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Search found 879 results on 36 pages for 'frost shadow'.

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  • CSS : How can I add shadow to a label or box

    - by Rachel
    I have an button just as have Ask Question on SO and here is the CSS for it: .rfs .grey_btn{ float: right; margin: 15px 5px; } Now I have to add border shadow to it and I have tried border-radius and box-shadow but it does not give me proper result. Also other question is that I have a label or box say and now I want to increase size of that box so that I have move the text inside that box to right, currently if I move it to right than it reaches the end limit of box and so I want to increase the size of box so that I can push text more towards right. Hope I have made my question clear. Any guidance would be highly appreciated. Thanks.

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  • Inner shadow issue in Illustrator CS5

    - by Joe Conlin
    I gave a comp to my client that I did in Photoshop. I used an inner shadow but now have realized the in Illustrator CS5 I have no such "easy" filter. I have spent 2 days seaching the web, trying tutorials, etc. to no avail. Every tutorial seems to use text but I am not using text. Anyone that can answer I would forever been in debt... :) This is the image with the inner shadow inside the stripes that I am needing to duplicate. Thanks!

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  • UIImage Shadow Trouble

    - by Brandon Schlenker
    I'm trying to add a small shadow to an image, much like the icon shadows in the App Store. Right now I'm using the following code to round the corners of my images. Does anyone know how I can adapt it to add a small shadow? - (UIImage *)roundCornersOfImage:(UIImage *)source height:(int)height width:(int)width { int w = width; int h = height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef imageContext = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextBeginPath(imageContext); CGRect rect = CGRectMake(0, 0, w, h); addRoundedRectToPath(imageContext, rect, 10, 10); CGContextClosePath(imageContext); CGContextClip(imageContext); CGContextDrawImage(imageContext, CGRectMake(0, 0, w, h), source.CGImage); CGImageRef imageMasked = CGBitmapContextCreateImage(imageContext); CGContextRelease(imageContext); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; } "addRoundedRectToPath" refers to another method that obviously rounds the corners.

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  • Is giving read permissions on /etc/shadow to apache user a wise decision from security point of view?

    - by Czar
    I have to use PAM authentication for DAV SVN, but when everything is configured as specified in mod_auth_pam documentation, authentication does not work. After some research I realized, that for this to work, httpd should be running under root user (which I don't like and won't implement) or apache user (under which httpd is running by default) should have permissions to read /etc/shadow file. So there is a pair of questions connected to each other which I want to ask: Is giving this permition to apache user a wise decision from security point of view? If answer to the first question is "yes", what is the correct way to do so? For now I've done following: groupadd shadow usermod -G shadow apache chmod g+r /etc/shadow Another way I can come up with is using acl: setfacl -m u:apache:r /etc/shadow Note: OS is Fedora 14 x86_64 (kernel: 2.6.35.11) httpd v2.2.17 mod_auth_pam v1.1.1

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  • In a virtual machine monitor such as VMware’s ESXi Server, how are shadow page tables implemented?

    - by ali01
    My understanding is that VMMs such as VMware's ESXi Server maintain shadow page tables to map virtual page addresses of guest operating systems directly to machine (hardware) addresses. I've been told that shadow page tables are then used directly by the processor's paging hardware to allow memory access in the VM to execute without translation overhead. I would like to understand a bit more about how the shadow page table mechanism works in a VMM. Is my high level understanding above correct? What kind of data structures are used in the implementation of shadow page tables? What is the flow of control from the guest operating system all the way to the hardware? How are memory access translations made for a guest operating system before its shadow page table is populated? How is page sharing supported? Short of straight up reading the source code of an open source VMM, what resources can I look into to learn more about hardware virtualization?

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  • is box-shadow (CSS3) really not ready to use? (according to "CAN I USE")

    - by mechdeveloper
    I have a problem that I want you to help me, I am currently making a website, I am building that website on HTML5 and CSS3 technology, every feature I'd like to use I check it first in "CAN I USE", the technology I use most is box-shadow, and I already made some great things with it but, I have a doubt about the percentage of browser that don't support that technology, the percentage of browser that do not support box-shadow is around 17.12%, and if you see the conclusions (show options = other options = show conclusions) they say that that feature isn't ready yet because they are "Waiting for Opera Mini 5.0-6.0 to expire", I personally think that the best that we can do in order to make people update their browsers is not support older browser, but ... am I right thinking like this? will I have bad consecuences if I don't support older browsers? is worth to work twice just to support older browsers? should I still working with box-shadow?

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  • OpenGL lighting with dynamic geometry

    - by Tank
    I'm currently thinking hard about how to implement lighting in my game. The geometry is quite dynamic (fixed 3D grid with custom geometry in each cell) and needs some light to get more depth and in general look nicer. A scene in my game always contains sunlight and local light sources like lamps (point lights). One can move underground, so sunlight must be able to illuminate as far as it can get. Here's a render of a typical situation: The lamp is positioned behind the wall to the top, and in the hollow cube there's a hole in the back, so that light can shine through. (I don't want soft shadows, this is just for illustration) While spending the whole day searching through Google, I stumbled on some keywords like deferred rendering, forward rendering, ambient occlusion, screen space ambient occlusion etc. Some articles/tutorials even refer to "normal shading", but to be honest I don't really have an idea to even do simple shading. OpenGL of course has a fixed lighting pipeline with 8 possible light sources. However they just illuminate all vertices without checking for occluding geometry. I'd be very thankful if someone could give me some pointers into the right direction. I don't need complete solutions or similar, just good sources with information understandable for someone with nearly no lighting experience (preferably with OpenGL).

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  • Fox Pro Database File Locked by Shadow Copy?

    - by leeand00
    I'm using Process Explorer to determine what process has a lock on a particular Fox Pro Database file in windows. It's telling me that System has a lock on it. When I go to kill the "System" process (which if you ask me doesn't sound like a very good idea), it asks me if I'm sure I want to kill the System process. I haven't answered yes yet. It's a company server, and I'm thinking that maybe my only option is to tell everybody to get off of it and reboot. Do I have any other options?

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  • How can I "shadow" the filesystem on Linux?

    - by happy_emi
    On a Linux environment sometimes I need to run a script as root which will add/modify serveral files on my fs. Basically I'd like to know exactly which files are modified and how WITHOUT opening the script and trying to guess the code. I was thinking about using something like unionfs: the main fs would be accessible in readonly mode and all changes are written on a file used as a partition and "mounted" in write mode. Are there other ways to achieve the same goal (i.e. other than unionfs)?

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  • Jquery add drop shadow to layover

    - by Thomas
    I am using this layover plugin to display content: http://jquery.com/demo/grey/ I know there must be a simple way to add a drop shadow border to the layover, similar to: http://fancybox.net/ but I can't figure out what the best method would be. Any suggestions?

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  • Spark skins : blue drop shadow on focus

    - by y_nk
    Hello, I'm currently experimenting flex 4 skinning. I successfully skinned most of the components i need for my application, but i can't find a way to avoid this damn blue drop shadow which is displayed when u'r focused on a textfield or a combobox. If anyone has a hint on this. Thanks !

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  • A way to remove selected LineShape shadow effect?

    - by serhio
    Is there a way to remove the LineShape shadow effect when selecting the lineShape? I tried Protected Overrides Sub OnPaint(ByVal e As System.Windows.Forms.PaintEventArgs) Dim g As Graphics = e.Graphics g.SmoothingMode = SmoothingMode.AntiAlias Dim oldmode As SmoothingMode = g.SmoothingMode g.DrawLine(_Pen, X1, Y1, X2, Y2) g.SmoothingMode = oldmode End Sub but finally, this have some back effects on invalidation: when moving (in a panel) the line leave traces - does not invalidate properly.

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  • Android - shadow on text?

    - by gazeebo
    Hi all, I am wondering how to add shadow on text in android? I have the following code which is applied on a bitmap and I wanted to be shadowed... paint.setColor(Color.BLACK); paint.setTextSize(55); paint.setFakeBoldText(false); paint.setShadowLayer(1, 0, 0, Color.BLACK); //This only shadows my whole view... Thankful for any tips!

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  • TSM Backup Fails with VSS

    - by user176320
    Since we rebuilt our servers to windows servers 2008 x64 r2 we have perpetual problems with scheduled backup (shadow copy). In the Application event log, the following events are logged on both nodes: The description for Event ID 4112 from source TsmVssPlugin cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer. If the event originated on another computer, the display information had to be saved with the event. The following information was included with the event: VSS processing encountered error 'VSS_E_UNEXPECTED_PROVIDER_ERROR' in the Volume Shadow Copy API 'AddToSnapshotSet'. For more information, see the IBM Tivoli Storage Manager client error log. Re installing TSM didn't change anything and still logging same events. TSM Error log file shows following: ANS1327W The snapshot operation for 'C:' failed with error code: -1. ANS5250E An unexpected error was encountered. TSM function name : BaStartSnapshot TSM function : initializeSnapshotSet() failed, check Microsoft Application event log for VSS errors TSM return code : -1

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  • Is there a way to prevent password expiration when user has no password?

    - by Eric DANNIELOU
    Okay, we all care about security so users should change their passwords on a regular basis (who said passwords are like underwear?). On redhat and centos (5.x and 6.x), it's possible to make every real user password expires after 45 days, and warn them 7 days before. /etc/shadow entry then looks like : testuser:$6$m8VQ7BWU$b3UBovxC5b9p2UxLxyT0QKKgG1RoOHoap2CV7HviDJ03AUvcFTqB.yiV4Dn7Rj6LgCBsJ1.obQpaLVCx5.Sx90:15588:1:45:7::: It works very well and most users often change their passwords. Some users find it convenient not to use any password but ssh public key (and I'd like to encourage them). Then after 45 days they can't log in as they forgot their password and are asked to change it. Is there a way to prevent password expiration if and only if password is disabled? Setting testuser:!!:15588:1:45:7::: in /etc/shadow did not work : testuser is asked to change his password after 45 days. Of course, setting back password expiration to 99999 days works but : It requires extra work. Security auditors might not be happy. Is there a system wide parameter that would prompt the user to change expired password only if he really has one ?

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  • Shadow volume shader optimization (GLSL)

    - by Soubok
    I wondering if there is a way to optimize this vertex shader. This vertex shader projects (in the light direction) a vertex to the far plane if it is in the shadow. void main(void) { vec3 lightDir = (gl_ModelViewMatrix * gl_Vertex - gl_LightSource[0].position).xyz; // if the vertex is lit if ( dot(lightDir, gl_NormalMatrix * gl_Normal) < 0.01 ) { // don't move it gl_Position = ftransform(); } else { // move it far, is the light direction vec4 fin = gl_ProjectionMatrix * ( gl_ModelViewMatrix * gl_Vertex + vec4(normalize(lightDir) * 100000.0, 0.0) ); if ( fin.z > fin.w ) // if fin is behind the far plane fin.z = fin.w; // move to the far plane (needed for z-fail algo.) gl_Position = fin; } }

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  • How to apply text shadow to UITextView?

    - by mystify
    Actually I love UILabel. They're sweet. Now I had to go to UITextView because UILabel is not aligning text vertically to the top. Damn. One thing I really need is a text shadow. UILabel has it. UITextView seems to not have it. But I guess that guy just uses the same underlying UIKit NSString additions?? Maybe someone already has a solution for that problem? What would I overwrite?

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  • Some questions about OpenGL

    - by subSeven
    Hello! I want to ask what is the easiest way to make shadow and light volume ? How can I bring to scene more realism? Do you know any nice tricks ? I hear that to make shadow i must use stencil buffer, but I don't know how:/ I can't find any super simple example how to make it.

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