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Search found 585 results on 24 pages for 'milliseconds'.

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  • measuring microseconds a process runs in Linux

    - by John Kube
    I'm looking to get the number of microseconds that a process takes to execute. Does anybody know how to do this on a Linux system? (I would settle for milliseconds, if that's as good as I can get.) NOTE: I don't think the time command will work to the accuracy I'm looking for...

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  • Is there a unix command to output time elapsed during a command?

    - by Olivier Lacan
    I love using time to find out how long a command took to execute but when dealing with commands that execute sub-commands internally (and provide output that allows you to tell when each of those sub-commands start running) it would be really great to be able to tell after what number of seconds (or milliseconds) a specific sub-command started running. When I say sub-command, really the only way to distinguish these from the outside is anything printed to standard out. Really this seems like it should be an option to time.

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  • How to improve Varnish performance?

    - by Darkseal
    We're experiencing a strange problem with our current Varnish configuration. 4x Web Servers (IIS 6.5 on Windows 2003 Server, each installed on a Intel(R) Xeon(R) CPU E5450 @ 3.00GHz Quad Core, 4GB RAM) 3x Varnish Servers (varnish-3.0.3 revision 9e6a70f on Ubuntu 12.04.2 LTS - 64 bit/precise, Kernel Linux 3.2.0-29-generic, each installed on a Intel(R) Xeon(R) CPU E5450 @ 3.00GHz Quad Core, 4GB RAM) The Varnish Servers performance are awfully bad in general, to the point that if we shut down one of them the other two are unable to fullfill all the requests and start to skip beats resulting in pending requests, timeouts, 404, etc. What can we do to improve our Varnish performance? Considering that we're getting less than 5k request per seconds during our max peak, we should be able to serve our pages even with a single one of them without any problem. We use a standard, vanilla CFG, as shown by this varnishadm param.show output: acceptor_sleep_decay 0.900000 [] acceptor_sleep_incr 0.001000 [s] acceptor_sleep_max 0.050000 [s] auto_restart on [bool] ban_dups on [bool] ban_lurker_sleep 0.010000 [s] between_bytes_timeout 60.000000 [s] cc_command "exec gcc -std=gnu99 -g -O2 -pthread -fpic -shared - Wl,-x -o %o %s" cli_buffer 8192 [bytes] cli_timeout 20 [seconds] clock_skew 10 [s] connect_timeout 0.700000 [s] critbit_cooloff 180.000000 [s] default_grace 10.000000 [seconds] default_keep 0.000000 [seconds] default_ttl 120.000000 [seconds] diag_bitmap 0x0 [bitmap] esi_syntax 0 [bitmap] expiry_sleep 1.000000 [seconds] fetch_chunksize 128 [kilobytes] fetch_maxchunksize 262144 [kilobytes] first_byte_timeout 60.000000 [s] group varnish (113) gzip_level 6 [] gzip_memlevel 8 [] gzip_stack_buffer 32768 [Bytes] gzip_tmp_space 0 [] gzip_window 15 [] http_gzip_support off [bool] http_max_hdr 64 [header lines] http_range_support on [bool] http_req_hdr_len 8192 [bytes] http_req_size 32768 [bytes] http_resp_hdr_len 8192 [bytes] http_resp_size 32768 [bytes] idle_send_timeout 60 [seconds] listen_address :80 listen_depth 1024 [connections] log_hashstring on [bool] log_local_address off [bool] lru_interval 2 [seconds] max_esi_depth 5 [levels] max_restarts 4 [restarts] nuke_limit 50 [allocations] pcre_match_limit 10000 [] pcre_match_limit_recursion 10000 [] ping_interval 3 [seconds] pipe_timeout 60 [seconds] prefer_ipv6 off [bool] queue_max 100 [%] rush_exponent 3 [requests per request] saintmode_threshold 10 [objects] send_timeout 600 [seconds] sess_timeout 5 [seconds] sess_workspace 16384 [bytes] session_linger 50 [ms] session_max 100000 [sessions] shm_reclen 255 [bytes] shm_workspace 8192 [bytes] shortlived 10.000000 [s] syslog_cli_traffic on [bool] thread_pool_add_delay 2 [milliseconds] thread_pool_add_threshold 2 [requests] thread_pool_fail_delay 200 [milliseconds] thread_pool_max 2000 [threads] thread_pool_min 5 [threads] thread_pool_purge_delay 1000 [milliseconds] thread_pool_stack unlimited [bytes] thread_pool_timeout 300 [seconds] thread_pool_workspace 65536 [bytes] thread_pools 2 [pools] thread_stats_rate 10 [requests] user varnish (106) vcc_err_unref on [bool] vcl_dir /etc/varnish vcl_trace off [bool] vmod_dir /usr/lib/varnish/vmods waiter default (epoll, poll) This is our default.vcl file: LINK sub vcl_recv { # BASIC recv COMMANDS: # # lookup -> search the item in the cache # pass -> always serve a fresh item (no-caching) # pipe -> like pass but ensures a direct-connection with the backend (no-cache AND no-proxy) # Allow the backend to serve up stale content if it is responding slow. # This defines when Varnish should use a stale object if it has one in the cache. set req.grace = 30s; if (client.ip == "127.0.0.1") { # request from NGINX - do not alter X-Forwarded-For set req.http.HTTPS = "on"; } else { # Add an X-Forwarded-For to keep track of original request unset req.http.HTTPS; unset req.http.X-Forwarded-For; set req.http.X-Forwarded-For = client.ip; } set req.backend = www_director; # Strip all cookies to force an anonymous request when the back-end servers are down. if (!req.backend.healthy) { unset req.http.Cookie; } ## HHTP Accept-Encoding if (req.http.Accept-Encoding) { if (req.http.Accept-Encoding ~ "gzip") { set req.http.Accept-Encoding = "gzip"; } else if (req.http.Accept-Encoding ~ "deflate") { set req.http.Accept-Encoding = "deflate"; } else { unset req.http.Accept-Encoding; } } if (req.request != "GET" && req.request != "HEAD" && req.request != "PUT" && req.request != "POST" && req.request != "TRACE" && req.request != "OPTIONS" && req.request != "DELETE") { /* non-RFC2616 or CONNECT */ return (pipe); } if (req.request != "GET" && req.request != "HEAD") { /* only deal with GET and HEAD by default */ return (pass); } if (req.http.Authorization) { return (pass); } if (req.http.HTTPS ~ "on") { return (pass); } ###################################################### # COOKIE HANDLING ###################################################### # METHOD 1: do not remove cookies, but pass the page if they contain TB_NC if (!(req.url ~ "(?i)\.(png|gif|ipeg|jpg|ico|swf|css|js)(\?[a-z0-9]+)?$")) { if (req.http.Cookie && req.http.Cookie ~ "TB_NC") { return (pass); } } return (lookup); } # Code determining what to do when serving items from the IIS Server sub vcl_fetch { unset beresp.http.Server; set beresp.http.Server = "Server-1"; # Allow items to be stale if needed. This is the maximum time Varnish should keep an object. set beresp.grace = 1h; if (req.url ~ "(?i)\.(png|gif|ipeg|jpg|ico|swf|css|js)(\?[a-z0-9]+)?$") { unset beresp.http.set-cookie; } # Default Varnish VCL logic if (!beresp.cacheable || beresp.ttl <= 0s || beresp.http.Set-Cookie || beresp.http.Vary == "*") { set beresp.ttl = 120 s; return(hit_for_pass); } # Not Cacheable if it has specific TB_NC no-caching cookie if (req.http.Cookie && req.http.Cookie ~ "TB_NC") { set beresp.http.X-Cacheable = "NO:Got Cookie"; set beresp.ttl = 120 s; return(hit_for_pass); } # Not Cacheable if it has Cache-Control private else if (beresp.http.Cache-Control ~ "private") { set beresp.http.X-Cacheable = "NO:Cache-Control=private"; set beresp.ttl = 120 s; return(hit_for_pass); } # Not Cacheable if it has Cache-Control no-cache or Pragma no-cache else if (beresp.http.Cache-Control ~ "no-cache" || beresp.http.Pragma ~ "no-cache") { set beresp.http.X-Cacheable = "NO:Cache-Control=no-cache (or pragma no-cache)"; set beresp.ttl = 120 s; return(hit_for_pass); } # If we reach to this point, the object is cacheable. # Cacheable but with not enough ttl: we need to extend the lifetime of the object artificially # NOTE: Varnish default TTL is set in /etc/sysconfig/varnish # and can be checked using the following command: # varnishadm param.show default_ttl else if (beresp.ttl < 1s) { set beresp.ttl = 5s; set beresp.grace = 5s; set beresp.http.X-Cacheable = "YES:FORCED"; } # Cacheable and with valid TTL. else { set beresp.http.X-Cacheable = "YES"; } # DEBUG INFO (Cookies) # set beresp.http.X-Cookie-Debug = "Request cookie: " + req.http.Cookie; return(deliver); } sub vcl_error { set obj.http.Content-Type = "text/html; charset=utf-8"; if (obj.status == 404) { synthetic {" <!-- Markup for the 404 page goes here --> "}; } else if (obj.status == 500) { synthetic {" <!-- Markup for the 500 page goes here --> "}; } else if (obj.status == 503) { if (req.restarts < 4) { return(restart); } else { synthetic {" <!-- Markup for the 503 page goes here --> "}; } } else { synthetic {" <!-- Markup for a generic error page goes here --> "}; } } sub vcl_deliver { if (obj.hits > 0) { set resp.http.X-Cache = "HIT"; } else { set resp.http.X-Cache = "MISS"; } } Thanks in advance,

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  • How to Fix “Error occurred in deployment step ‘Activate Features’: System.TimeoutException:”

    - by ybbest
    Problem: When deploying a SharePoint2013 workflow using Visual Studio, I got the following Error: Error occurred in deployment step ‘Activate Features’: System.TimeoutException: The HTTP request has timed out after 20000 milliseconds. —> System.Net.WebException: The request was aborted: The request was canceled. at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult) at Microsoft.Workflow.Client.HttpGetResponseAsyncResult`1.OnGotResponse(IAsyncResult result) — End of inner exception stack trace — at Microsoft.Workflow.Common.AsyncResult.End[TAsyncResult](IAsyncResult result) at Microsoft.Workflow.Client.Ht Analysis: After reading AC’s blogpost and I find out the issue is to do with the service bus. Then I found out the following services are not started Solution: So I start the Service Bus Gateway and Service Bus Message Broker and the problem goes away. References: SharePoint 2013 Workflow – Advanced Workflow Debugging with Fiddler

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  • Game based on Ajax polling for 12 players

    - by Azincourt
    I am planning on writing a small browser game. The webserver is a shared server, with no root / install possible. I want to use AJAX for client/server communication. There will be 12 players. So each player would be polling the server for the current game status every X milliseconds (let's say 200ms). So that would be 200ms x 12 players x 5 = 60 requests per second Can Apache handle those requests? What might be the bottlenecks when using this attempt?

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  • DNS slowdowns on development environment

    - by Sequenzia
    I have a local development environment setup on my Mac. I am running an Ubuntu Web Server inside of a Virtual Box VM. I setup a host file on my Mac that points my dev site to the IP of the Ubuntu Virtual Server. Everything works good other than the fact a lot (not all) of the time it takes more than 5 seconds to load a page. I used firebug to track down where the problem is and when it's slow the DNS part of my request is taking over 5 seconds. Like I said it's not all the time. Sometimes it resolves and loads the page within milliseconds. The same page one click will be super fast and then the next time it takes over 5 seconds. It's really slowing me down and I am not sure what is causing it. Anyone have any ideas? Any help would be great. Thank

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  • Project Euler 52: Ruby

    - by Ben Griswold
    In my attempt to learn Ruby out in the open, here’s my solution for Project Euler Problem 52.  Compared to Problem 51, this problem was a snap. Brute force and pretty quick… As always, any feedback is welcome. # Euler 52 # http://projecteuler.net/index.php?section=problems&id=52 # It can be seen that the number, 125874, and its double, # 251748, contain exactly the same digits, but in a # different order. # # Find the smallest positive integer, x, such that 2x, 3x, # 4x, 5x, and 6x, contain the same digits. timer_start = Time.now def contains_same_digits?(n) value = (n*2).to_s.split(//).uniq.sort.join 3.upto(6) do |i| return false if (n*i).to_s.split(//).uniq.sort.join != value end true end i = 100_000 answer = 0 while answer == 0 answer = i if contains_same_digits?(i) i+=1 end puts answer puts "Elapsed Time: #{(Time.now - timer_start)*1000} milliseconds"

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  • Oracle FLEXCUBE delivers 'Bank-in-a-Box' with Oracle Database Appliance

    - by margaret hamburger
    Another great example of how Oracle Database Appliance simplifies the deployment of high availability database solutions making it easy for Oracle Partners and ISVs to deliver value added solutions to customers on a simple, reliable and affordable database platform. Oracle FLEXCUBE Universal Banking recently announced that it runs on Oracle Database Appliance X3-2 to deliver mid-size banks a compelling banking-in-a-box solution. With this certification, banks can benefit from a low-IT-footprint, high-performance, full-scale banking technology that is engineered to support end-to-end business requirements. In a recent performance test of Oracle FLEXCUBE Universal Banking on Oracle Database Appliance X3-2, the system managed more than 2.6 million online transactions in 60 minutes. This equated to roughly 744 transactions per second with an average response time of 156 milliseconds for 98 percent of the transactions. Likewise, the solution completed end-of-month batch processing for 10 million customer accounts in 123 minutes during the performance test.  Learn more about Oracle Database Appliance Solution-in-a-Box.

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  • DNS slows down on development environment

    - by Sequenzia
    I have a local development environment setup on my Mac. I am running an Ubuntu Web Server inside of a Virtual Box VM. I setup a host file on my Mac that points my dev site to the IP of the Ubuntu Virtual Server. Everything works good other than the fact a lot (not all) of the time it takes more than 5 seconds to load a page. I used firebug to track down where the problem is and when it's slow the DNS part of my request is taking over 5 seconds. Like I said it's not all the time. Sometimes it resolves and loads the page within milliseconds. The same page one click will be super fast and then the next time it takes over 5 seconds. It's really slowing me down and I am not sure what is causing it.

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  • Game Timer In C++

    - by user1870398
    I need to be able to find out how many milliseconds since that last update. Is there any way I can find it out with time rather then a thread that counts like I did below? #include <iostream> #include<windows.h> #include<time.h> #include<process.h> using namespace std; int Timer = 0; int LastTimer = 0; bool End = false; void Update(int Ticks) { } void UpdateTimer() { while (true) { LastTimer = Timer; Timer++; Sleep(1); if (End) break; } } int WINAPI WinMain(HINSTANCE par1, HINSTANCE par2, LPSTR par3, int par4) { _beginthread(UpdateTimer, 0, NULL); while(true) { if (Timer == 1000) Timer = 0; Update(Timer - LastTimer); } }

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  • Unit testing time-bound code

    - by maasg
    I'm currently working on an application that does a lot of time-bound operations. That is, based on long now = System.currentTimeMillis();, and combined with an scheduler, it will calculate periods of time that parametrize the execution of some operations. e.g.: public void execute(...) { // executed by an scheduler each x minutes final int now = (int) TimeUnit.MILLISECONDS.toSeconds(System.currentTimeMillis()); final int alignedTime = now - now % getFrequency() ; final int startTime = alignedTime - 2 * getFrequency(); final int endTimeSecs = alignedTime - getFrequency(); uploadData(target, startTime, endTimeSecs); } Most parts of the application are unit-tested independently of time (in this case, uploadData has a natural unit test), but I was wondering about best practices for testing time-bound parts that rely on System.currentTimeMillis() ?

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  • Target tracking with a small delay (actionscript 3.0)

    - by John Dodson
    I'm having trouble thinking of a good method to track my character with an enemy attack. Of course, I don't want the attack to track my character's current position; I want it to track where the character was about 1 second before (so you can move around and make the attack miss and loop around you sort of a thing). The general structure of my game uses a timer to update all of my events. I have a timer going off every 25 milliseconds that updates everything, including my player's position and the enemies position. Right now I just have the enemy attack directly targeting my character....which works fine except that it's impossible to escape =p. Let me know if I didn't supply enough details. My approach was going to basically be get my character's position from about 1 second ago, then have the enemy target that position, the only problem is I can't think of a good way to get my character's position from previous times. Thanks for the help!

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  • A good way to build a game loop in OpenGL

    - by Jeff
    I'm currently beginning to learn OpenGL at school, and I've started making a simple game the other day (on my own, not for school). I'm using freeglut, and am building it in C, so for my game loop I had really just been using a function I made passed to glutIdleFunc to update all the drawing and physics in one pass. This was fine for simple animations that I didn't care too much about the frame rate, but since the game is mostly physics based, I really want to (need to) tie down how fast it's updating. So my first attempt was to have my function I pass to glutIdleFunc (myIdle()) to keep track of how much time has passed since the previous call to it, and update the physics (and currently graphics) every so many milliseconds. I used timeGetTime() to do this (by using <windows.h>). And this got me to thinking, is using the idle function really a good way of going about the game loop? My question is, what is a better way to implement the game loop in OpenGL? Should I avoid using the idle function?

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  • SQL Auto Close Options

    - by Dave Noderer
    Found an interesting thing that others have run across but it is the first time I’ve seen it. A customer emailed to say that the SQL 2008 db that I had helped him with seemed to be going into recovery mode on a regular basis while watching the SQL Management Studio screen. Needless to say he was a bit nervous and about to take some drastic steps. Eventually he found that the Auto Close option was set to true. When this is set to true, the database automatically closes all connections and unlocks the mdf file after 300 milliseconds. When a new connection is made it spins backup… Great for xcopy deployment on a client machine but not a multi-user server based application. So the warning… if you have started a database with SQL express and then move it to a production SQL server, make sure you check that the Auto Close option is set to false. See options screen below:

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  • Why is the dash so unresponsive, and is there a way to fix this?

    - by Jon
    I just upgraded to 12.04. When I press the super key to open the dash, there's a lag of 1-3 seconds before it displays, with no other programs running. (This is similar, but not identical, to the issue described in Dash application search unresponsive at startup about 11.10.) At login time, this lag is up to 10 seconds, and sometimes the dash doesn't respond at all to the super key. In contrast, the launcher Kupfer immediately responds to its hotkey, in milliseconds, and responds to my typing an application name also in fractions of a second. Is there a way to load the dash in memory or a RAM disk of some sort to make it more responsive?

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  • Adjusting server-side tickrate dynamically

    - by Stuart Blackler
    I know nothing of game development/this site, so I apologise if this is completely foobar. Today I experimented with building a small game loop for a network game (think MW3, CSGO etc). I was wondering why they do not build in automatic rate adjustment based on server performance? Would it affect the client that much if the client knew this frame is based on this tickrate? Has anyone attempted this before? Here is what my noobish C++ brain came up with earlier. It will improve the tickrate if it has been stable for x ticks. If it "lags", the tickrate will be reduced down by y amount: // GameEngine.cpp : Defines the entry point for the console application. // #ifdef WIN32 #include <Windows.h> #else #include <sys/time.h> #include <ctime> #endif #include<iostream> #include <dos.h> #include "stdafx.h" using namespace std; UINT64 GetTimeInMs() { #ifdef WIN32 /* Windows */ FILETIME ft; LARGE_INTEGER li; /* Get the amount of 100 nano seconds intervals elapsed since January 1, 1601 (UTC) and copy it * to a LARGE_INTEGER structure. */ GetSystemTimeAsFileTime(&ft); li.LowPart = ft.dwLowDateTime; li.HighPart = ft.dwHighDateTime; UINT64 ret = li.QuadPart; ret -= 116444736000000000LL; /* Convert from file time to UNIX epoch time. */ ret /= 10000; /* From 100 nano seconds (10^-7) to 1 millisecond (10^-3) intervals */ return ret; #else /* Linux */ struct timeval tv; gettimeofday(&tv, NULL); uint64 ret = tv.tv_usec; /* Convert from micro seconds (10^-6) to milliseconds (10^-3) */ ret /= 1000; /* Adds the seconds (10^0) after converting them to milliseconds (10^-3) */ ret += (tv.tv_sec * 1000); return ret; #endif } int _tmain(int argc, _TCHAR* argv[]) { int sv_tickrate_max = 1000; // The maximum amount of ticks per second int sv_tickrate_min = 100; // The minimum amount of ticks per second int sv_tickrate_adjust = 10; // How much to de/increment the tickrate by int sv_tickrate_stable_before_increment = 1000; // How many stable ticks before we increase the tickrate again int sys_tickrate_current = sv_tickrate_max; // Always start at the highest possible tickrate for the best performance int counter_stable_ticks = 0; // How many ticks we have not lagged for UINT64 __startTime = GetTimeInMs(); int ticks = 100000; while(ticks > 0) { int maxTimeInMs = 1000 / sys_tickrate_current; UINT64 _startTime = GetTimeInMs(); // Long code here... cout << "."; UINT64 _timeTaken = GetTimeInMs() - _startTime; if(_timeTaken < maxTimeInMs) { Sleep(maxTimeInMs - _timeTaken); counter_stable_ticks++; if(counter_stable_ticks >= sv_tickrate_stable_before_increment) { // reset the stable # ticks counter counter_stable_ticks = 0; // make sure that we don't go over the maximum tickrate if(sys_tickrate_current + sv_tickrate_adjust <= sv_tickrate_max) { sys_tickrate_current += sv_tickrate_adjust; // let me know in console #DEBUG cout << endl << "Improving tickrate. New tickrate: " << sys_tickrate_current << endl; } } } else if(_timeTaken > maxTimeInMs) { cout << endl; if((sys_tickrate_current - sv_tickrate_adjust) > sv_tickrate_min) { sys_tickrate_current -= sv_tickrate_adjust; } else { if(sys_tickrate_current == sv_tickrate_min) { cout << "Please reduce sv_tickrate_min..." << endl; } else{ sys_tickrate_current = sv_tickrate_min; } } // let me know in console #DEBUG cout << "The server has lag. Reduced tickrate to: " << sys_tickrate_current << endl; } ticks--; } UINT64 __timeTaken = GetTimeInMs() - __startTime; cout << endl << endl << "Total time in ms: " << __timeTaken; cout << endl << "Ending tickrate: " << sys_tickrate_current; char test; cin >> test; return 0; }

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  • How do you set the movement speed of a sprite?

    - by rphello101
    I'm using Slick 2D/Java to play around with graphics. Getting an image to move is easy: Input input = gc.getInput(); if(input.isKeyDown(sprite.up)){ sprite.y--; }else if (input.isKeyDown(sprite.down)){ sprite.y++; }else if (input.isKeyDown(sprite.left)){ sprite.x--; }else if (input.isKeyDown(sprite.right)){ sprite.x++; } However, this is called on every update, so if you hold up, the sprite moves to the edge of the screen in a few hundred milliseconds. Since coordinates are integers, I can't add less than 1 to slow the sprite down. I'm assuming I must have to implement a timer of some sort or something. Any advice?

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  • 11gR2 ??????????

    - by Allen Gao
    ???????11gR2 GI????????????????????,?10g????,???????GI?????????????1.Ocssd.bin:????????10g??????????,???????(Node Monitoring)????(Group Management)?????????????“??????????”????????2.Cssdagent.bin/Cssdmonitor.bin:?2????11gR2??????????????ocssd.bin??????(Local HeartBeat),??????1??????????????????ocssd.bin???????????,????????ocssd.bin????????,??????,???????????10g??oclsomon/oclsvmon(?????????????)?oprocd????,????11gR2???????—rebootless restart,?????????11.2.0.2????????????,????????????(????????)??????ocssd.bin?????,??????????????,??????????GI stack?????,??GI stack??????????(short disk I/O timeout)??graceful shutdown,????????,??,????????????????????????11gR2 ??????????????1.Ocssd.log2.Cssdagent ? cssdmonitor logs<GI_home>/log/<node_name>/agent/ohasd/oracssdagent_root/oracssdagent_root.log<GI_home>/log/<node_name>/agent/ohasd/oracssdmonitor_root_root/oracssdmonitor_root.log3.Cluster alert log<GI_home>/log/<node_name>/alert<node_name>.log4.OS log5.OSW ?? CHM ????,??????????????????1.???????????????????????????????,??????10g???????????????????????????GI alert log ??,?????node2?2012-08-15 16:30:06.554 [cssd(11011) ]CRS-1612:Network communication with node node1 (1) missing for 50% of timeout interval.  Removal of this node from cluster in 14.510 seconds2012-08-15 16:30:13.586 [cssd(11011) ]CRS-1611:Network communication with node node1 (1) missing for 75% of timeout interval.  Removal of this node from cluster in 7.470 seconds2012-08-15 16:30:18.606 [cssd(11011) ]CRS-1610:Network communication with node node1 (1) missing for 90% of timeout interval.  Removal of this node from cluster in 2.450 seconds2012-08-15 16:30:21.073 [cssd(11011) ]CRS-1632:Node node1 is being removed from the cluster in cluster incarnation 2363798322012-08-15 16:30:21.086 [cssd(11011) ]CRS-1601:CSSD Reconfiguration complete. Active nodes are node2 .?????????????node1?????????????????,???????, node2?? node1 ?????????node1 ???,???node1 ???????????????(????os log ??OSW ????),??node1 ???????node2??node1?????????,????node1??????????,???reconfiguration,????????????,????????????,?11.2.0.2??,??rebootless restart???,node eviction ????????GI stack??,????????????,???node2?node1?????????,node1?ocssd.bin??????(????ocssd.log??)??node1???????????????,??node1??????GI node eviction????2.???????????????,?????10g???????,???????????3.??ocssd.bin ????Cssdagent/Cssdmonitor.bin????????????,??????,????,????oracssdagent_root.log ?oracssdmonitor_root.log ????????2012-07-23 14:09:58.506: [ USRTHRD][1095805248] (:CLSN00111: )clsnproc_needreboot: Impending reboot at 75% of limit 28030; disk timeout 28030, network timeout 26380, last heartbeat from CSSD at epoch seconds 1343023777.410, 21091 milliseconds ago based on invariant clock 269251595; now polling at 100 ms……2012-07-23 14:10:02.704: [ USRTHRD][1095805248] (:CLSN00111: )clsnproc_needreboot: Impending reboot at 90% of limit 28030; disk timeout 28030, network timeout 26380, last heartbeat from CSSD at epoch seconds 1343023777.410, 25291 milliseconds ago based on invariant clock 269251595; now polling at 100 ms……???????????????timeout???28 ???(misscount – reboot time)?4.?????????????????? ??????????????????????,????ocssd.bin??????,?????????????,?????????????ocssd.bin??,????????os???????????OSW??,???? ??????? cpu ???Linux OSWbb v5.0 node1SNAP_INTERVAL 30CPU_COUNT 8OSWBB_ARCHIVE_DEST /osw/archiveprocs -----------memory---------- ---swap-- -----io---- -system-- -----cpu------r  b   swpd   free   buff  cache   si   so    bi    bo   in    cs us sy id wa……zzz ***Mon Aug 30 17:55:21 CST 2012158  6 4200956 923940   7664 19088464    0    0  1296  3574 11153 231579  0 100  0  0  0zzz ***Mon Aug 30 17:55:53 CST 2012135  4 4200956 923760   7812 19089344    0    0     4    45  570 14563  0 100  0  0  0zzz ***Mon Aug 30 17:56:53 CST 2012126  2 4200956 923784   8396 19083620    0    0   196  1121  651 15941  2 98  0  0  0?????????????,????10g??????11gR2????????????????,??????,????????Note 1050693.1 : Troubleshooting 11.2 Clusterware Node Evictions (Reboots)

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  • Tomcat6 can't connect to MySql (The driver has not received any packets from the server)

    - by Tobias Wiesenthal
    Hi all, i'm running an Apache Tomcat 6.0.20 / MySQL 5.1.37-lubuntu / sun-java6-jdk /sun-java6-jre / sun-java6-bin on my local machine using Ubuntu 9.10 as OS. I'm trying to get a simple DB-query example running for 2 days now, but i still get this Exception: org.apache.jasper.JasperException: javax.servlet.ServletException: javax.servlet.jsp.JspException: Unable to get connection, DataSource invalid: "org.apache.commons.dbcp.SQLNestedException: Cannot create PoolableConnectionFactory (Communications link failure The last packet sent successfully to the server was 0 milliseconds ago. The driver has not received any packets from the server.)" org.apache.jasper.servlet.JspServletWrapper.handleJspException(JspServletWrapper.java:522) org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:398) org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:342) org.apache.jasper.servlet.JspServlet.service(JspServlet.java:267) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) root cause javax.servlet.ServletException: javax.servlet.jsp.JspException: Unable to get connection, DataSource invalid: "org.apache.commons.dbcp.SQLNestedException: Cannot create PoolableConnectionFactory (Communications link failure The last packet sent successfully to the server was 0 milliseconds ago. The driver has not received any packets from the server.)" org.apache.jasper.runtime.PageContextImpl.doHandlePageException(PageContextImpl.java:862) org.apache.jasper.runtime.PageContextImpl.handlePageException(PageContextImpl.java:791) org.apache.jsp.index_jsp._jspService(index_jsp.java:104) org.apache.jasper.runtime.HttpJspBase.service(HttpJspBase.java:70) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:374) org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:342) org.apache.jasper.servlet.JspServlet.service(JspServlet.java:267) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) root cause javax.servlet.jsp.JspException: Unable to get connection, DataSource invalid: "org.apache.commons.dbcp.SQLNestedException: Cannot create PoolableConnectionFactory (Communications link failure The last packet sent successfully to the server was 0 milliseconds ago. The driver has not received any packets from the server.)" org.apache.taglibs.standard.tag.common.sql.QueryTagSupport.getConnection(QueryTagSupport.java:285) org.apache.taglibs.standard.tag.common.sql.QueryTagSupport.doStartTag(QueryTagSupport.java:168) org.apache.jsp.index_jsp._jspx_meth_sql_005fquery_005f0(index_jsp.java:274) org.apache.jsp.index_jsp._jspx_meth_c_005fotherwise_005f0(index_jsp.java:216) org.apache.jsp.index_jsp._jspx_meth_c_005fchoose_005f0(index_jsp.java:130) org.apache.jsp.index_jsp._jspService(index_jsp.java:93) org.apache.jasper.runtime.HttpJspBase.service(HttpJspBase.java:70) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:374) org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:342) org.apache.jasper.servlet.JspServlet.service(JspServlet.java:267) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) my web.xml looks like this : <?xml version="1.0" encoding="utf-8"?> <web-app xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" version="2.5"> <resource-ref> <description>DB Connection</description> <res-ref-name>jdbc/testDB</res-ref-name> <res-type>javax.sql.DataSource</res-type> <res-auth>Container</res-auth> </resource-ref> </web-app> the context.xml looks like this : <?xml version="1.0" encoding="UTF-8"?> <Context path="/my1stApp" docBase="/var/www/jsp/my1stApp" debug="5" reloadable="true" crossContext="true"> <Resource name="jdbc/testDB" auth="Container" type="javax.sql.DataSource" maxActive="5" maxIdle="5" maxWait="10000" username="user" password="password" driverClassName="com.mysql.jdbc.Driver" url="jdbc:mysql://localhost:3306/some"/> </Context> and the jsp file looks like this: <%@ page contentType="text/html" %> <%@ taglib prefix="c" uri="http://java.sun.com/jsp/jstl/core" %> <%@ taglib prefix="fn" uri="http://java.sun.com/jsp/jstl/functions" %> <%@ taglib prefix="fmt" uri="http://java.sun.com/jsp/jstl/fmt" %> <%@ taglib prefix="sql" uri="http://java.sun.com/jsp/jstl/sql" %> <html> <head> <title>DroneLootTool</title> </head> <body bgcolor="white"> <sql:query var="res" dataSource="jdbc/testDB"> select name, othername from mytable </sql:query> <h2>Results</h2> <c:forEach var="row" items="${res.rows}"> Name ${row.name}<br/> MoreName ${row.othername}<br/><br/> </c:forEach> </body> </html> read lots of forum entries / tried lots of different settings (always changed back to original settings when it didnt' work) set TOMCAT6_SECURITY=no in /etc/default/tomcat6 because TOMCAT6_SECURITY=yes was causing trouble too the skip-networking flag is not set for the DB (BIND 127.0.0.1 is set) firewall is swiched off (sudo ufw disable) MySQL works (tested several times with user used in this skript) telnet localhost 3306 says Trying ::1... Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. Connection closed by foreign host. The TestConnection.java produced the following output: me@my-laptop:~/Desktop$ java -classpath '/usr/share/java/mysql.jar:./' TestConnection com.mysql.jdbc.Driver jdbc:mysql://localhost:3306/testDB myuser mypassword com.mysql.jdbc.CommunicationsException: Communications link failure Last packet sent to the server was 0 ms ago. at com.mysql.jdbc.SQLError.createCommunicationsException(SQLError.java:1070) at com.mysql.jdbc.ConnectionImpl.createNewIO(ConnectionImpl.java:2103) at com.mysql.jdbc.ConnectionImpl.<init>(ConnectionImpl.java:718) at com.mysql.jdbc.ConnectionImpl.getInstance(ConnectionImpl.java:298) at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java:282) at java.sql.DriverManager.getConnection(DriverManager.java:582) at java.sql.DriverManager.getConnection(DriverManager.java:185) at TestConnection.checkConnection(TestConnection.java:40) at TestConnection.main(TestConnection.java:21) Caused by: com.mysql.jdbc.CommunicationsException: Communications link failure Last packet sent to the server was 0 ms ago. at com.mysql.jdbc.SQLError.createCommunicationsException(SQLError.java:1070) at com.mysql.jdbc.MysqlIO.readPacket(MysqlIO.java:666) at com.mysql.jdbc.MysqlIO.doHandshake(MysqlIO.java:1069) at com.mysql.jdbc.ConnectionImpl.createNewIO(ConnectionImpl.java:2031) ... 7 more Caused by: java.io.EOFException: Can not read response from server. Expected to read 4 bytes, read 0 bytes before connection was unexpectedly lost. at com.mysql.jdbc.MysqlIO.readFully(MysqlIO.java:2431) at com.mysql.jdbc.MysqlIO.readPacket(MysqlIO.java:590) ... 9 more Connection failed. i don't know if there is a difference between the way the java driver connects to the DB and the Perl DBI module does, but this PERL skript works #!/usr/bin/perl -w use CGI; use DBI; use strict; print CGI::header(); my $dbh = DBI->connect("dbi:mysql:some:localhost", "user", "password"); my $sSql = "SELECT * from mytable"; my $ppl = $dbh->selectall_arrayref( $sSql ); foreach my $pl (@$ppl) { my @array = @$pl; print @array; } $dbh->disconnect; enabled --log-warnings on the mysql, but i didn't get any new warnings. When i was searching the logs for warnings i found this messages when i restart the tomcat, don't know if it helps to find the problem : Feb 2 19:50:37 tobias-laptop jsvc.exec[3129]: 02.02.2010 19:50:37 org.apache.catalina.startup.HostConfig checkResources#012INFO: Undeploying context [/myapp] Feb 2 19:50:37 tobias-laptop jsvc.exec[3129]: 02.02.2010 19:50:37 org.apache.catalina.loader.WebappClassLoader clearReferencesThreads#012SCHWERWIEGEND: A web application appears to have started a thread named [MySQL Statement Cancellation Timer] but has failed to stop it. This is very likely to create a memory leak. Feb 2 19:50:37 tobias-laptop jsvc.exec[3129]: 02.02.2010 19:50:37 org.apache.catalina.startup.HostConfig deployDescriptor#012INFO: Deploying configuration descriptor myapp.xml

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  • Unit of Measurement for Duration Column in Sql Profiler

    - by Mubashar Ahmad
    What is the Unit of Duration column in SQL Profiler? i thought it is milliseconds but in following profiler row i found it contradicting with start and end time spid=163 duration=11310646 starttime=2010-04-06 17:45:24.480 endtime=2010-04-06 17:45:35.790 reads=152 writes=2 cpu=16 eventclass=12 textdata= DELETE FROM dbo.[Icon] WHERE Id = 20087

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  • Smooth animation using MatrixTransform?

    - by Mattias Konradsson
    I'm trying to do an Matrix animation where I both scale and transpose a canvas at the same time. The only approach I found was using a MatrixTransform and MatrixAnimationUsingKeyFrames. Since there doesnt seem to be any interpolation for matrices built in (only for path/rotate) it seems the only choice is to try and build the interpolation and DiscreteMatrixKeyFrame's yourself. I did a basic implementation of this but it isnt exactly smooth and I'm not sure if this is the best way and how to handle framerates etc. Anyone have suggestions for improvement? Here's the code: MatrixAnimationUsingKeyFrames anim = new MatrixAnimationUsingKeyFrames(); int duration = 1; anim.KeyFrames = Interpolate(new Point(0, 0), centerPoint, 1, factor,100,duration); this.matrixTransform.BeginAnimation(MatrixTransform.MatrixProperty, anim,HandoffBehavior.Compose); public MatrixKeyFrameCollection Interpolate(Point startPoint, Point endPoint, double startScale, double endScale, double framerate,double duration) { MatrixKeyFrameCollection keyframes = new MatrixKeyFrameCollection(); double steps = duration * framerate; double milliSeconds = 1000 / framerate; double timeCounter = 0; double diffX = Math.Abs(startPoint.X- endPoint.X); double xStep = diffX / steps; double diffY = Math.Abs(startPoint.Y - endPoint.Y); double yStep = diffY / steps; double diffScale= Math.Abs(startScale- endScale); double scaleStep = diffScale / steps; if (endPoint.Y < startPoint.Y) { yStep = -yStep; } if (endPoint.X < startPoint.X) { xStep = -xStep; } if (endScale < startScale) { scaleStep = -scaleStep; } Point currentPoint = new Point(); double currentScale = startScale; for (int i = 0; i < steps; i++) { keyframes.Add(new DiscreteMatrixKeyFrame(new Matrix(currentScale, 0, 0, currentScale, currentPoint.X, currentPoint.Y), KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(timeCounter)))); currentPoint.X += xStep; currentPoint.Y += yStep; currentScale += scaleStep; timeCounter += milliSeconds; } keyframes.Add(new DiscreteMatrixKeyFrame(new Matrix(endScale, 0, 0, endScale, endPoint.X, endPoint.Y), KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(0)))); return keyframes; }

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