high-res video beautifully. But it's 3/4" offset left and an unreasonably annoying 1/4" offset up. I've tried going through the display's annoying & useless menu, but it doesn't have any way to adjust the position. I'm certainly no linux newbie, but on this Ubuntu (Pangolin, BTW) I can't figure out how to make simple positional display changes on Ubuntu. It's not only frustrating, it's a bit humiliating! So. Does anyone know of an app that will allow me to make basic display position alterations? ("App" - annoyingly trendy, but a useful word - no matter how grating.) Thanks, & Cheers, Paz

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  • How can I break out of ssh when it locks?

    - by Wayne Werner
    Hi, I frequently ssh into my box at home from school, but usually when I change classes and my computer suspends, the pipe will be broken. However, ssh simply locks up - ^c, ^z and ^d have no effect. It's annoying to have to restart my terminal, and even more annoying to have to close and re-create a new screen window. So my question, is there an easy way to make ssh die properly (i.e. when the pipe fails "normally" it will exit with a message about a broken pipe)? Or do I have to figure out what the PID is and manually kill it? Thanks!

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  • How to write good code with new stuff?

    - by Reza M.
    I always try to write easily readable code that is well structured. I face a particular problem when I am messing around with something new. I keep changing the code, structure and so many other things. In the end, I look at the code and am annoyed at how complicated it became when I was trying to do something so simple. Once I've completed something, I refactor it heavily so that it's cleaner. This occurs after completion most of the time and it is annoying because the bigger the code the more annoying it is the rewrite it. I am curious to know how people deal with such agony, especially on big projects shared between many people ?

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  • Should extension scripts be run in a sandbox?

    - by Cubic
    In particular, this is about game extensions written in lua (luajit-2.0). I was contemplating whether I should restrict what these scripts can do, and arrived at the conclusion that I probably shouldn't: It's hard to get right. Sounds silly, but chances are my sandbox is gonna end up leaky anyways. The only benefit I could think of would be giving users some sense of security when running third party scripts. The disadvantages would be that it's just incredibly annoying for extension writers. That is, for now, myself (game content will be mostly scripted). The reason I'm asking this now before I actually have anything presentable is that adding a sandbox early on is easy, but would impose said annoying restrictions on myself too. However if I first go on with it and then later decide I do need a sandbox after all, I'm gonna run into problems (I'd either have to rewrite the scripts that are already there, or introduce some form of trust management system which seems to be more trouble than it's worth).

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  • Ubuntu 11.10 Gnome Shell new window focus problem

    - by grafthez
    I'm using gnome shell with new ubuntu for few days now and have experienced really annoying behaviour with new windows. Sometimes when I use another window and press e.g. Alt Ctrl T to open new terminal window, I don't get this window being brought to front. Instead I get notification at the bottom that "New terminal window is ready to use". The same is with Pidgin being integrated with gnome shell (via extension). Every time I get new message, window pops up but doesn't show. I need to either Alt Tab it or click the notification. Is there any way to have new windows being always brought to front, and remove those annoying "Window is ready" notifications?

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  • How to disable mouseover popup icons on launcher?

    - by John
    If an application is open and its icon is contained in the launcher panel, moving the mouse over the launcher icon will cause a very annoying popup icon to appear, showing a small image of the open application. It is annoying because it lingers too long and covers other information. For example, it covers the menus that appear when I right-click on a launcher panel icon. How do I disable these mouseover popups? I don't necessarily want to disable the "text" mouseover popup, I only want to disable the image popups. Thanks. Ubuntu 12.04, new install.

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  • Sometimes new windows don't come to the front when launched

    - by grafthez
    I'm using gnome shell with new ubuntu for few days now and have experienced really annoying behaviour with new windows. Sometimes when I use another window and press e.g. Alt Ctrl T to open new terminal window, I don't get this window being brought to front. Instead I get notification at the bottom that "New terminal window is ready to use". The same is with Pidgin being integrated with gnome shell (via extension). Every time I get new message, window pops up but doesn't show. I need to either Alt Tab it or click the notification. Is there any way to have new windows being always brought to front, and remove those annoying "Window is ready" notifications? UPDATE - gconftool-2 --search-key focus_new_windows (as severin asked): /schemas/apps/metacity/general/focus_new_windows = Schema (type: `string' list_type: '*invalid*' car_type: '*invalid*' cdr_type: '*invalid*' locale: `C') /apps/metacity/general/focus_new_windows = smart

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  • Why TabControl.SelectedContent != (TabControl.SelectedItem as TabItem).Content ?

    - by CannibalSmith
    The following sample shouldn't beep (in my opinion) but it does. Why? Does that mean the SelectedContent property is useless? Is it a bug in WPF? <TabControl SelectionChanged="TabControl_SelectionChanged"> <TabItem Header="Tab 1"> <Grid/> </TabItem> <TabItem Header="Tab 2"> <Grid/> </TabItem> </TabControl>   void TabControl_SelectionChanged(object sender, SelectionChangedEventArgs e) { var t = sender as TabControl; if (t.SelectedContent != (t.SelectedItem as TabItem).Content) Console.Beep(); }

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  • do I need to close an audio Clip?

    - by Michael
    have an application that processes real-time data and is supposed to beep when a certain event occurs. The triggering event can occur multiple times per second, and if the beep is already playing when another event triggers the code is just supposed to ignore it (as opposed to interrupting the current beep and starting a new one). Here is the basic code: Clip clickClip public void prepareProcess() { super.prepareProcess(); clickClip = null; try { clipFile = new File("C:/WINDOWS/Media/CHIMES.wav"); ais = AudioSystem.getAudioInputStream(clipFile); clickClip = AudioSystem.getClip(); clickClip.open(ais); fileIsLoaded = true; } catch (Exception ex) { clickClip = null; fileIsLoaded = false; } } public void playSound() { if (fileIsLoaded) { if ((clickClip==null) || (!clickClip.isRunning())) { try { clickClip.setFramePosition(0); clickClip.start(); } catch (Exception ex) { System.out.println("Cannot play click noise"); ex.printStackTrace(); } } } The prepareProcess method gets run once in the beginning, and the playSound method is called every time a triggering event occurs. My question is: do I need to close the clickClip object? I know I could add an actionListener to monitor for a Stop event, but since the event occurs so frequently I'm worried the extra processing is going to slow down the real-time data collection. The code seems to run fine, but my worry is memory leaks. The code above is based on an example I found while searching the net, but the example used an actionListener to close the Clip specifically "to eliminate memory leaks that would occur when the stop method wasn't implemented". My program is intended to run for hours so any memory leaks I have will cause problems. I'll be honest: I have no idea how to verify whether or not I've got a problem. I'm using Netbeans, and running the memory profiler just gave me a huge list of things that I don't know how to read. This is supposed to be the simple part of the program, and I'm spending hours on it. Any help would be greatly appreciated! Michael

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  • Vibration after regular intervals

    - by umar
    I have a beep system which gives you four beeps. One beep after a second for one second. However If its silent mode i want the vibrator to do the same, vibrate for 1 second 4 times after 1 second. This is the code I am using long[] pattern = new long[2]; pattern[0] = 10; pattern [1] = 30; switch (am.getRingerMode()) { case AudioManager.RINGER_MODE_VIBRATE: vibe.vibrate(pattern, 0); break; case AudioManager.RINGER_MODE_NORMAL: soundsOn(mp); break; Kindly how can i do what i want to do Best Regards

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  • GTK TextView automatically resizing

    - by endeavormac
    I'm messing around with GTK and glade for the first time, and I've run across a really annoying issue. When I enter text into a TextView, the TextView automatically resizes larger, pushing other widgets away. This is a really annoying behavior. I do not want my TextView changing size depending on the amount of text within it. Does anyone know what I can do to prevent the TextView from resizing based on its content?

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  • Keyword Selection Background?

    - by Irwin
    I just installed MSVS2010 Ultimate & I've noticed something which is somewhat annoying & conflicting with my syntax highlighting, as can be seen: As can be seen, when a keyword/function/variable/etc is highlighted all other instances of the aforementioned are highlighted too. This is somewhat annoying. Is there any way to disable this?

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  • DataGridview repaints very slowly

    - by Emad Suria
    I'm using datagridview in windows application developed in C# VS2005 .net 2.0. Datagridview is provided a list of business objects. It take annoying delay of 2-3 seconds before starting displaying the rows in datagridview in falling-curtain fashion. When I switch back to my application from any other window it start repaint process in the same falling-curtain fashion. This is quite annoying. Plz someone help me sort this out!

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  • Do i need to dispose of MySqlCommand?

    - by acidzombie24
    I find it incredibly annoying to write a using statement on every one of my queries (which require its own command or write parameters.clear()) which sometimes require declaring variables outside of the using block. Its so incredibly annoying and looks much dirtier compared to the version without disposing the object. Do i need to dispose of it? what happens if i dont? I do know its good practice to dispose of an object when it has that interface.

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  • Static background noise while using new headset Ubuntu 13.04

    - by ThundLayr
    Today I bought a new gaming headset (Gx-Gaming Lychas), and when I tried to record some gameplay-comentary I noticed that there always is a static background noise, I just recorded an example so you guys can listen it (no downloaded needed): http://www47.zippyshare.com/v/65167832/file.html I'm using Kubuntu 13.04 and Kernel version is 3.8.0-19, my laptop is an Acer Travelmate 5760Z, I tried tons of configurations on Alsamixer and none of them made result, I really need to get this working so any kind of help will be very aprecciated. cat /proc/asound/cards: 0 [PCH ]: HDA-Intel - HDA Intel PCH HDA Intel PCH at 0xc6400000 irq 44 cat /proc/asound/card0/codec#0 Codec: Conexant CX20588 Address: 0 AFG Function Id: 0x1 (unsol 1) Vendor Id: 0x14f1506c Subsystem Id: 0x10250574 Revision Id: 0x100003 No Modem Function Group found Default PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x1]: PCM Default Amp-In caps: N/A Default Amp-Out caps: N/A State of AFG node 0x01: Power states: D0 D1 D2 D3 D3cold CLKSTOP EPSS Power: setting=D0, actual=D0 GPIO: io=4, o=0, i=0, unsolicited=1, wake=0 IO[0]: enable=0, dir=0, wake=0, sticky=0, data=0, unsol=0 IO[1]: enable=0, dir=0, wake=0, sticky=0, data=0, unsol=0 IO[2]: enable=0, dir=0, wake=0, sticky=0, data=0, unsol=0 IO[3]: enable=0, dir=0, wake=0, sticky=0, data=0, unsol=0 Node 0x10 [Audio Output] wcaps 0xc1d: Stereo Amp-Out R/L Control: name="Headphone Playback Volume", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Control: name="Headphone Playback Switch", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Device: name="CX20588 Analog", type="Audio", device=0 Amp-Out caps: ofs=0x4a, nsteps=0x4a, stepsize=0x03, mute=1 Amp-Out vals: [0x4a 0x4a] Converter: stream=8, channel=0 PCM: rates [0x560]: 44100 48000 96000 192000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x11 [Audio Output] wcaps 0xc1d: Stereo Amp-Out R/L Control: name="Speaker Playback Volume", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Control: name="Speaker Playback Switch", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Amp-Out caps: ofs=0x4a, nsteps=0x4a, stepsize=0x03, mute=1 Amp-Out vals: [0x80 0x80] Converter: stream=8, channel=0 PCM: rates [0x560]: 44100 48000 96000 192000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x12 [Audio Output] wcaps 0x611: Stereo Digital Converter: stream=0, channel=0 Digital: Digital category: 0x0 IEC Coding Type: 0x0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x5]: PCM AC3 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x13 [Beep Generator Widget] wcaps 0x70000c: Mono Amp-Out Control: name="Beep Playback Volume", index=0, device=0 ControlAmp: chs=1, dir=Out, idx=0, ofs=0 Control: name="Beep Playback Switch", index=0, device=0 ControlAmp: chs=1, dir=Out, idx=0, ofs=0 Amp-Out caps: ofs=0x07, nsteps=0x07, stepsize=0x0f, mute=0 Amp-Out vals: [0x00] Node 0x14 [Audio Input] wcaps 0x100d1b: Stereo Amp-In R/L Control: name="Capture Volume", index=0, device=0 ControlAmp: chs=3, dir=In, idx=0, ofs=0 Control: name="Capture Switch", index=0, device=0 ControlAmp: chs=3, dir=In, idx=0, ofs=0 Device: name="CX20588 Analog", type="Audio", device=0 Amp-In caps: ofs=0x4a, nsteps=0x50, stepsize=0x03, mute=1 Amp-In vals: [0x50 0x50] [0x80 0x80] [0x80 0x80] [0x80 0x80] Converter: stream=4, channel=0 SDI-Select: 0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x17* 0x18 0x23 0x24 Node 0x15 [Audio Input] wcaps 0x100d1b: Stereo Amp-In R/L Amp-In caps: ofs=0x4a, nsteps=0x50, stepsize=0x03, mute=1 Amp-In vals: [0x4a 0x4a] [0x4a 0x4a] [0x4a 0x4a] [0x4a 0x4a] Converter: stream=0, channel=0 SDI-Select: 0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x17* 0x18 0x23 0x24 Node 0x16 [Audio Input] wcaps 0x100d1b: Stereo Amp-In R/L Amp-In caps: ofs=0x4a, nsteps=0x50, stepsize=0x03, mute=1 Amp-In vals: [0x4a 0x4a] [0x4a 0x4a] [0x4a 0x4a] [0x4a 0x4a] Converter: stream=0, channel=0 SDI-Select: 0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x17* 0x18 0x23 0x24 Node 0x17 [Audio Selector] wcaps 0x30050d: Stereo Amp-Out Control: name="Mic Boost Volume", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Amp-Out caps: ofs=0x00, nsteps=0x04, stepsize=0x27, mute=0 Amp-Out vals: [0x04 0x04] Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x1a 0x1b* 0x1d 0x1e Node 0x18 [Audio Selector] wcaps 0x30050d: Stereo Amp-Out Amp-Out caps: ofs=0x00, nsteps=0x04, stepsize=0x27, mute=0 Amp-Out vals: [0x00 0x00] Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x1a* 0x1b 0x1d 0x1e Node 0x19 [Pin Complex] wcaps 0x400581: Stereo Control: name="Headphone Jack", index=0, device=0 Pincap 0x0000001c: OUT HP Detect Pin Default 0x04214040: [Jack] HP Out at Ext Right Conn = 1/8, Color = Green DefAssociation = 0x4, Sequence = 0x0 Pin-ctls: 0xc0: OUT HP Unsolicited: tag=01, enabled=1 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10* 0x11 Node 0x1a [Pin Complex] wcaps 0x400481: Stereo Control: name="Internal Mic Phantom Jack", index=0, device=0 Pincap 0x00001324: IN Detect Vref caps: HIZ 50 80 Pin Default 0x90a70130: [Fixed] Mic at Int N/A Conn = Analog, Color = Unknown DefAssociation = 0x3, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x24: IN VREF_80 Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x1b [Pin Complex] wcaps 0x400581: Stereo Control: name="Mic Jack", index=0, device=0 Pincap 0x00011334: IN OUT EAPD Detect Vref caps: HIZ 50 80 EAPD 0x0: Pin Default 0x04a19020: [Jack] Mic at Ext Right Conn = 1/8, Color = Pink DefAssociation = 0x2, Sequence = 0x0 Pin-ctls: 0x24: IN VREF_80 Unsolicited: tag=02, enabled=1 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10* 0x11 Node 0x1c [Pin Complex] wcaps 0x400581: Stereo Pincap 0x00000014: OUT Detect Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x40: OUT Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10* 0x11 Node 0x1d [Pin Complex] wcaps 0x400581: Stereo Pincap 0x00010034: IN OUT EAPD Detect EAPD 0x0: Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x40: OUT Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10* 0x11 Node 0x1e [Pin Complex] wcaps 0x400481: Stereo Pincap 0x00000024: IN Detect Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x00: Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x1f [Pin Complex] wcaps 0x400501: Stereo Control: name="Speaker Phantom Jack", index=0, device=0 Pincap 0x00000010: OUT Pin Default 0x92170110: [Fixed] Speaker at Int Front Conn = Analog, Color = Unknown DefAssociation = 0x1, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x40: OUT Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10 0x11* Node 0x20 [Pin Complex] wcaps 0x400781: Stereo Digital Pincap 0x00000010: OUT Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x00: Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 1 0x12 Node 0x21 [Audio Output] wcaps 0x611: Stereo Digital Converter: stream=0, channel=0 Digital: Digital category: 0x0 IEC Coding Type: 0x0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x5]: PCM AC3 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x22 [Pin Complex] wcaps 0x400781: Stereo Digital Pincap 0x00000010: OUT Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x00: Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 1 0x21 Node 0x23 [Pin Complex] wcaps 0x40040b: Stereo Amp-In Amp-In caps: ofs=0x00, nsteps=0x04, stepsize=0x2f, mute=0 Amp-In vals: [0x00 0x00] Pincap 0x00000020: IN Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x00: Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x24 [Audio Mixer] wcaps 0x20050b: Stereo Amp-In Amp-In caps: ofs=0x4a, nsteps=0x4a, stepsize=0x03, mute=1 Amp-In vals: [0x00 0x00] [0x00 0x00] Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10 0x11 Node 0x25 [Vendor Defined Widget] wcaps 0xf00000: Mono

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