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Search found 249 results on 10 pages for 'keydown'.

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  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

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  • Help with pyHook error.

    - by Shady
    Hey, I'm trying to make a global hotkey with pyhook in python that is supposed to work only with the alt key pressed. here is the source: import pyHook import pythoncom hm = pyHook.HookManager() def OnKeyboardEvent(event): if event.Alt == 32 and event.KeyID == 49: print 'HERE WILL BE THE CODE' hm.KeyDown = OnKeyboardEvent hm.HookKeyboard() pythoncom.PumpMessages() but when I execute, only works with the second press of the second key (number 1 = 49)... and give this error: http://img580.imageshack.us/img580/1858/errord.png How can I solve it? For work at the first pressed time.

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  • WPF C# Hide TabControl Items on Application Startup

    - by mr justinator
    I've created a start page that loads when the application is run but it is also showing my tabcontrol (two tabitems for editing & diagraming). How do I hide my tabcontrol items on startup and only show it when a user selects file - new? Many thanks! Xaml: <TabControl Height="Auto" Name="tabControl1" Width="Auto"> <TabItem Header="Diagram" Name="DiagramTab"></TabItem> <TabItem Header="Rulebase" Name="RuleTab" > <Grid> <TextBox Height="Auto" Name="RuleText" Width="Auto" Text="" AcceptsTab="True" AcceptsReturn="True" VerticalScrollBarVisibility="Auto" GotFocus="FocusChanged" KeyDown="ContentChanged" HorizontalScrollBarVisibility="Visible" /> </Grid> </TabItem> </TabControl> Here's my file - new menu item: private void ProcessNewCommand() { if (dataChanged) { string sf = SaveFirst(); if (sf != "Cancel") { ClearState(); } } else { ClearState(); } }

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  • C# / Filter input of a textbox and display notification balloon

    - by asmo
    I'm wondering how to filter the input of a .NET textbox. I already know that I could listen for the KeyDown event and intercept the key, but that won't filter pasted strings by a right-click menu or a CTRL+V. I also don't wan't to completely disable the possibility of pasting of characters in the textbox. The paste action should be cancelled whenever it contains one or more invalid characters. Finally, I'd like to display a notification balloon whenever invalid characters are either entered or pasted. µTorrent already has this exact behavior: How can I achieve this functionality in C# ?

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  • I am trying to move a rectangle in Pygame using coordinates but won't work

    - by user1821449
    this is my code import pygame from pygame.locals import * import sys pygame.init() pygame.display.set_caption("*no current mission*") size = (1280, 750) screen = pygame.display.set_mode(size) clock = pygame.time.Clock() bg = pygame.image.load("bg1.png") guy = pygame.image.load("hero_stand.png") rect = guy.get_rect() x = 10 y = 10 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == KEYDOWN: _if event.key == K_RIGHT: x += 5 rect.move(x,y)_ rect.move(x,y) screen.blit(bg,(0,0)) screen.blit(guy, rect) pygame.display.flip() it is just a simple test to see if i can get a rectangle to move. Everything seems to work except the code I put in italic.

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  • Limiting input to specified regexp with uppercase chars in IE

    - by pixelboy
    I'm trying to limit what our users will be able to type in inputs, using javascript/jquery. Problem is, I have to limit this to Uppercase chars only, and numbers. Here's what I coded previously : $(input).keydown(function(e){ if ($(input).attr("class")=="populationReference"){ var ValidPattern = /^[A-Z_0-9]*$/; var char = String.fromCharCode(e.charCode); if (!ValidPattern.test(char) && e.charCode!=0){ return false; e.preventDefault(); } } }); If Firefox supports charCode, IE doesn't. How then, could I test if the user is typing uppercase or lowercase characters ? Thanks for any help !

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  • plugin instancing

    - by Hailwood
    Hi guys, I am making a jquery tagging plugin. I have an issue that, When there is multiple instances of the plugin on the page, if you click on any <ul> that the plugin has been called on it will put focus on the <input /> in the last <ul> that the plugin has been called on. Why is this any how can I fix it. $.widget("ui.tagit", { // default options options: { tagSource: [], triggerKeys: ['enter', 'space', 'comma', 'tab'], initialTags: [], minLength: 1 }, //private variables _vars: { lastKey: null, element: null, input: null, tags: [] }, _keys: { backspace: 8, enter: 13, space: 32, comma: 44, tab: 9 }, //initialization function _create: function() { var instance = this; //store reference to the ul this._vars.element = this.element; //add class "tagit" for theming this._vars.element.addClass("tagit"); //add any initial tags added through html to the array this._vars.element.children('li').each(function() { instance.options.initialTags.push($(this).text()); }); //add the html input this._vars.element.html('<li class="tagit-new"><input class="tagit-input" type="text" /></li>'); this._vars.input = this._vars.element.find(".tagit-input"); //setup click handler $(this._vars.element).click(function(e) { if (e.target.tagName == 'A') { // Removes a tag when the little 'x' is clicked. $(e.target).parent().remove(); instance._popTag(); } else { instance._vars.input.focus(); } }); //setup autcomplete handler this.options.appendTo = this._vars.element; this.options.source = this.options.tagSource; this.options.select = function(event, ui) { instance._addTag(ui.item.value); return false; } this._vars.input.autocomplete(this.options); //setup keydown handler this._vars.input.keydown(function(e) { var lastLi = instance._vars.element.children(".tagit-choice:last"); if (e.which == instance._keys.backspace) return instance._backspace(lastLi); if (instance._isInitKey(e.which)) { event.preventDefault(); if ($(this).val().length >= instance.options.minLength) instance._addTag($(this).val()); } if (lastLi.hasClass('selected')) lastLi.removeClass('selected'); instance._vars.lastKey = e.which; }); //setup blur handler this._vars.input.blur(function() { instance._addTag($(this).val()); $(this).val(''); }); //define missing trim function for strings String.prototype.trim = function() { return this.replace(/^\s+|\s+$/g, ""); }; this._initialTags(); }, _popTag: function() { return this._vars.tags.pop(); } , _addTag: function(value) { this._vars.input.val(""); value = value.replace(/,+$/, ""); value = value.trim(); if (value == "" || this._exists(value)) return false; var tag = ""; tag = '<li class="tagit-choice">' + value + '<a class="tagit-close">x</a></li>'; $(tag).insertBefore(this._vars.input.parent()); this._vars.input.val(""); this._vars.tags.push(value); } , _exists: function(value) { if (this._vars.tags.length == 0 || $.inArray(value, this._vars.tags) == -1) return false; return true; } , _isInitKey : function(keyCode) { var keyName = ""; for (var key in this._keys) if (this._keys[key] == keyCode) keyName = key if ($.inArray(keyName, this.options.triggerKeys) != -1) return true; return false; } , _backspace: function(li) { if (this._vars.input.val() == "") { // When backspace is pressed, the last tag is deleted. if (this._vars.lastKey == this._keys.backspace) { this._popTag(); li.remove(); this._vars.lastKey = null; } else { li.addClass('selected'); this._vars.lastKey = this._keys.backspace; } } return true; } , _initialTags: function() { if (this.options.initialTags.length != 0) { for (var i in this.options.initialTags) if (!this._exists(this.options.initialTags[i])) this._addTag(this.options.initialTags[i]); } } , tags: function() { return this._vars.tags; } , destroy: function() { $.Widget.prototype.destroy.apply(this, arguments); // default destroy this._vars['tags'] = []; } }) ;

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  • C# - Hiding ListViewItem based on a filter

    - by fonix232
    I want to hide some items based on a text filter in a ListView. Basically the listview loads the items from a text file, and I don't want it to be read and/or written when the user searches the list. The search is done in a combobox's KeyDown event, but there is no "Visible" property of the ListViewItem. Is there any easy way to do this, WITHOUT re-reading the file? (as it is an XML file, and it could even contain thousands of items, it would be hard to search efficiently and even let the user use the application, as the search would take for minutes (mostly with the loading)).

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  • Hiding ListViewItem based on a filter

    - by fonix232
    I want to hide some items based on a text filter in a ListView (WinForms). Basically the listview loads the items from a text file, and I don't want it to be read and/or written when the user searches the list. The search is done in a combobox's KeyDown event, but there is no "Visible" property of the ListViewItem. Is there any easy way to do this, WITHOUT re-reading the file? (as it is an XML file, and it could even contain thousands of items, it would be hard to search efficiently and even let the user use the application, as the search would take for minutes (mostly with the loading)).

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  • In XAML is there way to bind key press and key release to specific commands?

    - by Ashley Davis
    In my application I have keys that bound to commands using the KeyBinding class. The command is executed when the key is pressed and released. I have a special case where I want to bind separate commands to the pressed action and to the released action. For example when the space key is pressed I want my app to run a command to enter a special mode. Then when the space key is released I want to run another command to exit that special mode. Currently I do this by manually handling the KeyUp and KeyDown events. Is there anyway to execute commands for pressed and released purely in XAML?

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  • Keypress event on inserted span (jQuery)

    - by Coder
    Hi, I've been researching for a long time, and haven't found a possible solution. The problem I have is that I'm trying to attach an event handler to an span element just inserted. So basically the problem is, when a user performs a particular action that I set (clicking a button by example) I call this function: function AppendSpan() { $('#mydiv').append('<span id="someid" contenteditable="true">Some TExt</span>'); //Then I want to handle the keypress event on the inserted span $('#someid').keypress(function(event){//Do something here}); } The problem is that the keypress event is never triggered on the inserted span, I tried with the click event and it works fine, but not the keypress or keydown,keyup events. I also tried with $('span').live("keypress",function(event){//Do something}); but didn't work. Any suggestions would be appreciated, I need this to work only in FF, so no support for IE required.

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  • Determite when and which a character added or deleted to/from a Text Box.

    - by Alon
    I have a simple text box in a WPF application. I need to know when a character was added/deleted in the text box, which character and where it was added or deleted. I thought to use the TextBox.KeyDown event, but it has some problems: I can't know where the character was added or deleted. I have no idea how to determite which character was added (from the KeyEventArgs). Any ideas? I don't care to use a completely different solution from what I thought. In addition, I've just started this project so I don't care to use Windows Forms instead of WPF if your solution requires it. Thank you.

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  • switching default keyevents actions after key combinations

    - by liysd
    I need to change default actions of two events. When I press "enter" one action occurs, when I press "shift-enter" another. I need to switch it. I means if I press "enter" than "shift-enter" action occurs. I tried something like this but if doesn't work. f(evt.keyCode == 13) { if(!evt.shiftKey){ evt.preventDefault(); evt.shiftKey = true; var e = jQuery.Event("keydown"); e.which = 13; e.shiftKey = true; $(wym._doc).trigger(e); Is there any way to do it?

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  • Determine when and which character is added or deleted in a Text Box.

    - by Alon
    I have a simple text box in a WPF application. I need to know when a character was added/deleted in the text box, which character and where it was added or deleted. I thought to use the TextBox.KeyDown event, but it has some problems: I can't know where the character was added or deleted. I have no idea how to determite which character was added (from the KeyEventArgs). Any ideas? I don't care to use a completely different solution from what I thought. In addition, I've just started this project so I don't care to use Windows Forms instead of WPF if your solution requires it. Thank you.

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  • How to capture the value change of numericUpDown ctrl real-time in .NET?

    - by Carlos_Liu
    I have implement the ValueChanged event, but I found it will be triggered only after change the focus from numericUpDown to other control or by clicking the up/down arrow. Inputting the value in the control will not trigger ValueChanged event. What I did now is adding an KeyDown event and judge if the input value is numeric (can not include SHIFT/CTRL/ALT key); but there is another case need to be involved: the user can paste value into the numericUpDown ctrl What I need is : When I was typing numeric value (only numeric) in the numericUpDown ctrl, it will known the content has been changed; When pasted a numeric value into the ctrl, it also kowns the content changed

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  • How to restrict special symbols like % in textbox in wpf?

    - by Vamsy
    I would like to develop a textbox which restricts special symbols like %. I used textbox's keydown event to restrict '%' . I already used the code as if(Keyboard.Modifiers == ModifierKeys.Shift && e.key == key.D5) { e.handle=true; return; } when i implement this in mvvm architecture, I got problem with the dependency property that recognizes only shift as one key and D5 as another when I converted systemkey into string format. How can I recognize % symbol?

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  • How to detect tab key pressing in C#?

    - by user342325
    I want to detect when tab key is pressed in a textBox and focus the next textbox in the panel. I have tried out keyPressed method and keyDown method. But when I run the program and debug those methods are not calling when the tab key is pressed. Here is my code. private void textBoxName_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Tab) { textBoxUsername.Focus(); } } private void textBoxName_KeyPress(object sender, KeyPressEventArgs e) { if (e.KeyChar==(char)Keys.Tab) { textBoxUsername.Focus(); } } Please correct me.Thank you.

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  • jquery ajax call errors in chrome onenter with no responseText

    - by wham12
    I've built a login page that uses a .ajax call to a generic c# handler (.ashx) to validate the username and password before allowing the user to log in. If you click on the login link <a href="#" class="ui-state-default ui-corner-all CustomButton" onclick="goLogin();return false"> the .ajax call returns successfully and it logs the user in. I am trying to make it so the user can also just press the "enter" key from the password box: $("#pword").keydown(function(e) { if (e.keyCode == 13) { goLogin(); } }); Using Firefox, both ways work just fine and the user is logged in. With Chrome however, pressing "enter" hits the error function of my .ajax call and will not log the user in. The parameters and responses look identical through Firefox's console, as expected. What would be causing this and/or how can I debug it in Chrome?

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  • How can I disable the F4 key from showing the items in a ComboBox

    - by Alex
    You might not know this, but pressing the F4 key on a ComboBox makes it's drop-down item list appear. I believe this is the default behavior on Windows. Does anyone know how to override this behavior in WPF (C#)? I know that overriding default behavior is generally seen as bad practice, however in this case I have a rugged-device that runs XP Embedded. It has a handful of prominent Function keys (F1-F6) that need to trigger different events. This works fine, however when focused over a ComboBox the events aren't triggered as the ComboBox drops down. I have tried catching the KeyDown event both on the form and on the ComboBox and listening for the F4 key, however it doesn't get this far as the key press must be handled at a lower level. Any ideas? Thanks.

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  • jquery Hotkeys - enabling a combination while INSIDE a input/textarea

    - by TheExit
    Hello, I'm using the jQuery hotkeys plugin here: https://github.com/tzuryby/jquery.hotkeys The plugin prevents hot keys from firing when you are inside an input field. In my case, I want a hotkey to fire when inside an input box, not all but one in particular: $(function() { $(document).bind('keydown', 'Shift+return',function (evt) { alert('got it') }); }); Any ideas on how jQuery Hotkeys can be patched to allow for shift+return to be fired when inside an input/textarea field? but not fired for all the other hotkey bindings? Thanks

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  • Guide Text Not working when text is entered using another control

    - by user2614405
    I have a textbox used to enter the text by user, which guide-text which disappears when user starts to write. But when I use a dropdown & select a text from it, & this text is automatically entered in the textbox, the guide-text is not fading away. Events I am using to fade the guide-text : $('input, textarea').live('keydown', toggleLabel); $('input, textarea').live('paste', toggleLabel); On change of dropdown : $('.ui-discussion-text').change(function () { var oldText = $('.ui-discussion-input textarea').val(); $('.ui-discussion-input textarea').val(oldText + " " + $(this).val()); }); Please help.

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  • Pygame single push event

    - by Miller92Time
    in Pygame i am trying to translate an image by 10% in each direction using each arrow key. right now the code i am using moves the image as long as the key is pushed down, what I want is for it to move only once regardless if the key is still pushed down or not. if event.type == KEYDOWN: if (event.key == K_RIGHT): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_x(100) draw(1) if (event.key == K_LEFT): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_x(-100) draw(2) if (event.key == K_UP): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_y(100) draw(3) if (event.key == K_DOWN): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_y(-100) draw(4) is there a simpler way of implementing this besides using time.sleep

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  • AJAX with jQuery not returning data

    - by James P
    This is my Javascript: $(document).ready(function() { $('#like').bind('keydown', function(e) { if(e.keyCode == 13) { var likeMsg = $('#like').val(); if(likeMsg) { // Send the AJAX request to like.php $.ajax({ url: 'like.php', success: function(data) { alert('Content: ' + data); } }); } } }); }); And this is my like.php file: <?php echo "It works! :)"; ?> When I press enter on the #like input, it seems the AJAX request is sent and an alert box comes up saying: Content:, but there's no data being sent back from like.php... I have checked if the file exists and if it's in the same directory and whatever and it is, so I'm pretty much clueless atm. Does anyone know what could be wrong here? Cheers.

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  • Prevent keypress whilst shift key is held

    - by deifwud
    I'm trying to prevent certain keys from being entered into an input box, but only if that particular key is pressed whilst the shift key is held: $('selector').keydown(function(e) { console.log(e.shiftKey); if (e.shiftKey && e.which == 51) { e.preventDefault(); alert('Disallowed'); } }); The alert fires but the character still appears in the text box. If I remove e.shiftKey from the if statement and press the key (without shift held), the alert fires and the character does not appear in the text box. I've tried searching around for an explanation as to why this happens but to no avail, any help would be greatly appreciated! edit Removing the alert seems to fix the problem (which seems bizarre), I'd really love to know why it behaves in this way though, it doesn't seem to make any sense. Thanks

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  • efficient collision detection - tile based html5/javascript game

    - by Tom Burman
    Im building a basic rpg game and onto collisions/pickups etc now. Its tile based and im using html5 and javascript. i use a 2d array to create my tilemap. Im currently using a switch statement for whatever key has been pressed to move the player, inside the switch statement. I have if statements to stop the player going off the edge of the map and viewport and also if they player is about to land on a tile with tileID 3 then the player stops. Here is the statement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerX > 0) { playerX--; } if(board[playerX][playerY] == 3){ playerX++; } break; case 38: // Up if (playerY > 0) playerY--; if(board[playerX][playerY] == 3){ playerY++; } break; case 39: // Right if (playerX < worldWidth) { playerX++; } if(board[playerX][playerY] == 3){ playerX--; } break; case 40: // Down if (playerY < worldHeight) playerY++; if(board[playerX][playerY] == 3){ playerY--; } break; } viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; }, false); My question is, is there a more efficient way of handling collisions, then loads of if statements for each key? The reason i ask is because i plan on having many items that the player will need to be able to pickup or not walk through like walls cliffs etc. Thanks for your time and help Tom

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