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  • Pivot table from multiple spreadsheets

    - by vrao
    I am using excel 2010. I am trying to create pivot table between two worksheets 'Summary' and 'Summary2'. I have identical row of data ranging from cells B5 to F5 in row 5 in both worksheets. Data in the two worksheets looks like this: Summary worksheet: Issues,20,3,4,5 Summary2 worksheet: Issues,10,0,3,9 Worksheet referes to issues from location 1 and worksheet referes to issues from location 2. Col B has title 'issues', Col C refers to issues of customer 1, Col D refers to issues of customer 2, Col E refers to issues of customer 3, Col F refers to issues of customer 4 I go to a third worksheet and start pivot table and in the table range I give this: 'Summary:Summary2'!$B$5:$F$5. Then I Say OK. Gives error "data reference source is not valid". Can someone tell me how to select the row from two different worksheet in pivot table? Also I want to be able to add issues of customers between two locations and get % completion for each locaiton. Can someone please help?

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  • Creating a 2d matrix from an array (java)

    - by anna
    I'm supposed to write a method that creates a 2d matrix from an array, for instance: ({1, 2, 3, 4}, 3) should return the matrix {{1, 2, 3}, {4}} public class Matrix { public static int[][]toM(int[] array, int a) { int[][]matrix = new int [(array.length + a- 1)/ a][a]; for (int i = 0; i < array.length; i++){ int value = array[i]; value = value++; for (int row = 0; row < (array.length + a- 1)/a; row++) { for (int col = 0; col < a; col++) { matrix[row][col]= value++; } } } return matrix; } } I'm getting [[4, 5, 6], [7, 8, 9]]?

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  • How to resolve situation with jqGrid - not save value when move to next page

    - by user1288108
    I set new value at the last row and right col on the first page of the jqGrid. After this I move to the next page and see the same new value on the first row and right col!!! I am return to the first page and see in the last row and right col the previos value(not new one). The jqGrid is initialized with datatype: "xmlstring" from javascript variable who is set with "datastr" parameter. How to resolve the situation?

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  • On asp:Table Control how do we create a thead ?

    - by balexandre
    from MSDN article on the subject we can see that we create a TableHeaderRowthat conatins TableHeaderCells. but they add the table header like this: myTable.Row.AddAt(0, headerRow); witch outputs the HTML: <table id="Table1" ... > <tr> <th scope="column" abbr="Col 1 Head">Column 1 Header</th> <th scope="column" abbr="Col 2 Head">Column 2 Header</th> <th scope="column" abbr="Col 3 Head">Column 3 Header</th> </tr> <tr> <td>(0,0)</td> <td>(0,1)</td> <td>(0,2)</td> </tr> ... and it should have <thead> and <tbody> (so it works seamless with tablesorter) :) <table id="Table1" ... > <thead> <tr> <th scope="column" abbr="Col 1 Head">Column 1 Header</th> <th scope="column" abbr="Col 2 Head">Column 2 Header</th> <th scope="column" abbr="Col 3 Head">Column 3 Header</th> </tr> </thead> <tbody> <tr> <td>(0,0)</td> <td>(0,1)</td> <td>(0,2)</td> </tr> ... </tbody> the HTML aspx code is <asp:Table ID="Table1" runat="server" /> How can I output the correct syntax? Just as information, the GridViewcontrol has this builed in as we just need to set teh Accesbility and use the HeaderRow gv.UseAccessibleHeader = true; gv.HeaderRow.TableSection = TableRowSection.TableHeader; gv.HeaderRow.CssClass = "myclass"; but the question is for the Table control.

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  • matlab: simple matrix filtering - group size

    - by Art
    I have a huuuge matrix storing information about X and Y coordinates of multiple particle trajectories , which in simplified version looks like that: col 1- track number; col 2- frame number; col 2- coordinate X; col 3- coordinate Y for example: A = 1 1 5.14832 3.36128 1 2 5.02768 3.60944 1 3 4.85856 3.81616 1 4 5.17424 4.08384 2 1 2.02928 18.47536 2 2 2.064 18.5464 3 1 8.19648 5.31056 3 2 8.04848 5.33568 3 3 7.82016 5.29088 3 4 7.80464 5.31632 3 5 7.68256 5.4624 3 6 7.62592 5.572 Now I want to filter out trajectories shorter than lets say 2 and keep remaining stuff like (note renumbering of trajectories): B = 1 1 5.14832 3.36128 1 2 5.02768 3.60944 1 3 4.85856 3.81616 1 4 5.17424 4.08384 2 1 8.19648 5.31056 2 2 8.04848 5.33568 2 3 7.82016 5.29088 2 4 7.80464 5.31632 2 5 7.68256 5.4624 2 6 7.62592 5.572 How to do it efficiently? I can think about some ideas using for loop and vertcat, but its the slowest solution ever :/ Thanks!

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  • How to find "y" values of the already estimated monotone function of the non-monotone regression curve corresponding to the original "x" points?

    - by parenthesis
    The title sounds complicated but that is what I am looking for. Focus on the picture. ## data x <- c(1.009648,1.017896,1.021773,1.043659,1.060277,1.074578,1.075495,1.097086,1.106268,1.110550,1.117795,1.143573,1.166305,1.177850,1.188795,1.198032,1.200526,1.223329,1.235814,1.239068,1.243189,1.260003,1.262732,1.266907,1.269932,1.284472,1.307483,1.323714,1.326705,1.328625,1.372419,1.398703,1.404474,1.414360,1.415909,1.418254,1.430865,1.431476,1.437642,1.438682,1.447056,1.456152,1.457934,1.457993,1.465968,1.478041,1.478076,1.485995,1.486357,1.490379,1.490719) y <- c(0.5102649,0.0000000,0.6360097,0.0000000,0.8692671,0.0000000,1.0000000,0.0000000,0.4183691,0.8953987,0.3442624,0.0000000,0.7513169,0.0000000,0.0000000,0.0000000,0.0000000,0.1291901,0.4936121,0.7565551,1.0085108,0.0000000,0.0000000,0.1655482,0.0000000,0.1473168,0.0000000,0.0000000,0.0000000,0.1875293,0.4918018,0.0000000,0.0000000,0.8101771,0.6853480,0.0000000,0.0000000,0.0000000,0.0000000,0.4068802,1.1061434,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.6391678) fit1 <- c(0.5102649100,0.5153380934,0.5177234836,0.5255544980,0.5307668662,0.5068087080,0.5071001179,0.4825657520,0.4832969250,0.4836378194,0.4842147729,0.5004039310,0.4987301366,0.4978800742,0.4978042478,0.4969807064,0.5086987191,0.4989497612,0.4936121200,0.4922210302,0.4904593166,0.4775197108,0.4757040857,0.4729265271,0.4709141776,0.4612406896,0.4459316517,0.4351338346,0.4331439717,0.4318664278,0.3235179189,0.2907908968,0.1665721429,0.1474035158,0.1443999345,0.1398517097,0.1153991839,0.1142140393,0.1022584672,0.1002410843,0.0840033244,0.0663669309,0.0629119398,0.0627979240,0.0473336492,0.0239237481,0.0238556876,0.0084990298,0.0077970954,0.0000000000,-0.0006598571) fit2 <- c(-0.0006598571,0.0153328298,0.0228511733,0.0652889427,0.0975108758,0.1252414661,0.1270195143,0.1922510501,0.2965234797,0.3018551305,0.3108761043,0.3621749370,0.4184150225,0.4359301495,0.4432114081,0.4493565757,0.4510158144,0.4661865431,0.4744926045,0.4766574718,0.4796937554,0.4834718810,0.4836125426,0.4839450098,0.4841092849,0.4877317306,0.4930561638,0.4964939389,0.4970089201,0.4971376528,0.4990394601,0.5005881678,0.5023814257,0.5052125977,0.5056691690,0.5064254338,0.5115481820,0.5117259449,0.5146054557,0.5149729419,0.5184178197,0.5211542908,0.5216215426,0.5216426533,0.5239797875,0.5273573222,0.5273683002,0.5293994824,0.5295130266,0.5306236672,0.5307303109) ## picture plot(x, y) ## red regression curve points(x, fit1, col=2); lines(x, fit1, col=2) ## blue monotonic curve to the regression points(min(x) + cumsum(c(0, rev(diff(x)))), rev(fit2), col="blue"); lines(min(x) + cumsum(c(0, rev(diff(x)))), rev(fit2), col="blue") ## "x" original point matches with the regression estimated point ## but not with the estimated (fit2=estimate) monotonic curve abline(v=1.223329, lty=2, col="grey") Focus on the dashed grey line. The idea is to get y value of the monotonic blue curve corresponding to x original value. The grey line should cross three points (the original one "black", the regression estimate "red", the adjusted regression estimate "blue"). Can we do this? Methodology: The object "fit2" is the output of the function rearrangement(). It is always monotonically increasing. library(Rearrangement) fit2 <- rearrangement(x=as.data.frame(x), y=fit1)

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  • Understanding Request Validation in ASP.NET MVC 3

    - by imran_ku07
         Introduction:             A fact that you must always remember "never ever trust user inputs". An application that trusts user inputs may be easily vulnerable to XSS, XSRF, SQL Injection, etc attacks. XSS and XSRF are very dangerous attacks. So to mitigate these attacks ASP.NET introduced request validation in ASP.NET 1.1. During request validation, ASP.NET will throw HttpRequestValidationException: 'A potentially dangerous XXX value was detected from the client', if he found, < followed by an exclamation(like <!) or < followed by the letters a through z(like <s) or & followed by a pound sign(like &#123) as a part of query string, posted form and cookie collection. In ASP.NET 4.0, request validation becomes extensible. This means that you can extend request validation. Also in ASP.NET 4.0, by default request validation is enabled before the BeginRequest phase of an HTTP request. ASP.NET MVC 3 moves one step further by making request validation granular. This allows you to disable request validation for some properties of a model while maintaining request validation for all other cases. In this article I will show you the use of request validation in ASP.NET MVC 3. Then I will briefly explain the internal working of granular request validation.       Description:             First of all create a new ASP.NET MVC 3 application. Then create a simple model class called MyModel,     public class MyModel { public string Prop1 { get; set; } public string Prop2 { get; set; } }             Then just update the index action method as follows,   public ActionResult Index(MyModel p) { return View(); }             Now just run this application. You will find that everything works just fine. Now just append this query string ?Prop1=<s to the url of this application, you will get the HttpRequestValidationException exception.           Now just decorate the Index action method with [ValidateInputAttribute(false)],   [ValidateInput(false)] public ActionResult Index(MyModel p) { return View(); }             Run this application again with same query string. You will find that your application run without any unhandled exception.           Up to now, there is nothing new in ASP.NET MVC 3 because ValidateInputAttribute was present in the previous versions of ASP.NET MVC. Any problem with this approach? Yes there is a problem with this approach. The problem is that now users can send html for both Prop1 and Prop2 properties and a lot of developers are not aware of it. This means that now everyone can send html with both parameters(e.g, ?Prop1=<s&Prop2=<s). So ValidateInput attribute does not gives you the guarantee that your application is safe to XSS or XSRF. This is the reason why ASP.NET MVC team introduced granular request validation in ASP.NET MVC 3. Let's see this feature.           Remove [ValidateInputAttribute(false)] on Index action and update MyModel class as follows,   public class MyModel { [AllowHtml] public string Prop1 { get; set; } public string Prop2 { get; set; } }             Note that AllowHtml attribute is only decorated on Prop1 property. Run this application again with ?Prop1=<s query string. You will find that your application run just fine. Run this application again with ?Prop1=<s&Prop2=<s query string, you will get HttpRequestValidationException exception. This shows that the granular request validation in ASP.NET MVC 3 only allows users to send html for properties decorated with AllowHtml attribute.            Sometimes you may need to access Request.QueryString or Request.Form directly. You may change your code as follows,   [ValidateInput(false)] public ActionResult Index() { var prop1 = Request.QueryString["Prop1"]; return View(); }             Run this application again, you will get the HttpRequestValidationException exception again even you have [ValidateInput(false)] on your Index action. The reason is that Request flags are still not set to unvalidate. I will explain this later. For making this work you need to use Unvalidated extension method,     public ActionResult Index() { var q = Request.Unvalidated().QueryString; var prop1 = q["Prop1"]; return View(); }             Unvalidated extension method is defined in System.Web.Helpers namespace . So you need to add using System.Web.Helpers; in this class file. Run this application again, your application run just fine.             There you have it. If you are not curious to know the internal working of granular request validation then you can skip next paragraphs completely. If you are interested then carry on reading.             Create a new ASP.NET MVC 2 application, then open global.asax.cs file and the following lines,     protected void Application_BeginRequest() { var q = Request.QueryString; }             Then make the Index action method as,    [ValidateInput(false)] public ActionResult Index(string id) { return View(); }             Please note that the Index action method contains a parameter and this action method is decorated with [ValidateInput(false)]. Run this application again, but now with ?id=<s query string, you will get HttpRequestValidationException exception at Application_BeginRequest method. Now just add the following entry in web.config,   <httpRuntime requestValidationMode="2.0"/>             Now run this application again. This time your application will run just fine. Now just see the following quote from ASP.NET 4 Breaking Changes,   In ASP.NET 4, by default, request validation is enabled for all requests, because it is enabled before the BeginRequest phase of an HTTP request. As a result, request validation applies to requests for all ASP.NET resources, not just .aspx page requests. This includes requests such as Web service calls and custom HTTP handlers. Request validation is also active when custom HTTP modules are reading the contents of an HTTP request.             This clearly state that request validation is enabled before the BeginRequest phase of an HTTP request. For understanding what does enabled means here, we need to see HttpRequest.ValidateInput, HttpRequest.QueryString and HttpRequest.Form methods/properties in System.Web assembly. Here is the implementation of HttpRequest.ValidateInput, HttpRequest.QueryString and HttpRequest.Form methods/properties in System.Web assembly,     public NameValueCollection Form { get { if (this._form == null) { this._form = new HttpValueCollection(); if (this._wr != null) { this.FillInFormCollection(); } this._form.MakeReadOnly(); } if (this._flags[2]) { this._flags.Clear(2); this.ValidateNameValueCollection(this._form, RequestValidationSource.Form); } return this._form; } } public NameValueCollection QueryString { get { if (this._queryString == null) { this._queryString = new HttpValueCollection(); if (this._wr != null) { this.FillInQueryStringCollection(); } this._queryString.MakeReadOnly(); } if (this._flags[1]) { this._flags.Clear(1); this.ValidateNameValueCollection(this._queryString, RequestValidationSource.QueryString); } return this._queryString; } } public void ValidateInput() { if (!this._flags[0x8000]) { this._flags.Set(0x8000); this._flags.Set(1); this._flags.Set(2); this._flags.Set(4); this._flags.Set(0x40); this._flags.Set(0x80); this._flags.Set(0x100); this._flags.Set(0x200); this._flags.Set(8); } }             The above code indicates that HttpRequest.QueryString and HttpRequest.Form will only validate the querystring and form collection if certain flags are set. These flags are automatically set if you call HttpRequest.ValidateInput method. Now run the above application again(don't forget to append ?id=<s query string in the url) with the same settings(i.e, requestValidationMode="2.0" setting in web.config and Application_BeginRequest method in global.asax.cs), your application will run just fine. Now just update the Application_BeginRequest method as,   protected void Application_BeginRequest() { Request.ValidateInput(); var q = Request.QueryString; }             Note that I am calling Request.ValidateInput method prior to use Request.QueryString property. ValidateInput method will internally set certain flags(discussed above). These flags will then tells the Request.QueryString (and Request.Form) property that validate the query string(or form) when user call Request.QueryString(or Request.Form) property. So running this application again with ?id=<s query string will throw HttpRequestValidationException exception. Now I hope it is clear to you that what does requestValidationMode do. It just tells the ASP.NET that not invoke the Request.ValidateInput method internally before the BeginRequest phase of an HTTP request if requestValidationMode is set to a value less than 4.0 in web.config. Here is the implementation of HttpRequest.ValidateInputIfRequiredByConfig method which will prove this statement(Don't be confused with HttpRequest and Request. Request is the property of HttpRequest class),    internal void ValidateInputIfRequiredByConfig() { ............................................................... ............................................................... ............................................................... ............................................................... if (httpRuntime.RequestValidationMode >= VersionUtil.Framework40) { this.ValidateInput(); } }              Hopefully the above discussion will clear you how requestValidationMode works in ASP.NET 4. It is also interesting to note that both HttpRequest.QueryString and HttpRequest.Form only throws the exception when you access them first time. Any subsequent access to HttpRequest.QueryString and HttpRequest.Form will not throw any exception. Continuing with the above example, just update Application_BeginRequest method in global.asax.cs file as,   protected void Application_BeginRequest() { try { var q = Request.QueryString; var f = Request.Form; } catch//swallow this exception { } var q1 = Request.QueryString; var f1 = Request.Form; }             Without setting requestValidationMode to 2.0 and without decorating ValidateInput attribute on Index action, your application will work just fine because both HttpRequest.QueryString and HttpRequest.Form will clear their flags after reading HttpRequest.QueryString and HttpRequest.Form for the first time(see the implementation of HttpRequest.QueryString and HttpRequest.Form above).           Now let's see ASP.NET MVC 3 granular request validation internal working. First of all we need to see type of HttpRequest.QueryString and HttpRequest.Form properties. Both HttpRequest.QueryString and HttpRequest.Form properties are of type NameValueCollection which is inherited from the NameObjectCollectionBase class. NameObjectCollectionBase class contains _entriesArray, _entriesTable, NameObjectEntry.Key and NameObjectEntry.Value fields which granular request validation uses internally. In addition granular request validation also uses _queryString, _form and _flags fields, ValidateString method and the Indexer of HttpRequest class. Let's see when and how granular request validation uses these fields.           Create a new ASP.NET MVC 3 application. Then put a breakpoint at Application_BeginRequest method and another breakpoint at HomeController.Index method. Now just run this application. When the break point inside Application_BeginRequest method hits then add the following expression in quick watch window, System.Web.HttpContext.Current.Request.QueryString. You will see the following screen,                                              Now Press F5 so that the second breakpoint inside HomeController.Index method hits. When the second breakpoint hits then add the following expression in quick watch window again, System.Web.HttpContext.Current.Request.QueryString. You will see the following screen,                            First screen shows that _entriesTable field is of type System.Collections.Hashtable and _entriesArray field is of type System.Collections.ArrayList during the BeginRequest phase of the HTTP request. While the second screen shows that _entriesTable type is changed to Microsoft.Web.Infrastructure.DynamicValidationHelper.LazilyValidatingHashtable and _entriesArray type is changed to Microsoft.Web.Infrastructure.DynamicValidationHelper.LazilyValidatingArrayList during executing the Index action method. In addition to these members, ASP.NET MVC 3 also perform some operation on _flags, _form, _queryString and other members of HttpRuntime class internally. This shows that ASP.NET MVC 3 performing some operation on the members of HttpRequest class for making granular request validation possible.           Both LazilyValidatingArrayList and LazilyValidatingHashtable classes are defined in the Microsoft.Web.Infrastructure assembly. You may wonder why their name starts with Lazily. The fact is that now with ASP.NET MVC 3, request validation will be performed lazily. In simple words, Microsoft.Web.Infrastructure assembly is now taking the responsibility for request validation from System.Web assembly. See the below screens. The first screen depicting HttpRequestValidationException exception in ASP.NET MVC 2 application while the second screen showing HttpRequestValidationException exception in ASP.NET MVC 3 application.   In MVC 2:                 In MVC 3:                          The stack trace of the second screenshot shows that Microsoft.Web.Infrastructure assembly (instead of System.Web assembly) is now performing request validation in ASP.NET MVC 3. Now you may ask: where Microsoft.Web.Infrastructure assembly is performing some operation on the members of HttpRequest class. There are at least two places where the Microsoft.Web.Infrastructure assembly performing some operation , Microsoft.Web.Infrastructure.DynamicValidationHelper.GranularValidationReflectionUtil.GetInstance method and Microsoft.Web.Infrastructure.DynamicValidationHelper.ValidationUtility.CollectionReplacer.ReplaceCollection method, Here is the implementation of these methods,   private static GranularValidationReflectionUtil GetInstance() { try { if (DynamicValidationShimReflectionUtil.Instance != null) { return null; } GranularValidationReflectionUtil util = new GranularValidationReflectionUtil(); Type containingType = typeof(NameObjectCollectionBase); string fieldName = "_entriesArray"; bool isStatic = false; Type fieldType = typeof(ArrayList); FieldInfo fieldInfo = CommonReflectionUtil.FindField(containingType, fieldName, isStatic, fieldType); util._del_get_NameObjectCollectionBase_entriesArray = MakeFieldGetterFunc<NameObjectCollectionBase, ArrayList>(fieldInfo); util._del_set_NameObjectCollectionBase_entriesArray = MakeFieldSetterFunc<NameObjectCollectionBase, ArrayList>(fieldInfo); Type type6 = typeof(NameObjectCollectionBase); string str2 = "_entriesTable"; bool flag2 = false; Type type7 = typeof(Hashtable); FieldInfo info2 = CommonReflectionUtil.FindField(type6, str2, flag2, type7); util._del_get_NameObjectCollectionBase_entriesTable = MakeFieldGetterFunc<NameObjectCollectionBase, Hashtable>(info2); util._del_set_NameObjectCollectionBase_entriesTable = MakeFieldSetterFunc<NameObjectCollectionBase, Hashtable>(info2); Type targetType = CommonAssemblies.System.GetType("System.Collections.Specialized.NameObjectCollectionBase+NameObjectEntry"); Type type8 = targetType; string str3 = "Key"; bool flag3 = false; Type type9 = typeof(string); FieldInfo info3 = CommonReflectionUtil.FindField(type8, str3, flag3, type9); util._del_get_NameObjectEntry_Key = MakeFieldGetterFunc<string>(targetType, info3); Type type10 = targetType; string str4 = "Value"; bool flag4 = false; Type type11 = typeof(object); FieldInfo info4 = CommonReflectionUtil.FindField(type10, str4, flag4, type11); util._del_get_NameObjectEntry_Value = MakeFieldGetterFunc<object>(targetType, info4); util._del_set_NameObjectEntry_Value = MakeFieldSetterFunc(targetType, info4); Type type12 = typeof(HttpRequest); string methodName = "ValidateString"; bool flag5 = false; Type[] argumentTypes = new Type[] { typeof(string), typeof(string), typeof(RequestValidationSource) }; Type returnType = typeof(void); MethodInfo methodInfo = CommonReflectionUtil.FindMethod(type12, methodName, flag5, argumentTypes, returnType); util._del_validateStringCallback = CommonReflectionUtil.MakeFastCreateDelegate<HttpRequest, ValidateStringCallback>(methodInfo); Type type = CommonAssemblies.SystemWeb.GetType("System.Web.HttpValueCollection"); util._del_HttpValueCollection_ctor = CommonReflectionUtil.MakeFastNewObject<Func<NameValueCollection>>(type); Type type14 = typeof(HttpRequest); string str6 = "_form"; bool flag6 = false; Type type15 = type; FieldInfo info6 = CommonReflectionUtil.FindField(type14, str6, flag6, type15); util._del_get_HttpRequest_form = MakeFieldGetterFunc<HttpRequest, NameValueCollection>(info6); util._del_set_HttpRequest_form = MakeFieldSetterFunc(typeof(HttpRequest), info6); Type type16 = typeof(HttpRequest); string str7 = "_queryString"; bool flag7 = false; Type type17 = type; FieldInfo info7 = CommonReflectionUtil.FindField(type16, str7, flag7, type17); util._del_get_HttpRequest_queryString = MakeFieldGetterFunc<HttpRequest, NameValueCollection>(info7); util._del_set_HttpRequest_queryString = MakeFieldSetterFunc(typeof(HttpRequest), info7); Type type3 = CommonAssemblies.SystemWeb.GetType("System.Web.Util.SimpleBitVector32"); Type type18 = typeof(HttpRequest); string str8 = "_flags"; bool flag8 = false; Type type19 = type3; FieldInfo flagsFieldInfo = CommonReflectionUtil.FindField(type18, str8, flag8, type19); Type type20 = type3; string str9 = "get_Item"; bool flag9 = false; Type[] typeArray4 = new Type[] { typeof(int) }; Type type21 = typeof(bool); MethodInfo itemGetter = CommonReflectionUtil.FindMethod(type20, str9, flag9, typeArray4, type21); Type type22 = type3; string str10 = "set_Item"; bool flag10 = false; Type[] typeArray6 = new Type[] { typeof(int), typeof(bool) }; Type type23 = typeof(void); MethodInfo itemSetter = CommonReflectionUtil.FindMethod(type22, str10, flag10, typeArray6, type23); MakeRequestValidationFlagsAccessors(flagsFieldInfo, itemGetter, itemSetter, out util._del_BitVector32_get_Item, out util._del_BitVector32_set_Item); return util; } catch { return null; } } private static void ReplaceCollection(HttpContext context, FieldAccessor<NameValueCollection> fieldAccessor, Func<NameValueCollection> propertyAccessor, Action<NameValueCollection> storeInUnvalidatedCollection, RequestValidationSource validationSource, ValidationSourceFlag validationSourceFlag) { NameValueCollection originalBackingCollection; ValidateStringCallback validateString; SimpleValidateStringCallback simpleValidateString; Func<NameValueCollection> getActualCollection; Action<NameValueCollection> makeCollectionLazy; HttpRequest request = context.Request; Func<bool> getValidationFlag = delegate { return _reflectionUtil.GetRequestValidationFlag(request, validationSourceFlag); }; Func<bool> func = delegate { return !getValidationFlag(); }; Action<bool> setValidationFlag = delegate (bool value) { _reflectionUtil.SetRequestValidationFlag(request, validationSourceFlag, value); }; if ((fieldAccessor.Value != null) && func()) { storeInUnvalidatedCollection(fieldAccessor.Value); } else { originalBackingCollection = fieldAccessor.Value; validateString = _reflectionUtil.MakeValidateStringCallback(context.Request); simpleValidateString = delegate (string value, string key) { if (((key == null) || !key.StartsWith("__", StringComparison.Ordinal)) && !string.IsNullOrEmpty(value)) { validateString(value, key, validationSource); } }; getActualCollection = delegate { fieldAccessor.Value = originalBackingCollection; bool flag = getValidationFlag(); setValidationFlag(false); NameValueCollection col = propertyAccessor(); setValidationFlag(flag); storeInUnvalidatedCollection(new NameValueCollection(col)); return col; }; makeCollectionLazy = delegate (NameValueCollection col) { simpleValidateString(col[null], null); LazilyValidatingArrayList array = new LazilyValidatingArrayList(_reflectionUtil.GetNameObjectCollectionEntriesArray(col), simpleValidateString); _reflectionUtil.SetNameObjectCollectionEntriesArray(col, array); LazilyValidatingHashtable table = new LazilyValidatingHashtable(_reflectionUtil.GetNameObjectCollectionEntriesTable(col), simpleValidateString); _reflectionUtil.SetNameObjectCollectionEntriesTable(col, table); }; Func<bool> hasValidationFired = func; Action disableValidation = delegate { setValidationFlag(false); }; Func<int> fillInActualFormContents = delegate { NameValueCollection values = getActualCollection(); makeCollectionLazy(values); return values.Count; }; DeferredCountArrayList list = new DeferredCountArrayList(hasValidationFired, disableValidation, fillInActualFormContents); NameValueCollection target = _reflectionUtil.NewHttpValueCollection(); _reflectionUtil.SetNameObjectCollectionEntriesArray(target, list); fieldAccessor.Value = target; } }             Hopefully the above code will help you to understand the internal working of granular request validation. It is also important to note that Microsoft.Web.Infrastructure assembly invokes HttpRequest.ValidateInput method internally. For further understanding please see Microsoft.Web.Infrastructure assembly code. Finally you may ask: at which stage ASP NET MVC 3 will invoke these methods. You will find this answer by looking at the following method source,   Unvalidated extension method for HttpRequest class defined in System.Web.Helpers.Validation class. System.Web.Mvc.MvcHandler.ProcessRequestInit method. System.Web.Mvc.ControllerActionInvoker.ValidateRequest method. System.Web.WebPages.WebPageHttpHandler.ProcessRequestInternal method.       Summary:             ASP.NET helps in preventing XSS attack using a feature called request validation. In this article, I showed you how you can use granular request validation in ASP.NET MVC 3. I explain you the internal working of  granular request validation. Hope you will enjoy this article too.   SyntaxHighlighter.all()

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  • javafx tableview get selected data from ObservableList

    - by user3717821
    i am working on a javafx project and i need your help . while i am trying to get selected data from table i can get selected data from normal cell but can't get data from ObservableList inside tableview. code for my database: -- phpMyAdmin SQL Dump -- version 4.0.4 -- http://www.phpmyadmin.net -- -- Host: localhost -- Generation Time: Jun 10, 2014 at 06:20 AM -- Server version: 5.1.33-community -- PHP Version: 5.4.12 SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO"; SET time_zone = "+00:00"; /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; /*!40101 SET NAMES utf8 */; -- -- Database: `test` -- -- -------------------------------------------------------- -- -- Table structure for table `customer` -- CREATE TABLE IF NOT EXISTS `customer` ( `col0` int(11) NOT NULL, `col1` varchar(255) DEFAULT NULL, `col2` int(11) DEFAULT NULL, PRIMARY KEY (`col0`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- -- Dumping data for table `customer` -- INSERT INTO `customer` (`col0`, `col1`, `col2`) VALUES (12, 'adasdasd', 231), (22, 'adasdasd', 231), (212, 'adasdasd', 231); /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; my javafx codes: import java.sql.Connection; import java.sql.DriverManager; import java.sql.ResultSet; import java.sql.SQLException; import java.util.Map; import javafx.application.Application; import javafx.beans.property.SimpleStringProperty; import javafx.beans.value.ChangeListener; import javafx.beans.value.ObservableValue; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.TableCell; import javafx.scene.control.TableColumn; import javafx.scene.control.TableColumn.CellDataFeatures; import javafx.scene.control.TablePosition; import javafx.scene.control.TableView; import javafx.scene.control.TableView.TableViewSelectionModel; import javafx.scene.control.cell.ChoiceBoxTableCell; import javafx.scene.control.cell.TextFieldTableCell; import javafx.scene.layout.BorderPane; import javafx.stage.Stage; import javafx.util.Callback; import javafx.util.StringConverter; class DBConnector { private static Connection conn; private static String url = "jdbc:mysql://localhost/test"; private static String user = "root"; private static String pass = "root"; public static Connection connect() throws SQLException{ try{ Class.forName("com.mysql.jdbc.Driver").newInstance(); }catch(ClassNotFoundException cnfe){ System.err.println("Error: "+cnfe.getMessage()); }catch(InstantiationException ie){ System.err.println("Error: "+ie.getMessage()); }catch(IllegalAccessException iae){ System.err.println("Error: "+iae.getMessage()); } conn = DriverManager.getConnection(url,user,pass); return conn; } public static Connection getConnection() throws SQLException, ClassNotFoundException{ if(conn !=null && !conn.isClosed()) return conn; connect(); return conn; } } public class DynamicTable extends Application{ Object newValue; //TABLE VIEW AND DATA private ObservableList<ObservableList> data; private TableView<ObservableList> tableview; //MAIN EXECUTOR public static void main(String[] args) { launch(args); } //CONNECTION DATABASE public void buildData(){ tableview.setEditable(true); Callback<TableColumn<Map, String>, TableCell<Map, String>> cellFactoryForMap = new Callback<TableColumn<Map, String>, TableCell<Map, String>>() { @Override public TableCell call(TableColumn p) { return new TextFieldTableCell(new StringConverter() { @Override public String toString(Object t) { return t.toString(); } @Override public Object fromString(String string) { return string; } }); } }; Connection c ; data = FXCollections.observableArrayList(); try{ c = DBConnector.connect(); //SQL FOR SELECTING ALL OF CUSTOMER String SQL = "SELECT * from CUSTOMer"; //ResultSet ResultSet rs = c.createStatement().executeQuery(SQL); /********************************** * TABLE COLUMN ADDED DYNAMICALLY * **********************************/ for(int i=0 ; i<rs.getMetaData().getColumnCount(); i++){ //We are using non property style for making dynamic table final int j = i; TableColumn col = new TableColumn(rs.getMetaData().getColumnName(i+1)); if(j==1){ final ObservableList<String> logLevelList = FXCollections.observableArrayList("FATAL", "ERROR", "WARN", "INFO", "INOUT", "DEBUG"); col.setCellFactory(ChoiceBoxTableCell.forTableColumn(logLevelList)); tableview.getColumns().addAll(col); } else{ col.setCellValueFactory(new Callback<CellDataFeatures<ObservableList,String>,ObservableValue<String>>(){ public ObservableValue<String> call(CellDataFeatures<ObservableList, String> param) { return new SimpleStringProperty(param.getValue().get(j).toString()); } }); tableview.getColumns().addAll(col); } if(j!=1) col.setCellFactory(cellFactoryForMap); System.out.println("Column ["+i+"] "); } /******************************** * Data added to ObservableList * ********************************/ while(rs.next()){ //Iterate Row ObservableList<String> row = FXCollections.observableArrayList(); for(int i=1 ; i<=rs.getMetaData().getColumnCount(); i++){ //Iterate Column row.add(rs.getString(i)); } System.out.println("Row [1] added "+row ); data.add(row); } //FINALLY ADDED TO TableView tableview.setItems(data); }catch(Exception e){ e.printStackTrace(); System.out.println("Error on Building Data"); } } @Override public void start(Stage stage) throws Exception { //TableView Button showDataButton = new Button("Add"); showDataButton.setOnAction(new EventHandler<ActionEvent>() { public void handle(ActionEvent event) { ObservableList<String> row = FXCollections.observableArrayList(); for(int i=1 ; i<=3; i++){ //Iterate Column row.add("asdasd"); } data.add(row); //FINALLY ADDED TO TableView tableview.setItems(data); } }); tableview = new TableView(); buildData(); //Main Scene BorderPane root = new BorderPane(); root.setCenter(tableview); root.setBottom(showDataButton); Scene scene = new Scene(root,500,500); stage.setScene(scene); stage.show(); tableview.getSelectionModel().selectedItemProperty().addListener(new ChangeListener() { @Override public void changed(ObservableValue observableValue, Object oldValue, Object newValue) { //Check whether item is selected and set value of selected item to Label if (tableview.getSelectionModel().getSelectedItem() != null) { TableViewSelectionModel selectionModel = tableview.getSelectionModel(); ObservableList selectedCells = selectionModel.getSelectedCells(); TablePosition tablePosition = (TablePosition) selectedCells.get(0); Object val = tablePosition.getTableColumn().getCellData(newValue); System.out.println("Selected Value " + val); System.out.println("Selected row " + newValue); } } }); } } please help me..

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  • SQL CE 3.5 and the ‘SELECT TOP’ Query

    - by stevewarren
    Finally! SQL CE 3.5 now supports the ‘TOP’ keyword. However, there is a trick to this: you must surround the number with parenthesis. For example, in regular T-SQL you would write SELECT TOP N [col] FROM [table] However, in SQL CE 3.5 you must write SELECT TOP (N) [col] FROM [table]

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  • Total Cloud Control keeps getting better ! Oracle Launch Webcast : Total Cloud Control for Systems

    - by Anand Akela
    Total Cloud Control Keeps Getting Better Join Oracle Vice President of Systems Management Steve Wilson and a panel of Oracle executives to find out how your enterprise cloud can achieve 10x improved performance and 12x operational agility. Only Oracle Enterprise Manager Ops Center 12c allows you to: Accelerate mission-critical cloud deployment Unleash the power of Solaris 11, the first cloud OS Simplify Oracle engineered systems management You’ll also get a chance to have your questions answered by Oracle product experts and dive deeper into the technology by viewing our demos that trace the steps companies like yours take as they transition to a private cloud environment. Featured Speaker With a special announcement by: Steve Wilson Vice President, Systems Management, Oracle John Fowler Executive Vice President, Systems, Oracle Agenda 9:00 a.m. PT Keynote: Total Cloud Control for Systems 9:45 a.m. PT Panel Discussion with Oracle Hardware, Software, and Support Executives 10:15 a.m. PT Demo Series: A Step-by-Step Journey to Enterprise Clouds Stay connected with  Oracle Enterprise Manager   :  Twitter | Facebook | YouTube | Linkedin | Newsletter

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  • OCZ Vertex 3 SSD boot failure

    - by Col Zero
    Ok, so I just purchased and received a 120GB OCZ Vertex 3. I had Windows 7 on an .ISO file on my computer. I formatted a USB stick and configured it to be read as a CD so that I could install windows onto my SSD from it. I started my comp, had the boot priority set to my USB, starting installing windows 7 to my SSD. And out of no where (I wasn't watching) my computer restarted and it brought me back to the beginning of the Windows 7 set-up. So I turned my computer off and booted it up from the SSD to see if it had installed onto the SSD. The first 2 attempts I had a disk boot failure. So I plugged my hard drive back in, started my computer, turned it off, plugged the SSD back in (literally) and it booted up fine/ Finalized windows got internet set up, and Windows had updates that required a restart. So I restarted and had another disk boot failure. Now I have a disk boot failure every time I try to start my computer up through my SSD. Extra Info: My SSD has never been able to be detected in my BIOS unless my Hard Drive was unplugged (eve then my BIOS didn't always detect it). MY SSD wasn't detected in my BIOS the first and only time it successfully booted up. My SSD literally boots up successfully randomly (only once unfortunately) and is detected in my BIOS randomly. I've tried switching cords etc and nothing has worked. I just want to get this damn thing running so I can see whats its like. I finally found a way to get the OS on this sucker and now it won't even boot up. Any help appreciated

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  • Sharing laptop's internal optical drive running windows XP Media Center Edition with Netbook running

    - by Col
    just got a new HP netbook with no optical drive and guide said I should be able to share the optical drive of another windows computer. The netbook is running Windows 7 and the laptop, also HP, with the internal optical drive is running Windows XP Media Center Edition. I have wireless network that both the laptop and netbook access without a problem. The instructions did not seem to work in my case. When I right clicked on Properties of the optical drive and went to the Sharing tab, there was no selction for Advanced Sharing as the instructions said. XP made me go to Network wizard and set up a network, (which I already had). After doing that I could not access the drive from Windows 7. Has anyone benn able to do this?

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  • Apache doesn't autostart because vpn isn't up yet.

    - by Col. Shrapnel
    I have a FreeBSD8 server, and VPN connection to my ISP. I use mpd5 and it works fine. A have an Apache server whch works fine, if I start it manually, after VPN is get up. But when I add it to rc.conf autostart, it fail to start, saying (49) can't assign requested address: make_sock could not bind to address I suppose it's because VPN isn't up yet and no IP address assigned to the interface which i set in the Listen directive in the httpd.conf. If i set Listen to the existing 127.0.0.1, it fail to serve wan requests. Is there a solution, either to delay apache autostart or configure it some different?

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  • Removing phantom applications from Application Pools in IIS7

    - by Col
    I have an application in one of my application pools that has a virtual path of '/Site/login.aspx'. I want to remove it but it no longer exists on my computer and it's causing me issues setting up AppFabric. I understand that you can remove these phantom applications by recreating the application in IIS and then hitting Remove. That will get rid of the application from the pool but in this case I can't recreate the application due to the /login.aspx in the virtual path Any ideas how I remove this erroneous entry? Thanks

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  • Can I recover data from external HDD or do I format and lose it all?

    - by Col
    I have a Maxtor external HDD 500GB but haven't used it for a year or so. I have plugged it into a new laptop as the one I used it with before is busted. I know that there is a ton of data on the HDD that I would love to have the use of - mostly family and friends photos to be honest. But when I click on the HDD in Windows Explorer the only option I am given is to reformat the drive and lose the data. I'd be grateful if anyone could tell me if there is a way to get the data off the external drive before formatting it and losing it all.

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  • Does Asus F8SV supports 1920*1080 resolution through DVI output? [closed]

    - by Col
    Devices: Asus F8Sv Laptop (Windows 7 ultimate, GeForce 8600m GT, display driver is 301.42, detected and downloaded from nvidia.com, VGA and DVI output interface) Gateway 23 inches LCD monitor (VGA, DVI-D with HDCP, and HDMI input) 18 pins DVI cable, VGA cable, both new. Problems: When connect laptop to monitor by VGA, resolution is automatically adapted to 1920*1080; but when using DVI connection, resolution on monitor is fixed to 1024*768, which is lower than my laptop default 1280*800. The maximum resolution in windows control panel is only 1024*768, while the Nvidia control panel provides options 1920*1080p and 1920*1080i, but clicking apply button does not work, the resolution just can not change. Possibly reason I guess: GeForce 8600m GT does not support 1920*1080 resolution through DVI outputs. Can anyone confirm it or give the real reason? edit: Problem solved by buying a HDMI to DVI-D adapter. Using this adapter and a HDMI cable, I can now enjoy 1080p movie.

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  • Android Bitmap : collision Detecting [on hold]

    - by user2505374
    I am writing an Android game right now and I would need some help in the collision of the wall on screen. When I drag the ball in the top and right it able to collide in wall but when I drag it faster it was able to overlap in the wall. public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()) { // if the player moves case MotionEvent.ACTION_MOVE: { if (playerTouchRect.contains(x, y)) { boolean left = false; boolean right = false; boolean up = false; boolean down = false; boolean canMove = false; boolean foundFinish = false; if (x != pLastXPos) { if (x < pLastXPos) { left = true; } else { right = true; } pLastXPos = x; } if (y != pLastYPos) { if (y < pLastYPos) { up = true; } else { down = true; } pLastYPos = y; } plCellRect = getRectFromPos(x, y); newplRect.set(playerRect); newplRect.left = x - (int) (playerRect.width() / 2); newplRect.right = x + (int) (playerRect.width() / 2); newplRect.top = y - (int) (playerRect.height() / 2); newplRect.bottom = y + (int) (playerRect.height() / 2); int currentRow = 0; int currentCol = 0; currentRow = getRowFromYPos(newplRect.top); currentCol = getColFromXPos(newplRect.right); if(!canMove){ canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] == Cell.wall; canMove =true; } finishTest = mapManager.getCurrentTile().pMaze[currentRow][currentCol]; foundA = finishTest == Cell.valueOf(letterNotGet + ""); canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] != Cell.wall; canMove = (finishTest == Cell.floor || finishTest == Cell.pl) && canMove; if (canMove) { invalidate(); setTitle(); } if (foundA) { mapManager.getCurrentTile().pMaze[currentRow][currentCol] = Cell.floor; // finishTest letterGotten.add(letterNotGet); playCurrentLetter(); /*sounds.play(sExplosion, 1.0f, 1.0f, 0, 0, 1.5f);*/ foundS = letterNotGet == 's'; letterNotGet++; }if(foundS){ AlertDialog.Builder builder = new AlertDialog.Builder(mainActivity); builder.setTitle(mainActivity.getText(R.string.finished_title)); LayoutInflater inflater = mainActivity.getLayoutInflater(); View view = inflater.inflate(R.layout.finish, null); builder.setView(view); View closeButton =view.findViewById(R.id.closeGame); closeButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View clicked) { if(clicked.getId() == R.id.closeGame) { mainActivity.finish(); } } }); AlertDialog finishDialog = builder.create(); finishDialog.show(); } else { Log.d(TAG, "INFO: updated player position"); playerRect.set(newplRect); setTouchZone(); updatePlayerCell(); } } // end of (CASE) if playerTouch break; } // end of (SWITCH) Case motion }//end of Switch return true; }//end of TouchEvent private void finish() { // TODO Auto-generated method stub } public int getColFromXPos(int xPos) { val = xPos / (pvWidth / mapManager.getCurrentTile().pCols); if (val == mapManager.getCurrentTile().pCols) { val = mapManager.getCurrentTile().pCols - 1; } return val; } /** * Given a y pixel position, return the row of the cell it is in This is * used when determining the type of adjacent Cells. * * @param yPos * y position in pixels * @return The cell this position is in */ public int getRowFromYPos(int yPos) { val = yPos / (pvHeight / mapManager.getCurrentTile().pRows); if (val == mapManager.getCurrentTile().pRows) { val = mapManager.getCurrentTile().pRows - 1; } return val; } /** * When preserving the position we need to know which cell the player is in, * so calculate it from the centre on its Rect */ public void updatePlayerCell() { plCell.x = (playerRect.left + (playerRect.width() / 2)) / (pvWidth / mapManager.getCurrentTile().pCols); plCell.y = (playerRect.top + (playerRect.height() / 2)) / (pvHeight / mapManager.getCurrentTile().pRows); if (mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] == Cell.floor) { for (int row = 0; row < mapManager.getCurrentTile().pRows; row++) { for (int col = 0; col < mapManager.getCurrentTile().pCols; col++) { if (mapManager.getCurrentTile().pMaze[row][col] == Cell.pl) { mapManager.getCurrentTile().pMaze[row][col] = Cell.floor; break; } } } mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] = Cell.pl; } } public Rect getRectFromPos(int x, int y) { calcCell.left = ((x / cellWidth) + 0) * cellWidth; calcCell.right = calcCell.left + cellWidth; calcCell.top = ((y / cellHeight) + 0) * cellHeight; calcCell.bottom = calcCell.top + cellHeight; Log.d(TAG, "Rect: " + calcCell + " Player: " + playerRect); return calcCell; } public void setPlayerRect(Rect newplRect) { playerRect.set(newplRect); } private void setTouchZone() { playerTouchRect.set( playerRect.left - playerRect.width() / TOUCH_ZONE, playerRect.top - playerRect.height() / TOUCH_ZONE, playerRect.right + playerRect.width() / TOUCH_ZONE, playerRect.bottom + playerRect.height() / TOUCH_ZONE); } public Rect getPlayerRect() { return playerRect; } public Point getPlayerCell() { return plCell; } public void setPlayerCell(Point cell) { plCell = cell; }

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  • 2D isometric picking

    - by Bikonja
    I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. I tried implementing every single one, but none of them seem to work for me. The idea is that I have an array of tiles, with each tile having it's x and y coordinates specified (in this simplified example it's by it's position in the array). I'm thinking that the tile (0, 0) should be on the left, (max, 0) on top, (0, max) on the bottom and (max, max) on the right. I came up with this loop for drawing, which googling seems to have verified as the correct solution, as has the rendered scene (ofcourse, it could still be wrong, also, forgive the messy names and stuff, it's just a WIP proof of concept code) // Draw code int col = 0; int row = 0; for (int i = 0; i < nrOfTiles; ++i) { // XOffset and YOffset are currently hardcoded values, but will represent camera offset combined with HUD offset Point tile = IsoToScreen(col, row, TileWidth / 2, TileHeight / 2, XOffset, YOffset); int x = tile.X; int y = tile.Y; spriteBatch.Draw(_tiles[i], new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); col++; if (col >= Columns) // Columns is the number of tiles in a single row { col = 0; row++; } } // Get selection overlay location (removed check if selection exists for simplicity sake) Point tile = IsoToScreen(_selectedTile.X, _selectedTile.Y, TileWidth / 2, TileHeight / 2, XOffset, YOffset); spriteBatch.Draw(_selectionTexture, new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); // End of draw code public Point IsoToScreen(int isoX, int isoY, int widthHalf, int heightHalf, int xOffset, int yOffset) { Point newPoint = new Point(); newPoint.X = widthHalf * (isoX + isoY) + xOffset; newPoint.Y = heightHalf * (-isoX + isoY) + yOffset; return newPoint; } This code draws the tiles correctly. Now I wanted to do picking to select the tiles. For this, I tried coming up with equations of my own (including reversing the drawing equation) and I tried multiple solutions I found on the internet and none of these solutions worked. Trying out lots of solutions, I came upon one that didn't work, but it seemed like an axis was just inverted. I fiddled around with the equations and somehow managed to get it to actually work (but have no idea why it works), but while it's close, it still doesn't work. I'm not really sure how to describe the behaviour, but it changes the selection at wrong places, while being fairly close (sometimes spot on, sometimes a tile off, I believe never more off than the adjacent tile). This is the code I have for getting which tile coordinates are selected: public Point? ScreenToIso(int screenX, int screenY, int tileHeight, int offsetX, int offsetY) { Point? newPoint = null; int nX = -1; int nY = -1; int tX = screenX - offsetX; int tY = screenY - offsetY; nX = -(tY - tX / 2) / tileHeight; nY = (tY + tX / 2) / tileHeight; newPoint = new Point(nX, nY); return newPoint; } I have no idea why this code is so close, especially considering it doesn't even use the tile width and all my attempts to write an equation myself or use a solution I googled failed. Also, I don't think this code accounts for the area outside the "tile" (the transparent part of the tile image), for which I intend to add a color map, but even if that's true, it's not the problem as the selection sometimes switches on approx 25% or 75% of width or height. I'm thinking I've stumbled upon a wrong path and need to backtrack, but at this point, I'm not sure what to do so I hope someone can shed some light on my error or point me to the right path. It may be worth mentioning that my goal is to not only pick the tile. Each main tile will be divided into 5x5 smaller tiles which won't be drawn seperately from the whole main tile, but they will need to be picked out. I think a color map of a main tile with different colors for different coordinates within the main tile should take care of that though, which would fall within using a color map for the main tile (for the transparent parts of the tile, meaning parts that possibly belong to other tiles).

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  • Multiplying two matrices from two text files with unknown dimensions

    - by wes schwertner
    This is my first post here. I've been working on this c++ question for a while now and have gotten nowhere. Maybe you guys can give me some hints to get me started. My program has to read two .txt files each containing one matrix. Then it has to multiply them and output it to another .txt file. My confusion here though is how the .txt files are setup and how to get the dimensions. Here is an example of matrix 1.txt. #ivalue #jvalue value 1 1 1.0 2 2 1 The dimension of the matrix is 2x2. 1.0 0 0 1 Before I can start multiplying these matrices I need to get the i and j value from the text file. The only way I have found out to do this is int main() { ifstream file("a.txt"); int numcol; float col; for(int x=0; x<3;x++) { file>>col; cout<<col; if(x==1) //grabs the number of columns numcol=col; } cout<<numcol; } The problem is I don't know how to get to the second line to read the number of rows. And on top of that I don't think this will give me accurate results for other matrices files. Let me know if anything is unclear. UPDATE Thanks! I got getline to work correctly. But now I am running into another problem. In matrix B it is setup like: #ivalue #jvalue Value 1 1 0.1 1 2 0.2 2 1 0.3 2 2 0.4 I need to let the program know that it needs to go down 4 lines, maybe even more (The matrices dimensions are unknown. My matrix B example is a 2x2, but it could be a 20x20). I have a while(!file.eof()) loop my program to let it loop until the end of file. I know I need a dynamic array for multiplying, but would I need one here also? #include <iostream> #include <fstream> using namespace std; int main() { ifstream file("a.txt"); //reads matrix A while(!file.eof()) { int temp; int numcol; string numrow; float row; float col; for(int x=0; x<3;x++) { file>>col; if(x==1) { numcol=col; //number of columns } } string test; getline(file, test); //next line to get rows for(int x=0; x<3; x++) { file>>test; if(x==1) { numrow=test; //sets number of rows } } cout<<numrow; cout<<numcol<<endl; } ifstream file1("b.txt"); //reads matrix 2 while(!file1.eof()) { int temp1; int numcol1; string numrow1; float row1; float col1; for(int x=0; x<2;x++) { file1>>col1; if(x==1) numcol1=col1; //sets number of columns } string test1; getline(file1, test1); //In matrix B there are four rows. getline(file1, test1); //These getlines go down a row. getline(file1, test1); //Need help here. for(int x=0; x<2; x++) { file1>>test1; if(x==1) numrow1=test1; } cout<<numrow1; cout<<numcol1<<endl; } }

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  • HTML tables in JTextPane showing weird "form" boxes

    - by Ted
    import java.awt.BorderLayout; import java.awt.EventQueue; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JTextPane; import javax.swing.border.EmptyBorder; import javax.swing.text.Document; import javax.swing.text.html.HTMLEditorKit; import javax.swing.text.html.StyleSheet; public class htmlEditor2 extends JFrame { private JPanel contentPane; public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { try { htmlEditor2 frame = new htmlEditor2(); frame.setVisible(true); } catch (Exception e) { e.printStackTrace(); } } }); } public htmlEditor2() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setBounds(100, 100, 450, 300); contentPane = new JPanel(); contentPane.setBorder(new EmptyBorder(5, 5, 5, 5)); contentPane.setLayout(new BorderLayout(0, 0)); setContentPane(contentPane); Foo f = new Foo(); f.setText("<html><body><table border=\"1\" width=\"985\" cellpadding=\"3\" cellspacing=\"0\" style=\"table-layout: fixed; border-collapse: collapse; border-width: 0px; border-color: #010101; \"><colgroup><col width=\"328\"></col> <col width=\"328\"></col> <col width=\"328\"></col> </colgroup><tr><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><font face=\"Arial\"><span style=\"font-size:8pt\">row 1</span></font></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><font face=\"Arial\"><span style=\"font-size:8pt\">row2</span></font></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><font face=\"Arial\"><span style=\"font-size:8pt\">row3</span></font></div></td></tr><tr><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td></tr><tr><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td><td align=\"left\" valign=\"top\" width=\"321\" style=\"border: solid #010101 1px; \"><div align=\"left\"><span style=\"font-size: 8pt;\">&nbsp;</span></div></td></tr></table><div align=\"left\">&nbsp;&nbsp;</div></body></html>"); contentPane.add(f); } class Foo extends JTextPane { public Foo() { super(); HTMLEditorKit kit = new HTMLEditorKit(); setEditorKit(kit); StyleSheet styleSheet = kit.getStyleSheet(); styleSheet.addRule(""); //in case I need to add a CSS Document doc = kit.createDefaultDocument(); setDocument(doc); } } } I would paste a nicely formatted version of the html, but I'm not sure how to do it on here... So yeah.. I just want to know how to get rid of those weird colgroup and col boxes in my table and how to make the table work normally! Thanks yall!

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  • VBA regex pattern

    - by KeyMs92
    This is probably a simple problem, but unfortunately I wasn't able to get the results I wanted... Say, I have the following line: "Wouldn't It Be Nice" (B. Wilson/Asher/Love) I would have to look for this pattern: " (<any string>) In order to retrieve: B. Wilson/Asher/Love I tried something like "" (([^))]*)) but it doesn't seem to work. Also, I'd like to use Match.Submatches(0) so that might complicate things a bit because it relies on brackets...

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  • Insert Record by Drag & Drop from ADF Tree to ADF Tree Table

    - by arul.wilson(at)oracle.com
    If you want to create record based on the values Dragged from ADF Tree and Dropped on a ADF Tree Table, then here you go.UseCase DescriptionUser Drags a tree node from ADF Tree and Drops it on a ADF Tree Table node. A new row gets added in the Tree Table based on the source tree node, subsequently a record gets added to the database table on which Tree table in based on.Following description helps to achieve this using ADF BC.Run the DragDropSchema.sql to create required tables.Create Business Components from tables (PRODUCTS, COMPONENTS, SUB_COMPONENTS, USERS, USER_COMPONENTS) created above.Add custom method to App Module Impl, this method will be used to insert record from view layer.   public String createUserComponents(String p_bugdbId, String p_productId, String p_componentId, String p_subComponentId){    Row newUserComponentsRow = this.getUserComponentsView1().createRow();    try {      newUserComponentsRow.setAttribute("Bugdbid", p_bugdbId);      newUserComponentsRow.setAttribute("ProductId", new oracle.jbo.domain.Number(p_productId));      newUserComponentsRow.setAttribute("Component1", p_componentId);      newUserComponentsRow.setAttribute("SubComponent", p_subComponentId);    } catch (Exception e) {        e.printStackTrace();        return "Failure";    }        return "Success";  }Expose this method to client interface.To display the root node we need a custom VO which can be achieved using below query. SELECT Users.ACTIVE, Users.BUGDB_ID, Users.EMAIL, Users.FIRSTNAME, Users.GLOBAL_ID, Users.LASTNAME, Users.MANAGER_ID, Users.MANAGER_PRIVILEGEFROM USERS UsersWHERE Users.MANAGER_ID is NULLCreate VL between UsersView and UsersRootNodeView VOs.Drop ProductsView from DC as ADF Tree to jspx page.Add Tree Level Rule based on ComponentsView and SubComponentsView.Drop UsersRootNodeView as ADF Tree TableAdd Tree Level Rules based on UserComponentsView and UsersView.Add DragSource to ADF Tree and CollectionDropTarget to ADF Tree Table respectively.Bind CollectionDropTarget's DropTarget to backing bean and implement method of signature DnDAction (DropEvent), this method gets invoked when Tree Table encounters a drop action, here details required for creating new record are captured from the drag source and passed to 'createUserComponents' method. public DnDAction onTreeDrop(DropEvent dropEvent) {      String newBugdbId = "";      String msgtxt="";            try {          // Getting the target node bugdb id          Object serverRowKey = dropEvent.getDropSite();          if (serverRowKey != null) {                  //Code for Tree Table as target              String dropcomponent = dropEvent.getDropComponent().toString();              dropcomponent = (String)dropcomponent.subSequence(0, dropcomponent.indexOf("["));              if (dropcomponent.equals("RichTreeTable")){                RichTreeTable richTreeTable = (RichTreeTable)dropEvent.getDropComponent();                richTreeTable.setRowKey(serverRowKey);                int rowIndexTreeTable = richTreeTable.getRowIndex();                //Drop Target Logic                if (((JUCtrlHierNodeBinding)richTreeTable.getRowData(rowIndexTreeTable)).getAttributeValue()==null) {                  //Get Parent                  newBugdbId = (String)((JUCtrlHierNodeBinding)richTreeTable.getRowData(rowIndexTreeTable)).getParent().getAttributeValue();                } else {                  if (isNum(((JUCtrlHierNodeBinding)richTreeTable.getRowData(rowIndexTreeTable)).getAttributeValue().toString())) {                    //Get Parent's parent                              newBugdbId = (String)((JUCtrlHierNodeBinding)richTreeTable.getRowData(rowIndexTreeTable)).getParent().getParent().getAttributeValue();                  } else{                      //Dropped on USER                                          newBugdbId = (String)((JUCtrlHierNodeBinding)richTreeTable.getRowData(rowIndexTreeTable)).getAttributeValue();                  }                  }              }           }                     DataFlavor<RowKeySet> df = DataFlavor.getDataFlavor(RowKeySet.class);          RowKeySet droppedValue = dropEvent.getTransferable().getData(df);            Object[] keys = droppedValue.toArray();          Key componentKey = null;          Key subComponentKey = null;           // binding for createUserComponents method defined in AppModuleImpl class  to insert record in database.                      operationBinding = bindings.getOperationBinding("createUserComponents");            // get the Product, Component, Subcomponent details and insert to UserComponents table.          // loop through the keys if more than one comp/subcomponent is select.                   for (int i = 0; i < keys.length; i++) {                  System.out.println("in for :"+i);              List list = (List)keys[i];                  System.out.println("list "+i+" : "+list);              System.out.println("list size "+list.size());              if (list.size() == 1) {                                // we cannot drag and drop  the highest node !                                msgtxt="You cannot drop Products, please drop Component or SubComponent from the Tree.";                  System.out.println(msgtxt);                                this.showInfoMessage(msgtxt);              } else {                  if (list.size() == 2) {                    // were doing the first branch, in this case all components.                    componentKey = (Key)list.get(1);                    Object[] droppedProdCompValues = componentKey.getAttributeValues();                    operationBinding.getParamsMap().put("p_bugdbId",newBugdbId);                    operationBinding.getParamsMap().put("p_productId",droppedProdCompValues[0]);                    operationBinding.getParamsMap().put("p_componentId",droppedProdCompValues[1]);                    operationBinding.getParamsMap().put("p_subComponentId","ALL");                    Object result = operationBinding.execute();              } else {                    subComponentKey = (Key)list.get(2);                    Object[] droppedProdCompSubCompValues = subComponentKey.getAttributeValues();                    operationBinding.getParamsMap().put("p_bugdbId",newBugdbId);                    operationBinding.getParamsMap().put("p_productId",droppedProdCompSubCompValues[0]);                    operationBinding.getParamsMap().put("p_componentId",droppedProdCompSubCompValues[1]);                    operationBinding.getParamsMap().put("p_subComponentId",droppedProdCompSubCompValues[2]);                    Object result = operationBinding.execute();                  }                   }            }                        /* this.getCil1().setDisabled(false);            this.getCil1().setPartialSubmit(true); */                      return DnDAction.MOVE;        } catch (Exception ex) {          System.out.println("drop failed with : " + ex.getMessage());          ex.printStackTrace();                  /* this.getCil1().setDisabled(true); */          return DnDAction.NONE;          }    } Run jspx page and drop a Component or Subcomponent from Products Tree to UserComponents Tree Table.

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  • Ideas for my MSc project and Google Summer of Code 2011

    - by Chris Wilson
    I'm currently putting together ideas for my master's project which I'll be working on over the summer, and I would like to be able to use this time to help Ubuntu in some way. I have the freedom to come up with pretty much any project in the field of software development/engineering provided it Is a substantial piece of software (for reference, I will be working on it for five full months) Solves a problem for more people than just myself I was hoping to use this project as an opportunity to get some experience with the underbelly of Linux, so that I can mention on my CV that I have 'experience in developing for *NIX in C++', which I'm noticing more and more companies are looking for these days, probably because stuff's moving to cloud servers and that's where Linux rules the roost. My problem is that, since I don't have the experience to begin with, I'm not sure what to do for such a project, and I was wondering if anyone could help me with this. I've noticed from Daniel Holbach's blog that Ubuntu participated in the Google Summer of Code 2010, and that project ideas for that can be found here. However, I have not been able to find anything related to Ubuntu and GSoC 2011, but I have noticed from the GSoC timeline that the list of mentoring organisations will not be published until March 18th. I have two questions here. Has Ubuntu applied to be a part of Summer of Code 2011, and what is the status of the 2010 project list linked to earlier. Were they all implemented or are there still some that can be picked up now, should I not participate in GSoC? I'd like to do something for Ubuntu, but I'd rather not spend my time reinventing the wheel.

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  • exporting bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    I'm having a hard time trying to understand how exactly Blender's concept of bone transforms maps to the usual math of skinning (which I'm implementing in an OpenGL-based engine of sorts). Or I'm missing out something in the math.. It's gonna be long, but here's as much background as I can think of. First, a few notes and assumptions: I'm using column-major order and multiply from right to left. So for instance, vertex v transformed by matrix A and then further transformed by matrix B would be: v' = BAv. This also means whenever I export a matrix from blender through python, I export it (in text format) in 4 lines, each representing a column. This is so I can then I can read them back into my engine like this: if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[0], &skeleton.joints[currentJointIndex].inverseBindTransform.m[1], &skeleton.joints[currentJointIndex].inverseBindTransform.m[2], &skeleton.joints[currentJointIndex].inverseBindTransform.m[3])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[4], &skeleton.joints[currentJointIndex].inverseBindTransform.m[5], &skeleton.joints[currentJointIndex].inverseBindTransform.m[6], &skeleton.joints[currentJointIndex].inverseBindTransform.m[7])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[8], &skeleton.joints[currentJointIndex].inverseBindTransform.m[9], &skeleton.joints[currentJointIndex].inverseBindTransform.m[10], &skeleton.joints[currentJointIndex].inverseBindTransform.m[11])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[12], &skeleton.joints[currentJointIndex].inverseBindTransform.m[13], &skeleton.joints[currentJointIndex].inverseBindTransform.m[14], &skeleton.joints[currentJointIndex].inverseBindTransform.m[15])) { I'm simplifying the code I show because otherwise it would make things unnecessarily harder (in the context of my question) to explain / follow. Please refrain from making remarks related to optimizations. This is not final code. Having said that, if I understand correctly, the basic idea of skinning/animation is: I have a a mesh made up of vertices I have the mesh model-world transform W I have my joints, which are really just transforms from each joint's space to its parent's space. I'll call these transforms Bj meaning matrix which takes from joint j's bind pose to joint j-1's bind pose. For each of these, I actually import their inverse to the engine, Bj^-1. I have keyframes each containing a set of current poses Cj for each joint J. These are initially imported to my engine in TQS format but after (S)LERPING them I compose them into Cj matrices which are equivalent to the Bjs (not the Bj^-1 ones) only that for the current spacial configurations of each joint at that frame. Given the above, the "skeletal animation algorithm is" On each frame: check how much time has elpased and compute the resulting current time in the animation, from 0 meaning frame 0 to 1, meaning the end of the animation. (Oh and I'm looping forever so the time is mod(total duration)) for each joint: 1 -calculate its world inverse bind pose, that is Bj_w^-1 = Bj^-1 Bj-1^-1 ... B0^-1 2 -use the current animation time to LERP the componets of the TQS and come up with an interpolated current pose matrix Cj which should transform from the joints current configuration space to world space. Similar to what I did to get the world version of the inverse bind poses, I come up with the joint's world current pose, Cj_w = C0 C1 ... Cj 3 -now that I have world versions of Bj and Cj, I store this joint's world- skinning matrix K_wj = Cj_w Bj_w^-1. The above is roughly implemented like so: - (void)update:(NSTimeInterval)elapsedTime { static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.jointPoses[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.jointPoses[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4Multiply(currentTransform, GLKMatrix4MakeTranslation(LERPTranslation.x, LERPTranslation.y, LERPTranslation.z)); currentTransform = GLKMatrix4Multiply(currentTransform, GLKMatrix4MakeScale(LERPScaling.x, LERPScaling.y, LERPScaling.z)); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = aSkeleton.joints[i].inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(aSkeleton.joints[i].inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } } At this point, I should have my skinning palette. So on each frame in my vertex shader, I do: uniform mat4 modelMatrix; uniform mat4 projectionMatrix; uniform mat3 normalMatrix; uniform mat4 skinningPalette[6]; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { vec3 eyeNormal = normalize(normalMatrix * normal); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } gl_Position = projectionMatrix * modelMatrix * skinnedVertexPosition; } The result: The mesh parts that are supposed to animate do animate and follow the expected motion, however, the rotations are messed up in terms of orientations. That is, the mesh is not translated somewhere else or scaled in any way, but the orientations of rotations seem to be off. So a few observations: In the above shader notice I actually did not multiply the vertices by the mesh modelMatrix (the one which would take them to model or world or global space, whichever you prefer, since there is no parent to the mesh itself other than "the world") until after skinning. This is contrary to what I implied in the theory: if my skinning matrix takes vertices from model to joint and back to model space, I'd think the vertices should already be premultiplied by the mesh transform. But if I do so, I just get a black screen. As far as exporting the joints from Blender, my python script exports for each armature bone in bind pose, it's matrix in this way: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: poseJoint = skeleton.pose.bones[joint.name] jointTransform = poseJoint.matrix.inverted() file.write('Joint ' + joint.name + ' Transform {\n') for col in jointTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') And for current / keyframe poses (assuming I'm in the right keyframe): def exportAnimations(filepath): # Only one skeleton per scene objList = [object for object in bpy.context.scene.objects if object.type == 'ARMATURE'] if len(objList) == 0: return elif len(objList) > 1: return #raise exception? dialog box? skeleton = objList[0] jointNames = [bone.name for bone in skeleton.data.bones] for action in bpy.data.actions: # One animation clip per action in Blender, named as the action animationClipFilePath = filepath[0 : filepath.rindex('/') + 1] + action.name + ".aClip" file = open(animationClipFilePath, 'w') file.write('target skeleton: ' + skeleton.name + '\n') file.write('joints count: {:d}'.format(len(jointNames)) + '\n') skeleton.animation_data.action = action keyframeNum = max([len(fcurve.keyframe_points) for fcurve in action.fcurves]) keyframes = [] for fcurve in action.fcurves: for keyframe in fcurve.keyframe_points: keyframes.append(keyframe.co[0]) keyframes = set(keyframes) keyframes = [kf for kf in keyframes] keyframes.sort() file.write('keyframes count: {:d}'.format(len(keyframes)) + '\n') for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) joint = skeleton.pose.bones[i] jointCurrentPoseTransform = joint.matrix translationV = jointCurrentPoseTransform.to_translation() rotationQ = jointCurrentPoseTransform.to_3x3().to_quaternion() scaleV = jointCurrentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') file.close() Which I believe follow the theory explained at the beginning of my question. But then I checked out Blender's directX .x exporter for reference.. and what threw me off was that in the .x script they are exporting bind poses like so (transcribed using the same variable names I used so you can compare): if joint.parent: jointTransform = poseJoint.parent.matrix.inverted() else: jointTransform = Matrix() jointTransform *= poseJoint.matrix and exporting current keyframe poses like this: if joint.parent: jointCurrentPoseTransform = joint.parent.matrix.inverted() else: jointCurrentPoseTransform = Matrix() jointCurrentPoseTransform *= joint.matrix why are they using the parent's transform instead of the joint in question's? isn't the join transform assumed to exist in the context of a parent transform since after all it transforms from this joint's space to its parent's? Why are they concatenating in the same order for both bind poses and keyframe poses? If these two are then supposed to be concatenated with each other to cancel out the change of basis? Anyway, any ideas are appreciated.

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  • 'Photo editor' and 'RAW editor' in Shotwell

    - by Chris Wilson
    The preference menu in Shotwell allows the user to specify both an 'External photo editor' and an 'External RAW editor', but I'm confused as to why two external editors would be required. I'm not a photographer, so this confusion may simply be a result of my ignorance, but I thought RAW images were unprocessed photographs, in which case two editors would be kinda redundant. Am I simply missing one of the finer details of photograph processing?

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