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  • Parallel Class/Interface Hierarchy with the Facade Design Pattern?

    - by Mike G
    About a third of my code is wrapped inside a Facade class. Note that this isn't a "God" class, but actually represents a single thing (called a Line). Naturally, it delegates responsibilities to the subsystem behind it. What ends up happening is that two of the subsystem classes (Output and Timeline) have all of their methods duplicated in the Line class, which effectively makes Line both an Output and a Timeline. It seems to make sense to make Output and Timeline interfaces, so that the Line class can implement them both. At the same time, I'm worried about creating parallel class and interface structures. You see, there are different types of lines AudioLine, VideoLine, which all use the same type of Timeline, but different types of Output (AudioOutput and VideoOutput, respectively). So that would mean that I'd have to create an AudioOutputInterface and VideoOutputInterface as well. So not only would I have to have parallel class hierarchy, but there would be a parallel interface hierarchy as well. Is there any solution to this design flaw? Here's an image of the basic structure (minus the Timeline class, though know that each Line has-a Timeline): NOTE: I just realized that the word 'line' in Timeline might make is sound like is does a similar function as the Line class. They don't, just to clarify.

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  • How can I design my classes to include calendar events stored in a database?

    - by Gianluca78
    I'm developing a web calendar in php (using Symfony2) inspired by iCal for a project of mine. At this moment, I have two classes: a class "Calendar" and a class "CalendarCell". Here you are the two classes properties and method declarations. class Calendar { private $month; private $monthName; private $year; private $calendarCellList = array(); private $translator; public function __construct($month, $year, $translator) {} public function getCalendarCellList() {} public function getMonth() {} public function getMonthName() {} public function getNextMonth() {} public function getNextYear() {} public function getPreviousMonth() {} public function getPreviousYear() {} public function getYear() {} private function calculateDaysPreviousMonth() {} private function calculateNumericDayOfTheFirstDayOfTheWeek() {} private function isCurrentDay(\DateTime $dateTime) {} private function isDifferentMonth(\DateTime $dateTime) {} } class CalendarCell { private $day; private $month; private $dayNameAbbreviation; private $numericDayOfTheWeek; private $isCurrentDay; private $isDifferentMonth; private $translator; public function __construct(array $parameters) {} public function getDay() {} public function getMonth() {} public function getDayNameAbbreviation() {} public function isCurrentDay() {} public function isDifferentMonth() {} } Each calendar day can includes many calendar events (such as appointments or schedules) stored in a database. My question is: which is the best way to manage these calendar events in my classes? I think to add a eventList property in CalendarCell and populate it with an array of CalendarEvent objects fetched by the database. This kind of solution doesn't allow other coders to reuse the classes without db (because I should inject at least a repository services also) just to create and visualize a calendar... so maybe it could be better to extend CalendarCell (for instance in CalendarCellEvent) and add the database features? I feel like I'm missing some crucial design pattern! Any suggestion will be very appreciated!

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  • How can I design my classes for a calendar based on database events?

    - by Gianluca78
    I'm developing a web calendar in php (using Symfony2) inspired by iCal for a project of mine. At this moment, I have two classes: a class "Calendar" and a class "CalendarCell". Here you are the two classes properties and method declarations. class Calendar { private $month; private $monthName; private $year; private $calendarCellList = array(); private $translator; public function __construct($month, $year, $translator) {} public function getCalendarCells() {} public function getMonth() {} public function getMonthName() {} public function getNextMonth() {} public function getNextYear() {} public function getPreviousMonth() {} public function getPreviousYear() {} public function getYear() {} private function calculateDaysPreviousMonth() {} private function calculateNumericDayOfTheFirstDayOfTheWeek() {} private function isCurrentDay(\DateTime $dateTime) {} private function isDifferentMonth(\DateTime $dateTime) {} } class CalendarCell { private $day; private $month; private $dayNameAbbreviation; private $numericDayOfTheWeek; private $isCurrentDay; private $isDifferentMonth; private $translator; public function __construct(array $parameters) {} public function getDay() {} public function getMonth() {} public function getDayNameAbbreviation() {} public function isCurrentDay() {} public function isDifferentMonth() {} } Each calendar day can includes many events stored in a database. My question is: which is the best way to manage these events in my classes? I think to add a eventList property in CalendarCell and populate it with an array of CalendarEvent objects fetched by the database. This kind of solution doesn't allow other coders to reuse the classes without db (because I should inject at least a repository services also) just to create and visualize a calendar... so maybe it could be better to extend CalendarCell (for instance in CalendarCellEvent) and add the database features? I feel like I'm missing some crucial design pattern! Any suggestion will be very appreciated!

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  • Inserting THEAD element into embedded HTML using jQuery

    - by robalot
    I'm trying to use jQuery to insert HTML into a table element. I've been messing variations of the selector (below) with no luck. Can someone help me? My Selector: $j('#ctl00_body_gridData_dom').children('table:first').append("<thead><tr><td colspan='6'>&nbsp;</td><td align='center' colspan='7'>EM SPECS</td><td align='center' colspan='7'>FISH</td><td colspan='11'>&nbsp;</td></tr></thead>"); Here's what I am trying to do... I want to insert this: <thead> <tr> <td colspan="6"> &nbsp; </td> <td align="center" colspan="7"> EM SPECS </td> <td align="center" colspan="7"> FISH </td> <td colspan="11"> &nbsp; </td> </tr> </thead> The sample below is what I want the end result to look like... So It Looks Like This: Jquery Event Pool <table id="ctl00_body_gridData" style="width: 2000px; -moz-user-select: none;" border="1" cellpadding="0" cellspacing="0"> <tbody> <tr> <td id="ctl00_body_gridData_dom" class="GridData" style="vertical-align: top; height: 245px;" valign="top"> <table style="width: 100%;" border="0" cellpadding="0" cellspacing="0"> <thead> <tr> <td colspan="6"> &nbsp; </td> <td align="center" colspan="7"> EM SPECS </td> <td align="center" colspan="7"> FISH </td> <td colspan="11"> &nbsp; </td> </tr> </thead> <tbody> <tr id="ctl00_body_gridData_top_head" class="headerlineGrid"> <td width="16"> <div style="width: 16px;"></div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,4,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,4,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,0,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,4,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,4,0)" style="width: 89px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 89px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Work<br>Package</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,6,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,6,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,1,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,6,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,6,0)" style="width: 62px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 62px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Work<br>Order</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,9,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,9,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,2,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,9,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,9,0)" style="width: 66px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 66px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> FCR<br>Group</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,12,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,12,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,3,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,12,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,12,0)" style="width: 105px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 105px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center">Contractor</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,15,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,15,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,4,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,15,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,15,0)" style="width: 159px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 159px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Capital/Expense<br>Group</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,19,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,19,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,5,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,19,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,19,0)" style="width: 99px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 99px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center">Cost Type</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,20,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,20,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,6,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,20,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,20,0)" style="width: 81px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 81px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Commit<br>Dollars</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,21,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,21,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,7,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,21,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,21,0)" style="width: 81px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 81px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Commit<br>Hours</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,22,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,22,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,8,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,22,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,22,0)" style="width: 86px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 86px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Commit<br>Quantity</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,23,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,23,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,9,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,23,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,23,0)" style="width: 76px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 76px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Control<br>Budget</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,24,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,24,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,10,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,24,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,24,0)" style="width: 46px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 46px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center">FTC</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,25,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,25,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,11,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,25,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,25,0)" style="width: 88px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 88px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Total<br>Forecast</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,26,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,26,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,12,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,26,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,26,0)" style="width: 50px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 50px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Ctr<br>COB</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,27,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,27,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,13,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,27,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,27,0)" style="width: 49px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 49px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Ctr<br>CCB</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,28,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,28,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,14,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,28,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,28,0)" style="width: 81px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 81px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Ctr<br> Commit<br>$</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,29,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,29,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,15,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,29,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,29,0)" style="width: 81px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 81px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Ctr<br> Commit<br>Hours</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,30,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,30,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,16,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,30,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,30,0)" style="width: 86px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 86px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Ctr<br> Commit<br>Quantity</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,31,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,31,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,17,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,31,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,31,0)" style="width: 95px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 95px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Ctr<br>% Compl.</td> </tr> </tbody> </table> </div> </td> <td onclick="ctl00_body_gridData.ClickHandler(event,this,32,0)" ondblclick="ctl00_body_gridData.DblClickHandler(event,null,32,0)" onmousemove="ctl00_body_gridData.MoveHandler(event,this,18,0)" onmouseover="ctl00_body_gridData.OverHandler(event,this,0)" onmouseout="ctl00_body_gridData.OutHandler(event,this,0)" onmousedown="ctl00_body_gridData.DownHandler(event,this,32,0)" onmouseup="ctl00_body_gridData.UpHandler(event,this,32,0)" style="width: 105px;" class="HeadingCell" align="center"> <div style="text-align: center; overflow: hidden; width: 105px;"> <table width="100%" border="0" cellpadding="0" cellspacing="0"> <tbody> <tr> <td style="white-space: nowrap; text-align: center;" class="HeadingCellText" align="center"> Contractor<br>CFTC</td> </tr> </tbody> </table> </div> </td> </tr> <tr> <td id="ctl00_body_gridData_expcolgrp_0" width="16" align="center"></td> <td class="GroupHeading" colspan="20"> FCR<br>Group: Engineering</td> </tr> <tr> <td id="ctl00_body_gridData_expcolgrp_1" width="16" align="center"></td> <td class="GroupHeading" colspan="20"> FCR<br>Group: Pipe</td> </tr> <tr> <td id="ctl00_body_gridData_expcolgrp_2" width="16" align="center"></td> <td class="GroupHeading" colspan="20"> FCR<br>Group: Concrete</td> </tr> <tr> <td id="ctl00_body_gridData_expcolgrp_3" width="16" align="center"></td> <td class="GroupHeading" colspan="20"> FCR<br>Group: Insulation</td> </tr> <tr> <td id="ctl00_body_gridData_expcolgrp_4" width="16" align="center"></td> <td class="GroupHeading" colspan="20"> FCR<br>Group: Buildings</td> </tr> </tbody> </table> </td> </tr> </tbody> </table> </body> </html>

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  • Program Structure Design Tools? (Top Down Design)

    - by Lee Olayvar
    I have been looking to expand my methodologies to better involve Unit testing, and i stumbled upon Behavioral Driven Design (Namely Cucumber, and a few others). I am quite intrigued by the concept as i have never been able to properly design top down, only because keeping track of the design gets lost without a decent way to record it. So on that note, in a mostly language agnostic way, are there any useful tools out there i am (probably) unaware of? Eg, i have often been tempted to try building flow charts for my programs, but i am not sure how much that will help, and it seems a bit confusing to me how i could make a complex enough flow chart to handle the logic of a full program, and all its features.. ie, it just seems like flow charts would be limiting in the design scheme.. or possibly grow to an unmaintainable scale. BDD methods are nice, but with a system that is so tied to structure, tying into the language and unit testing seems like a must (for it to be worth it) and it seems to be hard to find something to work well with both Python and Java (my two main languages). So anyway.. on that note, any comments are much appreciated. I have searched around on here and it seems like top down design is a well discussed topic, but i haven't seen too much reference to tools themselves, eg, flow chart programs, etc. I am on Linux, if it matters (in the case of programs).

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  • How should I implement items that are normalized in the Database, in Object Oriented Design?

    - by Jonas
    How should I implement items that are normalized in the Database, in Object Oriented classes? In the database I have a big table of items and a smaller of groups. Each item belong to one group. This is how my database design look like: +----------------------------------------+ | Inventory | +----+------+-------+----------+---------+ | Id | Name | Price | Quantity | GroupId | +----+------+-------+----------+---------+ | 43 | Box | 34.00 | 456 | 4 | | 56 | Ball | 56.50 | 3 | 6 | | 66 | Tin | 23.00 | 14 | 4 | +----+------+-------+----------+---------+ Totally 3000 lines +----------------------+ | Groups | +---------+------+-----+ | GroupId | Name | VAT | +---------+------+-----+ | 4 | Mini | 0.2 | | 6 | Big | 0.3 | +---------+------+-----+ Totally 10 lines I will use the OOP classes in a GUI, where the user can edit Items and Groups in the inventory. It should also be easy to do calculations with a bunch of items. The group information like VAT are needed for the calculations. I will write an Item class, but do I need a Group class? and if I need it, should I keep them in a global location or how do I access it when I need it for Item-calculations? Is there any design pattern for this case?

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  • Replace Javascript click event with timed event?

    - by Rik
    Hi, I've found some javascript code that layers photos on top of each other when you click on them. Rather than having to click I'd like the function to automatically run every 5 seconds. How can I change this event to a timed one: $('a#nextImage, #image img').click(function(event){ Full code below. Thanks <script type="text/javascript"> $(document).ready(function(){ $('#description').css({'display':'block'}); $('#image img').hover(function() { $(this).addClass('hover'); }, function() { $(this).removeClass('hover'); }); $('a#nextImage, #image img').click(function(event){ event.preventDefault(); $('#description p:first-child').css({'visibility':'hidden'}); if($('#image img.current').next().length){ $('#image img.current').removeClass('current').next().fadeIn('normal').addClass('current').css({'position':'absolute'}); }else{ $('#image img').removeClass('current').css({'display':'none'}); $('#image img:first-child').fadeIn('normal').addClass('current').css({'position':'absolute'}); } if($('#image img.current').width()>=($('#page').width()-100)){ xPos=170; }else{ do{ xPos = 120 + (Math.floor(Math.random()*($('#page').width()-100))); }while(xPos+$('#image img.current').width()>$('#page').width()); } if($('#image img.current').height()>=300){ yPos=0; }else{ do{ yPos = Math.floor(Math.random()*300); }while(yPos+$('#image img.current').height()>300); } $('#image img.current').css({'left':xPos,'top':yPos}); }); });

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  • Version hash to solve Event Sourcing problems

    - by SystematicFrank
    The basic examples I have seen about Event Sourcing do not deal with out of order events, clock offsets in different systems and late events from system partitions. I am wondering if more polished Event Sourcing implementations rely on a version stamp of modified objects? For example, assuming that the system is rendering the entity Client with version id ABCD1234. If the user modifies the entity, the system will create an event with the modified fields AND the version id reference to which version it applies. Later the event responder would detect out of order events and merge them.

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  • C# - Removing event handlers - FormClosing event or Dispose() method

    - by Andy
    Suppose I have a form opened via the .ShowDialog() method. At some point I attach some event handlers to some controls on the form. e.g. // Attach radio button event handlers. this.rbLevel1.Click += new EventHandler(this.RadioButton_CheckedChanged); this.rbLevel2.Click += new EventHandler(this.RadioButton_CheckedChanged); this.rbLevel3.Click += new EventHandler(this.RadioButton_CheckedChanged); When the form closes, I need to remove these handlers, right? At present, I am doing this when the FormClosing event is fired. e.g. private void Foo_FormClosing(object sender, FormClosingEventArgs e) { // Detach radio button event handlers. this.rbLevel1.Click -= new EventHandler(this.RadioButton_CheckedChanged); this.rbLevel2.Click -= new EventHandler(this.RadioButton_CheckedChanged); this.rbLevel3.Click -= new EventHandler(this.RadioButton_CheckedChanged); } However, I have seen some examples where handlers are removed in the Dispose() method. Is there a 'best-practice' way of doing this? (Using C#, Winforms, .NET 2.0) Thanks.

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  • Design Pattern for Social Game Mission Mechanics

    - by Furkan ÇALISKAN
    When we want to design a mission sub-system like in the The Ville or Sims Social, what kind of design pattern / idea would fit the best? There may be relation between missions (first do this then this etc...) or not. What do you think sims social or the ville or any other social games is using for this? I'm looking for a best-practise method to contruct a mission framework for tha game. How the well-known game firms do this stuff for their large scale social facebook games? Giving missions to the players and wait players to complete them. when they finished the missions, providing a method to catch this mission complete events considering large user database by not using server-side not so much to prevent high-traffic / resource consumption. how should i design the database and server-client communication to achive this design condidering this trade-off.

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  • Design patterns: when to use and when to stop doing everything using patterns

    - by honeybadger
    This question arises due to comment of FredOverflow in my previous post. Design pattern used in projects I am quite confused by the comment. I know design pattern help in making code reusable and readable (may lack in efficiency a bit). But when to use design patterns and most importantly when to stop doing everything using patterns or carried away by it ? Any comments from you will be helpful. tagging programing languages too to cover broader audience.

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  • So, "Are Design Patterns Missing Language Features"?

    - by Eduard Florinescu
    I saw the answer to this question: How does thinking on design patterns and OOP practices change in dynamic and weakly-typed languages? There it is a link to an article with an outspoken title: Are Design Patterns Missing Language Features. But where you can get snippets that seem very objective and factual and that can be verified from experience like: PaulGraham said "Peter Norvig found that 16 of the 23 patterns in Design Patterns were 'invisible or simpler' in Lisp." and a thing that confirms what I recently seen with people trying to simulate classes in javascript: Of course, nobody ever speaks of the "function" pattern, or the "class" pattern, or numerous other things that we take for granted because most languages provide them as built-in features. OTOH, programmers in a purely PrototypeOrientedLanguage? might well find it convenient to simulate classes with prototypes... I am taking into consideration also that design patterns are a communcation tool and because even with my limited experience participating in building applications I can see as an anti-pattern(ineffective and/or counterproductive) for example forcing a small PHP team to learn GoF patterns for small to medium intranet app, I am aware that scale, scope and purpose can determine what is effective and/or productive. I saw small commercial applications that mixed functional with OOP and still be maintainable, and I don't know if many would need for example in python to write a singleton but for me a simple module does the thing. patterns So are there studies or hands on experience shared that takes into consideration, all this, scale and scope of project, dynamics and size of the team, languages and technologies, so that you don't feel that a (difficult for some)design pattern is there just because there isn't a simpler way to do it or that it cannot be done by a language feature?

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  • New book in the style of Advanced Programming Language Design by R. A. Finkel [closed]

    - by mfellner
    I am currently researching visual programming language design for a university paper and came across Advanced Programming Language Design by Raphael A. Finkel from 1996. Other, older discussions in the same vein on Stackoverflow have mentioned Language Implementation Patterns by Terence Parr and Programming Language Pragmatics* by Michael L. Scott. I was wondering if there is even more (and especially up-to-date) literature on the general topic of programming language design. *) http://www.cs.rochester.edu/~scott/pragmatics/

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  • Does TDD lead to the good design?

    - by Eugen Martynov
    I'm in transition from "writing unit tests" state to TDD. I saw as Johannes Brodwall creates quite acceptable design from avoiding any of architecture phase before. I'll ask him soon if it was real improvisation or he had some thoughts upfront. I also clearly understand that everyone has experience that prevents to write explicit design bad patterns. But after participating in code retreat I hardly believe that writing test first could save us from mistakes. But I also believe that tests after code will lead to mistakes much faster. So this night question is asking for people who is using TDD for a long time share their experience about results of design without upfront thinking. If they really practice it and get mostly suitable design. Or it's my small understanding about TDD and probably agile.

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  • Functional/nonfunctional requirements VS design ideas

    - by Nicholas Chow
    Problem domain Functional requirements defines what a system does. Non-Functional requirements defines quality attributes of what the system does as a whole.(performance, security, reliability, volume, useability, etc.) Constraints limits the design space, they restrict designers to certain types of solutions. Solution domain Design ideas , defines how the system does it. For example a stakeholder need might be we want to increase our sales, therefore we must improve the usability of our webshop so more customers will purchase, a requirement can be written for this. (problem domain) Design takes this further into the solution domain by saying "therefore we want to offer credit card payments in addition to the current prepayment option". My problem is that the transition phase from requirement to design seems really vague, therefore when writing requirements I am often confused whether or not I incorporated design ideas in my requirements, that would make my requirement wrong. Another problem is that I often write functional requirements as what a system does, and then I also specify in what timeframe it must be done. But is this correct? Is it then a still a functional requirement or a non functional one? Is it better to seperate it into two distinct requirements? Here are a few requirements I wrote: FR1 Registration of Organizer FR1 describes the registration of an Organizer on CrowdFundum FR1.1 The system shall display a registration form on the website. FR1.2 The system shall require a Name, Username, Document number passport/ID card, Address, Zip code, City, Email address, Telephone number, Bank account, Captcha code on the registration form when a user registers. FR1.4 The system shall display an error message containing: “Registration could not be completed” to the subscriber within 1 seconds after the system check of the registration form was unsuccessful. FR1.5 The system shall send a verification email containing a verification link to the subscriber within 30 seconds after the system check of the registration form was successful. FR1.6 The system shall add the newly registered Organizer to the user base within 5 seconds after the verification link was accessed. FR2 Organizer submits a Project FR2 describes the submission of a Project by an Organizer on CrowdFundum - FR2 The system shall display a submit Project form to the Organizer accounts on the website.< - FR2.3 The system shall check for completeness the Name of the Project, 1-3 Photo’s, Keywords of the Project, Punch line, Minimum and maximum amount of people, Funding threshold, One or more reward tiers, Schedule of when what will be organized, Budget plan, 300-800 Words of additional information about the Project, Contact details within 1 secondin after an Organizer submits the submit Project form. - FR2.8 The system shall add to the homepage in the new Projects category the Project link within 30 seconds after the system made a Project webpage - FR2.9 The system shall include in the Project link for the homepage : Name of the Project, 1 Photo, Punch line within 30 seconds after the system made a Project webpage. Questions: FR 1.1 : Have I incorporated a design idea here, would " the system shall have a registration form" be a better functional requirement? F1.2 ,2.3 : Is this not singular? Would the conditions be better written for each its own separate requirement FR 1.4: Is this a design idea? Is this a correct functional requirement or have I incorporated non functional(performance) in it? Would it be better if I written it like this: FR1 The system shall display an error message when check is unsuccessful. NFR: The system will respond to unsuccesful registration form checks within 1 seconds. Same question with FR 2.8 and 2.9. FR2.3: The system shall check for "completeness", is completeness here used ambigiously? Should I rephrase it? FR1.2: I added that the system shall require a "Captcha code" is this a functional requirement or does it belong to the "security aspect" of a non functional requirement. I am eagerly waiting for your response. Thanks!

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  • Good resources for language design

    - by Aaron Digulla
    There are lots of books about good web design, UI design, etc. With the advent of Xtext, it's very simple to write your own language. What are good books and resources about language design? I'm not looking for a book about compiler building (like the dragon book) but something that answers: How to create a grammar that is forgiving (like adding optional trailing commas)? Which grammar patterns cause problems for users of a language? How create a compact grammar without introducing ambiguities

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  • Design Patterns and their most common uses for them [closed]

    - by cable729
    Possible Duplicate: What are some programming design patterns that are useful in game development? As I'm returning to game dev, I've realized that I've lost a lot of the knowledge I had before. So now I'm looking at design patterns that I can use for my next project. One design pattern that I've seen a lot is the 'composition method,' which uses actors and components. Is that the right name for it? I'd like to look more at this and see what the advantages/pitfalls are. So what design patterns are out there, and what are the advantages/disadvantages to them?

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  • How to explain why design choices are good?

    - by Telastyn
    As I've become a better developer, I find that much of my design skill comes more from intuition than mechanical analysis. This is great. It lets me read code and get a feel for it quicker. It lets me translate designs between languages and abstractions much easier. And it let's me get stuff done faster. The downside is that I find it harder to explain to teammates (and worse, management) why a particular design is advantageous; especially teammates that are behind the times on best practices. "This design is more testable!" or "You should favor composition over inheritance." go right over their heads, and lead into the rabbit hole of me trying to clue everyone in to the last decade of software engineering advances. I'll get better at it with practice of course, but in the mean time it involves a lot of wasted time and/or bad design (that will lead to wasted time fixing it later). How can I better explain why a certain design is superior, when the benefits aren't completely obvious to the audience?

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  • Help with MVC design pattern?

    - by user3681240
    I am trying to build a java program for user login but I am not sure if my MVC design is accurate. I have the following classes: LoginControl - servlet LoginBean - data holder java class with private variables getters and setters LoginDAO - concrete java class where I am running my SQL queries and doing rest of the logical work. Connection class - java class just to connect to the database view - jsp to display the results html - used for form Is this how you design a java program based on MVC design pattern? Please provide some suggestions?

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  • Architecture driven by users, or by actions/content?

    - by hugerth
    I have a question about designing MVC app architecture. Let's say our application has three main categories of views (items of type 1, items of type 2...). And we have three (or more in future) types of users - Admins, let's say Moderators and typical Users. And in the future there might be more of them. Admins have full access to app, Moderators can visit only 2/3 type of items, and Users can visit only basic type of items. Should I divide my controllers/views/whatever like this: Items "A", Items "B", Items "C", then make them 100% finished and at the end add access privileges? Pros: DRY option Cons Conditional expressions in views Or another options: Items "A" / Admin, Items "A" / Moderator / Items "B" Admin ...? Pros: Divided parts of application for specific user (is that pros?) Cons: A lot of repeated code I don't have great experience in planning such things so it would nice if you can give me some tips or links to learn something about it.

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  • New to Java and Spring. What are some good design principles for an inexperienced java developer like me?

    - by Imtiaz Ahmad
    I am learning Java and have written a few small useful programs. I am new to spring but have managed to understand the concept of dependency injection for decoupling. I'm trying to applying that in my development work in an enterprise setting. What are the 3 most important design patterns I should master (not for interview purposes but ones that I will use every day in as a good java developer)? Also what are some good java design considerations and practices in coding specifically in Java? My goal is write good decoupled and coherent programs that are easy to maintain that don't make me standout as a java rookie. Stuff like not beginning my package names with com. have already made me precariously visible in my team. But they know I have 2 years of coding experience and its not in java.

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  • Is this kind of design - a class for Operations On Object - correct?

    - by Mithir
    In our system we have many complex operations which involve many validations and DB activities. One of the main Business functionality could have been designed better. In short, there were no separation of layers, and the code would only work from the scenario in which it was first designed at, and now there were more scenarios (like requests from an API or from other devices) So I had to redesign. I found myself moving all the DB code to objects which acts like Business to DB objects, and I've put all the business logic in an Operator kind of a class, which I've implemented like this: First, I created an object which will hold all the information needed for the operation let's call it InformationObject. Then I created an OperatorObject which will take the InformationObject as a parameter and act on it. The OperatorObject should activate different objects and validate or check for existence or any scenario in which the business logic is compromised and then make the operation according to the information on the InformationObject. So my question is - Is this kind of implementation correct? PS, this Operator only works on a single Business-wise Operation.

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