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  • I.T. Chargeback : Core to Cloud Computing

    - by Anand Akela
    Contributed by Mark McGill Consolidation and Virtualization have been widely adopted over the years to help deliver benefits such as increased server utilization, greater agility and lower cost to the I.T. organization. These are key enablers of cloud, but in themselves they do not provide a complete cloud solution. Building a true enterprise private cloud involves moving from an admin driven world, where the I.T. department is ultimately responsible for the provisioning of servers, databases, middleware and applications, to a world where the consumers of I.T. resources can provision their infrastructure, platforms and even complete application stacks on demand. Switching from an admin-driven provisioning model to a user-driven model creates some challenges. How do you ensure that users provisioning resources will not provision more than they need? How do you encourage users to return resources when they have finished with them so that others can use them? While chargeback has existed as a concept for many years (especially in mainframe environments), it is the move to this self-service model that has created a need for a new breed of chargeback applications for cloud. Enabling self-service without some form of chargeback is like opening a shop where all of the goods are free. A successful chargeback solution will be able to allocate the costs of shared I.T. infrastructure based on the relative consumption by the users. Doing this creates transparency between the I.T. department and the consumers of I.T. When users are able to understand how their consumption translates to cost they are much more likely to be prudent when it comes to their use of I.T. resources. This also gives them control of their I.T. costs, as moderate usage will translate to a lower charge at the end of the month. Implementing Chargeback successfully create a win-win situation for I.T. and the consumers. Chargeback can help to ensure that I.T. resources are used for activities that deliver business value. It also improves the overall utilization of I.T. infrastructure as I.T. resources that are not needed are not left running idle. Enterprise Manager 12c provides an integrated metering and chargeback solution for Enterprise Manager Targets. This solution is built on top of the rich configuration and utilization information already available in Enterprise Manager. It provides metering not just for virtual machines, but also for physical hosts, databases and middleware. Enterprise Manager 12c provides metering based on the utilization and configuration of the following types of Enterprise Manager Target: Oracle VM Host Oracle Database Oracle WebLogic Server Using Enterprise Manager Chargeback, administrators are able to create a set of Charge Plans that are used to attach prices to the various metered resources. These plans can contain fixed costs (eg. $10/month/database), configuration based costs (eg. $10/month if OS is Windows) and utilization based costs (eg. $0.05/GB of Memory/hour) The self-service user provisioning these resources is then able to view a report that details their usage and helps them understand how this usage translates into cost. Armed with this information, the user is able to determine if the resources are delivering adequate business value based on what is being charged. Figure 1: Chargeback in Self-Service Portal Enterprise Manager 12c provides a variety of additional interfaces into this data. The administrator can access summary and trending reports. Summary reports allow the administrator to drill-down through the cost center hierarchy to identify, for example, the top resource consumers across the organization. Figure 2: Charge Summary Report Trending reports can be used for I.T. planning and budgeting as they show utilization and charge trends over a period of time. Figure 3: CPU Trend Report We also provide chargeback reports through BI Publisher. This provides a way for users who do not have an Enterprise Manager login (such as Line of Business managers) to view charge and usage information. For situations where a bill needs to be produced, chargeback can be integrated with billing applications such as Oracle Billing and Revenue Management (BRM). Further information on Enterprise Manager 12c’s integrated metering and chargeback: White Paper Screenwatch Cloud Management on OTN

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  • Using WKA in Large Coherence Clusters (Disabling Multicast)

    - by jpurdy
    Disabling hardware multicast (by configuring well-known addresses aka WKA) will place significant stress on the network. For messages that must be sent to multiple servers, rather than having a server send a single packet to the switch and having the switch broadcast that packet to the rest of the cluster, the server must send a packet to each of the other servers. While hardware varies significantly, consider that a server with a single gigabit connection can send at most ~70,000 packets per second. To continue with some concrete numbers, in a cluster with 500 members, that means that each server can send at most 140 cluster-wide messages per second. And if there are 10 cluster members on each physical machine, that number shrinks to 14 cluster-wide messages per second (or with only mild hyperbole, roughly zero). It is also important to keep in mind that network I/O is not only expensive in terms of the network itself, but also the consumption of CPU required to send (or receive) a message (due to things like copying the packet bytes, processing a interrupt, etc). Fortunately, Coherence is designed to rely primarily on point-to-point messages, but there are some features that are inherently one-to-many: Announcing the arrival or departure of a member Updating partition assignment maps across the cluster Creating or destroying a NamedCache Invalidating a cache entry from a large number of client-side near caches Distributing a filter-based request across the full set of cache servers (e.g. queries, aggregators and entry processors) Invoking clear() on a NamedCache The first few of these are operations that are primarily routed through a single senior member, and also occur infrequently, so they usually are not a primary consideration. There are cases, however, where the load from introducing new members can be substantial (to the point of destabilizing the cluster). Consider the case where cluster in the first paragraph grows from 500 members to 1000 members (holding the number of physical machines constant). During this period, there will be 500 new member introductions, each of which may consist of several cluster-wide operations (for the cluster membership itself as well as the partitioned cache services, replicated cache services, invocation services, management services, etc). Note that all of these introductions will route through that one senior member, which is sharing its network bandwidth with several other members (which will be communicating to a lesser degree with other members throughout this process). While each service may have a distinct senior member, there's a good chance during initial startup that a single member will be the senior for all services (if those services start on the senior before the second member joins the cluster). It's obvious that this could cause CPU and/or network starvation. In the current release of Coherence (3.7.1.3 as of this writing), the pure unicast code path also has less sophisticated flow-control for cluster-wide messages (compared to the multicast-enabled code path), which may also result in significant heap consumption on the senior member's JVM (from the message backlog). This is almost never a problem in practice, but with sufficient CPU or network starvation, it could become critical. For the non-operational concerns (near caches, queries, etc), the application itself will determine how much load is placed on the cluster. Applications intended for deployment in a pure unicast environment should be careful to avoid excessive dependence on these features. Even in an environment with multicast support, these operations may scale poorly since even with a constant request rate, the underlying workload will increase at roughly the same rate as the underlying resources are added. Unless there is an infrastructural requirement to the contrary, multicast should be enabled. If it can't be enabled, care should be taken to ensure the added overhead doesn't lead to performance or stability issues. This is particularly crucial in large clusters.

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  • How to lazy process an xml documentwith hexpat?

    - by Florian
    In my search for a haskell library that can process large (300-1000mb) xml files i came across hexpat. There is an example in the Haskell Wiki that claims to -- Process document before handling error, so we get lazy processing. For testing purposes i have redirected the output to /dev/null and throw a 300mb file at it. Memory consumption kept rising until i had to kill the process. Now i removed the error handling from the process function: process :: String -> IO () process filename = do inputText <- L.readFile filename let (xml, mErr) = parse defaultParseOptions inputText :: (UNode String, Maybe XMLParseError) hFile <- openFile "/dev/null" WriteMode L.hPutStr hFile $ format xml hClose hFile return () As a result the function now uses constant memory. Why does the error handling result in massive memory consumption? As far as i understand xml and mErr are two seperate unevaluated thunks after the call to parse. Does format xml evaluate xml and build the evaluation tree of 'mErr'? If yes is there a way to handle the error while using constant memory? http://www.haskell.org/haskellwiki/Hexpat/

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  • Cake returned the time consumed in data lookup in JQuery Alert Box

    - by kwokwai
    Hi all, When I was doing some self-learning on JQuery Ajax in Cakephp, I found out some strange behaviour in the JQuery Alert Box. Here are a few lines of code of the JQuery Ajax I used: $(document).ready(function(){ $(document).change(function(){ var usr = $("#data\\[User\\]\\[name\\]").val(); $.post{"http://www.mywebsite.com/controllers/action/", usr, function(msg){alert(msg);} } }); }); The Alert box shows me a message returned from the Action: Helloworld <!--0.656s--> I am not sure why the number of time consumption was displayed in the Alert box, since it was not in my code as follows: function action($data=null){ $this->autoRender = false; $result2=$this->__avail($data); if($result2==1) {return "OK";} else {return "NOT";} } CakePHP rteurned some extra information in the Alert box. Later I altered a single line of code and tried out this instead, and the time consumption was not displayed on screen then: $(document).ready(function(){ $(document).change(function(){ var usr = $("#data\\[User\\]\\[name\\]").val(); $.post{"http://www.mywebsite.com/controllers/action/", usr, function(msg){$("#username").append('<span>'+msg+</span'>);} } }); });

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  • How to reduce the Number of threads running at instance in jetty server ?

    - by Thirst for Excellence
    i would like to reduce the live threads on server to reduce the bandwidth consumption for data(data pull while application launching time) transfer from my application to clients in my application. i did setting like is this setting enough to reduce the bandwidth consumption on jetty server ? Please help me any one 1) in Jetty.xml: <Set name="ThreadPool"> <New class="org.eclipse.jetty.util.thread.QueuedThreadPool"> <name="minThreads"> 1 > <Set name="maxThreads" value=50> 2: services-config.xml channel-definition id="my-longpolling-amf" class="mx.messaging.channels.AMFChannel" endpoint url="http://MyIp:8400/blazeds/messagebroker/amflongpolling" class="flex.messaging.endpoints.AMFEndpoint" properties <polling-enabled>true</polling-enabled> <polling-interval-seconds>1</polling-interval-seconds> <wait-interval-millis>60000</wait-interval-millis> <client-wait-interval-millis>1</client-wait-interval-millis> <max-waiting-poll-requests>50</max-waiting-poll-requests> </properties> </channel-definition>

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  • C#/.NET Little Wonders: ConcurrentBag and BlockingCollection

    - by James Michael Hare
    In the first week of concurrent collections, began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  The last post discussed the ConcurrentDictionary<T> .  Finally this week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see C#/.NET Little Wonders: A Redux. Recap As you'll recall from the previous posts, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  With .NET 4.0, a new breed of collections was born in the System.Collections.Concurrent namespace.  Of these, the final concurrent collection we will examine is the ConcurrentBag and a very useful wrapper class called the BlockingCollection. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this informative whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentBag<T> – Thread-safe unordered collection. Unlike the other concurrent collections, the ConcurrentBag<T> has no non-concurrent counterpart in the .NET collections libraries.  Items can be added and removed from a bag just like any other collection, but unlike the other collections, the items are not maintained in any order.  This makes the bag handy for those cases when all you care about is that the data be consumed eventually, without regard for order of consumption or even fairness – that is, it’s possible new items could be consumed before older items given the right circumstances for a period of time. So why would you ever want a container that can be unfair?  Well, to look at it another way, you can use a ConcurrentQueue and get the fairness, but it comes at a cost in that the ordering rules and synchronization required to maintain that ordering can affect scalability a bit.  Thus sometimes the bag is great when you want the fastest way to get the next item to process, and don’t care what item it is or how long its been waiting. The way that the ConcurrentBag works is to take advantage of the new ThreadLocal<T> type (new in System.Threading for .NET 4.0) so that each thread using the bag has a list local to just that thread.  This means that adding or removing to a thread-local list requires very low synchronization.  The problem comes in where a thread goes to consume an item but it’s local list is empty.  In this case the bag performs “work-stealing” where it will rob an item from another thread that has items in its list.  This requires a higher level of synchronization which adds a bit of overhead to the take operation. So, as you can imagine, this makes the ConcurrentBag good for situations where each thread both produces and consumes items from the bag, but it would be less-than-idea in situations where some threads are dedicated producers and the other threads are dedicated consumers because the work-stealing synchronization would outweigh the thread-local optimization for a thread taking its own items. Like the other concurrent collections, there are some curiosities to keep in mind: IsEmpty(), Count, ToArray(), and GetEnumerator() lock collection Each of these needs to take a snapshot of whole bag to determine if empty, thus they tend to be more expensive and cause Add() and Take() operations to block. ToArray() and GetEnumerator() are static snapshots Because it is based on a snapshot, will not show subsequent updates after snapshot. Add() is lightweight Since adding to the thread-local list, there is very little overhead on Add. TryTake() is lightweight if items in thread-local list As long as items are in the thread-local list, TryTake() is very lightweight, much more so than ConcurrentStack() and ConcurrentQueue(), however if the local thread list is empty, it must steal work from another thread, which is more expensive. Remember, a bag is not ideal for all situations, it is mainly ideal for situations where a process consumes an item and either decomposes it into more items to be processed, or handles the item partially and places it back to be processed again until some point when it will complete.  The main point is that the bag works best when each thread both takes and adds items. For example, we could create a totally contrived example where perhaps we want to see the largest power of a number before it crosses a certain threshold.  Yes, obviously we could easily do this with a log function, but bare with me while I use this contrived example for simplicity. So let’s say we have a work function that will take a Tuple out of a bag, this Tuple will contain two ints.  The first int is the original number, and the second int is the last multiple of that number.  So we could load our bag with the initial values (let’s say we want to know the last multiple of each of 2, 3, 5, and 7 under 100. 1: var bag = new ConcurrentBag<Tuple<int, int>> 2: { 3: Tuple.Create(2, 1), 4: Tuple.Create(3, 1), 5: Tuple.Create(5, 1), 6: Tuple.Create(7, 1) 7: }; Then we can create a method that given the bag, will take out an item, apply the multiplier again, 1: public static void FindHighestPowerUnder(ConcurrentBag<Tuple<int,int>> bag, int threshold) 2: { 3: Tuple<int,int> pair; 4:  5: // while there are items to take, this will prefer local first, then steal if no local 6: while (bag.TryTake(out pair)) 7: { 8: // look at next power 9: var result = Math.Pow(pair.Item1, pair.Item2 + 1); 10:  11: if (result < threshold) 12: { 13: // if smaller than threshold bump power by 1 14: bag.Add(Tuple.Create(pair.Item1, pair.Item2 + 1)); 15: } 16: else 17: { 18: // otherwise, we're done 19: Console.WriteLine("Highest power of {0} under {3} is {0}^{1} = {2}.", 20: pair.Item1, pair.Item2, Math.Pow(pair.Item1, pair.Item2), threshold); 21: } 22: } 23: } Now that we have this, we can load up this method as an Action into our Tasks and run it: 1: // create array of tasks, start all, wait for all 2: var tasks = new[] 3: { 4: new Task(() => FindHighestPowerUnder(bag, 100)), 5: new Task(() => FindHighestPowerUnder(bag, 100)), 6: }; 7:  8: Array.ForEach(tasks, t => t.Start()); 9:  10: Task.WaitAll(tasks); Totally contrived, I know, but keep in mind the main point!  When you have a thread or task that operates on an item, and then puts it back for further consumption – or decomposes an item into further sub-items to be processed – you should consider a ConcurrentBag as the thread-local lists will allow for quick processing.  However, if you need ordering or if your processes are dedicated producers or consumers, this collection is not ideal.  As with anything, you should performance test as your mileage will vary depending on your situation! BlockingCollection<T> – A producers & consumers pattern collection The BlockingCollection<T> can be treated like a collection in its own right, but in reality it adds a producers and consumers paradigm to any collection that implements the interface IProducerConsumerCollection<T>.  If you don’t specify one at the time of construction, it will use a ConcurrentQueue<T> as its underlying store. If you don’t want to use the ConcurrentQueue, the ConcurrentStack and ConcurrentBag also implement the interface (though ConcurrentDictionary does not).  In addition, you are of course free to create your own implementation of the interface. So, for those who don’t remember the producers and consumers classical computer-science problem, the gist of it is that you have one (or more) processes that are creating items (producers) and one (or more) processes that are consuming these items (consumers).  Now, the crux of the problem is that there is a bin (queue) where the produced items are placed, and typically that bin has a limited size.  Thus if a producer creates an item, but there is no space to store it, it must wait until an item is consumed.  Also if a consumer goes to consume an item and none exists, it must wait until an item is produced. The BlockingCollection makes it trivial to implement any standard producers/consumers process set by providing that “bin” where the items can be produced into and consumed from with the appropriate blocking operations.  In addition, you can specify whether the bin should have a limited size or can be (theoretically) unbounded, and you can specify timeouts on the blocking operations. As far as your choice of “bin”, for the most part the ConcurrentQueue is the right choice because it is fairly light and maximizes fairness by ordering items so that they are consumed in the same order they are produced.  You can use the concurrent bag or stack, of course, but your ordering would be random-ish in the case of the former and LIFO in the case of the latter. So let’s look at some of the methods of note in BlockingCollection: BoundedCapacity returns capacity of the “bin” If the bin is unbounded, the capacity is int.MaxValue. Count returns an internally-kept count of items This makes it O(1), but if you modify underlying collection directly (not recommended) it is unreliable. CompleteAdding() is used to cut off further adds. This sets IsAddingCompleted and begins to wind down consumers once empty. IsAddingCompleted is true when producers are “done”. Once you are done producing, should complete the add process to alert consumers. IsCompleted is true when producers are “done” and “bin” is empty. Once you mark the producers done, and all items removed, this will be true. Add() is a blocking add to collection. If bin is full, will wait till space frees up Take() is a blocking remove from collection. If bin is empty, will wait until item is produced or adding is completed. GetConsumingEnumerable() is used to iterate and consume items. Unlike the standard enumerator, this one consumes the items instead of iteration. TryAdd() attempts add but does not block completely If adding would block, returns false instead, can specify TimeSpan to wait before stopping. TryTake() attempts to take but does not block completely Like TryAdd(), if taking would block, returns false instead, can specify TimeSpan to wait. Note the use of CompleteAdding() to signal the BlockingCollection that nothing else should be added.  This means that any attempts to TryAdd() or Add() after marked completed will throw an InvalidOperationException.  In addition, once adding is complete you can still continue to TryTake() and Take() until the bin is empty, and then Take() will throw the InvalidOperationException and TryTake() will return false. So let’s create a simple program to try this out.  Let’s say that you have one process that will be producing items, but a slower consumer process that handles them.  This gives us a chance to peek inside what happens when the bin is bounded (by default, the bin is NOT bounded). 1: var bin = new BlockingCollection<int>(5); Now, we create a method to produce items: 1: public static void ProduceItems(BlockingCollection<int> bin, int numToProduce) 2: { 3: for (int i = 0; i < numToProduce; i++) 4: { 5: // try for 10 ms to add an item 6: while (!bin.TryAdd(i, TimeSpan.FromMilliseconds(10))) 7: { 8: Console.WriteLine("Bin is full, retrying..."); 9: } 10: } 11:  12: // once done producing, call CompleteAdding() 13: Console.WriteLine("Adding is completed."); 14: bin.CompleteAdding(); 15: } And one to consume them: 1: public static void ConsumeItems(BlockingCollection<int> bin) 2: { 3: // This will only be true if CompleteAdding() was called AND the bin is empty. 4: while (!bin.IsCompleted) 5: { 6: int item; 7:  8: if (!bin.TryTake(out item, TimeSpan.FromMilliseconds(10))) 9: { 10: Console.WriteLine("Bin is empty, retrying..."); 11: } 12: else 13: { 14: Console.WriteLine("Consuming item {0}.", item); 15: Thread.Sleep(TimeSpan.FromMilliseconds(20)); 16: } 17: } 18: } Then we can fire them off: 1: // create one producer and two consumers 2: var tasks = new[] 3: { 4: new Task(() => ProduceItems(bin, 20)), 5: new Task(() => ConsumeItems(bin)), 6: new Task(() => ConsumeItems(bin)), 7: }; 8:  9: Array.ForEach(tasks, t => t.Start()); 10:  11: Task.WaitAll(tasks); Notice that the producer is faster than the consumer, thus it should be hitting a full bin often and displaying the message after it times out on TryAdd(). 1: Consuming item 0. 2: Consuming item 1. 3: Bin is full, retrying... 4: Bin is full, retrying... 5: Consuming item 3. 6: Consuming item 2. 7: Bin is full, retrying... 8: Consuming item 4. 9: Consuming item 5. 10: Bin is full, retrying... 11: Consuming item 6. 12: Consuming item 7. 13: Bin is full, retrying... 14: Consuming item 8. 15: Consuming item 9. 16: Bin is full, retrying... 17: Consuming item 10. 18: Consuming item 11. 19: Bin is full, retrying... 20: Consuming item 12. 21: Consuming item 13. 22: Bin is full, retrying... 23: Bin is full, retrying... 24: Consuming item 14. 25: Adding is completed. 26: Consuming item 15. 27: Consuming item 16. 28: Consuming item 17. 29: Consuming item 19. 30: Consuming item 18. Also notice that once CompleteAdding() is called and the bin is empty, the IsCompleted property returns true, and the consumers will exit. Summary The ConcurrentBag is an interesting collection that can be used to optimize concurrency scenarios where tasks or threads both produce and consume items.  In this way, it will choose to consume its own work if available, and then steal if not.  However, in situations where you want fair consumption or ordering, or in situations where the producers and consumers are distinct processes, the bag is not optimal. The BlockingCollection is a great wrapper around all of the concurrent queue, stack, and bag that allows you to add producer and consumer semantics easily including waiting when the bin is full or empty. That’s the end of my dive into the concurrent collections.  I’d also strongly recommend, once again, you read this excellent Microsoft white paper that goes into much greater detail on the efficiencies you can gain using these collections judiciously (here). Tweet Technorati Tags: C#,.NET,Concurrent Collections,Little Wonders

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  • php-cgi memory usage higher than php's memory limit

    - by Josh Nankin
    I'm running apache with a worker MPM and php with fastcgi. the following are my mpm limits: StartServers 5 MinSpareThreads 5 MaxSpareThreads 10 ThreadLimit 64 ThreadsPerChild 10 MaxClients 10 MaxRequestsPerChild 2000 I've also setup my php-cgi with the following: PHP_FCGI_CHILDREN=5 PHP_FCGI_MAX_REQUESTS=500 I'm noticing that my average php-cgi process is using around 200+mb of RAM, even as soon as they are started. However, my php memory_limit is only 128M. How is this possible, and what can I do to lower the php-cgi memory consumption?

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  • best VNC Server for Linux?

    - by Javier Novoa C.
    I know this may be a question about personal preferences. But, in terms of: speed / memory usage / ease of configuration/ licensing , which is the best VNC server you know? I have tried TightVNC, TigerVNC, UltraVNC and RealVNC , but right now I can't figure out which one is the best (any of these I listed or any other) in terms of what I worried about right now (speed/consumption/config/licensing). What are your best choices?

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  • php-cgi memory usage higher than php's memory limit

    - by Josh Nankin
    I'm running apache with a worker MPM and php with fastcgi. the following are my mpm limits: StartServers 5 MinSpareThreads 5 MaxSpareThreads 10 ThreadLimit 64 ThreadsPerChild 10 MaxClients 10 MaxRequestsPerChild 2000 I've also setup my php-cgi with the following: PHP_FCGI_CHILDREN=5 PHP_FCGI_MAX_REQUESTS=500 I'm noticing that my average php-cgi process is using around 200+mb of RAM, even as soon as they are started. However, my php memory_limit is only 128M. How is this possible, and what can I do to lower the php-cgi memory consumption?

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  • Revolutionary brand powder packing machine price from affecting marketplace boom and put on uniform in addition to a lengthy service life

    - by user74606
    In mining in stone crushing, our machinery company's encounter becomes much more apparent. As a consequence of production capacity in between 600~800t/h of mining stone crusher, stone is mine Mobile Cone Crushing Plant Price 25~40 times, effectively solved the initially mining stone crusher operation because of low yield prices, no upkeep problems. Full chunk of mining stone crusher. Maximum particle size for crushing 1000x1200mm, an effective answer for the original side is mine stone provide, storing significant chunks of stone can not use complications in mines. Completed goods granularity is modest, only 2~15mm, an effective option for the original mine stone size, generally blocking chute production was an issue even the grinding machine. Two types of material mixed great uniformity, desulfurization of mining stone by adding weight considerably. Present quantity added is often reached 60%, effectively minimizing the cost of raw supplies. Electrical energy consumption has fallen. Dropped 1~2KWh/t tons of mining stone electrical energy consumption, annual electricity savings of one hundred,000 yuan. Efficient labor intensity of workers and also the atmosphere. Due to mine stone powder packing machine price a high degree of automation, with out human make contact with supplies, workers working circumstances enhanced significantly. Positive aspects, and along with mine for stone crushing, CS series cone Crusher has the following efficiency traits. CS series cone Crusher Chamber is divided into 3 unique designs, the user is usually chosen in accordance with the scenario on site crushing efficiency is high, uniform item size, grain shape, rolling mortar wall friction and put on uniform in addition to a extended service life of crushing cavity-. CS series cone Crusher utilizes a one of a kind dust-proof seal, sealing dependable, properly extend the service life of the lubricant replacement cycle and parts. CS series Sprial Sand washer price manufacture of important components to choose unique materials. Each and every stroke left rolling mortar wall of broken cone distances, by permitting a lot more products into the crushing cavity, as well as the formation of big discharge volume, speed of supplies by way of the crushing Chamber. This machine makes use of the principle of crushing cavity, also as unique laminated crushing, particle fragmentation, so that the completed product drastically improved the proportions of a cube, needle-shaped stones to lower particle levels extra evenly.

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  • How do I identify resource hogs on Firefox?

    - by Tarrasch
    I have installed a package of Firefox extensions that installed a few extensions to my Firefox. Recently I have noticed, that the resource consumption of the Firefox process rose to unacceptable levels for my rather weak Laptop. How can I identify the add-ons responsible for this? I do not want to uninstall all the add-ons since I think some of them really make my life easier. Is there a way to profile my Firefox plugins, preferably over a period of time?

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  • what do the various USB charge while sleeping modes mean?

    - by MikeJ
    what do the various USB charge while sleeping modes mean? my new laptop has these sleep while charging modes : mode 4 mode 3 mode 2 mode 1 the list box doesn't tell me what these modes mean or do. I noticed that my iphone is charging really slowly on mode 4. What is it going to do to my power consumption if I change it to something like 1 or 2 ?

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  • How should I interpret the specifications of a SSD?

    - by paulgreg
    When considering to buy a SSD, how should I interpret the different specifications of the SSD? Here are some specific things that need to be deciphered: Controller (this can affect performance and endurance more than all other factors combined) Bus Technology Form Factor (Physical Size) Capacity NAND or NOR technology Power Consumption during Read, during Write, when Idle Read/Write Burst and Sustained Throughput All of these things I would like to be explained in more detail and their actual importance in selecting an SSD.

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  • Sun Grid Engine : jobs are not well balanced

    - by GlinesMome
    I use Open Grid Scheduler (a fork/copy of Sun Grid Engine). I have tried this configuration from master: # qconf -mattr exechost complex_values slots=8 slave2 # qconf -mq all.q | grep slots slots 100,[slave1=1],[slave2=8] slave1 is down, then I run 10 qsub with a sleep example (so no CPU consumption) but only 4 jobs are run at the same time on slave2 instead of I have put 8 slots. What does I missed ? PS: my goal is to provide infinite slots to force SGE to schedule only via consummable ressources.

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  • What is the impact of leaving a laptop in "sleep" mode (while on battery power)?

    - by Elazar Leibovich
    How much battery would leaving my laptop at "sleep" mode consume? is the consumption low enough so that it would be safe to leave the laptop sleeping at nights regularily and using it tommorow? What's the recommended period of time for which I should not turn it off, but let it sleep. (for example, if I'll use the computer in a minute - turning it off instead of making it to sleep will definitely not save battery due to the overhead of turning your computer on and off).

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  • How to turn off ATI adapter on Acer Timeline 4810G with ubuntu 9.10

    - by netimen
    I can't turn off my ATI adapter. I have applied the fix, but still lspci | grep VGA gives 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 01:00.0 VGA compatible controller: ATI Technologies Inc M92 LP [Mobility Radeon HD 4300 Series] (rev ff) and my power consumption is about 15W (Wi-Fi on). I run ubuntu 9.10, kernel 2.6.31-14-generic. BIOS version 2.30

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  • How to limit network usage for concrete application in linux that is running in it?

    - by B14D3
    I'm looking for something like nice for cpu, but for network usage that will limit application network consumption to level that will configure. I have problems with xapian-replicate-server that is consuming 80 % of my network. It's causing mysql connections problem (mysql server is working on this machine too). I can't move xapian or mysql to other machine so i need to limit xapian network usage to a decent level. Is there any tool that will help me do this ?

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  • Which type of motherboard i should by and why?

    - by metal gear solid
    If budged is not matter. I just need best performance with less power consumption. I can purchase any cabinet , power supply and Motherboard. Is Power supply has any relation with Form factor? Is the size of motherboard and number of Slots only difference between all form factors? Is there any difference related to performance of motherboard? Is bigger in Size (ATX) motherboard always better?

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  • C# WPF application is using too much memory while GC.GetTotalMemory() is low

    - by Dmitry
    I wrote little WPF application with 2 threads - main thread is GUI thread and another thread is worker. App has one WPF form with some controls. There is a button, allowing to select directory. After selecting directory, application scans for .jpg files in that directory and checks if their thumbnails are in hashtable. if they are, it does nothing. else it's adding their full filenames to queue for worker. Worker is taking filenames from this queue, loading JPEG images (using WPF's JpegBitmapDecoder and BitmapFrame), making thumbnails of them (using WPF's TransformedBitmap) and adding them to hashtable. Everything works fine, except memory consumption by this application when making thumbnails for big images (like 5000x5000 pixels). I've added textboxes on my form to show memory consumption (GC.GetTotalMemory() and Process.GetCurrentProcess().PrivateMemorySize64) and was very surprised, cuz GC.GetTotalMemory() stays close to 1-2 Mbytes, while private memory size constantly grows, especially when loading new image (~ +100Mb per image). Even after loading all images, making thumbnails of them and freeing original images, private memory size stays at ~700-800Mbytes. My VirtualBox is limited to 512Mb of physical memory and Windows in VirtualBox starts to swap alot to handle this huge memory consumption. I guess I'm doing something wrong, but I don't know how to investigate this problem, cuz according to GC, allocated memory size is very low. Attaching code of thumbnail loader class: class ThumbnailLoader { Hashtable thumbnails; Queue<string> taskqueue; EventWaitHandle wh; Thread[] workers; bool stop; object locker; int width, height, processed, added; public ThumbnailLoader() { int workercount,i; wh = new AutoResetEvent(false); thumbnails = new Hashtable(); taskqueue = new Queue<string>(); stop = false; locker = new object(); width = height = 64; processed = added = 0; workercount = Environment.ProcessorCount; workers=new Thread[workercount]; for (i = 0; i < workercount; i++) { workers[i] = new Thread(Worker); workers[i].IsBackground = true; workers[i].Priority = ThreadPriority.Highest; workers[i].Start(); } } public void SetThumbnailSize(int twidth, int theight) { width = twidth; height = theight; if (thumbnails.Count!=0) AddTask("#resethash"); } public void GetProgress(out int Added, out int Processed) { Added = added; Processed = processed; } private void AddTask(string filename) { lock(locker) { taskqueue.Enqueue(filename); wh.Set(); added++; } } private string NextTask() { lock(locker) { if (taskqueue.Count == 0) return null; else { processed++; return taskqueue.Dequeue(); } } } public static string FileNameToHash(string s) { return FormsAuthentication.HashPasswordForStoringInConfigFile(s, "MD5"); } public bool GetThumbnail(string filename,out BitmapFrame thumbnail) { string hash; hash = FileNameToHash(filename); if (thumbnails.ContainsKey(hash)) { thumbnail=(BitmapFrame)thumbnails[hash]; return true; } AddTask(filename); thumbnail = null; return false; } private BitmapFrame LoadThumbnail(string filename) { FileStream fs; JpegBitmapDecoder bd; BitmapFrame oldbf, bf; TransformedBitmap tb; double scale, dx, dy; fs = new FileStream(filename, FileMode.Open); bd = new JpegBitmapDecoder(fs, BitmapCreateOptions.None, BitmapCacheOption.OnLoad); oldbf = bd.Frames[0]; dx = (double)oldbf.Width / width; dy = (double)oldbf.Height / height; if (dx > dy) scale = 1 / dx; else scale = 1 / dy; tb = new TransformedBitmap(oldbf, new ScaleTransform(scale, scale)); bf = BitmapFrame.Create(tb); fs.Close(); oldbf = null; bd = null; GC.Collect(); return bf; } public void Dispose() { lock(locker) { stop = true; } AddTask(null); foreach (Thread worker in workers) { worker.Join(); } wh.Close(); } private void Worker() { string curtask,hash; while (!stop) { curtask = NextTask(); if (curtask == null) wh.WaitOne(); else { if (curtask == "#resethash") thumbnails.Clear(); else { hash = FileNameToHash(curtask); try { thumbnails[hash] = LoadThumbnail(curtask); } catch { thumbnails[hash] = null; } } } } } }

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  • Firefox consumes too much memory

    - by Vivek
    I have firefox version 11.0 and am running ubuntu 11.10. Firefox takes upto 850MB RAM with only six or seven tabs opened and all the tabs loaded with light weight websites only. I wonder why would a browser consume so much memory. It keeps increasing its memory consumption over time. I have 3GB RAM and most of the times firefox consumes upto 30% of my memory. How do I fix this? EDIT: The output of the command sudo iotop -oPa as asked by @Jippie

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  • SQLAuthority News – Blog Stats Revealed

    - by pinaldave
    I often receive praises, questions, suggestions and skeptical emails regarding my blog stats. Let me put everything aside and open up my stats page for all. I use wordpress.com and stats are maintained by them. Every month, I will put the blog stats on the following page for every one’s consumption. View SQLAuthority Stats If you still have question – do ask me :) Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: About Me, Pinal Dave, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

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  • Where are some good resources to learn Game Development with OpenGL ES 2.X

    - by Mahbubur R Aaman
    Background: From http://www.khronos.org/opengles/2_X/ OpenGL ES 2.0 combines a version of the OpenGL Shading Language for programming vertex and fragment shaders that has been adapted for embedded platforms, together with a streamlined API from OpenGL ES 1.1 that has removed any fixed functionality that can be easily replaced by shader programs, to minimize the cost and power consumption of advanced programmable graphics subsystems. Related Resources The OpenGL ES 2.0 specification, header files, and optional extension specifications The OpenGL ES 2.0 Online Manual Pages The OpenGL ES 3.0 Shading LanguageOnline Reference Pages The OpenGL ES 2.0 Quick Reference Card OpenGL ES 1.X OpenGL ES 2.0 From http://www.cocos2d-iphone.org/archives/2003 Cocos2d Version 2 released and one of primary key point noted as OpenGL ES 2.0 support From http://www.h-online.com/open/news/item/Compiz-now-supports-OpenGL-ES-2-0-1674605.html Compiz now supports OpenGL ES 2.0 My Question : Being as a Game Developer ( I have to work with several game engine Cocos2d, Unity). I need several resources to cope up with OpenGL ES 2.X for better outcome while developing games?

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  • White Paper/Case Study on ICONICS’ Use of StreamInsight for its Energy AnalytiX&#174; Solution

    - by Roman Schindlauer
    A couple of days ago, we released a new StreamInsight white paper/case study on TechNet and MSDN. The paper is joint work with ICONICS and discusses how ICONICS is using StreamInsight technology for its Energy AnalytiX® solution. The paper is available for download here in the Technical Articles section of the StreamInsight documentation. Today, businesses and organizations need to pay more and more attention to energy usage, as customers and the general public are becoming increasingly concerned about a respectful and sustainable use of resources. Organizations therefore need to carefully manage their use of energy and provide better visibility into their energy consumption. In this paper, we discuss how software solutions can help address these challenges. Besides providing some background on the drivers behind energy management, the paper discusses how organizations manage their use of energy with current product and service offerings from Microsoft and ICONICS. In the main body of the paper, a case study explains in depth how ICONICS Energy AnalytiX® is using Microsoft data platform components such as SQL Server StreamInsight to deliver market leading energy management solutions. Regards, The StreamInsight Team

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