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  • Accessing Members of Containing Objects from Contained Objects.

    - by Bunkai.Satori
    If I have several levels of object containment (one object defines and instantiates another object which define and instantiate another object..), is it possible to get access to upper, containing - object variables and functions, please? Example: class CObjectOne { public: CObjectOne::CObjectOne() { Create(); }; void Create(); std::vector<ObjectTwo>vObejctsTwo; int nVariableOne; } bool CObjectOne::Create() { CObjectTwo ObjectTwo(this); vObjectsTwo.push_back(ObjectTwo); } class CObjectTwo { public: CObjectTwo::CObjectTwo(CObjectOne* pObject) { pObjectOne = pObject; Create(); }; void Create(); CObjectOne* GetObjectOne(){return pObjectOne;}; std::vector<CObjectTrhee>vObjectsTrhee; CObjectOne* pObjectOne; int nVariableTwo; } bool CObjectTwo::Create() { CObjectThree ObjectThree(this); vObjectsThree.push_back(ObjectThree); } class CObjectThree { public: CObjectThree::CObjectThree(CObjectTwo* pObject) { pObjectTwo = pObject; Create(); }; void Create(); CObjectTwo* GetObjectTwo(){return pObjectTwo;}; std::vector<CObjectsFour>vObjectsFour; CObjectTwo* pObjectTwo; int nVariableThree; } bool CObjectThree::Create() { CObjectFour ObjectFour(this); vObjectsFour.push_back(ObjectFour); } main() { CObjectOne myObject1; } Say, that from within CObjectThree I need to access nVariableOne in CObjectOne. I would like to do it as follows: int nValue = vObjectThree[index].GetObjectTwo()->GetObjectOne()->nVariable1; However, after compiling and running my application, I get Memory Access Violation error. What is wrong with the code above(it is example, and might contain spelling mistakes)? Do I have to create the objects dynamically instead of statically? Is there any other way how to achieve variables stored in containing objects from withing contained objects?

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  • C# working with decorated members

    - by Ronnie Overby
    Take this class for example: public class Applicant : UniClass<Applicant> { [Key] public int Id { get; set; } [Field("X.838.APP.SSN")] public string SSN { get; set; } [Field("APP.SORT.LAST.NAME")] public string FirstName { get; set; } [Field("APP.SORT.FIRST.NAME")] public string LastName { get; set; } [Field("X.838.APP.MOST.RECENT.APPL")] public int MostRecentApplicationId { get; set; } } How would I go about getting all of the properties that are decorated with the field attribute, get their types, and then assign a value to them?

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  • php class scope when calling a non-method function not accessing all class members

    - by Aglystas
    So I'm using a stand alone function from within a class that that uses the class it's being called from. Here's the function function catalogProductLink($product_id,$product_name,$categories=true) { //This is the class that the function is called from global $STATE; if ($categories) { //The $STATE->category_id is the property I want to access, which I can't if (is_array($STATE->category_id)) { foreach($STATE->category_id as $cat_id) { if ($cat_id == 0) continue; $str .= "c$cat_id/"; } } } $str .= catalogUrlKeywords($product_name).'-p'.$product_id.'.html'; return $str; } And here's the function call, which is being made from within the $STATE class. $redirect = catalogProductLink($this->product_id, $tempProd->product_name, true, false); The object that I need access to is the $STATE object that has been declared global. Prior to this function call there are lots of public properties populated, but when I look at the $STATE object within the function scope it loses all the properties but one, product_id. The property that matters for this function is the category_id property, which is an array of category id's. I'm wondering why I don't have access to all the public properties of the $STATE object and how I can get access to them.

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  • Using Linq to select a range of members in a list

    - by clintp
    Given a list of elements like so: int[] ia = new int[] { -4, 10, 11, 12, 13, -1, 9, 8, 7, 6, 5, 4, -2, 6, 15, 32, -5, 6, 19, 22 }; Is there an easy way in Linq to do something along the lines of "Select the elements from the -1 up to the next negative number (or the list exhausts)"? A successful result for -1 would be (-1, 9, 8, 7, 6, 5, 4). Using -2 would give the result (-2, 6, 15, 32). Not a homework problem. I'm just looking at an implementation using a bool, a for loop, and an if wondering if there's a cleaner way to do it.

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  • Can get members, but not count of NSMutableArray

    - by Curyous
    I'm filling an NSMutableArray from a CoreData call. I can get the first object, but when I try to get the count, the app crashes with Program received signal: “EXC_BAD_ACCESS”. How can I get the count? Here's the relevant code - I've put a comment on the line where it crashes. - (void)viewDidLoad { [super viewDidLoad]; managedObjectContext = [[MySingleton sharedInstance] managedObjectContext]; if (managedObjectContext != nil) { charactersRequest = [[NSFetchRequest alloc] init]; charactersEntity = [NSEntityDescription entityForName:@"Character" inManagedObjectContext:managedObjectContext]; [charactersEntity retain]; [charactersRequest setEntity:charactersEntity]; [charactersRequest retain]; NSError *error; characters = [[managedObjectContext executeFetchRequest:charactersRequest error:&error] mutableCopy]; if (characters == nil) { NSLog(@"Did not get results for characters: %@", error.localizedDescription); } else { [characters retain]; NSLog(@"Found some character(s)."); Character* character = (Character *)[characters objectAtIndex:0]; NSLog(@"Name of first one: %@", character.name); NSLog(@"Found %@ character(s).", characters.count); // Crashes on this line with - Program received signal: “EXC_BAD_ACCESS”. } } } And previous declarations from the header file: @interface CrowdViewController : UITableViewController { NSManagedObjectContext *managedObjectContext; NSFetchRequest *charactersRequest; NSEntityDescription *charactersEntity; NSMutableArray *characters; } I'm a bit perplexed and would really appreciate finding out what is going on.

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  • returning reference to a vector from a method and using its public members

    - by memC
    dear experts, I have a vector t_vec that stores references to instances of class Too. The code is shown below. In the main , I have a vector t_vec_2 which has the same memory address as B::t_vec. But when I try to access t_vec_2[0].val1 it gives error val1 not declared. Could you please point out what is wrong? Also, if you know of a better way to return a vector from a method, please let me know! Thanks in advance. class Too { public: Too(); ~Too(){}; int val1; }; Too::Too(){ val1 = 10; }; class B { public: vector<Too*> t_vec; Too* t1; vector<Too*>& get_tvec(); B(){t1 = new Too();}; ~B(){delete t1;}; }; vector<Too*>& B::get_tvec(){ t_vec.push_back(t1); return t_vec; } int main(){ B b; b = B(); vector<Too*>& t_vec_2 = b.get_tvec(); // Getting error std::cout << "\n val1 = " << t_vec_2[0].val1; return 0; }

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  • How to reorder type members with Resharper?

    - by AngryHacker
    Typical scenario: a class that a lot of people have worked on. I'd like to sort methods, properties, etc... in alphabetical order. I'd like to be able to do this within the region or globally in the class. I see the feature in Resharper to do it, but it does not seem to do anything.

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  • Accessing subclass members from a superclass pointer C++

    - by Dr. Monkey
    I have an array of custom class Student objects. CourseStudent and ResearchStudent both inherit from Student, and all the instances of Student are one or the other of these. I have a function to go through the array, determine the subtype of each Student, then call subtype-specific member functions on them. The problem is, because these functions are not overloaded, they are not found in Student, so the compiler kicks up a fuss. If I have a pointer to Student, is there a way to get a pointer to the subtype of that Student? Would I need to make some sort of fake cast here to get around the compile-time error?

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  • MDX filter members in a sum-function

    - by Radagast2005
    I have an SSAS cube containing customers and their purchased memberships (let's say magazines). I want to calculate the retention. I.e. how many customers remain a customer. To do this I specify a set (males, 30yrs, 1 january 2011). I want to see if this set - identified by a customer number - is still present in the following months. I named my set MySet2. What I try to do is: sum(measures.amount, [membership].[name].&[X], MySet2, [date].[date].currentmember) However, the result is incorrect. The number is far to low. I suspect it still tries to account for all the males of 30 years old, but after a year they're not 30 anymore. What am I missing? I looked at scope and filter, but I'm not sure how to apply it.

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  • OQL - Find certain (sub)-members of a given object

    - by Pentius
    I'm analyzing heap dumps in a Portal App. With the help of OQL I found the MemorySessionData Object with its address. Now I want to find all SerializableViewState Objects, that are hold by Objects hold by this MemorySessionData object. In other words: My MemorySessionData Object holds several objects, these hold objects again and so on... I want to find all SerializableViewState Objects in this tree. How would the OQL look like? :-/

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  • Internal class and access to external members.

    - by Knowing me knowing you
    I have question with this same title here but now as I'll present in code below this seems to behave in the opposite way to the way explained to me in my first question with the same title. Ok code: class LINT_rep { private: char* my_data_; //stores separately every single digit from a number public: class Iterator:public iterator<bidirectional_operator_tag,char*> { Iterator(const LINT_rep&); }; }; #include "StdAfx.h" #include "LINT_rep.h" LINT_rep::Iterator::Iterator(const LINT_rep& owner):myData_(nullptr) { myData_ = owner.my_data_; /* HERE I'M ACCESSING my_data WHICH IS PRIVATE AND THIS CODE COMPILES ON VS2010 ULTIMATE BUT IT SHOULDN'T BECAUSE my_data IS PRIVATE AND OTHER CLASS SHOULDN'T HAVE ACCESS TO IT'S PRIVATE MEMB. AS EXPLAINED TO ME IN QUESTION TO WHICH I;VE PROVIDED LINK. */ } Question in the code. Thanks.

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  • Subclassing and adding data members

    - by Marius
    I have an hierarchy of classes that looks like the following: class Critical { public: Critical(int a, int b) : m_a(a), m_b(b) { } virtual ~Critical() { } int GetA() { return m_a; } int GetB() { return m_b; } void SetA(int a) { m_a = a; } void SetB(int b) { m_b = b; } protected: int m_a; int m_b; }; class CriticalFlavor : public Critical { public: CriticalFlavor(int a, int b, int flavor) : Critical(a, b), m_flavor(flavor) { } virtual ~CriticalFlavor() { } int GetFlavor() { return m_flavor; } void SetFlavor(int flavor) { m_flavor = flavor; } protected: int m_flavor; }; class CriticalTwist : public Critical { public: CriticalTwist(int a, int b, int twist) : Critical(a, b), m_twist(twist) { } virtual ~CriticalTwist() { } int GetTwist() { return m_twist; } void SetTwist(int twist) { m_twist = twist; } protected: int m_twist; }; The above does not seem right to me in terms of the design and what bothers me the most is the fact that the addition of member variables seems to drive the interface of these classes (the real code that does the above is a little more complex but still embracing the same pattern). That will proliferate when in need for another "Critical" class that just adds some other property. Does this feel right to you? How could I refactor such code? An idea would be to have just a set of interfaces and use composition when it comes to the base object like the following: class Critical { public: virtual int GetA() = 0; virtual int GetB() = 0; virtual void SetA(int a) = 0; virtual void SetB(int b) = 0; }; class CriticalImpl { public: CriticalImpl(int a, int b) : m_a(a), m_b(b) { } ~CriticalImpl() { } int GetA() { return m_a; } int GetB() { return m_b; } void SetA(int a) { m_a = a; } void SetB(int b) { m_b = b; } private: int m_a; int m_b; }; class CriticalFlavor { public: virtual int GetFlavor() = 0; virtual void SetFlavor(int flavor) = 0; }; class CriticalFlavorImpl : public Critical, public CriticalFlavor { public: CriticalFlavorImpl(int a, int b, int flavor) : m_flavor(flavor), m_critical(new CriticalImpl(a, b)) { } ~CriticalFlavorImpl() { delete m_critical; } int GetFlavor() { return m_flavor; } void SetFlavor(int flavor) { m_flavor = flavor; } int GetA() { return m_critical-GetA(); } int GetB() { return m_critical-GetB(); } void SetA(int a) { m_critical-SetA(a); } void SetB(int b) { m_critical-SetB(b); } private: int m_flavor; CriticalImpl* m_critical; };

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  • c++ figuring out memory layout of members programatically

    - by anon
    Suppose in one program, I'm given: class Foo { int x; double y; char z; }; class Bar { Foo f1; int t; Foo f2; }; int main() { Bar b; bar.f1.z = 'h'; bar.f2.z = 'w'; ... some crap setting value of b; FILE *f = fopen("dump", "wb"); // c-style file fwrite(&b, sizeof(Bar), 1, f); } Suppose in another program, I have: int main() { File *f = fopen("dump", "rb"); std::string Foo = "int x; double y; char z;"; std::string Bar = "Foo f1; int t; Foo f2;"; // now, given this is it possible to read out // the value of bar.f1.z and bar.f2.z set earlier? } WHat I'm asking is: given I have the types of a class, can I figure out how C++ lays it out?

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  • Thread-safe use of a singleton's members

    - by Anthony Mastrean
    I have a C# singleton class that multiple classes use. Is access through Instance to the Toggle() method thread-safe? If yes, by what assumptions, rules, etc. If no, why and how can I fix it? public class MyClass { private static readonly MyClass instance = new MyClass(); public static MyClass Instance { get { return instance; } } private int value = 0; public int Toggle() { if(value == 0) { value = 1; } else if(value == 1) { value = 0; } return value; } }

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  • Accessing any structs members at run-time.

    - by jmgunn
    Is it possible to get access to an individual member of a struct or class without knowing the names of its member variables? I would like to do an "offsetof(struct, tyname)" without having the struct name or member variable name hard coded amoungst other things. thanks.

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  • C++ static virtual members?

    - by cvb
    Is it possible in C++ to have a member function that is both static and virtual? Apperantly, there isn't a straight-forward way to do it (static virtual member(); is a complie error), but at least a way to acheive the same effect? I.E: struct Object { struct TypeInformation; static virtual const TypeInformation &GetTypeInformation() const; }; struct SomeObject : public Object { static virtual const TypeInformation &GetTypeInformation() const; }; It makes sence to use GetTypeInformation() both on an instance (object->GetTypeInformation()) and on a class (SomeObject::GetTypeInformation()), which can be useful for comparsions and vital for templates. The only ways I can think of involves writing two functions / a function and a constant, per class, or use macros. Any other solutions?

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  • ruby: sum corresponding members of two arrays

    - by jjnevis
    I've got two (or more) arrays with 12 integers in each (corresponding to values for each month). All I want is to add them together so that I've got a single array with summed values for each month. Here's an example with three values: [1,2,3] and [4,5,6] = [5,7,9] The best I could come up with was: [[1,2,3],[4,5,6]].transpose.map{|arr| arr.inject{|sum, element| sum+element}} #=> [5,7,9] Is there a better way of doing this? It just seems such a basic thing to want to do.

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  • How to get an array of members of an array

    - by Mystere Man
    Suppose I have a class public class Foo { public Bar { get; set; } } Then I have another class public class Gloop { public List<Foo> Foos { get; set; } } What's the easiest way to get a List of Foo.Bars? I'm using C# 4.0 and can use Linq if that is the best choice. My first thought was something like

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  • C++ inheritance: scoping and visibility of members

    - by Poiuyt
    Can you explain why this is not allowed, #include <stdio.h> class B { private: int a; public: int a; }; int main() { return 0; } while this is? #include <stdio.h> class A { public: int a; }; class B : public A{ private: int a; }; int main() { return 0; } In both the cases, we have one public and one private variable named a in class B. edited now!

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  • Grouping by property value and writing group members

    - by Will S
    I need to group the following list by the department value but am having trouble with the LINQ syntax. Here's my list of objects: var people = new List<Person> { new Person { name = "John", department = new List<fields> {new fields { name = "department", value = "IT"}}}, new Person { name = "Sally", department = new List<fields> {new fields { name = "department", value = "IT"}}}, new Person { name = "Bob", department = new List<fields> {new fields { name = "department", value = "Finance"}}}, new Person { name = "Wanda", department = new List<fields> {new fields { name = "department", value = "Finance"}}}, }; I've toyed around with grouping. This is as far as I've got: var query = from p in people from field in p.department where field.name == "department" group p by field.value into departments select new { Department = departments.Key, Name = departments }; So can iterate over the groups, but not sure how to list the Person names - foreach (var department in query) { Console.WriteLine("Department: {0}", department.Department); foreach (var foo in department.Department) { // ?? } } Any ideas on what to do better or how to list the names of the relevant departments?

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  • C++ vector that *doesn't* initialize its members?

    - by Mehrdad
    I'm making a C++ wrapper for a piece of C code that returns a large array, and so I've tried to return the data in a vector<unsigned char>. Now the problem is, the data is on the order of megabytes, and vector unnecessarily initializes its storage, which essentially turns out to cut down my speed by half. How do I prevent this? Or, if it's not possible -- is there some other STL container that would avoid such needless work? Or must I end up making my own container? (Pre-C++11) Note: I'm passing the vector as my output buffer. I'm not copying the data from elsewhere.

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