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Search found 198 results on 8 pages for 'bullets'.

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  • Silverlight 4 RichTextbox Paragraph Margin or similar?

    - by Nacho
    Hi All, I'm trying to add bullets to the SL4 RichTextBox. Using the Run / Paragraph objects and adding the correct bullet child seems to be an easy approach. However, when I want to apply a bullet to an existing paragraph, I would like to indent the content of the paragraph. How can apply this kind of styling to the paragraph? The margin doesn't

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  • Square Brackets in XSL-FO

    - by Igman
    I am attempting to create a list in XSL-FO using a square bracket. I have been able to get it working using the standard unicode bullet character (&#8226;) but I just can't seem to get it working for square brackets. I have tried using &#9632;, but that does not seem to work. It is important that i can get the square bullets working

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  • org-mode agenda tree view

    - by Ray
    In org-mode's daily/weekly agenda view, is there a way to display the full context of the entries? My reading of the code is that it finds the first heading above the timestamp and displays that. However, in my case, that heading is often 3-4 levels deep and doesn't make sense without the bullets above it. It also doesn't seem like there

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  • html editor properties

    - by Ranjana
    i have used the html editor to my page <%@ Register Assembly="AjaxControlToolkit" Namespace="AjaxControlToolkit.HTMLEditor" TagPrefix="cc1" % i have sent the values to the database as txtjobdesc.Content.Tostring(); but if i type just a paragraph in the editor it is displaying the same Description. But if i use any Bullets and

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  • Array of ImageView

    - by Viral
    hi, I m making a Shooting game, in that I want an array of ImageViews , so that for each new level the bullets can be Disappear and the view will be shown from the initial level. SO if Any one know how to store imageviews in an array kindly tell me... regards viral..

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  • Should We Mask Passwords?

    - by Abi Noda
    From Jacob Nielson's "Stop Password Masking": Usability suffers when users type in passwords and the only feedback they get is a row of bullets. Typically, masking passwords doesn't even increase security, but it does cost you business due to login failures. What do you guys think?

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  • How to insert sub root node in xml file

    - by pravakar
    Hi guys hope all are doing good. I want to create one sub root node in my xml file like, <CapitalJobsList xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <JobAds> -- element to create <JobAd> <AdvertiserDetails> <AdvertiserId>718508549</AdvertiserId>

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  • OpenGL ES iPhone Textures

    - by techy
    For one of my new games I'm using OpenGL ES since it has multiple enemies and bullets, etc. How do you draw images on the screen with Opengl ES? I have a player.png image that is a 48x48 pixel image; how would I draw that on the screen?

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  • vba word 2007 - protect document but enable toolbars

    - by laetitas
    I have a document with sections that are protected and unprotected. With Word 2003 the sections that were unprotected had formatting enabled - specifically the bullets and numbering. Now with Word 2007, even though the same sections are unprotected, the bulleting and numbering is disabled. Is there anyway to

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  • can we use timer in taps??

    - by user317149
    i m working on app,in which user taps to shoot bullets, i want user to restrict their taps, like he next tap or touch should be counted after 1 or 3 seconds, is their any snippet,i can use to rtestrict user for continiously tapoping/touch? quick reply is aleways appreciated/ regards shishir

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  • collsion issues with quadtree [on hold]

    - by QuantumGamer
    So i implemented a Quad tree in Java for my 2D game and everything works fine except for when i run my collision detection algorithm, which checks if a object has hit another object and which side it hit.My problem is 80% of the time the collision algorithm works but sometimes the

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  • Add game mechanics through equipment?

    - by Sidar
    In a game with different weapons and armor that actually affect more than just player stats, how would you achieve such effect? (These are just examples not concrete ideas ) For example we could have a handgun, uzi and then you have the graviton-gun. The first two would just

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  • How can I use iteration to lead targets?

    - by e100
    In my 2D game, I have stationary AI turrets firing constant speed bullets at moving targets. So far I have used a quadratic solver technique to calculate where the turret should aim in advance of the target, which works well (see Algorithm to shoot at a target in a 3d game,

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