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  • SQL SERVER – SSAS – Multidimensional Space Terms and Explanation

    - by pinaldave
    I was presenting on SQL Server session at one of the Tech Ed On Road event in India. I was asked very interesting question during ‘Stump the Speaker‘ session. I am sharing the same with all of you over here. Question: Can you tell me in simple words what is dimension, member and other terms of multidimensional space? There is no simple example for it. This is extreme fundamental question if you know Analysis Service. Those who have no exposure to the same and have not yet started on this subject, may find it a bit difficult. I really liked his question so I decided to answer him there as well blog about the same over here. Answer: Here are the most important terms of multidimensional space – dimension, member, value, attribute and size. Dimension – It describes the point of interests for analysis. Member – It is one of the point of interests in the dimension. Value – It uniquely describes the member. Attribute – It is collection of multiple members. Size – It is total numbers for any dimension. Let us understand this further detail taking example of any space. I am going to take example of distance as a space in our example. Dimension – Distance is a dimension for us. Member – Kilometer – We can measure distance in Kilometer. Value – 4 – We can measure distance in the kilometer unit and the value of the unit can be 4. Attribute – Kilometer, Miles, Meter – The complete set of members is called attribute. Size – 100 KM – The maximum size decided for the dimension is called size. The same example can be also defined by using time space. Here is the example using time space. Dimension – Time Member – Date Value – 25 Attribute – 1, 2, 3…31 Size – 31 I hope it is clear enough that what are various multidimensional space and its terms. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Business Intelligence, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • GUI device for throwing a ball

    - by Fredrik Johansson
    The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of the iPhone screen. The player will run, and try to outmaneuver his opponent, and then throw the ball at a specific location, which is guarded by the opponent (which is also shown on the screen). The player is controlled by a joystick, and that works ok, but how shall I control the stick? Maybe someone can propose a third control method? I've tried the following two approaches: Joystick: Hero has a reach of 1 meter, and this reach is marked with a semi-opaque circle around the player. The ball can be moved by a joystick. When the joystick is moved south, the ball is moved south within the reach circle. There is a direct coupling with the joystick and the position of the ball. I.e. when the joystick is moved max south, the ball is max south within the player reach. At each touch update the speed is calculated, and the Box2d ball position and ball speed are updated. NB, the ball will never be moved outside the reach as long as the player push the joystick. The ball is thrown by swiping the joystick to make the ball move, and then releasing the joystick. At release, the ball will get a smoothed speed of the joystick. Joystick Problem: The throwing accuracy gets bad, because the joystick can not be that big, and a small movement results in quite a large movement of the ball. If the user does not release before the end of the joystick maximum end point, the ball will stop, and when the user releases the joystick the speed of the ball will be zero. Bad... Touch pad A force is applied to the ball by a sweep on a touchpad. The ball is released when the sweep is ended, or when the ball is moved outside the player reach. As there is no one to one mapping between the swipe and the ball position, the precision can be improved. A large swipe can result in a small ball movement. Touch Pad Problem A touchpad is less intuitive. Users do not seem to know what to do with the touch pad. Some tap the touchpad, and then the ball just falls to the ground. As there is no one-to-one mapping, the ball can be moved outside the reach, and then it will just fall to the ground. It's a bit hard to control the ball, especially if the player also moves.

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  • Precise Touch Screen Dragging Issue: Trouble Aligning with the Finger due to Different Screen Resolution

    - by David Dimalanta
    Please, I need your help. I'm trying to make a game that will drag-n-drop a sprite/image while my finger follows precisely with the image without being offset. When I'm trying on a 900x1280 (in X [900] and Y [1280]) screen resolution of the Google Nexus 7 tablet, it follows precisely. However, if I try testing on a phone smaller than 900x1280, my finger and the image won't aligned properly and correctly except it still dragging. This is the code I used for making a sprite dragging with my finger under touchDragged(): x = ((screenX + Gdx.input.getX())/2) - (fruit.width/2); y = ((camera_2.viewportHeight * multiplier) - ((screenY + Gdx.input.getY())/2) - (fruit.width/2)); This code above will make the finger and the image/sprite stays together in place while dragging but only works on 900x1280. You'll be wondering there's camera_2.viewportHeight in my code. Here are for two reasons: to prevent inverted drag (e.g. when you swipe with your finger downwards, the sprite moves upward instead) and baseline for reading coordinate...I think. Now when I'm adding another orthographic camera named camera_1 and changing its setting, I recently used it for adjusting the falling object by meter per pixel. Also, it seems effective independently for smartphones that has smaller resolution and this is what I used here: show() camera_1 = new OrthographicCamera(); camera_1.viewportHeight = 280; // --> I set it to a smaller view port height so that the object would fall faster, decreasing the chance of drag force. camera_1.viewportWidth = 196; // --> Make it proportion to the original screen view size as possible. camera_1.position.set(camera_1.viewportWidth * 0.5f, camera_1.viewportHeight * 0.5f, 0f); camera_1.update(); touchDragged() x = ((screenX + (camera_1.viewportWidth/Gdx.input.getX()))/2) - (fruit.width/2); y = ((camera_1.viewportHeight * multiplier) - ((screenY + (camera_1.viewportHeight/Gdx.input.getY()))/2) - (fruit.width/2)); But the result instead of just following the image/sprite closely to my finger, it still has a space/gap between the sprite/image and the finger. It is possibly dependent on coordinates based on the screen resolution. I'm trying to drag the blueberry sprite with my finger. My expectation did not met since I want my finger and the sprite/image (blueberry) to stay close together while dragging until I release it. Here's what it looks like: I got to figure it out how to make independent on all screen sizes by just following the image/sprite closely to my finger while dragging even on most different screen sizes instead.

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  • Remove Kernel Lock from Unmounted Mass Storage USB Device from the Command Line in Linux

    - by Casey
    I've searched high and low, and can't figure this one out. I have a older Olympus Camera (2001 or so). When I plug in the USB connection, I get the following log output: $ dmesg | grep sd [20047.625076] sd 21:0:0:0: Attached scsi generic sg7 type 0 [20047.627922] sd 21:0:0:0: [sdg] Attached SCSI removable disk Secondly, the drive is not mounted in the FS, but when I run gphoto2 I get the following error: $ gphoto2 --list-config *** Error *** An error occurred in the io-library ('Could not lock the device'): Camera is already in use. *** Error (-60: 'Could not lock the device') *** What command will unmount the drive. For example in Nautilus, I can right click and select "Safely Remove Device". After doing that, the /dev/sg7 and /dev/sdg devices are removed. The output of gphoto2 is then: # gphoto2 --list-config /Camera Configuration/Picture Settings/resolution /Camera Configuration/Picture Settings/shutter /Camera Configuration/Picture Settings/aperture /Camera Configuration/Picture Settings/color /Camera Configuration/Picture Settings/flash /Camera Configuration/Picture Settings/whitebalance /Camera Configuration/Picture Settings/focus-mode /Camera Configuration/Picture Settings/focus-pos /Camera Configuration/Picture Settings/exp /Camera Configuration/Picture Settings/exp-meter /Camera Configuration/Picture Settings/zoom /Camera Configuration/Picture Settings/dzoom /Camera Configuration/Picture Settings/iso /Camera Configuration/Camera Settings/date-time /Camera Configuration/Camera Settings/lcd-mode /Camera Configuration/Camera Settings/lcd-brightness /Camera Configuration/Camera Settings/lcd-auto-shutoff /Camera Configuration/Camera Settings/camera-power-save /Camera Configuration/Camera Settings/host-power-save /Camera Configuration/Camera Settings/timefmt Some things I've tried already are sdparm and sg3_utils, however I am unfamiliar with them, so it's possible I just didn't find the right command. Update 1: # mount | grep sdg # mount | grep sg7 # umount /dev/sg7 umount: /dev/sg7: not mounted # umount /dev/sdg umount: /dev/sdg: not mounted # gphoto2 --list-config *** Error *** An error occurred in the io-library ('Could not lock the device'): Camera is already in use. *** Error (-60: 'Could not lock the device') ***

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  • Remove Kernel Lock from Unmounted Mass Storage USB Device from the Command Line in Linux

    - by Casey
    I've searched high and low, and can't figure this one out. I have a older Olympus Camera (2001 or so). When I plug in the USB connection, I get the following log output: $ dmesg | grep sd [20047.625076] sd 21:0:0:0: Attached scsi generic sg7 type 0 [20047.627922] sd 21:0:0:0: [sdg] Attached SCSI removable disk Secondly, the drive is not mounted in the FS, but when I run gphoto2 I get the following error: $ gphoto2 --list-config *** Error *** An error occurred in the io-library ('Could not lock the device'): Camera is already in use. *** Error (-60: 'Could not lock the device') *** What command will unmount the drive. For example in Nautilus, I can right click and select "Safely Remove Device". After doing that, the /dev/sg7 and /dev/sdg devices are removed. The output of gphoto2 is then: # gphoto2 --list-config /Camera Configuration/Picture Settings/resolution /Camera Configuration/Picture Settings/shutter /Camera Configuration/Picture Settings/aperture /Camera Configuration/Picture Settings/color /Camera Configuration/Picture Settings/flash /Camera Configuration/Picture Settings/whitebalance /Camera Configuration/Picture Settings/focus-mode /Camera Configuration/Picture Settings/focus-pos /Camera Configuration/Picture Settings/exp /Camera Configuration/Picture Settings/exp-meter /Camera Configuration/Picture Settings/zoom /Camera Configuration/Picture Settings/dzoom /Camera Configuration/Picture Settings/iso /Camera Configuration/Camera Settings/date-time /Camera Configuration/Camera Settings/lcd-mode /Camera Configuration/Camera Settings/lcd-brightness /Camera Configuration/Camera Settings/lcd-auto-shutoff /Camera Configuration/Camera Settings/camera-power-save /Camera Configuration/Camera Settings/host-power-save /Camera Configuration/Camera Settings/timefmt Some things I've tried already are sdparm and sg3_utils, however I am unfamiliar with them, so it's possible I just didn't find the right command. Update 1: # mount | grep sdg # mount | grep sg7 # umount /dev/sg7 umount: /dev/sg7: not mounted # umount /dev/sdg umount: /dev/sdg: not mounted # gphoto2 --list-config *** Error *** An error occurred in the io-library ('Could not lock the device'): Camera is already in use. *** Error (-60: 'Could not lock the device') ***

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  • How can I calculate power consumption of my PC in Watt?

    - by Jitendra vyas
    How can I calculate power consumption of my PC in Watt, to prove my House owner ( I live on rent) , my PC doesn't consume much power? He blames me for Huge power bills even he too use Fridge, A.C. etc and his son watch the TV all the time. We both share one Power meter so for bill we pay 50%-50% but He is saying I use PC all the time even night i keep on for downloading. I just want to calculate power consumption of my PC then will calculate monthly expense of unit as per my City's per unit price for power. I've Windows: Microsoft Windows XP Professional 5.1.2600 Service Pack 3 Memory (RAM): 960 MB CPU Info: AMD Sempron(tm) Processor 2500+ CPU Speed: 1399.0 MHz Sound card: Vinyl AC'97 Audio (WAVE) Display Adapters: VIA/S3G UniChrome Pro IGP | NetMeeting driver | RDPDD Chained DD Monitors: 1 - 17inch LCD - LG Screen Resolution: 1280 X 768 - 32 bit Network: Network Present Network Adapters: Bluetooth Device (Personal Area Network) #2 | WAN (PPP/SLIP) Interface CD / DVD Drives: I: ELBY CLONEDRIVE COM Ports: COM1 | COM2 | COM7 | COM8 | COM9 | COM10 LPT Ports: LPT1 Mouse: 3 Button Wheel Mouse Present Hard Disks: C: 29.3GB | D: 29.3GB | E: 97.7GB | F: 97.7GB | G: 211.9GB USB Controllers: 5 host controllers. Firewire (1394): 1 host controllers. Manufacturer: Phoenix Technologies, LTD Product Make: MS-7142 AC Power Status: OnLine BIOS Info: AT/AT COMPATIBLE | 01/18/06 | VIAK8M - 42302e31 Motherboard: MICRO-STAR INTERNATIONAL CO., LTD MS-7142 Modem: ZTE USB Modem FFFE CDMA #2

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  • Long Gigabit Ethernet Run

    - by Timothy R. Butler
    I am trying to get an Gig-E network between two buildings that are approximately 260 ft. away. While some TRENDnet switches failed to be able to connect to each other over Cat 6 at that distance, two Netgear 5-port Gig-E switches do so just fine. However, it still fails after I put in place APC PNET1GB ethernet surge protectors at each end before the line connects to the respective switches. So I find myself wondering if I simply need to find a better surge protector that doesn't degrade the signal as much (if so, what kind would you recommend?) or if I should give up on copper and use fiber between the buildings. If I opt to go the latter route, I could really use some pointers. It looks like LC connectors are the most common, but I keep running into some others as well. A media converter on each end seems like the simplest solution, but perhaps a Gig-E switch with an SFP port would make more sense? Given a very limited budget, sticking with my existing copper seems best, but if it is bound to be a headache, a 100 meter fiber cable is something I think I can swing cost wise.

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  • Dos/ Flood Lag even though Port not Saturated

    - by Asad Moeen
    My GameServers had been under some UDP Floods due to which they generated outputs to the attacker which gave the GameServers some huge lags. Thanks to friends at ServerFault that upon different kind of testing, I was able to successfully block the attack. My question is actually something else but it is important to know how the GameServers reacted to the attack and if the machine kept stable or not: 300kb/s Input would cause GameServer to generate 2mb/s Output. So as the Input Rate kept increasing, output rate would reach so high that it would no longer be possible for the GameServer to control it and hence it would give a huge Lag until the attack is stopped. Usually the game server starts to lag when it sends out something greater than 5mb/s and under that is controllable. Theoretically, I was able to receive a 60mb/s output from my GameServer on inputting 10mb/s. Its just the way the GameServer works if not protected. Now on some of my machines, only the GameServer under attack lagged and although the server was generating 60mb/s output, rest of the gameservers on other ports would run fine without lags on the same machine. But there was another machine which also runs on a 100 MBPS Network port, even 1 mbps input ( and ZERO output because attack is blocked ) even on an unused port would give a constant yellow line ( on the Lag-o-Meter ) to all the clients on all GameServers indicating lag because that line is actually blue under normal conditions. It would remain the same even on 50mbps or 900mbps input. I tried contacting the host about it because I believe its the way their Network is bridged, but they can't help me about it. Anyone else knowing about such issues because if 900mbps input does not Saturate the port, how can 1mbps input lag the servers although port is not saturated and enough bandwidth is available?

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  • What Is The Proper Laptop Battery Care While Running Laptop Solely On Battery?

    - by Boris_yo
    Because of convenience, I had to move my laptop to another room away from room where I always ran laptop on UPS without using battery. Since so far I always run laptop on battery, I question the proper usage to prolong battery life. Currently I run laptop on battery with power supply so battery is constantly being charged until it is full 100% and when it is, I disconnect power supply and continue working until battery meter shows 10% remaining. That's when I plug in power supply and let it charge until 100% once again while I work. But it takes a lot of time to fully charge laptop while working since my power supply is 60W which should be the reason of such slow charge and I think the kind of charger that I use is express charger. The thought of charging laptop until full, all while doing my work makes me think that if it takes way more time to charge, it might keep battery running warm for the period of charging time which brings me to question about whether I should keep running laptop as I've described above or it would be better to leave power supply constantly connected to laptop to keep battery between 99%-100%? On one hand it won't keep battery warm but it will try to frequently supply charge to battery once it gets 99% to replenish charge to 100% (which might reduce battery life?). On the other hand if I'll keep working solely on battery and recharge it when below 10%, the battery will get warm but only when charged. Can anybody suggest the correct way of running laptop on battery to ensure better battery life? Dell Latitude E6420 Windows 7 64-bit

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  • Will wear induced by turning computers off in the evening be offset by energy savings?

    - by sharptooth
    I'm asking this here because this is primarily a huge office scenario and administrators will more likely have the answer I'm looking for. Employees' desktop computers can be either left turned on for the whole night or switched off in the evening and turned back on in the morning. The latter will surely save energy. In the same time turning on and off is very harmful for the equipment - hardware often breaks specifically when turned on. Both energy and hardware replacements cost money. With energy it's quite obvious - you pay every month according to what your power meter shows. With hardware replacements it's worse - you need qualified stuff to quickly diagnose the problems and once something breaks the affected employee will have to wait for some time while his computer is fixed/replaced and the data is recovered. So the company has to choose between saving money on energy and saving money on computer maintaince and lost hours. Such decisions must be well though. Is there any detailed study of how turning computers off each evening affects their lifetime?

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  • How to send from my Z88 to my PC

    - by Bevan
    I've got a Cambridge Z88 that I want to get working with my PC. Around 6 years ago - in 2004 - I made heavy use of my Z88 to do a whole bunch of writing on the train while commuting to and from work. The Z88 is solid state, lightweight and has a full size silent keyboard, so it works very well as a writing instrument. I still have the serial cable I soldered up back then and used successfully in 2004. It has these connections: Z88 9 pin ----- ------- 2 TxD ------> RxD 2 3 RxD <------ TxD 3 7 GND <-----> GND 5 4 RTS ------> CTS 8 5 CTS <-+ RTS 7 8 DCD <-+---- DTR 4 9 DTR ----+-> DCD 1 +-> DSR 6 Unfortunately, I haven't been able to find my notes from 2004 that describe how I got it to work back then. I've spent several hours trying to Google a result, but to no avail. I'm pretty sure the cable is fine - after all, it's what I used successfully six years ago, and I've checked it out with a multimeter - so I'm focusing on the PC end of things, which is where I'd like some assistance. Q1: In my recent attempts, I've been using both Hyperterminal (as built into Windows XP) and the command line (copy com2: con:), but with no success. What's a good (better!) serial communications application to use? Is there one that allows me to see as deep as the signalling that's occurring on the wire? Q2: If you have a Z88 that works correctly with your PC, what software do you use on the PC end, and what's the pinout of your cable? I'm pretty sure that the Z88 itself is working properly: When using the built in Import/Export tool to send a file, I see different behaviour when my serial cable is connected compared to disconnected. When disconnected, the transmission appears to work, with a progress meter counting up and then finishing; when connected, nothing happens 'cept a timeout if I wait long enough.

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  • Debian 100% cpu every 30 minutes but not loggable?

    - by user654123
    I have a Debian 7 x64 machine running with Digital Ocean that has every 30 Minutes a 100% cpu usage for about 1 minute. A couple of days ago it stayed there for a couple of hours so the server finally crashed and I had to repair my Mysql databases. The server is a pure webserver running apache2 and Mysql. I tried tracing which processes use the cpu but with no luck. The script I used: #!/bin/sh while true; do ps -A -eo pcpu,pid,user,args | sort -k 1 -r | head -3 >> proclog.txt; echo "\n" >> proclog.txt; sleep 2; done I was monitoring htop as well while this was happening, but the top processess' cpu usage didn't add up to ~15% even though htop's cpu meter showed constant 100%. htop was configured to show all users' processess, user- and kernel-threads. Edit: By stopping Apache2 & Mysql prior to the expected 100% usage I can tell both are not responsible for it. The 100% usage occurred anyway. This is what the graph looked like the past hours:

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  • vSphere education - What are the downsides of configuring virtual machines with *too* much RAM?

    - by ewwhite
    VMware memory management seems to be a tricky balancing act. With cluster RAM, Resource Pools, VMware's management techniques (TPS, ballooning, host swapping), in-guest RAM utilization, swapping, reservations, shares and limits, there are a lot of variables. I'm in a situation where clients are using dedicated vSphere cluster resources. However, they are configuring the virtual machines as though they were on physical hardware. In turn, this means a standard VM build may have 4 vCPUs and 16GB or more of RAM. I come from the school of starting small (1 vCPU, minimal RAM), checking real-world use and adjusting up as necessary. Some examples from a "problem" cluster. Resource pool summary - Looks almost 4:1 overcommitted. Note the high amount of ballooned RAM. Resource allocation - The Worst Case Allocation column shows that these VMs would have access to less than 50% of their configured RAM under constrained conditions. The real-time memory utilization graph of the top VM in the listing above. 4 vCPU and 64GB RAM allocated. It averages under 9GB use. Summary of the same VM What are the downsides of overcommitting and overconfiguring resources (specifically RAM) in vSphere environments? Assuming that the VMs can run in less RAM, is it fair to say that there's overhead to configuring virtual machines with more RAM than they need? What is the counter-argument to: "if a VM has 16GB of RAM allocated, but only uses 4GB, what's the problem??"? E.g. do customers need to be educated? What specific metric should be used to meter RAM usage. Tracking the peaks of "Active" versus time?

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  • Java Script – Content delivery networks (CDN) can bit you in the butt.

    - by Ryan Ternier
    As much as I love the new CDN’s that Google, Microsoft and a few others have publically released, there are some strong gotchas that could come up and bite you in the ass if you’re not careful. But before we jump into that, for those that are not 100% sure what a CDN is (besides Canadian).   Content Delivery Network. A way of distributing your static content across various servers in different physical locations.  Because this static content is stored on many servers around the world, whenever a user needs to access this content, they are given the closest server to their location for this data. Already you can probably see the immediate bonuses to a system like this: Lower bandwidth Even small script files downloaded thousands of times will start to take a noticeable hit on your bandwidth meter. Less connections/hits to your web server which gives better latency If you manage many servers, you don’t need to manually update each server with scripts. A user will download a script for each website they visit. If a user is redirected to many domains/sub-domains within your web site, they might download many copies of the same file. When a system sees multiple requests from the same  domain, they will ignore the download   Those are just a handful of the many bonuses a CDN will give you. And for the average website, a CDN is great choice. Check out the following CDN links for their solutions: Google AJAX Library: http://code.google.com/apis/ajaxlibs/ Microsoft Ajax library: http://www.asp.net/ajaxlibrary/cdn.ashx The Gotcha There is always a catch. Here are some issues I found with using CDN’s that hopefully can help you make your decision. HTTP / HTTPS If you are running a website behind SSL, make sure that when you reference your CDN data that you use https:// vs. http://. If you forget this users will get a very nice message telling them that their secure connection is trying to access unsecure data. For a developer this is fairly simple, but general users will get a bit anxious when seeing this. Trusted Sites Internet Explorer has this really nifty feature that allows users to specify what sites they trust, and by some defaults IE7 only allows trusted sites to be viewed.  No problem, they set your website as trusted. But what about your CDN? If a user sets your websites to trusted, but not the CDN, they will not download those static files. This has the potential to totally break your web site. Pedantic Network Admins This alone is sometimes the killer of projects. However, always be careful when you are going to use a CDN for a professional project. If a network / security admin sees that you’re referencing an outside source, or that a call from a website might hit an outside domain.. panties will be bunched, emails will be spewed out and well, no one wants that.

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  • LibGDX Box2D Body and Sprite AND DebugRenderer out of sync

    - by Free Lancer
    I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a Box2DDebugRenderer to make sure everything's lining up properly. My problem is the Sprite and Body at first overlap perfectly, but as I turn the Body moves a bit off the sprite then comes back when the Car is facing either North or South. Here's an image of what I mean: (Not sure what that line is, first time to show up) BLUE is the Body, RED is the Sprite, PURPLE is the Box2DDebugRenderer. Also, you probably noticed a purple square in the top right corner. Well that's the Car drawn by the Box2D Debug Renderer. I thought it might be the camera but I've been playing with the Cameras for hours and nothing seems to work. All give me weird results. Here's my code: Screen: public void show() { // --------------------- SETUP ALL THE CAMERA STUFF ------------------------------ // battleStage = new Stage( 720, 480, false ); // Setup the camera. In Box2D we operate on a meter scale, pixels won't do it. So we use // an Orthographic camera with a Viewport of 24 meters in width and 16 meters in height. battleStage.setCamera( new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ) ); battleStage.getCamera().position.set( CAM_METER_WIDTH / 2, CAM_METER_HEIGHT / 2, 0 ); // The Box2D Debug Renderer will handle rendering all physics objects for debugging debugger = new Box2DDebugRenderer( true, true, true, true ); //debugCam = new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ); } public void render(float delta) { // Update the Physics World, use 1/45 for something around 45 Frames/Second for mobile devices physicsWorld.step( 1/45.0f, 8, 3 ); // 1/45 for devices // Set the Camera matrices and clear the screen Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); battleStage.getCamera().update(); // Draw game objects here battleStage.act(delta); battleStage.draw(); // Again update the Camera matrices and call the debug renderer debugCam.update(); debugger.render( physicsWorld, debugCam.combined); // Vehicle handles its own interaction with the HUD // update all Actors movements in the game Stage hudStage.act( delta ); // Draw each Actor onto the Scene at their new positions hudStage.draw(); } Car: (extends Actor) public Car( Texture texture, float posX, float posY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( WIDTH * Consts.PIXEL_METER_RATIO, HEIGHT * Consts.PIXEL_METER_RATIO ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); // set the origin to be at the center of the body mSprite.setPosition( posX * Consts.PIXEL_METER_RATIO, posY * Consts.PIXEL_METER_RATIO ); // place the car in the center of the game map FixtureDef carFixtureDef = new FixtureDef(); mBody = Physics.createBoxBody( BodyType.DynamicBody, carFixtureDef, mSprite ); } public void draw() { mSprite.setPosition( mBody.getPosition().x * Consts.PIXEL_METER_RATIO, mBody.getPosition().y * Consts.PIXEL_METER_RATIO ); mSprite.setRotation( MathUtils.radiansToDegrees * mBody.getAngle() ); // draw the sprite mSprite.draw( batch ); } Physics: (Create the Body) public static Body createBoxBody( final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; boxBodyDef.position.x = pSprite.getX() / Consts.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Consts.PIXEL_METER_RATIO; // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Consts.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Consts.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = BattleScreen.getPhysicsWorld().createBody(boxBodyDef); boxBody.createFixture(pFixtureDef); } Sorry for all the code and long description but it's hard to pin down what exactly might be causing the problem.

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  • Five geeky things you must do with your Android Smartphone

    - by Gopinath
    Android is the Windows of next generation. Its open, free, widely adopted and smart enough to outsmart Apple’s iOS. It’s a stolen product and cheap imitation of iOS, but Steve Job’s once quoted saying good artists copy and great artists steal. Alright, this post is not about Android vs iOS or is it really stolen or not. Android is a great OS for mobile devices and it lets you do amazing through mobiles.  In this post I want to write about the geeky things we can do with an Android Smartphone. Control your computer using mobile Assume that it is a lazy weekend and you are on a couch watching movies on a laptop which is a meter away. Now you want to adjust volume or skip a scene/song. How to control your laptop without moving out of couch? Just install Universal Remote free app on your smartphone and start control your computer using phone. Universal Remove app controls computers over Wifi or Bluetooth networks with dedicated remote controls for various media players and applications like YouTube, VLC & Spotify.  The application is very easy to use and works amazingly well in controlling computers. Few of the remote controls provided in the app are – Mouse, Keyboard, Media Controls, Power, Start, Windows Media Player, VLC Player,  YouTube. There is also paid version of this app with additional remotes, but for most of the users Free version is good enough. Stream YouTube videos playing on you mobile to computer You can stream YouTube videos playing on your mobile to computer/smart tv. This is something similar to Apple’s most popular AirPlay feature, but works only with YouTube videos. To start streaming videos install Google’s YouTube Remote on your smartphone, open youtube.com/leanback on your computer  and pair up mobile with computer. Once the pairing is done, videos played on YouTube Remote app will be streamed on to your computer. Access your mobile using any web browser – send/receive SMS, view photos/call logs, etc. Want to control your mobile phone using a computer? Install AirDroid app on your phone and start controlling your phone using computer browser – send and receive messages, view call logs, play music, upload/download files, edit contacts and many more. At times it’s lot of fun to access mobile using a big screen devices like laptops. Launch a webpage on your mobile browser using your computer With Google Chrome to Phone installed on your computer and mobile, you can send links and other information from Chrome browser to your Android device. With a click on Chrome browser, the current webpage of Chrome browser will be automatically launched on Android device. This is very handy when you want to send links, send driving direction to mobile using Google Maps and launch phone dialer with number selected on webpage. Install Apps on mobile using computer To install apps on your smartphone you really don’t need to touch it. Open any web browser, sing in to Google Play with your Google id that is associated with smartphone and start installing apps on to your phone right from the browser. As you browse apps on Google Play store, you find Install button and all you need to do is to just click Install. Google will automatically installs app on your mobile within few seconds.

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  • Threading Overview

    - by ACShorten
    One of the major features of the batch framework is the ability to support multi-threading. The multi-threading support allows a site to increase throughput on an individual batch job by splitting the total workload across multiple individual threads. This means each thread has fine level control over a segment of the total data volume at any time. The idea behind the threading is based upon the notion that "many hands make light work". Each thread takes a segment of data in parallel and operates on that smaller set. The object identifier allocation algorithm built into the product randomly assigns keys to help ensure an even distribution of the numbers of records across the threads and to minimize resource and lock contention. The best way to visualize the concept of threading is to use a "pie" analogy. Imagine the total workset for a batch job is a "pie". If you split that pie into equal sized segments, each segment would represent an individual thread. The concept of threading has advantages and disadvantages: Smaller elapsed runtimes - Jobs that are multi-threaded finish earlier than jobs that are single threaded. With smaller amounts of work to do, jobs with threading will finish earlier. Note: The elapsed runtime of the threads is rarely proportional to the number of threads executed. Even though contention is minimized, some contention does exist for resources which can adversely affect runtime. Threads can be managed individually – Each thread can be started individually and can also be restarted individually in case of failure. If you need to rerun thread X then that is the only thread that needs to be resubmitted. Threading can be somewhat dynamic – The number of threads that are run on any instance can be varied as the thread number and thread limit are parameters passed to the job at runtime. They can also be configured using the configuration files outlined in this document and the relevant manuals.Note: Threading is not dynamic after the job has been submitted Failure risk due to data issues with threading is reduced – As mentioned earlier individual threads can be restarted in case of failure. This limits the risk to the total job if there is a data issue with a particular thread or a group of threads. Number of threads is not infinite – As with any resource there is a theoretical limit. While the thread limit can be up to 1000 threads, the number of threads you can physically execute will be limited by the CPU and IO resources available to the job at execution time. Theoretically with the objects identifiers evenly spread across the threads the elapsed runtime for the threads should all be the same. In other words, when executing in multiple threads theoretically all the threads should finish at the same time. Whilst this is possible, it is also possible that individual threads may take longer than other threads for the following reasons: Workloads within the threads are not always the same - Whilst each thread is operating on the roughly the same amounts of objects, the amount of processing for each object is not always the same. For example, an account may have a more complex rate which requires more processing or a meter has a complex amount of configuration to process. If a thread has a higher proportion of objects with complex processing it will take longer than a thread with simple processing. The amount of processing is dependent on the configuration of the individual data for the job. Data may be skewed – Even though the object identifier generation algorithm attempts to spread the object identifiers across threads there are some jobs that use additional factors to select records for processing. If any of those factors exhibit any data skew then certain threads may finish later. For example, if more accounts are allocated to a particular part of a schedule then threads in that schedule may finish later than other threads executed. Threading is important to the success of individual jobs. For more guidelines and techniques for optimizing threading refer to Multi-Threading Guidelines in the Batch Best Practices for Oracle Utilities Application Framework based products (Doc Id: 836362.1) whitepaper available from My Oracle Support

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  • Oracle EMEA News Digest - May 2014

    - by Steve Walker
    Systems Oracle introduced a technology preview of an OpenStack® distribution that allows Oracle Linux and Oracle VM users to work with the open source cloud software. This provides customers with additional choices and interoperability while taking advantage of the efficiency, performance, scalability, and security of Oracle Linux and Oracle VM. The distribution is delivered as part of the Oracle Linux and Oracle VM Premier Support offerings, at no additional cost. Oracle plans to work further with the OpenStack community to develop and enhance its enterprise-class capabilities to meet customer demands. Also in the Open Source arena, Oracle announced the general availability of MySQL Fabric. MySQL Fabric provides an integrated system that makes it simpler to manage groups of MySQL databases. It delivers both high availability - via failure detection and failover - and scalability through automated data sharding. Oracle Database, Middleware and Technology The company made two announcements for Oracle Tuxedo, the #1 application server for C, C++, COBOL and Java deployments in private cloud or traditional data center environments. With enhanced management and monitoring features and tighter integration with Oracle technologies, the latest release of Oracle Tuxedo 12c enables organizations to dramatically increase application throughput, while reducing total cost of ownership and time to market for new application development and deployment. Oracle also introduced the latest release of its mainframe application rehosting platform, Oracle Tuxedo ART 12c, to help organizations speed up migration projects and accelerate the adoption of the new environment by current IT staff. It enables organizations to accelerate the rehosting of IBM mainframe applications and greatly enhance management and supportability of the rehosted applications while reducing costs and risk. Applications According to new Oracle studies, B2B and B2C commerce professionals find integrated, omni-channel customer experiences increasingly valuable to their organizations, and are continuing to invest in technologies and digital content strategies to facilitate them. The studies—one for B2B and one for B2C—surveyed e-commerce professionals in business and technology departments from around the world. Although the priorities, success metrics, and technology investments differed between the two groups, customer acquisition and retention emerged as common themes across B2B and B2C. Growing market share and enhancing customer experience are cited as top investment areas for all e-commerce professionals. In product news, Oracle announced the latest release of Oracle Business Intelligence (BI) Applications (version 11.1.1.8.1, in case anyone asks). It includes prebuilt connectors between Oracle Procurement and Spend Analytics and Oracle’s JD Edwards. Additionally, a new Oracle Human Resources Analytics module for developing and maintaining a skilled workforce has been introduced. In use at more than 4,000 companies worldwide, Oracle BI Applications support leading enterprise applications, including Oracle E-Business Suite, Oracle’s PeopleSoft, Oracle's Siebel CRM, Oracle’s JD Edwards EnterpriseOne offering high-performing analytics at a lower cost. Industries For the Communications Industry, Oracle has launched a new release of the Oracle Communications Core Session Manager. This gives CSPs a new way to design, deploy and manage complex networking services and embrace next-generation technology, It provides them with an immediate entry point for  network function virtualization (NFV) efforts, allowing them to realize immediate benefits associated with network virtualization – including increased service agility and improved network resource sharing. And for the Utilities Industry, Oracle is releasing solutions with new business features and enhanced technical architecture that help position utilities for success now and into the future. Oracle has provided new releases for its customer information system,  meter data management system, customer self-service solution and mobile workforce management solution.

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  • ASP.NET MVC/LINQ: What's the proper way to iterate through a Linq.EntitySet in a View?

    - by Terminal Frost
    OK so I have a strongly-typed Customer "Details" view that takes a Customer object Model. I am using LINQ to SQL and every Customer can have multiple (parking) Spaces. This is a FK relationship in the database so my LINQ-generated Customer model has a "Spaces" collection. Great! Here is a code snippet from my CustomerRepository where I iterate through the Customer's parking spaces to delete all payments, spaces and then finally the customer: public void Delete(Customer customer) { foreach (Space s in customer.Spaces) db.Payments.DeleteAllOnSubmit(s.Payments); db.Spaces.DeleteAllOnSubmit(customer.Spaces); db.Customers.DeleteOnSubmit(customer); } Everything works as expected! Now in my "Details" view I want to populate a table with the Customer's Spaces: <% foreach (var s in Model.Spaces) { %> <tr> <td><%: s.ID %></td> <td><%: s.InstallDate %></td> <td><%: s.SpaceType %></td> <td><%: s.Meter %></td> </tr> <% } %> I get the following error: foreach statement cannot operate on variables of type 'System.Data.Linq.EntitySet' because 'System.Data.Linq.EntitySet' does not contain a public definition for 'GetEnumerator' Finally, if I add this bit of code to my Customer partial class and use the foreach in the view to iterate through ParkingSpaces everything works as expected: public IEnumerable<Space> ParkingSpaces { get { return Spaces.AsEnumerable(); } } The problem here is that I don't want to repeat myself. I was also thinking that I could use a ViewModel to pass a Spaces collection to the View, however LINQ already infers and creates the Spaces property on the Customer model so I think it would be cleanest to just use that. I am missing something simple or am I approaching this incorrectly? Thanks!

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  • monitoring iphone 3g/wifi bandswitch

    - by user262325
    Hello everyone I hope add the function to monitor iphone used 3g/wifi band switch. I know I can do these in my app, but I wonder if there is way to monitor all band switch usage of iPhone? I noticed that there is an app http://itunes.apple.com/ca/app/download-meter-for-wi-fi-gprs/id327227530?mt=8 It claims: Works with any carrier (iPods are supported too!). Requires no login/password to your carrier's site. Does not require Internet connection to get traffic usage statistics (works even in Airplane mode) because it gets information on traffic from the device, not a carrier; this means it won't cost you anything to view current traffic consumed, even while roaming in a location where traffic is very expensive. Allows the user to adjust consumed traffic for today or the current month to match traffic amounts reported by your carrier. Stats on the screen are updated every second. Measures traffic in real time with up to byte precision. Separates traffic into incoming and outgoing, Wi-Fi traffic and mobile Internet traffic. It looks like it gets the band switch info from carrier site, but they also said it gets info from device. I am really confused. Welcome any comment. Thanks interdev

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  • iPhone SDK - UITabBarConroller and custom design

    - by Cheryl
    Hi I am having a problem with my tab bars at the bottom of the screen. The designer has decided it should be one colour (not black) when inactive and another colour when active. I have worked out how to replace the main colour of the tabbar by subclassing UITabBarController and doing this:- - (void)viewDidLoad { [super viewDidLoad]; CGRect frame = CGRectMake(0.0, 0, self.view.bounds.size.width, self.view.bounds.size.height); UIView *v = [[UIView alloc] initWithFrame:frame]; //get percentage values from digitalcolour meter and enter as decimals v.backgroundColor = [UIColor colorWithRed:.0 green:.706 blue:.863 alpha:1]; [tabBar1 insertSubview:v atIndex:0]; [v release]; } I just can't see how to make the active tabbar be a separate colour when it is selected. I have tried subclassing UITabBarItem but there doesn't seem to be any property for me to set to change the background colour of the tab. They also want to have the icons on the tab bar not be blue and grey and I can't figure out how to do that. In the ViewController for one tab bar item I have put this into viewdidload:- myTabBarItem *tabItem = [[myTabBarItem alloc] initWithTitle:@"listOOO" image:[UIImage imageNamed:@"starcopy.png"] tag:1]; tabItem.customHighlightedImage=[UIImage imageNamed:@"starcopy.png"]; self.tabBarItem=tabItem; [tabItem release]; tabItem=nil; and in my subclass of UITabBarItem I have put this:- -(UIImage *) selectedImage{ return self.customHighlightedImage; } Only I don't see the icon at all. If I put this into the viewDidLoad of my subclass of UITabBarController:- for (UITabBarItem *item in tabBar1.items){ item.image = [UIImage imageNamed:@"starcopy.png"]; } Then all my tab bars have the icon but they are blue (and grey when inactive) how would I get them not to become blue but stay their original colour? If you have any light on this problem please help as I have been banking my head on the wall for 2 days now and it's getting me down. Thanks in advance Cheryl

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  • How to Increase the time till a read timeout error occurs?

    - by Alex
    Hi all. I've written in PHP a script that takes a long time to execute [Image processing for thousands of pictures]. It's a meter of hours - maybe 5. After 15 minutes of processing, I get the error: ERROR The requested URL could not be retrieved The following error was encountered while trying to retrieve the URL: The URL which I clicked Read Timeout The system returned: [No Error] A Timeout occurred while waiting to read data from the network. The network or server may be down or congested. Please retry your request. Your cache administrator is webmaster. What I need is to enable that script to run for much longer. Now, here are all the technical info: I'm writing in PHP and using the Zend Framework. I'm using Firefox. The long script that is processed is done after clicking a link. Obviously, since the script is not over I see the web page on which the link was and the web browser writes "waiting for ...". After 15 minutes the error occurs. I tried to make changes to Firefox threw about:config but without any success. I don't know, but the changes might be needed somewhere else. So, any ideas? Thanks ahead.

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  • How can I convert a projection that's not part of spatial_ref_sys?

    - by Summer
    Hi, I'm importing shapefiles into a Postgres+PostGIS database. Here's my usual procedure: * Find an srid in the spatial_ref_sys table where srtext appears to match the shapefile's .prj file * Upload the data into a new table using the shp2pgsql utility, specifying the srid using the -s flag * Add the new table to my main geometry table, and on the way convert to an srid of 4269 (the Census standard projection) using ST_Transform Unfortunately, the spatial_ref_sys table doesn't include Mississippi state's standard projection. The contents of their .prj file is as follows, where I've bolded the parts I usually try to match: PROJCS["mstm",GEOGCS["GCS_North_American_1983",DATUM["D_North_American_1983",SPHEROID["GRS_1980",6378137.0,298.257222101]],PRIMEM["Greenwich",0.0],UNIT["Degree",0.0174532925199433]],PROJECTION["Transverse_Mercator"],PARAMETER["False_Easting",500000.0],PARAMETER["False_Northing",1300000.0],PARAMETER["Central_Meridian",-89.75],PARAMETER["Scale_Factor",0.9998335],PARAMETER["Latitude_Of_Origin",32.5],UNIT["Meter",1.0]] I eventually found the ogr2ogr utility, and especially with the "peace and joy" promises, I decided to give it a try. I tried this command: ogr2ogr -update -f "PostgreSQL" PG:"Connection details" "File name.shp" -t_srs EPSG:4269 -nln Table_Name I am now getting the error "Terminating translation prematurely after failed translation of layer" -- which seems to indicate that ogr2ogr is not going to be the savior I imagined in getting arbitrary .prj files neatly into the 4269 projection. Any ideas about what to do?

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  • jQuery AJAX call not working in Webkit

    - by Brian
    I've run into a strange issue with Webkit based browsers (both Safari and Chrome - I'm testing on a Mac) and I am not sure what is causing it. Here's a small script I've created that replicates the issue: <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript" language="javascript"> function doRequest() { document.test.submit(); $.ajax({ type: "GET", cache: false, url: 'ajax.php?tmp=1', success: doSuccess }); } function doSuccess(t_data,t_status,req) { alert('Data is: '+ t_data +', XMLHTTPRequest status is: '+ req.status); } </script> </head> <body> <form name="test" method="post" action="ajax.html" enctype="multipart/form-data"> <input type="file" name="file_1"> <br><input type="button" value="upload" onclick="doRequest();"> </form> </body> </html> ajax.php is: <?php echo $_REQUEST['tmp']; ?> This works as is on Firefox, but the XMLHTTPRequest status is always "0" on both Safari and Chrome. If I remove this line: document.test.submit(); then it works, but of course the form is not submitted. I've tried changing the form submit button from "button" to "submit", but that also prevents it from working on Safari or Chrome. What I am trying to accomplish is: submit the form call another script to get status on the file being uploaded via the form (it's for a small upload progress meter). Any help is really appreciated - I'm hopeful it is just a quirk I'm not familiar with. Thanks! Brian

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  • Why would some $_POST variables go missing for a form with PHP?

    - by Chad Johnson
    Sometimes, multiple times a day in fact, users of my web application are submitting a certain form which has about a dozen form fields, half of which are hidden fields, and half of the $_POST data is simply not present in the processing script. Note that the fields that are not present are at the very bottom of the form. I know this because this raises a fatal error, and an email is dispatched to me which includes the post data. And of course, neither I nor any of the developers on my team can reproduce the problem. Flash is involved in the process, as I'm using a library called Uploadify to display a progress meter. Here is the flow...does anyone have ANY ideas at all why some of the post data would be getting wiped out? User visits edit screen for a page in the CMS I am using. Record id for the page is put into a form as a hidden value. User clicks the Uploadify browse button and selects a file (only single file selection is allowed). User clicks Submit button for my form. jQuery intercepts the form submit action, triggers Uploadify to start uploading, and returns false for the submit action (manually cancelling the form submit event so that Uploadify can take over). Uploadify uploads to a custom process script. Uploadify finishes uploading and triggers the Javascript completion callback. The Javascript callback calls $('#myForm').submit() to submit the form. This happens on multiple browsers (Firefox 3.5, 3.6, Safari, Internet Explorer 7, 8) and multiple platforms (Mac OS 10.5, 10.6 and Windows XP, 7).

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