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  • Cannot cause $(this).find("a").click(); to fire using JQuery

    - by Ali
    Hi Everyone, I have a small question which should be very easy for the jquery experts out there. I am trying to follow http://aspdotnetcodebook.blogspot.com/2010/01/page-languagec-autoeventwireuptrue.html to be able to perform an action on gridview row double click. I can redirect to another page fine (as shown in the example) but I cannot cause the $(this).find("a").click(); to fire. Below is my GridView markup. <asp:GridView ID="gvCustomers" runat="server" DataSourceID="odsCustomers" CssClass="datagrid" GridLines="None" AutoGenerateColumns="False" DataKeyNames="Customer_ID" PageSize="3" AllowPaging="True" AllowSorting="True" OnRowCommand="gvCustomers_RowCommand" OnRowDataBound="gvCustomers_RowDataBound"> <Columns> <asp:BoundField DataField="Customer_ID" HeaderText="ID" ReadOnly="true" Visible="false" /> <asp:BoundField DataField="Customer_FirstName" HeaderText="First Name" ReadOnly="true" /> <asp:BoundField DataField="Customer_LastName" HeaderText="Last Name" ReadOnly="true" /> <asp:BoundField DataField="Customer_Email" HeaderText="Email" ReadOnly="true" /> <asp:BoundField DataField="Customer_Mobile" HeaderText="Mobile" ReadOnly="true" /> <asp:TemplateField> <ItemTemplate> <asp:LinkButton ID="lnkButton" runat="server" CommandName="showVehicles" CommandArgument='<%# Eval("Customer_ID") %>' ></asp:LinkButton> </ItemTemplate> </asp:TemplateField> </Columns> <EmptyDataTemplate> Sorry No Record Found. </EmptyDataTemplate> </asp:GridView> I just cant make it work as the author has suggested: /* or you could have a hidden LinkButton in the row (Text="" or not set) that you could trigger. Make sure you set the CommandName="Something" and CommandArgument="RecordId" */ on the OnCommand of linkButton, I have my server side method which I would like to fire. Any ideas will be most apprecited. Thanks, Ali

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  • What is this error Found widget <g:ListBox class='dropdownbx' name='deleteDigits' ui:field='deletedi

    - by arinte
    I get this error when I run my Gwt app Found widget in an HTML context Here is a snippet of the xml that it complains about: ... `<g:HTML ui:field="localPanel">` `<fieldset>` `<legend>Local</legend>` `<label for="btn" >BTN:</label><input type="text" ui:field="btn" class="txtbx numeric" maxlength="10" name='btn'/>` `<label for="stdprt">SDT PRT:</label><input type="text" ui:field="stdprt" class="txtbx" readonly="readonly" name='stdPrt'/>` `<label for="rateArea">Rate Area:</label><input type="text" ui:field="ratearea" class="txtbx" readonly="readonly" name='rateArea'/>` `<br/>` `<label for="deleteDigits">Delete Digits:</label><g:ListBox ui:field='deletedigs' class="dropdownbx" name='deleteDigits'/>` `</fieldset>` `</g:HTML>` `<g:Button ui:field="submit2">Submit</g:Button>` `</g:HTMLPanel>` </ui:UiBinder>

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  • Asp.Net GridView

    - by user329419
    I need to hide columns in GridView Then access the values of these in the GridViewSelectedIndexChanged using vb.net. When I set DataBound columns is false cant acces the values. Please help. <asp:GridView ID="GridView1" runat="server" AllowPaging="True" AllowSorting="True" AutoGenerateColumns="False" BorderStyle="Outset" CellPadding="4" DataSourceID="odsA02_Tracking" Font-Size="Small" ForeColor="#333333" GridLines="Vertical" Style="border-right: #0000ff thin solid; table-layout: auto; border-top: #0000ff thin solid; font-size: x-small; border-left: #0000ff thin solid; border-bottom: #0000ff thin solid; font-family: Arial; border-collapse: separate" PageSize="30"> <FooterStyle BackColor="#507CD1" Font-Bold="True" ForeColor="White" /> <Columns> <asp:CommandField ShowSelectButton="True" /> <asp:BoundField DataField="Since" HeaderText="Submit Date" ReadOnly="True" SortExpression="Since" /> <asp:BoundField DataField="Started_By" HeaderText="Submitted By" SortExpression="Started_By" /> <asp:BoundField DataField="FullName" HeaderText="Client Name" ReadOnly="True" SortExpression="FullName" /> <asp:BoundField DataField="Product_Desc" HeaderText="Product" ReadOnly="True" SortExpression="Product_Desc" /> <asp:BoundField DataField="Branch_List" HeaderText="Branch" ReadOnly="True" SortExpression="Branch_List" /> <asp:BoundField DataField="Event_AssignedID" HeaderText="Assigned To" ReadOnly="True" SortExpression="Event_AssignedID" /> <asp:BoundField DataField="DaysElapsed" HeaderText="Days Open" ReadOnly="True" SortExpression="DaysElapsed" /> <asp:BoundField DataField="Status" HeaderText="Status" SortExpression="Status" /> <asp:BoundField DataField="Instance_ID" HeaderText="Instance_ID" SortExpression="Instance_ID" Visible=True /> <asp:TemplateField Visible=False> <ItemTemplate> <asp:HiddenField ID=hdnSeqID Value='<%#Eval("Seq_ID") %>' runat=server/> </ItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="FormCode" Visible=false> <ItemTemplate> <asp:HiddenField ID=hdnFormCode Value='<%#Eval("Form_Code") %>' runat=server/> </ItemTemplate> </asp:TemplateField> </Columns> Protected Sub GridView1_SelectedIndexChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles GridView1.SelectedIndexChanged Dim Instance_ID As String Dim Seq_ID As String Dim Form_Code As String Dim PARMS As String Dim DestinationURL As String Dim DestinationParms As String 'fill text box's with values from selected row ' store values from selected row Dim seqID As String = CType(GridView1.SelectedRow.FindControl("hdnSeqID"), HiddenField).Value Dim formCode As String = CType(GridView1.SelectedRow.FindControl("hdnFormCode"), HiddenField).Value End Sub

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  • how can i use switch statement on type-safe enum pattern

    - by Fer
    I found a goodlooking example about implementation enums in a different way. That is called type-safe enum pattern i think. I started using it but i realized that i can not use it in a switch statement. My implementation looks like the following: public sealed class MyState { private readonly string m_Name; private readonly int m_Value; public static readonly MyState PASSED= new MyState(1, "OK"); public static readonly MyState FAILED= new MyState(2, "ERROR"); private MyState(int value, string name) { m_Name = name; m_Value = value; } public override string ToString() { return m_Name; } public int GetIntValue() { return m_Value; } } What can i add to my class in order to be able to use this pattern in switch statements in C#? Thanks.

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  • Why can I not use a "constant" within a switch statement within scope?

    - by Clay Shannon
    With this code: public partial class Form1 : Form { private static readonly int TABCONTROL_BASICINFO = 0; private static readonly int TABCONTROL_CONFIDENTIALINFO = 1; private static readonly int TABCONTROL_ROLESANDSECURITY = 2; private static readonly int TABCONTROL_INACTIVEINFO = 3; . . . int ActiveTabPage = tabControlWorker.SelectedIndex; switch (ActiveTabPage) { case TABCONTROL_BASICINFO: if (currentNode == "NodeBuckingham") { } else if (currentNode == "NodeNamath") { } else if (currentNode == "NodeParsons") { } else { } break; ...I have to replace "TABCONTROL_BASICINFO" with "0", or I get, "A constant value is expected" Heavens to Murgatroyd! Can't it look up and see that TABCONTROL_BASICINFO is 0?

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  • Select all text in an <input /> when it gains focus

    - by Chris Barr
    I've got a textbox (set to readonly) and I need its' contents to be selected for easy copy/paste when it gains focus. Using the code below it only seems to quickly select the text and then unselect it for some reason. HTML <input id='thing' type='text' value='some text' readonly='readonly' />? JavaScript document.getElementById('thing').onfocus = function(){ this.select(); };? Fiddle: http://jsfiddle.net/cfqje/

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • Unification of TPL TaskScheduler and RX IScheduler

    - by JoshReuben
    using System; using System.Collections.Generic; using System.Reactive.Concurrency; using System.Security; using System.Threading; using System.Threading.Tasks; using System.Windows.Threading; namespace TPLRXSchedulerIntegration { public class MyScheduler :TaskScheduler, IScheduler     { private readonly Dispatcher _dispatcher; private readonly DispatcherScheduler _rxDispatcherScheduler; //private readonly TaskScheduler _tplDispatcherScheduler; private readonly SynchronizationContext _synchronizationContext; public MyScheduler(Dispatcher dispatcher)         {             _dispatcher = dispatcher;             _rxDispatcherScheduler = new DispatcherScheduler(dispatcher); //_tplDispatcherScheduler = FromCurrentSynchronizationContext();             _synchronizationContext = SynchronizationContext.Current;         }         #region RX public DateTimeOffset Now         { get { return _rxDispatcherScheduler.Now; }         } public IDisposable Schedule<TState>(TState state, DateTimeOffset dueTime, Func<IScheduler, TState, IDisposable> action)         { return _rxDispatcherScheduler.Schedule(state, dueTime, action);         } public IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)         { return _rxDispatcherScheduler.Schedule(state, dueTime, action);         } public IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)         { return _rxDispatcherScheduler.Schedule(state, action);         }         #endregion         #region TPL /// Simply posts the tasks to be executed on the associated SynchronizationContext         [SecurityCritical] protected override void QueueTask(Task task)         {             _dispatcher.BeginInvoke((Action)(() => TryExecuteTask(task))); //TryExecuteTaskInline(task,false); //task.Start(_tplDispatcherScheduler); //m_synchronizationContext.Post(s_postCallback, (object)task);         } /// The task will be executed inline only if the call happens within the associated SynchronizationContext         [SecurityCritical] protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)         { if (SynchronizationContext.Current != _synchronizationContext)             { SynchronizationContext.SetSynchronizationContext(_synchronizationContext);             } return TryExecuteTask(task);         } // not implemented         [SecurityCritical] protected override IEnumerable<Task> GetScheduledTasks()         { return null;         } /// Implementes the MaximumConcurrencyLevel property for this scheduler class. /// By default it returns 1, because a <see cref="T:System.Threading.SynchronizationContext"/> based /// scheduler only supports execution on a single thread. public override Int32 MaximumConcurrencyLevel         { get             { return 1;             }         } //// preallocated SendOrPostCallback delegate //private static SendOrPostCallback s_postCallback = new SendOrPostCallback(PostCallback); //// this is where the actual task invocation occures //private static void PostCallback(object obj) //{ //    Task task = (Task) obj; //    // calling ExecuteEntry with double execute check enabled because a user implemented SynchronizationContext could be buggy //    task.ExecuteEntry(true); //}         #endregion     } }     What Design Pattern did I use here?

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  • What layer to introduce human readable error messages?

    - by MrLane
    One of the things that I have never been happy with on any project I have worked on over the years and have really not been able to resolve myself is exactly at what tier in an application should human readable error information be retrieved for display to a user. A common approach that has worked well has been to return strongly typed/concrete "result objects" from the methods on the public surface of the business tier/API. A method on the interface may be: public ClearUserAccountsResult ClearUserAccounts(ClearUserAccountsParam param); And the result class implementation: public class ClearUserAccountsResult : IResult { public readonly List<Account> ClearedAccounts{get; set;} public readonly bool Success {get; set;} // Implements IResult public readonly string Message{get; set;} // Implements IResult, human readable // Constructor implemented here to set readonly properties... } This works great when the API needs to be exposed over WCF as the result object can be serialized. Again this is only done on the public surface of the API/business tier. The error message can also be looked up from the database, which means it can be changed and localized. However, it has always been suspect to me, this idea of returning human readable information from the business tier like this, partly because what constitutes the public surface of the API may change over time...and it may be the case that the API will need to be reused by other API components in the future that do not need the human readable string messages (and looking them up from a database would be an expensive waste). I am thinking a better approach is to keep the business objects free from such result objects and keep them simple and then retrieve human readable error strings somewhere closer to the UI layer or only in the UI itself, but I have two problems here: 1) The UI may be a remote client (Winforms/WPF/Silverlight) or an ASP.NET web application hosted on another server. In these cases the UI will have to fetch the error strings from the server. 2) Often there are multiple legitimate modes of failure. If the business tier becomes so vague and generic in the way it returns errors there may not be enough information exposed publicly to tell what the error actually was: i.e: if a method has 3 modes of legitimate failure but returns a boolean to indicate failure, you cannot work out what the appropriate message to display to the user should be. I have thought about using failure enums as a substitute, they can indicate a specific error that can be tested for and coded against. This is sometimes useful within the business tier itself as a way of passing via method returns the specifics of a failure rather than just a boolean, but it is not so good for serialization scenarios. Is there a well worn pattern for this? What do people think? Thanks.

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  • .NET – ArrayList hidden gem

    - by nmgomes
    From time to time I end-up finding really old hidden gems and a few days ago I found another one. IList System.Collections.ArrayList.ReadOnly(IList list) This amazing method is available since the beginning (.NET 1.0). I always complain about the small support for ReadOnly lists and collections and I have no clue why I miss this one. For those of you that have to maintain and extend legacy applications prior to ASP.NET 2.0 SP2 this could be a very useful finding.

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  • SharePoint web services not protected?

    - by Philipp Schmid
    Using WSS 3.0, we have noticed that while users can be restricted to access only certain sub-sites of a site collection through permission settings, the same doesn't seem to be true for web services, such as /_vti_bin/Lists.asmx! Here's our experimental setup: http://formal/test : 'test' site collection - site1 : first site in test site collection, user1 is member - site2 : second site in test site collection, user2 is member With this setup, using a web browser user2 can: - access http://formal/test/site2/Default.aspx - cannot access http://formal/test/site1/Default.aspx That's what is expected. To our surprise however, using the code below, user2 can retrieve the names of the lists in site1, something he should not have access to! Is that by (unfortunate) design, or is there a configuration setting we've missed that would prevent user2 from retrieving the names of lists in site1? Is this going to be different in SharePoint 2010? Here's the web service code used in the experiment: class Program { static readonly string _url ="http://formal/sites/research/site2/_vti_bin/Lists.asmx"; static readonly string _user = "user2"; static readonly string _password = "password"; static readonly string _domain = "DOMAIN"; static void Main(string[] args) { try { ListsSoapClient service = GetServiceClient(_url, _user, _password, _domain); var result = service.GetListCollection(); Console.WriteLine(result.Value); } catch (Exception ex) { Console.WriteLine(ex.ToString()); } } private static ListsSoapClient GetServiceClient(string url, string userName, string password, string domain) { BasicHttpBinding binding = new BasicHttpBinding(BasicHttpSecurityMode.TransportCredentialOnly); binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.Ntlm; ListsSoapClient service = new ListsSoapClient(binding, new System.ServiceModel.EndpointAddress(url)); service.ClientCredentials.UserName.Password = password; service.ClientCredentials.UserName.UserName = (!string.IsNullOrEmpty(domain)) ? domain + "\\" + userName : userName; return service; } }

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  • C#: System.Lazy&lt;T&gt; and the Singleton Design Pattern

    - by James Michael Hare
    So we've all coded a Singleton at one time or another.  It's a really simple pattern and can be a slightly more elegant alternative to global variables.  Make no mistake, Singletons can be abused and are often over-used -- but occasionally you find a Singleton is the most elegant solution. For those of you not familiar with a Singleton, the basic Design Pattern is that a Singleton class is one where there is only ever one instance of the class created.  This means that constructors must be private to avoid users creating their own instances, and a static property (or method in languages without properties) is defined that returns a single static instance. 1: public class Singleton 2: { 3: // the single instance is defined in a static field 4: private static readonly Singleton _instance = new Singleton(); 5:  6: // constructor private so users can't instantiate on their own 7: private Singleton() 8: { 9: } 10:  11: // read-only property that returns the static field 12: public static Singleton Instance 13: { 14: get 15: { 16: return _instance; 17: } 18: } 19: } This is the most basic singleton, notice the key features: Static readonly field that contains the one and only instance. Constructor is private so it can only be called by the class itself. Static property that returns the single instance. Looks like it satisfies, right?  There's just one (potential) problem.  C# gives you no guarantee of when the static field _instance will be created.  This is because the C# standard simply states that classes (which are marked in the IL as BeforeFieldInit) can have their static fields initialized any time before the field is accessed.  This means that they may be initialized on first use, they may be initialized at some other time before, you can't be sure when. So what if you want to guarantee your instance is truly lazy.  That is, that it is only created on first call to Instance?  Well, there's a few ways to do this.  First we'll show the old ways, and then talk about how .Net 4.0's new System.Lazy<T> type can help make the lazy-Singleton cleaner. Obviously, we could take on the lazy construction ourselves, but being that our Singleton may be accessed by many different threads, we'd need to lock it down. 1: public class LazySingleton1 2: { 3: // lock for thread-safety laziness 4: private static readonly object _mutex = new object(); 5:  6: // static field to hold single instance 7: private static LazySingleton1 _instance = null; 8:  9: // property that does some locking and then creates on first call 10: public static LazySingleton1 Instance 11: { 12: get 13: { 14: if (_instance == null) 15: { 16: lock (_mutex) 17: { 18: if (_instance == null) 19: { 20: _instance = new LazySingleton1(); 21: } 22: } 23: } 24:  25: return _instance; 26: } 27: } 28:  29: private LazySingleton1() 30: { 31: } 32: } This is a standard double-check algorithm so that you don't lock if the instance has already been created.  However, because it's possible two threads can go through the first if at the same time the first time back in, you need to check again after the lock is acquired to avoid creating two instances. Pretty straightforward, but ugly as all heck.  Well, you could also take advantage of the C# standard's BeforeFieldInit and define your class with a static constructor.  It need not have a body, just the presence of the static constructor will remove the BeforeFieldInit attribute on the class and guarantee that no fields are initialized until the first static field, property, or method is called.   1: public class LazySingleton2 2: { 3: // because of the static constructor, this won't get created until first use 4: private static readonly LazySingleton2 _instance = new LazySingleton2(); 5:  6: // Returns the singleton instance using lazy-instantiation 7: public static LazySingleton2 Instance 8: { 9: get { return _instance; } 10: } 11:  12: // private to prevent direct instantiation 13: private LazySingleton2() 14: { 15: } 16:  17: // removes BeforeFieldInit on class so static fields not 18: // initialized before they are used 19: static LazySingleton2() 20: { 21: } 22: } Now, while this works perfectly, I hate it.  Why?  Because it's relying on a non-obvious trick of the IL to guarantee laziness.  Just looking at this code, you'd have no idea that it's doing what it's doing.  Worse yet, you may decide that the empty static constructor serves no purpose and delete it (which removes your lazy guarantee).  Worse-worse yet, they may alter the rules around BeforeFieldInit in the future which could change this. So, what do I propose instead?  .Net 4.0 adds the System.Lazy type which guarantees thread-safe lazy-construction.  Using System.Lazy<T>, we get: 1: public class LazySingleton3 2: { 3: // static holder for instance, need to use lambda to construct since constructor private 4: private static readonly Lazy<LazySingleton3> _instance 5: = new Lazy<LazySingleton3>(() => new LazySingleton3()); 6:  7: // private to prevent direct instantiation. 8: private LazySingleton3() 9: { 10: } 11:  12: // accessor for instance 13: public static LazySingleton3 Instance 14: { 15: get 16: { 17: return _instance.Value; 18: } 19: } 20: } Note, you need your lambda to call the private constructor as Lazy's default constructor can only call public constructors of the type passed in (which we can't have by definition of a Singleton).  But, because the lambda is defined inside our type, it has access to the private members so it's perfect. Note how the Lazy<T> makes it obvious what you're doing (lazy construction), instead of relying on an IL generation side-effect.  This way, it's more maintainable.  Lazy<T> has many other uses as well, obviously, but I really love how elegant and readable it makes the lazy Singleton.

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  • [Windows 8] An application bar toggle button

    - by Benjamin Roux
    To stay in the application bar stuff, here’s another useful control which enable to create an application bar button that can be toggled between two different contents/styles/commands (used to create a favorite/unfavorite or a play/pause button for example). namespace Indeed.Controls { public class AppBarToggleButton : Button { public bool IsChecked { get { return (bool)GetValue(IsCheckedProperty); } set { SetValue(IsCheckedProperty, value); } } public static readonly DependencyProperty IsCheckedProperty = DependencyProperty.Register("IsChecked", typeof(bool), typeof(AppBarToggleButton), new PropertyMetadata(false, (o, e) => (o as AppBarToggleButton).IsCheckedChanged())); public string CheckedContent { get { return (string)GetValue(CheckedContentProperty); } set { SetValue(CheckedContentProperty, value); } } public static readonly DependencyProperty CheckedContentProperty = DependencyProperty.Register("CheckedContent", typeof(string), typeof(AppBarToggleButton), null); public ICommand CheckedCommand { get { return (ICommand)GetValue(CheckedCommandProperty); } set { SetValue(CheckedCommandProperty, value); } } public static readonly DependencyProperty CheckedCommandProperty = DependencyProperty.Register("CheckedCommand", typeof(ICommand), typeof(AppBarToggleButton), null); public Style CheckedStyle { get { return (Style)GetValue(CheckedStyleProperty); } set { SetValue(CheckedStyleProperty, value); } } public static readonly DependencyProperty CheckedStyleProperty = DependencyProperty.Register("CheckedStyle", typeof(Style), typeof(AppBarToggleButton), null); public bool AutoToggle { get { return (bool)GetValue(AutoToggleProperty); } set { SetValue(AutoToggleProperty, value); } } public static readonly DependencyProperty AutoToggleProperty = DependencyProperty.Register("AutoToggle", typeof(bool), typeof(AppBarToggleButton), null); private object content; private ICommand command; private Style style; private void IsCheckedChanged() { if (IsChecked) { // backup the current content and command content = Content; command = Command; style = Style; if (CheckedStyle == null) Content = CheckedContent; else Style = CheckedStyle; Command = CheckedCommand; } else { if (CheckedStyle == null) Content = content; else Style = style; Command = command; } } protected override void OnTapped(Windows.UI.Xaml.Input.TappedRoutedEventArgs e) { base.OnTapped(e); if (AutoToggle) IsChecked = !IsChecked; } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } To use it, it’s very simple. <ic:AppBarToggleButton Style="{StaticResource PlayAppBarButtonStyle}" CheckedStyle="{StaticResource PauseAppBarButtonStyle}" Command="{Binding Path=PlayCommand}" CheckedCommand="{Binding Path=PauseCommand}" IsChecked="{Binding Path=IsPlaying}" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } When the IsPlaying property (in my ViewModel) is true the button becomes a Pause button, when it’s false it becomes a Play button. Warning: Just make sure that the IsChecked property is set in last in your control !! If you don’t use style you can alternatively use Content and CheckedContent. Furthermore you can set the AutoToggle to true if you don’t want to control is IsChecked property through binding. With this control and the AppBarPopupButton, you can now create awesome application bar for your apps ! Stay tuned for more awesome Windows 8 tricks !

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  • Hidden Field asp.net

    - by user329419
    I want to hide columns in asp.net in GridView then access the values in GridViewSelectIndexChanged using vb.net. I am using hidden fields in the GridView. When I try to access gives me an error object reference not set to an instance here is the code <asp:GridView ID="GridView1" runat="server" OnSorting="GridView1_OnSorting" AllowPaging="True" AllowSorting="True" AutoGenerateColumns="False" BorderStyle="Outset" CellPadding="4" DataSourceID="odsA02_Tracking" ForeColor="#333333" GridLines="Vertical" Style="border-right: #0000ff thin solid; table-layout: auto; border-top: #0000ff thin solid; font-size: x-small; border-left: #0000ff thin solid; border-bottom: #0000ff thin solid; font-family: Arial; border-collapse: separate" Font-Size="Small" PageSize="30"> <FooterStyle BackColor="#507CD1" Font-Bold="True" ForeColor="White" /> <RowStyle BackColor="#EFF3FB" /> <EditRowStyle BackColor="#2461BF" /> <SelectedRowStyle BackColor="#D1DDF1" Font-Bold="True" ForeColor="#333333" /> <PagerStyle BackColor="#2461BF" ForeColor="White" HorizontalAlign="Center" /> <HeaderStyle BackColor="#507CD1" Font-Bold="True" ForeColor="White" /> <AlternatingRowStyle BackColor="White" /> <Columns> <asp:CommandField ShowSelectButton="True" /> <asp:boundfield datafield="Since" HeaderText="Submit Date" ReadOnly=true SortExpression="Since" /> <asp:BoundField DataField="Started_By" HeaderText="Submitted By" SortExpression="Started_By" /> <asp:BoundField DataField="Client_FullName" HeaderText="Client Name" ReadOnly="True" SortExpression="Client_FullName" /> <asp:BoundField DataField="Product_Desc" HeaderText="Product" ReadOnly="True" SortExpression="Product_Desc" /> <asp:BoundField DataField="Branch_List" HeaderText="Branch" ReadOnly="True" SortExpression="Branch_List" /> <asp:BoundField DataField="Event_AssignedID" HeaderText="Assigned To" ReadOnly="True" SortExpression="Event_AssignedID" /> <asp:BoundField DataField="DaysElapsed" HeaderText="Days Open" ReadOnly="True" SortExpression="DaysElapsed" /> <asp:BoundField DataField="Status" HeaderText="Status" SortExpression="Status" /> <asp:TemplateField HeaderText=Instance_ID > <ItemTemplate> <asp:HiddenField ID=lblInstanceID Value='<%#Eval("Instance_ID") %>' runat=server> </asp:HiddenField> </ItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText=Seq_ID> <ItemTemplate> <asp:HiddenField ID=lblSeqID Value='<%#Eval("Seq_ID") %>' runat=server/> </ItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText=Form_Code> <ItemTemplate> <asp:HiddenField ID=lblFormCode Value='<%#Eval("Form_Code") %>' runat=server/> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> Protected Sub GridView1_SelectedIndexChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles GridView1.SelectedIndexChanged Dim Instance_ID As String Dim Seq_ID As String Dim Form_Code As String Dim PARMS As String Dim DestinationURL As String Dim DestinationParms As String Dim instanceID As String = CType(GridView1.FindControl("lblInstanceID"), HiddenField).Value End sub

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  • C#: Why Decorate When You Can Intercept

    - by James Michael Hare
    We've all heard of the old Decorator Design Pattern (here) or used it at one time or another either directly or indirectly.  A decorator is a class that wraps a given abstract class or interface and presents the same (or a superset) public interface but "decorated" with additional functionality.   As a really simplistic example, consider the System.IO.BufferedStream, it itself is a descendent of System.IO.Stream and wraps the given stream with buffering logic while still presenting System.IO.Stream's public interface:   1: Stream buffStream = new BufferedStream(rawStream); Now, let's take a look at a custom-code example.  Let's say that we have a class in our data access layer that retrieves a list of products from a database:  1: // a class that handles our CRUD operations for products 2: public class ProductDao 3: { 4: ... 5:  6: // a method that would retrieve all available products 7: public IEnumerable<Product> GetAvailableProducts() 8: { 9: var results = new List<Product>(); 10:  11: // must create the connection 12: using (var con = _factory.CreateConnection()) 13: { 14: con.ConnectionString = _productsConnectionString; 15: con.Open(); 16:  17: // create the command 18: using (var cmd = _factory.CreateCommand()) 19: { 20: cmd.Connection = con; 21: cmd.CommandText = _getAllProductsStoredProc; 22: cmd.CommandType = CommandType.StoredProcedure; 23:  24: // get a reader and pass back all results 25: using (var reader = cmd.ExecuteReader()) 26: { 27: while(reader.Read()) 28: { 29: results.Add(new Product 30: { 31: Name = reader["product_name"].ToString(), 32: ... 33: }); 34: } 35: } 36: } 37: }            38:  39: return results; 40: } 41: } Yes, you could use EF or any myriad other choices for this sort of thing, but the germaine point is that you have some operation that takes a non-trivial amount of time.  What if, during the production day I notice that my application is performing slowly and I want to see how much of that slowness is in the query versus my code.  Well, I could easily wrap the logic block in a System.Diagnostics.Stopwatch and log the results to log4net or other logging flavor of choice: 1:     // a class that handles our CRUD operations for products 2:     public class ProductDao 3:     { 4:         private static readonly ILog _log = LogManager.GetLogger(typeof(ProductDao)); 5:         ... 6:         7:         // a method that would retrieve all available products 8:         public IEnumerable<Product> GetAvailableProducts() 9:         { 10:             var results = new List<Product>(); 11:             var timer = Stopwatch.StartNew(); 12:             13:             // must create the connection 14:             using (var con = _factory.CreateConnection()) 15:             { 16:                 con.ConnectionString = _productsConnectionString; 17:                 18:                 // and all that other DB code... 19:                 ... 20:             } 21:             22:             timer.Stop(); 23:             24:             if (timer.ElapsedMilliseconds > 5000) 25:             { 26:                 _log.WarnFormat("Long query in GetAvailableProducts() took {0} ms", 27:                     timer.ElapsedMillseconds); 28:             } 29:             30:             return results; 31:         } 32:     } In my eye, this is very ugly.  It violates Single Responsibility Principle (SRP), which says that a class should only ever have one responsibility, where responsibility is often defined as a reason to change.  This class (and in particular this method) has two reasons to change: If the method of retrieving products changes. If the method of logging changes. Well, we could “simplify” this using the Decorator Design Pattern (here).  If we followed the pattern to the letter, we'd need to create a base decorator that implements the DAOs public interface and forwards to the wrapped instance.  So let's assume we break out the ProductDAO interface into IProductDAO using your refactoring tool of choice (Resharper is great for this). Now, ProductDao will implement IProductDao and get rid of all logging logic: 1:     public class ProductDao : IProductDao 2:     { 3:         // this reverts back to original version except for the interface added 4:     } 5:  And we create the base Decorator that also implements the interface and forwards all calls: 1:     public class ProductDaoDecorator : IProductDao 2:     { 3:         private readonly IProductDao _wrappedDao; 4:         5:         // constructor takes the dao to wrap 6:         public ProductDaoDecorator(IProductDao wrappedDao) 7:         { 8:             _wrappedDao = wrappedDao; 9:         } 10:         11:         ... 12:         13:         // and then all methods just forward their calls 14:         public IEnumerable<Product> GetAvailableProducts() 15:         { 16:             return _wrappedDao.GetAvailableProducts(); 17:         } 18:     } This defines our base decorator, then we can create decorators that add items of interest, and for any methods we don't decorate, we'll get the default behavior which just forwards the call to the wrapper in the base decorator: 1:     public class TimedThresholdProductDaoDecorator : ProductDaoDecorator 2:     { 3:         private static readonly ILog _log = LogManager.GetLogger(typeof(TimedThresholdProductDaoDecorator)); 4:         5:         public TimedThresholdProductDaoDecorator(IProductDao wrappedDao) : 6:             base(wrappedDao) 7:         { 8:         } 9:         10:         ... 11:         12:         public IEnumerable<Product> GetAvailableProducts() 13:         { 14:             var timer = Stopwatch.StartNew(); 15:             16:             var results = _wrapped.GetAvailableProducts(); 17:             18:             timer.Stop(); 19:             20:             if (timer.ElapsedMilliseconds > 5000) 21:             { 22:                 _log.WarnFormat("Long query in GetAvailableProducts() took {0} ms", 23:                     timer.ElapsedMillseconds); 24:             } 25:             26:             return results; 27:         } 28:     } Well, it's a bit better.  Now the logging is in its own class, and the database logic is in its own class.  But we've essentially multiplied the number of classes.  We now have 3 classes and one interface!  Now if you want to do that same logging decorating on all your DAOs, imagine the code bloat!  Sure, you can simplify and avoid creating the base decorator, or chuck it all and just inherit directly.  But regardless all of these have the problem of tying the logging logic into the code itself. Enter the Interceptors.  Things like this to me are a perfect example of when it's good to write an Interceptor using your class library of choice.  Sure, you could design your own perfectly generic decorator with delegates and all that, but personally I'm a big fan of Castle's Dynamic Proxy (here) which is actually used by many projects including Moq. What DynamicProxy allows you to do is intercept calls into any object by wrapping it with a proxy on the fly that intercepts the method and allows you to add functionality.  Essentially, the code would now look like this using DynamicProxy: 1: // Note: I like hiding DynamicProxy behind the scenes so users 2: // don't have to explicitly add reference to Castle's libraries. 3: public static class TimeThresholdInterceptor 4: { 5: // Our logging handle 6: private static readonly ILog _log = LogManager.GetLogger(typeof(TimeThresholdInterceptor)); 7:  8: // Handle to Castle's proxy generator 9: private static readonly ProxyGenerator _generator = new ProxyGenerator(); 10:  11: // generic form for those who prefer it 12: public static object Create<TInterface>(object target, TimeSpan threshold) 13: { 14: return Create(typeof(TInterface), target, threshold); 15: } 16:  17: // Form that uses type instead 18: public static object Create(Type interfaceType, object target, TimeSpan threshold) 19: { 20: return _generator.CreateInterfaceProxyWithTarget(interfaceType, target, 21: new TimedThreshold(threshold, level)); 22: } 23:  24: // The interceptor that is created to intercept the interface calls. 25: // Hidden as a private inner class so not exposing Castle libraries. 26: private class TimedThreshold : IInterceptor 27: { 28: // The threshold as a positive timespan that triggers a log message. 29: private readonly TimeSpan _threshold; 30:  31: // interceptor constructor 32: public TimedThreshold(TimeSpan threshold) 33: { 34: _threshold = threshold; 35: } 36:  37: // Intercept functor for each method invokation 38: public void Intercept(IInvocation invocation) 39: { 40: // time the method invocation 41: var timer = Stopwatch.StartNew(); 42:  43: // the Castle magic that tells the method to go ahead 44: invocation.Proceed(); 45:  46: timer.Stop(); 47:  48: // check if threshold is exceeded 49: if (timer.Elapsed > _threshold) 50: { 51: _log.WarnFormat("Long execution in {0} took {1} ms", 52: invocation.Method.Name, 53: timer.ElapsedMillseconds); 54: } 55: } 56: } 57: } Yes, it's a bit longer, but notice that: This class ONLY deals with logging long method calls, no DAO interface leftovers. This class can be used to time ANY class that has an interface or virtual methods. Personally, I like to wrap and hide the usage of DynamicProxy and IInterceptor so that anyone who uses this class doesn't need to know to add a Castle library reference.  As far as they are concerned, they're using my interceptor.  If I change to a new library if a better one comes along, they're insulated. Now, all we have to do to use this is to tell it to wrap our ProductDao and it does the rest: 1: // wraps a new ProductDao with a timing interceptor with a threshold of 5 seconds 2: IProductDao dao = TimeThresholdInterceptor.Create<IProductDao>(new ProductDao(), 5000); Automatic decoration of all methods!  You can even refine the proxy so that it only intercepts certain methods. This is ideal for so many things.  These are just some of the interceptors we've dreamed up and use: Log parameters and returns of methods to XML for auditing. Block invocations to methods and return default value (stubbing). Throw exception if certain methods are called (good for blocking access to deprecated methods). Log entrance and exit of a method and the duration. Log a message if a method takes more than a given time threshold to execute. Whether you use DynamicProxy or some other technology, I hope you see the benefits this adds.  Does it completely eliminate all need for the Decorator pattern?  No, there may still be cases where you want to decorate a particular class with functionality that doesn't apply to the world at large. But for all those cases where you are using Decorator to add functionality that's truly generic.  I strongly suggest you give this a try!

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  • What are good design practices when working with Entity Framework

    - by AD
    This will apply mostly for an asp.net application where the data is not accessed via soa. Meaning that you get access to the objects loaded from the framework, not Transfer Objects, although some recommendation still apply. This is a community post, so please add to it as you see fit. Applies to: Entity Framework 1.0 shipped with Visual Studio 2008 sp1. Why pick EF in the first place? Considering it is a young technology with plenty of problems (see below), it may be a hard sell to get on the EF bandwagon for your project. However, it is the technology Microsoft is pushing (at the expense of Linq2Sql, which is a subset of EF). In addition, you may not be satisfied with NHibernate or other solutions out there. Whatever the reasons, there are people out there (including me) working with EF and life is not bad.make you think. EF and inheritance The first big subject is inheritance. EF does support mapping for inherited classes that are persisted in 2 ways: table per class and table the hierarchy. The modeling is easy and there are no programming issues with that part. (The following applies to table per class model as I don't have experience with table per hierarchy, which is, anyway, limited.) The real problem comes when you are trying to run queries that include one or many objects that are part of an inheritance tree: the generated sql is incredibly awful, takes a long time to get parsed by the EF and takes a long time to execute as well. This is a real show stopper. Enough that EF should probably not be used with inheritance or as little as possible. Here is an example of how bad it was. My EF model had ~30 classes, ~10 of which were part of an inheritance tree. On running a query to get one item from the Base class, something as simple as Base.Get(id), the generated SQL was over 50,000 characters. Then when you are trying to return some Associations, it degenerates even more, going as far as throwing SQL exceptions about not being able to query more than 256 tables at once. Ok, this is bad, EF concept is to allow you to create your object structure without (or with as little as possible) consideration on the actual database implementation of your table. It completely fails at this. So, recommendations? Avoid inheritance if you can, the performance will be so much better. Use it sparingly where you have to. In my opinion, this makes EF a glorified sql-generation tool for querying, but there are still advantages to using it. And ways to implement mechanism that are similar to inheritance. Bypassing inheritance with Interfaces First thing to know with trying to get some kind of inheritance going with EF is that you cannot assign a non-EF-modeled class a base class. Don't even try it, it will get overwritten by the modeler. So what to do? You can use interfaces to enforce that classes implement some functionality. For example here is a IEntity interface that allow you to define Associations between EF entities where you don't know at design time what the type of the entity would be. public enum EntityTypes{ Unknown = -1, Dog = 0, Cat } public interface IEntity { int EntityID { get; } string Name { get; } Type EntityType { get; } } public partial class Dog : IEntity { // implement EntityID and Name which could actually be fields // from your EF model Type EntityType{ get{ return EntityTypes.Dog; } } } Using this IEntity, you can then work with undefined associations in other classes // lets take a class that you defined in your model. // that class has a mapping to the columns: PetID, PetType public partial class Person { public IEntity GetPet() { return IEntityController.Get(PetID,PetType); } } which makes use of some extension functions: public class IEntityController { static public IEntity Get(int id, EntityTypes type) { switch (type) { case EntityTypes.Dog: return Dog.Get(id); case EntityTypes.Cat: return Cat.Get(id); default: throw new Exception("Invalid EntityType"); } } } Not as neat as having plain inheritance, particularly considering you have to store the PetType in an extra database field, but considering the performance gains, I would not look back. It also cannot model one-to-many, many-to-many relationship, but with creative uses of 'Union' it could be made to work. Finally, it creates the side effet of loading data in a property/function of the object, which you need to be careful about. Using a clear naming convention like GetXYZ() helps in that regards. Compiled Queries Entity Framework performance is not as good as direct database access with ADO (obviously) or Linq2SQL. There are ways to improve it however, one of which is compiling your queries. The performance of a compiled query is similar to Linq2Sql. What is a compiled query? It is simply a query for which you tell the framework to keep the parsed tree in memory so it doesn't need to be regenerated the next time you run it. So the next run, you will save the time it takes to parse the tree. Do not discount that as it is a very costly operation that gets even worse with more complex queries. There are 2 ways to compile a query: creating an ObjectQuery with EntitySQL and using CompiledQuery.Compile() function. (Note that by using an EntityDataSource in your page, you will in fact be using ObjectQuery with EntitySQL, so that gets compiled and cached). An aside here in case you don't know what EntitySQL is. It is a string-based way of writing queries against the EF. Here is an example: "select value dog from Entities.DogSet as dog where dog.ID = @ID". The syntax is pretty similar to SQL syntax. You can also do pretty complex object manipulation, which is well explained [here][1]. Ok, so here is how to do it using ObjectQuery< string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); The first time you run this query, the framework will generate the expression tree and keep it in memory. So the next time it gets executed, you will save on that costly step. In that example EnablePlanCaching = true, which is unnecessary since that is the default option. The other way to compile a query for later use is the CompiledQuery.Compile method. This uses a delegate: static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => ctx.DogSet.FirstOrDefault(it => it.ID == id)); or using linq static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet where dog.ID == id select dog).FirstOrDefault()); to call the query: query_GetDog.Invoke( YourContext, id ); The advantage of CompiledQuery is that the syntax of your query is checked at compile time, where as EntitySQL is not. However, there are other consideration... Includes Lets say you want to have the data for the dog owner to be returned by the query to avoid making 2 calls to the database. Easy to do, right? EntitySQL string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)).Include("Owner"); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); CompiledQuery static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet.Include("Owner") where dog.ID == id select dog).FirstOrDefault()); Now, what if you want to have the Include parametrized? What I mean is that you want to have a single Get() function that is called from different pages that care about different relationships for the dog. One cares about the Owner, another about his FavoriteFood, another about his FavotireToy and so on. Basicly, you want to tell the query which associations to load. It is easy to do with EntitySQL public Dog Get(int id, string include) { string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)) .IncludeMany(include); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); } The include simply uses the passed string. Easy enough. Note that it is possible to improve on the Include(string) function (that accepts only a single path) with an IncludeMany(string) that will let you pass a string of comma-separated associations to load. Look further in the extension section for this function. If we try to do it with CompiledQuery however, we run into numerous problems: The obvious static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.Include(include) where dog.ID == id select dog).FirstOrDefault()); will choke when called with: query_GetDog.Invoke( YourContext, id, "Owner,FavoriteFood" ); Because, as mentionned above, Include() only wants to see a single path in the string and here we are giving it 2: "Owner" and "FavoriteFood" (which is not to be confused with "Owner.FavoriteFood"!). Then, let's use IncludeMany(), which is an extension function static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.IncludeMany(include) where dog.ID == id select dog).FirstOrDefault()); Wrong again, this time it is because the EF cannot parse IncludeMany because it is not part of the functions that is recognizes: it is an extension. Ok, so you want to pass an arbitrary number of paths to your function and Includes() only takes a single one. What to do? You could decide that you will never ever need more than, say 20 Includes, and pass each separated strings in a struct to CompiledQuery. But now the query looks like this: from dog in ctx.DogSet.Include(include1).Include(include2).Include(include3) .Include(include4).Include(include5).Include(include6) .[...].Include(include19).Include(include20) where dog.ID == id select dog which is awful as well. Ok, then, but wait a minute. Can't we return an ObjectQuery< with CompiledQuery? Then set the includes on that? Well, that what I would have thought so as well: static readonly Func<Entities, int, ObjectQuery<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, ObjectQuery<Dog>>((ctx, id) => (ObjectQuery<Dog>)(from dog in ctx.DogSet where dog.ID == id select dog)); public Dog GetDog( int id, string include ) { ObjectQuery<Dog> oQuery = query_GetDog(id); oQuery = oQuery.IncludeMany(include); return oQuery.FirstOrDefault; } That should have worked, except that when you call IncludeMany (or Include, Where, OrderBy...) you invalidate the cached compiled query because it is an entirely new one now! So, the expression tree needs to be reparsed and you get that performance hit again. So what is the solution? You simply cannot use CompiledQueries with parametrized Includes. Use EntitySQL instead. This doesn't mean that there aren't uses for CompiledQueries. It is great for localized queries that will always be called in the same context. Ideally CompiledQuery should always be used because the syntax is checked at compile time, but due to limitation, that's not possible. An example of use would be: you may want to have a page that queries which two dogs have the same favorite food, which is a bit narrow for a BusinessLayer function, so you put it in your page and know exactly what type of includes are required. Passing more than 3 parameters to a CompiledQuery Func is limited to 5 parameters, of which the last one is the return type and the first one is your Entities object from the model. So that leaves you with 3 parameters. A pitance, but it can be improved on very easily. public struct MyParams { public string param1; public int param2; public DateTime param3; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where dog.Age == myParams.param2 && dog.Name == myParams.param1 and dog.BirthDate > myParams.param3 select dog); public List<Dog> GetSomeDogs( int age, string Name, DateTime birthDate ) { MyParams myParams = new MyParams(); myParams.param1 = name; myParams.param2 = age; myParams.param3 = birthDate; return query_GetDog(YourContext,myParams).ToList(); } Return Types (this does not apply to EntitySQL queries as they aren't compiled at the same time during execution as the CompiledQuery method) Working with Linq, you usually don't force the execution of the query until the very last moment, in case some other functions downstream wants to change the query in some way: static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public IEnumerable<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name); } public void DataBindStuff() { IEnumerable<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } What is going to happen here? By still playing with the original ObjectQuery (that is the actual return type of the Linq statement, which implements IEnumerable), it will invalidate the compiled query and be force to re-parse. So, the rule of thumb is to return a List< of objects instead. static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public List<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name).ToList(); //<== change here } public void DataBindStuff() { List<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } When you call ToList(), the query gets executed as per the compiled query and then, later, the OrderBy is executed against the objects in memory. It may be a little bit slower, but I'm not even sure. One sure thing is that you have no worries about mis-handling the ObjectQuery and invalidating the compiled query plan. Once again, that is not a blanket statement. ToList() is a defensive programming trick, but if you have a valid reason not to use ToList(), go ahead. There are many cases in which you would want to refine the query before executing it. Performance What is the performance impact of compiling a query? It can actually be fairly large. A rule of thumb is that compiling and caching the query for reuse takes at least double the time of simply executing it without caching. For complex queries (read inherirante), I have seen upwards to 10 seconds. So, the first time a pre-compiled query gets called, you get a performance hit. After that first hit, performance is noticeably better than the same non-pre-compiled query. Practically the same as Linq2Sql When you load a page with pre-compiled queries the first time you will get a hit. It will load in maybe 5-15 seconds (obviously more than one pre-compiled queries will end up being called), while subsequent loads will take less than 300ms. Dramatic difference, and it is up to you to decide if it is ok for your first user to take a hit or you want a script to call your pages to force a compilation of the queries. Can this query be cached? { Dog dog = from dog in YourContext.DogSet where dog.ID == id select dog; } No, ad-hoc Linq queries are not cached and you will incur the cost of generating the tree every single time you call it. Parametrized Queries Most search capabilities involve heavily parametrized queries. There are even libraries available that will let you build a parametrized query out of lamba expressions. The problem is that you cannot use pre-compiled queries with those. One way around that is to map out all the possible criteria in the query and flag which one you want to use: public struct MyParams { public string name; public bool checkName; public int age; public bool checkAge; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where (myParams.checkAge == true && dog.Age == myParams.age) && (myParams.checkName == true && dog.Name == myParams.name ) select dog); protected List<Dog> GetSomeDogs() { MyParams myParams = new MyParams(); myParams.name = "Bud"; myParams.checkName = true; myParams.age = 0; myParams.checkAge = false; return query_GetDog(YourContext,myParams).ToList(); } The advantage here is that you get all the benifits of a pre-compiled quert. The disadvantages are that you most likely will end up with a where clause that is pretty difficult to maintain, that you will incur a bigger penalty for pre-compiling the query and that each query you run is not as efficient as it could be (particularly with joins thrown in). Another way is to build an EntitySQL query piece by piece, like we all did with SQL. protected List<Dod> GetSomeDogs( string name, int age) { string query = "select value dog from Entities.DogSet where 1 = 1 "; if( !String.IsNullOrEmpty(name) ) query = query + " and dog.Name == @Name "; if( age > 0 ) query = query + " and dog.Age == @Age "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); if( !String.IsNullOrEmpty(name) ) oQuery.Parameters.Add( new ObjectParameter( "Name", name ) ); if( age > 0 ) oQuery.Parameters.Add( new ObjectParameter( "Age", age ) ); return oQuery.ToList(); } Here the problems are: - there is no syntax checking during compilation - each different combination of parameters generate a different query which will need to be pre-compiled when it is first run. In this case, there are only 4 different possible queries (no params, age-only, name-only and both params), but you can see that there can be way more with a normal world search. - Noone likes to concatenate strings! Another option is to query a large subset of the data and then narrow it down in memory. This is particularly useful if you are working with a definite subset of the data, like all the dogs in a city. You know there are a lot but you also know there aren't that many... so your CityDog search page can load all the dogs for the city in memory, which is a single pre-compiled query and then refine the results protected List<Dod> GetSomeDogs( string name, int age, string city) { string query = "select value dog from Entities.DogSet where dog.Owner.Address.City == @City "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); oQuery.Parameters.Add( new ObjectParameter( "City", city ) ); List<Dog> dogs = oQuery.ToList(); if( !String.IsNullOrEmpty(name) ) dogs = dogs.Where( it => it.Name == name ); if( age > 0 ) dogs = dogs.Where( it => it.Age == age ); return dogs; } It is particularly useful when you start displaying all the data then allow for filtering. Problems: - Could lead to serious data transfer if you are not careful about your subset. - You can only filter on the data that you returned. It means that if you don't return the Dog.Owner association, you will not be able to filter on the Dog.Owner.Name So what is the best solution? There isn't any. You need to pick the solution that works best for you and your problem: - Use lambda-based query building when you don't care about pre-compiling your queries. - Use fully-defined pre-compiled Linq query when your object structure is not too complex. - Use EntitySQL/string concatenation when the structure could be complex and when the possible number of different resulting queries are small (which means fewer pre-compilation hits). - Use in-memory filtering when you are working with a smallish subset of the data or when you had to fetch all of the data on the data at first anyway (if the performance is fine with all the data, then filtering in memory will not cause any time to be spent in the db). Singleton access The best way to deal with your context and entities accross all your pages is to use the singleton pattern: public sealed class YourContext { private const string instanceKey = "On3GoModelKey"; YourContext(){} public static YourEntities Instance { get { HttpContext context = HttpContext.Current; if( context == null ) return Nested.instance; if (context.Items[instanceKey] == null) { On3GoEntities entity = new On3GoEntities(); context.Items[instanceKey] = entity; } return (YourEntities)context.Items[instanceKey]; } } class Nested { // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Nested() { } internal static readonly YourEntities instance = new YourEntities(); } } NoTracking, is it worth it? When executing a query, you can tell the framework to track the objects it will return or not. What does it mean? With tracking enabled (the default option), the framework will track what is going on with the object (has it been modified? Created? Deleted?) and will also link objects together, when further queries are made from the database, which is what is of interest here. For example, lets assume that Dog with ID == 2 has an owner which ID == 10. Dog dog = (from dog in YourContext.DogSet where dog.ID == 2 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Person owner = (from o in YourContext.PersonSet where o.ID == 10 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == true; If we were to do the same with no tracking, the result would be different. ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog = oDogQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>) (from o in YourContext.PersonSet where o.ID == 10 select o); oPersonQuery.MergeOption = MergeOption.NoTracking; Owner owner = oPersonQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Tracking is very useful and in a perfect world without performance issue, it would always be on. But in this world, there is a price for it, in terms of performance. So, should you use NoTracking to speed things up? It depends on what you are planning to use the data for. Is there any chance that the data your query with NoTracking can be used to make update/insert/delete in the database? If so, don't use NoTracking because associations are not tracked and will causes exceptions to be thrown. In a page where there are absolutly no updates to the database, you can use NoTracking. Mixing tracking and NoTracking is possible, but it requires you to be extra careful with updates/inserts/deletes. The problem is that if you mix then you risk having the framework trying to Attach() a NoTracking object to the context where another copy of the same object exist with tracking on. Basicly, what I am saying is that Dog dog1 = (from dog in YourContext.DogSet where dog.ID == 2).FirstOrDefault(); ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog2 = oDogQuery.FirstOrDefault(); dog1 and dog2 are 2 different objects, one tracked and one not. Using the detached object in an update/insert will force an Attach() that will say "Wait a minute, I do already have an object here with the same database key. Fail". And when you Attach() one object, all of its hierarchy gets attached as well, causing problems everywhere. Be extra careful. How much faster is it with NoTracking It depends on the queries. Some are much more succeptible to tracking than other. I don't have a fast an easy rule for it, but it helps. So I should use NoTracking everywhere then? Not exactly. There are some advantages to tracking object. The first one is that the object is cached, so subsequent call for that object will not hit the database. That cache is only valid for the lifetime of the YourEntities object, which, if you use the singleton code above, is the same as the page lifetime. One page request == one YourEntity object. So for multiple calls for the same object, it will load only once per page request. (Other caching mechanism could extend that). What happens when you are using NoTracking and try to load the same object multiple times? The database will be queried each time, so there is an impact there. How often do/should you call for the same object during a single page request? As little as possible of course, but it does happens. Also remember the piece above about having the associations connected automatically for your? You don't have that with NoTracking, so if you load your data in multiple batches, you will not have a link to between them: ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>)(from dog in YourContext.DogSet select dog); oDogQuery.MergeOption = MergeOption.NoTracking; List<Dog> dogs = oDogQuery.ToList(); ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>)(from o in YourContext.PersonSet select o); oPersonQuery.MergeOption = MergeOption.NoTracking; List<Person> owners = oPersonQuery.ToList(); In this case, no dog will have its .Owner property set. Some things to keep in mind when you are trying to optimize the performance. No lazy loading, what am I to do? This can be seen as a blessing in disguise. Of course it is annoying to load everything manually. However, it decreases the number of calls to the db and forces you to think about when you should load data. The more you can load in one database call the better. That was always true, but it is enforced now with this 'feature' of EF. Of course, you can call if( !ObjectReference.IsLoaded ) ObjectReference.Load(); if you want to, but a better practice is to force the framework to load the objects you know you will need in one shot. This is where the discussion about parametrized Includes begins to make sense. Lets say you have you Dog object public class Dog { public Dog Get(int id) { return YourContext.DogSet.FirstOrDefault(it => it.ID == id ); } } This is the type of function you work with all the time. It gets called from all over the place and once you have that Dog object, you will do very different things to it in different functions. First, it should be pre-compiled, because you will call that very often. Second, each different pages will want to have access to a different subset of the Dog data. Some will want the Owner, some the FavoriteToy, etc. Of course, you could call Load() for each reference you need anytime you need one. But that will generate a call to the database each time. Bad idea. So instead, each page will ask for the data it wants to see when it first request for the Dog object: static public Dog Get(int id) { return GetDog(entity,"");} static public Dog Get(int id, string includePath) { string query = "select value o " + " from YourEntities.DogSet as o " +

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  • Free Python decompiler that is not an online service?

    - by Readonly
    Is there a library or application that can decompile Python 2.4+ bytecode to obtain the source code? A search revealed: http://depython.net - an online service that you need to upload a pyc or pyo file to the dis module - allows you to disassemble, but not decompile bytecode decompile.py - works only for 1.5.2 or 2.0 decompyle - an decompiling online service that you need to pay for and upload your pyc to

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  • IXmlSerializable Dictionary

    - by Shimmy
    I was trying to create a generic Dictionary that implements IXmlSerializable. Here is my trial: Sub Main() Dim z As New SerializableDictionary(Of String, String) z.Add("asdf", "asd") Console.WriteLine(z.Serialize) End Sub Result: <?xml version="1.0" encoding="utf-16"?><Entry key="asdf" value="asd" /> I placed a breakpoint on top of the WriteXml method and I see that when it stops, the writer contains no data at all, and IMHO it should contain the root element and the xml declaration. <Serializable()> _ Public Class SerializableDictionary(Of TKey, TValue) : Inherits Dictionary(Of TKey, TValue) : Implements IXmlSerializable Private Const EntryString As String = "Entry" Private Const KeyString As String = "key" Private Const ValueString As String = "value" Private Shared ReadOnly AttributableTypes As Type() = New Type() {GetType(Boolean), GetType(Byte), GetType(Char), GetType(DateTime), GetType(Decimal), GetType(Double), GetType([Enum]), GetType(Guid), GetType(Int16), GetType(Int32), GetType(Int64), GetType(SByte), GetType(Single), GetType(String), GetType(TimeSpan), GetType(UInt16), GetType(UInt32), GetType(UInt64)} Private Shared ReadOnly GetIsAttributable As Predicate(Of Type) = Function(t) AttributableTypes.Contains(t) Private Shared ReadOnly IsKeyAttributable As Boolean = GetIsAttributable(GetType(TKey)) Private Shared ReadOnly IsValueAttributable As Boolean = GetIsAttributable(GetType(TValue)) Private Shared ReadOnly GetElementName As Func(Of Boolean, String) = Function(isKey) If(isKey, KeyString, ValueString) Public Function GetSchema() As System.Xml.Schema.XmlSchema Implements System.Xml.Serialization.IXmlSerializable.GetSchema Return Nothing End Function Public Sub WriteXml(ByVal writer As XmlWriter) Implements IXmlSerializable.WriteXml For Each entry In Me writer.WriteStartElement(EntryString) WriteData(IsKeyAttributable, writer, True, entry.Key) WriteData(IsValueAttributable, writer, False, entry.Value) writer.WriteEndElement() Next End Sub Private Sub WriteData(Of T)(ByVal attributable As Boolean, ByVal writer As XmlWriter, ByVal isKey As Boolean, ByVal value As T) Dim name = GetElementName(isKey) If attributable Then writer.WriteAttributeString(name, value.ToString) Else Dim serializer As New XmlSerializer(GetType(T)) writer.WriteStartElement(name) serializer.Serialize(writer, value) writer.WriteEndElement() End If End Sub Public Sub ReadXml(ByVal reader As XmlReader) Implements IXmlSerializable.ReadXml Dim empty = reader.IsEmptyElement reader.Read() If empty Then Exit Sub Clear() While reader.NodeType <> XmlNodeType.EndElement While reader.NodeType = XmlNodeType.Whitespace reader.Read() Dim key = ReadData(Of TKey)(IsKeyAttributable, reader, True) Dim value = ReadData(Of TValue)(IsValueAttributable, reader, False) Add(key, value) If Not IsKeyAttributable AndAlso Not IsValueAttributable Then reader.ReadEndElement() Else reader.Read() While reader.NodeType = XmlNodeType.Whitespace reader.Read() End While End While reader.ReadEndElement() End While End Sub Private Function ReadData(Of T)(ByVal attributable As Boolean, ByVal reader As XmlReader, ByVal isKey As Boolean) As T Dim name = GetElementName(isKey) Dim type = GetType(T) If attributable Then Return Convert.ChangeType(reader.GetAttribute(name), type) Else Dim serializer As New XmlSerializer(type) While reader.Name <> name reader.Read() End While reader.ReadStartElement(name) Dim value = serializer.Deserialize(reader) reader.ReadEndElement() Return value End If End Function Public Shared Function Serialize(ByVal dictionary As SerializableDictionary(Of TKey, TValue)) As String Dim sb As New StringBuilder(1024) Dim sw As New StringWriter(sb) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) xs.Serialize(sw, dictionary) sw.Dispose() Return sb.ToString End Function Public Shared Function Deserialize(ByVal xml As String) As SerializableDictionary(Of TKey, TValue) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) Return xs.Deserialize(xr) xr.Close() End Function Public Function Serialize() As String Dim sb As New StringBuilder Dim xw = XmlWriter.Create(sb) WriteXml(xw) xw.Close() Return sb.ToString End Function Public Sub Parse(ByVal xml As String) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) ReadXml(xr) xr.Close() End Sub End Class

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  • IXmlSerializable Dictionary problem

    - by Shimmy
    I was trying to create a generic Dictionary that implements IXmlSerializable. Here is my trial: Sub Main() Dim z As New SerializableDictionary(Of String, String) z.Add("asdf", "asd") Console.WriteLine(z.Serialize) End Sub Result: <?xml version="1.0" encoding="utf-16"?><Entry key="asdf" value="asd" /> I placed a breakpoint on top of the WriteXml method and I see that when it stops, the writer contains no data at all, and IMHO it should contain the root element and the xml declaration. <Serializable()> _ Public Class SerializableDictionary(Of TKey, TValue) : Inherits Dictionary(Of TKey, TValue) : Implements IXmlSerializable Private Const EntryString As String = "Entry" Private Const KeyString As String = "key" Private Const ValueString As String = "value" Private Shared ReadOnly AttributableTypes As Type() = New Type() {GetType(Boolean), GetType(Byte), GetType(Char), GetType(DateTime), GetType(Decimal), GetType(Double), GetType([Enum]), GetType(Guid), GetType(Int16), GetType(Int32), GetType(Int64), GetType(SByte), GetType(Single), GetType(String), GetType(TimeSpan), GetType(UInt16), GetType(UInt32), GetType(UInt64)} Private Shared ReadOnly GetIsAttributable As Predicate(Of Type) = Function(t) AttributableTypes.Contains(t) Private Shared ReadOnly IsKeyAttributable As Boolean = GetIsAttributable(GetType(TKey)) Private Shared ReadOnly IsValueAttributable As Boolean = GetIsAttributable(GetType(TValue)) Private Shared ReadOnly GetElementName As Func(Of Boolean, String) = Function(isKey) If(isKey, KeyString, ValueString) Public Function GetSchema() As System.Xml.Schema.XmlSchema Implements System.Xml.Serialization.IXmlSerializable.GetSchema Return Nothing End Function Public Sub WriteXml(ByVal writer As XmlWriter) Implements IXmlSerializable.WriteXml For Each entry In Me writer.WriteStartElement(EntryString) WriteData(IsKeyAttributable, writer, True, entry.Key) WriteData(IsValueAttributable, writer, False, entry.Value) writer.WriteEndElement() Next End Sub Private Sub WriteData(Of T)(ByVal attributable As Boolean, ByVal writer As XmlWriter, ByVal isKey As Boolean, ByVal value As T) Dim name = GetElementName(isKey) If attributable Then writer.WriteAttributeString(name, value.ToString) Else Dim serializer As New XmlSerializer(GetType(T)) writer.WriteStartElement(name) serializer.Serialize(writer, value) writer.WriteEndElement() End If End Sub Public Sub ReadXml(ByVal reader As XmlReader) Implements IXmlSerializable.ReadXml Dim empty = reader.IsEmptyElement reader.Read() If empty Then Exit Sub Clear() While reader.NodeType <> XmlNodeType.EndElement While reader.NodeType = XmlNodeType.Whitespace reader.Read() Dim key = ReadData(Of TKey)(IsKeyAttributable, reader, True) Dim value = ReadData(Of TValue)(IsValueAttributable, reader, False) Add(key, value) If Not IsKeyAttributable AndAlso Not IsValueAttributable Then reader.ReadEndElement() Else reader.Read() While reader.NodeType = XmlNodeType.Whitespace reader.Read() End While End While reader.ReadEndElement() End While End Sub Private Function ReadData(Of T)(ByVal attributable As Boolean, ByVal reader As XmlReader, ByVal isKey As Boolean) As T Dim name = GetElementName(isKey) Dim type = GetType(T) If attributable Then Return Convert.ChangeType(reader.GetAttribute(name), type) Else Dim serializer As New XmlSerializer(type) While reader.Name <> name reader.Read() End While reader.ReadStartElement(name) Dim value = serializer.Deserialize(reader) reader.ReadEndElement() Return value End If End Function Public Shared Function Serialize(ByVal dictionary As SerializableDictionary(Of TKey, TValue)) As String Dim sb As New StringBuilder(1024) Dim sw As New StringWriter(sb) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) xs.Serialize(sw, dictionary) sw.Dispose() Return sb.ToString End Function Public Shared Function Deserialize(ByVal xml As String) As SerializableDictionary(Of TKey, TValue) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) Return xs.Deserialize(xr) xr.Close() End Function Public Function Serialize() As String Dim sb As New StringBuilder Dim xw = XmlWriter.Create(sb) WriteXml(xw) xw.Close() Return sb.ToString End Function Public Sub Parse(ByVal xml As String) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) ReadXml(xr) xr.Close() End Sub End Class

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  • Automatically stashing

    - by Readonly
    The section Last links in the chain: Stashing and the reflog in http://ftp.newartisans.com/pub/git.from.bottom.up.pdf recommends stashing often to take snapshots of your work in progress. The author goes as far as recommending that you can use a cron job to stash your work regularly, without having to do a stash manually. The beauty of stash is that it lets you apply unobtrusive version control to your working process itself: namely, the various stages of your working tree from day to day. You can even use stash on a regular basis if you like, with something like the following snapshot script: $ cat <<EOF > /usr/local/bin/git-snapshot #!/bin/sh git stash && git stash apply EOF $ chmod +x $_ $ git snapshot There’s no reason you couldn’t run this from a cron job every hour, along with running the reflog expire command every week or month. The problem with this approach is: If there are no changes to your working copy, the "git stash apply" will cause your last stash to be applied over your working copy. There could be race conditions between when the cron job executes and the user working on the working copy. For example, "git stash" runs, then the user opens the file, then the script's "git stash apply" is executed. Does anybody have suggestions for making this automatic stashing work more reliably?

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  • casting, converting, and input from textbox controls

    - by Matt
    Working on some .aspx.cs code and decided I would forget how to turn a textbox value into a useable integer or decimal. Be warned I'm pretty new to .asp. Wish I could say the same for c sharp. So the value going into my textbox (strawberryp_textbox) is "1" which I presume I can access with the .text property. Which I then parse into a int. The Error reads Format Exception was unhandled by user code. My other question is can I do operations on a session variable? protected void submit_order_button_Click(object sender, EventArgs e) { int strawberryp; int strawberrys; decimal money1 = decimal.Parse(moneybox1.Text); decimal money2 = decimal.Parse(moneybox2.Text); decimal money3 = decimal.Parse(moneybox3.Text); decimal money4 = decimal.Parse(moneybox4.Text); decimal money5 = decimal.Parse(moneybox5.Text); strawberryp = int.Parse(strawberryp_Textbox.Text); //THE PROBLEM RIGHT HERE! strawberrys = int.Parse(strawberrys_Textbox.Text); // Needs fixed int strawberryc = int.Parse(strawberryc_Textbox.Text); //fix int berryp = int.Parse(berryp_Textbox.Text); //fix int raspberryp = int.Parse(raspberryp_Textbox.Text); /fix decimal subtotal = (money1 * strawberryp) + (money2 * strawberrys) + (money3 * strawberryc) + (money4 * berryp) + (money5 * raspberryp); //check to see if you can multiply decimal and int to get a deciaml!! Session["passmysubtotal"] = subtotal; //TextBox2.Text; (strawberryp_Textbox.Text);//TextBox4.Text; add_my_order_button.Enabled = true; add_my_order_button.Visible = true; submit_order_button.Enabled = false; submit_order_button.Visible = false; strawberryp_Textbox.ReadOnly = false; strawberrys_Textbox.ReadOnly = false; strawberryc_Textbox.ReadOnly = false; berryp_Textbox.ReadOnly = false; raspberryp_Textbox.ReadOnly = false; Response.Redirect("reciept.aspx"); } Thanks for the help

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  • Wondering about a way to conserve memory in C# using List<> with structs

    - by Michael Ryan
    I'm not even sure how I should phrase this question. I'm passing some CustomStruct objects as parameters to a class method, and storing them in a List. What I'm wondering is if it's possible and more efficient to add multiple references to a particular instance of a CustomStruct if a equivalent instance it found. This is a dummy/example struct: public struct CustomStruct { readonly int _x; readonly int _y; readonly int _w; readonly int _h; readonly Enum _e; } Using the below method, you can pass one, two, or three CustomStruct objects as parameters. In the final method (that takes three parameters), it may be the case that the 3rd and possibly the 2nd will have the same value as the first. List<CustomStruct> _list; public void AddBackground(CustomStruct normal) { AddBackground(normal, normal, normal); } public void AddBackground(CustomStruct normal, CustomStruct hover) { AddBackground(normal, hover, hover); } public void AddBackground(CustomStruct normal, CustomStruct hover, CustomStruct active) { _list = new List<CustomStruct>(3); _list.Add(normal); _list.Add(hover); _list.Add(active); } As the method stands now, I believe it will create new instances of CustomStruct objects, and then adds a reference of each to the List. It is my understanding that if I instead check for equality between normal and hover and (if equal) insert normal again in place of hover, when the method completes, hover will lose all references and eventually be garbage collected, whereas normal will have two references in the List. The same could be done for active. That would be better, right? The CustomStruct is a ValueType, and therefore one instance would remain on the Stack, and the three List references would just point to it. The overall List size is determined not by the object Type is contains, but by its Capacity. By eliminating the "duplicate" CustomStuct objects, you allow them to be cleaned up. When the CustomStruct objects are passed to these methods, new instances are created each time. When the structs are added to the List, is another copy made? For example, if i pass just one CustomStruct, AddBackground(normal) creates a copy of the original variable, and then passes it three times to Addbackground(normal, hover, active). In this method, three copies are made of the original copy. When the three local variables are added to the List using Add(), are additional copies created inside Add(), and does that defeat the purpose of any equality checks as previously mentioned? Am I missing anything here?

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  • Error Serializing a CLR object for use in a WCF service

    - by user208662
    Hello, I have written a custom exception object. The reason for this is I want to track additional information when an error occurs. My CLR object is defined as follows: public class MyException : Exception { public override string StackTrace { get { return base.StackTrace; } } private readonly string stackTrace; public override string Message { get { return base.Message; } } private readonly string message; public string Element { get { return element; } } private readonly string element; public string ErrorType { get { return errorType; } } private readonly string errorType; public string Misc { get { return misc; } } private readonly string misc; #endregion Properties #region Constructors public MyException() {} public MyException(string message) : base(message) { } public MyException(string message, Exception inner) : base(message, inner) { } public MyException(string message, string stackTrace) : base() { this.message = message; this.stackTrace = stackTrace; } public MyException(string message, string stackTrace, string element, string errorType, string misc) : base() { this.message = message; this.stackTrace = stackTrace; this.element = element; this.errorType = errorType; this.misc = misc; } protected MyException(SerializationInfo info, StreamingContext context) : base(info, context) { element = info.GetString("element"); errorType = info.GetString("errorType"); misc = info.GetString("misc"); } public override void GetObjectData(SerializationInfo info, StreamingContext context) { base.GetObjectData(info, context); info.AddValue("element", element); info.AddValue("errorType", errorType); info.AddValue("misc", misc); } } I have created a copy of this custom xception in a WP7 application. The only difference is, I do not have the GetObjectData method defined or the constructor with SerializationInfo defined. If I run the application as is, I receive an error that says: Type 'My.MyException' cannot be serialized. Consider marking it with the DataContractAttribute attribute, and marking all of its members you want serialized with the DataMemberAttribute attribute. If the type is a collection, consider marking it with the CollectionDataContractAttribute. If I add the DataContract / DataMember attributes to the class and its appropriate members on the server-side, I receive an error that says: Type cannot be ISerializable and have DataContractAttribute attribute. How do I serialize MyException so that I can pass an instance of it to my WCF service. Please note, I want to use my service from an Android app. Because of this, I don't want to do anything too Microsoft centric. That was my fear with DataContract / DataMember stuff. Thank you so much for your help!

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