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  • How do I make my play/pause keyboard button work correctly in iTunes 10 on Windows?

    - by EvilChookie
    First and foremost, I have mmKeys installed correctly. My iTunes works almost perfect while minimized to the tray. My problem is with the play/pause button on my Wireless Comfort Keyboard 5000. When iTunes does not have focus (like it's minimized, or if it isn't the application I'm active in, like right now while typing this) the play pause button toggles twice. So, I'll push the pause button - and the song that is playing will pause, but a split second later will start up again. If the song is paused, and I push play, the song will immediately pause again. In order to get the key to work correctly, I must give iTunes focus, and then push the button. Here's a video I created on youtube: http://www.youtube.com/watch?v=POh6Gbm5QZI OS: Windows 7 x64 iTunes: 10.0.0.68 Intellitype: 8.0 Edit: Apparently I have intellitype 8.0 instead of 7.1

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  • Limiting memory usage and mimimizing swap thrashing on Unix / Linux

    - by camelccc
    I have a few machines that I machine that I use for running large numbers of jobs where I try to limit the number of jobs so as not to exceed the available RAM of the machine. Occasionally I mis-estimate how much memory some of the jobs will take, and the machine starts thrashing the swap file. I resolve this by sending the kill -s STOP to one of the jobs so that it can get swapped out. Does anyone know of a utility that will monitor a server for processes by a specific name, and then pause the one with the smallest memory footprint is the total memory consumption reaches a desired threshold so that the larger ones can run and complete with a minimum of swap file thrashing? Paused processes then need to be resumed once some existing processes have completed.

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  • How to "translate" interdependent object states in code?

    - by Earl Grey
    I have the following problem. My UI interace contains several buttons, labels, and other visual information. I am able to describe every possible workflow scenario that should be be allowed on that UI. That means I can describe it like this - when button A is pressed, the following should follow - In the case of that A button, there are three independent factors that influence the possible result when pushing the A button. The state of the session (blank, single, multi, multi special), the actual work that is being done by the system at the moment of pressing the A button (nothing was happening, work was being done, work was paused) and a separate UI element that has two states (on , off)..This gives me a 3 dimensional cube with 24 possible outcomes. I could write code for this using if cycles, switch cycles etc....but the problem is, I have another 7 buttons on that ui, I can enter this UI from different states..some buttons change the state, some change parameters... To sum up, the combinations are mindbogling and I am not able come up with a methodology that scales and is systematically reliable. I am able to describe EVERY workflow with words, I am sure my description is complete and without logical errors. But I am not able to translate that into code. I was trying to draw flowcharts but it soon became visually too complicated due to too many if "emafors". Can you advice how to proceeed?

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  • Reloading Resources on Resume

    - by Siddharth
    I'm having a problem with my game. If I press the "Home button" the game is paused... everythings fine, but if I then go back to the game all the resources are reloaded before I can continue the game. And it takes quite a bit. Is this normal, or is there a way to avoid the reloading? I have write following code in onResume and onPause method. It loads same texture again and again on resume of game. @Override protected void onPause() { super.onPause(); if (Utility.flagSound && mScene != null) { if (mScene.getUserData().equals(Constants.GAME_SCENE)) Utility.isPlayLevelMusic = false; else Utility.isPlayLevelMusic = true; audioManager.gameBgMusic.pause(); audioManager.levelBgMusic.pause(); } if (this.mEngine != null && this.mEngine.isRunning()) { this.mEngine.stop(); } } @Override protected void onResume() { super.onResume(); if (audioManager != null && Utility.flagSound && dataManager != null) { if (Utility.flagSound) { if (Utility.isPlayLevelMusic) audioManager.levelBgMusic.play(); else audioManager.gameBgMusic.play(); } } if (this.mEngine != null && !this.mEngine.isRunning()) { this.mEngine.start(); } } I would be glad if anybody could help...

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  • How stoper one annimation model on XNA?

    - by Mehdi Bugnard
    I met a Difficulty for one stoper annimation. Everything works great starter for the animation. But I do not see how stoper and can continue the annimation paused. The "animationPlayer.StartClip (clip)" is used to choke the annimation but impossible to find a way to stoper Thans's a lot Here is my code to use. protected override void LoadContent() { //Model - Player model_player = Content.Load<Model>("Models\\Player\\models"); // Look up our custom skinning information. SkinningData skinningData = model_player.Tag as SkinningData; if (skinningData == null) throw new InvalidOperationException ("This model does not contain a SkinningData tag."); // Create an animation player, and start decoding an animation clip. animationPlayer = new AnimationPlayer(skinningData); AnimationClip clip = skinningData.AnimationClips["ArmLowAction_006"]; animationPlayer.StartClip(clip); } protected overide update(GameTime gameTime) { KeyboardState key = Keyboard.GetState(); // If player don't move -> stop anim if (!key.IsKeyDown(Keys.W) && !keyStateOld.IsKeyUp(Keys.S) && !keyStateOld.IsKeyUp(Keys.A) && !keyStateOld.IsKeyUp(Keys.D)) { //animation stop ? not exist ? animationPlayer.Stop(); isPlayerStop = true; } else { if(isPlayerStop == true) { isPlayerStop = false; animationPlayer.StartClip(Clip); } }

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  • Making an advertising server ads from different ad networks

    - by John
    In India there are many ad-networks(other than Adsense) who pay per acquisition or per lead. So Javascript ad code is not required(as fraud clicks don't matter as long as one converts). So an ad network will have many companies and each company will have many banner sizes for ads. Also suddenly any ad may be stopped just because company's target has met. Which is a common nuisance since if we don't remove those url's then that company will get conversions for free. I've a dozen sites and removing the ads are difficult every now and then. Also CPA based ads may not convert at all. That means I'll need to remove non-performing ads regularly. I've gone through: How can I show multiple ad networks on my site? . I've also visited DFP solution but without Adsense they wouldn't let me open account. I want to make an ad server wherein I'll feed new ads (banner image + link for click). I want to maintain categories there like ( shoes, phones, books etc). So if an ad is paused - i'll simply remove/pause the ad there while other ads in the category keep running. Also changing ad code within sites will no more be required. For example - let me have an ad category "clothing" where I can add ads from different companies. So if one of my site requests an ad from there it'll randomly select an ad in this category and return it to site for display. Removing/adding ads within this category will not affect the site requesting those ads. Any idea how to implement it?

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  • A (slight) Change of Focus

    - by StuartBrierley
    When I started this blog in September 2009 I was working as a BizTalk developer for a financial institution based in the South West of England.  At the time I was developing using BizTalk Server 2004 and intended to use my blog to collate and share any useful information and experiences that I had using this version of BizTalk (and occasionally other technologies) in an effort to bring together as many useful details as I could in one place. Since then my circumstances have changed and I am no longer working in the financial industry using BizTalk 2004.  Instead I have recently started a new post in the logistics industry, in the North of England, as "IT Integration Manager".  The company I now work for has identified a need to boost their middleware/integration platform and have chosen BizTalk Server 2009 as their platform of choice; this is where I come in. To start with my role is to provide the expertise with BizTalk that they currently lack, design and direct the initial BizTalk 2009 implementation and act as lead developer on all pending BizTalk projects.  Following this it is my hope that we will be able to build on the initial BizTalk "proof of concept" and eventually implement a fully robust enterprise level BizTalk 2009 environment. As such, this blog is going to see a shift in focus from BizTalk 2004 to BizTalk 2009 and at least initially is likely to include posts on the design and installation of our BizTalk environment - assuming of course that I have the time to write them! The last post I made was the start of a chapter by chapter look at the book SOA Patterns with BizTalk Server 2009.  Due to my change of job I am currently "paused" half way through this book, and my lack of posts on the subject are directly as a result of the job move and the pending relocation of my family.  I am hoping to write about my overall opinion of this book sometime soon; so far it certainly looks like it will be a positive one. Thanks for reading; I'm off to manage some integration.

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  • How do I draw a scrolling background?

    - by droidmachine
    How can I draw background tile in my 2D side-scrolling game? Is that loop logical for OpenGL es? My tile 2400x480. Also I want to use parallax scrolling for my game. batcher.beginBatch(Assets.background); for(int i=0; i<100; i++) batcher.drawSprite(0+2400*i, 240, 2400, 480, Assets.backgroundRegion); batcher.endBatch(); UPDATE And thats my onDrawFrame.I'm sending deltaTime for fps control. public void onDrawFrame(GL10 gl) { GLGameState state = null; synchronized(stateChanged) { state = this.state; } if(state == GLGameState.Running) { float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); screen.present(deltaTime); } if(state == GLGameState.Paused) { screen.pause(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } if(state == GLGameState.Finished) { screen.pause(); screen.dispose(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } }

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  • Architectural approaches to creating a game menu/shell overlay on PC/Linux?

    - by Ghopper21
    I'm am working on a collection of games for a custom digital tabletop installation (similar to Microsoft Surface tables). Each game will be an individual executable that runs full-screen. In addition, there needs to be a menu/shell overlay program running simultaneously. The menu/shell will allow users to pause games, switch to other games, check their game history, etc. Some key requirements of the shell: it intercepts all user input (mainly multitouch) first before passing it on to the currently running game (so that it can, for instance, know to pop-up at a "pause" command); can reveal on arbitrary portions of the screen, with the currently running (but presumably paused) game still showing underneath, ideally with its shape/size being dynamic, to allow for creation of an animated in/out drawer effect over the game. I'm currently looking into different architectural approaches to this problem, including Fraps and DirectX overlays, but I'm sure I'm missing some ways to think about this. What are the main approaches I should be considering? (Note the table is currently being run by Windows PC, but it could potentially be a Linux box instead.)

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  • Launch market place with id of an application that doesn't exist in the android market place

    - by Gaurav
    Hi, I am creating an application that checks the installation of a package and then launches the market-place with its id. When I try to launch market place with id of an application say com.mybrowser.android by throwing an intent android.intent.action.VIEW with url: market://details?id=com.mybrowser.android, the market place application does launches but crashes after launch. Note: the application com.mybrowser.android doesn't exists in the market-place. MyApplication is my application. $ adb logcat I/ActivityManager( 1030): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=myapp.testapp/.MyApplication } I/ActivityManager( 1030): Start proc myapp.testapp for activity myapp.testapp/.MyApplication: pid=3858 uid=10047 gids={1015, 3003} I/MyApplication( 3858): [ Activity CREATED ] I/MyApplication( 3858): [ Activity STARTED ] I/MyApplication( 3858): onResume D/dalvikvm( 1109): GC freed 6571 objects / 423480 bytes in 73ms I/MyApplication( 3858): Pressed OK button I/MyApplication( 3858): Broadcasting Intent: android.intent.action.VIEW, data: market://details?id=com.mybrowser.android I/ActivityManager( 1030): Starting activity: Intent { act=android.intent.action.VIEW dat=market://details?id=com.mybrowser.android flg=0x10000000 cmp=com.android.ven ding/.AssetInfoActivity } I/MyApplication( 3858): onPause I/ActivityManager( 1030): Start proc com.android.vending for activity com.android.vending/.AssetInfoActivity: pid=3865 uid=10023 gids={3003} I/ActivityThread( 3865): Publishing provider com.android.vending.SuggestionsProvider: com.android.vending.SuggestionsProvider D/dalvikvm( 1030): GREF has increased to 701 I/vending ( 3865): com.android.vending.api.RadioHttpClient$1.handleMessage(): Handle DATA_STATE_CHANGED event: NetworkInfo: type: WIFI[], state: CONNECTED/CO NNECTED, reason: (unspecified), extra: (none), roaming: false, failover: false, isAvailable: true I/ActivityManager( 1030): Displayed activity com.android.vending/.AssetInfoActivity: 609 ms (total 7678 ms) D/dalvikvm( 1030): GC freed 10458 objects / 676440 bytes in 128ms I/MyApplication( 3858): [ Activity STOPPED ] D/dalvikvm( 3865): GC freed 3538 objects / 254008 bytes in 84ms W/dalvikvm( 3865): threadid=19: thread exiting with uncaught exception (group=0x4001b180) E/AndroidRuntime( 3865): Uncaught handler: thread AsyncTask #1 exiting due to uncaught exception E/AndroidRuntime( 3865): java.lang.RuntimeException: An error occured while executing doInBackground() E/AndroidRuntime( 3865): at android.os.AsyncTask$3.done(AsyncTask.java:200) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:273) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask.setException(FutureTask.java:124) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:307) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask.run(FutureTask.java:137) E/AndroidRuntime( 3865): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) E/AndroidRuntime( 3865): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) E/AndroidRuntime( 3865): at java.lang.Thread.run(Thread.java:1096) E/AndroidRuntime( 3865): Caused by: java.lang.NullPointerException E/AndroidRuntime( 3865): at com.android.vending.AssetItemAdapter$ReloadLocalAssetInformationTask.doInBackground(AssetItemAdapter.java:845) E/AndroidRuntime( 3865): at com.android.vending.AssetItemAdapter$ReloadLocalAssetInformationTask.doInBackground(AssetItemAdapter.java:831) E/AndroidRuntime( 3865): at android.os.AsyncTask$2.call(AsyncTask.java:185) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) E/AndroidRuntime( 3865): ... 4 more I/Process ( 1030): Sending signal. PID: 3865 SIG: 3 I/dalvikvm( 3865): threadid=7: reacting to signal 3 I/dalvikvm( 3865): Wrote stack trace to '/data/anr/traces.txt' I/DumpStateReceiver( 1030): Added state dump to 1 crashes D/AndroidRuntime( 3865): Shutting down VM W/dalvikvm( 3865): threadid=3: thread exiting with uncaught exception (group=0x4001b180) E/AndroidRuntime( 3865): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 3865): java.lang.NullPointerException E/AndroidRuntime( 3865): at com.android.vending.controller.AssetInfoActivityController.getIdDeferToLocal(AssetInfoActivityController.java:637) E/AndroidRuntime( 3865): at com.android.vending.AssetInfoActivity.displayAssetInfo(AssetInfoActivity.java:556) E/AndroidRuntime( 3865): at com.android.vending.AssetInfoActivity.access$800(AssetInfoActivity.java:74) E/AndroidRuntime( 3865): at com.android.vending.AssetInfoActivity$LoadAssetInfoAction$1.run(AssetInfoActivity.java:917) E/AndroidRuntime( 3865): at android.os.Handler.handleCallback(Handler.java:587) E/AndroidRuntime( 3865): at android.os.Handler.dispatchMessage(Handler.java:92) E/AndroidRuntime( 3865): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 3865): at android.app.ActivityThread.main(ActivityThread.java:4363) E/AndroidRuntime( 3865): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 3865): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 3865): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) E/AndroidRuntime( 3865): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) E/AndroidRuntime( 3865): at dalvik.system.NativeStart.main(Native Method) I/Process ( 1030): Sending signal. PID: 3865 SIG: 3 W/ActivityManager( 1030): Process com.android.vending has crashed too many times: killing! D/ActivityManager( 1030): Force finishing activity com.android.vending/.AssetInfoActivity I/dalvikvm( 3865): threadid=7: reacting to signal 3 D/ActivityManager( 1030): Force removing process ProcessRecord{44e48548 3865:com.android.vending/10023} (com.android.vending/10023) However, when I try to launch the market place for a package that exists in the market place say com.opera.mini.android, everything works. Log for this case: D/dalvikvm( 966): GC freed 2781 objects / 195056 bytes in 99ms I/MyApplication( 1165): Pressed OK button I/MyApplication( 1165): Broadcasting Intent: android.intent.action.VIEW, data: market://details?id=com.opera.mini.android I/ActivityManager( 78): Starting activity: Intent { act=android.intent.action.VIEW dat=market://details?id=com.opera.mini.android flg=0x10000000 cmp=com.android.vending/.AssetInfoActivity } I/AndroidRuntime( 1165): AndroidRuntime onExit calling exit(0) I/WindowManager( 78): WIN DEATH: Window{44c72308 myapp.testapp/myapp.testapp.MyApplication paused=true} I/ActivityManager( 78): Process myapp.testapp (pid 1165) has died. I/WindowManager( 78): WIN DEATH: Window{44c72958 myapp.testapp/myapp.testapp.MyApplication paused=false} D/dalvikvm( 78): GC freed 31778 objects / 1796368 bytes in 142ms I/ActivityManager( 78): Displayed activity com.android.vending/.AssetInfoActivity: 214 ms (total 22866 ms) W/KeyCharacterMap( 978): No keyboard for id 65540 W/KeyCharacterMap( 978): Using default keymap: /system/usr/keychars/qwerty.kcm.bin V/RenderScript_jni( 966): surfaceCreated V/RenderScript_jni( 966): surfaceChanged V/RenderScript( 966): setSurface 480 762 0x573430 D/ViewFlipper( 966): updateRunning() mVisible=true, mStarted=true, mUserPresent=true, mRunning=true D/dalvikvm( 978): GC freed 10065 objects / 624440 bytes in 95ms Any ideas? Thanks in advance!

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  • Edit and Continue does not Work in VS 2010 / ASP.Net MVC 2

    - by Eric J.
    Although Enable Edit and Continue is checked on the Web tab of my ASP.Net MVC 2 project, I cannot in fact change the source code while running. For example, if I try to edit a controller while paused in the debugger, I cannot change the file (acts as if read only). I found a related post Edit and continue in ASP.NET web projects, however The answers seem to suggest I should be able to at least edit the code, then reload the page to see the result. I don't know what the distinction is between a Web Application and Web Site projects Any guidance is appreciated.

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  • OpenMP + SSE gives no speedup

    - by Sayan Ghosh
    Hi, My Professor found out this interesting experiment of 3D Linearly separable Kernel Convolution using SSE and OpenMP, and gave the task to me to benchmark the statistics on our system. The author claims a crazy 18 fold speedup from the serial approach! Might not be always, but we were expecting at least a 2-4 times speedup running this on a Dual Core Intel. http://software.intel.com/en-us/articles/16bit-3d-convolution-sse4openmp-implementation-on-penryn-cpu/#comment-41994 Alas, we could find exactly no speedup. The serial code performs always better, with or without OpenMP. I am using Linux, and observed a certain trend...when no other processes are running on the system, after a while the loadavg starts increasing, and the the %CPU utilization falls down. Another probable false positive which I ran into accidentally...I started the program, then immediately paused it. Then I ran it on background with bg, and saw a speedup of more than 2. This happens all the time! Any advice would be great. Thanks, Sayan

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  • Android VideoView plays 2 videos at the same time

    - by evosoft
    I ma trying to play a videoview on top of another video view. the first video view is paused, while the second is playing. It appears to work but no second video appears on he screen (though I hear the audio and see the controls that would normally appear on top). I am assuming this is some sort of Zorder issue. Any thoughts. By the way, I have no problem displaying other views on top of the main video view and having the video fill the background.

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  • Assignments failing

    - by Andrei Krotkov
    I'm debugging part of a large project in Visual Studio 2005, and stepping through the code line by line. int speed = this->values.speed; int ref = this->values.ref_speed; After stepping past the first line, values.speed has a value of 61, but for some reason, speed is getting assigned the value 58. After the second line, values.ref_speed has a value of 58, but ref gets assigned the value 30. When paused, you can see that the original values are in fact 61 and 58 respectively, but the values getting stored are different. What is causing this behaviour?

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  • VB.net Edit-And-Continue: ignore "unable to apply this change while debugging"

    - by FastAl
    When using VB.Net (2008) and paused in debugging, Edit-And-Continue is a great time-saver. However if you change any module/class-level information (variable, sub/function signature, etc), you get the error message like this: "unable to apply this change while debugging" While I can understand the technical challenge to making this work (and why it would be hard), it leaves me in a tight spot with just a few options: 1) Restart and recompile and get the program back to the same state 2) Continue debugging without making the change, and risk forgetting 3) Type up a reminder note to make the change All of which are annoying. Now I know that option '4) Just actually make the change' may not be possible. but does anybody know how to enable the following 'technically easy' possibility? 4) Let me change the code, get it flagged with the purple squiggly underline, so I can save it, but just ignore the change until recompile I have checked the Tools|options|debug|edit and continue, nothing appears to let me do this. thanks!

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  • How to debug and detect hang issue

    - by igor
    I am testing my application (Windows 7, WinForms, Infragistics controls, C#, .Net 3.5). I have two monitors and my application saves and restores forms' position on the first or second monitors. So I physically switched off second monitor and disabled it at Screen Resolution on the windows display settings form. I need to know it is possible for my application to restore windows positions (for those windows that were saved on the second monitor) to the first one. I switched off second monitor and press Detect to apply hardware changes. Then Windows switched OFF the first monitor for a few seconds to apply new settings. When the first monitor screen came back, my application became unresponsive. My application was launched in debug mode, so I tried to navigate via stack and threads (Visual Studio 2008), paused application, started and did not find any thing that help me to understand why my application is not responsive. Could somebody help my how to detect the source of issue.

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  • Multiple Progress Bar States in WPF

    - by kbo206
    I'm currently developing a WPF application in C# and I want to have a progress bar control that can be in a "paused" state as well as an "error" state. Much like this: http://wyday.com/windows-7-progress-bar/ Unfortunately, that's a Windows Forms control and implementing it via a Windows Forms Host proved to be incompatible. My question is, how can I go about accomplishing a similar effect in WPF? Is it possible to make multiple "states" of a progress bar? Is this kind of operation in WPF but I'm just looking over it? I'm mainly talking about the progress bar itself here, I'm pretty sure I know how to achieve this in the taskbar. All help is appreciated, especially code examples. Thanks!

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  • Playing flash video with ASP.NET MVC

    - by evan
    What's a good flash player to use on an ASP.NET MVC site? The page I'm working on will need to display a number of videos on each page dynamically based on what the user searched for. I'd like each of the videos to show up as thumbnails that can be played, paused, and or enlarged to full screen. I've worked with the standard ASP.NET and used FlashControl.dll to accomplish this. Are there better ways than using a user control for MVC pages? Any tips on including video in webpages in general? Thanks in advance!

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  • What is recursion? -- In plain english.

    - by Christopher Altman
    I hear this word everyday, but cannot give a meaningful, concise, or plain-english answer to what it is. Recursion is defined by the bastian of knowledge as: Recursion in computer science is a method where the solution to a problem depends on solutions to smaller instances of the same problem.1 The approach can be applied to many types of problems, and is one of the central ideas of computer science.[2] Source Is recursion simply something that repeats itself to get a solution? I am looking for a "Recursion for Dummies" definition, and maybe simple examples. My goal is to be able to understand and explain recursion in my own words. I do not like simply thinking I know the meaning of something because I hear it referenced daily, but have not paused to form my own understanding.

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  • Problem processing large data using Applet-Servlet communication

    - by Marquinio
    Hi everyone. I have an Applet that makes a request to a Servlet. On the servlet it's using the PrintWriter to write the response back to Applet: out.println("Field1|Field2|Field3|Field4|Field5......|Field10"); There are about 15000 records, so the out.println() gets executed about 15000 times. Problem is that when the Applet gets the response from Servlet it takes about 15 minutes to process the records. I placed System.out.println's and processing is paused at around 5000, then after 15 minutes it continues processing and then its done. Has anyone faced a similar problem? The servlet takes about 2 seconds to execute. So seems that the browser/Applet is too slow to process the records. Any ideas appreciated. Thanks.

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  • Public static variables and Android activity life cycle management

    - by jsstp24n5
    According to the documentation the Android OS can kill the activity at the rear of the backstack. So, say for example I have an app and open the Main Activity (let's call it Activity A). In this public activity class I declare and initialize a public static variable (let's call it "foo"). In Activity A's onCreate() method I then change the value of "foo." From Activity A the user starts another activity within my app called Activity B. Variable "foo" is used in Activity B. Activity B is then paused after the user navigates to some other activities in other apps. Eventually, after a memory shortage occurs, Activity A then Activity B can be killed. After the user navigates back to my app it restarts (actually "recreates") activity B. What happens: 1) Will variable "foo" at this point have the value that was set to it when Activity A's onCreate() method ran? 2) Variable "foo" does not exist? 3) Variable "foo" exists and but is now the initialized value and not the value set in Activity A's onCreate() method?

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  • Which method should I use to give the perception the computer is thinking in programming?

    - by Roy
    I want to create a simple game like tic tac toe where the human user is playing against the computer. The computer function takes a couple of milliseconds to run but I would like to make the computer take 5 seconds to make a move. Which method should I use? 1) Create two memory threads. One for the computer and one for the human user. When the computer is taking 5 seconds to imitate thinking, the human user thread is paused for 5 seconds. 2) Disable input devices for 5 seconds using timer or dispatchertimer 3) Any better methods you can think of Thanks!

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  • API verbs for an interruptible operation

    - by 280Z28
    I have a long running task as part of my application. The task can be started, paused, resumed, and cancelled. I'm trying to find the best interface for these operations. Two seem clear: Pause and Cancel. This leaves the start and resume operations. I could include both Start and Resume. This has the downside of either requiring the API consumer to check the state before starting/resuming the operation to call the right method, or making the methods aliases of each other. I'm thinking I should include either Start or Resume, but I don't know which one is the most appropriate. Does anyone have any examples in the .NET Framework of such behavior? I prefer to follow established patterns whenever they are available.

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  • Find a variable with a given value in VS2008

    - by Aaron
    I have an instance variable with several members, many of which have their own members and so on. Using the debugger and watch variables, I found a string variable with a specific value that I need by diving into this variable's members. However, after spending some time on other things and coming back to this, I am now unable to find where this value is located. When I have my application paused, is there a way to search the values of variables in the current context for a given value? To clarify, if I have the given structure: myVariable | |--aMember1 | |--subMember = "A value" | |--aMember2 |--subMember = "Another value" Is there a way (possibly using the watch list in VS debugger) to search myVariable for any member or submember with the value "A value", returning to me the path myVariable->aMember->subMember?

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  • iPhone SDK SDL_openAudio with Multitasking Support

    - by brokedid
    Hello, I'm playing audio from a Online Live RTPS Stream with ffmpeg(because Apple doesn't support rtsp live streaming). Now I would play my Stream in the background. I started a thread in the background and registered the music for Background support. When the Application is entering in Background the NSThread is paused, and then Resuming after returning from background. If I start playing a Music (MP3-Stream) in the Application which use official Apple Frameworks then when the App is entering Background both Streams are played. What can I do to fix this?

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