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Search found 236 results on 10 pages for 'mystify'.

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  • How to make a macro which gives back a string into the source code?

    - by mystify
    Example: I want to do this: METHODNAME(5) { // do something } which results in: - (void)animationStep5 { // do something } Is there any way to do this? Basically, what I need is a way to generate a real source code string before the program is compiled, so the compiler does see - (void)animationStep5... Or maybe there's something different than a macro, which can help here to auto-generate method names (not at run-time)?

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  • Does -localizedDescription of NSError return the actual localized string, or does it return a key fo

    - by mystify
    Must I do something like this? NSString *errorDescription = [error localizedDescription]; NSString *errorInfoStr = NSLocalizedString(errorDescription, nil); Or do I use NSLocalizedString already when populating the userInfo dictionary with the NSLocalizedDescriptionKey key and value? So the value for that is not actually a key for NSLocalizedString, but it is the actual localized string ready to show up on screen?

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  • How does undo/redo basically work on iPhone OS?

    - by mystify
    My app doesn't use Core Data yet. Is it true that I must use Core Data for undo/redo? And: How does the user do the undo/redo? I've never seen it in action, and never ever used it. Don't know how I should do it if I wanted to. There's no undo/redo button anywhere. Yet they say it has undo/redo. So how does the user trigger this?

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  • How to persist and load an object which conforms to NSCoding protocol?

    - by mystify
    I have made an class which conforms to the NSCoding protocol and does all the encode and decode stuff. For my app, I simply want to persist an object from that class to the device and the next time when the app launches, I want to load that object back into memory. Basically it's just an class which holds some user input information. For example the user starts writing a text but then quits the app. Next time I want to load that data object. I guess I need NSKeyedArchiver? Is there a good tutorial on this? How do I do that?

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  • How to listen to that property?

    - by mystify
    @constant kAudioSessionProperty_AudioInputAvailable A UInt32 with a value other than zero when audio input is available. Use this property, rather than the device model, to determine if audio input is available. A listener will notify you when audio input becomes available. For instance, when a headset is attached to the second generation iPod Touch, audio input becomes available via the wired microphone. So, if I wanted to get notified about kAudioSessionProperty_AudioInputAvailable, how would I do that?

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  • Does "opening a file" mean loading it completely into memory?

    - by mystify
    There's an AudioFileOpenURL function which opens an file. With AudioFileReadPackets that file is accessed to read packets. But one thing that stucks in my brain is: Does AudioFileOpenURL actually load the whole monster into memory? Or is that a lightweight operation? So is it possible to read data from a file, only a specific portion, without having the whole terabytes of stuff in memory?

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  • Easy way to open the Mail application with an pre-defined message subject and body?

    - by mystify
    In my app the user generates text content. I want to enable the user to launch the Mail application, which then should contain a specified subject and message body. Like: You write a poem in my app and then want to send it to your new girlfriend. So you tap a mail icon and the Mail app opens, containing already an subject and message body with your poem inside. Someone said there is a kind of URL mechanism for that?

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  • Is there a faster way to draw text?

    - by mystify
    Shark complains about a big performance hit with this line, which takes like 80% of CPU time. I have a counter that is updated very frequently and performance seriously sucks. It's an custom UILabel subclass with -drawRect: implemented. Every time the counter value changes, this is used to draw the new text: [self.text drawInRect:textRect withFont:correctedFont lineBreakMode:self.lineBreakMode alignment:self.textAlignment]; When I comment this line out, performance rocks. Its smooth and fast. So Shark isn't wrong about this. But what could I do to improve this? Maybe go a level deeper? Does that make any sense? Probably drawing text is really so incredible heavy...?

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  • How to accommodate for the different screen resolution of iPhone 4?

    - by mystify
    This is a programming question! Read on before you vote to close! According to Apple, iPhone 4 has a new screen resolution: 3.5-inch (diagonal) widescreen Multi-Touch display 960-by-640-pixel resolution at 326 ppi This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. Edit: It seems Apple has integrated an switch that allows to tell if an app is highRes or not. Nice. When we develop high-resolution apps, probably they won't work on older devices. And if they did, they would suffer a lot from 4-times the size of any image, having to scale them down in memory. This is community wiki. Just add anything that you think is relevant to this huge problem (constant screen res was one of the main reasons why I didn't go for Android!!).

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  • Why do my Xcode default font starts to look ugly after some time, until I restart?

    - by mystify
    I plugged in an external monitor. All resolutions match perfectly. MacBookPro LCD is closed. After about 10 minutes my fonts in Xcode start to look very bad. Only in Xcode. When I restart the mac and don't use an external monitor, fonts look all right again. When I attach the monitor again, fonts look nice. Then I close XCode and reopen it: Fonts suck. All other fonts look great. It seems like Xcode isn't antialiasing them properly after something happens. For my observation it happens when I quit and reopen Xcode while an external monitor is in use. Only way to fix it then is to completely reboot. Is there a fix for this problem?

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  • How to reset the context to the original rectangle after clipping it for drawing?

    - by mystify
    I try to draw a sequence of pattern images (different repeated patterns in one view). So what I did is this, in a loop: CGContextRef context = UIGraphicsGetCurrentContext(); // clip to the drawing rectangle to draw the pattern for this portion of the view CGContextClipToRect(context, drawingRect); // the first call here works fine... but for the next nothing will be drawn CGContextDrawTiledImage(context, CGRectMake(0, 0, 2, 31), [img CGImage]); I think that after I've clipped the context to draw the pattern in the specific rectangle, I cut out a snippet from the big canvas and the next time, my canvas is gone. can't cut out another snippet. So I must reset that clipping somehow in order to be able to draw another pattern again somewhere else? Edit: In the documentation I found this: CGContextClip: "... Therefore, to re-enlarge the paintable area by restoring the clipping path to a prior state, you must save the graphics state before you clip and restore the graphics state after you’ve completed any clipped drawing. ..." Well then, how to store the graphics state before clipping and how to restore it?

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  • Are there really safe and legal resources for sound effects to use in applications?

    - by mystify
    For those who want to opt for "close" immediately: Great user interfaces need great sound effects, right? User interfaces are programmed by programmers, right? So this is a programming question, ok? I had a very hard time to find good and legal sound resources. I am not looking for free sounds. Proper licensing is absolutely crucial, and I don't want to get sued by multibilliondollar music companies, hollywood sound studios and their highly overpaid lawyers. They cry about people downloading their stuff in file sharing sites but when someone comes and wants to really license stuff, the market is so empty like an open and unwatched gold mine. Trust me, whatever I type into google, I always end up getting sort of opaque and strange music libraries that do charge money, but refuse to provide proper licensing evidence to the licensee. When you pay money and they only count how many files you downloaded, that can never be a valid license, nor any evidence for you that you did license the sounds. Imagine that contributor suing you and you say: "I licensed it at xy", and his lawyer just smiles: "Show me proof, mofo!". So you loose a million dollars, or 1 for every downloaded app. Congrats. But that's the way all those "hey we're the worlds largest sound effect library" libraries are doing it. It's really annoying. And I hope someone here is able to point out a sound effects ressource which is A) big B) used by professinals C) has a reasonable pricing and licensing model D) provides the licensee with proper legal evidence about licensed sounds You know, I'm not from the US and typically you US folks are the ones who invent the cool stuff on the net, and maybe I just missed a new great start up. So?

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  • How to make an custom button with an self-stretching image?

    - by mystify
    I slightly remember that there is an class which is capable of stretching an image in such a way, that the first x pixels and the last y pixels won't get stretched. For example if you have an button image with round corners, you would want those round corners to stay intact while the middle part of that image gets stretched.

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  • What's the reason why core data takes care of the life-cycle of modeled properties?

    - by mystify
    The docs say that I should not release any modeled property in -dealloc. For me, that feels like violating the big memory management rules. I see a big retain in the header and no -release, because Core Data seems to do it at any other time. Is it because Core Data may drop the value of a property dynamically, at any time when needed? And what's Core Data doing when dropping an managed object? If there's no -dealloc, then how and when are the properties getting freed up?

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  • Is there an difference between transient properties defined in the data model, or in the custom subc

    - by mystify
    I was reading that setting the value of a transient property always results in marking the managed object as "dirty". However, what I don't get is this: If I make a subclass of NSManagedObject and use some extra properties which I don't need to be persistet, how does Core Data know about them and how can it mark the object as dirty when I access these? Again, they're not defined in the data model, so Core Data has no really good hint that they are there. Or does Core Data use some kind of introspection to analyze my custom class and figure out what properties I have in there?

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