Search Results

Search found 9894 results on 396 pages for 'outer space'.

Page 7/396 | < Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >

  • LEFT OUTER JOIN in Linq - How to Force

    - by dodegaard
    I have a LEFT OUTER OUTER join in LINQ that is combining with the outer join condition and not providing the desired results. It is basically limiting my LEFT side result with this combination. Here is the LINQ and resulting SQL. What I'd like is for "AND ([t2].[EligEnd] = @p0" in the LINQ query to not bew part of the join condition but rather a subquery to filter results BEFORE the join. Thanks in advance (samples pulled from LINQPad) - Doug (from l in Users join mr in (from mri in vwMETRemotes where met.EligEnd == Convert.ToDateTime("2009-10-31") select mri) on l.Mahcpid equals mr.Mahcpid into lo from g in lo.DefaultIfEmpty() orderby l.LastName, l.FirstName where l.LastName.StartsWith("smith") && l.DeletedDate == null select g) Here is the resulting SQL -- Region Parameters DECLARE @p0 DateTime = '2009-10-31 00:00:00.000' DECLARE @p1 NVarChar(6) = 'smith%' -- EndRegion SELECT [t2].[test], [t2].[MAHCPID] AS [Mahcpid], [t2].[FirstName], [t2].[LastName], [t2].[Gender], [t2].[Address1], [t2].[Address2], [t2].[City], [t2].[State] AS [State], [t2].[ZipCode], [t2].[Email], [t2].[EligStart], [t2].[EligEnd], [t2].[Dependent], [t2].[DateOfBirth], [t2].[ID], [t2].[MiddleInit], [t2].[Age], [t2].[SSN] AS [Ssn], [t2].[County], [t2].[HomePhone], [t2].[EmpGroupID], [t2].[PopulationIdentifier] FROM [dbo].[User] AS [t0] LEFT OUTER JOIN ( SELECT 1 AS [test], [t1].[MAHCPID], [t1].[FirstName], [t1].[LastName], [t1].[Gender], [t1].[Address1], [t1].[Address2], [t1].[City], [t1].[State], [t1].[ZipCode], [t1].[Email], [t1].[EligStart], [t1].[EligEnd], [t1].[Dependent], [t1].[DateOfBirth], [t1].[ID], [t1].[MiddleInit], [t1].[Age], [t1].[SSN], [t1].[County], [t1].[HomePhone], [t1].[EmpGroupID], [t1].[PopulationIdentifier] FROM [dbo].[vwMETRemote] AS [t1] ) AS [t2] ON ([t0].[MAHCPID] = [t2].[MAHCPID]) AND ([t2].[EligEnd] = @p0) WHERE ([t0].[LastName] LIKE @p1) AND ([t0].[DeletedDate] IS NULL) ORDER BY [t0].[LastName], [t0].[FirstName]

    Read the article

  • LEFT OUTER JOIN with a WHERE clause

    - by Wesley
    I have two tables. indRailType contains a list of the names paired with an ID value that I use in other tables to indicate the rail type. WO_BreakerRail contains a date column and a rail code colume that corresponds to the same code in indRailType and some other data. There's a row in WO_BreakerRail for any activity on each rail type, for every date. So I could have 3 rows dated for 3/19/2010, each row indicates a different rail code, and what happened. When I use the following LEFT OUTER JOIN, I get a table with all the types of rail, with nulls in the rows where nothing happened on the 19th. Now, this is only working because I only have one date represented in my WO_BreakerRail table right now, the 19th. When I add more rows with different dates, things will go haywire. This is my SQL statement, which right now gives me exactly the results I want: SELECT WO_BreakerRail.ID, indRailType.RailType, WO_BreakerRail.CreatedPieces, WO_BreakerRail.OutsideSource, WO_BreakerRail.Charged, WO_BreakerRail.Rejected, WO_BreakerRail.RejectedToCrop FROM indRailType LEFT OUTER JOIN WO_BreakerRail ON indRailType.RailCode = WO_BreakerRail.RailCode Now, when I add in a WHERE WO_BreakerRail.Date = @Date clause I lose all the rows in the JOIN which nothing happened. I don't want that. From reading up, it sounds like a FULL OUTER JOIN is what I want, but SQL Server Compact Edition doesn't support FULL OUTER JOINs. Is there a way around this, or am I looking for something else entirely?

    Read the article

  • Reporting Services Sum of Inner Group in Outer Group

    - by Spoonybard
    I have a report in Reporting Services 2008 using ASP.net 3.5 and SQL Server 2008. The report has 2 groupings and a detail row. This is the current format: Outer Group Inner Group Detail Row The Detail Row represents an item on a receipt and a receipt can have multiple items. Each receipt was paid with a certain payment method. So the Outer Group is grouped by payment type, the Inner Group is grouped by the receipt's ID, and the Detail Row is each item for the given receipt. My raw data result set has two important columns: The Amount Received and the Amount Applied. The Amount Received is how much money in total was collected for all the items on the receipt. The Amount Applied is how much money each item got from the total Amount Received. Sample Result Set: ReceiptID Item ItemID AmountReceived AmountApplied Payment Method ------------------------------------------------------------------------------------------ 1 Book 1 $200.00 $40.00 Cash 1 CD 2 $200.00 $20.00 Cash 1 Software 3 $200.00 $100.00 Cash 1 Backpack 4 $200.00 $40.00 Cash The Inner Group displays the AmountReceived correctly as $200. However, the Outer Group displays the AmountReceived as $800, because I believe that it is going off each detail row which in this case is a count of 4 items. What I want is to see in the Outer Group that the Amount Received is $200. I tried restricting the scope in my SUM function to be the Inner Group, but I get the error "The scope parameter must be set to a string constant that is equal to either the name of a containing group, the name of a containing data region, or the name of a dataset." Does anyone have any suggestions on how to solve this issue? Thanks.

    Read the article

  • Single line diff

    - by Ollie Saunders
    Is there a diff tool I can run from the command line or maybe just an online webpage that will compare single lines? GitHub diffs do this but I'm don't want to publish things to GitHub just to read the diffs! This is the sort of thing I'm wanting to diff: a:2:{i:0;O:10:"FuTreeNode":6:{s:5:"outer";r:2;s:6:"inners";O:20:"FuLinkedTreeNodeList":2:{s:5:"outer";r:2;s:5:"items";a:0:{}}s:5:"value";s:3:"foo";s:4:"next";O:10:"FuTreeNode":6:{s:5:"outer";r:2;s:6:"inners";O:20:"FuLinkedTreeNodeList":2:{s:5:"outer";r:8;s:5:"items";a:0:{}}s:5:"value";s:3:"bar";s:4:"next";N;s:4:"prev";O:10:"FuTreeNode":6:{s:5:"outer";N;s:6:"inners";O:20:"FuLinkedTreeNodeList":2:{s:5:"outer";r:15;s:5:"items";a:0:{}}s:5:"value";s:3:"zim";s:4:"next";r:8;s:4:"prev";O:10:"FuTreeNode":6:{s:5:"outer";N;s:6:"inners";O:20:"FuLinkedTreeNodeList":2:{s:5:"outer";r:22;s:5:"items";a:0:{}}s:5:"value";s:3:"foo";s:4:"next";r:15;s:4:"prev";r:8;s:6:"ofList";O:12:"FuLinkedList":1:{s:5:"items";a:4:{i:0;r:2;i:1;r:8;i:2;r:22;i:3;r:15;}}}s:6:"ofList";r:30;}s:6:"ofList";O:20:"FuLinkedTreeNodeList":2:{s:5:"outer";r:2;s:5:"items";a:2:{i:0;r:2;i:1;r:8;}}}s:4:"prev";N;s:6:"ofList";r:37;}i:1;r:8;} a:2:{i:0;O:10:"FuTreeNode":6:{s:5:"outer";r:2;s:6:"inners";O:20:"FuLinkedTreeNodeList":2:{s:5:"outer";r:2;s:5:"items";a:0:{}}s:5:"value";s:3:"foo";s:4:"next";O:10:"FuTreeNode":6:{s:5:"outer";r:2;s:6:"inners";O:20:"FuLinkedTreeNodeList":2:{s:5:"outer";r:8;s:5:"items";a:0:{}}s:5:"value";s:3:"bar";s:4:"next";N;s:4:"prev";O:10:"FuTreeNode":6:{s:5:"outer";N;s:6:"inners";O:20:"FuLinkedTreeNodeList":2:{s:5:"outer";r:15;s:5:"items";a:0:{}}s:5:"value";s:3:"zim";s:4:"next";r:8;s:4:"prev";O:10:"FuTreeNode":6:{s:5:"outer";N;s:6:"inners";O:20:"FuLinkedTreeNodeList":2:{s:5:"outer";r:22;s:5:"items";a:0:{}}s:5:"value";s:3:"foo";s:4:"next";r:15;s:4:"prev";r:8;s:6:"ofList";O:12:"FuLinkedList":1:{s:5:"items";a:4:{i:0;r:2;i:1;r:8;i:2;r:22;i:3;r:15;}}}s:6:"ofList";r:30;}s:6:"ofList";O:20:"FuLinkedTreeNodeList":2:{s:5:"outer";r:2;s:5:"items";a:2:{i:0;r:2;i:1;r:8;}}}s:4:"prev";N;s:6:"ofList";r:37;}i:1;r:22;} I'm on Mac OS X.

    Read the article

  • Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox

    - by Asian Angel
    Do you need to make the most efficient use possible of vertical UI space on your system’s screen, but have horizontal space to spare? Now you can shift the toolbar icons and their awesome functionality to a slim sidebar in Firefox using the Vertical Toolbar extension. As you can see above the sidebar even picked up on our Personas Theme to help it blend in nicely with the rest of the browser. You can access the options for the new toolbar by right clicking within the toolbar area. These are the options for the toolbar…you can choose the side of Firefox that works best for toolbar placement, adjust display, hiding, & animation settings, define how the buttons display, and add/remove additional buttons as desired. Once you open the Customize Toolbar Window make any desired additions or removals just like you would before on the top UI section and close when finished. Note: Works with Firefox 4.0b7pre – 4.0.* Vertical Toolbar [Mozilla Add-ons] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar Reader for Android Updates; Now with Feed Widgets and More

    Read the article

  • Sharing My Thoughts on Space Flight

    - by Grant Fritchey
    This went out in the DBA newsletter from Red Gate, but I enjoyed writing it so much, I thought I'd share it to a wider audience: I grew up watching the US space program. I watched men walk on the moon for the first time in 1969, when I was only six years old. From that moment on, I dreamed of going into space. I studied aeronautics and tried to get into the Air Force Academy, all in preparation for my long career as an astronaut. Clearly, that didn't quite work out for me. But it sure could for you. At Red Gate, we're running a new contest: DBA in Space. The prize is a sub-orbital flight. When I first got word of this contest, my immediate response was, "And you need me to go right away and do a test flight? Excellent!" No, no test flight needed, plus I was pretty low on the list of volunteers. "That's OK, I'll just enter." Then I was told that, as a Red Gate employee, I couldn't win. My next response was, "I quit".eventually, I was talked down off the ledge, and agreed to help make this special for some other DBA. Many (most?) of us are science fiction fans, either the soft science of Star Trek and Star Wars, or the hard science of Niven and Pournelle, or Allen Steele. We watched the Shuttles go up and land. We've been dreaming of our own trips into orbit and our vacation-home on the Moon for a long, long time. All that might not arrive on schedule, but you've got a shot at breaking clear of the atmosphere. The first stage is a video quiz, starring Brad McGehee, and it's live at www.DBAinSpace.com now. Go for it. Good luck and God speed!

    Read the article

  • JavaScript 3D space ship rotation

    - by user36202
    I am working with a fairly low-level JavaScript 3D API (not Three.js) which uses euler angles for rotation. In most cases, euler angles work quite well for doing things like aligning buildings, operating a hovercraft, or looking around in the first-person. However, in space there is no up or down. I want to control the ship's roll, pitch, and yaw. To do that, some people would use a local coordinate system or a permenant matrix or quaternion or whatever to represent the ship's angle. However, since I am not most people and am using a library that deals exclusively in euler angles, I will be using relative angles to represent how to rotate the ship in space and getting the resulting non-relative euler angles. For you math nerds, that means I need to convert 3 euler angles (with Y being the vertical axis, X representing the pitch, and Z representing a roll which is unaffected by the other angles, left-handed system) into a 3x3 orientation matrix, do something fancy with the matrix, and convert it back into the 3 euler angles. Euler to matrix to euler. Somebody has posted something similar to this on SO (http://stackoverflow.com/questions/1217775/rotating-a-spaceship-model-for-a-space-simulator-game) but he ended up just working with a matrix. This will not do for me. Also, I am using JavaScript, not C++. What I want essentially are the functions do_roll, do_pitch, and do_yaw which only take in and put out euler angles. Many thanks.

    Read the article

  • No space left on disk

    - by Ned
    folks. I'm trying to copy/move files to an external 1 TB hard drive with about 50 GB remaining space. I receive a "no space left on disk" when I try. I've moved files off and retried, but still get the same message. Disk Usage Analyzer, Properties, and freeware Treesize all report available hard drive space of about 50 GB. I've tried df -i (50 GB available) and df -k, with the latter reporting only 1% of inode usage. I've been able to save files from Firefox to the drive also. I can't even rename files without getting the message. Yesterday in the midst of trying to figure this out I tried to move 4 files to the drive and got the message. Today, I found them on the drive. What's up with that? (That's the only time that has happened to my knowledge.) Is this an ubuntu problem? or is my hard drive just about to fail because of something like a controller problem? Any thoughts would be appreciated.

    Read the article

  • LibGDX drawing map using tiles without space

    - by Enayat Muradi
    I am making a board game. To draw the map on the board I use different tiles. On some screen the map looks good but on some other screens there is a space between the tiles. How can I do so there won't be any space between the tiles? I am designing my game with the size 480x800. To fit other screens I stretch it. My tiles looks like this: I draw the map using a for loop to draw the tile in different (x,y) position on screen. Here is what I mean with space between tiles: Screen with 240x400 Screen with 360x600, here there is no spacing between tiles. I use camera and the screen to draw I don't use stage. I have also tried to use Viewport but I get the same results. cam = new OrthographicCamera();cam.setToOrtho(true, gameWidth, gameHeight); batcher = new SpriteBatch(); batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); How can I do to solve the problem?

    Read the article

  • Getting file system free space

    - by Fred Riley
    This isn't a problem as such, more a request for information based on ignorance of the Linux filesystem. The very short question is: How do I find out how much free and used space there is on the volume from which Ubuntu is running? More detail: I'm running Ubuntu 12.04 from a 64Gb USB3 stick, created from booting up a year-old Ubuntu 12.04 DVD and running Startup Disk Creator. The reason for this is that the Master Boot Record on my hard disk, holding Windoze 7, has gone belly-up, and whilst awaiting a recovery disk I'm running Ubunto off USB or DVD as a 'trial'. (And will continue to run Ubuntu after restoring Windoze, as I've rediscovered my love of the penguin :o)) After installing Ubuntu on the stick I ran the software update app, which downloaded some 450Mb of updates and took a couple of hours to install to the stick. A couple of times I got a message saying that disk space was short. So I looked in the file manager (or whatever it's called these days) and couldn't see the stick listed, just: SYSTEM hard disk (listed as 479Gb Filesystem) two other partitions that had been created by Windoze "4.3GB Filesystem" which when I try to open gives the error "Could not find /cow", and when I try to unmount it tells me I can't because it's not mounted - D'OH!! Edit: screenshot of file manager Edit: screenshot of low disk space warning What I can't see is the USB stick from which I'm running Ubuntu. Where's it gone, anybody know? This is tangentially related to a previous question of mine about system tools, in that I'm trying to get control and knowledge of the system in the newest incarnation of Ubuntu.

    Read the article

  • btrfs and missing free space

    - by easteregg
    I converted my ext4 partition to btrfs and deleted the save subvolume after doing so. Then I enabled the compression (lzo) of the filessystem in the fstab file and everything is correct so far. Then I forced the compression of all files using the defragmentation command with the parameter -c that the new compression is applied to all files. While doing so, I noticed that my ssd got completly filled up - before I had 6gigs of free space. No I got nothing left. easteregg@x201s:~$ btrfs fi df / Data: total=50.00GB, used=49.17GB System: total=32.00MB, used=4.00KB Metadata: total=24.50GB, used=9.86GB and easteregg@x201s:~$ df -ha Filesystem Size Used Avail Use% Mounted on /dev/sda1 75G 60G 852M 99% / So now. How can I regain my free space. I expected to gain more space because of the lzo compression. And now! The fs is correctly mounted. easteregg@x201s:~$ mount /dev/sda1 on / type btrfs (rw,noatime,ssd,compress=lzo) Any ideas how to fix this issue?

    Read the article

  • "SELECT TOP", "LEFT OUTER JOIN", "ORDER BY" gives extra rows

    - by Codesleuth
    I have the following Access query I'm running through OLE DB in .NET: SELECT TOP 25 tblClient.ClientCode, tblRegion.Region FROM (tblClient LEFT OUTER JOIN tblRegion ON tblClient.RegionCode = tblRegion.RegionCode) ORDER BY tblRegion.Region There are 431 records within tblClient that have RegionCode set to NULL. For some reason, the query above returns all these 431 records instead of the first 25. If I change the query to ORDER BY tblClient.Client (the name of the client) like so: SELECT TOP 25 tblClient.ClientCode, tblRegion.Region FROM (tblClient LEFT OUTER JOIN tblRegion ON tblClient.RegionCode = tblRegion.RegionCode) ORDER BY tblClient.Client I get the expected result set of 25 records, showing a mixture of region names and NULL values. Why is it that ordering by a field retrieved through a LEFT OUTER JOIN will the TOP clause not work?

    Read the article

  • Creating the “game space” for a 2D game

    - by alJaree
    How does one setup the game space for a game so that obstacles can be spawned? One example I am wondering about is doodle jump. Tile maps are limited in size and would need to change often if the user jumps a lot. How would this be done in another way than tile maps. How or what is used to create the notion of a game world where these spawned ledges/obstacles are placed as the user progresses through the stage? What is actually moving if the user jumps from ledge to ledge, what are the ledges based on in terms of the game world/space. What data structure or representation could the game use to reference and manage the spawning of these obstacles/ledges?

    Read the article

  • Monitoring Database disk space

    - by Michael Freidgeim
    An article Data files: To Autogrow Or Not To Autogrow? recommends NOT to rely on auto-grow, because it causing delays in unplanned times.We should mtonitor database files(both data and log), and if they close to max capacity, manually increase the size. However it doesn't give references, how to monitor the free space inside databases. I've tried to look how to do it. It can be done manually using   execute sp_spaceused for the database in question or  sp_SOS (can be downloaded from http://searchsqlserver.techtarget.com/tip/Find-size-of-SQL-Server-tables-and-other-objects-with-stored-procedure)Alternatively you can run SQL commands as suggested in Http://www.sqlteam.com/forums/topic.asp?TOPIC_ID=82359 by Michael Valentine Jonesselect [FREE_SPACE_MB] = convert(decimal(12,2),round((a.size-fileproperty(a.name,'SpaceUsed'))/128.000,2)) from dbo.sysfiles aMore useful article Monitor database file sizes with SQL Server Jobs describes how to setup monitoring Finally I found the excellent articleManaging Database Data Usage With Custom Space Alerts, that can be followed even support personnel without much DBA experience.

    Read the article

  • table with black outer, but grey inner border

    - by Jan-Frederik Carl
    Hello, I want to create a html table with a 1pt black outer border and the same border around every td. Should look like this (only the borders, of course) link text I use <table border="1" style="border-collapse:collapse; border-color:Black; border-style:solid; border-width:1pt"> As a result I get a black outer, but grey inner borders.

    Read the article

  • Atmospheric scattering sky from space artifacts

    - by ollipekka
    I am in the process of implementing atmospheric scattering of a planets from space. I have been using Sean O'Neil's shaders from http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html as a starting point. I have pretty much the same problem related to fCameraAngle except with SkyFromSpace shader as opposed to GroundFromSpace shader as here: http://www.gamedev.net/topic/621187-sean-oneils-atmospheric-scattering/ I get strange artifacts with sky from space shader when not using fCameraAngle = 1 in the inner loop. What is the cause of these artifacts? The artifacts disappear when fCameraAngle is limtied to 1. I also seem to lack the hue that is present in O'Neil's sandbox (http://sponeil.net/downloads.htm) Camera position X=0, Y=0, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. Camera position X=500, Y=500, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. I've found that the camera angle seems to handled very differently depending the source: In the original shaders the camera angle in SkyFromSpaceShader is calculated as: float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; Whereas in ground from space shader the camera angle is calculated as: float fCameraAngle = dot(-v3Ray, v3Pos) / length(v3Pos); However, various sources online tinker with negating the ray. Why is this? Here is a C# Windows.Forms project that demonstrates the problem and that I've used to generate the images: https://github.com/ollipekka/AtmosphericScatteringTest/ Update: I have found out from the ScatterCPU project found on O'Neil's site that the camera ray is negated when the camera is above the point being shaded so that the scattering is calculated from point to the camera. Changing the ray direction indeed does remove artifacts, but introduces other problems as illustrated here: Furthermore, in the ScatterCPU project, O'Neil guards against situations where optical depth for light is less than zero: float fLightDepth = Scale(fLightAngle, fScaleDepth); if (fLightDepth < float.Epsilon) { continue; } As pointed out in the comments, along with these new artifacts this still leaves the question, what is wrong with the images where camera is positioned at 500, 500, 500? It feels like the halo is focused on completely wrong part of the planet. One would expect that the light would be closer to the spot where the sun should hits the planet, rather than where it changes from day to night. The github project has been updated to reflect changes in this update.

    Read the article

  • GParted detects entire disk as UNALLOCATED SPACE + hd0 out of disk

    - by msPeachy
    Good day to everyone. I hope someone can help me with my problem. I have a dual boot Windows and Ubuntu system. I recently encountered an hd0 out of disk error and wasn't able to boot Ubuntu. So I booted into Windows. After 2 to 3 times of booting and rebooting Windows, I tried booting Ubuntu again but still I get the same hd0 out of disk error. I decided to run Ubuntu from LIVEUSB to try to fix my Ubuntu partition using GParted, but when I run GParted, it shows my entire disk as UNALLOCATED SPACE! The strange thing is that Nautilus still shows and mounts my partitions. Also every time I boot into Windows , my partitions exists and I am able to read and write to them. I have no idea what is wrong. Please help! I can't stand using Windows since most of the tools I use are in Ubuntu. I don't mind reinstalling Ubuntu. In fact I already tried reinstalling using the LIVEUSB but since GParted or the Ubuntu installer itself does not recognize my partitions and shows the entire disk as unallocated space, I decided not to continue. I am currently running Ubuntu from LIVEUSB. Here's the outpuf of sudo fdisk -l Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xb30ab30a Device Boot Start End Blocks Id System /dev/sda1 * 2048 104869887 52433920 83 Linux /dev/sda2 104869888 105074687 102400 7 HPFS/NTFS/exFAT /dev/sda3 105074688 156149759 25537536 7 HPFS/NTFS/exFAT /dev/sda4 156151800 625153409 234500805 f W95 Ext'd (LBA) /dev/sda5 156151808 169156591 6502392 82 Linux swap / Solaris /dev/sda6 169158656 294991871 62916608 7 HPFS/NTFS/exFAT /dev/sda7 294993920 471037944 88022012+ 7 HPFS/NTFS/exFAT /dev/sda8 471041928 625121152 77039612+ 7 HPFS/NTFS/exFAT When I run, sudo parted -l, I got this error message: ubuntu@ubuntu:~$ sudo parted -l Error: Can't have a partition outside the disk! UPDATE I think I might know the problem. The total sectors of sda is 625142448 but the extended partition (sda4) ends at 625153409. Now, my question is, how do I fix this or modify the extended partition (sda4) to matched the total number of sectors? Anyone, please??? UPDATE I was able to fix the unallocated space issue with the help of Rod Smith's tool called fixparts I am now able to view my partitions via GParted in LiveUSB. But the error: hd0 out of disk. Press any key to continue... still persists on reboot. I still can't boot into Ubuntu. Can someone help me please???

    Read the article

  • Where did my free space go?

    - by Ari B. Friedman
    I have a storage drive (2TB) and an OS drive (90GB SSD). I've run out of space on the OS drive: /$ df -h Filesystem Size Used Avail Use% Mounted on /dev/sdb1 72G 72G 0 100% / udev 5.9G 12K 5.9G 1% /dev tmpfs 2.4G 1.2M 2.4G 1% /run none 5.0M 0 5.0M 0% /run/lock none 5.9G 428K 5.9G 1% /run/shm /dev/sda1 1.9T 639G 1.2T 37% /media/StorageDrive So be it. But when I attempt to figure out where the space has gone, I cannot find it anything remotely approaching the capacity of the drive: /$ sudo du -h -d 1 du: cannot access `./media/StorageDrive/home/ari/.gvfs': Permission denied 675G ./media 2.3G ./var 0 ./proc 7.0M ./tmp 27M ./boot 4.0K ./lib64 12K ./dev 44M ./home 16K ./lost+found 8.0M ./sbin 223M ./lib 4.0K ./selinux 1.4M ./run 140K ./root 8.8M ./bin 4.0K ./mnt 38M ./etc 8.0K ./srv 4.8G ./usr 65M ./opt 0 ./sys 682G . Note the difference between the total (682G) and the mounted drives in /media (675G) is only about 9G. How are 72G being used? Where is this dark matter hiding?

    Read the article

  • DBA in Space

    - by Neil Davidson
    Every now and then, you come across an idea that makes your heart jump and your skin tingle. That happened to me a few months ago, when Richard and Anthony pitched a small group of us an idea. "It's called DBA in Space", Richard said. I don't remember the rest of the pitch. "DBA in Space" is one of those phrases that's so simple, remarkable and clear that it sticks and it sticks hard. Sure, lots of people have done much hard, gritty work over the past few months to make it happen. Sure, there's...(read more)

    Read the article

  • 50 Years of Space Exploration [Infographic]

    - by Jason Fitzpatrick
    We’ve sent over 200 missions out into space to check out the Moon, the Sun, planets, and more. Curious where they all went? Check out this awesome infographic to trace the launches to their destination. The infographic includes all international missions including visits to the Sun, observation orbits around the Earth, the Moon, other planets in our solar system, visits to asteroids, and the adventures of deep space probes like Voyager 1. The official image at National Geographic is trapped inside a clunky viewfinder style image viewer. If you want to look at the whole thing more comfortably or use it for desktop wallpaper, make sure to visit the full size image at Simple Complexity here. 50 Years of Exploration [National Geographic via Simple Complexity] How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

    Read the article

  • Obtain rectangle indicating 2D world space camera can see

    - by Gareth
    I have a 2D tile based game in XNA, with a moveable camera that can scroll around and zoom. I'm trying to obtain a rectangle which indicates the area, in world space, that my camera is looking at, so I can render anything this rectangle intersects with (currently, everything is rendered). So, I'm drawing the world like this: _SpriteBatch.Begin( SpriteSortMode.FrontToBack, null, SamplerState.PointClamp, // Don't smooth null, null, null, _Camera.GetTransformation()); The GetTransformation() method on my Camera object does this: public Matrix GetTransformation() { _transform = Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } The camera properties in the method above should be self explanatory. How can I get a rectangle indicating what the camera is looking at in world space?

    Read the article

  • Using CASE Statements in LEFT OUTER JOIN in SQL

    - by s khan
    I've got a scenario where I want to switch on two different tables in an outer join. It goes something like this:- select mytable.id, yourtable.id from mytable left outer join (case when mytable.id = 2 then table2 yourtable on table1.id = table2.id else table3 yourtable on table1.id = table3.id end) ...but it doesn't work. Any suggestions?

    Read the article

  • ext4 hogs lot of unkown space compared to ext3

    - by rejith
    Ext4 FS has claimed 3% of partition space. Where has this gone and can I get it reclaimed? I have tried disabling Journals for the ext4 partition. Even this is not helping. Any other tricks I can try to get the space reclaimed other than reverting back to ext3? $ lsb_release -cr Release: 12.04 Codename: precise df -hP |grep media /dev/sda3 21G 430M 20G 3% /media/MAIL /dev/sda2 148G 188M 148G 1% /media/DATA => if I move this to ext4 its claiming 2.4G /dev/sda3 on /media/MAIL type ext4 (rw,nosuid,nodev,uhelper=udisks) /dev/sda2 on /media/DATA type ext3 (rw,nosuid,nodev,uhelper=udisks) $ sudo tune2fs -l /dev/sda3 |grep 'Reserved block count' Reserved block count: 0 $ sudo tune2fs -l /dev/sda2 |grep 'Reserved block count' Reserved block count: 0 NO hidden files or directories $ sudo du -ah *;pwd 16K lost+found /media/MAIL

    Read the article

  • linq to entites left outer join

    - by parminder
    I am struggling linq to entities left outer join. I have two entities (tables): Listings { ListingID, MakeID (nullable) } Makes { MakeID, Description } I want to write something like this in LINQ: select listings.listingID ,listings.makeid , IsNull(makes.Description, 'NA') from listings left outer join makes on listings.makeid = makes.makeid

    Read the article

  • Space invaders clone not moving properly

    - by ThePlan
    I'm trying to make a basic space invaders clone in allegro 5, I've got my game set up, basic events and such, here is the code: #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <allegro5/allegro_primitives.h> #include <allegro5/allegro_font.h> #include <allegro5/allegro_ttf.h> #include "Entity.h" // GLOBALS ========================================== const int width = 500; const int height = 500; const int imgsize = 3; bool key[5] = {false, false, false, false, false}; bool running = true; bool draw = true; // FUNCTIONS ======================================== void initSpaceship(Spaceship &ship); void moveSpaceshipRight(Spaceship &ship); void moveSpaceshipLeft(Spaceship &ship); void initInvader(Invader &invader); void moveInvaderRight(Invader &invader); void moveInvaderLeft(Invader &invader); void initBullet(Bullet &bullet); void fireBullet(); void doCollision(); void updateInvaders(); void drawText(); enum key_t { UP, DOWN, LEFT, RIGHT, SPACE }; enum source_t { INVADER, DEFENDER }; int main(void) { if(!al_init()) { return -1; } Spaceship ship; Invader invader; Bullet bullet; al_init_image_addon(); al_install_keyboard(); al_init_font_addon(); al_init_ttf_addon(); ALLEGRO_DISPLAY *display = al_create_display(width, height); ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue(); ALLEGRO_TIMER *timer = al_create_timer(1.0 / 60); ALLEGRO_BITMAP *images[imgsize]; ALLEGRO_FONT *font1 = al_load_font("arial.ttf", 20, 0); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); images[0] = al_load_bitmap("defender.bmp"); images[1] = al_load_bitmap("invader.bmp"); images[2] = al_load_bitmap("explosion.bmp"); al_convert_mask_to_alpha(images[0], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[1], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[2], al_map_rgb(0, 0, 0)); initSpaceship(ship); initBullet(bullet); initInvader(invader); al_start_timer(timer); while(running) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { draw = true; if(key[RIGHT] == true) moveSpaceshipRight(ship); if(key[LEFT] == true) moveSpaceshipLeft(ship); } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false; else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: running = false; break; case ALLEGRO_KEY_LEFT: key[LEFT] = true; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = true; break; case ALLEGRO_KEY_SPACE: key[SPACE] = true; break; } } else if(ev.type == ALLEGRO_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_LEFT: key[LEFT] = false; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = false; break; case ALLEGRO_KEY_SPACE: key[SPACE] = false; break; } } if(draw && al_is_event_queue_empty(event_queue)) { draw = false; al_draw_bitmap(images[0], ship.pos_x, ship.pos_y, 0); al_flip_display(); al_clear_to_color(al_map_rgb(0, 0, 0)); } } al_destroy_font(font1); al_destroy_event_queue(event_queue); al_destroy_timer(timer); for(int i = 0; i < imgsize; i++) al_destroy_bitmap(images[i]); al_destroy_display(display); } // FUNCTION LOGIC ====================================== void initSpaceship(Spaceship &ship) { ship.lives = 3; ship.speed = 2; ship.pos_x = width / 2; ship.pos_y = height - 20; } void initInvader(Invader &invader) { invader.health = 100; invader.count = 40; invader.speed = 0.5; invader.pos_x = 300; invader.pos_y = 300; } void initBullet(Bullet &bullet) { bullet.speed = 10; } void moveSpaceshipRight(Spaceship &ship) { ship.pos_x += ship.speed; if(ship.pos_x >= width) ship.pos_x = width-30; } void moveSpaceshipLeft(Spaceship &ship) { ship.pos_x -= ship.speed; if(ship.pos_x <= 0) ship.pos_x = 0+30; } However it's not behaving the way I want it to behave, in fact the behavior for the ship movement is un-normal. Basically I specified that the ship only moves when the right/left key is down, however the ship is moving constantly to the direction of the key pressed, it never stops although it should only move while my key is down. Even more weird behavior, when I press the opposite key the ship completely stops no matter what else I press. What's wrong with the code? Why does the ship move constantly even after I specified it only moves when a key is down?

    Read the article

< Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >