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  • Oracle Financial Analytics for SAP Certified with Oracle Data Integrator EE

    - by denis.gray
    Two days ago Oracle announced the release of Oracle Financial Analytics for SAP.  With the amount of press this has garnered in the past two days, there's a key detail that can't be missed.  This release is certified with Oracle Data Integrator EE - now making the combination of Data Integration and Business Intelligence a force to contend with.  Within the Oracle Press Release there were two important bullets: ·         Oracle Financial Analytics for SAP includes a pre-packaged ABAP code compliant adapter and is certified with Oracle Data Integrator Enterprise Edition to integrate SAP Financial Accounting data directly with the analytic application.  ·         Helping to integrate SAP financial data and disparate third-party data sources is Oracle Data Integrator Enterprise Edition which delivers fast, efficient loading and transformation of timely data into a data warehouse environment through its high-performance Extract Load and Transform (E-LT) technology. This is very exciting news, demonstrating Oracle's overall commitment to Oracle Data Integrator EE.   This is a great way to start off the new year and we look forward to building on this momentum throughout 2011.   The following links contain additional information and media responses about the Oracle Financial Analytics for SAP release. IDG News Service (Also appeared in PC World, Computer World, CIO: "Oracle is moving further into rival SAP's turf with Oracle Financial Analytics for SAP, a new BI (business intelligence) application that can crunch ERP (enterprise resource planning) system financial data for insights." Information Week: "Oracle talks a good game about the appeal of an optimized, all-Oracle stack. But the company also recognizes that we live in a predominantly heterogeneous IT world" CRN: "While some businesses with SAP Financial Accounting already use Oracle BI, those integrations had to be custom developed. The new offering provides pre-built integration capabilities." ECRM Guide:  "Among other features, Oracle Financial Analytics for SAP helps front-line managers improve financial performance and decision-making with what the company says is comprehensive, timely and role-based information on their departments' expenses and revenue contributions."   SAP Getting Started Guide for ODI on OTN: http://www.oracle.com/technetwork/middleware/data-integrator/learnmore/index.html For more information on the ODI and its SAP connectivity please review the Oracle® Fusion Middleware Application Adapters Guide for Oracle Data Integrator11g Release 1 (11.1.1)

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  • Today's Links (6/20/2011)

    - by Bob Rhubart
    Why your security sucks | Eric Knorr A conversation with InfoWorld security expert Roger Grimes reveals why the latest burst of attacks is just business as usual. JDev 11g R2 - ADF BC Dependency Diagram Feature | Andrejus Baranovskis Oracle ACE Director Andrejus Baranovkis continues his exploration of JDeveloper 11g R2. Mobile Apps Put the Web in Their Rear-view Mirror | Charles Newark-French "Our analysis shows that, for the first time ever, daily time spent in mobile apps surpasses desktop and mobile web consumption," says Newark-French. "This stat is even more remarkable if you consider that it took less than three years for native mobile apps to achieve this level of usage, driven primarily by the popularity of iOS and Android platforms." Vivek Kundra, a public servant who gets stuff done | Craig Newmark Craigslist founder Craig Newmark bids farewell to the nation's first CIO. Weblogic, QBrowser and topics | Eric Elzinga Elzinga says: "Besides using the Weblogic Console to add subscribers to our topics we can also use QBrowser to browse queues and topics on your Weblogic Server." Java EE talks at JAX Conf | Arun Gupta Arun Gupta shares links to several Java EE presentations taking place at this week's Jax Conference in San Jose, CA. Development gotchas and silver bullets | Andy Mulholland Mulholland explains why "Software development has to change to fit with new business practices!" Oracle is Proud Sponsor of Gartner Security and Risk Management Summit 2011 | Troy Kitch Oracle will have a very strong presence at this year’s Gartner Security and Risk Management Summit 2011 in Washington D.C., June 20-23. Database Web Service using Toplink DB Provider | Vishal Jain "With JDeveloper 11gR2 you can now create database based web services using JAX-WS Provider," says Jain. Sample Chapter: A Fusion Applications Technical Overview An excerpt from "Managing Oracle Fusion Applications" by Richard Bingham, published by Oracle Press, May 2011. White Paper: Oracle Optimized Solution for Enterprise Cloud Infrastructure This paper provides recommendations and best practices for optimizing virtualization infrastructures when deploying the Oracle Enterprise Cloud Infrastructure. White paper: Oracle Optimized Solution for Lifecycle Content Management Authors Donna Harland and Nick Klosk illustrate how Oracle Enterprise Content Management Suite and Oracle’s Sun Storage Archive Manager work Oracle’s Sun hardware. Bay Area Coherence Special Interest Group Date: Thursday, July 21, 2011 Time: 4:30pm - 8:15pm ET - Note that Parking at 475 Sansome Closes at 8:30pm Location: Oracle Office,475 Sansome Street, San Francisco, CA Google Map Speakers: Chris Akker, Solutions Engineer, F5 Paul Cleary, Application Architect, Oracle Alexey Ragozin, Independent Consultant Brian Oliver, Oracle

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  • Kickstarter "last minute cold feet"

    - by mm24
    today I scheduled the publication of a video on kickstarter requesting approximately 5.000 $ in order to complete the iPhone shooter game I started 1 year ago after quitting my job. I invested more than 20.000$ in the game so far (for artwork, music, legal and accountant expenses) and I am now getting cold feet about my decision of publishing the video. The game is "nearly finished", in other words: the game mechanics are working but I still have some bugs to fix. Once I will have finished this (I hope will take me 1 or 2 weeks) I plan to start working on the actual level balancing (e.g. deciding the order of appearence of enemies for each level and balancing the number of hitpoints and strenght of bullets that the enemies have). Reasons for not publishing the video are: fear that the concept can be copied easily: the game is a shooter game set in a different environment (its a pretty cool one, believe me :)) and I am worried that someone might copy* the idea (I know, its the usual "I am worried story.."). A shooter game is one of the easiest game to implement and hence there will be hundreds game developer able to copy it by just adapting their existing code and changing graphics (not as straightforward). It took me one year to develop this because I was inexperienced plus there are approximately 6/7 months of work from the illustrator and there are 8 unique music tracks composed. The soundtrack of the video is the soundtrack of the game wich is not yet published and has not been deposited to a music society. I did create legally valid timestamps for the tracks and I am considering uploading the album on iTunes before publishing the video so I can have a certain publication date. But overall I am a bit scared and worried because I have never done this before and even the simple act of publishing an album requires me to read a long contract from the "aggregator company") which, even if I do have contracts with the musicians do worry me as I am not a U.S. resident and I am not familiar with the U.S. law system Reasons for publishing the video are: I almost run out of money (but this is not a real reason as I should have enough for one more month of development time) ...I kind of need extra money as, even if I do have money for 1 month of development I do not have money for marketing and for other expenses (e.g. accountant) It will create a fan base I could get some useful feedback from a wider range of beta testers It might create some pre-release buzz in case some blogger or game magazine likes the concept Anyone has had similar experiences? Is there a real risk that someone will copy the concept and implement it in a couple of months? Will the Kickstarter campaing be a good pre-release exposure for the gmae? Any refrences of similar projects/situations? Is it realistic that someone like ROVIO will copy the idea straight away?

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  • How to shoot a triangle out of an asteroid which floats all of the way up to the screen?

    - by Holland
    I currently have an asteroid texture loaded as my "test player" for the game I'm writing. What I'm trying to figure out how to do is get a triangle to shoot from the center of the asteroid, and keep going until it hits the top of the screen. What happens in my case (as you'll see from the code I've posted), is that the triangle will show, however it will either be a long line, or it will just be a single triangle which stays in the same location as the asteroid moving around (that disappears when I stop pressing the space bar), or it simply won't appear at all. I've tried many different methods, but I could use a formula here. All I'm trying to do is write a space invaders clone for my final in C#. I know how to code fairly well, my formulas just need work is all. So far, this is what I have: Main Logic Code protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(ClearOptions.Target, Color.Black, 1, 1); mAsteroid.Draw(mSpriteBatch); if (mIsFired) { mPositions.Add(mAsteroid.LastPosition); mRay.Fire(mPositions); mIsFired = false; mRay.Bullets.Clear(); mPositions.Clear(); } base.Draw(gameTime); } Draw Code public void Draw() { VertexPositionColor[] vertices = new VertexPositionColor[3]; int stopDrawing = mGraphicsDevice.Viewport.Width / mGraphicsDevice.Viewport.Height; for (int i = 0; i < mRayPos.Length(); ++i) { vertices[0].Position = new Vector3(mRayPos.X, mRayPos.Y + 5f, 10); vertices[0].Color = Color.Blue; vertices[1].Position = new Vector3(mRayPos.X - 5f, mRayPos.Y - 5f, 10); vertices[1].Color = Color.White; vertices[2].Position = new Vector3(mRayPos.X + 5f, mRayPos.Y - 5f, 10); vertices[2].Color = Color.Red; mShader.CurrentTechnique.Passes[0].Apply(); mGraphicsDevice.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleStrip, vertices, 0, 1); mRayPos += new Vector2(0, 1f); mGraphicsDevice.ReferenceStencil = 1; } }

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  • Certification Notes: 70-583 Designing and Developing Windows Azure Applications

    - by BuckWoody
    It’s time for another certification, and we’ve just release the 70-583 exam on Windows Azure. I’ve blogged my “study plans” here before on other certifications, so I thought I would do the same for this one. I’ll also need to take exam 70-513 and 70-516; but I’ll post my notes on those separately. None of these are “brain dumps” or any questions from the actual tests - just the books, links and notes I have from my studies. I’ll update these references as I’m studying, so bookmark this site and watch my Twitter and Facebook posts for when I’ll update them, or just subscribe to the RSS feed. A “Green” color on the check-block means I’ve done that part so far, red means I haven’t. First, I need to refresh my memory on some basic coding, so along with the Azure-specific information I’m reading the following general programming books: Introducing Microsoft .NET (Pro-Developer): http://www.amazon.com/Introducing-Microsoft-Pro-Developer-David-Platt/dp/0735619182/ref=sr_1_1?s=books&ie=UTF8&qid=1296339237&sr=1-1 Head First C#, 2E: A Learner's Guide to Real-World Programming with Visual C# and .NET: http://www.amazon.com/Head-First-2E-Real-World-Programming/dp/1449380344/ref=sr_1_1?ie=UTF8&qid=1296339176&sr=8-1 Microsoft Visual C# 2008 Step by Step : http://www.amazon.com/Microsoft-Visual-2008-Step/dp/0735624305/ref=sr_1_1?s=books&ie=UTF8&qid=1296339208&sr=1-1 c The first place to start is at the official site for the certification. That’s here: http://www.microsoft.com/learning/en/us/Exam.aspx?ID=70-583&Locale=en-us c On that page you’ll find several resources, and the first you should follow is the “Save to my learning” so you have a place to track everything. Then click the “Related Learning Plans” link and follow the videos and read the documentation in each of those bullets. There are six areas on the learning plan that you should focus on - make sure you open the learning plan to drill into the specifics. c Designing Data Storage Architecture (18%) Books I’m Reading: Links: My Notes: c Optimizing Data Access and Messaging (17%) Books I’m Reading: Links: My Notes: c Designing the Application Architecture (19%) Books I’m Reading: Links: My Notes: c Preparing for Application and Service Deployment (15%) Books I’m Reading: Links: My Notes: c Investigating and Analyzing Applications (16%) Books I’m Reading: Links: My Notes: c Designing Integrated Solutions (15%) Books I’m Reading: Links: My Notes:

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  • How to implement a simple bullet trajectory

    - by AirieFenix
    I searched and searched and although it's a fair simple question, I don't find the proper answer but general ideas (which I already have). I have a top-down game and I want to implement a gun which shoots bullets that follow a simple path (no physics nor change of trajectory, just go from A to B thing). a: vector of the position of the gun/player. b: vector of the mouse position (cross-hair). w: the vector of the bullet's trajectory. So, w=b-a. And the position of the bullet = [x=x0+speed*time*normalized w.x , y=y0+speed*time * normalized w.y]. I have the constructor: public Shot(int shipX, int shipY, int mouseX, int mouseY) { //I get mouse with Gdx.input.getX()/getY() ... this.shotTime = TimeUtils.millis(); this.posX = shipX; this.posY = shipY; //I used aVector = aVector.nor() here before but for some reason didn't work float tmp = (float) (Math.pow(mouseX-shipX, 2) + Math.pow(mouseY-shipY, 2)); tmp = (float) Math.sqrt(Math.abs(tmp)); this.vecX = (mouseX-shipX)/tmp; this.vecY = (mouseY-shipY)/tmp; } And here I update the position and draw the shot: public void drawShot(SpriteBatch batch) { this.lifeTime = TimeUtils.millis() - this.shotTime; //position = positionBefore + v*t this.posX = this.posX + this.vecX*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); this.posY = this.posY + this.vecY*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); ... } Now, the behavior of the bullet seems very awkward, not going exactly where my mouse is (it's like the mouse is 30px off) and with a random speed. I know I probably need to open the old algebra book from college but I'd like somebody says if I'm in the right direction (or points me to it); if it's a calculation problem, a code problem or both. Also, is it possible that Gdx.input.getX() gives me non-precise position? Because when I draw the cross-hair it also draws off the cursor position. Sorry for the long post and sorry if it's a very basic question. Thanks!

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  • Certification Notes: 70-583 Designing and Developing Windows Azure Applications

    - by BuckWoody
    Last Updated: 02/01/2011 It’s time for another certification, and we’ve just release the 70-583 exam on Windows Azure. I’ve blogged my “study plans” here before on other certifications, so I thought I would do the same for this one. I’ll also need to take exam 70-513 and 70-516; but I’ll post my notes on those separately. None of these are “brain dumps” or any questions from the actual tests - just the books, links and notes I have from my studies. I’ll update these references as I’m studying, so bookmark this site and watch my Twitter and Facebook posts for when I’ll update them, or just subscribe to the RSS feed. A “Green” color on the check-block means I’ve done that part so far, red means I haven’t. First, I need to refresh my memory on some basic coding, so along with the Azure-specific information I’m reading the following general programming books: Introducing Microsoft .NET (Pro-Developer): link   Head First C#, 2E: A Learner's Guide to Real-World Programming with Visual C# and .NET: link Microsoft Visual C# 2008 Step by Step: link  c The first place to start is at the official site for the certification. link c On that page you’ll find several resources, and the first you should follow is the “Save to my learning” so you have a place to track everything. Then click the “Related Learning Plans” link and follow the videos and read the documentation in each of those bullets. There are six areas on the learning plan that you should focus on - make sure you open the learning plan to drill into the specifics. c Designing Data Storage Architecture (18%) Books I’m Reading: Links: My Notes: c Optimizing Data Access and Messaging (17%) Books I’m Reading: Links: My Notes: c Designing the Application Architecture (19%) Books I’m Reading: Applied Architecture Patterns on the Microsoft Platform: link Links: My Notes: c Preparing for Application and Service Deployment (15%) Books I’m Reading: Links: My Notes: c Investigating and Analyzing Applications (16%) Books I’m Reading: Links: My Notes: c Designing Integrated Solutions (15%) Books I’m Reading: Applied Architecture Patterns on the Microsoft Platform (2nd mention) Links: My Notes:

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  • Actor and Sprite, who should own these properties?

    - by Gerardo Marset
    I'm writing sort of a 2D game engine for making the process of creating games easier. It has two classes, Actor and Sprite. Actor is used for interactive elements (the player, enemies, bullets, a menu, an invisible instance that controls score, etc) and Sprite is used for animated (or not) images with transparency (or not). The actor may have an assigned sprite that represents it on the screen, which may change during the game. E.g. in a top-down action game you may have an actor with a sprite of a little guy that changes when attacking, walking, and facing different directions, etc. Currently the actor has x and y properties (its coordinates in the screen), while the sprite has an index property (the number of the frame currently being shown by the sprite). Since the sprite doesn't know which actor it belongs to (or if it belongs to an actor at all), the actor must pass its x and y coordinates when drawing the sprite. Also, since a actors may reset its sprite each frame (and usually do), the sprite's index property must be passed from the old to the new sprite like so (pseudocode): function change_sprite(new_sprite) old_index = my.sprite.index my.sprite = new_sprite() my.sprite.index = old_index % my.sprite.frames end I always thought this was kind of cumbersome, but it never was a big problem. Now I decided to add support for more properties. Namely a property to draw the sprite rotated, a property to draw it flipped, it a property draw it stretched, etc. These should probably belong to the sprite and not the actor, but if they do, the actor would have to pass them from the old to the new sprite each time it changes... On the other hand, if they belonged to the actor, the actor would have to pass each property to the sprite when drawing it (since the sprite doesn't know which actor it belongs to, and it shouldn't, since sprites aren't just meant to be used by actors, really). Another option I thought of would be having an extra class that owns all these properties (plus index, x and y) and links an actor with a sprite, but that doesn't come without drawbacks. So, what should I do with all these properties? Thanks!

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  • Best way to implement a simple bullet trajectory

    - by AirieFenix
    I searched and searched and although it's a fair simple question, I don't find the proper answer but general ideas (which I already have). I have a top-down game and I want to implement a gun which shoots bullets that follow a simple path (no physics nor change of trajectory, just go from A to B thing). a: vector of the position of the gun/player. b: vector of the mouse position (cross-hair). w: the vector of the bullet's trajectory. So, w=b-a. And the position of the bullet = [x=x0+speed*time*normalized w.x , y=y0+speed*time * normalized w.y]. I have the constructor: public Shot(int shipX, int shipY, int mouseX, int mouseY) { //I get mouse with Gdx.input.getX()/getY() ... this.shotTime = TimeUtils.millis(); this.posX = shipX; this.posY = shipY; //I used aVector = aVector.nor() here before but for some reason didn't work float tmp = (float) (Math.pow(mouseX-shipX, 2) + Math.pow(mouseY-shipY, 2)); tmp = (float) Math.sqrt(Math.abs(tmp)); this.vecX = (mouseX-shipX)/tmp; this.vecY = (mouseY-shipY)/tmp; } And here I update the position and draw the shot: public void drawShot(SpriteBatch batch) { this.lifeTime = TimeUtils.millis() - this.shotTime; //position = positionBefore + v*t this.posX = this.posX + this.vecX*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); this.posY = this.posY + this.vecY*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); ... } Now, the behavior of the bullet seems very awkward, not going exactly where my mouse is (it's like the mouse is 30px off) and with a random speed. I know I probably need to open the old algebra book from college but I'd like somebody says if I'm in the right direction (or points me to it); if it's a calculation problem, a code problem or both. Also, is it possible that Gdx.input.getX() gives me non-precise position? Because when I draw the cross-hair it also draws off the cursor position. Sorry for the long post and sorry if it's a very basic question. Thanks!

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  • GAME MAKER Problem with sprites! Can't see the sprite after mouse action

    - by user46882
    I have got a problem in Game Maker Pro: http://www.directupload.net/file/d/3646/egdpdu6u_gif.htm At the start we see a white square moving. If I press a key the square stop to move and the background changes to white. If the background changes to white a new animation/sprite should play on the same position where the white square was. BUT IT DOESNT! (Actually it is still there! It just does not move and this is fine) The animation is basically a sprite animation with some outlines of the square. If I press a key again, the background changes to white and we see the animation of the sprite.. but we do not see the animation of the sprites when it does not move. And this is strange!! I want to have the animation of the square when it doesn't move. But I don't get it.. by the way.. the .gif is a old version. I allready fixed the problem with the moving animation.. but I am still not able to play the animation if the square does not fly. The color of the animation is allready set to green or something! for better contrast. But still.. can't see it. Here is the code: obj.weisse.kugel.stepevent = the white square with the movements and sprite animations etc. if (global.kweiss == 1 ) { // vspeed = 8; //visible = true // sprite_index=spr_weisse_kugel; image_speed = 0; image_index = 0; } else if (global.kweiss == 0) { sprite_index=spr_animation_fade_out; image_speed =0.2; image_index=image_number-1 vspeed = 0; //visible = false // } then I have 1 create event for all the global.variables obj.global_var globalvar kweiss; kweiss = 1; globalvar kschwarz; kschwarz = 0; and then I have 1 controll stepevent in a new obj: if device_mouse_check_button_pressed (0, mb_left) { if background_color = c_black { background_color = c_white } else { background_color = c_black } // change of the square to white if (global.kweiss = 0) { global.kweiss = 1; } else { global.kweiss = 0; } if (global.kschwarz = 0) // change the square to black (other bullets.. we do not need this at the moment!) { global.kschwarz = 1; } else { global.kschwarz = 0; } Many thanks in advance

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  • Crash when using Cocos2d

    - by ipodfreak0313
    Sorry about the poor question title, it's just that this seems to big for a title. So here's the dirt: I am making a game (obviously) and I want the enemies to shoot (not necessarily at the player). I want the shoot method to be in the Enemies file, so as not to clutter up my HelloWorldLayer.m file even more. Here's what I'm using right now: HelloWorldLayer.m -(void)addEnemy:(BigAndStrongEnemy *)enemy { enemy = nil; if((arc4random() % 4) == 3) { enemy = [BigAndStrongEnemy enemy]; } else { enemy = [SmallAndFastEnemy enemy]; } if(buffDude.position.y > character.position.y || buffDude.position.y < (character.position.y + 10)) { } int rand = arc4random() % 320; if((arc4random() % 2 == 1)) { [enemy setPosition:ccp(0,rand)]; }else{ [enemy setPosition:ccp(480,rand)]; } [self animateEnemy:enemy]; [self addChild:enemy]; } -(void)animateEnemy:(BigAndStrongEnemy *)enemy2 { float randX = arc4random() % 480; float randY = arc4random() % 320; int rand = arc4random() % 320; CGPoint moveToPoint = CGPointMake(randX, (randY - rand)); [enemies addObject:enemy2]; action = [CCSequence actions: [CCMoveBy actionWithDuration:1 position:ccpMult(ccpNormalize(ccpSub(moveToPoint, enemy2.position)), 75)], [CCMoveBy actionWithDuration:3 position:ccp(buffDude.position.x,buffDude.position.y)], nil]; CCCallFuncO *a = [CCCallFuncO actionWithTarget:self selector:(@selector(shoot:)) object:enemy2]; CCSequence *s = [CCSequence actions:action,a, nil]; CCRepeatForever *repeat = [CCRepeatForever actionWithAction:s]; [enemy2 runAction:repeat]; } And here's the Shoot info from the Enemies class: Enemies.m: -(void)shoot:(id)sender { self = (BigAndStrongEnemy *)sender; [self shoot]; } -(void)spriteMoveFinished:(id)sender { CCSprite *b = (CCSprite *)sender; [self removeChild:b cleanup:YES]; } -(void)shoot { self = [CCSprite spriteWithFile:@"bigAndStrongEnemy.gif"]; CCSprite *b = [CCSprite spriteWithFile:@"bullet.gif"]; b.position = ccp(self.position.x,self.position.y); b.tag = 2; [self addChild:b]; [bullets addObject:b]; CGSize winSize = [[CCDirector sharedDirector] winSize]; CGPoint point = CGPointMake((winSize.width - (winSize.width - self.position.x)),0); [b runAction:[CCSequence actions: [CCMoveBy actionWithDuration:0.5 position:point], [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]]; } Every time the 3 seconds goes by, the app crashes, and goes to the breakpoint in the CCCallFuncO file. I haven't touched it, is the thing. I am completely confused. Any help is greatly appreciated.

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  • Interaction of a GUI-based App and Windows Service

    - by psubsee2003
    I am working on personal project that will be designed to help manage my media library, specifically recordings created by Windows Media Center. So I am going to have the following parts to this application: A Windows Service that monitors the recording folder. Once a new recording is completed that meets specific criteria, it will call several 3rd party CLI Applications to remove the commercials and re-encode the video into a more hard-drive friendly format. A controller GUI to be able to modify settings of the service, specifically add new shows to watch for, and to modify parameters for the CLI Applications A standalone (GUI-based) desktop application that can perform many of the same functions as the windows service, expect manually on specific files instead of automatically based on specific criteria. (It should be mentioned that I have limited experience with an application of this complexity, and I have absolutely zero experience with Windows Services) Since the 1st and 3rd bullet share similar functionality, my design plan is to pull the common functionality into a separate library shared by both parts applications, but these 2 components do not need to interact otherwise. The 2nd and 3rd bullets seem to share some common functionality, both will have a GUI, both will have to help define similar parameters (one to send to the service and the other to send directly to the CLI applications), so I can see some advantage to combining them into the same application. On the other hand, the standalone application (bullet #3) really does not need to interact with the service at all, except for possibly sharing a few common default parameters that can easily be put into an XML in a common location, so it seems to make more sense to just keep everything separate. The controller GUI (2nd bullet) is where I am stuck at the moment. Do I just roll this functionality (allow for user interaction with the service to update settings and criteria) into the standalone application? Or would it be a better design decision to keep them separate? Specifically, I'm worried about adding the complexity of communicating with the Windows Service to the standalone application when it doesn't need it. Is WCF the right approach to allow the controller GUI to interact with the Windows Service? Or is there a better alternative? At the moment, I don't envision a need for a significant amount of interaction, maybe just adding a new task once in a while and occasionally tweaking a parameter, but when something is changed, I do expect the windows service to immediately use the new settings.

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  • squid and ftp connections

    - by Kstro21
    i have a squid proxy server for both, http and ftp connections, i'm trying to use filezilla to open a ftp, but it always fail with an error saying: Status: Connection with proxy established, performing handshake... Response: Proxy reply: HTTP/1.0 403 Forbidden Error: Proxy handshake failed: ECONNRESET - Connection reset by peer Error: Connection timed out Error: Failed to retrieve directory listing i sniff the traffic, and, filezilla is trying to connect to a different port and the proxy denied it look, this is a portion of the sniff result CONNECT 201.150.36.227:61179 HTTP/1.1 Host: 201.150.36.227:61179 User-Agent: FileZilla everytime is a different port, so, no way i can allow it in the squid, also, i set the filezilla to use a active connection, same result, passive connection, same result again, so, i'm out of bullets, and i need your help, maybe a setting in the filezilla or in the squid can do the job, so, give a hand here this is the full log of the filezilla Status: Connecting to uhma.mx through proxy Status: Connecting to 172.19.216.13:3128... Status: Connection with proxy established, performing handshake... Response: Proxy reply: HTTP/1.0 200 Connection established Status: Connection established, waiting for welcome message... Response: 220 ProFTPD 1.3.3a Server (a3 FTP CUATRO) [201.150.36.227] Command: USER uhmamx Response: 331 Password required for uhmamx Command: PASS ******* Response: 230 User uhmamx logged in Status: Connected Status: Retrieving directory listing... Command: PWD Response: 257 "/" is the current directory Command: TYPE I Response: 200 Type set to I Command: PASV Response: 227 Entering Passive Mode (201,150,36,227,238,251). Command: MLSD Status: Connecting to 172.19.216.13:3128... Status: Connection with proxy established, performing handshake... Response: Proxy reply: HTTP/1.0 403 Forbidden Error: Proxy handshake failed: ECONNRESET - Connection reset by peer Error: Connection timed out Error: Failed to retrieve directory listing

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  • What are some alternatives to word processing with Markdown?

    - by Hassan
    I've used MS Word-style editors for a long time, but I never got used to how unintuitive and cumbersome they are. I'm not talking specifically about MS Word, but also other editors that seem to mimic Word, like OpenOffice, NeoOffice, etc. I've found myself preferring to write in Markdown (much like on this site). I've found a few good Markdown editors, and I like using them a lot more than using Word-style editors. Here is what they generally look like: As you can see, it works much differently than a Word-style editor. This is a generally cleaner way of writing, since formatting is done right in the text, and is extremely simple to use (no highlighting some text, then clicking a button in some menu you have to find). Although editing text this way is great, I've realized that the syntax can only be used for very specific needs (bullets, numbered lists, headings and sub-headings, bold, italic, and some other common ones). However, many features are missing. Here are some features that would be nice in a word processor: Tables. Indenting paragraphs. Good image support (you can link to images, but not add them, since Markdown is just text). More simple to use than Word and its cronies. Cross-platform. Some of these can be fixed with in-line HTML, but nobody wants to do that. It seems Markdown was designed for editing text on the internet. Is there a similar setup that works better for desktop word processors?

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  • Creating a private wiki

    - by Hand-E-Food
    I want to create a simple, private wiki, but am really struggling to find what I need. I require the following features: Private wiki. Only I will read or write it. Some formatting capability: headings, bold, italic, bullets, block quotes Wiki Viewer for Windows 7. If it comes with an editor, I need to be able to hide it. Page Editor for Windows 7. Page Editor for iPhone. Synchronize by cloud but available offline in Windows. So far, my research has led me to Markdown language. I can easily edit this as plain text using Notepad++ for Windows and Elements for iPhone. I can sync these files through Dropbox and have them available offline. What I can't find is a suitable viewer for Windows. I'd prefer to steer away from using HTML due to its verbose formatting codes. Can anyone recommend a solution for me? If need be, I'll happy to make a small one-off payment for software.

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  • Flash AS3 Mysterious Blinking MovieClip

    - by Ben
    This is the strangest problem I've faced in flash so far. I have no idea what's causing it. I can provide a .swf if someone wants to actually see it, but I'll describe it as best I can. I'm creating bullets for a tank object to shoot. The tank is a child of the document class. The way I am creating the bullet is: var bullet:Bullet = new Bullet(); (parent as MovieClip).addChild(bullet); The bullet itself simply moves itself in a direction using code like this.x += 5; The problem is the bullets will trace for their creation and destruction at the correct times, however the bullet is sometimes not visible until half way across the screen, sometimes not at all, and sometimes for the whole traversal. Oddly removing the timer I have on bullet creation seems to solve this. The timer is implemented as such: if(shot_timer == 0) { shoot(); // This contains the aforementioned bullet creation method shot_timer = 10; My enter frame handler for the tank object controls the timer and decrements it every frame if it is greater than zero. Can anyone suggest why this could be happening? EDIT: As requested, full code: Bullet.as package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { public var facing:int; private var speed:int; public function Bullet():void { trace("created"); speed = 10; addEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function addedHandler(e:Event):void { addEventListener(Event.ENTER_FRAME,enterFrameHandler); removeEventListener(Event.ADDED_TO_STAGE,addedHandler); } private function enterFrameHandler(e:Event):void { //0 - up, 1 - left, 2 - down, 3 - right if(this.x > 720 || this.x < 0 || this.y < 0 || this.y > 480) { removeEventListener(Event.ENTER_FRAME,enterFrameHandler); trace("destroyed"); (parent as MovieClip).removeChild(this); return; } switch(facing) { case 0: this.y -= speed; break; case 1: this.x -= speed; break; case 2: this.y += speed; break; case 3: this.x += speed; break; } } } } Tank.as: package { import flash.display.MovieClip; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Tank extends MovieClip { private var right:Boolean = false; private var left:Boolean = false; private var up:Boolean = false; private var down:Boolean = false; private var facing:int = 0; //0 - up, 1 - left, 2 - down, 3 - right private var horAllowed:Boolean = true; private var vertAllowed:Boolean = true; private const GRID_SIZE:int = 100; private var shooting:Boolean = false; private var shot_timer:int = 0; private var speed:int = 2; public function Tank():void { addEventListener(Event.ADDED_TO_STAGE,stageAddHandler); addEventListener(Event.ENTER_FRAME, enterFrameHandler); } private function stageAddHandler(e:Event):void { stage.addEventListener(KeyboardEvent.KEY_DOWN,checkKeys); stage.addEventListener(KeyboardEvent.KEY_UP,keyUps); removeEventListener(Event.ADDED_TO_STAGE,stageAddHandler); } public function checkKeys(event:KeyboardEvent):void { if(event.keyCode == 32) { //trace("Spacebar is down"); shooting = true; } if(event.keyCode == 39) { //trace("Right key is down"); right = true; } if(event.keyCode == 38) { //trace("Up key is down"); // lol up = true; } if(event.keyCode == 37) { //trace("Left key is down"); left = true; } if(event.keyCode == 40) { //trace("Down key is down"); down = true; } } public function keyUps(event:KeyboardEvent):void { if(event.keyCode == 32) { event.keyCode = 0; shooting = false; //trace("Spacebar is not down"); } if(event.keyCode == 39) { event.keyCode = 0; right = false; //trace("Right key is not down"); } if(event.keyCode == 38) { event.keyCode = 0; up = false; //trace("Up key is not down"); } if(event.keyCode == 37) { event.keyCode = 0; left = false; //trace("Left key is not down"); } if(event.keyCode == 40) { event.keyCode = 0; down = false; //trace("Down key is not down") // O.o } } public function checkDirectionPermissions(): void { if(this.y % GRID_SIZE < 5 || GRID_SIZE - this.y % GRID_SIZE < 5) { horAllowed = true; } else { horAllowed = false; } if(this.x % GRID_SIZE < 5 || GRID_SIZE - this.x % GRID_SIZE < 5) { vertAllowed = true; } else { vertAllowed = false; } if(!horAllowed && !vertAllowed) { realign(); } } public function realign():void { if(!horAllowed) { if(this.x % GRID_SIZE < GRID_SIZE / 2) { this.x -= this.x % GRID_SIZE; } else { this.x += (GRID_SIZE - this.x % GRID_SIZE); } } if(!vertAllowed) { if(this.y % GRID_SIZE < GRID_SIZE / 2) { this.y -= this.y % GRID_SIZE; } else { this.y += (GRID_SIZE - this.y % GRID_SIZE); } } } public function enterFrameHandler(Event):void { //trace(shot_timer); if(shot_timer > 0) { shot_timer--; } movement(); firing(); } public function firing():void { if(shooting) { if(shot_timer == 0) { shoot(); shot_timer = 10; } } } public function shoot():void { var bullet = new Bullet(); bullet.facing = facing; //0 - up, 1 - left, 2 - down, 3 - right switch(facing) { case 0: bullet.x = this.x; bullet.y = this.y - this.height / 2; break; case 1: bullet.x = this.x - this.width / 2; bullet.y = this.y; break; case 2: bullet.x = this.x; bullet.y = this.y + this.height / 2; break; case 3: bullet.x = this.x + this.width / 2; bullet.y = this.y; break; } (parent as MovieClip).addChild(bullet); } public function movement():void { //0 - up, 1 - left, 2 - down, 3 - right checkDirectionPermissions(); if(horAllowed) { if(right) { orient(3); realign(); this.x += speed; } if(left) { orient(1); realign(); this.x -= speed; } } if(vertAllowed) { if(up) { orient(0); realign(); this.y -= speed; } if(down) { orient(2); realign(); this.y += speed; } } } public function orient(dest:int):void { //trace("facing: " + facing); //trace("dest: " + dest); var angle = facing - dest; this.rotation += (90 * angle); facing = dest; } } }

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  • unordered lists as columns

    - by Ben
    I am trying to use unordered lists as columns something setup like the following: <ul> <li>word 1</li> <li>word 1</li> <li>word 1</li> <li>word 1</li> <li>word 1</li> </ul> <ul> <li>word 2</li> <li>word 2</li> <li>word 2</li> <li>word 2</li> <li>word 2</li> </ul> What would I need to do as far as css these to lineup side by side as vertical lists with no bullets. I'm sure I'm missing something simple but I can't seem to figure it out. I specifically need this to work in IE7. Thanks in advance, Ben

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  • Getting started with character and text processing (encoding, regular expressions)

    - by TK
    I'd like to learn foundations of encodings, characters and text. Understanding these is important for dealing with a large set of text whether that are log files or text source for building algorithms for collective intelligence. My current knowledge is pretty basic: something like "As long as I use UTF-8, I'm okay." I don't say I need to learn about advanced topics right away. But I need to know: Bit and bytes level knowledge of encodings. Characters and alphabets not used in English. Multi-byte encodings. (I understand some Chinese and Japanese. And parsing them is important.) Regular expressions. Algorithm for text processing. Parsing natural languages. I also need an understanding of mathematics and corpus linguistics. The current and future web (semantic, intelligent, real-time web) needs processing, parsing and analyzing large text. I'm looking for some resources (maybe books?) that get me started with some of the bullets. (I find many helpful discussion on regular expressions here on Stack Overflow. So, you don't need to suggest resources on that topic.)

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  • Interactive Web Collaboration Platform

    - by user1477586
    I am currently unsatisfied with most, if not all, web-based collaboration tools I've ever used. Examples of what I'm considering a "web-based collaboration tool" are TWiki, WebEx, etc. What I have in mind of developing is to develop my own. The target "market" is for software/hardware developers who will likely be working on separate projects linked by a common goal. Example: You work at a company who is designing a brand new printer. So, one man is working on the ink cartridge, another on the paper feed, one on the circuitry of the printer and one more is working on the drivers. What I would like to make (unless it already exists) is a website that, upon loading, presents the user with a web that has each project within it's own bubble, graphically. These bubbles would all be linked to the central bubble of "[Company Name]". Upon selecting an individual bubble the browser would focus and zoom in on that project bubble and expand more information (in bullets or with more affiliated bubbles) about subprojects, progress, setbacks, etc. Then, at a terminal "node" (i.e. a bubble with no sub-bubbles) a selection would then load a page with information relevant to that node. That's a lot of monologue. In short, I want to know how I might approach this. My background is with algorithmic use of Python and C++. I've never done interactive web design like this; though, I have gone through the W3C tutorials on HTML4/5. I'm willing to learn a new language I'm just wondering which language/set of languages seem(s) most appropriate for this project. Thanks, world, for imparting your knowledge to me. An example of what the start page might look like is:

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  • Are lambda expressions/delegates in C# "pure", or can they be?

    - by Bob
    I recently asked about functional programs having no side effects, and learned what this means for making parallelized tasks trivial. Specifically, that "pure" functions make this trivial as they have no side effects. I've also recently been looking into LINQ and lambda expressions as I've run across examples many times here on StackOverflow involving enumeration. That got me to wondering if parallelizing an enumeration or loop can be "easier" in C# now. Are lambda expressions "pure" enough to pull off trivial parallelizing? Maybe it depends on what you're doing with the expression, but can they be pure enough? Would something like this be theoretically possible/trivial in C#?: Break the loop into chunks Run a thread to loop through each chunk Run a function that does something with the value from the current loop position of each thread For instance, say I had a bunch of objects in a game loop (as I am developing a game and was thinking about the possibility of multiple threads) and had to do something with each of them every frame, would the above be trivial to pull off? Looking at IEnumerable it seems it only keeps track of the current position, so I'm not sure I could use the normal generic collections to break the enumeration into "chunks". Sorry about this question. I used bullets above instead of pseudo-code because I don't even know enough to write pseudo-code off the top of my head. My .NET knowledge has been purely simple business stuff and I'm new to delegates and threads, etc. I mainly want to know if the above approach is good for pursuing, and if delegates/lambdas don't have to be worried about when it comes to their parallelization.

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  • error: expected constructor, destructor, or type conversion before '(' token

    - by jonathanasdf
    include/TestBullet.h:12: error: expected constructor, destructor, or type conver sion before '(' token I hate C++ error messages... lol ^^ Basically, I'm following what was written in this post to try to create a factory class for bullets so they can be instantiated from a string, which will be parsed from an xml file, because I don't want to have a function with a switch for all of the classes because that looks ugly. Here is my TestBullet.h: #pragma once #include "Bullet.h" #include "BulletFactory.h" class TestBullet : public Bullet { public: void init(BulletData& bulletData); void update(); }; REGISTER_BULLET(TestBullet); <-- line 12 And my BulletFactory.h: #pragma once #include <string> #include <map> #include "Bullet.h" #define REGISTER_BULLET(NAME) BulletFactory::reg<NAME>(#NAME) #define REGISTER_BULLET_ALT(NAME, CLASS) BulletFactory::reg<CLASS>(NAME) template<typename T> Bullet * create() { return new T; } struct BulletFactory { typedef std::map<std::string, Bullet*(*)()> bulletMapType; static bulletMapType map; static Bullet * createInstance(char* s) { std::string str(s); bulletMapType::iterator it = map.find(str); if(it == map.end()) return 0; return it->second(); } template<typename T> static void reg(std::string& s) { map.insert(std::make_pair(s, &create<T>)); } }; Thanks in advance.

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  • Google Maps: How does Trulia create their custom InfoWIndows?

    - by NickT
    I really like how Trulia.com has created their custom Google Map InfoWindows. What I like in particular about Trulia's implementation of the InfoWindow is: Extends beyond the map border: Google Maps InfoWindows are contained within the map border whereas Trulia's seems to be able to float on-top of the map Always displays InfoWindow near map Center: Google Maps InfoWindows always display the InfoWindow above the marker whereas Trulia InfoWindows always display the InfoWindow as close the center of the map as possible. For example, if the map marker icon is on the top of the map near the border, the Trulia InfoWindow is displayed below the map marker icon InfoWindow is displayed on mouse hover (not 'click'): With the default Google Maps InfoWindow, you have to 'click' the map marker icon to display the InfoWindow whereas Trulia InfoWindows are display simply by hovering over the map marker icon. I found the PdMarker, which is a 3rd party extension for Google Map InfoWindows that accomplishes most of the above bullets but not all. 1) It does not extend beyond the map border, 2) it does not work with Google Maps API version 3 (only version 2). Anyone know how Trulia is accomplishing their InfoWindow-like implementation on Google Maps API v3?

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  • Using CSS to insert text

    - by abelenky
    I'm relatively new to CSS, and have used it to change the style and formatting of text. I would now like to use it to insert text as shown below: <span class="OwnerJoe">reconcile all entries</span> Which I hope I could get to show as: Joe's Task: reconcile all entries That is, simply by virtue of being of class "Owner Joe", I want the text Joe's Task: to be displayed. I could do it with code like: <span class="OwnerJoe">Joe's Task:</span> reconcile all entries. But that seems awfully redundant to both specify the class and the text. Is it possible to do what I'm looking for? EDIT One idea is to try to set it up as a ListItem <li> where the "bullet" is the text "Joe's Task". I see examples of how to set various bullet-styles and even images for bullets. Is it possible to use a small block of text for the list-bullet?

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  • Tagging in Subversion - how do I make the decision about continuing to work on my trunk vs. the new

    - by Howiecamp
    I'm running Tortoise SVN to manage a project. Obviously the principles around tagging apply to any implementation of SVN but in this question I'll be referring to some TortoiseSVN-specific dialog boxes and messages. My working directory and the subversion repository structure both have a Source root directory and the Trunk, Tags and Branches directories underneath. (I couldn't figure out how to do a multilevel indented hierarchy in markdown without using bullets, so if someone could edit and fix this I'd appreciate it.) I'm working out of the Trunk directory in my working copy and it's pointing at the Trunk directory in the repo. I want to apply a Tag "Release1" so I click the "Branch/tag..." menu option and set the repo path as my [repo_path/bla/Source/Tags/Release1" tag. This dialog box gives me the option to "Switch my working copy to new branch/tag". I understand that if this option is left unchecked, the new "Release1" branch under /Tags" will be created but my working copy will remain on the previous "Trunk" path. If I do check this option (or use the Switch command) I understand that my working copy will switch to the new "Release1" branch under "/Tags". Where I'm missing a concept is how to make this decision. It doesn't seem like I want to switch my working directory to the recently created tag since by definition (?) I want that tag to be a snapshot of my code as of a point in time. If I don't switch the working directory, I'll continue working off Trunk and when I'm ready to take another snapshot I'll make another tag. And so on... Am I understanding this right or am I stating something incorrectly in the previous paragraph (e.g. the statement about not wanting to switch to the tag since the tag should represent a point in time snapshot) or otherwise missing something regarding how to make this decision?

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  • How can I restore the "auto" values with for list-style-type in nested unordered lists with CSS?

    - by Michael
    By default, an unstyled set of nested <ul> lists looks like this (in Chrome, Firefox, and IE at least): The top level has a list-style-type of disc, the next level is circle, and subsequent levels are square. If I include a stylesheet that changes the list-style-type to none, is there a simple way to revert back to the "automatic bullet types" later in the document? (e.g., override with a subsequent CSS definition or JavaScript style change) Basically, I'm looking for something like list-style-type: auto; (which is apparently not valid and has no effect): <style type="text/css"> ul { list-style-type: none; } ul { list-style-type: auto; } /* Does not work */ </style> Setting the list-style-type back to disc changes every bullet in the list and I no longer see different bullets at different levels, so that doesn't work either. Is the only way to accomplish this by explicitly defining styles for every level? e.g.: <style type="text/css"> ul { list-style-type: disc; } ul ul { list-style-type: circle; } ul ul ul { list-style-type: square; } </style>

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