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  • Sun Fire X4800 M2 Delivers World Record TPC-C for x86 Systems

    - by Brian
    Oracle's Sun Fire X4800 M2 server equipped with eight 2.4 GHz Intel Xeon Processor E7-8870 chips obtained a result of 5,055,888 tpmC on the TPC-C benchmark. This result is a world record for x86 servers. Oracle demonstrated this world record database performance running Oracle Database 11g Release 2 Enterprise Edition with Partitioning. The Sun Fire X4800 M2 server delivered a new x86 TPC-C world record of 5,055,888 tpmC with a price performance of $0.89/tpmC using Oracle Database 11g Release 2. This configuration is available 06/26/12. The Sun Fire X4800 M2 server delivers 3.0x times better performance than the next 8-processor result, an IBM System p 570 equipped with POWER6 processors. The Sun Fire X4800 M2 server has 3.1x times better price/performance than the 8-processor 4.7GHz POWER6 IBM System p 570. The Sun Fire X4800 M2 server has 1.6x times better performance than the 4-processor IBM x3850 X5 system equipped with Intel Xeon processors. This is the first TPC-C result on any system using eight Intel Xeon Processor E7-8800 Series chips. The Sun Fire X4800 M2 server is the first x86 system to get over 5 million tpmC. The Oracle solution utilized Oracle Linux operating system and Oracle Database 11g Enterprise Edition Release 2 with Partitioning to produce the x86 world record TPC-C benchmark performance. Performance Landscape Select TPC-C results (sorted by tpmC, bigger is better) System p/c/t tpmC Price/tpmC Avail Database MemorySize Sun Fire X4800 M2 8/80/160 5,055,888 0.89 USD 6/26/2012 Oracle 11g R2 4 TB IBM x3850 X5 4/40/80 3,014,684 0.59 USD 7/11/2011 DB2 ESE 9.7 3 TB IBM x3850 X5 4/32/64 2,308,099 0.60 USD 5/20/2011 DB2 ESE 9.7 1.5 TB IBM System p 570 8/16/32 1,616,162 3.54 USD 11/21/2007 DB2 9.0 2 TB p/c/t - processors, cores, threads Avail - availability date Oracle and IBM TPC-C Response times System tpmC Response Time (sec) New Order 90th% Response Time (sec) New Order Average Sun Fire X4800 M2 5,055,888 0.210 0.166 IBM x3850 X5 3,014,684 0.500 0.272 Ratios - Oracle Better 1.6x 1.4x 1.3x Oracle uses average new order response time for comparison between Oracle and IBM. Graphs of Oracle's and IBM's response times for New-Order can be found in the full disclosure reports on TPC's website TPC-C Official Result Page. Configuration Summary and Results Hardware Configuration: Server Sun Fire X4800 M2 server 8 x 2.4 GHz Intel Xeon Processor E7-8870 4 TB memory 8 x 300 GB 10K RPM SAS internal disks 8 x Dual port 8 Gbs FC HBA Data Storage 10 x Sun Fire X4270 M2 servers configured as COMSTAR heads, each with 1 x 3.06 GHz Intel Xeon X5675 processor 8 GB memory 10 x 2 TB 7.2K RPM 3.5" SAS disks 2 x Sun Storage F5100 Flash Array storage (1.92 TB each) 1 x Brocade 5300 switches Redo Storage 2 x Sun Fire X4270 M2 servers configured as COMSTAR heads, each with 1 x 3.06 GHz Intel Xeon X5675 processor 8 GB memory 11 x 2 TB 7.2K RPM 3.5" SAS disks Clients 8 x Sun Fire X4170 M2 servers, each with 2 x 3.06 GHz Intel Xeon X5675 processors 48 GB memory 2 x 300 GB 10K RPM SAS disks Software Configuration: Oracle Linux (Sun Fire 4800 M2) Oracle Solaris 11 Express (COMSTAR for Sun Fire X4270 M2) Oracle Solaris 10 9/10 (Sun Fire X4170 M2) Oracle Database 11g Release 2 Enterprise Edition with Partitioning Oracle iPlanet Web Server 7.0 U5 Tuxedo CFS-R Tier 1 Results: System: Sun Fire X4800 M2 tpmC: 5,055,888 Price/tpmC: 0.89 USD Available: 6/26/2012 Database: Oracle Database 11g Cluster: no New Order Average Response: 0.166 seconds Benchmark Description TPC-C is an OLTP system benchmark. It simulates a complete environment where a population of terminal operators executes transactions against a database. The benchmark is centered around the principal activities (transactions) of an order-entry environment. These transactions include entering and delivering orders, recording payments, checking the status of orders, and monitoring the level of stock at the warehouses. Key Points and Best Practices Oracle Database 11g Release 2 Enterprise Edition with Partitioning scales easily to this high level of performance. COMSTAR (Common Multiprotocol SCSI Target) is the software framework that enables an Oracle Solaris host to serve as a SCSI Target platform. COMSTAR uses a modular approach to break the huge task of handling all the different pieces in a SCSI target subsystem into independent functional modules which are glued together by the SCSI Target Mode Framework (STMF). The modules implementing functionality at SCSI level (disk, tape, medium changer etc.) are not required to know about the underlying transport. And the modules implementing the transport protocol (FC, iSCSI, etc.) are not aware of the SCSI-level functionality of the packets they are transporting. The framework hides the details of allocation providing execution context and cleanup of SCSI commands and associated resources and simplifies the task of writing the SCSI or transport modules. Oracle iPlanet Web Server middleware is used for the client tier of the benchmark. Each web server instance supports more than a quarter-million users while satisfying the response time requirement from the TPC-C benchmark. See Also Oracle Press Release -- Sun Fire X4800 M2 TPC-C Executive Summary tpc.org Complete Sun Fire X4800 M2 TPC-C Full Disclosure Report tpc.org Transaction Processing Performance Council (TPC) Home Page Ideas International Benchmark Page Sun Fire X4800 M2 Server oracle.com OTN Oracle Linux oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Sun Storage F5100 Flash Array oracle.com OTN Disclosure Statement TPC Benchmark C, tpmC, and TPC-C are trademarks of the Transaction Processing Performance Council (TPC). Sun Fire X4800 M2 (8/80/160) with Oracle Database 11g Release 2 Enterprise Edition with Partitioning, 5,055,888 tpmC, $0.89 USD/tpmC, available 6/26/2012. IBM x3850 X5 (4/40/80) with DB2 ESE 9.7, 3,014,684 tpmC, $0.59 USD/tpmC, available 7/11/2011. IBM x3850 X5 (4/32/64) with DB2 ESE 9.7, 2,308,099 tpmC, $0.60 USD/tpmC, available 5/20/2011. IBM System p 570 (8/16/32) with DB2 9.0, 1,616,162 tpmC, $3.54 USD/tpmC, available 11/21/2007. Source: http://www.tpc.org/tpcc, results as of 7/15/2011.

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  • Geocaching - World wide treasure hunt

    I'm not quite sure how I came across this topic but actually I find it absolutely interesting, challenging and most of all a great fun for the family and friends. The interesting part is for sure that you can follow other peoples treasures and their preferred locations where a cache might be hidden. Of course, it wont be easy to find a cache after all. Sometimes there are even 'mystery caches' which have either riddles, further instructions or little brain games for you in order to find the actual cache - that's the challenge. And last but not least, those caches are hidden outdoor. A great experience to explore nature either on your own, or your family especially with children, or as a treasure hunting pack with a couple of friends. What is geocaching? It's a high-tech outdoor treasure hunting game that's a great way to explore the world with friends, family or on your own. Participants use GPS-enabled devices to locate hidden containers called geocaches. There are over one million geocaches hidden around the world today, waiting for you to find them. Visit Geocaching.com to search for geocaches near you.(Source: Referral Email of geocaching.com) Checkout the Geocaching 101 for further details and information. They also provide a video channel on YouTube. Which equipment do I need? Any GPS-enabled device is sufficient to go onto the hunt. I'm going to start our geocaching experience equipped with my Samsung Galaxy Tab. Additionally, I installed a geocaching.com client called c:geo that hopefully assists me soon. Combined with a map app like Google Maps and a nice Compass app you should be fully equipped and ready to go. I guess, that even a car navigation system is perfect for that task. Later on, with more experience and demand for technology (or precision) it might be interesting to opt-in for a pure GPS device, like a Garmin or any other brand on the market. {loadposition content_adsense} What is a geocache and what does it contain? In its simplest form, a cache always contains a logbook or logsheet for you to log your find. Larger caches may contain a logbook and any number of items. These items turn the adventure into a true treasure hunt. You never know what the cache owner or visitors to the cache may have left for you to enjoy. Remember, if you take something, leave something of equal or greater value in return. It is recommended that items in a cache be individually packaged in a clear, zipped plastic bag to protect them from the elements. Finding your first geocache Well, first you have to have interest to pick up the challenge. Then you have to check out the Geocache directory on geocaching.com. They have recommendations for beginner's caches but you are free to choose any. Actually, we have a Mystery Cache very close to our base, and I guess that we are going for that one on our first trip. Anyway, there is a very informative guide on the website which should answer all your questions about starting your new outdoor adventure. For sure, it's going to be rewarding. Team up with friends and family Especially as a beginner there might be misunderstandings in handling the GPS coordinates, the compass, or the map, and even finding the container at the documented position isn't easy in the first place. Luckily, there are logbook reports online from other hunters, and most of the time there are even 'spoiler' images available. But also bear in mind, that a geocache might have been removed or is lost due to unconscious people or whatever other reasons. Don't be disappointed in case that you can't find anything... There be nothing anymore. A general recommendation in this case would be to replace the missing container with a new one, and give feedback to the original owner about the state of that particular location. After all, it's about fun and active participation in a world-wide community. Geocaches in Mauritius? Yes, there are currently about 45 geocaches spread all over the island, and even a single in Rodriguez - that's gonna be a tough one. Hopefully, we will get increasing numbers as Geocaching.com allows, no better, even encourages you to hide new containers at your locations of choice. I think this is going to be real fun for us during the upcoming weeks and months. Especially, when we are travelling to other countries and transfer so-called trackable items between geocaches. On my first impression, Geocaching.com seems to be very mature, open and community-oriented. There are literally hundreds of thousands geocache 'hunters' all over the world. And usually finding a container remote from your home is very rewarding. I'll keep you updated in these matters during the next months to come...

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  • Desktop Fun: World of Warcraft Customization Set

    - by Asian Angel
    Are you a World of Warcraft fan whose desktop needs some adventure? Whether you are a member of the Alliance or the Horde get ready to journey to Azeroth with our World of Warcraft Desktop Customization set. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 The History Of Operating Systems [Infographic] DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7

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  • Oracle at TDWI World Conference in Boston, MA

    - by Mandy Ho
    Join Oracle, September 16-21 in Boston, MA at the TDWI World Conference Series. The TDWI is the premier provider of in-depth, high quality education and research in the Business Intelligence and Data Warehousing industry. This conference series focus on Agile BI. Learn how BI/DW teams are building on the four pillars of agile development- analytics, organizations, environments and architectures- to make their business more nimble, intelligent and ultimately, more profitable.  Oracle will be hosting  a workshop, Wednesday, Sept 19, 2012 - "Data Discovery: Beyond Dashboards and Scorecards" from 7:00pm to 9:00pm, in Back Bay-B.  For more information, visit the TDWI website: http://events.tdwi.org/events/boston-world-conference-2012/home.aspx

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  • JavaOne and Oracle Open World Community Run - Monday, Oct 1, 6:17am PT

    - by arungupta
    Following the tradition from last year, inviting all JavaOne and Oracle Open World attendees to run with me in one of the 10 best cities to run in the US. The running route will start at Ferry Plaza on Embarcadero, go through Fisherman's Wharf, straight up Hyde St, couple of loops around Crooked Street and then back the same route to end at Ferry Plaza. Here is the complete clickable map: The Hyde Street (~300ft in 0.75 miles) and Lombard (~200 ft in 0.15 mile) are challenging elevations and you may cover them once only. Alternatively you may take a simpler route out-and-back by running further up to Marina and Crissy Field. When ? Monday, Oct 1, 2012 I plan to leave at 6:17am PT from the starting point and certainly hope you can join me. Oracle is doing several things to keep Oracle Open World and JavaOne sustainable and reduce the conference footprint. Lets do our share to keep the conference green! Of course, don't forget the Geek Bike Ride is tomorrow.

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  • Oracle Open World 2012 is Here!

    - by thatjeffsmith
    Just a quick post today and then probably not much more until next week. Speaking, running hands on labs, meets and greets, and trying to keep up with folks like @oraclenerd means I won’t have much time to write until I get home from San Francisco. Wanted to give a quick shout out to my co-worker and partner-in-Product Management-crime, Ashley Chen this morning. She signed me up for a run across the Golden Gate and back with @bamcgill a few months ago…mostly with my permission. The only thing was, I didn’t run at the time, and that’s basically a 5k. But having goals is good. And yesterday I met a big goal of mine – not looking stupid trying to run across the Golden Gate Bridge. Ok, I did the run and mabye looked a little bit stupid. Ashley, Barry, and I Pre-Run Perfect weather and no fog to cloud the view! So the pre-show fun is over and now it’s time for the show fun to begin. At Oracle Open World? Come by our demo pods. We’re with the other Database folks in the back right-hand corner. We’ll have folks on hand to talk and show Oracle SQL Developer, Oracle SQL Developer Data Modeler, Migrations, and Oracle APEX Listener. Oracle SQL Developer Demo Pod I have the full schedule of SQL Developer presentations and hands on labs here. I know there’s a lot of news on tap this week in the world of Oracle, and we’ll start talking more about it soon. So be sure to subscribe to my feed if you don’t want to miss any of my posts. And I promise not to post any more pictures me. Speaking of pictures, thanks to @dmcghan – or as I call him, ‘Dan the Man’ for running with us and being our official portrait photographer! If you don’t follow him, he’s a great fountain of knowledge in the Oracle APEX world and is one of our ACEs.

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  • Understanding binary numbers in terms of real world objects

    - by Kaushik
    When I represent a number in the decimal system, I have an intuitive knowledge of what it amounts to. For example take the number '10': I understand that it means 10 apples or 10 people... i.e I can count in the real world. But as soon as the number is converted to any other system, this understanding no longer applies. For example 10 when converted to binary will be 1010...now what does this represent? Is there a way to understand this number 1010 in terms of counting objects in the real world?

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  • Securing Mobile Apps in a Bring Your Own Device World

    - by Naresh Persaud
    As more and more business users begin using their personal devices to access corporate information and resources, the number of network access requests has risen dramatically.  Access Management products and strategies that were based on an employee accessing network resources from a single desktop PC were never designed to monitor and manage an employee that is using a desktop and a laptop, a tablet, and a smartphone all from outside the corporate network, and possibly from an unsecured wireless public network. A new approach is needed to manage the types and frequency of mobile app access requests - an integrated Platform Approach to Identity and Access Management that is location and device aware, that can warn you of unusual or high risk access.  A platform that provides standard APIs so you can manage your mobile apps the same way that you manage your enterprise apps. View the slideshow below to see how the Oracle Identity Management platform can help you secure your mobile applications and data in a Bring Your Own Device World. Securing access inabyod-world-final-ext View more PowerPoint from OracleIDM

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • Units in tile world

    - by Vilzow
    I've started to make a 2D sidescroller, the camera and world rendering works as I expect, but now comes the physics part of world. What I need is that one tile in x direction (or y direction) should correspond to 1 meter. Since I have a variable time step (android mobile game), I can't figure it out, since the timing and velocity always will be dependent of the device. So, is there any good way to make one tile to correspond 1 meter? This would be good, otherwise the physics implementation would later be weird.

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  • How do I implement a selectable world map?

    - by Clay
    I want to have a selectable map of the world, preferably zoomable, in a cocos2d project. When I tap on a country, I want that country to be selected so that I can perform some other operations with it. It seems that the best approach would be to use a vector world map, but I'm unsure how to implement this with cocos2d. Other options include using map tiles, but it seems that still would require the implementation of country polygons for tap/click detection. Depending on user input, I want to add icons to various countries on the map. What is a good way to approach the implementation of this type of map?

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  • Wine issue - Can not start Fifa World (free 2 play)

    - by Levan
    I tried to install and start fifa world on ubuntu 14.04, wine version 1.7.19 I created 32 bit wine prefix on my ubuntu 14.04 wine 1.7.19 Downloaded origin full setup(3db5cf0281c282d33dce939d0934c5ba) 95,6 MB File and installed it. I was able to install origin but I could not download FIFA world. http://slexy.org/view/s21XHeN75S Then I had to patch origin: Qt5Network http://bugs.winehq.org/show_bug.cgi?id=31438#attach_47911 Download started after some time (around half hour) After the download was completed the installer got stuck and was not doing anything. http://slexy.org/view/s217GlrogJ I quieted origin and started the game allover again but it did not start. http://slexy.org/view/s20muYGSt5 Does anyone knows how I can fix this ???

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  • Why do we move the world instead of the camera

    - by sharethis
    I heard that in an OpenGL game what we do to let the player move is not to move the camera but to move the whole world around. For example here is an extract of this tutorial: http://open.gl/transformations In real life you're used to moving the camera to alter the view of a certain scene, in OpenGL it's the other way around. The camera in OpenGL cannot move and is defined to be located at (0,0,0) facing the negative Z direction. That means that instead of moving and rotating the camera, the world is moved and rotated around the camera to construct the appropriate view. Why do we do that?

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  • Task-It Webinar - Building a real-world application with RadControls for Silverlight 4

    Yesterday I held a live webinar on Building a real-world application with RadControls for Silverlight 4. Thank you to all of those that attended, but if you did not have a chance to catch it, you can watch a recorded version here: Building a real-world application with RadControls for Silverlight 4 I wasn't able to get too deep into the inner workings of the app because of time limitations, but over the upcoming weeks I will dig deeper in my blog posts, and potentially some videos. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ADF Real World Developers Guide Book Review

    - by Grant Ronald
    I'm half way through my review of "Oracle ADF Real World Developer's Guide" by Jobinesh Purushothaman - unfortunately some work deadlines de-railed me from having completed my review by now but here goes.  First thing, Jobinesh works in the Oracle Product Management team with me, so is a colleague. That declaration aside, its clear that this is someone who has done the "real world" side of ADF development and that comes out in the book. In this book he addresses both the newbies and the experience developers alike.  He introduces the ADF building blocks like entity objects and view obejcts, but also goes into some of the nitty gritty details as well.  There is a pro and con to this approach; having only just learned about an entity or view object, you might then be blown away by some of the lower details of coding or lifecycle.  In that respect, you might consider this a book which you could read 3 or 4 times; maybe skipping some elements in the first read but on the next read you have a better grounding to learn the more advanced topics. One of the key issues he addresses is breaking down what happens behind the scenes.  At first, this may not seem important since you trust the framework to do everything for you - but having an understanding of what goes on is essential as you move through development.  For example, page 58 he explains the full lifecycle of what happens when you execute a query.  I think this is a great feature of his book. You see this elsewhere, for example he explains the full lifecycle of what goes on when a page is accessed : which files are involved,the JSF lifecycle etc. He also sprinkes the book with some best practices and advice which go beyond the standard features of ADF and really hits the mark in terms of "real world" advice. So in summary, this is a great ADF book, well written and covering a mass of information.  If you are brand new to ADF its still valid given it does start with the basics.  But you might want to read the book 2 or 3 times, skipping the advanced stuff on the first read.  For those who have some basics already then its going to be an awesome way to cement your knowledge and take it to the next levels.  And for the ADF experts, you are still going to pick up some great ADF nuggets.  Advice: every ADF developer should have one!

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  • SmartCity World Congress

    - by user511693
              The population density of cities demands actions to be taken to ensure sustainable and environmentally-friendly economic growth that is capable of improving the quality of life of their inhabitants. This is their main challenge and the reason why society is calling for more Smart Cities.  SmartCity Expo & World Congress will bring together key speakers and representatives of the leading organizations with the most innovative ideas in the world. Attend the “Open Innovation for Developing Smart Cities” session with Oracle on November 30th.  Learn about Oracle’s solutions for Smart Cities.

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  • Squid SSL transparent proxy - SSL_connect:error in SSLv2/v3 read server hello A

    - by larryzhao
    I am trying to setup a SSL proxy for one of my internal servers to visit https://www.googleapis.com using Squid, to make my Rails application on that server to reach googleapis.com via the proxy. I am new to this, so my approach is to setup a SSL transparent proxy with Squid. I build Squid 3.3 on Ubuntu 12.04, generated a pair of ssl key and crt, and configure squid like this: http_port 443 transparent cert=/home/larry/ssl/server.csr key=/home/larry/ssl/server.key And leaves almost all other configurations default. The authorization of the dir that holds key/crt is drwxrwxr-x 2 proxy proxy 4096 Oct 17 15:45 ssl Back on my dev laptop, I put <proxy-server-ip> www.googleapis.com in my /etc/hosts to make the call goes to my proxy server. But when I try it in my rails application, I got: SSL_connect returned=1 errno=0 state=SSLv2/v3 read server hello A: unknown protocol And I also tried with openssl in cli: openssl s_client -state -nbio -connect www.googleapis.com:443 2>&1 | grep "^SSL" SSL_connect:before/connect initialization SSL_connect:SSLv2/v3 write client hello A SSL_connect:error in SSLv2/v3 read server hello A SSL_connect:error in SSLv2/v3 read server hello A Where did I do wrong?

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  • IIS not responding with SSL Server Hello

    - by Damien_The_Unbeliever
    I'm having difficulty getting a particular IIS machine to "do" SSL. This is a test environment (one of many) which we've set up "the same" as we have many times previously, but it just doesn't seem to be working. The server is Windows Server 2003 (Version 5.2 (Build 3790.srv03_sp2_gdr.100216-1301 : Service Pack 2)) IIS is hosting 4 sites (including the default site), but only one site is configured for SSL. We're using the same SSL certificate we use on all of our other servers (it's a wildcard cert). (Don't think this is relevant, but including anyway) We've configured the site to require SSL, it has a subdirectory that doesn't require SSL but has an asp page that redirects into SSL. The 403;4 error page for the site is hooked up to this asp page (this is how we do our non-HTTPS into HTTPS transition). Using Microsoft Network Monitor (3.3), I've just run a session against a server where SSL is working. It can pull apart the SSL exchange as the following messages: SSL: Client Hello SSL: Server Hello. Certificate. Server Hello Done SSL: Client Key Exchange. Change Cipher Spec. Encrypted Handshake Message. SSL: Change Cipher Spec. Encrypted Handshake Message However, on our problem server, I only see: SSL: Client Hello. The next packet from the server (from port 443, so it's listening and responding there) contains only 60 bytes, and just seems to have the Tcp headers and not much else (but I'm by no means an expert at deciphering these things). So, where do I look next? Or what additional information do I need to add to this question, and where do I find it?

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  • Procedural Generation of tile-based 2d World

    - by Matthias
    I am writing a 2d game that uses tile-based top-down graphics to build the world (i.e. the ground plane). Manually made this works fine. Now I want to generate the ground plane procedurally at run time. In other words: I want to place the tiles (their textures) randomised on the fly. Of course I cannot create an endless ground plane, so I need to restrict how far from the player character (on which the camera focuses on) I procedurally generate the ground floor. My approach would be like this: I have a 2d grid that stores all tiles of the floor at their correct x/y coordinates within the game world. When the players moves the character, therefore also the camera, I constantly check whether there are empty locations in my x/y map within a max. distance from the character, i.e. cells in my virtual grid that have no tile set. In such a case I place a new tile there. Therefore the player would always see the ground plane without gaps or empty spots. I guess that would work, but I am not sure whether that would be the best approach. Is there a better alternative, maybe even a best-practice for my case?

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  • Oracle Enterprise Manager sessions on the last day of the Oracle Open World

    - by Anand Akela
    Hope you had a very productive Oracle Open World so far . Hopefully, many of you attended the customer appreciation event yesterday night at the Treasures Islands.   We still have many enterprise manager related sessions today on Thursday, last day of Oracle Open World 2012. Download the Oracle Enterprise Manager 12c OpenWorld schedule (PDF) Oracle Enterprise Manager Cloud Control 12c (and Private Cloud) Time Title Location 11:15 AM - 12:15 PM Application Performance Matters: Oracle Real User Experience Insight Palace Hotel - Sea Cliff 11:15 AM - 12:15 PM Advanced Management of JD Edwards EnterpriseOne with Oracle Enterprise Manager InterContinental - Grand Ballroom B 11:15 AM - 12:15 PM Spark on SPARC Servers: Enterprise-Class IaaS with Oracle Enterprise Manager 12c Moscone West - 3018 11:15 AM - 12:15 PM Pinpoint Production Applications’ Performance Bottlenecks by Using JVM Diagnostics Marriott Marquis - Golden Gate C3 11:15 AM - 12:15 PM Bringing Order to the Masses: Scalable Monitoring with Oracle Enterprise Manager 12c Moscone West - 3020 12:45 PM - 1:45 PM Improving the Performance of Oracle E-Business Suite Applications: Tips from a DBA’s Diary Moscone West - 2018 12:45 PM - 1:45 PM Advanced Management of Oracle PeopleSoft with Oracle Enterprise Manager Moscone West - 3009 12:45 PM - 1:45 PM Managing Sun Servers and Oracle Engineered Systems with Oracle Enterprise Manager Moscone West - 2000 12:45 PM - 1:45 PM Strategies for Configuring Oracle Enterprise Manager 12c in a Secure IT Environment Moscone West - 3018 12:45 PM - 1:45 PM Using Oracle Enterprise Manager 12c to Control Operational Costs Moscone South - 308 2:15 PM - 3:15 PM My Oracle Support: The Proactive 24/7 Assistant for Your Oracle Installations Moscone West - 3018 2:15 PM - 3:15 PM Functional and Load Testing Tips and Techniques for Advanced Testers Moscone South - 307 2:15 PM - 3:15 PM Oracle Enterprise Manager Deployment Best Practices Moscone South - 104 Stay Connected: Twitter | Facebook | YouTube | Linkedin | Newsletter

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  • Future Air Plane – A new world

    - by Rekha
    For the first time in my life, I wished I had more number of years to live. The world has evolved from the cave man life to the man who is almost The Creator. When I was about 12 years old, I was taken to Chennai Planetarium for my school excursion. That day we were made to lie down in a dark room and the ceiling was full of stars and planets. All those were just videos but the day still stands in my mind. Same kind of experience in real is waiting for our future generations.Even though the English movies have gone beyond imaginations, we still have chances to bring those imaginations to real. You must be wondering why all these hype. Recently Airbus unveiled a news on transparent Airplane in 2050. This Airplane will have a body transparent to view the sky from all sides of the airplane when we are flying high above the grounds. And it will have all possible technologies under one roof that would give immense pleasure for the passengers. The journey would be an unforgettable one for each one of us. Image and News Credit: Daily Telegraph This article titled,Future Air Plane – A new world, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How To Access Your eBook Collection Anywhere in the World

    - by Jason Fitzpatrick
    If you have an eBook reader it’s likely you already have a collection of eBooks you sync to your reader from your home computer. What if you’re away from home or not sitting at your computer? Learn how to download books from your personal collection anywhere in the world (or just from your backyard). You have an eBook reader, you have an eBook collection, and when you remember to sync your books to the collection on your computer everything is rosy. What about when you forget or when the syncing process for your device is a bit of a hassle? (We’re looking at you, iPad.) Today we’re going to show you how to download eBooks to your eBook reader from anywhere in the world using a cross-platform solution Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Sunrise on the Alien Desert Planet Wallpaper Add Falling Snow to Webpages with the Snowfall Extension for Opera [Browser Fun] Automatically Keep Up With the Latest Releases from Mozilla Labs in Firefox 4.0 A Look Back at 2010 Through Infographics Monitor the Weather with the Weather Forecast Extension for Opera Orbiting at the Edge of the Atmosphere Wallpaper

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