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  • My images aren't updating immediately upon changing their src in javascript

    - by Dale
    I'm using the function below to change the img src. It's an array of ten images. When going through the loop, using break points, the images don't all update on the page immediately. Some of them do. If I inspect the unchanged images on the page (while paused at a breakpoint), the src has changed, but the image hasn't changed yet. All of the unchanged images get updated correctly when the function ends. Anyone know why they don't all get updated instantly and how I can force them to update? Also, is there a way I can hold off the updates of all of them until they're all reassigned and thus have them all update on the "simultaneously"? Here's my function. function mainFunction(){ finalSet = calculateSet(); for ( var int = 0; int < finalSet.length; int++) { var fileName = "cardImg" + (int); document.getElementById(fileName).src = "images/cards/" + finalSet[int].name + ".jpg"; } } Thanks for the help. Dale

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  • How to detect when video is buffering?

    - by Leon
    Hi guys, my question today deals with Flash AS3 video buffering. (Streaming or Progressive) I want to be able to detect when the video is being buffered, so I can display some sort of animation letting the user know to wait just a little longer. Currently my video will start up, hold on frame 1 for 3-4 secs then play. Kinda giving the impression that the video is paused or broken :( Update Thanks to iandisme I believe I'm faced in the right direction now. NetStatusEvent from livedocs. It seems to me that the key status to be working in is "NetStream.Buffer.Empty" so I added some code in there to see if this would trigger my animation or a trace statement. No luck yet, however when the Buffer is full it will trigger my code :/ Maybe my video is always somewhere between Buffer.Empty and Buffer.Full that's why it won't trigger any code when I test case for Buffer.Empty? Current Code public function netStatusHandler(event:NetStatusEvent):void { // handles net status events switch (event.info.code) { case "NetStream.Buffer.Empty": trace("¤¤¤ Buffering!"); //<- never traces addChild(bufferLoop); //<- doesn't execute break; case "NetStream.Buffer.Full": trace("¤¤¤ FULL!"); //<- trace works here removeChild(bufferLoop); //<- so does any other code break; case "NetStream.Buffer.Flush": trace("¤¤¤ FLUSH!"); //Not sure if this is important break } }

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  • image not displaying in midlet

    - by user316843
    Hello all,am new here. i have a slight problem; PLease look at the following code and tell me if am doing something wrong because the image is not displaying. i have made it really small so it should fit but its not displaying. i have images displaying in other screens but this main midlet would not. Here is the code: import java.io.IOException; import javax.microedition.midlet.*; import javax.microedition.lcdui.*; /** * @author jay */ public class WShop extends MIDlet implements CommandListener { /* Declare display variables*/ private Form mainForm; private Display display; private Command OK,Exit,wView, mView, myView; /* */ Categories categories = new Categories(this); Image image; public WShop() { /* initialize Screen and Command buttons that will be used when the application starts in the class constructor*/ mainForm = new Form("Wind Shopper"); OK = new Command("OK", Command.OK, 2); Exit = new Command("Exit", Command.EXIT, 0); wview= new Command("wview", Command.OK, 0); mview= new Command("mview", Command.OK, 0); try { /* retrieving the main image of the application*/ image = Image.createImage("/main.png"); } catch (IOException ex) { ex.printStackTrace(); } mainForm.addCommand(OK); mainForm.addCommand(Exit); mainForm.addCommand(wView); mainForm.addCommand(mView); mainForm.setCommandListener(this); } public void startApp() { /* checks to see if the display is currently empty and then sets it to the current screen */ if (display == null) { display = Display.getDisplay(this); } display.setCurrent(mainForm); } /* paused state of the application*/ public void pauseApp() { } /* Destroy Midlet state*/ public void destroyApp(boolean unconditional) { } Thanks in advance.

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  • Why does this gstreamer pipeline stall ?

    - by timday
    I've been playing around with gstreamer pipelines using gst-launch. I don't have any problems if I just want to process audio or video separately (to separate files, or to alsasink/ximagesink), but I'm confused by what I need to do to mux the streams back together using, say avimux. This gst-launch-0.10 filesrc location=MVI_2034.AVI ! decodebin name=dec \ dec. ! queue ! audioconvert ! 'audio/x-raw-int,rate=44100,channels=1' ! queue ! mux. \ dec. ! queue ! videoflip 1 ! ffmpegcolorspace ! jpegenc ! queue ! mux. \ avimux name=mux ! filesink location=out.avi just outputs Setting pipeline to PAUSED ... Pipeline is PREROLLING ... and then stalls indefinitely. What's the trick ?

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  • mediaelement.js play/pause on click controls don't work

    - by iKode
    I need to play and pause the video player if any part of the video is clicked, so I implemented something like: $("#promoPlayer").click(function() { $("#promoPlayer").click(function() { if(this.paused){ this.play(); } else { this.pause(); } }); ...but now the controls of the video won't pause/play. You can see it in action here(http://175.107.134.113:8080/). The video is the second slide on the main carousel at the top. I suspect I'm now getting 2 onclick events one from my code above and a second on the actual pause/play button. I don't understand how the actual video controls work, because when I inspect the element, I just see a tag. If I could differentiate the controls, then perhaps I might have figured out a solution by now. Anyone know how I should have done this, or is my solution ok. If my solutions ok, how do I intercept a click on the control, so that I only have one click event to pause / play? If you look on the media element home page, they have a big play button, complete with mouseOver, but I can't see how they have done that? Can someone else help?

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  • Help with why my app crashed?

    - by Moshe
    I'm writing an iPad app that is a "kiosk" app. The iPad should be hanging on the wall and the app should just run. I did a test, starting the app last night (Friday, December 31) and letting it run. This morning, when I woke up, it was not running. I just checked the iPad's console and I can't figure out why it crashed. The iPad was plugged in and so the battery is not the issued. I did disable the idleTimer in my application delegate. The app was seen running as late as midnight last night. I would like to note that my app acts as a Bluetooth server through Game Kit and large portion of the console output is occupied by bluetooth status messages. When I opened the iPad, the app was paused and there was a system alert which prompted me to check an "Expiring Provisioning Profile". I tapped "dismiss" and the alert went away. The app crashed about a second after I dismissed the system alert. Any ideas how I can diagnose this problem? Why would my app crash? Here is my iPad's Console log, as copied from Xcode's organizer. Edit: A bit of Googling lead me to this site which says that alert views cause the app to lose focus. Could that be involved? What can I do to fix the problem? EDIT2: My Crash log describes the situation as: Application Specific Information: appname failed to resume in time Elapsed total CPU time (seconds): 10.010 (user 8.070, system 1.940), 100% CPU Elapsed application CPU time (seconds): 9.470, 95% CPU

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  • iPodMusicPlayer playbackState inaccurate after odd conditions

    - by Shane Costello
    I have a simple music player app that runs into a really weird problem. First of all, while playing music and in the locked state, I allow the user to double click the Home button and use the locked iPod music controls. I did notice however that while in the locked state, my app doesn't receive any of its registered notifications. For the most part, this is fine anyway. But, if the user is playing music for at least 15 minutes (I'm not sure why but any less and this problem doesn't occur) while in the locked state, and using some kind of headphone or aux jack, then unplugs the headphone/aux jack while the device is still playing music, the iPodMusicPlayer will auto-pause. Which is exactly what I would want it to do, but after this happens, when the user unlocks their device and gives focus to the app again, the iPodMusicPlayer's playbackState is inaccurate. - (IBAction)playPause:(id)sender { if ([musicPlayer playbackState] == MPMusicPlaybackStatePlaying) { [musicPlayer pause]; } else { [musicPlayer play]; } } where musicPlayer = [MPMusicPlayerController iPodMusicPlayer]. Under normal circumstances, this runs perfectly fine. But after these conditions, my breakpoint will hit the condition for MPMusicPlaybackStatePlaying while the music is paused, and vice versa. The only way I've been able to fix this is to either make a new selection of music or to terminate the app and reopen. I've tried tons of a workarounds to fix this problem programmatically, but nothing turns out a 100% bug free fix. Does anyone have any clue as to why this happens in the first place?

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  • Google Adwords API response parse

    - by Yun Ling
    I am trying to figure out how to parse the Adword API query response without exceptions and one issue that i came across is that sometimes, the data itself contains comma besides the comma between each column. Say i do a query on Adroup, campaign and impression by using <reportDefinition xmlns="https://adwords.google.com/api/adwords/cm/v201209"> <selector> <fields>CampaignName</fields> <fields>AdgroupName</fields> <fields>Impressions</fields> <predicates> <field>Status</field> <operator>IN</operator> <values>ENABLED</values> <values>PAUSED</values> </predicates> </selector> <reportName>Custom Adgroup Performance Report</reportName> <reportType>ADGROUP_PERFORMANCE_REPORT</reportType> <dateRangeType>LAST_7_DAYS</dateRangeType> <downloadFormat>CSV</downloadFormat> </reportDefinition> Since my campaign has comma within the string like below: "Adroup,Campaign,Impressions, Premiun Beer, Beer, Chicago, 1000" where the adgroup is "premium beer" and campaign is "Beer,Chicago". that will cause an issue if we parse this information by using comma. Does anyone know how to solve this problem?

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  • How can I use a meter-style progress bar?

    - by Yadyn
    In Vista/7, the Windows Explorer shell window makes use of a special kind of static progress bar to display hard drive space. With default styles, this bar is blue colored and non-animated. It also turns red colored when it gets close to being full (low disk space). Using messaging, I can tell the Windows Forms ProgressBar control to update its state to Paused and Error (yellow and red colored, respectively), which works fine, but these are still specific to progress. In the Windows User Experience Guidelines, it specifically points out this "meter" variant of the Progress Bar: This pattern isn't a progress bar, but it is implemented using the progress bar control. Meters have a distinct look to differentiate them from true progress bars. They say it "is implemented using the progress bar control", so... how? What message could I send to the control to have it behave this way? I've seen that you can send messages for setting the bar color, but the documentation says these calls are ignored when visual styles are enabled. Nothing else in the Windows API documentation for raw ProgressBar controls seemed to suggest a way to do this. Am I just stuck making a custom drawn bar? I'd really like to utilize the OS whenever possible so that the application will appear consistent throughout different OS versions. I realize that pre-Vista versions probably won't support this, though. I'm looking for a Windows Forms solution, but I wonder if it is even exposed at all via Win32 API.

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  • I need to recover an instance of an activity

    - by Bilthon
    Well.. the title is pretty descriptive, I have a bunch of tab activities (which I implemented myself, didn't want to use the tabviews with activities inside them), so It's basically 5 activities calling each other every time the user clicks on the tabs displayed as a row of LinearLayouts at the bottom of the screen. The thing is that the way I do it now, everytime the user jumps from one activity to another, a new activity is created and launched. Of course, I can see I'm wasting resources this way. So what I would like to do is to create every activity only once; and then if the user wants to go back to the previous (or any one that was already created and is probably paused) just check on some kind of list or array to see if the activity can be recovered and only in the case it can't; to lauch a new one. My question is, how can I check this? should I save the intents? and how to recover the activities afterwards? I'm kind of new with java. Greetings Nelson R. Perez

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  • How to manage lifecycle in a ViewGroup-derived class?

    - by Scott Smith
    I had a bunch of code in an activity that displays a running graph of some external data. As the activity code was getting kind of cluttered, I decided to extract this code and create a GraphView class: public class GraphView extends LinearLayout { public GraphView(Context context, AttributeSet attrs) { super(context, attrs); LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); inflater.inflate(R.layout.graph_view, this, true); } public void start() { // Perform initialization (bindings, timers, etc) here } public void stop() { // Unbind, destroy timers, yadda yadda } . . . } Moving stuff into this new LinearLayout-derived class was simple. But there was some lifecycle management code associated with creating and destroying timers and event listeners used by this graph (I didn't want this thing polling in the background if the activity was paused, for example). Coming from a MS Windows background, I kind of expected to find overridable onCreate() and onDestroy() methods or something similar, but I haven't found anything of the sort in LinearLayout (or any of its inherited members). Having to leave all of this initialization code in the Activity, and then having to pass it into the view seemed like it defeated the original purpose of encapsulating all of this code into a reusable view. I ended up adding two additional public methods to my view: start() and stop(). I make these calls from the activity's onResume() and onPause() methods respectively. This seems to work, but it feels like I'm using duct tape here. Does anyone know how this is typically done? I feel like I'm missing something...

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  • Android Signal 11 (SIGSEGV)

    - by Naturjoghurt
    I read many posts here and on other sites, but can not find the problem creating my Error: I use an AsyncTask because I want to easily manipulate the UI Thread before and after Execution. In doInBackground I create a ThreadPoolExecutor and execute Runnables. If I only execute 1 Runnable with the Executor, there is no Problem, but if I execute another Runnable I get following Error: 06-26 18:00:42.288: A/libc(25073): Fatal signal 11 (SIGSEGV) at 0x7f486162 (code=1), thread 25106 (pool-1-thread-2) 06-26 18:00:42.304: D/dalvikvm(25073): GC_CONCURRENT freed 119K, 2% free 8908K/9056K, paused 4ms+4ms, total 45ms 06-26 18:00:42.327: I/System.out(25073): In Check All with Prefix: a and Length: 4 06-26 18:00:42.390: I/DEBUG(126): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 06-26 18:00:42.390: I/DEBUG(126): Build fingerprint: 'google/yakju/maguro:4.2.2/JDQ39/573038:user/release-keys' 06-26 18:00:42.390: I/DEBUG(126): Revision: '9' 06-26 18:00:42.390: I/DEBUG(126): pid: 25073, tid: 25106, name: pool-1-thread-2 >>> de.uni_duesseldorf.cn.distributed_computing2 <<< 06-26 18:00:42.390: I/DEBUG(126): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 7f486162 ... 06-26 18:00:42.538: I/DEBUG(126): memory map around fault addr 7f486162: 06-26 18:00:42.538: I/DEBUG(126): 60292000-60391000 06-26 18:00:42.538: I/DEBUG(126): (no map for address) 06-26 18:00:42.538: I/DEBUG(126): bed14000-bed35000 [stack] I set up the ThreadPoolExecutor like this: // numberOfPackages: Number of Runnables to be executed public void initializeThreadPoolExecutor (int numberOfPackages) { int corePoolSize = Runtime.getRuntime().availableProcessors(); int maxPoolSize = numberOfPackages; long keepAliveTime = 60; final BlockingQueue workingQueue = new LinkedBlockingQueue(); executor = new ThreadPoolExecutor(corePoolSize, maxPoolSize, keepAliveTime, TimeUnit.SECONDS, workingQueue); } I have no clue, why it fails when starting the second Thread. Maybe Memory Leaks? Any Help appreciated. Thanks in Advance

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  • what is the relation between SIGTSTP and SIGCHLD

    - by Rawhi
    I have tow handlers for each one of them (SIGTSTP, SIGCHLD), the thing is that when I pause a process using SIGTSTP the handler function of SIGCHLD run too. what should I do to prevent this . void ExeExternal(char *args[MAX_ARG], char* cmdString, LIST_ELEMENT** pList, int *Susp_Bg_Pid, int *susp) { int pID, status, w; switch (pID = fork()) { case -1: perror("smash error: >"); break; case 0: // Child Process setpgrp(); execv(args[0], args); execvp(args[0], args); perror("error"); exit(EXIT_FAILURE); break; default: if (cmdString[strlen(cmdString) - 1] != '&') { *Susp_Bg_Pid = pID; *susp = 1; while(*susp); } else { InsertElem(pList, args[0], getpid(), pID, 0); } break; } } signal handlers : void signalHandler(int signal) { int pid, cstatus; if (signal == SIGCHLD) { susp = 0; pid = waitpid(-1, &cstatus, WNOHANG); printf("[[child %d terminated]]\n", pid); DelPID(&JobsList, pid); } } void ctrlZsignal(int signal){ kill(Susp_Bg_Pid, SIGTSTP); susp = 0; printf("\nchild %d suspended\n", Susp_Bg_Pid); } Susp_Bg_Pid used to save the paused process id. susp indicates the state of the "smash" the parent process if it is suspended or not .

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  • Android - Turn off display without triggering sleep/lock screen - Turn on with Touchscreen

    - by NebulaSleuth
    I have been trying to find a way to turn off the display, and wake up from the user touching the touch screen. The device is in an embedded environment where the device is a tablet and the user does not have access to anything except the touch screen (no buttons at all). It is connected to power so the battery won't be a problem, but when I detect no activity I want to turn off the screen so it isn't staring them in the face all day and doesn't reduce the life the LCD backlight. I maintain a wakelock permanently and decide when to sleep myself. The problem is that when I turn off the screen using : WindowManager.LayoutParams params = getWindow().getAttributes(); params.screenBrightness = 0; getWindow().setAttributes(params); The activity gets paused and stopped. And the unit does not respond to a touch to wake it up. You need to press the power button. At that point the "slide to unlock" shows up. I want to turn off the display, and then stay running so I can detect a touch screen event and turn the display back on. I also tried turning the display to a brightness of 0.1, which works on some devices, but the device I need it to work on, only "dims" the display. I also tried this: // First Remove my FULL wakelock //then aquire a partial wake lock (which should turn off the display) PowerManager.WakeLock wl = manager.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "Your Tag"); wl.acquire(); however this method does not turn off the display.

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  • hyperv machine guest loads slow

    - by Dani Avni
    this is by far one of the strangest things I have seen. I have a win 2008R2 cluster with a CSV. the CSV itself is on an iSCSI storage (hitachi HUS 110) basic config of the two hosts in the cluster is Dell R610 Win 2008 R2 with all patches 64GB 1 NIC for host access 2 NICs for guest access 2 NICs for iSCSI these machine work great and I can load a 2008R2 test guest machine on them in less than 90 seconds after the above config is running for over a year, I now need to add a new host. now the host is Dell R620 (Still intel but different CPU) Win 2008 R2 with all patches 64GB 1 NIC for host access 2 NICs for guest access 2 NICs for iSCSI I added this new host to the domain and to the cluster, I gave it access to the CSV and I tried loading the same guest machine that loads in 90 seconds in the other hosts. the machine loads in about 6 minutes. no matter how many times I try this the old hosts load the machine in about 90 seconds and this new host in around 6 minutes to eliminate any problems with the iSCSI connection, I added a new LUN and directly accessed it from the new host and I was working at around 300MB/s so no problem there. I also tested the connection between the other hosts and the new one and network is working fine there too. to eliminate problems in HyperV, I copied the machine to the local disk of the new host and it loaded in less than 20 seconds. now is the point were things get a lot stranger: in my tests I tried installing a fresh windows guest machine to the CSV from the new host. I noticed that while the fresh windows was installing, my test guest was loading in less than 90 seconds even on the new host (I repeated this a few times). If I paused the fresh install guest and tried loading the test guest again it loaded in 6 minutes. and again after I resumed the guest installation the test guest loaded fast. after the fresh windows was also loaded, I ran tests loading the fresh window and my test machine. each one of them loaded in about 5 minutes when I tried loading them separately. however when I started both of them in the same time they both loaded in around 2.5 minutes it seems that the iSCSI disk access is only working if it is under some load (although I never got to above 10% utilization according to the task manager) does anyone have any idea what could be the problem?

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  • Galaxy Tab 3 producing continuous LightSensor error in LogCat

    - by Richard Tingle
    I am using a Galaxy Tab 3 as a test device for writing an android app. As such I'm interested in the output of the LogCat which is being filled with these error level messages. The device itself appears to work correctly, apps which rely on the light sensor correctly respond to it and the number in the error itself goes down if the light sensor is obscured. If I wasn't using it to develop apps I wouldn't even be aware of the issue but I believe it is an issue with the device itself not my app: simply plugging the tab 3 into the computer and using Eclipse - ADT to look at the LogCat without any app running leads to these errors being shown. I know I could filter the LogCat to ignore these errors but inconvenience aside; they concern me. A sample of the log cat is below (it generates errors continuously). This is on verbose so it includes some debug level (D/) messages as well as the error level messages (E/). How can I correct the device to no longer generate these errors. 06-11 10:08:45.789: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:45.992: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.195: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.398: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.601: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.804: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.007: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.210: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.414: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.617: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.820: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:48.023: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:48.039: D/dalvikvm(15201): GC_CONCURRENT freed 1947K, 17% free 16973K/20359K, paused 13ms+13ms, total 50ms 06-11 10:08:48.226: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:48.429: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13 06-11 10:08:48.632: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13 06-11 10:08:48.632: D/STATUSBAR-NetworkController(472): refreshSignalCluster: data=0 bt=false 06-11 10:08:48.835: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.039: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.242: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.445: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13 06-11 10:08:49.632: D/STATUSBAR-NetworkController(472): refreshSignalCluster: data=0 bt=false 06-11 10:08:49.648: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.851: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13

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  • Use WLST to Delete All JMS Messages From a Destination

    - by james.bayer
    I got a question today about whether WebLogic Server has any tools to delete all messages from a JMS Queue.  It just so happens that the WLS Console has this capability already.  It’s available on the screen after the “Show Messages” button is clicked on a destination’s Monitoring tab as seen in the screen shot below. The console is great for something ad-hoc, but what if I want to automate this?  Well it just so happens that the console is just a weblogic application layered on top of the JMX Management interface.  If you look at the MBean Reference, you’ll find a JMSDestinationRuntimeMBean that includes the operation deleteMessages that takes a JMS Message Selector as an argument.  If you pass an empty string, that is essentially a wild card that matches all messages. Coding a stand-alone JMX client for this is kind of lame, so let’s do something more suitable to scripting.  In addition to the console, WebLogic Scripting Tool (WLST) based on Jython is another way to browse and invoke MBeans, so an equivalent interactive shell session to delete messages from a destination would looks like this: D:\Oracle\fmw11gr1ps3\user_projects\domains\hotspot_domain\bin>setDomainEnv.cmd D:\Oracle\fmw11gr1ps3\user_projects\domains\hotspot_domain>java weblogic.WLST   Initializing WebLogic Scripting Tool (WLST) ...   Welcome to WebLogic Server Administration Scripting Shell   Type help() for help on available commands   wls:/offline> connect('weblogic','welcome1','t3://localhost:7001') Connecting to t3://localhost:7001 with userid weblogic ... Successfully connected to Admin Server 'AdminServer' that belongs to domain 'hotspot_domain'.   Warning: An insecure protocol was used to connect to the server. To ensure on-the-wire security, the SSL port or Admin port should be used instead.   wls:/hotspot_domain/serverConfig> serverRuntime() Location changed to serverRuntime tree. This is a read-only tree with ServerRuntimeMBean as the root. For more help, use help(serverRuntime)   wls:/hotspot_domain/serverRuntime> cd('JMSRuntime/AdminServer.jms/JMSServers/JMSServer-0/Destinations/SystemModule-0!Queue-0') wls:/hotspot_domain/serverRuntime/JMSRuntime/AdminServer.jms/JMSServers/JMSServer-0/Destinations/SystemModule-0!Queue-0> ls() dr-- DurableSubscribers   -r-- BytesCurrentCount 0 -r-- BytesHighCount 174620 -r-- BytesPendingCount 0 -r-- BytesReceivedCount 253548 -r-- BytesThresholdTime 0 -r-- ConsumersCurrentCount 0 -r-- ConsumersHighCount 0 -r-- ConsumersTotalCount 0 -r-- ConsumptionPaused false -r-- ConsumptionPausedState Consumption-Enabled -r-- DestinationInfo javax.management.openmbean.CompositeDataSupport(compositeType=javax.management.openmbean.CompositeType(name=DestinationInfo,items=((itemName=ApplicationName,itemType=javax.management.openmbean.SimpleType(name=java.lang.String)),(itemName=ModuleName,itemType=javax.management.openmbean.SimpleType(name=java.lang.String)),(itemName openmbean.SimpleType(name=java.lang.Boolean)),(itemName=SerializedDestination,itemType=javax.management.openmbean.SimpleType(name=java.lang.String)),(itemName=ServerName,itemType=javax.management.openmbean.SimpleType(name=java.lang.String)),(itemName=Topic,itemType=javax.management.openmbean.SimpleType(name=java.lang.Boolean)),(itemName=VersionNumber,itemType=javax.management.op ule-0!Queue-0, Queue=true, SerializedDestination=rO0ABXNyACN3ZWJsb2dpYy5qbXMuY29tbW9uLkRlc3RpbmF0aW9uSW1wbFSmyJ1qZfv8DAAAeHB3kLZBABZTeXN0ZW1Nb2R1bGUtMCFRdWV1ZS0wAAtKTVNTZXJ2ZXItMAAOU3lzdGVtTW9kdWxlLTABAANBbGwCAlb6IS6T5qL/AAAACgEAC0FkbWluU2VydmVyAC2EGgJW+iEuk+ai/wAAAAsBAAtBZG1pblNlcnZlcgAthBoAAQAQX1dMU19BZG1pblNlcnZlcng=, ServerName=JMSServer-0, Topic=false, VersionNumber=1}) -r-- DestinationType Queue -r-- DurableSubscribers null -r-- InsertionPaused false -r-- InsertionPausedState Insertion-Enabled -r-- MessagesCurrentCount 0 -r-- MessagesDeletedCurrentCount 3 -r-- MessagesHighCount 2 -r-- MessagesMovedCurrentCount 0 -r-- MessagesPendingCount 0 -r-- MessagesReceivedCount 3 -r-- MessagesThresholdTime 0 -r-- Name SystemModule-0!Queue-0 -r-- Paused false -r-- ProductionPaused false -r-- ProductionPausedState Production-Enabled -r-- State advertised_in_cluster_jndi -r-- Type JMSDestinationRuntime   -r-x closeCursor Void : String(cursorHandle) -r-x deleteMessages Integer : String(selector) -r-x getCursorEndPosition Long : String(cursorHandle) -r-x getCursorSize Long : String(cursorHandle) -r-x getCursorStartPosition Long : String(cursorHandle) -r-x getItems javax.management.openmbean.CompositeData[] : String(cursorHandle),Long(start),Integer(count) -r-x getMessage javax.management.openmbean.CompositeData : String(cursorHandle),Long(messageHandle) -r-x getMessage javax.management.openmbean.CompositeData : String(cursorHandle),String(messageID) -r-x getMessage javax.management.openmbean.CompositeData : String(messageID) -r-x getMessages String : String(selector),Integer(timeout) -r-x getMessages String : String(selector),Integer(timeout),Integer(state) -r-x getNext javax.management.openmbean.CompositeData[] : String(cursorHandle),Integer(count) -r-x getPrevious javax.management.openmbean.CompositeData[] : String(cursorHandle),Integer(count) -r-x importMessages Void : javax.management.openmbean.CompositeData[],Boolean(replaceOnly) -r-x moveMessages Integer : String(java.lang.String),javax.management.openmbean.CompositeData,Integer(java.lang.Integer) -r-x moveMessages Integer : String(selector),javax.management.openmbean.CompositeData -r-x pause Void : -r-x pauseConsumption Void : -r-x pauseInsertion Void : -r-x pauseProduction Void : -r-x preDeregister Void : -r-x resume Void : -r-x resumeConsumption Void : -r-x resumeInsertion Void : -r-x resumeProduction Void : -r-x sort Long : String(cursorHandle),Long(start),String[](fields),Boolean[](ascending)   wls:/hotspot_domain/serverRuntime/JMSRuntime/AdminServer.jms/JMSServers/JMSServer-0/Destinations/SystemModule-0!Queue-0> cmo.deleteMessages('') 2 where the domain name is “hotspot_domain”, the JMS Server name is “JMSServer-0”, the Queue name is “Queue-0” and the System Module is named “SystemModule-0”.  To invoke the operation, I use the “cmo” object, which is the “Current Management Object” that represents the currently navigated to MBean.  The 2 indicates that two messages were deleted.  Combining this WLST code with a recent post by my colleague Steve that shows you how to use an encrypted file to store the authentication credentials, you could easily turn this into a secure automated script.  If you need help with that step, a long while back I blogged about some WLST basics.  Happy scripting.

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Android: Using onStart() method in Bluetooth application

    - by Nii
    Hello, I am getting a nullpointer exception when my onStart() method is called. Here is the breakdown of my Android app: Opening the app brings a user to the homescreen: The user is then presented with the first 6 icons to choose from. When the user presses the "Sugar" icon it takes them to the SugarTabActivity. The SugarTabActivity is a Tabbed layout with two tabs. I'm concerned with the first tab. The first tab calls the getDefaultAdapter() method in its onCreate() method. Once it calls this, it checks if the bluetooth adapter is null on the phone, and if its null it shows a toast saying "Bluetooth is not available". This works just fine. Then I call the onStart() method. In the onStart() method I check if bluetooth is enabled, and if it isnt, then I start a new activity from the BluetoothAdapter enable bluetooth intent; otherwise, I start my bluetooth service. The exact error I'm getting is 04-19 00:44:45.674: ERROR/AndroidRuntime(225): Caused by: java.lang.NullPointerException 04-19 00:44:45.674: ERROR/AndroidRuntime(225): at com.nii.glucose.Glucose.onStart(Glucose.java:313). Heading Override public void onCreate(Bundle icicle) { super.onCreate(icicle); if(D) Log.d(TAG, "+++ ON CREATE +++"); setContentView(R.layout.glucose_layout); mBluetoothAdapter = BluetoothAdapter.getDefaultAdapter(); if(mBluetoothAdapter==null){ Toast.makeText(this, "Bluetooth not available", Toast.LENGTH_LONG).show(); //finish(); return; } } Override public void onStart() { super.onStart(); if(D) Log.e(TAG, "++ ON START ++"); // If BT is not on, request that it be enabled. // setupChat() will then be called during onActivityResult if (!mBluetoothAdapter.isEnabled()) { Intent enableIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE); startActivityForResult(enableIntent, REQUEST_ENABLE_BT); // Otherwise, setup the chat session } else { if (mGlucoseService == null) mGlucoseService = new BluetoothService(this, mHandler); } } @Override public synchronized void onResume(){ super.onResume(); if(D) Log.e(TAG,"==== ON RESUME ======"); // Performing this check in onResume() covers the case in which BT was // not enabled during onStart(), so we were paused to enable it... // onResume() will be called when ACTION_REQUEST_ENABLE activity returns. if (mGlucoseService != null) { // Only if the state is STATE_NONE, do we know that we haven't started already if (mGlucoseService.getState() == BluetoothService.STATE_NONE) { // Start the Bluetooth chat services mGlucoseService.start(); } } } @Override public synchronized void onPause(){ super.onPause(); //isActive.set(false); if(D) Log.e(TAG,"==== ON PAUSE ======"); } @Override public void onDestroy() { super.onDestroy(); // Stop the Bluetooth chat services if (mGlucoseService != null) mGlucoseService.stop(); if(D) Log.e(TAG, "--- ON DESTROY ---"); }

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  • Bring object to the front, in Flash AS3

    - by jimbo
    Hi All, i have the below code, which is basically animating object across the screen, when roll-over happens it pauses the anim, and displays some information. Everything works fine, but when its paused, i wold like that current object to be 'on top' so other items run behind. I have looked at setChildIndex, but didn't have much luck. package { import flash.display.MovieClip; import flash.display.Sprite; import flash.events.MouseEvent; import flash.geom.Point; import flash.events.KeyboardEvent; import flash.events.*; import caurina.transitions.Tweener; import fl.motion.Color; public class carpurchase extends Sprite { public function carpurchase() { var carX = 570; //Set cars var car1:fullCar = new fullCar(); car1.info.alpha = 0; //var c:Color = new Color(); //c.setTint(0xff0000, 0.8); //car2.car.transform.colorTransform=c; car1.x = carX; car1.y = 280; car1.info.title.text = "test"; car1.info.desc.text = "test"; addChild(car1); car1.addEventListener(MouseEvent.ROLL_OVER, carPause); car1.addEventListener(MouseEvent.ROLL_OUT, carContinue); function car1Reset():void { Tweener.addTween(car1, {x:carX, time:0, onComplete:car1Tween}); } function car1Tween():void { Tweener.addTween(car1, {x:-120, time:2, delay:3, transition:"linear", onComplete:car1Reset}); } car1Tween(); var car2:fullCar = new fullCar(); car2.info.alpha = 0; var c:Color = new Color(); c.setTint(0xff0000, 0.8); car2.car.transform.colorTransform=c; car1.x = carX; car2.y = 175; car2.info.title.text = "test"; car2.info.desc.text = "test"; addChild(car2); car2.addEventListener(MouseEvent.ROLL_OVER, carPause); car2.addEventListener(MouseEvent.ROLL_OUT, carContinue); function car2Reset():void { Tweener.addTween(car2, {x:carX, time:0, onComplete:car2Tween}); } function car2Tween():void { Tweener.addTween(car2, {x:-120, time:3, delay:0, transition:"linear", onComplete:car2Reset}); } car2Tween(); function carPause(e:MouseEvent):void { Tweener.pauseTweens(e.target); Tweener.addTween(e.target.info, {y:-150, alpha:1, time:.5, transition:"easeout"}); } function carContinue(e:MouseEvent):void { Tweener.addTween(e.target.info, {y:10, alpha:0, time:.5, transition:"easeout"}); Tweener.resumeTweens(e.target); } } } Any help welcome

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  • Why is this simple Mobile Form not closed when using the player

    - by ajhvdb
    Hi, I created this simple sample Form with the close button. Everything is working as expected when NOT using the Interop.WMPLib.dll I've seen other applications using this without problems but why isn't the Form process closed when I just add the line: SoundPlayer myPlayer = new SoundPlayer(); and of course dispose it: if (myPlayer != null) { myPlayer.Dispose(); myPlayer = null; } The Form closes but the debugger VS2008 is still active. The Form project and the dll are still active. If you send me an email to [email protected], I can send you the zipped project. Below is the class for the dll: using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Runtime.InteropServices; using WMPLib; namespace WindowsMobile.Utilities { public delegate void SoundPlayerStateChanged(SoundPlayer sender, SoundPlayerState newState); public enum SoundPlayerState { Stopped, Playing, Paused, } public class SoundPlayer : IDisposable { [DllImport("coredll")] public extern static int waveOutSetVolume(int hwo, uint dwVolume); [DllImport("coredll")] public extern static int waveOutGetVolume(int hwo, out uint dwVolume); WindowsMediaPlayer myPlayer = new WindowsMediaPlayer(); public SoundPlayer() { myPlayer.uiMode = "invisible"; myPlayer.settings.volume = 100; } string mySoundLocation = string.Empty; public string SoundLocation { get { return mySoundLocation; } set { mySoundLocation = value; } } public void Pause() { myPlayer.controls.pause(); } public void PlayLooping() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.settings.setMode("loop", true); } public int Volume { get { return myPlayer.settings.volume; } set { myPlayer.settings.volume = value; } } public void Play() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.controls.play(); } public void Stop() { myPlayer.controls.stop(); myPlayer.close(); } #region IDisposable Members public void Dispose() { try { Stop(); } catch (Exception) { } // need this otherwise the process won't exit?! try { int ret = Marshal.FinalReleaseComObject(myPlayer); } catch (Exception) { } myPlayer = null; GC.Collect(); } #endregion } }

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  • Problem in suspending 2 threads at the same time in MFC!

    - by kiddo
    I am learning about threading and multithreading..so i just created a small application in which i will update the progressbar and a static text using threading.I vl get two inputs from the user, start and end values for how long the loop should rotate.I have 2threads in my application. Thread1- to update the progressbar(according to the loop) the static text which will show the count(loop count). Thread2 - to update the another static text which will just diplay a name Basically if the user clicks start, the progressbar steps up and at the same time filecount and the name are displayed parallely. There's is another operation where if the user clicks pause it(thread) has to suspend until the user clicks resume. The problem is,the above will not work(will not suspend and resume) for both thread..but works for a singlw thread. Please check the code to get an idea and reply me what can done! on button click start void CThreadingEx3Dlg::OnBnClickedStart() { m_ProgressBar.SetRange(start,end); myThread1 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction1,this); myThread2 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction2,this); } thread1 UINT MyThreadFunction1(LPARAM lparam) { CThreadingEx3Dlg* pthis = (CThreadingEx3Dlg*)lparam; for(int intvalue =pthis->start;intvalue<=pthis->end; ++intvalue) { pthis->SendMessage(WM_MY_THREAD_MESSAGE1,intvalue); } return 0; } thread1 function LRESULT CThreadingEx3Dlg::OnThreadMessage1(WPARAM wparam,LPARAM lparam) { int nProgress= (int)wparam; m_ProgressBar.SetPos(nProgress); CString strStatus; strStatus.Format(L"Thread1:Processing item: %d", nProgress); m_Static.SetWindowText(strStatus); Sleep(100); return 0; } thread2 UINT MyThreadFunction2(LPARAM lparam) { CThreadingEx3Dlg* pthis = (CThreadingEx3Dlg*)lparam; for(int i =pthis->start;i<=pthis->end;i++) { pthis->SendMessage(WM_MY_THREAD_MESSAGE2,i); } return 0; } thread2 function LRESULT CThreadingEx3Dlg::OnThreadMessage2(WPARAM wparam,LPARAM lparam) { m_Static1.GetDlgItem(IDC_STATIC6); m_Static1.SetWindowTextW(L"Thread2 Running"); Sleep(100); m_Static1.SetWindowTextW(L""); Sleep(100); return TRUE; } void CThreadingEx3Dlg::OnBnClickedPause() { // TODO: Add your control notification handler code here if(!m_Track) { m_Track = TRUE; GetDlgItem(IDCANCEL)->SetWindowTextW(L"Resume"); myThread1->SuspendThread(); WaitForSingleObject(myThread1->m_hThread,INFINITE); myThread2->SuspendThread(); m_Static.SetWindowTextW(L"Paused.."); } else { m_Track = FALSE; GetDlgItem(IDCANCEL)->SetWindowTextW(L"Pause"); myThread1->ResumeThread(); myThread2->ResumeThread(); /*myEventHandler.SetEvent(); WaitForSingleObject(myThread1->m_hThread,INFINITE);*/ } }

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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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  • I cannot get mlocManager.removeUpdates(mlocListener); to work

    - by Colin
    I have an app that uses the LocationManage functions which works well until the app is stopped or paused. The location listener function is still carrying on in the background. Relevant bits of code follow. When I click home or back the onstop() function is being triggered correctly. package uk.cr.anchor; import android.app.Activity; import android.content.Context; import android.location.Location; import android.location.LocationListener; import android.location.LocationManager; import android.media.MediaPlayer; import android.media.RingtoneManager; import android.net.Uri; import android.os.Bundle; import android.view.View; import android.widget.EditText; import android.widget.TableRow; import android.widget.Toast; import android.widget.ToggleButton; import android.content.SharedPreferences; import android.graphics.Color; public class main extends Activity { /** Called when the activity is first created. */ private LocationManager mlocManager; private LocationListener mlocListener; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); LocationManager mlocManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); LocationListener mlocListener = new MyLocationListener(); mlocManager.requestLocationUpdates( LocationManager.GPS_PROVIDER, 0, 0, mlocListener); } @Override protected void onStop(){ stoplistening(); super.onStop(); } /* Class My Location Listener */ public class MyLocationListener implements LocationListener { @Override public void onLocationChanged(Location loc) { loc.getLatitude(); loc.getLongitude(); etc etc etc } private void stoplistening() { if (mlocManager != null) { Toast.makeText( getApplicationContext(), "kill", Toast.LENGTH_SHORT ).show(); mlocManager.removeUpdates(mlocListener); } else { Toast.makeText( getApplicationContext(), " not kill", Toast.LENGTH_SHORT ).show(); } } } I always get the "not kill" message. Can anyone help me!

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  • Nagios: NRPE: Unable to read output, Can't find the reason, can you?

    - by Itai Ganot
    I have a Nagios server and a monitored server. On the monitored server: [root@Monitored ~]# netstat -an |grep :5666 tcp 0 0 0.0.0.0:5666 0.0.0.0:* LISTEN [root@Monitored ~]# locate check_kvm /usr/lib64/nagios/plugins/check_kvm [root@Monitored ~]# /usr/lib64/nagios/plugins/check_kvm -H localhost hosts:3 OK:3 WARN:0 CRIT:0 - ab2c7:running alpweb5:running istaweb5:running [root@Monitored ~]# /usr/lib64/nagios/plugins/check_nrpe -H localhost -c check_kvm NRPE: Unable to read output [root@Monitored ~]# /usr/lib64/nagios/plugins/check_nrpe -H localhost NRPE v2.14 [root@Monitored ~]# ps -ef |grep nrpe nagios 21178 1 0 16:11 ? 00:00:00 /usr/sbin/nrpe -c /etc/nagios/nrpe.cfg -d [root@Monitored ~]# On the Nagios server: [root@Nagios ~]# /usr/lib64/nagios/plugins/check_nrpe -H 1.1.1.159 -c check_kvm NRPE: Unable to read output [root@Nagios ~]# /usr/lib64/nagios/plugins/check_nrpe -H 1.1.1.159 NRPE v2.14 [root@Nagios ~]# When I check another server in the network using the same command it works: [root@Nagios ~]# /usr/lib64/nagios/plugins/check_nrpe -H 1.1.1.80 -c check_kvm hosts:4 OK:4 WARN:0 CRIT:0 - karmisoft:running ab2c4:running kidumim1:running travel2gether1:running [root@Nagios ~]# Running the check locally using Nagios account: [root@Monitored ~]# su - nagios -bash-4.1$ /usr/lib64/nagios/plugins/check_kvm hosts:3 OK:3 WARN:0 CRIT:0 - ab2c7:running alpweb5:running istaweb5:running -bash-4.1$ Running the check remotely from the Nagios server using Nagios account: -bash-4.1$ /usr/lib64/nagios/plugins/check_nrpe -H 1.1.1.159 -c check_kvm NRPE: Unable to read output -bash-4.1$ /usr/lib64/nagios/plugins/check_nrpe -H 1.1.1.159 NRPE v2.14 -bash-4.1$ Running the same check_kvm against a different server in the network using Nagios account: -bash-4.1$ /usr/lib64/nagios/plugins/check_nrpe -H 1.1.1.80 -c check_kvm hosts:4 OK:4 WARN:0 CRIT:0 - karmisoft:running ab2c4:running kidumim1:running travel2gether1:running -bash-4.1$ Permissions: -rwxr-xr-x. 1 root root 4684 2013-10-14 17:14 nrpe.cfg (aka /etc/nagios/nrpe.cfg) drwxrwxr-x. 3 nagios nagios 4096 2013-10-15 03:38 plugins (aka /usr/lib64/nagios/plugins) /etc/sudoers: [root@Monitored ~]# grep -i requiretty /etc/sudoers #Defaults requiretty iptables/selinux: [root@Monitored xinetd.d]# service iptables status iptables: Firewall is not running. [root@Monitored xinetd.d]# service ip6tables status ip6tables: Firewall is not running. [root@Monitored xinetd.d]# grep disable /etc/selinux/config # disabled - No SELinux policy is loaded. SELINUX=disabled [root@Monitored xinetd.d]# The command in /etc/nagios/nrpe.cfg is: [root@Monitored ~]# grep kvm /etc/nagios/nrpe.cfg command[check_kvm]=sudo /usr/lib64/nagios/plugins/check_kvm and the nagios user is added on /etc/sudoers: nagios ALL=(ALL) NOPASSWD:/usr/lib64/nagios/plugins/check_kvm nagios ALL=(ALL) NOPASSWD:/usr/lib64/nagios/plugins/check_nrpe The check_kvm is a shell script, looks like that: #!/bin/sh LIST=$(virsh list --all | sed '1,2d' | sed '/^$/d'| awk '{print $2":"$3}') if [ ! "$LIST" ]; then EXITVAL=3 #Status 3 = UNKNOWN (orange) echo "Unknown guests" exit $EXITVAL fi OK=0 WARN=0 CRIT=0 NUM=0 for host in $(echo $LIST) do name=$(echo $host | awk -F: '{print $1}') state=$(echo $host | awk -F: '{print $2}') NUM=$(expr $NUM + 1) case "$state" in running|blocked) OK=$(expr $OK + 1) ;; paused) WARN=$(expr $WARN + 1) ;; shutdown|shut*|crashed) CRIT=$(expr $CRIT + 1) ;; *) CRIT=$(expr $CRIT + 1) ;; esac done if [ "$NUM" -eq "$OK" ]; then EXITVAL=0 #Status 0 = OK (green) fi if [ "$WARN" -gt 0 ]; then EXITVAL=1 #Status 1 = WARNING (yellow) fi if [ "$CRIT" -gt 0 ]; then EXITVAL=2 #Status 2 = CRITICAL (red) fi echo hosts:$NUM OK:$OK WARN:$WARN CRIT:$CRIT - $LIST exit $EXITVAL Edit (10/22/13): Following all that, I am now able to get some response from the script: [root@Monitored ~]# /usr/lib64/nagios/plugins/check_nrpe -H localhost -c check_kvm Unknown guests [root@Monitored ~]# /usr/lib64/nagios/plugins/check_nrpe -H localhost NRPE v2.14 [root@Monitored ~]# /usr/lib64/nagios/plugins/check_kvm hosts:3 OK:3 WARN:0 CRIT:0 - ab2c7:running alpweb5:running istaweb5:running [root@Monitored ~]# su - nagios -bash-4.1$ /usr/lib64/nagios/plugins/check_kvm hosts:3 OK:3 WARN:0 CRIT:0 - ab2c7:running alpweb5:running istaweb5:running -bash-4.1$ /usr/lib64/nagios/plugins/check_nrpe -H localhost -c check_kvm Unknown guests -bash-4.1$ /usr/lib64/nagios/plugins/check_nrpe -H localhost NRPE v2.14 It seems like the problem is some how related to the check_nrpe command or something which is related to the nrpe installation on the server.

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