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  • Pygame: Save a list of objects/classes/surfaces

    - by Sam Tubb
    I am working on a game, in which you can create mazes. You place blocks on a 16x16 grid, while choosing from a variety of block to make the level with. Whenever you create a block, it adds this class: class Block(object): def __init__(self,x,y,spr): self.x=x self.y=y self.sprite=spr self.rect=self.sprite.get_rect(x=self.x,y=self.y) to a list called instances. I tried shelving it to a .bin file, but it returns some error dealing with surfaces. How can I go about saving and loading levels? Any help is appreciated! :) Here is the whole code for reference: import pygame from pygame.locals import * #initstuff pygame.init() screen=pygame.display.set_mode((640,480)) pygame.display.set_caption('PiMaze') instances=[] #loadsprites menuspr=pygame.image.load('images/menu.png').convert() b1spr=pygame.image.load('images/b1.png').convert() b2spr=pygame.image.load('images/b2.png').convert() currentbspr=b1spr curspr=pygame.image.load('images/curs.png').convert() curspr.set_colorkey((0,255,0)) #menu menuspr.set_alpha(185) menurect=menuspr.get_rect(x=-260,y=4) class MenuItem(object): def __init__(self,pos,spr): self.x=pos[0] self.y=pos[1] self.sprite=spr self.pos=(self.x,self.y) self.rect=self.sprite.get_rect(x=self.x,y=self.y) class Block(object): def __init__(self,x,y,spr): self.x=x self.y=y self.sprite=spr self.rect=self.sprite.get_rect(x=self.x,y=self.y) while True: #menu items b1menu=b1spr.get_rect(x=menurect.left+32,y=48) b2menu=b2spr.get_rect(x=menurect.left+64,y=48) menuitems=[MenuItem(b1menu,b1spr),MenuItem(b2menu,b2spr)] screen.fill((20,30,85)) mse=pygame.mouse.get_pos() key=pygame.key.get_pressed() placepos=((mse[0]/16)*16,(mse[1]/16)*16) if key[K_q]: if mse[0]<260: if menurect.right<255: menurect.right+=1 else: if menurect.left>-260: menurect.left-=1 else: if menurect.left>-260: menurect.left-=1 for e in pygame.event.get(): if e.type==QUIT: exit() if menurect.right<100: if e.type==MOUSEBUTTONUP: if e.button==1: to_remove = [i for i in instances if i.rect.collidepoint(placepos)] for i in to_remove: instances.remove(i) if not to_remove: instances.append(Block(placepos[0],placepos[1],currentbspr)) for i in instances: screen.blit(i.sprite,i.rect) if not key[K_q]: screen.blit(curspr,placepos) screen.blit(menuspr,menurect) for item in menuitems: screen.blit(item.sprite,item.pos) if item.rect.collidepoint(mse): if pygame.mouse.get_pressed()==(1,0,0): currentbspr=item.sprite pygame.draw.rect(screen, ((255,0,0)), item, 1) pygame.display.flip()

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  • How to specify prerequisite jobs in Hudson

    - by sjohnston
    I have a Hudson job that just does a check-out/update to a third-party library. Call this Job A. Several other jobs depend on this library. Call them Jobs B and C. They use the stuff checked out by Job A, and need it to be up-to-date. My question is, how can I require Jobs B and C to always run Job A (to update the library) before they run through their build routine? If this is not possible, can someone recommend another way to achieve the same effect?

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  • How do I clean build and installs, ie un-build?

    - by Kaustubh P
    I have installed and downloaded and built mongodb, and just one works. $ mongo mongo: error while loading shared libraries: libmozjs.so: cannot open shared object file: No such file or directory $ /opt/mongo/bin/mongo /opt/mongo/bin/mongo: error while loading shared libraries: libboost_system-mt.so.1.38.0: cannot open shared object file: No such file or directory $ /usr/bin/mongo MongoDB shell version: 1.6.5 connecting to: test > I can remove the installation via apt-get. But how do I remove all things mongo that were built with make, and get a clean system? I followed this guide to build and install mongodb. Thanks.

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  • Buy vs. Build - FTP Service

    - by Joel Martinez
    We have a need to FTP files that are generated by our system, so we're trying to decide whether we should spend the time to build something that meets our criteria (relatively easy, .NET has FTP functionality built in, among other more advanced libs from 3rd parties). Or if we should buy something off the shelf. Our requirements are roughly: Must be able to trigger a file send programmatically Needs to retry N number of times (configurable) Queryable status of FTP requests Callback on completion or fail of an FTP request I don't need to be sold on the relative simplicity of building something like that for myself. However I do want to do the due diligence of seeing what products are available ... because if something does exist that matches the requirements above, I wouldn't mind paying for it :-) Any thoughts or links would be greatly appreciated. Thanks!

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  • VSTS Team Build Mail notification should include the "associateChangeSets"

    - by Kris
    Team Build Guru's I am looking for "Associated ChangeSets" list included in the build mail notifications say, by default we get a build notification like this, Team Project: Content Server Build Number: MerchantPortal_1.0.0707.69 Build Agent: \Content Server\MerchantPortalBuildBox Build Definition: \Content Server\MerchantPortal QA Build started by: ENETDOM\jrichter Build Start Time: 7/7/2009 8:25:30 AM Build Finish Time: 7/7/2009 8:30:49 AM Notes: - All dates and times are shown in GMT -05:00:00 Central Daylight Time - You are receiving this notification because of a subscription created by ENETDOM\enbuild Provided by Microsoft Visual Studio® Team System 2008 What I really would like is an email containing the changes. So the user does NOT have to click an URL to retrieve the list of changes. So... I would the mail to look something like this instead: Team Project: Content Server Build Number: MerchantPortal_1.0.0707.69 Build Agent: \Content Server\MerchantPortalBuildBox Build Definition: \Content Server\MerchantPortal QA Build started by: ENETDOM\enbuild Build Start Time: 7/7/2009 8:25:30 AM Build Finish Time: 7/7/2009 8:30:49 AM **Associated changesets: 482 DOMAIN\johny Not needed... 486 DOMAIN\adam A final synchronization with SourceSafe files after the 15 december release. 487 DOMAIN\bob Corrected the naught millenium bug.... 488 DOMAIN\sarah Reverted back to csproj file with SC changes.... Associated work items:** .... Notes: - All dates and times are shown in GMT -05:00:00 Central Daylight Time - You are receiving this notification because of a subscription created by ENETDOM\enbuild Provided by Microsoft Visual Studio® Team System 2008

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  • Get Started using Build-Deploy-Test Workflow with TFS 2012

    - by Jakob Ehn
    TFS 2012 introduces a new type of Lab environment called Standard Environment. This allows you to setup a full Build Deploy Test (BDT) workflow that will build your application, deploy it to your target machine(s) and then run a set of tests on that server to verify the deployment. In TFS 2010, you had to use System Center Virtual Machine Manager and involve half of your IT department to get going. Now all you need is a server (virtual or physical) where you want to deploy and test your application. You don’t even have to install a test agent on the machine, TFS 2012 will do this for you! Although each step is rather simple, the entire process of setting it up consists of a bunch of steps. So I thought that it could be useful to run through a typical setup.I will also link to some good guidance from MSDN on each topic. High Level Steps Install and configure Visual Studio 2012 Test Controller on Target Server Create Standard Environment Create Test Plan with Test Case Run Test Case Create Coded UI Test from Test Case Associate Coded UI Test with Test Case Create Build Definition using LabDefaultTemplate 1. Install and Configure Visual Studio 2012 Test Controller on Target Server First of all, note that you do not have to have the Test Controller running on the target server. It can be running on another server, as long as the Test Agent can communicate with the test controller and the test controller can communicate with the TFS server. If you have several machines in your environment (web server, database server etc..), the test controller can be installed either on one of those machines or on a dedicated machine. To install the test controller, simply mount the Visual Studio Agents media on the server and browse to the vstf_controller.exe file located in the TestController folder. Run through the installation, you might need to reboot the server since it installs .NET 4.5. When the test controller is installed, the Test Controller configuration tool will launch automatically (if it doesn’t, you can start it from the Start menu). Here you will supply the credentials of the account running the test controller service. Note that this account will be given the necessary permissions in TFS during the configuration. Make sure that you have entered a valid account by pressing the Test link. Also, you have to register the test controller with the TFS collection where your test plan is located (and usually the code base of course) When you press Apply Settings, all the configuration will be done. You might get some warnings at the end, that might or might not cause a problem later. Be sure to read them carefully.   For more information about configuring your test controllers, see Setting Up Test Controllers and Test Agents to Manage Tests with Visual Studio 2. Create Standard Environment Now you need to create a Lab environment in Microsoft Test Manager. Since we are using an existing physical or virtual machine we will create a Standard Environment. Open MTM and go to Lab Center. Click New to create a new environment Enter a name for the environment. Since this environment will only contain one machine, we will use the machine name for the environment (TargetServer in this case) On the next page, click Add to add a machine to the environment. Enter the name of the machine (TargetServer.Domain.Com), and give it the Web Server role. The name must be reachable both from your machine during configuration and from the TFS app tier server. You also need to supply an account that is a local administration on the target server. This is needed in order to automatically install a test agent later on the machine. On the next page, you can add tags to the machine. This is not needed in this scenario so go to the next page. Here you will specify which test controller to use and that you want to run UI tests on this environment. This will in result in a Test Agent being automatically installed and configured on the target server. The name of the machine where you installed the test controller should be available on the drop down list (TargetServer in this sample). If you can’t see it, you might have selected a different TFS project collection. Press Next twice and then Verify to verify all the settings: Press finish. This will now create and prepare the environment, which means that it will remote install a test agent on the machine. As part of this installation, the remote server will be restarted. 3-5. Create Test Plan, Run Test Case, Create Coded UI Test I will not cover step 3-5 here, there are plenty of information on how you create test plans and test cases and automate them using Coded UI Tests. In this example I have a test plan called My Application and it contains among other things a test suite called Automated Tests where I plan to put test cases that should be automated and executed as part of the BDT workflow. For more information about Coded UI Tests, see Verifying Code by Using Coded User Interface Tests   6. Associate Coded UI Test with Test Case OK, so now we want to automate our Coded UI Test and have it run as part of the BDT workflow. You might think that you coded UI test already is automated, but the meaning of the term here is that you link your coded UI Test to an existing Test Case, thereby making the Test Case automated. And the test case should be part of the test suite that we will run during the BDT. Open the solution that contains the coded UI test method. Open the Test Case work item that you want to automate. Go to the Associated Automation tab and click on the “…” button. Select the coded UI test that you corresponds to the test case: Press OK and the save the test case For more information about associating an automated test case with a test case, see How to: Associate an Automated Test with a Test Case 7. Create Build Definition using LabDefaultTemplate Now we are ready to create a build definition that will implement the full BDT workflow. For this purpose we will use the LabDefaultTemplate.11.xaml that comes out of the box in TFS 2012. This build process template lets you take the output of another build and deploy it to each target machine. Since the deployment process will be running on the target server, you will have less problem with permissions and firewalls than if you were to remote deploy your solution. So, before creating a BDT workflow build definition, make sure that you have an existing build definition that produces a release build of your application. Go to the Builds hub in Team Explorer and select New Build Definition Give the build definition a meaningful name, here I called it MyApplication.Deploy Set the trigger to Manual Define a workspace for the build definition. Note that a BDT build doesn’t really need a workspace, since all it does is to launch another build definition and deploy the output of that build. But TFS doesn’t allow you to save a build definition without adding at least one mapping. On Build Defaults, select the build controller. Since this build actually won’t produce any output, you can select the “This build does not copy output files to a drop folder” option. On the process tab, select the LabDefaultTemplate.11.xaml. This is usually located at $/TeamProject/BuildProcessTemplates/LabDefaultTemplate.11.xaml. To configure it, press the … button on the Lab Process Settings property First, select the environment that you created before: Select which build that you want to deploy and test. The “Select an existing build” option is very useful when developing the BDT workflow, because you do not have to run through the target build every time, instead it will basically just run through the deployment and test steps which speeds up the process. Here I have selected to queue a new build of the MyApplication.Test build definition On the deploy tab, you need to specify how the application should be installed on the target server. You can supply a list of deployment scripts with arguments that will be executed on the target server. In this example I execute the generated web deploy command file to deploy the solution. If you for example have databases you can use sqlpackage.exe to deploy the database. If you are producing MSI installers in your build, you can run them using msiexec.exe and so on. A good practice is to create a batch file that contain the entire deployment that you can run both locally and on the target server. Then you would just execute the deployment batch file here in one single step. The workflow defines some variables that are useful when running the deployments. These variables are: $(BuildLocation) The full path to where your build files are located $(InternalComputerName_<VM Name>) The computer name for a virtual machine in a SCVMM environment $(ComputerName_<VM Name>) The fully qualified domain name of the virtual machine As you can see, I specify the path to the myapplication.deploy.cmd file using the $(BuildLocation) variable, which is the drop folder of the MyApplication.Test build. Note: The test agent account must have read permission in this drop location. You can find more information here on Building your Deployment Scripts On the last tab, we specify which tests to run after deployment. Here I select the test plan and the Automated Tests test suite that we saw before: Note that I also selected the automated test settings (called TargetServer in this case) that I have defined for my test plan. In here I define what data that should be collected as part of the test run. For more information about test settings, see Specifying Test Settings for Microsoft Test Manager Tests We are done! Queue your BDT build and wait for it to finish. If the build succeeds, your build summary should look something like this:

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  • Managing Instances in Python

    - by BeensTheGreat
    Hello, I am new to Python and this is my first time asking a stackOverflow question, but a long time reader. I am working on a simple card based game but am having trouble managing instances of my Hand class. If you look below you can see that the hand class is a simple container for cards(which are just int values) and each Player class contains a hand class. However, whenever I create multiple instances of my Player class they all seem to manipulate a single instance of the Hand class. From my experience in C and Java it seems that I am somehow making my Hand class static. If anyone could help with this problem I would appreciate it greatly. Thank you, Thad To clarify: An example of this situation would be p = player.Player() p1 = player.Player() p.recieveCard(15) p1.recieveCard(21) p.viewHand() which would result in: [15,21] even though only one card was added to p Hand class: class Hand: index = 0 cards = [] #Collections of cards #Constructor def __init__(self): self.index self.cards def addCard(self, card): """Adds a card to current hand""" self.cards.append(card) return card def discardCard(self, card): """Discards a card from current hand""" self.cards.remove(card) return card def viewCards(self): """Returns a collection of cards""" return self.cards def fold(self): """Folds the current hand""" temp = self.cards self.cards = [] return temp Player Class import hand class Player: name = "" position = 0 chips = 0 dealer = 0 pHand = [] def __init__ (self, nm, pos, buyIn, deal): self.name = nm self.position = pos self.chips = buyIn self.dealer = deal self.pHand = hand.Hand() return def recieveCard(self, card): """Recieve card from the dealer""" self.pHand.addCard(card) return card def discardCard(self, card): """Throw away a card""" self.pHand.discardCard(card) return card def viewHand(self): """View the players hand""" return self.pHand.viewCards() def getChips(self): """Get the number of chips the player currently holds""" return self.chips def setChips(self, chip): """Sets the number of chips the player holds""" self.chips = chip return def makeDealer(self): """Makes this player the dealer""" self.dealer = 1 return def notDealer(self): """Makes this player not the dealer""" self.dealer = 0 return def isDealer(self): """Returns flag wether this player is the dealer""" return self.dealer def getPosition(self): """Returns position of the player""" return self.position def getName(self): """Returns name of the player""" return self.name

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  • How and why do I set up a C# build machine?

    - by mmr
    Hi all, I'm working with a small (4 person) development team on a C# project. I've proposed setting up a build machine which will do nightly builds and tests of the project, because I understand that this is a Good Thing. Trouble is, we don't have a whole lot of budget here, so I have to justify the expense to the powers that be. So I want to know: What kind of tools/licenses will I need? Right now, we use Visual Studio and Smart Assembly to build, and Perforce for source control. Will I need something else, or is there an equivalent of a cron job for running automated scripts? What, exactly, will this get me, other than an indication of a broken build? Should I set up test projects in this solution (sln file) that will be run by these scripts, so I can have particular functions tested? We have, at the moment, two such tests, because we haven't had the time (or frankly, the experience) to make good unit tests. What kind of hardware will I need for this? Once a build has been finished and tested, is it a common practice to put that build up on an ftp site or have some other way for internal access? The idea is that this machine makes the build, and we all go to it, but can make debug builds if we have to. How often should we make this kind of build? How is space managed? If we make nightly builds, should we keep around all the old builds, or start to ditch them after about a week or so? Is there anything else I'm not seeing here? I realize that this is a very large topic, and I'm just starting out. I couldn't find a duplicate of this question here, and if there's a book out there I should just get, please let me know. EDIT: I finally got it to work! Hudson is completely fantastic, and FxCop is showing that some features we thought were implemented were actually incomplete. We also had to change the installer type from Old-And-Busted vdproj to New Hotness WiX. Basically, for those who are paying attention, if you can run your build from the command line, then you can put it into hudson. Making the build run from the command line via MSBuild is a useful exercise in itself, because it forces your tools to be current.

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  • Why you need to tag your build servers in TFS

    - by Martin Hinshelwood
    At SSW we use gated check-in for all of our projects. The benefits are based on the number of developers you have working on your project. Lets say you have 30 developers and each developer breaks the build once per month. That could mean that you have a broken build every day! Gated check-ins help, but they have a down side that manifests as queued builds and moaning developers. The way to combat this is to have more build servers, but with that comes complexity. Inevitably you will need to install components that you would expect to be installed on target computers, but how do you keep track of which build servers have which bits? What about a geographically diverse team? If you have a centrally controlled infrastructure you might have build servers in multiple regions and you don’t want teams in Sydney copying files from Beijing and vice a versa on a regular basis. So, what is the answer. Its Tags. You can add a set of Tags to your agents and then set which tags to look for in the build definition. Figure: Open up your Build Controller Manager Select “Build | Manage Build Controllers…” to get a list of all of your controllers and he build agents that are associated with them. Figure: the list of build agents and their controllers Each of these Agents might be subtly different. For example only one of these agents has FTP software installed. This software is required for only one of the many builds we have set up. My ethos for build servers is to keep them as clean as possible and not to install anything that is not absolutely necessary. For me that means anything that does not add a *.target file is suspect, and should really be under version control and called via the command line from there. So, some of the things you may install are: Silverlight 4 SDK Visual Studio 2010 Visual Studio 2008 WIX etc You should not install things that will not end up on the target users computer. For a website that means something different to a client than to a server, but I am sure you get the idea. One thing you can do to make things easier is to create a tag for each of the things that you install. that way developers can find the things they need. We may change to using a more generic tagging structure (Like “Web Application” or “WinForms Application”) if this gets too unwieldy, but for now the list of tags is limited. Figure: Tags associated with one of our build agents Once you have your Build Agents all tagged up ALL your builds will start to fail This is because the default setting for a build is to look for an Agent that exactly matches the tags for the build, and we have not added any yet. The quick way to fix this is to change the “Tag Comparison Operator” from “ExactMatch” to “MatchAtLease” to get your build immediately working. Figure: Tag Comparison Operator changes to MatchAtLeast to get builds to run. The next thing to do is look for specific tags. You just select from the list of available tags and the controller will make sure you get to a build agent that uses them. Figure: I want Silverlight, VS2010 and WIX, but do not care about Location. And there you go, you can now have build agents for different purposes and regions within the same environment. You can also use name filtering, so if you have a good Agent naming convention you can filter by that for regions. For example, your Agents might be “SYDVMAPTFSBP01” and “SYDVMAPTFSBP02” so a name filter of “SYD*” would target all of the Sydney build agents. Figure: Agent names can be used for filtering as well This flexibility will allow you to build better software by reducing the likelihood of not having a certain dependency on the target machines. Figure: Setting the name filter based on server location  Used in combination there is a lot of power here to coordinate tens of build servers for multiple projects across multiple regions so your developers get the most out of your environment. Technorati Tags: ALM,TFBS,TFS 2010,TFS Admin

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  • 'pip install carbon' looks like it works, but pip disagrees afterward

    - by fennec
    I'm trying to use pip to install the package carbon, a package related to statistics collection. When I run pip install carbon, it looks like everything works. However, pip is unconvinced that the package is actually installed. (This ultimately causes trouble because I'm using Puppet, and have a rule to install carbon using pip, and when puppet asks pip "is this package installed?" it says "no" and it reinstalls it again.) How do I figure out what's preventing pip from recognizing the success of this installation? Here is the output of the regular install: root@statsd:/opt/graphite# pip install carbon Downloading/unpacking carbon Downloading carbon-0.9.9.tar.gz Running setup.py egg_info for package carbon package init file 'lib/twisted/plugins/__init__.py' not found (or not a regular file) Requirement already satisfied (use --upgrade to upgrade): twisted in /usr/local/lib/python2.7/dist-packages (from carbon) Requirement already satisfied (use --upgrade to upgrade): txamqp in /usr/local/lib/python2.7/dist-packages (from carbon) Requirement already satisfied (use --upgrade to upgrade): zope.interface in /usr/local/lib/python2.7/dist-packages (from twisted->carbon) Requirement already satisfied (use --upgrade to upgrade): distribute in /usr/local/lib/python2.7/dist-packages (from zope.interface->twisted->carbon) Installing collected packages: carbon Running setup.py install for carbon package init file 'lib/twisted/plugins/__init__.py' not found (or not a regular file) changing mode of build/scripts-2.7/validate-storage-schemas.py from 664 to 775 changing mode of build/scripts-2.7/carbon-aggregator.py from 664 to 775 changing mode of build/scripts-2.7/carbon-cache.py from 664 to 775 changing mode of build/scripts-2.7/carbon-relay.py from 664 to 775 changing mode of build/scripts-2.7/carbon-client.py from 664 to 775 changing mode of /opt/graphite/bin/validate-storage-schemas.py to 775 changing mode of /opt/graphite/bin/carbon-aggregator.py to 775 changing mode of /opt/graphite/bin/carbon-cache.py to 775 changing mode of /opt/graphite/bin/carbon-relay.py to 775 changing mode of /opt/graphite/bin/carbon-client.py to 775 Successfully installed carbon Cleaning up... root@statsd:/opt/graphite# pip freeze | grep carbon root@statsd: Here is the verbose version of the install: root@statsd:/opt/graphite# pip install carbon -v Downloading/unpacking carbon Using version 0.9.9 (newest of versions: 0.9.9, 0.9.9, 0.9.8, 0.9.7, 0.9.6, 0.9.5) Downloading carbon-0.9.9.tar.gz Running setup.py egg_info for package carbon running egg_info creating pip-egg-info/carbon.egg-info writing requirements to pip-egg-info/carbon.egg-info/requires.txt writing pip-egg-info/carbon.egg-info/PKG-INFO writing top-level names to pip-egg-info/carbon.egg-info/top_level.txt writing dependency_links to pip-egg-info/carbon.egg-info/dependency_links.txt writing manifest file 'pip-egg-info/carbon.egg-info/SOURCES.txt' warning: manifest_maker: standard file '-c' not found package init file 'lib/twisted/plugins/__init__.py' not found (or not a regular file) reading manifest file 'pip-egg-info/carbon.egg-info/SOURCES.txt' writing manifest file 'pip-egg-info/carbon.egg-info/SOURCES.txt' Requirement already satisfied (use --upgrade to upgrade): twisted in /usr/local/lib/python2.7/dist-packages (from carbon) Requirement already satisfied (use --upgrade to upgrade): txamqp in /usr/local/lib/python2.7/dist-packages (from carbon) Requirement already satisfied (use --upgrade to upgrade): zope.interface in /usr/local/lib/python2.7/dist-packages (from twisted->carbon) Requirement already satisfied (use --upgrade to upgrade): distribute in /usr/local/lib/python2.7/dist-packages (from zope.interface->twisted->carbon) Installing collected packages: carbon Running setup.py install for carbon running install running build running build_py creating build creating build/lib.linux-i686-2.7 creating build/lib.linux-i686-2.7/carbon copying lib/carbon/amqp_publisher.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/manhole.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/instrumentation.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/cache.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/management.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/relayrules.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/events.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/protocols.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/conf.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/rewrite.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/hashing.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/writer.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/client.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/util.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/service.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/amqp_listener.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/routers.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/storage.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/log.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/__init__.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/state.py -> build/lib.linux-i686-2.7/carbon creating build/lib.linux-i686-2.7/carbon/aggregator copying lib/carbon/aggregator/receiver.py -> build/lib.linux-i686-2.7/carbon/aggregator copying lib/carbon/aggregator/rules.py -> build/lib.linux-i686-2.7/carbon/aggregator copying lib/carbon/aggregator/buffers.py -> build/lib.linux-i686-2.7/carbon/aggregator copying lib/carbon/aggregator/__init__.py -> build/lib.linux-i686-2.7/carbon/aggregator package init file 'lib/twisted/plugins/__init__.py' not found (or not a regular file) creating build/lib.linux-i686-2.7/twisted creating build/lib.linux-i686-2.7/twisted/plugins copying lib/twisted/plugins/carbon_relay_plugin.py -> build/lib.linux-i686-2.7/twisted/plugins copying lib/twisted/plugins/carbon_aggregator_plugin.py -> build/lib.linux-i686-2.7/twisted/plugins copying lib/twisted/plugins/carbon_cache_plugin.py -> build/lib.linux-i686-2.7/twisted/plugins copying lib/carbon/amqp0-8.xml -> build/lib.linux-i686-2.7/carbon running build_scripts creating build/scripts-2.7 copying and adjusting bin/validate-storage-schemas.py -> build/scripts-2.7 copying and adjusting bin/carbon-aggregator.py -> build/scripts-2.7 copying and adjusting bin/carbon-cache.py -> build/scripts-2.7 copying and adjusting bin/carbon-relay.py -> build/scripts-2.7 copying and adjusting bin/carbon-client.py -> build/scripts-2.7 changing mode of build/scripts-2.7/validate-storage-schemas.py from 664 to 775 changing mode of build/scripts-2.7/carbon-aggregator.py from 664 to 775 changing mode of build/scripts-2.7/carbon-cache.py from 664 to 775 changing mode of build/scripts-2.7/carbon-relay.py from 664 to 775 changing mode of build/scripts-2.7/carbon-client.py from 664 to 775 running install_lib copying build/lib.linux-i686-2.7/carbon/amqp_publisher.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/manhole.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/amqp0-8.xml -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/instrumentation.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/cache.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/management.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/relayrules.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/events.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/protocols.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/conf.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/rewrite.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/hashing.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/writer.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/client.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/util.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/aggregator/receiver.py -> /opt/graphite/lib/carbon/aggregator copying build/lib.linux-i686-2.7/carbon/aggregator/rules.py -> /opt/graphite/lib/carbon/aggregator copying build/lib.linux-i686-2.7/carbon/aggregator/buffers.py -> /opt/graphite/lib/carbon/aggregator copying build/lib.linux-i686-2.7/carbon/aggregator/__init__.py -> /opt/graphite/lib/carbon/aggregator copying build/lib.linux-i686-2.7/carbon/service.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/amqp_listener.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/routers.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/storage.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/log.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/__init__.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/state.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/twisted/plugins/carbon_relay_plugin.py -> /opt/graphite/lib/twisted/plugins copying build/lib.linux-i686-2.7/twisted/plugins/carbon_aggregator_plugin.py -> /opt/graphite/lib/twisted/plugins copying build/lib.linux-i686-2.7/twisted/plugins/carbon_cache_plugin.py -> /opt/graphite/lib/twisted/plugins byte-compiling /opt/graphite/lib/carbon/amqp_publisher.py to amqp_publisher.pyc byte-compiling /opt/graphite/lib/carbon/manhole.py to manhole.pyc byte-compiling /opt/graphite/lib/carbon/instrumentation.py to instrumentation.pyc byte-compiling /opt/graphite/lib/carbon/cache.py to cache.pyc byte-compiling /opt/graphite/lib/carbon/management.py to management.pyc byte-compiling /opt/graphite/lib/carbon/relayrules.py to relayrules.pyc byte-compiling /opt/graphite/lib/carbon/events.py to events.pyc byte-compiling /opt/graphite/lib/carbon/protocols.py to protocols.pyc byte-compiling /opt/graphite/lib/carbon/conf.py to conf.pyc byte-compiling /opt/graphite/lib/carbon/rewrite.py to rewrite.pyc byte-compiling /opt/graphite/lib/carbon/hashing.py to hashing.pyc byte-compiling /opt/graphite/lib/carbon/writer.py to writer.pyc byte-compiling /opt/graphite/lib/carbon/client.py to client.pyc byte-compiling /opt/graphite/lib/carbon/util.py to util.pyc byte-compiling /opt/graphite/lib/carbon/aggregator/receiver.py to receiver.pyc byte-compiling /opt/graphite/lib/carbon/aggregator/rules.py to rules.pyc byte-compiling /opt/graphite/lib/carbon/aggregator/buffers.py to buffers.pyc byte-compiling /opt/graphite/lib/carbon/aggregator/__init__.py to __init__.pyc byte-compiling /opt/graphite/lib/carbon/service.py to service.pyc byte-compiling /opt/graphite/lib/carbon/amqp_listener.py to amqp_listener.pyc byte-compiling /opt/graphite/lib/carbon/routers.py to routers.pyc byte-compiling /opt/graphite/lib/carbon/storage.py to storage.pyc byte-compiling /opt/graphite/lib/carbon/log.py to log.pyc byte-compiling /opt/graphite/lib/carbon/__init__.py to __init__.pyc byte-compiling /opt/graphite/lib/carbon/state.py to state.pyc byte-compiling /opt/graphite/lib/twisted/plugins/carbon_relay_plugin.py to carbon_relay_plugin.pyc byte-compiling /opt/graphite/lib/twisted/plugins/carbon_aggregator_plugin.py to carbon_aggregator_plugin.pyc byte-compiling /opt/graphite/lib/twisted/plugins/carbon_cache_plugin.py to carbon_cache_plugin.pyc running install_data copying conf/storage-schemas.conf.example -> /opt/graphite/conf copying conf/rewrite-rules.conf.example -> /opt/graphite/conf copying conf/relay-rules.conf.example -> /opt/graphite/conf copying conf/carbon.amqp.conf.example -> /opt/graphite/conf copying conf/aggregation-rules.conf.example -> /opt/graphite/conf copying conf/carbon.conf.example -> /opt/graphite/conf running install_egg_info running egg_info creating lib/carbon.egg-info writing requirements to lib/carbon.egg-info/requires.txt writing lib/carbon.egg-info/PKG-INFO writing top-level names to lib/carbon.egg-info/top_level.txt writing dependency_links to lib/carbon.egg-info/dependency_links.txt writing manifest file 'lib/carbon.egg-info/SOURCES.txt' warning: manifest_maker: standard file '-c' not found reading manifest file 'lib/carbon.egg-info/SOURCES.txt' writing manifest file 'lib/carbon.egg-info/SOURCES.txt' removing '/opt/graphite/lib/carbon-0.9.9-py2.7.egg-info' (and everything under it) Copying lib/carbon.egg-info to /opt/graphite/lib/carbon-0.9.9-py2.7.egg-info running install_scripts copying build/scripts-2.7/validate-storage-schemas.py -> /opt/graphite/bin copying build/scripts-2.7/carbon-aggregator.py -> /opt/graphite/bin copying build/scripts-2.7/carbon-cache.py -> /opt/graphite/bin copying build/scripts-2.7/carbon-relay.py -> /opt/graphite/bin copying build/scripts-2.7/carbon-client.py -> /opt/graphite/bin changing mode of /opt/graphite/bin/validate-storage-schemas.py to 775 changing mode of /opt/graphite/bin/carbon-aggregator.py to 775 changing mode of /opt/graphite/bin/carbon-cache.py to 775 changing mode of /opt/graphite/bin/carbon-relay.py to 775 changing mode of /opt/graphite/bin/carbon-client.py to 775 writing list of installed files to '/tmp/pip-9LuJTF-record/install-record.txt' Successfully installed carbon Cleaning up... Removing temporary dir /opt/graphite/build... root@statsd:/opt/graphite# For reference, this is pip 1.0 from /usr/lib/python2.7/dist-packages (python 2.7)

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  • Too much memory consumed during TFS automated build

    - by Bernard Chen
    We're running TFS 2010 Standard Edition, and we've set up an automated build to run whenever someone checks in code. We run through all of the automated tests (built with MSTest) as part of the build. We've configured the build to run the tests as a 64-bit process, but the QTAgent.exe that runs the tests grows in memory while the tests are running. It is currently reaching 8GB for the ~650 tests we have, and the process has slowed significantly when we went from 450 tests to 650 tests. When we run all of the tests in the local development environment, memory seems to be freed at least with each TestClass and never exceeds a certain level. The process of running all tests has not increased significantly in the local development environment. Is there a way to configure the build service to free up memory with each Test or each TestClass? With the way things are currently running, the build process gets very slow when we start to run out of memory on the machine. Edit: I found the MSTest invocation in the build log and ran it manually and saw the same behavior of runaway memory. I removed the /publish, /publishbuild, /teamproject, /platform, and /flavor parameters from the invocation of MSTest, in case the test runner was holding onto results until the end, but the behavior didn't change. I ran the same command line on a dev box, separate from the build server, and the memory freed up frequently. It seems there must be something wrong/different about the build server that is causing it to behave different, but I'm stumped where to look. I've looked at qtagent.exe.config, mstest.exe.config, versions of both executables. What else might affect this?

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  • python 'self' explained

    - by richzilla
    What is the purpose of the 'self' word in python. I understand it refers to the specific object created from that class, but i cant see why it explicitly needs to be added to very function as a parameter. To illustrate, in ruby, i could do this: class myClass def myFunc(name) @name = name end end Which i understand, quite easily, However in python i need to include self: class myClass: def myFunc(self, name): self.name = name Can anyone talk me through this? Any help would be appreciated.

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  • Ubuntu 12.04 LDAP SSL self-signed cert not accepted

    - by MaddHacker
    I'm working with Ubuntu 12.04, using OpenLDAP server. I've followed the instructions on the Ubuntu help pages and can happily connect without security. To test my connection, I'm using ldapsearch the command looks like: ldapsearch -xv -H ldap://ldap.[my host].local -b dc=[my domain],dc=local -d8 -ZZ I've also used: ldapsearch -xv -H ldaps://ldap.[my host].local -b dc=[my domain],dc=local -d8 As far as I can tell, I've setup my certificate correctly, but no matter why I try, I can't seem to get ldapsearch to accept my self-signed certificate. So far, I've tried: Updating my /etc/ldap/ldap.conf file to look like: BASE dc=[my domain],dc=local URI ldaps://ldap.[my host].local TLS_CACERT /etc/ssl/certs/cacert.crt TLS_REQCERT allow Updating my /etc/ldap.conf file to look like: base dc=[my domain],dc=local uri ldapi:///ldap.[my host].local uri ldaps:///ldap.[my host].local ldap_version 3 ssl start_tls ssl on tls_checkpeer no TLS_REQCERT allow Updating my /etc/default/slapd to include: SLAPD_SERVICES="ldap:/// ldapi:/// ldaps:///" Several hours of Googling, most of which resulted in adding the TLS_REQCERT allow The exact error I'm seeing is: ldap_initialize( ldap://ldap.[my host].local ) request done: ld 0x20038710 msgid 1 TLS certificate verification: Error, self signed certificate in certificate chain TLS: can't connect. ldap_start_tls: Connect error (-11) additional info: error:14090086:SSL routines:SSL3_GET_SERVER_CERTIFICATE:certificate verify failed After several hours of this, I was hoping someone else has seen this issue, and/or knows how to fix it. Please do let me know if I should add more information, or if you need further data.

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  • Install self-signed certificate on local server (iis)

    - by ile
    On this page there are instructions on how to create self-signed cert (on apache) and how to install this certificate on server. I found this page (http://www.visualwin.com/SelfSSL/) with instructions on how to create self-signed certificate on windows (iis). I followed instructions and when I type https://myip/myapp (this leads to localhost because I set my router's port forwarding to go to localhost on my pc) this part works. From the first link, the most important part is this: What needs to be installed in IE is actually the Root CA Certificate. In the how-to above, the Root CA Certificate is called ca.crt. Copy this file to the server that is running QuickBooks. The following is for IE6: - Open IE - Tools - Internet Options - Content - Certificates - Trusted Root Certification Authorities Tab - Import, Next, Browse to 'ca.crt' - Next, Next, Finish, Close, OK The part that is missing in second link is that there is no instruction on how to get .crt file, so I tried to get it myself. What I did was following: I opened https://myip/myapp in Firefox and then "This Connection is Untrusted" screen appeared. Then I clicked on "Add Exception" and then below "Certificate Status" I clicked "View". Under the Details tab I clicked on Export and choosed Save as type: "X 509 Certificate (PEM)" and file was saved with .crt extension. Then I opened IE8 and followed above instructions. After opening https://myip/myapp in IE8 I always get warning screen. Does anyone knows what am I doing wrong? Thanks, Ile

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  • NSXMLParser & memory leaks

    - by HBR
    Hi, I am parsing an XML file using a custom class that instanciates & uses NSXMLParser. On the first call everything is fine but on the second, third and later calls Instruments show tens of memory leaks on certain lines inside didEndElement, didEndElement and foundCharacters functions. I googled it and found some people having this issue, but I didn't find anything that could really help me. My Parser class looks like this : Parser.h @interface XMLParser : NSObject { NSMutableArray *data; NSMutableString *currentValue; NSArray *xml; NSMutableArray *videos; NSMutableArray *photos; NSXMLParser *parser; NSURLConnection *feedConnection; NSMutableData *downloadedData; Content *content; Video *video; BOOL nowPhoto; BOOL nowVideo; BOOL finished; BOOL webTV; } -(void)parseXML:(NSURL*)xmlURL; -(int)getCount; -(NSArray*)getData; //- (void)handleError:(NSError *)error; //@property(nonatomic, retain) NSMutableString *currentValue; @property(nonatomic, retain) NSURLConnection *feedConnection; @property(nonatomic, retain) NSMutableData *downloadedData; @property(nonatomic, retain) NSArray *xml; @property(nonatomic, retain) NSXMLParser *parser; @property(nonatomic, retain) NSMutableArray *data; @property(nonatomic, retain) NSMutableArray *photos; @property(nonatomic, retain) NSMutableArray *videos; @property(nonatomic, retain) Content *content; @property(nonatomic, retain) Video *video; @property(nonatomic) BOOL finished; @property(nonatomic) BOOL nowPhoto; @property(nonatomic) BOOL nowVideo; @property(nonatomic) BOOL webTV; @end Parser.m #import "Content.h" #import "Video.h" #import "Parser.h" #import <CFNetwork/CFNetwork.h> @implementation XMLParser @synthesize xml, parser, finished, nowPhoto, nowVideo, webTV; @synthesize feedConnection, downloadedData, data, content, photos, videos, video; -(void)parseXML:(NSURL*)xmlURL { /* NSURLRequest *req = [NSURLRequest requestWithURL:xmlURL]; self.feedConnection = [[[NSURLConnection alloc] initWithRequest:req delegate:self] autorelease]; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; */ [[NSURLCache sharedURLCache] setMemoryCapacity:0]; [[NSURLCache sharedURLCache] setDiskCapacity:0]; NSXMLParser *feedParser = [[NSXMLParser alloc] initWithContentsOfURL:xmlURL]; //NSXMLParser *feedParser = [[NSXMLParser alloc] initWithData:theXML]; [self setParser:feedParser]; [feedParser release]; [[self parser] setDelegate:self]; [[self parser] setShouldResolveExternalEntities:YES]; [[self parser] parse]; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if ([elementName isEqualToString:@"articles"]) { self.finished = NO; self.nowPhoto = NO; self.nowVideo = NO; self.webTV = NO; if (!data) { NSMutableArray *tmp = [[NSMutableArray alloc] init]; [self setData:tmp]; [tmp release]; return ; } } if ([elementName isEqualToString:@"WebTV"]) { self.finished = NO; self.nowPhoto = NO; self.nowVideo = NO; self.webTV = YES; if (!data) { NSMutableArray *tmp = [[NSMutableArray alloc] init]; [self setData:tmp]; [tmp release]; return ; } } if ([elementName isEqualToString:@"photos"]) { if (!photos) { NSMutableArray *tmp = [[NSMutableArray alloc] init]; [self setPhotos:tmp]; [tmp release]; return; } } if ([elementName isEqualToString:@"videos"]) { if (!videos) { NSMutableArray *tmp = [[NSMutableArray alloc] init]; [self setVideos:tmp]; [tmp release]; return; } } if ([elementName isEqualToString:@"photo"]) { self.nowPhoto = YES; self.nowVideo = NO; } if ([elementName isEqualToString:@"video"]) { self.nowPhoto = NO; self.nowVideo = YES; } if ([elementName isEqualToString:@"WebTVItem"]) { if (!video) { Video *tmp = [[Video alloc] init]; [self setVideo:tmp]; [tmp release]; } NSString *videoId = [attributeDict objectForKey:@"id"]; [[self video] setVideoId:[videoId intValue]]; } if ([elementName isEqualToString:@"article"]) { if (!content) { Content *tmp = [[Content alloc] init]; [self setContent:tmp]; [tmp release]; } NSString *contentId = [attributeDict objectForKey:@"id"]; [[self content] setContentId:[contentId intValue]]; return; } if ([elementName isEqualToString:@"category"]) { NSString *categoryId = [attributeDict objectForKey:@"id"]; NSString *parentId = [attributeDict objectForKey:@"parent"]; [[self content] setCategoryId:[categoryId intValue]]; [[self content] setParentId:[parentId intValue]]; categoryId = nil; parentId = nil; return; } if ([elementName isEqualToString:@"vCategory"]) { NSString *categoryId = [attributeDict objectForKey:@"id"]; NSString *parentId = [attributeDict objectForKey:@"parent"]; [[self video] setCategoryId:[categoryId intValue]]; [[self video] setParentId:[parentId intValue]]; categoryId = nil; parentId = nil; return; } } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if (!currentValue) { currentValue = [[NSMutableString alloc] initWithCapacity:1000]; } if (currentValue != @"\n") [currentValue appendString:string]; } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { NSString *cleanValue = [currentValue stringByReplacingOccurrencesOfString:@"\n" withString:@""] ; if ([elementName isEqualToString:@"articles"]) { self.finished = YES; //[content release]; } if ([elementName isEqualToString:@"article"]) { [[self data] addObject:[self content]]; [self setContent:nil]; [self setPhotos:nil]; [self setVideos:nil]; /* [content release]; content = nil; [videos release]; videos = nil; [photos release]; photos = nil; */ } if ([elementName isEqualToString:@"WebTVItem"]) { [[self data] addObject:[self video]]; [self setVideo:nil]; //[video release]; //video = nil; } if ([elementName isEqualToString:@"title"]) { //NSLog(@"Tit: %@",cleanValue); [[self content] setTitle:cleanValue]; } if ([elementName isEqualToString:@"vTitle"]) { [[self video] setTitle:cleanValue]; } if ([elementName isEqualToString:@"link"]) { //NSURL *url = [[NSURL alloc] initWithString:cleanValue] ; [[self content] setUrl:[NSURL URLWithString:cleanValue]]; [[self content] setLink: cleanValue]; //[url release]; //url = nil; } if ([elementName isEqualToString:@"vLink"]) { [[self video] setLink:cleanValue]; [[self video] setUrl:[NSURL URLWithString:cleanValue]]; } if ([elementName isEqualToString:@"teaser"]) { NSString *tmp = [cleanValue stringByReplacingOccurrencesOfString:@"##BREAK##" withString:@"\n"]; [[self content] setTeaser:tmp]; tmp = nil; } if ([elementName isEqualToString:@"content"]) { NSString *tmp = [cleanValue stringByReplacingOccurrencesOfString:@"##BREAK##" withString:@"\n"]; [[self content] setContent:tmp]; tmp = nil; } if ([elementName isEqualToString:@"category"]) { [[self content] setCategory:cleanValue]; } if ([elementName isEqualToString:@"vCategory"]) { [[self video] setCategory:cleanValue]; } if ([elementName isEqualToString:@"date"]) { [[self content] setDate:cleanValue]; } if ([elementName isEqualToString:@"vDate"]) { [[self video] setDate:cleanValue]; } if ([elementName isEqualToString:@"thumbnail"]) { [[self content] setThumbnail:[NSURL URLWithString:cleanValue]]; [[self content] setThumbnailURL:cleanValue]; } if ([elementName isEqualToString:@"vThumbnail"]) { [[self video] setThumbnailURL:cleanValue]; [[self video] setThumbnail:[NSURL URLWithString:cleanValue]]; } if ([elementName isEqualToString:@"vDirectLink"]){ [[self video] setDirectLink: cleanValue]; } if ([elementName isEqualToString:@"preview"]){ [[self video] setPreview: cleanValue]; } if ([elementName isEqualToString:@"thumbnail_position"]){ [[self content] setThumbnailPosition: cleanValue]; } if ([elementName isEqualToString:@"url"]) { if (self.nowPhoto == YES) { [[self photos] addObject:cleanValue]; } else if (self.nowVideo == YES) { [[self videos] addObject:cleanValue]; } } if ([elementName isEqualToString:@"photos"]) { [[self content] setPhotos:[self photos]]; //[photos release]; //photos = nil; self.nowPhoto = NO; } if ([elementName isEqualToString:@"videos"]) { [[self content] setVideos:[self videos]]; //[videos release]; //videos = nil; self.nowVideo = NO; } //[cleanValue release]; //cleanValue = nil; [currentValue release]; currentValue = nil; } - (void)parser:(NSXMLParser *)parser parseErrorOccurred:(NSError *)parseError { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:nil message:@"Error" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } -(NSArray*)getData { return data; } -(int)getCount { return [data count]; } - (void)dealloc { [parser release]; //[data release]; //[photos release]; //[videos release]; //[video release]; //[content release]; [currentValue release]; [super dealloc]; } @end Somewhere in my code, I create an instance of this class : XMLParser* feed = [[XMLParser alloc] init]; [self setRssParser:feed]; [feed release]; // Parse feed NSString *url = [NSString stringWithFormat:@"MyXMLURL"]; [[self rssParser] parseXML:[NSURL URLWithString:url]]; Now the problem is that after the first (which has zero leaks), instruments shows leaks in too many parts like this one (they are too much to enumerate them all, but all the calls look the same, I made the leaking line bold) : in didEndElement : if ([elementName isEqualToString:@"link"]) { // THIS LINE IS LEAKING => INSTRUMENTS SAYS IT IS A NSCFString LEAK [self content] setUrl:[NSURL URLWithString:cleanValue]]; [[self content] setLink: cleanValue]; } Any idea how to fix this pealse ? Could this be the same problem as the one mentioned (as an apple bug) by Lee Amtrong here :http://stackoverflow.com/questions/1598928/nsxmlparser-leaking

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  • Building InstallShield based Installers using Team Build 2010

    - by jehan
    Last few weeks, I have been working on Application Packaging stuff using all the widely used tools like InstallShield, WISE, WiX and Visual Studio Installer. So, I thought it would be good to post about how to Build the Installers developed using these tools with Team Build 2010. This post will focus on how to build the InstallShield generated packages using Team Build 2010. For the release of VS2010, Microsoft has partnered with Flexera who are the makers of InstallShield to create InstallShield Limited Edition, especially for the customers of Visual Studio. First Microsoft planned to release WiX (Windows Installer Xml) with VS2010, but later Microsoft dropped  WiX from VS2010 due to reasons which are best known to them and partnered with InstallShield for Limited Edition. It disappointed lot of people because InstallShield Limited Edition provides only few features of InstallShield and it may not feasable to build complex installer packages using this and it also requires License, where as WiX is an open source with no license costs and it has proved efficient in building most complex packages. Only the last three features are available in InstallShield Limited Edition from the total features offered by InstallShield as shown in below list.                                                                                            Feature Limited Edition for Visual Studio 2010 Standalone Build System Maintain a clean build machine by using only the part of InstallShield that compiles the installations. InstallShield Best Practices Validation Suite Avoid common installation issues. Try and Die Functionality RCreate a fully functional trial version of your product. InstallShield Repackager Create Windows Installer setups from any legacy installation. Multilingual Support Present installation text in up to 35 languages. Microsoft App-V™ Support Deploy your applications as App-V virtual packages that run without conflict. Industry-Standard InstallScript Achieve maximum flexibility in your installations. Dialog Editor Modify the layout of existing end-user dialogs, create new custom dialogs, and more. Patch Creation Build updates and patches for your products. Setup Prerequisite Editor Easily control prerequisite restart behavior and source locations. String Editor View Control the localizable text strings displayed at run time with this spreadsheet-like table. Text File Changes View Configure search-and-replace actions for content in text files to be modified at run time. Virtual Machine Detection Block your installations from running on virtual machines. Unicode Support Improve multi-language installation development. Support for 64-Bit COM Extraction Extract COM data from a 64-bit COM server. Windows Installer Installation Chaining Add MSI packages to your main installation and chain them together. XML Support Save time by quickly testing XML configuration changes to installation projects. Billboard Support for Custom Branding Display Adobe Flash billboards and other graphic files during the install process. SaaS Support (IIS 7 and SSL Technologies) Easily deploy Windows-based Web applications. Project Assistant Jumpstart a project by using a simplified set of views. Support for Digital Signatures Save time by digitally signing all your files at build time. Easily Run Custom Actions Schedule a custom action to run at precisely the right moment in your installation. Installation Prerequisites Check for and install prerequisites before your installation is executed. To create a InstallShield project in Visual Studio and Build it using Team Build 2010, first you have to add the InstallShield Project template  to your Solution file. If you want to use InstallShield Limited edition you can add it from FileàNewà project àother Project Types àSetup and Deploymentà InstallShield LE and if you are using other versions of InstallShield, then you have to add it from  from FileàNewà project àInstallShield Projects. Here, I’m using  InstallShield 2011 Premier edition as I already have it Installed. I have created a simple package for TailSpin Application which has a Feature called Web, few components and a IIS Web Site for  TailSpin application.   Before started working on this, I thought I may need to build the package by calling invoke process activity in build process template or have to create a new custom activity. But, it got build without any changes to build process template. But, it was failing with below error message. C:\Program Files (x86)\MSBuild\InstallShield\2011\InstallShield.targets (68): The "InstallShield.Tasks.InstallShield" task could not be loaded from the assembly C:\Program Files (x86)\MSBuild\InstallShield\2010Limited\InstallShield.Tasks.dll. Could not load file or assembly 'file:///C:\Program Files(x86)\MSBuild\InstallShield\2011\InstallShield.Tasks.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format. Confirm that the <UsingTask> declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask. This error is due to 64-bit build machine which I’m using. This issue will be replicable if you are queuing a build on a 64-bit build machine. To avoid this you have to ensure that you configured the build definition for your InstallShield project to load the InstallShield.Tasks.dll file (which is a 32-bit file); otherwise, you will encounter this build error informing you that the InstallShield.Tasks.dll file could not be loaded. To select the 32-bit version of MSBuild, click the Process tab of your build definition in Team Explorer. Then, under the Advanced node, find the MSBuild Platform setting, and select x86. Note that if you are using a 32-bit build machine, you can select either Auto or x86 for the MSBuild Platform setting.  Once I did above changes, the build got successful.

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  • Are there any non-self-taught famous programmers? [closed]

    - by Jon Purdy
    It seems to me that being a self-taught programmer has significant advantages over picking it up only in higher education. Not only does a self-taught developer have a headstart on their 10 000-odd hours of mastery, but their hobby demonstrates genuine interest. This will likely lead to a process of continuous self-improvement over their career, not to mention increased likelihood of producing personal projects that are worthy of fame. A programmer who spends four years in study (not nearly all of which is going to be directly concerned with programming) has far less leisure to explore and learn independently than does a developer who starts college with even a few years of dedicated hobbyist study. I wonder whether there are any famed developers who had no exposure to programming before deciding to study it in university. I simply doubt that an 18-year-old has the capacity to become a brilliant programmer with no prior experience, but that seems like an awfully elitist and unpleasant view, so I'd like to be proven wrong.

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  • JDK8 New Build Infrastructure

    - by kto
    I unintentionally posted this before I verified everything, so once I have verified it all works, I'll updated this post. But this is what should work... Most Interesting Builder in the World: "I don't always build the jdk, but when I do, I prefer The New JDK8 Build Infrastructure. Stay built, my friends." So the new Build Infrastructure changes have been integrated into the jdk8/build forest along side the older Makefiles (newer in makefiles/ and older ones in make/). The default is still the older makefiles. Instructions can be found in the Build-Infra Project User Guide. The Build-Infra project's goal is to create the fastest build possible and correct many of the build issues we have been carrying around for years. I cannot take credit for much of this work, and wish to recognize the people who do so much work on this (and will probably still do more), see the New Build Infrastructure Changeset for a list of these talented and hard working JDK engineers. A big "THANK YOU" from me. Of course, every OS and system is different, and the focus has been on Linux X64 to start, Ubuntu 11.10 X64 in particular. So there are at least a base set of system packages you need. On Ubuntu 11.10 X64, you should run the following after getting into a root permissions situation (e.g. have run "sudo bash"): apt-get install aptitude aptitude update aptitude install mercurial openjdk-7-jdk rpm ssh expect tcsh csh ksh gawk g++ build-essential lesstif2-dev Then get the jdk8/build sources: hg clone http://hg.openjdk.java.net/jdk8/build jdk8-build cd jdk8-build sh ./get_source.sh Then do your build: cd common/makefiles bash ../autoconf/configure make We still have lots to do, but this is a tremendous start. -kto

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  • How to not increment the build.number in Ant?

    - by dacracot
    I have many targets in my build.xml for Ant. Generally I am running two via a shell script, one to construct the application and one for cleaning up. The shell script checks the exit status of the construction to see if it should clean up or leave the clutter behind so I can determine what went wrong and fix it. So went all is going well, the majority of the time, Ant is executed once for construction and once for clean up. This results in my build.number being incremented for each execution. So in steady state, my build.number increments by 2. How can a tell Ant to not increment the build.number? I would do this for clean up as I haven't built anything. I know the obvious answer of creating a separate script for clean up only, but I'd rather keep the entire build.xml in one file.

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  • Freeware (preferably open-source) tool for creating multi-file spanning archives as a self merging SFX

    - by Lockszmith
    I have a large file I want to transfer using either Internet storage hosting, DVD-Rs or USB storage, which sometimes is limited to FAT file-systems (for example: mobile phones) What I'm basically looking for is a tool that create multiple files/volumes (less than 2GB each - FAT's file size limit) which are packed with a self-extracting executable. Currently the only tool I found doing this is WinRAR, but that's shareware, and not free. Is there any Free, preferably Open-Source tool that does that? Thank in advance

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  • What are "build-essential" & "build-dep"?

    - by Adam Siddhi
    I am researching how to install Ruby 1.9.1 in Xubuntu 10.04 and I came across the command build-essential and build-dep multiple times. Sometimes it is followed by packages and sometimes it is both preceded and post-ceded by packages. The 2 examples I am looking at are: sudo apt-get install build-essential zlib1g zlib1g-dev zlibc libruby1.9 libxml2 libxml2-dev libxslt-dev sudo apt-get build-dep ruby1.9 and sudo apt-get install ruby irb ri rdoc ruby1.8-dev libzlib-ruby libyaml-ruby libreadline-ruby libncurses-ruby libcurses-ruby libruby libruby-extras libfcgi-ruby1.8 build-essential libopenssl-ruby libdbm-ruby libdbi-ruby libdbd-sqlite3-ruby sqlite3 libsqlite3-dev libsqlite3-ruby libxml-ruby libxml2-dev

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  • howto distinguish composition and self-typing use-cases

    - by ayvango
    Scala has two instruments for expressing object composition: original self-type concept and well known trivial composition. I'm curios what situations I should use which in. There are obvious differences in their applicability. Self-type requires you to use traits. Object composition allows you to change extensions on run-time with var declaration. Leaving technical details behind I can figure two indicators to help with classification of use cases. If some object used as combinator for a complex structure such as tree or just have several similar typed parts (1 car to 4 wheels relation) than it should use composition. There is extreme opposite use case. Lets assume one trait become too big to clearly observe it and it got split. It is quite natural that you should use self-types for this case. That rules are not absolute. You may do extra work to convert code between this techniques. e.g. you may replace 4 wheels composition with self-typing over Product4. You may use Cake[T <: MyType] {part : MyType} instead of Cake { this : MyType => } for cake pattern dependencies. But both cases seem counterintuitive and give you extra work. There are plenty of boundary use cases although. One-to-one relations is very hard to decide with. Is there any simple rule to decide what kind of technique is preferable? self-type makes you classes abstract, composition makes your code verbose. self-type gives your problems with blending namespaces and also gives you extra typing for free (you got not just a cocktail of two elements but gasoline-motor oil cocktail known as a petrol bomb). How can I choose between them? What hints are there? Update: Let us discuss the following example: Adapter pattern. What benefits it has with both selt-typing and composition approaches?

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  • python: variable not getting defined after several conditionals

    - by Protean
    For some reason this program is saying that 'switch' is not defined. What is going on? #PYTHON 3.1.1 class mysrt: def __init__(self): self.DATA = open('ORDER.txt', 'r') self.collect = 0 cache1 = str(self.DATA.readlines()) cache2 = [] for i in range(len(cache1)): if cache1[i] == '*': if self.collect == 0: self.collect = 1 elif self.collect == 1: self.collect = 0 elif self.collect == 1: cache2.append(cache1[i]) self.ORDER = cache2 self.ARRAY = [] self.GLOBALi = 0 self.GLOBALmax = range(len(self.ORDER)) self.GLOBALc = [] self.GLOBALl = [] def sorter(self, array): CACHE_LIST_1 = [] CACHE_LIST_2 = [] i = 0 for ORDERi in range(len(self.ORDER)): for ARRAYi in range(len(array)): CACHE = array[ARRAYi] if CACHE[self.GLOBALi] == self.ORDER[ORDERi]: CACHE_LIST_1.append(CACHE) else: CACHE_LIST_2.append(CACHE) for i in range(len(CACHE_LIST_1)): if CACHE_LIST_1[0] == CACHE_LIST_1[i] or range(len(CACHE_LIST_1)) == 1: switch = 1 print ('1') else: switch = 0 print ('0') break if switch == 1: self.GLOBALl += CACHE_LIST_1 + self.GLOBALc self.GLOBALi = 0 self.GLOBALc = [] else: self.GLOBALi += 1 self.GLOBALc += CACHE_LIST_2 mysrt.sorter(CACHE) return (self.GLOBALl) #GLOBALi =0 # if range(len(self.GLOBALc)) =! range(len(self.ARRAY)) array = ['ape', 'cow','dog','bat'] ORDER_FILE = [] mysort = mysrt() print (mysort.sorter(array))

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  • Best build dir location to use in Xcode

    - by neoneye
    I'm consolidating my Xcode/TextMate setup and is interested in where you put your build dir. Some years ago I started out having the build dir in the same dir as my xcodeproj file. However it became a mess when my project became a multi project with a applications and frameworks and tests, so I started using ../build as the build dir, so that all the sub projects used the same dir. However Spotlight is indexing this build dir and TextMate's global find is unusable when there is a build dir in the project. I'm thinking either using ~/.build or /build as Xcode's build dir. What build dir do you use and why?

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