Octrees as data structure
- by Christian Frantz
In my cube world, I want to use octrees to represent my chunks of 20x20x20 cubes for frustum and occlusion culling. I understand how octrees work, I just dont know if I'm going about this the right way.
My base octree class is taken from here: http://www.xnawiki.com/index.php/Octree
What I'm wondering is how to apply occlusion culling using this…