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  • Generate EF4 POCO classes first time only

    - by Jaxidian
    The problem I'm having is, using the POCO templates, generating my POCO classes the first time only and not overwriting them when the templates are re-ran. I know this sounds hokey and the reason is that I'm actually changing these templates and trying to generate metadata classes rather than the actual POCO classes, but these metadata classes will be hand-edited and I want to keep those edits in the future but still regenerate a certain amount of it. I have it all working exactly as I want except for the regeneration of the files. I have looked into T4 and it seems that there is a flag to do just this (see the Output.PreserveExistingFile property) but I don't understand where/how to set this flag. If you can tell me where/how to set this in the default POCO templates, then I think that's all I really need. Thanks!! :-)

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  • Internal Libraries (Subversion Externals, 'library' branch, or just another folder)

    - by Ntsc
    Currently working on multiple projects that need to share internal libraries. The internal libraries are updated continually. Currently only 1 project needs to be stable but soon we will need to have both projects stable at any given time. What is the best way to SVN internal libraries? Currently we are using the 'just another folder' like so... trunk\project1 trunk\project2 trunk\libs It causes a major headache when a shared library is updated for project1 and project2 is now dead until the parts that use the library are updated. So after doing some research on SVN externals I thought of this... trunk\project1\libs (external to trunk\libs @ some revision) trunk\project2\libs (external to trunk\libs @ different revision) trunk\libs\ I'm a little worried about how externals work with commits and not making library commits so complicated that I am the only one capable of doing it (mostly worried about branches with externals as we use them extensively). On top of that we have multiple programming languages within each project some of which don't support per-project library directories (at least not easily) so we would need to check out on a per project basis instead of checking out the trunk. There is also the 'vendor' style branching of libraries but it has the same problem as above where the library would have to be a sub folder of each project and is maybe a little to complicated for how little projects we have. Any insight would be nice. I've spent quite a bit of time reading the Subversion book and feeling like I'm getting no where.

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  • How can install scripts determine which are the correct equivalents for /usr/lib for 32- and 64-bit libraries?

    - by Randalli
    I have an SDK that must install 32-bit and 64-bit files in the correct places under /usr/lib for a variety of Linux distributions. For example, it appears that for Fedora, /usr/lib64 is the 64bit lib, but for Debian based systems, /usr/lib is the 64bit directory. I want to find out if there is a reliable way to determine the correct locations. More specifically, is there a way an install script can determine programmatically which are the correct equivalents for /usr/lib for 32- and 64-bit libraries on a given distribution?

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  • Image libraries sites to download pro images with no credits expiration policy

    - by Marco Demaio
    I found professional image libraries sites like http://www.istockphoto.com or http://www.dreamstime.com are quite useful to add some cool images to a website either when filling its contents or when designing its graphic layout. Unfortunately both of the site I listed above use credits plans that expires after 12 months: you buy credits (using real bucks) and then you can download images, but if you don't use all the credits within 1 year, thay suck them out from your virtual wallet (I think it's really unfair, but too bad for you, that's their policy). Do you know about other good image libraries sites (from your real life experience) that use credits to download images, but thay don't expire after 12 months? Obviously I won't ignore your suggestions about any other image libraries sites.

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  • missing libjpeg.so.62 from ia32 shared library

    - by user170200
    I am trying to install a chemical/molecular biology modeling program called Molsoft ICM-Pro. Initially after downloading the program and trying to open, it gave me error messages that I was missing shared libraries, and after talking with my network administrator he recommended I install the ia32 shared libraries using sudo apt-get install ia32-libs Which gives sudo apt-get install ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done ia32-libs is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. so I am assuming the libraries installed correctly, but now when I try to run the program I get this error: ubuntu:/home/reilly/icmd icm icm: error while loading shared libraries: libjpeg.so.62: cannot open shared object file: No such file or directory So my question is, where can I get the library containing libjpeg.so.62? Additionally, I was told I would need libXmu.so.6 and libtiff.so.3 . Is there a shared library that could be missing that would contain these files? I am an ubuntu noob, so sorry if the information I provided was unclear. Any help would be immensely appreciated! btw I am using ubuntu 12.04 dual boot with windows on an HP pavilion dv6

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  • Entity Framework 4 POCO entities in separate assembly, Dynamic Data Website?

    - by steve.macdonald
    Basically I want to use a dynamic data website to maintain data in an EF4 model where the entities are in their own assembly. Model and context are in another assembly. I tried this http://stackoverflow.com/questions/2282916/entity-framework-4-self-tracking-entities-asp-net-dynamic-data-error but get an "ambiguous match" error from reflection: System.Reflection.AmbiguousMatchException was unhandled by user code Message=Ambiguous match found. Source=mscorlib StackTrace: at System.RuntimeType.GetPropertyImpl(String name, BindingFlags bindingAttr, Binder binder, Type returnType, Type[] types, ParameterModifier[] modifiers) at System.Type.GetProperty(String name) at System.Web.DynamicData.ModelProviders.EFTableProvider..ctor(EFDataModelProvider dataModel, EntitySet entitySet, EntityType entityType, Type entityClrType, Type parentEntityClrType, Type rootEntityClrType, String name) at System.Web.DynamicData.ModelProviders.EFDataModelProvider.CreateTableProvider(EntitySet entitySet, EntityType entityType) at System.Web.DynamicData.ModelProviders.EFDataModelProvider..ctor(Object contextInstance, Func1 contextFactory) at System.Web.DynamicData.ModelProviders.SchemaCreator.CreateDataModel(Object contextInstance, Func1 contextFactory) at System.Web.DynamicData.MetaModel.RegisterContext(Func`1 contextFactory, ContextConfiguration configuration) at WebApplication1.Global.RegisterRoutes(RouteCollection routes) in C:\dev\Puffin\Puffin.Prototype.Web\Global.asax.cs:line 42 at WebApplication1.Global.Application_Start(Object sender, EventArgs e) in C:\dev\Puffin\Puffin.Prototype.Web\Global.asax.cs:line 78 InnerException:

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  • How to define a collection in a POCO in Entity Framework 4?

    - by Stef
    Lets say I've a Team class which contains 0 or more Players. The Player class is easy: public class Player { public long Id { get; set; } public string Name { get; set; } public Team Team { get; set; } } But whats the best to define the Team class? Option 1 public class Team { public long Id { get; set; } public string Name { get; set; } public ICollection<Player> Players { get; set; } } Option 2: public class Team { public Team() { Players = new Collection<Player>(); } public long Id { get; set; } public string Name { get; set; } public ICollection<Player> Players { get; set; } } Option 3: public class Team { public long Id { get; set; } public string Name { get; set; } public IQueryable<Player> Players { get; set; } } Option 4: public class Team { public long Id { get; set; } public string Name { get; set; } public ObjectSet<Player> Players { get; set; } }

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  • What causes POCO proxy entities to only sometimes be created in Entity Framework 4.

    - by Kohan
    I have set up my POCOs and I have marked their public properties as virtual and I am successfully getting Proxies most of the time (95%) but randomly I am getting EF return some proxies and some non-proxies. Recycling the app pool when this happens will then fix this instance of the error and it will go away for an amount of time. Then it will re-occur in some other random (it seems) place. What can cause this sort of behaviour? Thanks, Kohan

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  • Using Entity Framework 4.0 with Code-First and POCO: How to Get Parent Object with All its Children

    - by SirEel
    I'm new to EF 4.0, so maybe this is an easy question. I've got VS2010 RC and the latest EF CTP. I'm trying to implement the "Foreign Keys" code-first example on the EF Team's Design Blog, http://blogs.msdn.com/efdesign/archive/2009/10/12/code-only-further-enhancements.aspx. public class Customer { public int Id { get; set; public string CustomerDescription { get; set; public IList<PurchaseOrder> PurchaseOrders { get; set; } } public class PurchaseOrder { public int Id { get; set; } public int CustomerId { get; set; } public Customer Customer { get; set; } public DateTime DateReceived { get; set; } } public class MyContext : ObjectContext { public RepositoryContext(EntityConnection connection) : base(connection){} public IObjectSet<Customer> Customers { get {return base.CreateObjectSet<Customer>();} } } I use a ContextBuilder to configure MyContext: { var builder = new ContextBuilder<MyContext>(); var customerConfig = _builder.Entity<Customer>(); customerConfig.Property(c => c.Id).IsIdentity(); var poConfig = _builder.Entity<PurchaseOrder>(); poConfig.Property(po => po.Id).IsIdentity(); poConfig.Relationship(po => po.Customer) .FromProperty(c => c.PurchaseOrders) .HasConstraint((po, c) => po.CustomerId == c.Id); ... } This works correctly when I'm adding new Customers, but not when I try to retrieve existing Customers. This code successfully saves a new Customer and all its child PurchaseOrders: using (var context = builder.Create(connection)) { context.Customers.AddObject(customer); context.SaveChanges(); } But this code only retrieves Customer objects; their PurchaseOrders lists are always empty. using (var context = _builder.Create(_conn)) { var customers = context.Customers.ToList(); } What else do I need to do to the ContextBuilder to make MyContext always retrieve all the PurchaseOrders with each Customer?

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  • When to use certain optimizations such as -fwhole-program and -fprofile-generate with several shared libraries

    - by James
    Probably a simple answer; I get quite confused with the language used in the GCC documentation for some of these flags! Anyway, I have three libraries and a programme which uses all these three. I compile each of my libraries seperately with individual (potentially) different sets of warning flags. However, I compile all three libraries with the same set of optimisation flags. I then compile my main programme linking in these three libraries with its own set of warning flags and the same optimisation flags used during the libraries' compilation. 1) Do I have to compile the libraries with optimisation flags present or can I just use these flags when compiling the final programme and linking to the libraries? If the latter, will it then optimise all or just some (presumably that which is called) of the code in these libraries? 2) I would like to use -fwhole-program -flto -fuse-linker-plugin and the linker plugin gold. At which stage do I compile with these on ... just the final compilation or do these flags need to be present during the compilation of the libraries? 3) Pretty much the same as 2) however with, -fprofile-generate -fprofile-arcs and -fprofile-use. I understand one first runs a programme with generate, and then with use. However, do I have to compile each of the libraries with generate/use etc. or just the final programme? And if it is just the last programme, when I then compeil with -fprofile-use will it also optimise the libraries functionality? Many thanks, James

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  • Programmers that need a lot of "Outside Help" - Is this bad?

    - by Zanneth
    Does anyone else think it's kind of tacky or poor practice when programmers use an unusual amount of libraries/frameworks to accomplish certain tasks? I'm working with someone on a relatively simple programming project involving geolocation queries. The guy seems like an amateur to me. For the server software, this guy used Python, Django, and a bunch of other crazy libraries ("PostGIS + gdal, geoip, and a few other spatial libraries" he writes) to create it. He wrote the entire program in one method (in views.py, nonetheless facepalm), and it's almost unreadable. Is this bad? Does anyone else think that this is really tacky and amateurish? Am I the only minimalist out there these days?

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  • Directx and Open Libraries list? [closed]

    - by OVERTONE
    I've just been looking for comparissons between open and proprietary frameworks and libraries. More so just to get an idea of what exists than how they compare. For example: We have DirectX (graphics) and its open counterpart OpenGL DirectX (sound) and OpenAL But there are other DirectX libraries that I can't find open alternatives to such as DirectInput DXGI Direct2D DirectWrite Doe's anyone have any list's or Comparisons between Directx and their open counterparts?

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  • Ubuntu App Contest - Open Source Libraries

    - by Chao
    I just found out about and started looking into the Ubuntu App Contest, and I wanted to double check the contest's stance on using open source libraries built by others that are freely available on the web. I read through the rules and some of the other Q&As, and it sounds like using these libraries would not be allowed (since it could mean the app isn't built from scratch, and the library would not be in the Ubuntu archive - although I could bundle the library with the app), and I just wanted to verify this assumption. Thanks! Chao

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  • Cross-table linq query with EF4/POCO

    - by Basiclife
    Hi All, I'm new to EF(any version) and POCO. I'm trying to use POCO entities with a generic repository in a "code-first" mode(?) I've got some POCO Entities (no proxies, no lazy loading, nothing). I have a repository(of T as Entity) which provides me with basic get/getsingle/getfirst functionality which takes a lambda as a parameter (specifically a System.Func(Of T, Boolean)) Now as I'm returning the simplest possible POCO object, none of the relationship parameters work once they've been retrieved from the database (as I would expect). However, I had assumed (wrongly) that my lambda query passed to the repository would be able to use the links between entities as it would be executed against the DB before the simple POCO entities are generated. The flow is: GUI calls: Public Function GetAllTypesForCategory(ByVal CategoryID As Guid) As IEnumerable(Of ItemType) Return ItemTypeRepository.Get(Function(x) x.Category.ID = CategoryID) End Function Get is defined in Repository(of T as Entity): Public Function [Get](ByVal Query As System.Func(Of T, Boolean)) As IEnumerable(Of T) Implements Interfaces.IRepository(Of T).Get Return ObjectSet.Where(Query).ToList() End Function The code doesn't error when this method is called but does when I try to use the result set. (This seems to be a lazy loading behaviour so I tried adding the .ToList() to force eager loading - no difference) I'm using unity/IOC to wire it all up but I believe that's irrelevant to the issue I'm having NB: Relationships between entities are being configured properly and if I turn on proxies/lazy loading/etc... this all just works. I'm intentionally leaving all that turned off as some calls to the BL will be from a website but some will be via WCF - So I want the simplest possible objects. Also, I don't want a change in an object passed to the UI to be committed to the DB if another BL method calls Commit() Can someone please either point out how to make this work or explain why it's not possible? All I want to do is make sure the lambda I pass in is performed against the DB before the results are returned Many thanks. In case it matters, the container is being populated with everything as shown below: Container.AddNewExtension(Of EFRepositoryExtension)() Container.Configure(Of IEFRepositoryExtension)(). WithConnection(ConnectionString). WithContextLifetime(New HttpContextLifetimeManager(Of IObjectContext)()). ConfigureEntity(New CategoryConfig(), "Categories"). ConfigureEntity(New ItemConfig()). ... )

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  • opengl libraries for ubuntu running on Virtual Box

    - by vboxuser
    I am having Ubuntu 10.04 running on VirtualBox. Guest additions are installed successfully. But Guest additions do not provide the OpenGL library. To run open GL demo what needs to be installed. Some google links suggest Mesa utils. By my understanding is Mesa utils do not use vbox drivers to achieve hardware acceleration. Ubuntu 10.04 is running on VirtualBox and not on bare metal. The host comprise of Zx400 CPU with nvidia graphics driver. But this is not relevant since I would be using the vbox drivers provided by guest additions on VirtualBox. In this scenario how do I get OpenGL libraries on Ubuntu?. (Specially I am looking for solution other than Mesa, since mesa has support only for VMware and not for VirtualBox) How to get Opengl libraries which use vbox drivers for 3D hardware accleration?? As i already mentioned, ubuntu 10.04 is running on VirtualBox and not on bare metal. the host comprise of Zx400 CPU with nvidia graphics driver. but this is not relevant since i would be using the vbox drivers provided by guest additions on VirtualBox. In this scenario how to i get OpenGL libraries on Ubuntu. (Especially i am looking for solution other than Mesa, since mesa has support only for VMware and not for VirtualBox Thank you

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  • How do you track third-party software licenses?

    - by emddudley
    How do you track licenses for third-party libraries that you use in your software? How did you vet the licenses? Sometimes licenses change or libraries switch licenses--how do you stay up to date? At the moment I've got an Excel spreadsheet with worksheets for third-party software, licenses, and the projects we use them on (organized like a relational database). It seems to work OK, but I think it will go out-of-date pretty quickly.

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  • Find version of development library from command line?

    - by mathematician1975
    I installed the c++ boost development libraries using Ubuntu software centre. The problem is that it was quite a long time ago and I cannot remember where they are installed nor what version they were. Is there anything I can do from the command line that will tell me what version(s) I have installed on my system?? I know I can do things like gcc -v to get version of an application but is there a similar thing available for libraries? I am using ubuntu 12.04

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  • Game engine for all types of games [closed]

    - by Chorche
    I need a collection of libraries for game development. I don't know if it's called game engine. It should include everything i need to develope a game, so i could consentrate on the game development, without wasting my time choosing, and instaling libraries for everything. I don't need game engines that requires more than 100MB of diskspace. The engine, librarie collection or whatever it's called should only include tools for programing. So i need you help finding such an engine :)

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  • Does a simple delphi form app needs any libraries or dependencies to deploy?

    - by peterg
    I need to code a simple form application and I want to make it easy to deploy (without installing libraries or dependencies), I don't want to use visual studio cpp or csharp because clr apps compile with .net frameworks and I have no much experience with mfc and dialogs. So I was wondering which libraries does a simple delphi vcl forms app (those using TForm) use, because I've never had to install anything to run simple delphi apps.

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  • Making LISPs manageable

    - by Andrea
    I am trying to learn Clojure, which seems a good candidate for a successful LISP. I have no problem with the concepts, but now I would like to start actually doing something. Here it comes my problem. As I mainly do web stuff, I have been looking into existing frameworks, database libraries, templating libraries and so on. Often these libraries are heavily based on macros. Now, I like very much the possibility of writing macros to get a simpler syntax than it would be possible otherwise. But it definitely adds another layer of complexity. Let me take an example of a migration in Lobos from a blog post: (defmigration add-posts-table (up [] (create clogdb (table :posts (integer :id :primary-key ) (varchar :title 250) (text :content ) (boolean :status (default false)) (timestamp :created (default (now))) (timestamp :published ) (integer :author [:refer :authors :id] :not-null)))) (down [] (drop (table :posts )))) It is very readable indeed. But it is hard to recognize what the structure is. What does the function timestamp return? Or is it a macro? Having all this freedom of writing my own syntax means that I have to learn other people's syntax for every library I want to use. How can I learn to use these components effectively? Am I supposed to learn each small DSL as a black box?

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  • How can I create an Assembly program WITHOUT using libraries?

    - by Newbie
    Hello. I've literally only just started looking to learn Assembly language. I'm using the NASM assembler on Windows Vista. Usually, when I begin to learn a new language, I'll copy someone else's Hello World code and try to understand it line-by-line. However, I'm finding it suprisingy difficult to find a Hello World program that doesn't reference other libraries! You see, there's no point trying to understand each line of the code if it is closely linked with a whole library of additional code! One of the reasons I want to learn Assembly is so that I can have near complete control over the programs I write. I don't want to be depending on any libraries. And so my question is this: Can anyone give me NASM-compatible Assembly code to a completely stand-alone Hello World program that can output to the Windows Vista console? Alternatively, I appreciate that a library may be required to tell the pogram WHERE to print the output (ie. the Windows console). Other than that, I can't see why any libraries should be required. Am I overlooking anything?

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  • Quicktips 1: Windows 7 Libraries; New website

    - by Michael B. McLaughlin
    I’m working on several large posts right now. So in the interim, I’ve decided to do shorter posts that contain something I find very helpful. This is the first. I’ve been using Windows 7 since April 2010. It’s the first OS I’ve ever worked with that I actually enjoy. I’ve used many over the years (KERNAL; PC DOS; MS-DOS 3.x+; Windows 3.0, 3.11, 95, 98, 98 SE, Me, NT 3.51, NT 4, 2000, XP, Vista, 7; various GNU/Linux distros starting with Debian 1.2 – most recently Ubuntu 10.04; ProDOS, Mac OS 9.X, Mac OS X (through 10.4); SunOS, Solaris; AIX, z/OS; OpenVMS). Some were frustrating. Some tolerable. Some were “nice except for…”. OS X actually started out as seemingly “nice” until every single release contained a breaking change to some major API and they then decided to flip-off everyone who had bought a Mac as little as two years earlier with the release of Snow Leopard without PPC support. Windows 7 is the first one that’s just “nice” without any qualifiers. There are so many little features that add up to make it nice. Today’s Quicktip is one of them. Quicktip 1: Create a Library for your Code One thing I particularly like about Windows 7 is the Libraries feature in Explorer. Specifically the fact that you can create custom ones. I used to spend a lot of time opening new Explorer windows and navigating my various Visual Studio projects folders. Custom libraries allowed me to simplify that whole process. I now simply go to my “Code” library and there it all is. Adding a new library is easy. Open an Explorer window. If you aren’t in your Libraries when it opens, navigate to Libraries. Click the “New library” button. Give it a name. Then right click on the new library you created and go to “Properties”. Click the “Include a folder…” button. Choose the folder you want and press “Include folder”. Voilà! If you wish to add more, simply click “Include a folder…” again and repeat. It’s true that this is just a small time saver. But it’s one of those things that just adds a really nice touch. ------------------------ In a separate note, just before Christmas I finally finished and published my new website: http://www.bobtacoindustries.com/ . I waited to post here about it until I found time to incorporate a few things I hadn’t had the time to do when I pushed it out for its “soft open”. Most of them are now done and so my site is now formally open. I have no plans or intentions of moving my blog ( http://blog.bobtacoindustries.com/ points here). I quite like it here, both in terms of the interface and also in terms of the concept (and realization thereof) of pooling geek bloggers to create a pool of knowledge and helpful tips, tricks, techniques, and advice. I created it simply because I felt that it was time to have a website as I venture further into my return to the land of software development. The “For Devs” section should hopefully be useful to developers, particularly the links section. It’s my curated list of sites that I regularly visit to solve problems, to help answer questions on Twitter and the AppHub forums, and to learn new things. I’ll be adding links to it periodically and will be including topic areas as I become acquainted with them enough to form a proper list. WPF will likely be the first topic area added. If there are any links you think I should add to the existing topics, let me know! I warn in advance that I’m less inclined to add blogs; there are simply too many good blogs and I do not want to have hundreds per topic area. So blogs are limited primarily, though not exclusively, to acknowledged experts in the subject area who generally blog regularly about it and who usually are part of the team that develops the product or technology in question. I’m much more amenable to including individual blogs posts in the techniques subcategory in the appropriate topic area. Ultimately, it’s a collection of things I find interesting and helpful. So please no hard feelings if I don’t add a link you think is awesome. I may well think it’s awesome too, but conclude that it doesn’t fit with my goals for the dev links area.

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  • How do you name your personal libraries?

    - by Mehrdad
    I'm pretty bad with naming things. The only name I can every generically come up with is 'helper'. Say, if I have a header file that contains helping functions for manipulating paths, I tend to put it inside my "helper" directory and call it "path-helper.hpp" or something like that. Obviouslly, that's a bad naming convention. :) I want to have a consistent naming scheme for my folder (and namespace) which I can use to always refer to my own headers and libraries, but I have trouble finding names that are easy to type or remember (like boost)... so I end up calling some of them "helper" or "stdext" or whatnot, which isn't a great idea. How do you find names for your libraries that are easy to remember and easy to type, and which aren't too generic (like "helper" or "std" or "stdext" or the like)? Any suggestions on how to go about doing this?

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  • PlayOnLinux Unable to find 32bit opengl libraries Dual ATI Videocards

    - by Rodolfo Pires
    Im curently running Ubuntu 12.04 LTS 64Bit So, i installed league of legends fine the first time with the opensource ATI Drivers provided by ubuntu itself with no issues at all, but it runs so slow ... max 20fps because those drivers dont fully support my Dual Graphic cards Than i restored system and i installed the Linux Version of the Proper ATI Drivers from the AMD Website wich supports my APU AMD-A8-4500M with the AMD Radeon 7640G + 7670M Graphics Cards enabling me full performance from my system .. Problem is, to run League of Legends i need a 32bit opengl library, and the driver, automaticly detects a 64bits Linux install and loads the 64bit libraries but not the 32 ones . i need some kind of command, to force the 32bit libraries to load, or to make League of Legends run on the 64 ones .. Im kinda noob to ubuntu .. i installed the 32 bits ones trough terminal and still doesnt work idk why, maybe the driver doesnt want to load them .. plzz help me on this, i dont want to go back to windows just to play league since im noob idk what more details to post here so plz tell me what do you need

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