Search Results

Search found 192 results on 8 pages for 'johannes jensen'.

Page 7/8 | < Previous Page | 3 4 5 6 7 8  | Next Page >

  • TFS How does merging work?

    - by Johannes Rudolph
    I have a release branch (RB, starting at C5) and a changeset on trunk (C10) that I now want to merge onto RB. The file has changes at C3 (common to both), one in CS 7 on RB, and one in C9 (trunk) and one in C10). So the history for my changed file looks like this: RB: C5 -> C7 Trunk: C3 -> C9 -> C10 When I merge C10 from trunk to RB, I'd expect to see a merge window showing me C10 | C3 | C7 since C3 is the common ancestor revision and C10 and C7 are the tips of my two branches respectively. However, my merge tool shows me C10 | C9 | C7. My merge tool is configured to show %1(OriginalFile)|%3(BaseFile)|%2(Modified File), so this tells me TFS chose C9 as the base revision. This is totally unexpected and completely contrary to the way I'm used to merges working in Mercurial or Git. Did I get something wrong or is TFS trying to drive me nuts with merging? Is this the default TFS Merge behavior? If so, can you provide insight into why they chose to implement it this way? I'm using TFS 2008 with VS2010 as a Client.

    Read the article

  • Usage of Assert.Inconclusive

    - by Johannes Rudolph
    Hi, Im wondering how someone should use Assert.Inconclusive(). I'm using it if my Unit test would be about to fail for a reason other than what it is for. E.g. i have a method on a class that calculates the sum of an array of ints. On the same class there is also a method to calculate the average of the element. It is implemented by calling sum and dividing it by the length of the array. Writing a Unit test for Sum() is simple. However, when i write a test for Average() and Sum() fails, Average() is likely to fail also. The failure of Average is not explicit about the reason it failed, it failed for a reason other than what it should test for. That's why i would check if Sum() returns the correct result, otherwise i Assert.Inconclusive(). Is this to be considered good practice? What is Assert.Inconclusive intended for? Or should i rather solve the previous example by means of an Isolation Framework?

    Read the article

  • Function with parameter type that has a copy-constructor with non-const ref chosen?

    - by Johannes Schaub - litb
    Some time ago I was confused by the following behavior of some code when I wanted to write a is_callable<F, Args...> trait. Overload resolution won't call functions accepting arguments by non-const ref, right? Why doesn't it reject in the following because the constructor wants a Test&? I expected it to take f(int)! struct Test { Test() { } // I want Test not be copyable from rvalues! Test(Test&) { } // But it's convertible to int operator int() { return 0; } }; void f(int) { } void f(Test) { } struct WorksFine { }; struct Slurper { Slurper(WorksFine&) { } }; struct Eater { Eater(WorksFine) { } }; void g(Slurper) { } void g(Eater) { } // chooses this, as expected int main() { // Error, why? f(Test()); // But this works, why? g(WorksFine()); } Error message is m.cpp: In function 'int main()': m.cpp:33:11: error: no matching function for call to 'Test::Test(Test)' m.cpp:5:3: note: candidates are: Test::Test(Test&) m.cpp:2:3: note: Test::Test() m.cpp:33:11: error: initializing argument 1 of 'void f(Test)' Can you please explain why one works but the other doesn't?

    Read the article

  • XMLEncoder and PersistenceDelegate

    - by Johannes Rössel
    I'm trying to use XMLEncoder to write an object graph (tree in my case) to a file. However, one class contained in it is not actually a Java bean and I don't particularly like making its guts publicly accessible. It's accessed more like a list and has appropriate add methods. I've already written a custom PersistenceDelegate to deal with that. However, is there any way for XMLEncoder to pick it up on its own or do I really need to add it whenever I use an encoder to write a graph that may contain said class?

    Read the article

  • Combining two UPDATE Commands - Performance ?

    - by Johannes
    If I want to update two rows in a MySQL table, using the following two command: UPDATE table SET Col = Value1 WHERE ID = ID1 UPDATE table SET Col = Value2 WHERE ID = ID2` I usually combine them into one command, so that I do not to have to contact the MySQL server twice from my C client: UPDATE table SET Col = IF( ID = ID1 , Value1 , Value2) WHERE ID=ID1 OR ID=ID2 Is this really a performance gain? Background Information: I am using a custom made fully C written high-performance heavily loaded webserver.

    Read the article

  • C callback functions defined in an unnamed namespace?

    - by Johannes Schaub - litb
    Hi all. I have a C++ project that uses a C bison parser. The C parser uses a struct of function pointers to call functions that create proper AST nodes when productions are reduced by bison: typedef void Node; struct Actions { Node *(*newIntLit)(int val); Node *(*newAsgnExpr)(Node *left, Node *right); /* ... */ }; Now, in the C++ part of the project, i fill those pointers class AstNode { /* ... */ }; class IntLit : public AstNode { /* ... */ }; extern "C" { Node *newIntLit(int val) { return (Node*)new IntLit(val); } /* ... */ } Actions createActions() { Actions a; a.newIntLit = &newIntLit; /* ... */ return a; } Now the only reason i put them within extern "C" is because i want them to have C calling conventions. But optimally, i would like their names still be mangled. They are never called by-name from C code, so name mangling isn't an issue. Having them mangled will avoid name conflicts, since some actions are called like error, and the C++ callback function has ugly names like the following just to avoid name clashes with other modules. extern "C" { void uglyNameError(char const *str) { /* ... */ } /* ... */ } a.error = &uglyNameError; I wondered whether it could be possible by merely giving the function type C linkage extern "C" void fty(char const *str); namespace { fty error; /* Declared! But i can i define it with that type!? */ } Any ideas? I'm looking for Standard-C++ solutions.

    Read the article

  • Examples of ISO C++ code that is not valid C++/CLI

    - by Johannes Schaub - litb
    I've seen contradictory answers on the internet with regard to whether C++/CLI is a superset of C++ or not. The accepted answer on this question claims that "technically no", but doesn't provide an examples of non-C++/CLI code that conforms to ISO C++. Another answer on that question cites a book that says the opposite. So, can you please provide accurate answers with example code that fails on C++/CLI or cite a trusted source (MSDN for example) on this matter? I had someone this topic come up today and thought I would like to inform myself, but I didn't find any clear answer elsewhere!

    Read the article

  • Why do C++ streams use char instead of unsigned char?

    - by Johannes Schaub - litb
    I've always wondered why the C++ Standard library has instantiated basic_[io]stream and all its variants using the char type instead of the unsigned char type. char means (depending on whether it is signed or not) you can have overflow and underflow for operations like get(), which will lead to implementation-defined value of the variables involved. Another example is when you want to output a byte, unformatted, to an ostream using its put function. Any ideas? Note: I'm still not really convinced. So if you know the definitive answer, you can still post it indeed.

    Read the article

  • PowerShell function arguments: Can the first one be optional first?

    - by Johannes Rössel
    I have an advanced function in PowerShell, which roughly looks like this: function Foo { [CmdletBinding] param ( [int] $a = 42, [int] $b ) } The idea is that it can be run with either two, one or no arguments. However, the first argument to become optional is the first one. So the following scenarios are possible to run the function: Foo a b # the normal case, both a and b are defined Foo b # a is omitted Foo # both a and b are omitted However, normally PowerShell tries to fit the single argument into a. So I thought about specifying the argument positions explicitly, where a would have position 0 and b position 1. However, to allow for only b specified I tried putting a into a parameter set. But then b would need a different position depending on the currently-used parameter set. Any ideas how to solve this properly? I'd like to retain the parameter names (which aren't a and b actually), so using $args is probably a last resort. I probably could define two parameter sets, one with two mandatory parameters and one with a single optional one, but I guess the parameter names have to be different in that case, then, right?

    Read the article

  • MEMORY(HEAP) vs. InnoDB in a Read and Write Environment

    - by Johannes
    I want to program a real-time application using MySQL. It needs a small table (less than 10000 rows) that will be under heavy read (scan) and write (update and some insert/delete) load. I am really speaking of 10000 updates or selects per second. These statements will be executed on only a few (less than 10) open mysql connections. The table is small and does not contain any data that needs to be stored on disk. So I ask which is faster: InnoDB or MEMORY (HEAP)? My thoughts are: Both engines will probably serve SELECTs directly from memory, as even InnoDB will cache the whole table. What about the UPDATEs? (innodb_flush_log_at_trx_commit?) My main concern is the locking behavior: InnoDB row lock vs. MEMORY table lock. Will this present the bottleneck in the MEMORY implementation? Thanks for your thoughts!

    Read the article

  • mercurial setup for Visual Studio 2008 projects

    - by Johannes
    What is a good setup for .hgignore file when working with Visual Studio 2008? I mostly develop on my own, only occasionly I clone the repository for somebody else to work on it. I'm thinking about obj folders, .suo, .sln, .user files etc.. Can they just be included or are there file I shouldn't include? Thanks! p.s.: at the moment I do the following : ignore all .pdb files and all obj folders. # regexp syntax. syntax: glob *.pdb syntax: regexp /obj/

    Read the article

  • Recursive templates: compilation error under g++

    - by Johannes
    Hi, I am trying to use templates recursively to define (at compile-time) a d-tuple of doubles. The code below compiles fine with Visual Studio 2010, but g++ fails and complains that it "cannot call constructor 'point<1::point' directly". Could anyone please shed some light on what is going on here? Many thanks, Jo #include <iostream> #include <utility> using namespace std; template <const int N> class point { private: pair<double, point<N-1> > coordPointPair; public: point() { coordPointPair.first = 0; coordPointPair.second.point<N-1>::point(); } }; template<> class point<1> { private: double coord; public: point() { coord= 0; } }; int main() { point<5> myPoint; return 0; }

    Read the article

  • MEMORY(HEAP) vs. InnoDB in a Read and Write Envirnment

    - by Johannes
    I want to programm a real-time application using MySQL. It needs a small table (less than 10000 rows) that will be under heavy read (scan) and write (update and some insert/delete) load. I am really speaking of 10000 updates or selects per second. These statements will be executed on only a few (less than 10) open mysql connections. The table is small and does not contain any data that needs to be stored on disk. So I ask which is faster: InnoDB or MEMORY (HEAP)? My thoughts are: Both enginges will probably serve SELECTs directly from memory, as even InnoDB will cache the whole table. What about the UPDATAEs? (innodb_flush_log_at_trx_commit?) My main concern is the locking behavior: InnoDB row lock vs. MEMORY table lock. Will this present the bottleneck in the MEMORY implementation? Thanks for your thoughts!

    Read the article

  • Catch Id (INT AUTO INCREMENT) of a Record after INSERT INTO Statement

    - by Johannes
    This is my first time I use MySQL as datastorage for my C# Application, as I've seen that there is no UNIQUEIDENTIFIER type as in SQL server I decieded to use INT with AUTO_INCREMENT, my problem is now if I execute a INSERT, how may I get the ID of the Record I just added. My quick and dirty solution has been to execute a SELECT MAX(ID) FROM table Statement. But this doesn't seem consistent. I belive there is a better solution something like mysql_insert_id() (PHP). Any Idea how to resolve this in C#?

    Read the article

  • Concurrency problem with arrays (Java)

    - by Johannes
    For an algorithm I'm working on I tried to develop a blacklisting mechanism that can blacklist arrays in a specific way: If "1, 2, 3" is blacklisted "1, 2, 3, 4, 5" is also considered blacklisted. I'm quite happy with the solution I've come up with so far. But there seem to be some serious problems when I access a blacklist from multiple threads. The method "contains" (see code below) sometimes returns true, even if an array is not blacklisted. This problem does not occur if I only use one thread, so it most likely is a concurrency problem. I've tried adding some synchronization, but it didn't change anything. I also tried some slightly different implementations using java.util.concurrent classes. Any ideas on how to fix this? public class Blacklist { private static final int ARRAY_GROWTH = 10; private final Node root = new Node(); private static class Node{ private volatile Node[] childNodes = new Node[ARRAY_GROWTH]; private volatile boolean blacklisted = false; public void blacklist(){ this.blacklisted = true; this.childNodes = null; } } public void add(final int[] array){ synchronized (root) { Node currentNode = this.root; for(final int edge : array){ if(currentNode.blacklisted) return; else if(currentNode.childNodes.length <= edge) { currentNode.childNodes = Arrays.copyOf(currentNode.childNodes, edge + ARRAY_GROWTH); } if(currentNode.childNodes[edge] == null) { currentNode.childNodes[edge] = new Node(); } currentNode = currentNode.childNodes[edge]; } currentNode.blacklist(); } } public boolean contains(final int[] array){ synchronized (root) { Node currentNode = this.root; for(final int edge : array){ if(currentNode.blacklisted) return true; else if(currentNode.childNodes.length <= edge || currentNode.childNodes[edge] == null) return false; currentNode = currentNode.childNodes[edge]; } return currentNode.blacklisted; } } }

    Read the article

  • XNA how to organize code with game components (managers)

    - by Johannes
    XNA If I have a button class, and I have a buttonManager class that manages what buttons to be drawn to the screen depending on what the current game state is (main menu, in game, etc), how do I organize my code so that when I click on a button, it takes the user to a different screen. (ex. options menu, ingame). To be more specific, if I were to put the check to see if the user clicks on the button within the buttonManager how would I have the game switch and run the actual game (which is in an entire different class)? Main gameclass buttonManager game component (adds buttons) Button class

    Read the article

  • What's the bug in the following code ?

    - by Johannes
    #include <iostream> #include <algorithm> #include <vector> #include <boost/array.hpp> #include <boost/bind.hpp> int main() { boost::array<int, 4> a = {45, 11, 67, 23}; std::vector<int> v(a.begin(), a.end()); std::vector<int> v2; std::transform(v.begin(), v.end(), v2.begin(), boost::bind(std::multiplies<int>(), _1, 2)); std::copy(v2.begin(), v2.end(), std::ostream_iterator<int>(std::cout, " ")); } When run, this gives a creepy segmentation fault. Please tell me where I'm going wrong.

    Read the article

  • IE not showing jquery append() images

    - by Johannes Ruuska
    Ok, so i took John Raasch's slideshow script and modyfied it too dynamicly fetch images from folders on the server through ajax. The slideshow work like a charm in FF and Chrome but IE is not showing the images. And since IE's javascript debugging possibilities is close to none I cant figure out what is crashing. Javascript (indenting got messed up when pasting here but you get the code anyway): function slideSwitch() { var $active = $('#box_bildspel IMG.active'); if ( $active.length == 0 ) $active = $('#box_bildspel IMG:last'); var $next = $active.next().length ? $active.next() : $('#box_bildspel IMG:first'); $active.addClass('last-active'); $next.css({opacity: 0.0}) .addClass('active') .animate({opacity: 1.0}, 1000, function() { $active.removeClass('active last-active'); }); } $(document).ready(function(){ $.get('includes/bildspel.php?page='+page, function(r){ var file = r.split('!'); var path = 'pic/bildspel/'+page+'/'; var data = ''; if(file != null && file != ''){ $.each(file, function(key, value){ if(key == 0) { $('#box_bildspel').append('<img src="'+path+value+'" class="active"></img>'); //console.log(path+value); } else { $('#box_bildspel').append('<img src="'+path+value+'"></img>'); //console.log(path+value); } }); } if(file.length > 1){ $(function() { setInterval( "slideSwitch()", 4000 ); }); } }); }); PHP: <?php function getimgs($page) { $path = '../pic/bildspel/'.$page; $files = ''; if ($handle = opendir($path)) { while (false !== ($file = readdir($handle))) { if ($file !== '.' && $file !== '..') { $files .= $file.'!'; } } closedir($handle); echo substr_replace($files ,"",-1);; } } getimgs($_GET['page']); ?> Tested in IE 7 & 8 Any ideas? I have a deadline on this site for tomorrow (april 23) would appreciate VERY much if someone could figure this on out for me, thanks in advance!

    Read the article

< Previous Page | 3 4 5 6 7 8  | Next Page >