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  • Hotkey to toggle checkboxes does opposite

    - by Joel Harris
    In this jsFiddle, I have a table with checkboxes in the first column. The master checkbox in the table header functions as expected toggling the state of all the checkboxes in the table when it is clicked. I have set up a hotkey for "shift-x" to toggle the master checkbox. The desired behavior when using the hotkey is: The master checkbox is toggled The child checkboxes each have their checked state set to match the master But what is actually happening is the opposite... The child checkboxes each have their checked state set to match the master The master checkbox is toggled Here is the relevant code $(".master-select").click(function(){ $(this).closest("table").find("tbody .row-select").prop('checked', this.checked); }); function tickAllCheckboxes() { var master = $(".master-select").click(); } //using jquery.hotkeys.js to assign hotkey $(document).bind('keydown', 'shift+x', tickAllCheckboxes); This results in the child checkboxes having the opposite checked state of the master checkbox. Why is that happening? A fix would be nice, but I'm really after an explanation so I can understand what is happening.

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  • Can I interrupt javascript code and then continue on a keystroke?

    - by Brian Ramsay
    I am porting an old game from C to Javascript. I have run into an issue with display code where I would like to have the main game code call display methods without having to worry about how those status messages are displayed. In the original code, if the message is too long, the program just waits for the player to toggle through the messages with the spacebar and then continues. This doesn't work in javascript, because while I wait for an event, all of the other program code continues. I had thought to use a callback so that further code can execute when the player hits the designated key, but I can't see how that will be viable with a lot of calls to display.update(msg) scattered throughout the code. Can I architect things differently so the event-based, asynchronous model works, or is there some other solution that would allow me to implement a more traditional event loop? Am I making sense? Example: // this is what the original code does, but obviously doesn't work in Javascript display = { update : function(msg) { // if msg is too long // wait for user input // ok, we've got input, continue } }; // this is more javascript-y... display = { update : function(msg, when_finished) { // show part of the message $(document).addEvent('keydown', function(e) { // display the rest of the message when_finished(); }); } }; // but makes for amazingly nasty game code do_something(param, function() { // in case do_something calls display I have to // provide a callback for everything afterwards // this happens next, but what if do_the_next_thing needs to call display? // I have to wait again do_the_next_thing(param, function() { // now I have to do this again, ad infinitum } }

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  • Retrieve a TextBox element dinamically created and Focus it

    - by user335444
    Hi, I have a collection (VariableValueCollection) of custom type VariableValueViewModel objects binded with a ListView. WPF Follow: <ListView ItemsSource="{Binding VariableValueCollection}" Name="itemList"> <ListView.Resources> <DataTemplate DataType="{x:Type vm:VariableValueViewModel}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="180"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBox TabIndex="{Binding Path=Index, UpdateSourceTrigger=PropertyChanged, Mode=TwoWay}" Grid.Column="0" Name="tbValue" Focusable="True" LostFocus="tbValue_LostFocus" GotFocus="tbValue_GotFocus" KeyDown="tbValue_KeyDown"> <TextBox.Text> <Binding Path="Value" UpdateSourceTrigger="PropertyChanged" Mode="TwoWay"> <Binding.ValidationRules> <ExceptionValidationRule></ExceptionValidationRule> </Binding.ValidationRules> </Binding> </TextBox.Text> </TextBox> </Grid> </DataTemplate> </ListView.Resources> </ListView> My Goal is to add a new row when I press "enter" on last row, and Focus the new row. To do that, I check that row is the last row and add a new row in that case. But I don't know how to focus the new TextBox... Here the KeyPressed method: private void tbValue_KeyDown(object sender, KeyEventArgs e) { if (e.Key == System.Windows.Input.Key.Enter) { DependencyObject obj = itemList.ContainerFromElement((sender as TextBox)); int index = itemList.ItemContainerGenerator.IndexFromContainer(obj); if( index == (VariableValueCollection.Count - 1) ) { // Create a VariableValueViewModel object and add to collection. In binding, that create a new list item with a new TextBox ViewModel.AddNewRow(); // How to set cursor and focus last row created? } } } Thank's in advance...

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  • Flex: Linebreak problem with spark.components.TextArea inside a MXDataGridItemRenderer

    - by radgar
    Hi, I have a DataGrid that has a MXDataGridItemRenderer applied as an itemEditor to one of the columns. The editor includes a spark.components.TextArea control. By default, any text item editor of a datagrid closes itself when [enter] key is pressed.. Keeping this in mind; What I want to do is: Prevent editor from closing on [SHIFT+ENTER] key but accept the linebreak (I can do this, see code below) Close the editor on [ENTER] key but do not accept the linebreak (could not achieve this) Here is the current code in the MXDataGridItemRenderer: <s:MXDataGridItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" focusEnabled="true" > <fx:Script> <![CDATA[ protected function onTxtDataKeyDown(event:KeyboardEvent):void { //Prevent editor from closing on [SHIFT+ENTER] key but accept the linebreak // » this works if (event.shiftKey && event.keyCode == 13) { event.stopImmediatePropagation(); } //Close the editor on [ENTER] key but do not accept the linebreak else if (event.keyCode == 13) { event.preventDefault(); } // » does not work } ]]> </fx:Script> <s:TextArea id="txtData" paddingTop="3" lineBreak="explicit" text="{dataGridListData.label}" verticalScrollPolicy="auto" horizontalScrollPolicy="off" keyDown="onTxtDataKeyDown(event)" /> I also tried the textInput event but that did not do the trick. So: How can I prevent the linebreak when the editor is closed on [enter] key? Any help is appreciated. Thanks. EDIT: If I change the spark.components.TextArea to mx.controls.TextArea, second part with event.preventDefault() will work as expected but then the first part where SHIFT+ENTER accepts the linebreak will not work.

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  • error in a pygame code

    - by mekasperasky
    # INTIALISATION import pygame, math, sys from pygame.locals import * screen = pygame.display.set_mode((1024, 768)) car = pygame.image.load('car.png') clock = pygame.time.Clock() k_up = k_down = k_left = k_right = 0 speed = direction = 0 position = (100, 100) TURN_SPEED = 5 ACCELERATION = 2 MAX_FORWARD_SPEED = 10 MAX_REVERSE_SPEED = ­5 BLACK = (0,0,0) while 1: # USER INPUT clock.tick(30) for event in pygame.event.get(): if not hasattr(event, 'key'): continue down = event.type == KEYDOWN # key down or up? if event.key == K_RIGHT: k_right = down * ­5 elif event.key == K_LEFT: k_left = down * 5 elif event.key == K_UP: k_up = down * 2 elif event.key == K_DOWN: k_down = down * ­2 elif event.key == K_ESCAPE: sys.exit(0) # quit the game screen.fill(BLACK) # SIMULATION # .. new speed and direction based on acceleration and turn speed += (k_up + k_down) if speed > MAX_FORWARD_SPEED: speed = MAX_FORWARD_SPEED if speed < MAX_REVERSE_SPEED: speed = MAX_REVERSE_SPEED direction += (k_right + k_left) # .. new position based on current position, speed and direction x, y = position rad = direction * math.pi / 180 x += ­speed*math.sin(rad) y += ­speed*math.cos(rad) position = (x, y) # RENDERING # .. rotate the car image for direction rotated = pygame.transform.rotate(car, direction) # .. position the car on screen rect = rotated.get_rect() rect.center = position # .. render the car to screen screen.blit(rotated, rect) pygame.display.flip() enter code here the error i get is this Non-ASCII character '\xc2' in file race1.py on line 13, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details Not able to understand what the error is and how to get rid of it?

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  • mysql_real_escape_string() just makes an empty string?

    - by James P
    I am using a jQuery AJAX request to a page called like.php that connects to my database and inserts a row. This is the like.php code: <?php // Some config stuff define(DB_HOST, 'localhost'); define(DB_USER, 'root'); define(DB_PASS, ''); define(DB_NAME, 'quicklike'); $link = mysql_connect(DB_HOST, DB_USER, DB_PASS) or die('ERROR: ' . mysql_error()); $sel = mysql_select_db(DB_NAME, $link) or die('ERROR: ' . mysql_error()); $likeMsg = mysql_real_escape_string(trim($_POST['likeMsg'])); $timeStamp = time(); if(empty($likeMsg)) die('ERROR: Message is empty'); $sql = "INSERT INTO `likes` (like_message, timestamp) VALUES ('$likeMsg', $timeStamp)"; $result = mysql_query($sql, $link) or die('ERROR: ' . mysql_error()); echo mysql_insert_id(); mysql_close($link); ?> The problematic line is $likeMsg = mysql_real_escape_string(trim($_POST['likeMsg']));. It seems to just return an empty string, and in my database under the like_message column all I see is blank entries. If I remove mysql_real_escape_string() though, it works fine. Here's my jQuery code if it helps. $('#like').bind('keydown', function(e) { if(e.keyCode == 13) { var likeMessage = $('#changer p').html(); if(likeMessage) { $.ajax({ cache: false, url: 'like.php', type: 'POST', data: { likeMsg: likeMessage }, success: function(data) { $('#like').unbind(); writeLikeButton(data); } }); } else { $('#button_container').html(''); } } }); All this jQuery code works fine, I've tested it myself independently. Any help is greatly appreciated, thanks.

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  • By Pressing Enter key move to next Textbox in ASP.Net

    - by Malik Usman
    I have two textboxes and one Button control.....In first TextBox when press enter key moves to next textbox(Barcode) and when i press enter in barcode textbox it fires the button click event......till that its ok.... But what happening after fireing the Button click even on enter in Barcode Textbox its going back to focus on first textbox.........But i want this to stay in same Barcode TextBox to scan more barcodes. The code is below. <script type="text/javascript" src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.min.js"> </script> <Head> <script type="text/javascript"> $(function() { $('input:text:first').focus(); var $inp = $('input:text'); $inp.bind('keydown', function(e) { //var key = (e.keyCode ? e.keyCode : e.charCode); var key = e.which; if (key == 13) { e.preventDefault(); var nxtIdx = $inp.index(this) + 1; $(":input:text:eq(" + nxtIdx + ")").focus(); } }); }); </script> </Head>

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  • problem with converting simple code to silverlight app.

    - by Sara
    Hi. I have this code for window form application and I have been attempting to convert it to a Silverlight application but it does not work!. There is a Textbox and I attached KeyDown event handler to it. when the user press the arrow key ( left or right) while the focus on the textbox, it will write . or -. When it is window form i used e.KeyCode and Keys.Right and its works great but when it is silverlight I used e.Key and key.Right and the program doesn't work good because the arrows do the 2 functions moving and write ./-. How I can work this out in Silverlight? (My English not good) The code ( window form): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.KeyCode == Keys.Left || e.KeyCode == Keys.Right) { e.Handled = true; char insert; if (e.KeyCode == Keys.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } (and Silverlight): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.Key == Key.Left || e.Key == Key.Right) { e.Handled = true; char insert; if (e.Key == Key.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } I don't understand, is there huge different effect between using Keycode/Keys and Key/Key or because something else?

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  • Advance: Parsing XML into another XML page using only javascript or jquery; Can't use PhP, Java or MySQL

    - by UrBestFriend
    Current site: http://cardwall.tk/ Example of intended outcome: http://www.shockwave.com/downloadWall.jsp I have an embeded flash object that uses XML/RSS (Picasa) to feed itself pictures. Now I created my own XML/RSS feed so that I can add additional XML tags and values. Now here's my big problem: enabling search. Since I'm not relying on Picasa's API anymore to return custom RSS/XML for the user's search, how can I create xml from another xml based on the user's search queries using only JavaScript and Jquery? Here is the current code: <script type="text/javascript"> var flashvars = { feed : "http%3A%2F%2Frssfeed.ucoz.com%2Frssfeed.xml", backgroundColor : "#FFFFFF", metadataFont : "Arial", wmode : "opaque", iFrameScrolling: "no", numRows : "3", }; var params = { allowFullScreen: "true", allowscriptaccess : "always", wmode: "opaque" }; swfobject.embedSWF("http://apps.cooliris.com/embed/cooliris.swf", "gamewall", "810", "410", "9.0.0", "", flashvars, params); $(document).ready(function() { $("#cooliris input").keydown(function(e) { if(e.keyCode == 13) { $("#cooliris a#searchCooliris").click(); return false; } }); doCoolIrisSearch = function() { cooliris.embed.setFeedContents( '** JAVA STRING OF PARSED RSS/XML based on http%3A%2F%2Frssfeed.ucoz.com%2Frssfeed.xml and USER'S SEARCH INPUT** ' ) }); <form id="searchForm" name="searchForm" class="shockwave"> <input type="text" name="coolIrisSearch" id="coolIrisSearch" value="Search..." class="field text short" onfocus="this.value='';" /> <a id="searchCooliris" href="#" onclick="doCoolIrisSearch();return false;" class="clearLink">Search Cooliris</a> </form> <div id="gamewall"></div> So basically, I want to replace cooliris.embed.setFeedContents's value with a Javastring based on the parsed RSS/XML and user search input. Any code or ideas would be greatly appreciated.

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  • DOMAIN REDIRECT PROBLEM WITH JQUERY / JAVASCRIPT

    - by GiovanniDema
    Hi guys, first time here. I got a strange problem. I have a fullscreen image scaler javascript (as GOTOCHINA website) that works very well on my website. Then, I purchased a domain redirect pointing on my website and when redirecting suddenly internet explorer 7 and internet explorer 8 give me this error Messagge: is not a valid argument. Line: 34 Char: 17 URI: http://*****/scaler.js The script is var db=document.body; var imag=document.getElementById('wallpaper'); var dbsize={}; var imgsrc=imag.src; var keyStop=function(e){ var e=window.event||e||{}; var tag=e.target.tagName.toLowerCase(); if(tag!='textarea'&&!(tag=='input'&&(e.target.type=='text'||e.target.type=='password'))){ if(e.keyCode==32||e.keyCode==39||e.keyCode==40){ if(e.preventDefault)e.preventDefault(); else e.returnValue=false; } } } if(this.addEventListener)window.addEventListener('keydown',keyStop,false); else window.attachEvent('onkeydown',keyStop); setInterval(function(){ window.scrollTo(0,0); if(imag.complete){ if(db.clientWidth!=dbsize.w||db.clientHeight!=dbsize.h||imag.src!=imgsrc){ imgsrc=imag.src; var dbsizew=db.clientWidth; var dbsizeh=db.clientHeight; var newwidth=Math.round(dbsizeh*(imag.offsetWidth/imag.offsetHeight)); var nextvar=dbsizewnewwidth?dbsizew:newwidth; imag.style.width=nextvar+'px'; } } },300); In other words when i open the official website everything's working correctly. When i open redirect domain pointing on official website... the previous error appears. The line is exactly this - imag.style.width=nextvar+'px'; Thanks in advance Giovanni

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  • Low-level Keyboard Hooks/SendInput with Winkey+L possible? (workstation lockout is intercepted in Vi

    - by Brian Jorgensen
    I work on a project called UAWKS (Unofficial Apple Wireless Keyboard Support) that helps Windows users use Apple's bluetooth keyboard. One of the main goals of UAWKS is to swap the Cmd key (which behaves as Winkey in Windows) with Ctrl, allowing users to do Cmd+C for copy, Cmd+T for new tab, etc. It is currently developed using AutoHotkey, which worked pretty well under Windows XP. However, on Vista and Windows 7, Cmd+L causes problems: Regardless of low-level keyboard hooks, Winkey+L is always intercepted by Windows and normally locks the workstation... You can disable workstation locking with this registry hack, but pressing Winkey+L still can't be rebound in AHK Pressing Winkey+L leaves Winkey in the Keydown state until the next (additional) Winkey Up. Simulating a Keyup event doesn't seem to work either! It seems that Winkey+L is a special chord that messes everything else up. I've looked through the AHK source code, and they try to address this problem in SendKey() in keyboard_mouse.cpp (near line 883 in v1.0.48.05), but it doesn't work. I wrote up my own low-level keyboard hook application in C#, and I see the same problem. Has anyone else run into this? Is there a workaround?

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  • Is there a way to log every gui event in Delphi?

    - by awmross
    The Delphi debugger is great for debugging linear code, where one function calls other functions in a predictable, linear manner, and we can step through the program line by line. I find the debugger less useful when dealing with event driven gui code, where a single line of code can cause new events to be trigerred, which may in turn trigger other events. In this situation, the 'step through the code' approach doesn't let me see everything that is going on. The way I usually solve this is to 1) guess which events might be part of the problem, then 2) add breakpoints or logging to each of those events. The problem is that this approach is haphazard and time consuming. Is there a switch I can flick in the debugger to say 'log all gui events'? Or is there some code I can add to trap events, something like procedure GuiEventCalled(ev:Event) begin log(ev); ev.call(); end The end result I'm looking for is something like this (for example): FieldA.KeyDown FieldA.KeyPress FieldA.OnChange FieldA.OnExit FieldB.OnEnter This would take all the guesswork out of Delphi gui debugging. I am using Delphi 2010

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  • Youtube video on load through Jquery/JS

    - by jonthecoder2346
    My goal is to display a youtube video through a javascript function that will read the embedded code and load the video automatically in the div assigned. But I am not getting anything shown in the div assigned for the video. Is it because it has to be triggered by a button click? <script type="text/javascript"> var last_cnad_text_1 = ''; var options_cnad_text_1 = { embedMethod:'fill', maxWidth:320, maxHeight: 320 }; function loadVideo() { val = $('#cnad_text_1').val(); if ( val != '' && val != last_cnad_text_1 ) { last_cnad_text_1 = val; $("#embed_cnad_text_1").oembed(val,options_cnad_text_1); } } $(function(){ $('#cnad_text_1').keydown(loadVideo()); $('#cnad_text_1').click(loadVideo()); $('#cnad_text_1').change(loadVideo()); }); </script> <body> <input id="cnad_text_1" type="text" value="" size="60" name="cnad[text_1]"> <div id="embed_cnad_text_1"></div> </body> </html>

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  • problem with converting simple code from Winform to silverlight app.

    - by Sara
    Hi. I have this code for window form application and I have been attempting to convert it to a Silverlight application but it does not work!. There is a Textbox and I attached KeyDown event handler to it. when the user press the arrow key ( left or right) while the focus on the textbox, it will write . or -. When it is window form i used e.KeyCode and Keys.Right and its works great but when it is silverlight I used e.Key and key.Right and the program doesn't work good because the arrows do the 2 functions moving and write ./-. How I can work this out in Silverlight? (My English not good) The code ( window form): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.KeyCode == Keys.Left || e.KeyCode == Keys.Right) { e.Handled = true; char insert; if (e.KeyCode == Keys.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } (and Silverlight): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.Key == Key.Left || e.Key == Key.Right) { e.Handled = true; char insert; if (e.Key == Key.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } I don't understand, is there huge different effect between using Keycode/Keys and Key/Key or because something else?

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  • Show iPad keyboard on select, focus or always (jQuery)

    - by Ryan
    I have a web app that is using jQuery to replace the RETURN key with TAB so that when I user presses return the form is not submitted but rather the cursor moves to the next text field. This works in all browsers but only 1/2 works on the iPad. On the iPad the next field is highlighted but the keyboard is hidden. How can I keep the keyboard visible or force it somehow? Here's my code (thanks to http://thinksimply.com/blog/jquery-enter-tab): function checkForEnter (event) { if (event.keyCode == 13) { currentBoxNumber = textboxes.index(this); if (textboxes[currentBoxNumber + 1] != null) { nextBox = textboxes[currentBoxNumber + 1] nextBox.focus(); nextBox.select(); event.preventDefault(); return false; } } } Drupal.behaviors.formFields = function(context) { $('input[type="text"]').focus(function() { $(this).removeClass("idleField").addClass("focusField"); }); $('input[type="text"]').blur(function() { $(this).removeClass("focusField").addClass("idleField"); }); // replaces the enter/return key function with tab textboxes = $("input.form-text"); if ($.browser.mozilla) { $(textboxes).keypress (checkForEnter); } else { $(textboxes).keydown (checkForEnter); } };

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  • Completed Event not triggering for web service on some systems

    - by Farukh
    Hi, This is rather weird issue that I am facing with by WCF/Silverlight application. I am using a WCF to get data from a database for my Silverlight application and the completed event is not triggering for method in WCF on some systems. I have checked the called method executes properly has returns the values. I have checked via Fiddler and it clearly shows that response has the returned values as well. However the completed event is not getting triggered. Moreover in few of the systems, everything is fine and I am able to process the returned value in the completed method. Any thoughts or suggestions would be greatly appreciated. I have tried searching around the web but without any luck :( Following is the code.. Calling the method.. void RFCDeploy_Loaded(object sender, RoutedEventArgs e) { btnSelectFile.IsEnabled = true; btnUploadFile.IsEnabled = false; btnSelectFile.Click += new RoutedEventHandler(btnSelectFile_Click); btnUploadFile.Click += new RoutedEventHandler(btnUploadFile_Click); RFCChangeDataGrid.KeyDown += new KeyEventHandler(RFCChangeDataGrid_KeyDown); btnAddRFCManually.Click += new RoutedEventHandler(btnAddRFCManually_Click); ServiceReference1.DataService1Client ws = new BEVDashBoard.ServiceReference1.DataService1Client(); ws.GetRFCChangeCompleted += new EventHandler<BEVDashBoard.ServiceReference1.GetRFCChangeCompletedEventArgs>(ws_GetRFCChangeCompleted); ws.GetRFCChangeAsync(); this.BusyIndicator1.IsBusy = true; } Completed Event.... void ws_GetRFCChangeCompleted(object sender, BEVDashBoard.ServiceReference1.GetRFCChangeCompletedEventArgs e) { PagedCollectionView view = new PagedCollectionView(e.Result); view.GroupDescriptions.Add(new PropertyGroupDescription("RFC")); RFCChangeDataGrid.ItemsSource = view; foreach (CollectionViewGroup group in view.Groups) { RFCChangeDataGrid.CollapseRowGroup(group, true); } this.BusyIndicator1.IsBusy = false; } Please note that this WCF has lots of other method as well and all of them are working fine.... I have problem with only this method... Thanks...

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  • Trouble managing events in Flex/actionscript

    - by Zaka
    Hello all, I'm doing some newbie tests, so I decided to capture the keyboard events to move a rectangle. But I don't get the desired result. Unless I click on the TextArea box, I'm not able to capture the event key code. After that, all goes pretty well. I'm using Eclipse 3.3 + Flex 3.0 on Linux. Here's my code: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" enterFrame="enterFrame(event)" keyDown="onKeyDown(event)"> <mx:TextArea id="myText" x="200" y="200" width="100" height="100" /> <mx:Canvas id="myCanvas" x="0" y="0" width="100" height="100" /> <mx:Script> <![CDATA[ public var clearColor : uint = 0xFF456798; public var myPoint : Point = new Point(0,0); public function enterFrame(event:Event):void { myCanvas.graphics.clear(); myCanvas.graphics.beginFill(0xFF344ff0); myCanvas.graphics.drawRect(myPoint.x,myPoint.y,40,40); myCanvas.graphics.endFill(); } public function onKeyDown(event:KeyboardEvent):void { myText.text = "Keycode is: " + event.keyCode + "\n"; switch(event.keyCode) { case 37: //Left myPoint.x -= 1; break; case 38: //Up myPoint.y -= 1; break; case 39: //Right myPoint.x += 1; break; case 40: //Down myPoint.y += 1; break; } } ]]> </mx:Script> </mx:Application>

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  • Changing/Adding controls to the windows Open/Save common dialog

    - by ajp
    Is there a way of changing/adding to the windows Open/Save common dialog to add extra functionality? At work we have an area on a server with hundreds of 'jobfolders'- just ordinary windows folders created/managed automatically by the database application to house information about a job (emails/scanned faxes/Word docs/Spreadsheets/Photos etc) The folders are named by the job Number. I would like to expand the standard open/save dialog with a combobox which searches for jobfolders based on tags from the database, so that whatever my users are doing they can easily find their way to the correct jobfolder to find/save their work Connecting to the database and providing the functionality to search is no problem, but is there a way to add a combobox control (ideally with a keypress/keydown event) to the dialog? Or Create my own dialog and have it called/used in place of the standard one? i.e. from ANY app my dialog would be called allowing easy access to the jobfolders. If they are in outlook they can find a jobfolder quickly, if there are using Notepad they can still find the folder easily. This would mean a new unified way of finding jobfolders from any app. Ideally someone would know a way using VB/VB.net/C# but I'm guessing, if its possible, its probably going to be C++.

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  • SDL (And Others) Virtual Key Input

    - by David C
    Today I set up the input in my application for all the different keys. This works fine except for virtual keys, for example, caret or ampersand. Keys that normally need shift to be got at. Using SDL these virtual keys don't work. As in they do not register an event. if (event.type == SDL_KEYDOWN) { switch (event.key.keysym.sym) { case SDLK_CARET: Keys[KeyCodes::Caret] = KeyState::Down; break; case SDLK_UP: Keys[KeyCodes::Up] = KeyState::Down; break; default: break; } I am absolutely sure my system works with physical keys like Up. The program queries a keystate like so: if (Keys[KeyCode] == KeyState::Down) { lua_pushboolean(L, true); } else { lua_pushboolean(L, false); } KeyCode is passed in as an argument. So why are virtual keys, or keys that need shift to get at not working using SDL's KeyDown event type? Is more code needed to get to them? Or am I being stupid?

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  • Python & Pygame: Updating all elements in a list under a loop during iteration

    - by Unit978
    i am working on a program in Python and using Pygame. this is what the basic code looks like: while 1: screen.blit(background, (0,0)) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == KEYDOWN and event.key == K_c: circle_create = True circle_list.append(Circle()) if event.type == MOUSEBUTTONDOWN and circle_create == True: if clicks == 0: circle_list[i].center() clicks += 1 if event.type == MOUSEMOTION and clicks == 1 and circle_create == True: circle_list[i].stretch() these if statements are under the while loop not the for loop since they dont require input from the user if circle_create == True: circle_list[i].draw_circle() if clicks == 2: clicks = 0 i += 1 circle_create = False pygame.display.update() what i want to do is have the object's function of draw_circle() to be constantly updated by the loop so that the drawn circle is shown for all objects in the list, but since the list is iterated it updates the new object added and the objects already appended are not updated. The program, works, it draws the circles upon user input but the update problem is the only issue i need to solve. Is there any possible way to have all elements in the list of objects being updated by the while loop? i have tried for many days and i have not been able to find a good solution. any ideas are appreciated. Thanks

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  • How can I do something ~after~ an event has fired in C#?

    - by Siracuse
    I'm using the following project to handle global keyboard and mouse hooking in my C# application. This project is basically a wrapper around the Win API call SetWindowsHookEx using either the WH_MOUSE_LL or WH_KEYBOARD_LL constants. It also manages certain state and generally makes this kind of hooking pretty pain free. I'm using this for a mouse gesture recognition software I'm working on. Basically, I have it setup so it detects when a global hotkey is pressed down (say CTRL), then the user moves the mouse in the shape of a pre-defined gesture and then releases global hotkey. The event for the KeyDown is processed and tells my program to start recording the mouse locations until it receives the KeyUp event. This is working fine and it allows an easy way for users to enter a mouse-gesture mode. Once the KeyUp event fires and it detects the appropriate gesture, it is suppose to send certain keystrokes to the active window that the user has defined for that particular gesture they just drew. I'm using the SendKeys.Send/SendWait methods to send output to the current window. My problem is this: When the user releases their global hotkey (say CTRL), it fires the KeyUp event. My program takes its recorded mouse points and detects the relevant gesture and attempts to send the correct input via SendKeys. However, because all of this is in the KeyUp event, that global hotkey hasn't finished being processed. So, for example if I defined a gesture to send the key "A" when it is detected, and my global hotkey is CTRL, when it is detected SendKeys will send "A" but while CTRL is still "down". So, instead of just sending A, I'm getting CTRL-A. So, in this example, instead of physically sending the single character "A" it is selecting-all via the CTRL-A shortcut. Even though the user has released the CTRL (global hotkey), it is still being considered down by the system. Once my KeyUp event fires, how can I have my program wait some period of time or for some event so I can be sure that the global hotkey is truly no longer being registered by the system, and only then sending the correct input via SendKeys?

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  • node.js / socket.io, cookies only working locally

    - by Ben Griffiths
    I'm trying to use cookie based sessions, however it'll only work on the local machine, not over the network. If I remove the session related stuff, it will however work just great over the network... You'll have to forgive the lack of quality code here, I'm just starting out with node/socket etc etc, and finding any clear guides is tough going, so I'm in n00b territory right now. Basically this is so far hacked together from various snippets with about 10% understanding of what I'm actually doing... The error I see in Chrome is: socket.io.js:1632GET http://192.168.0.6:8080/socket.io/1/?t=1334431940273 500 (Internal Server Error) Socket.handshake ------- socket.io.js:1632 Socket.connect ------- socket.io.js:1671 Socket ------- socket.io.js:1530 io.connect ------- socket.io.js:91 (anonymous function) ------- /socket-test/:9 jQuery.extend.ready ------- jquery.js:438 And in the console for the server I see: debug - served static content /socket.io.js debug - authorized warn - handshake error No cookie My server is: var express = require('express') , app = express.createServer() , io = require('socket.io').listen(app) , connect = require('express/node_modules/connect') , parseCookie = connect.utils.parseCookie , RedisStore = require('connect-redis')(express) , sessionStore = new RedisStore(); app.listen(8080, '192.168.0.6'); app.configure(function() { app.use(express.cookieParser()); app.use(express.session( { secret: 'YOURSOOPERSEKRITKEY', store: sessionStore })); }); io.configure(function() { io.set('authorization', function(data, callback) { if(data.headers.cookie) { var cookie = parseCookie(data.headers.cookie); sessionStore.get(cookie['connect.sid'], function(err, session) { if(err || !session) { callback('Error', false); } else { data.session = session; callback(null, true); } }); } else { callback('No cookie', false); } }); }); var users_count = 0; io.sockets.on('connection', function (socket) { console.log('New Connection'); var session = socket.handshake.session; ++users_count; io.sockets.emit('users_count', users_count); socket.on('something', function(data) { io.sockets.emit('doing_something', data['data']); }); socket.on('disconnect', function() { --users_count; io.sockets.emit('users_count', users_count); }); }); My page JS is: jQuery(function($){ var socket = io.connect('http://192.168.0.6', { port: 8080 } ); socket.on('users_count', function(data) { $('#client_count').text(data); }); socket.on('doing_something', function(data) { if(data == '') { window.setTimeout(function() { $('#target').text(data); }, 3000); } else { $('#target').text(data); } }); $('#textbox').keydown(function() { socket.emit('something', { data: 'typing' }); }); $('#textbox').keyup(function() { socket.emit('something', { data: '' }); }); });

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  • JQGrid and JQuery Autocomplete

    - by Neff
    When implementing JQGrid 4.3.0, Jquery 1.6.2, and JQuery UI 1.8.16 Ive come across an issue with the Inline edit. When the inline edit is activated, some of the elements get assigned an auto complete. When the inline edit is canceld or saved, the auto complete does not always go away (selecting text by double clicking it then hitting delete, then hitting escape to exit row edit). Leaving the auto complete controls in edit mode when the row is no longer considered in edit mode. Perhaps you can tell me if there is a problem with the initialization or if I you are aware of an event post-"afterrestorefunc" that the fields can be returned to their "original" state. Original state being displayed as data in the JQGrid row. I've tried removing the DOM after row close, .remove() and .empty(): ... "afterrestorefunc": function(){ $('.ui-autocomplete-input').remove(); } ... but that causes other issues, such as the jqgrid is not able to find the cell when serializing the row for data or edit, and requires a refresh of the page, not just jqgrid, to be able to once again see the data from that row. Auto complete functionality for the element is created on the double click of the row: function CreateCustomSearchElement(value, options, selectiontype) { ... var el; el = document.createElement("input"); ... $(el).autocomplete({ source: function (request, response) { $.ajax({ url: '<%=ResolveUrl("~/Services/AutoCompleteService.asmx/GetAutoCompleteResponse") %>', data: "{ 'prefixText': '" + request.term + "', 'contextKey': '" + options.name + "'}", dataType: "json", type: "POST", contentType: "application/json; charset=utf-8", success: function (data) { response($.map(data.d, function (item) { return { label: Trim(item), value: Trim(item), searchVal: Trim(item) } })) } }); }, select: function (e, item) { //Select is on the event of selection where the value and label have already been determined. }, minLength: 1, change: function (event, ui) { //if the active element was not the search button //... } }).keyup(function (e) { if (e.keyCode == 8 || e.keyCode == 46) { //If the user hits backspace or delete, check the value of the textbox before setting the searchValue //... } }).keydown(function (e) { //if keycode is enter key and there is a value, you need to validate the data through select or change(onblur) if (e.keyCode == '13' && ($(el).val())) { return false; } if (e.keyCode == '220') { return false } }); } Other Sources: http://www.trirand.com/jqgridwiki/doku.php?id=wiki:inline_editing http://api.jqueryui.com/autocomplete/ Update: I tried only creating the autocomplete when the element was focused, and removing it when onblur. That did not resolve the issue either. It seems to just need the autocomplete dropdown to be triggered.

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  • How to have member variables and public methods in a jQuery plugin?

    - by user169867
    I'm trying to create a jQuery plugin that will create something like an autoCompleteBox but with custom features. How do I store member variables for each matching jQuery element? For example I'll need to store a timerID for each. I'd also like to store references to some of the DOM elements that make up the control. I'd like to be able to make a public method that works something like: $("#myCtrl").autoCompleteEx.addItem("1"); But in the implementation of addItem() how can I access the member variables for that particular object like its timerID or whatever? Below is what I have so far... Thanks for any help or suggestions! (function($) { //Attach this new method to jQuery $.fn.autoCompleteEx = function(options) { //Merge Given Options W/ Defaults, But Don't Alter Either var opts = $.extend({}, $.fn.autoCompleteEx.defaults, options); //Iterate over the current set of matched elements return this.each(function() { var acx = $(this); //Get JQuery Version Of Element (Should Be Div) //Give Div Correct Class & Add <ul> w/ input item to it acx.addClass("autoCompleteEx"); acx.html("<ul><li class=\"input\"><input type=\"text\"/></li></ul>"); //Grab Input As JQ Object var input = $("input", acx); //Wireup Div acx.click(function() { input.focus().val( input.val() ); }); //Wireup Input input.keydown(function(e) { var kc = e.keyCode; if(kc == 13) //Enter { } else if(kc == 27) //Esc { } else { //Resize TextArea To Input var width = 50 + (_txtArea.val().length*10); _txtArea.css("width", width+"px"); } }); }); //End Each JQ Element }; //End autoCompleteEx() //Private Functions function junk() { }; //Public Functions $.fn.autoCompleteEx.addItem = function(id,txt) { var x = this; var y = 0; }; //Default Settings $.fn.autoCompleteEx.defaults = { minChars: 2, delay: 300, maxItems: 1 }; //End Of Closure })(jQuery);

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  • What is the most effective way to test for combined keyboard arrow direction in ActionScript 3.0?

    - by Relee
    I need to monitor the direction a user is indicating using the four directional arrow keys on a keyboard in ActionScript 3.0 and I want to know the most efficient and effective way to do this. I've got several ideas of how to do it, and I'm not sure which would be best. I've found that when tracking Keyboard.KEY_DOWN events, the event repeats as long as the key is down, so the event function is repeated as well. This broke the method I had originally chosen to use, and the methods I've been able to think of require a lot of comparison operators. The best way I've been able to think of would be to use bitwise operators on a uint variable. Here's what I'm thinking var _direction:uint = 0x0; // The Current Direction That's the current direction variable. In the Keyboard.KEY_DOWN event handler I'll have it check what key is down, and use a bitwise AND operation to see if it's already toggled on, and if it's not, I'll add it in using basic addition. So, up would be 0x1 and down would be 0x2 and both up and down would be 0x3, for example. It would look something like this: private function keyDownHandler(e:KeyboardEvent):void { switch(e.keyCode) { case Keyboard.UP: if(!(_direction & 0x1)) _direction += 0x1; break; case Keyboard.DOWN: if(!(_direction & 0x2)) _direction += 0x2; break; // And So On... } } The keyUpHandler wouldn't need the if operation since it only triggers once when the key goes up, instead of repeating. I'll be able to test the current direction by using a switch statement labeled with numbers from 0 to 15 for the sixteen possible combinations. That should work, but it doesn't seem terribly elegant to me, given all of the if statements in the repeating keyDown event handler, and the huge switch. private function checkDirection():void { switch(_direction) { case 0: // Center break; case 1: // Up break; case 2: // Down break; case 3: // Up and Down break; case 4: // Left break; // And So On... } } Is there a better way to do this?

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