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  • Why is my collision detection not accurate?

    - by optimisez
    After trying and trying, I still cannot understand why the leg of character exceeds the wall but no clipping issue when I hit the wall from below. How should I fix it to make him stand still on the wall? From collideWithBox() function below, it shows that playerDest.Y = boxDest.Y - boxDest.height; will get the position the character should standstill on the wall. Theoretically, the clipping effect won't be happen as the character hit the box from below works with the equation playerDest.Y = boxDest.Y + boxDest.height;. void collideWithBox() { if ( spriteCollide(playerDest, boxDest) && keyArr[VK_UP]) //playerDest.Y += 50; playerDest.Y = boxDest.Y + boxDest.height; else if ( spriteCollide(playerDest, boxDest) && !keyArr[VK_UP]) playerDest.Y = boxDest.Y - boxDest.height; } void initPlayer() { // Create texture. hr = D3DXCreateTextureFromFileEx(d3dDevice, "player.png", 169, 44, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &player); playerRect.left = playerRect.top = 0; playerRect.right = 29; playerRect.bottom = 36; playerDest.X = 0; playerDest.Y = 564; playerDest.length = playerRect.right - playerRect.left; playerDest.height = playerRect.bottom - playerRect.top; } void initBox() { hr = D3DXCreateTextureFromFileEx(d3dDevice, "brock.png", 330, 132, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &box); boxRect.left = 33; boxRect.top = 0; boxRect.right = 63; boxRect.bottom = 30; boxDest.X = boxDest.Y = 300; boxDest.length = boxRect.right - boxRect.left; boxDest.height = boxRect.bottom - boxRect.top; } bool spriteCollide(Entity player, Entity target) { float left1, left2; float right1, right2; float top1, top2; float bottom1, bottom2; left1 = player.X; left2 = target.X; right1 = player.X + player.length; right2 = target.X + target.length; top1 = player.Y; top2 = target.Y; bottom1 = player.Y + player.height; bottom2 = target.Y + target.height; if (bottom1 < top2) return false; if (top1 > bottom2) return false; if (right1 < left2) return false; if (left1 > right2) return false; return true; }

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  • Trouble with collision detection in XNA?

    - by Lewis Wilcock
    I'm trying to loop through an list of enemies (enemyList) and then any that have intersected the rectangle belonging to the box object (Which doesn't move), declare there IsAlive bool as false. Then another part of the code removes any enemies that have the IsAlive bool as false. The problem im having is getting access to the variable that holds the Rectangle (named boundingBox) of the enemy. When this is in a foreach loop it works fine, as the enemy class is declared within the foreach. However, there are issues in using the foreach as it removes more than one of the enemies at once (Usually at positions 0 and 2, 1 and 3, etc...). I was wondering the best way to declare the enemy class, without it actually creating new instances of the class? Heres the code I currently have: if (keyboardState.IsKeyDown(Keys.Q) && oldKeyState.IsKeyUp(Keys.Q)) { enemyList.Add(new enemy(textureList.ElementAt(randText), new Vector2(250, 250), graphics)); } //foreach (enemy enemy in enemyList) //{ for (int i = 0; i < enemyList.Count; i++) { if (***enemy.boundingBox***.Intersects(theDefence.boxRectangle)) { enemyList[i].IsDead = true; i++; } } //} for(int j = enemyList.Count - 1; j >= 0; j--) { if(enemyList[j].IsDead) enemyList.RemoveAt(j); } (The enemy.boundingBox is the variables I can't get access too). This is a complete copy of the code (Zipped) If it helps: https://www.dropbox.com/s/ih52k4e21g98j3k/Collision%20tests.rar I managed to find the issue. Changed enemy.boundingBox to enemyList[i].boundingBox. Collision works now! Thanks for any help!

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  • Ruby SerialPorts Gem

    - by Seth Archer
    Using Ruby SerialPorts Gem to interact with hardware. When I write a byte array to the hardware using a program called "Serial Port Monitor" the hardware responds correctly. However, when I write the same byte array using ruby it doesn't work unless I do a read request just before the write request. This device doesn't respond correctly with this sp = SerialPort.new(args) sp.write [200.chr, 30.chr, 6.chr, 5.chr, 1.chr, 2.chr, 0.chr, 244.chr] But it does if I add a read request before the write. Like this sp SerialPort.new(args) sp.read sp.write [200.chr, 30.chr, 6.chr, 5.chr, 1.chr, 2.chr, 0.chr, 244.chr] This works, but I'm at a loss as to why. I should also add that the first snippet does work occasionally maybe 1/10 of the time.

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  • Where to find information about ubuntu compatible or certified hardware/PC models

    - by Halkinn
    I am buying a new desktop PC in early 2013, anyway this question should apply to someone intending to buy a new laptop/ultrabook as well. This machine is not meant for gaming, and if I ocasionally do it, I can survive with minimum graphics. However I may need some heavy multimedia edition or multitasking at times, so basically my greatest priority is a good processor, after that perhaps average graphic card (if onboards are not enough, I am still not informed enough about that), at least 4GB of RAM with possibility of expansion. I know there are some PC models specially designed to ship with Ubuntu, which is the OS I use the most these days. However, most people around me use Windows and some software with unsupported versions for Linux and not having a Windows license becomes a bit problematic. Given that, I would like to find information about which PC models or even manufacters currently on the market have the best compatibility with Ubuntu, I am still undecided between building my own desktop or buying a pre-made model, so I would like to find information both for certified models and certified hardware or even Ubuntu partners that may work closely with Canonical. Where to find this information in order to make sure that I will have a good experience with Ubuntu on my new PC in the years to come?

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  • Updating entities in response to collisions - should this be in the collision-detection class or in the entity-updater class?

    - by Prog
    In a game I'm working on, there's a class responsible for collision detection. It's method detectCollisions(List<Entity> entities) is called from the main gameloop. The code to update the entities (i.e. where the entities 'act': update their positions, invoke AI, etc) is in a different class, in the method updateEntities(List<Entity> entities). Also called from the gameloop, after the collision detection. When there's a collision between two entities, usually something needs to be done. For example, zero the velocity of both entities in the collision, or kill one of the entities. It would be easy to have this code in the CollisionDetector class. E.g. in psuedocode: for(Entity entityA in entities){ for(Entity entityB in entities){ if(collision(entityA, entityB)){ if(entityA instanceof Robot && entityB instanceof Robot){ entityA.setVelocity(0,0); entityB.setVelocity(0,0); } if(entityA instanceof Missile || entityB instanceof Missile){ entityA.die(); entityB.die(); } } } } However, I'm not sure if updating the state of entities in response to collision should be the job of CollisionDetector. Maybe it should be the job of EntityUpdater, which runs after the collision detection in the gameloop. Is it okay to have the code responding to collisions in the collision detection system? Or should the collision detection class only detect collisions, report them to some other class and have that class affect the state of the entities?

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  • Recommended hardware for developing ios games?

    - by Matthew
    I know you have to have mac os x to use xcode and thus to develop/compile apps for the iphone. And I'm not exactly wanting to go the hackintosh way, so I'm looking at buying a used mac. What specs are recommended. If I buy a cheap mac mini that has only 1gb of ram would that be enough? (I'm not talking about using that to create the graphics/audio, I'll use my normal windows/ubuntu pc for that). I'm just talking about being able to use xcode and write applications. I'm trying to spend the least amount I can without running into problems developing the app.

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  • Inspiron 5720 unclaimed hardware

    - by Chelios
    I have two unclaimed devices in my Dell Inspiron 5720: *-display UNCLAIMED description: 3D controller product: NVIDIA Corporation vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress cap_list configuration: latency=0 resources: memory:f0000000-f0ffffff memory:c0000000-cfffffff memory:d0000000-d1ffffff ioport:3000(size=128) *-serial UNCLAIMED description: SMBus product: 7 Series/C210 Series Chipset Family SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 04 width: 64 bits clock: 33MHz configuration: latency=0 resources: memory:f1614000-f16140ff ioport:efa0(size=32) What are these devices and what drivers do I need for them? Thanks!

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  • Hardware issues on Samsung NF208 (NF210)

    - by KristoferA - Huagati.com
    I'm trying to get Ubuntu 10.10 running on my wife's Samsung NF208 (same spec as NF210, but shipped without OS), and I have run into a pile of problems: At first, there were problems with audio, display brightness, and WiFi, so I reinstalled Ubuntu from scratch. After reinstalling, the audio has started working but the WiFi loses network access all the time and then it takes 5-10 minutes for it to reconnect to the network. Also, display brightness is at its lowest. I have tried to use the brightness command but it won't run. Is this system utterly incompatible with Ubuntu, or are there working WiFi and display drivers for it somewhere? I have googled for days but haven't found anything useful. Help me. Update: I never got it working properly. I came across lots of useful tips and tricks over at the forum linked to in the accepted answer but I just wasn't able to get it working and stable enough for the intended use. Hopefully a future version of Ubuntu and/or the samsung tools will solve that. Related thread over at the other forum: http://www.voria.org/forum/viewtopic.php?f=3&t=682

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  • Enterprise Installation Services für Oracle Hardware

    - by swalker
    Basierend auf der Methodik der Oracle Enterprise Installation Services (EIS) werden die von spezialisierten OPN-Partnern durchgeführten Hardwareinstallationen im Rahmen von Supportleistungen und der Produktgarantie von Oracle anerkannt. Partner, die Installationen durchführen, müssen nun den Anhang zum Oracle Installation Service akzeptieren und Oracle diese Installationen melden. Klicken Sie hier, um weitere Informationen zu erhalten.

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  • Hardware purchase recommendation

    - by Maxim Veksler
    I'm building a custom PC configuration for Development / Gaming. I know hardware but I'm not an expert. It would be great if I could post my hardware list and get some review & recommendation for the hardware selections I've made. Do you know of any website / forum that does that? Thank you, Maxim. p.s. To whom it may concern, the work in progress hardware list is here http://bit.ly/9zBU2y

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  • Lenovo Thinkpad X1 Carbon support

    - by Robottinosino
    I am considering selling my Mac to get money towards a Lenovo Thinkpad X1 because what I really want to do is to be running an Ubuntu system all the time. Is this machine completely supported in Ubuntu, with no tiny little feature missing just because I am "going Linux"? Optional user story section, skip to the question below if you don't have time: I have a friend who bought a "works on Ubuntu" system a year ago and has hated the fact ever since: battery lasts less than if he boots in Windows (which he despises) and he ascribes that to "no good OS/harware integration and support for advanced chipset power management features", odd behaviour on suspend/resume/hibernate (says: "when it works 90% of the time and the other 10% it makes you lose your work is as good as broken - 90% is the same as 0% he says), some occasional graphics card glitches he can perfectly well live with and has almost grown affectionate to, and finally, and that is what would make him undo his choice if he could, bad "input device drivers". He says: trackpoint and trackpad just "feel different", "so much better" on Windows and that was impossible to know from the website brochure. That story makes me very doubtful... but I want to abandon this "walled garden" of prison that is my Mac and go Ubuntu all the way, no doubt about that! My dilemma at this time is just: "I don't want to live with those eternal frustrations for sure"! Here's a directly answerable phrasing of my question: Is the Lenovo Thinkpad X1 supported on Ubuntu? Yes/no, which version? Which hardware features are not supported? Provide a list Optionally: sort the list in descending order of frustration from your experience Optionally: mention if there are acceptable workarounds to the "out-of-the-box" condition described in the earlier points and whether this ameliorates frustration at least to "tolerable" levels Comment: the Ubuntu hardware certification page is so not-for-end-users it's unreal. Whoa. What would make it end-user friendly is: Link to "buy here and you'll be just fine, this is the right configuration for you, it'll work as long as you press BUY on that page and don't browse further" Remove mentions of may and might not work. Just tell it straight: press buy here and you will get a working system with the exception of A, B, C (so that I can decide whether the philosophical "freedom pleasure" I get from escaping an Apple world is enough to off-balance the loss, for instance, of Bluetooth capabilities (something that I of course use on my Mac) but "could" lose to use free (as in freedom) software The certification page fails to dispel doubts in me as an end-user. I don't feel "eased into Ubuntu", I feel "partially informed".

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  • Without using a pre-built physics engine, how can I implement 3-D collision detection from scratch?

    - by Andy Harglesis
    I want to tackle some basic 3-D collision detection and was wondering how engines handle this and give you a pretty interface and make it so easy ... I want to do it all myself, however. 2-D collision detection is extremely simple and can be done multiple ways that even beginner programmers could think up: 1.When the pixels touch; 2.when a rectangle range is exceeded; 3.when a pixel object is detected near another one in a pixel-based rendering engine. But 3-D is different with one dimension, but complex in many more so ... what are the general, basic understanding/examples on how 3-D collision detection can be implemented? Think two shaded, OpenGL cubes that are moved next to each other with a simple OpenGL rendering context and keyboard events.

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  • Java Hardware Acceleration

    - by Freezerburn
    I have been spending some time looking into the hardware acceleration features of Java, and I am still a bit confused as none of the sites that I found online directly and clearly answered some of the questions I have. So here are the questions I have for hardware acceleration in Java: 1) In Eclipse version 3.6.0, with the most recent Java update for Mac OS X (1.6u10 I think), is hardware acceleration enabled by default? I read somewhere that someCanvas.getGraphicsConfiguration().getBufferCapabilities().isPageFlipping() is supposed to give an indication of whether or not hardware acceleration is enabled, and my program reports back true when that is run on my main Canvas instance for drawing to. If my hardware acceleration is not enabled now, or by default, what would I have to do to enable it? 2) I have seen a couple articles here and there about the difference between a BufferedImage and VolatileImage, mainly saying that VolatileImage is the hardware accelerated image and is stored in VRAM for fast copy-from operations. However, I have also found some instances where BufferedImage is said to be hardware accelerated as well. Is BufferedImage hardware accelerated as well in my environment? What would be the advantage of using a VolatileImage if both types are hardware accelerated? My main assumption for the advantage of having a VolatileImage in the case of both having acceleration is that VolatileImage is able to detect when its VRAM has been dumped. But if BufferedImage also support acceleration now, would it not have the same kind of detection built into it as well, just hidden from the user, in case that the memory is dumped? 3) Is there any advantage to using someGraphicsConfiguration.getCompatibleImage/getCompatibleVolatileImage() as opposed to ImageIO.read() In a tutorial I have been reading for some general concepts about setting up the rendering window properly (tutorial) it uses the getCompatibleImage method, which I believe returns a BufferedImage, to get their "hardware accelerated" images for fast drawing, which ties into question 2 about if it is hardware accelerated. 4) This is less hardware acceleration, but it is something I have been curious about: do I need to order which graphics get drawn? I know that when using OpenGL via C/C++ it is best to make sure that the same graphic is drawn in all the locations it needs to be drawn at once to reduce the number of times the current texture needs to be switch. From what I have read, it seems as if Java will take care of this for me and make sure things are drawn in the most optimal fashion, but again, nothing has ever said anything like this clearly. 5) What AWT/Swing classes support hardware acceleration, and which ones should be used? I am currently using a class that extends JFrame to create a window, and adding a Canvas to it from which I create a BufferStrategy. Is this good practice, or is there some other type of way I should be implementing this? Thank you very much for your time, and I hope I provided clear questions and enough information for you to answer my several questions.

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  • Who makes laptops for Ubuntu?

    - by Tim Lytle
    I'm looking for a laptop and would like to avoid the whole 'is this [specific configuration of hardware] compatible with Ubuntu?' process by finding a laptop manufactured with Ubuntu in mind. I know of system76, but are there any other manufacturers making laptops built to run a standard build of Ubuntu? I'm not counting Dell, as - from my experience - their 'Ubuntu' laptops/netbooks require their build, and because of that have their own set of compatibility issues. UPDATE: And as mentioned in the comments, Dell is no longer selling systems with Ubuntu to consumers.

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  • Remove hardware from "safely remove hardware" list on Windows 7

    - by ricsmania
    Hi, I have a USB wifi card (D-Link DWA-125) on a Windows 7 x64 computer. The problem is that the card appears on the "safely remove hardware" list, but I don't ever want to unplug it, so I would like to remove it from the list. So far I have only found solutions that mess with the registry (and don't really work properly) or that substitute the safely remove hardware with a third-party software. Or worse, hide the icon altogether. Yes, I do need the icon from USB drives and phones. So, is there a "clean" way to remove it from the list? Thanks.

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  • Web App Server hardware question. Which configuration?

    - by JBeckton
    I am pricing some new servers and I am not sure which configuration to get. The server will be running several web applications for our company. Some of them are ASP.Net sites and some are ColdFusion. The OS will be Win Server 2008 Web or Standard Edition. Do I need 2 processors or will a single quad core handle it? Xeon multi core Hyperthreading or non Hyperthreading? I am going 64bit so I can go higher than 4 Gigs of Ram. I am shopping at Dell and there are so many options, I want to get the most bang for my buck without going over budget and I also don't want the machine to be mostly under utilized.

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  • Bypassing "Found New Hardware Wizard" / Setting Windows to Install Drivers Automatically

    - by Synetech inc.
    Hi, My motherboard finally died after the better part of a decade, so I bought a used system. I put my old hard-drive and sound-card in the new system, and connected my old keyboard and mouse (the rest of the components—CPU, RAM, mobo, video card—are from the new system). I knew beforehand that it would be a challenge to get Windows to boot and install drivers for the new hardware (particularly since the foundational components are new), but I am completely unable to even attempt to get through the work of installing drivers for things like the video card because the keyboard and mouse won't work (they do work, in the BIOS screen, in DOS mode, in Windows 7, in XP's boot menu, etc., just not in Windows XP itself). Whenever I try to boot XP (in normal or safe mode), I get a bunch of balloons popping up for all the new hardware detected, and a New Hardware Found Wizard for Processor (obviously it has to install drivers for the lowest-level components on up). Unfortunately I cannot click Next since the keyboard and mouse won't work yet because the motherboard drivers (for the PS/2 or USB ports) are not yet installed. I even tried a serial mouse, but to no avail—again, it does work in DOS, 7, etc., but not XP because it doesn't have the serial port driver installed. I tried mounting the SOFTWARE and SYSTEM hives under Windows 7 in order to manually set the "unsigned drivers warning" to ignore (using both of the driver-signing policy settings that I found references to). That didn't work; I still get the wizard. They are not even fancy, proprietary, third-party, or unsigned drivers. They are drivers that come with Windows—as the drivers for CPU, RAM, IDE controller, etc. tend to be. And the keyboard and mouse drivers are the generic ones at that (but like I said, those are irrelevant since the drivers for the ports that they are connected to are not yet installed). Obviously at some point in time over the past several years, a setting got changed to make Windows always prompt me when it detects new hardware. (It was also configured to show the Shutdown Event Tracker on abnormal shutdowns, so I had to turn that off so that I could even see the desktop.) Oh, and I tried deleting all of the PNF files so that they get regenerated, but that too did not help. Does anyone know how I can reset Windows to at least try to automatically install drivers for new hardware before prompting me if it fails? Conversely, does anyone know how exactly one turns off automatic driver installation (and prompt with the wizard)? Thanks a lot.

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  • Hardware requirements for playing HD

    - by asdasd
    A friend of mine has some HD videos (720p and 1080p), so i would like what are the hardware requirements in order to play them correctly with no slowing-downs ? my computer is build of : Intel(R) Celeron(R) CPU 2.40GHz nvidia GeForce 5200 FX 768 RAM My friend said that it won't be possible to play the HD videos on my comp because of it's old hardware - is this true ? And again, what are the minimal hardware setup needed to play HD ? Thanks.

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  • Hardware Acceleration on Windows Server 2008

    - by user1184598
    Does Windows Server 2008 have hardware acceleration? I tried to use WPF to make over 20,000 drawings. It only cause around 40% CPU in windows 7. However, I run the same program on Windows Server 2008 with the same hardware configuration except that it has a dedicated graphical display card (GT 9500) while Windows 7 has only an onboard display card, it cause over 80% CPU. So, does Windows Server 2008 have hardware acceleration? Or could I make it? And how do I change the hardware acceleration setting? Thanks.

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  • hardware for pushing buttons

    - by Elazar Leibovich
    Many times I want my computer to interface old hardware. Such as radio, light switch, etc. This mostly involves pushing pressing and moving various buttons and switches. I don't want to buy new hardware I want my computer to interface the old hardware I already have. I thought about it and reached to the conclusion that what I need is a general purpose button-pusher hardware. I need a simple device I can interface by a computer and would be able to push most of the buttons we have in daily accessories, without damaging the button. Is there any such accessory availible?

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  • Server Hardware on the Desktop

    - by jcnnghm
    When I rebuild my desktop, I'm thinking of using server hardware instead of desktop hardware. I want to do this so I can easily add a lot of ECC memory (~20GB), and possibly more than one processor. I know that video hardware could be a problem, especially because I use 4 monitors. I should be fine with this, as long as I have two pci-e channels. Are there any downsides to doing this? Anything I'm not seeing?

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  • Server Hardware on the Desktop

    - by jcnnghm
    When I rebuild my desktop, I'm thinking of using server hardware instead of desktop hardware. I want to do this so I can easily add a lot of ECC memory (~20GB), and possibly more than one processor. I know that video hardware could be a problem, especially because I use 4 monitors. I should be fine with this, as long as I have two pci-e channels. Are there any downsides to doing this? Anything I'm not seeing?

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  • Effecient organization of spare cables and hardware

    - by Jake Wharton
    As many of you also likely do, I have a growing collection of cables, hardware, and spare parts (screws, connectors, etc.). I'm looking to find a good system of organization so that everything isn't a tangled mess, mismatched, and potentially able to be damaged. Since the the three things listed above are all have varying sizes and degrees of delicacy this poises an interesting problem. Presently I have those cheap plastic storage bins you find at Wal-mart for everything. Cables that were once wrapped neatly have become tangled due to numerous "I know I have a cable for this" moments. Hardware is mixed in other bins with odds and ends with no protection from each other. NICs, CPUs, and HDDs are all interacting and likely causing damage. Finally there are stray parts sprinkled amongst these two both in plastic bags and loose. I'm looking to unify this storage into a controlled chaos. Here are my thoughts: Odds and ends are the easiest. Screws, connectors, and small electronic parts lend themselves perfectly to tackle boxes and jewelry boxes. Since these are usually dynamically compartmentalized I can adjust for the contents and label them on the outside or inside of the lid. Cables are easily wrangled with short velcro strips but that doesn't stop them from being all mixed in together. Hardware is the worst offender. Size, shape, and degree of delicacy changes with nearly every piece. I'm willing to sacrifice a bit of organization for a somewhat efficient manner. What are all your thoughts? What is the best type of tackle or jewelry box to use? Most of them are cheap and flimsy. Is there a better alternative? How can I organize cables to know exactly (within reason) where one is? What about associating cables with hardware (Wall adapter to router, etc.)? What kind of storage unit lends itself to all shapes of hardware? Do I need to separate by size or degree of delicacy for better organization?

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  • Hardware for multipurpose home server

    - by Michael Dmitry Azarkevich
    Hi guys, I'm looking to set up a multipurpose home server and hoped you could help me with the hardware selection. First of all, the services it will provide: Hosting a MySQL database (for training and testing purposes) FTP server Personal Mail Server Home media server So with this in mind I've done some research, and found some viable solutions: A standard PC with the appropriate software (Either second hand or new) A non-solid state mini-ITX system A solid state, fanless mini-ITX system I've also noted the pros and cons of each system: A standard second hand PC with old hardware would be the cheapest option. It could also have lacking processing power, not enough RAM and generally faulty hardware. Also, huge power consumption heat generation and noise levels. A standard new PC would have top-notch hardware and will stay that way for quite some time, so it's a good investment. But again, the main problem is power consumption, heat generation and noise levels. A non-solid state mini-ITX system would have the advantages of lower power consumption, lower cost (as far as I can see) and long lasting hardware. But it will generate noise and heat which will be even worse because of the size. A solid state, fanless mini-ITX system would have all the advantages of a non-solid state mini-ITX but with minimal noise and heat. The main disadvantage is the read\write problems of flash memory. All in all I'm leaning towards a non-solid state mini-ITX because of the read\write issues of flash memory. So, after this overview of what I do know, my questions are: Are all these services even providable from a single server? To my best understanding they are, but then again, I might be wrong. Is any of these solutions viable? If yes, which one is the best for my purposes? If not, what would you suggest? Also, on a more software oriented note: OS wise, I'm planning to run Linux. I'm currently thinking of four options I've been recommended: CentOS, Gentoo, DSL (Damn Small Linux) and LFS (Linux From Scratch). Any thoughts on this? Any other distro you would recomend? Regarding FTP services, I've herd good things about FileZila. Anyone has any experience with that? Do you recommend it? Do you recommend something else? Regarding the Mail service, I know nothing about this except that it exists. Any software you recommend for this task? Home media, same as mail service. Any recommended software? Thank you very much.

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  • Running Ubuntu on a Microprocessing Board

    - by Schmidt2626
    I'm pursuing a project that requires the use of a microprocessing board that can run Ubuntu. I have been searching the web, and have found some relatively expensive TI boards that will run it, as well as a board from Adapteva that will run it. Anybody have any suggestions on good boards/how to find boards that run Ubuntu? Many boards obviously run linux and are easy to find, but finding ones that run the Ubuntu Distro is a bit harder.

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