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Search found 236 results on 10 pages for 'mystify'.

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  • What's the reason why core data takes care of the life-cycle of modeled properties?

    - by mystify
    The docs say that I should not release any modeled property in -dealloc. For me, that feels like violating the big memory management rules. I see a big retain in the header and no -release, because Core Data seems to do it at any other time. Is it because Core Data may drop the value of a property dynamically, at any time when needed? And what's Core Data doing when dropping an managed object? If there's no -dealloc, then how and when are the properties getting freed up?

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  • How to make an custom button with an self-stretching image?

    - by mystify
    I slightly remember that there is an class which is capable of stretching an image in such a way, that the first x pixels and the last y pixels won't get stretched. For example if you have an button image with round corners, you would want those round corners to stay intact while the middle part of that image gets stretched.

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  • Is there better documentation then the original OpenAL docs? [closed]

    - by mystify
    OpenAL is such a huge thing, and the documentation doesn't tell what values are acceptable for properties. That's really bad. I'm using the document: "OpenAL_Programmers_Guide.pdf" Whenever I look up a property I'm left in the dark what value might be ok. For example, take AL_PITCH. What value? Maybe someone wrote a better one? Or is there something like a wiki place with more details?

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  • How to increment a value using a C-Preprocessor?

    - by mystify
    Example: I try to do this: static NSInteger stepNum = 1; #define METHODNAME(i) -(void)step##i #define STEP METHODNAME(stepNum++) @implementation Test STEP { // do stuff... [self nextFrame:@selector(step2) afterDelay:1]; } STEP { // do stuff... [self nextFrame:@selector(step3) afterDelay:1]; } STEP { // do stuff... [self nextFrame:@selector(step4) afterDelay:1]; } // ... When building, Xcode complains that it can't increment stepNum. This seems logical to me, because at this time the code is not "alive" and this pre-processing substitution stuff happens before actually compiling the source code. Is there another way I could have an variable be incremented on every usage of STEP macro, the easy way?

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  • Most efficient way to animate a path?

    - by mystify
    I have a fullscreen path which consists of about 20 lines. Currently I am animating changes in this path using an NSTimer which frequently calls -setNeedsDisplay. Believe me: Performance sucks absolutely. I slightly remember that there was some better way to animate paths on the iPhone. Some kind of special CA layer. I don't remember anymore it's exact name. Who knows?

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  • What's the difference between initializing this structure with these strategies?

    - by mystify
    // the malloc style, which returns a pointer: struct Cat *newCat = malloc(sizeof(struct Cat)); // no malloc...but isn't it actually the same thing? uses memory as well, or not? struct Cat cat = {520.0f, 680.0f, NULL}; Basically, I can get a initialized structure in these two ways. My guess is: It's the same thing, but when I use malloc I also have to free() that. In the second case I don't have to think about memory, because I don't call malloc. Maybe. When should I use the malloc style, and when the other?

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  • How to make a section header with an non-rectangular shape without ugly underflow?

    - by mystify
    I made an custom UITableView. Then I made a custom header for sections. It has round corners. But unfortunately, the rows of the section are visible in those round corners when the header floats over them. I could just make a background color so the corners are not transparent. But that is not a solution since my whole table has a background image and the section header can move. Is there any way to get the clipping region for the rows a little bit more downwards? I mean: They should not appear under that section header.

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  • Is there a simple way to let a layer throw an smooth shadow?

    - by mystify
    I was drawing a path into a layer. Lets say I can't access that drawing code in any way, because it comes from a compiled lib. Now I want to let that layer throw a shadow which matches the shape of its irregular content shape. Is there an easy way to do it? Or must I draw like 20 of those layers and scale them up on every iteration, adjusting their alpha and letting the GPU do the extraordinarily heavy compositing?

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  • Why is my view controllers view not quadratic?

    - by mystify
    I created an UIViewController subclass, and figured out that the default implementation of -loadView in UIViewController will ignore my frame size settings in a strange way. To simplify it and to make sure it's really not the fault of my code, I did a clean test with a plain instance of UIViewController directly, rather than making a subclass. The result is the same. I try to make an exactly quadratic view of 320 x 320, but the view appears like 320 x 200. iPhone OS 3.0, please check this out: UIViewController *ts = [[UIViewController alloc] initWithNibName:nil bundle:nil]; ts.view.frame = CGRectMake(0.0f, 0.0f, 320.0f, 320.0f); ts.view.backgroundColor = [UIColor cyanColor]; [self.view addSubview:ts.view]; like you can see, I do this: 1) Create a UIViewController instance 2) Set the frame of the view to a quadratic dimension of 320 x 320 3) Give it a color, so I can see it 4) Added it as a subview. Now the part, that's even more strange: When I make my own implementation of -loadView, i.e. if I put this code in there like this: - (void)loadView { UIView *v = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 320.0f)]; v.backgroundColor = [UIColor cyanColor]; self.view = v; [v release]; } then it looks right. Now lets think about that: In the first example, I do pretty much exactly the same, just that I let UIViewController create the view on it's own, and then take it over in order to change it's frame. Right? So why do I get this strange error? Right now I see no other way of messing around like that to correct this wrong behavior. I did not activate anything like clipsToBounds and there's no other code touching this.

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  • What does that +0100 value mean in NSDate?

    - by mystify
    When I look at an NSDate value in the debugger, I get something like this: 1.4.2010 22:01:47 +0100 I don't get it what this +0100 is good for. Sometimes it is +0200. Is that supposed to be the time zone or something like that? What's it exactly? How does it affect the "since reference date" value?

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  • Is there any seriously good reason why a view can not completely manage itself?

    - by mystify
    Example: I have an warning triangle icon, which is a UIImageView subclass. That warning is blended in with an animation, pulses for 3 seconds and then fades out. it always has a parent view! it's always only used this way: alloc, init, add as subview, kick off animation, when done:remove from superview So I want this: [WarningIcon warningAtPosition:CGPointMake(50.0f, 100.0f) parentView:self]; BANG! That's it. Call and forget. The view adds itself as subview to the parent, then does it's animations. And when done, it cuts itself off from the branch with [self removeFromSupeview];. Now some nerd a year ago told me: "Never cut yourself off from your own branch". In other words: A view should never ever remove itself from superview if it's no more referenced anywhere. I want to get it, really. WHY? Think about this: The hard way, I would do actually the exact same thing. Create an instance and hang me in as delegate, kick off the animation, and when the warning icon is done animating, it calls me back "hey man i'm done, get rid of me!" - so my delegate method is called with an pointer to that instance, and I do the exact same thing: [thatWarningIcon removeFromSuperview]; - BANG. Now I'd really love to know why this sucks. Life would be so easy.

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  • How to animate the change of image in an UIImageView?

    - by mystify
    I have an UIImageView with an image. Now I have a completely new image (graphic file), and want to display that in this UIImageView. If I just set myImageView.image = newImage; the new image is visible immediately. Not animatable. I want it to nicely fade into the new image. I thought maybe there's a better solution than just creating a new UIImageView on top of that and blending with animation?

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  • Easy way to trigger a noise in iPhone OS?

    - by mystify
    For example, the first gen iPod touch is making sharp tick sounds when rolling a picker view. I need a easy way to trigger a sound for my unit tests. When a unit test fails, I want the iPhone simulator to make a noise so that I see it. Because I'm not looking at the console all the time for NSLog messages...

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  • Why are my lines getting thicker and thicker?

    - by mystify
    I try to draw some lines with different colors. This code tries to draw two rectangles with 1px thin lines. However, the second rectangle is drawn with 2px width lines, while the first one is drawn with 1px width. - (void)addLineFrom:(CGPoint)p1 to:(CGPoint)p2 context:(CGContextRef)context { // set the current point CGContextMoveToPoint(context, p1.x, p1.y); // add a line from the current point to the wanted point CGContextAddLineToPoint(context, p2.x, p2.y); } - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGPoint from, to; // ----- draw outer black frame (left, bottom, right) ----- CGContextBeginPath(context); // set the color CGFloat lineColor[4] = {26.0f * colorFactor, 26.0f * colorFactor, 26.0f * colorFactor, 1.0f}; CGContextSetStrokeColor(context, lineColor); // left from = CGPointZero; to = CGPointMake(0.0f, rect.size.height); [self addLineFrom:from to:to context:context]; // bottom from = to; to = CGPointMake(rect.size.width, rect.size.height); [self addLineFrom:from to:to context:context]; // right from = to; to = CGPointMake(rect.size.width, 0.0f); [self addLineFrom:from to:to context:context]; CGContextStrokePath(context); CGContextClosePath(context); // ----- draw the middle light gray frame (left, bottom, right) ----- CGContextSetLineWidth(context, 1.0f); CGContextBeginPath(context); // set the color CGFloat lineColor2[4] = {94.0f * colorFactor, 94.0f * colorFactor, 95.0f * colorFactor, 1.0f}; CGContextSetStrokeColor(context, lineColor2); // left from = CGPointMake(200.0f, 1.0f); to = CGPointMake(200.0f, rect.size.height - 2.0f); [self addLineFrom:from to:to context:context]; // bottom from = to; to = CGPointMake(rect.size.width - 2.0f, rect.size.height - 2.0f); [self addLineFrom:from to:to context:context]; // right from = to; to = CGPointMake(rect.size.width - 2.0f, 1.0f); [self addLineFrom:from to:to context:context]; // top from = to; to = CGPointMake(1.0f, 1.0f); [self addLineFrom:from to:to context:context]; CGContextStrokePath(context); }

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  • How to overwrite a convenience constructor the proper way?

    - by mystify
    For example I want to overwrite from UIButton: + (id)buttonWithType:(UIButtonType)buttonType So I would do: + (id)buttonWithType:(UIButtonType)buttonType { UIButton *button = [UIButton buttonWithType:buttonType]; if (button != nil) { // do own config stuff ... } return button; } is that the right way? Or did I miss something? (yeah, I have been overwriting thousands of instance methods, but never class methods ;) )

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  • Does it make any sense to develop for iPhone OS 3.0 instead of 3.2?

    - by mystify
    When it comes to backwards-compatibility, I want to stick to iPhone OS 3.0 so also some of the poor iPod Touch users who aren't rich enough for iPhones use my apps. But iPhone OS 3.2 has some pretty cool features that would be nice to have. Problematic thing: Since it's just a minor upgrade, I can imagine most iPod Touch users who decided to upgrade to 3.0 probably never upgraded to 3.2. I'm not sure if Apple actually asked them to pay like 10 bucks for going from 3.0 to 3.2. However, if Apple did ask them for money, I'm sure like 90% of all iPod Touch users didn't upgrade. So the big question is: IF you decide to go with iPhone OS 3.0, is it a stupid idea to stick to 3.2 just because of a few more features? Will this effectively kill half of your iPod Touch userbase?

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