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  • Find points whose pairwise distances approximate a given distance matrix

    - by Stephan Kolassa
    Problem. I have a symmetric distance matrix with entries between zero and one, like this one: D = ( 0.0 0.4 0.0 0.5 ) ( 0.4 0.0 0.2 1.0 ) ( 0.0 0.2 0.0 0.7 ) ( 0.5 1.0 0.7 0.0 ) I would like to find points in the plane that have (approximately) the pairwise distances given in D. I understand that this will usually not be possible with strictly correct distances, so I would be happy with a "good" approximation. My matrices are smallish, no more than 10x10, so performance is not an issue. Question. Does anyone know of an algorithm to do this? Background. I have sets of probability densities between which I calculate Hellinger distances, which I would like to visualize as above. Each set contains no more than 10 densities (see above), but I have a couple of hundred sets. What I did so far. I did consider posting at math.SE, but looking at what gets tagged as "geometry" there, it seems like this kind of computational geometry question would be more on-topic here. If the community thinks this should be migrated, please go ahead. This looks like a straightforward problem in computational geometry, and I would assume that anyone involved in clustering might be interested in such a visualization, but I haven't been able to google anything. One simple approach would be to randomly plonk down points and perturb them until the distance matrix is close to D, e.g., using Simulated Annealing, or run a Genetic Algorithm. I have to admit that I haven't tried that yet, hoping for a smarter way. One specific operationalization of a "good" approximation in the sense above is Problem 4 in the Open Problems section here, with k=2. Now, while finding an algorithm that is guaranteed to find the minimum l1-distance between D and the resulting distance matrix may be an open question, it still seems possible that there at least is some approximation to this optimal solution. If I don't get an answer here, I'll mail the gentleman who posed that problem and ask whether he knows of any approximation algorithm (and post any answer I get to that here).

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  • Mount points disappear from network share directory listing

    - by Barakando
    When browsing a network share which contains volume mount points, said mount points disappear from the directory listing. The mount points are still accessible directly by path, just not present in the directory listing. The machine is a Vista SP1 32 bit machine. It has a network share that contains volume mount points to the volumes of the Vista machine (created using the SetVolumeMountPoint API). When browsing the network share from another computer (either Win7 64 bit, Win7 32 bit or Vista SP1 32 bit) using Windows Explorer the following problem occurs: First, both volume mount points called C, D appear fine. I browse into directory C and see all its contents properly. I go back to the root of the shared folder and now I only see D. C has disappeared from the directory listing. I enter D and see all its contents. Go back to the root of the shared folder and now it's empty. D disappeared as well. If I manually go to \\<path to shared folder>\C from the address bar - then all is fine and I can browse its contents (same with D). The same issue does NOT occur when creating a similar share with volume mount points on Windows XP SP2 or SP3. Has anyone came across this problem? Any ideas how to work around it?

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  • get ubuntu terminal to send an escape sequence (control+shift+up)

    - by user62046
    This problem starts when I use emacs ( with -nw option). Let me first explain it. I tried to define hotkey (for emacs) as following (global-set-key [(control shift up)] 'other-window) but it doesn't work (no error, just doesn't work), neither does (global-set-key [(control shift down)] 'other-window) But (global-set-key [(control shift right)] 'other-window) and (global-set-key [(control shift left)] 'other-window) work! But because the last two key combinations are used by emacs (as default), I don't wanna change them for other functions. So how could I make control-shift-up and control-shift-down work? I have googled "(control shift up)", it seems that control-shift-up is used by other people, (but not very few results). In the Stack Overflow forum, Gille answered me as following: Ctrl+Shift+Up does send a signal to your computer, but your terminal emulator is apparently not transmitting any escape sequence for it. So your problem is in two parts. First you must get your terminal emulator to send an escape sequence, which depends on your terminal emulator, and is Super User material, or Unix.SE if you're using a unix system. Then you need to declare the escape sequence in Emacs, and my answer explains that part So I come here for this question: How do I get my terminal (I use ubuntu 10.04, and the built-in terminal) to send an escape sequence for Control+Shift+Up Control+Shift+down

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  • Windows Vista/7 dropping Mac Server share points

    - by Hooligancat
    My Windows Vista and Windows 7 clients are having problems maintaining access to SMB shares on a Mac server. The initial connection to the server appears to be OK, as the Windows clients can see all of the server share points. However, the client randomly drops a couple of the server share points although the clients can still see the server. For example. If I have the following share points on the Mac server: Share A Share B Share C Share D Share E The Windows client can see these shares most of the time and can access them most of the time. But randomly a couple of the shares will just get dropped or go missing from the Windows client's ability to view them so I end up with something like: Share B Share D Share E All the share points are established int the same way with the same permission settings. My Mac OSX Server is set up with the following for SMB: SMB sharing enabled Standalone Server Workgroup of `CORPORATE` Allow Guest Access = YES Client connections limit = 100 Authentication: NTLMv2 & Kerberos and NTLM Code Page is Latin US (437) This is a workgroup master browser WINS registration is set to Enable WINS server (tried with setting off) Enable virtual share points for homes YES I noticed in my SMB file service log that the clients appear to connect OK, but I get the following error which implies a reset by either the server or the client: /SourceCache/samba/samba-187.9/samba/source/lib/util_sock.c:read_data(534) read_data: read failure for 4 bytes to client 192.168.0.99. = Connection reset by peer I am a bit stumped as to a direction to turn to try and get this to resolve. Continued attempts to access the server from the client will reconnect to the share points, but they inevitably get dropped again in the near future. Any and all help much appreciated.

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  • SCCM 2012 R2 - OSD Task Sequence failure on physical computers

    - by Svanste
    I'm trying to deploy windows 7 with SCCM 2012 R2 to physical desktops and laptops. But the task sequence keeps failing, no matter what I try. When I try it on a VM it works fine. However, when I try it on a physical computer it fails. So I think it has something to do with drivers, but I already tried both the "auto apply drivers" + wmi query for model method, and also the "apply driver package" + wmi query for model method. In the link below I added a zip file, containing two other zip files. One is a captured log from a failed osd on a desktop, the other is the export of my task sequence. Download zip-file with log and TS If anyone could resolve the issue, or share their own task sequence for such a task (pure sccm 2012 (R2), no MDT), that would be great.

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  • SCCM 2012 R2 - OSD Task Sequence failure on physical computers

    - by user1422136
    I'm trying to deploy windows 7 with SCCM 2012 R2 to physical desktops and laptops. But the task sequence keeps failing, no matter what I try. When I try it on a VM it works fine. However, when I try it on a physical computer it fails. So I think it has something to do with drivers, but I already tried both the "auto apply drivers" + wmi query for model method, and also the "apply driver package" + wmi query for model method. In the link below I added a zip file, containing two other zip files. One is a captured log from a failed osd on a desktop, the other is the export of my task sequence. Download zip-file with log and TS If anyone could resolve the issue, or share their own task sequence for such a task (pure sccm 2012 (R2), no MDT), that would be great.

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  • Under what circumstances would a junction point be more appropriate than a symbolic link?

    - by Benjamin Pollack
    Symbolic links were introduced an incredibly long time ago in Windows, yet I still encounter a large number of systems that use junction points. I know that symbolic links afford functionality not in junction points (e.g., they work on external drives); my question is whether there is functionality specific to junction points that make them more appropriate than symbolic links in some circumstances.

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  • 5 Points You Need to Know About Page Rank

    A page rank is a way Google measures the relative importance of each web page based on the frequency they are referred to throughout the internet across different websites. Here are few points you can go through, to better understand Page rank.

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  • Visualizing Data with the Google Maps API: A Journey of 245k Points

    Visualizing Data with the Google Maps API: A Journey of 245k Points What can you do with some awesome geospatial data, the Google Maps API, and a couple of days of hacking and analysis? Brendan and Paul walk through how they used the Maps API to visualize the CLIWOC database, and pass on tips and trick for doing the same with other geospatial datasets. CLIWOC (Climatological Database for the World's Oceans, 1750-1850): www.ucm.es From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Education

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  • protection points in survivable mutlicast network

    - by wantobegeek
    I am working on a project on survivable multicasting.I want to propose a hybrid scheme(protection and restoration) for that purpose.Can anyone help me with an approach to decide protection points in a multicast tree??(The protection points will be those points upto which there will be an alternate path from the multicast source(protection) and from protection point to the multicast destination the path will be dynamically restored.).Pls suggest an approach to find the protection points.I found an approach name caterpillar tree which assigns the nodes on the spine of caterpillar tree as protection points.Is there any other such approach..?

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  • Postgresql sequences

    - by Dylan
    When I delete all records from a Postgresql table and then try to reset the sequence to start a new record with number 1 when it is inserted, i get different results : SELECT setval('tblname_id_seq', (SELECT COALESCE(MAX(id),1) FROM tblname)); This sets the current value of the sequence to 1, but the NEXT record (actually the first because there are no records yet) gets number 2! And I can't set it to 0, because the minimum value in the sequence is 1! When I use : ALTER SEQUENCE tblname_id_seq RESTART WITH 1; the first record that is inserted actually gets number 1 ! But the above code doesn't accept a SELECT as a value instead of 1. I wish to reset the sequence to number 1 when there are no records, and the first record then should start with 1. But when there ARE already records in the table, I want to reset the sequence so that the next record that is inserted will get {highest}+1 Does anyone have a clear solution for this?

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  • How to create a scripted sequence

    - by igrad
    Like countless other video games, I'd like to have scripted sequences in my game. Character 1 says something, the player replies, then a rock falls, that sorta stuff. I could find a way to do it, but I would like to use a common method, assuming there is one. My current thought is to have a separate file for each level of the game that contains all the possible scripted actions for that level. When the corresponding trigger is activated, the function is called. I think early Call of Duty games (up to CoD4) used something similar, but I'm not entirely sure.

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  • Creating a Lazy Sequence of Directory Descendants in C#

    My dear friend Craig Andera posted an implementation of a function that descends into a directory in a "lazy" manner, i.e. you get the first descendant back right away and not after all descendants have been calculated. His implementation was in Clojure, a Lisp variant that runs on the Java VM: (import [java.io File])(defn dir-descendants [dir]  (let [children (.listFiles (File. dir))]    (lazy-cat      (map (memfn getPath) (filter (memfn isFile) children))...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Interface design where functions need to be called in a specific sequence

    - by Vorac
    The task is to configure a piece of hardware within the device, according to some input specification. This should be achieved as follows: 1) Collect the configuration information. This can happen at different times and places. For example, module A and module B can both request (at different times) some resources from my module. Those 'resources' are actually what the configuration is. 2) After it is clear that no more requests are going to be realized, a startup command, giving a summary of the requested resources, needs to be sent to the hardware. 3) Only after that, can (and must) detailed configuration of said resources be done. 4) Also, only after 2), can (and must) routing of selected resources to the declared callers be done. A common cause for bugs, even for me, who wrote the thing, is mistaking this order. What naming conventions, designs or mechanisms can I employ to make the interface usable by someone who sees the code for the first time?

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  • Largest triangle from a set of points

    - by Faken
    I have a set of random points from which i want to find the largest triangle by area who's verticies are each on one of those points. So far I have figured out that the largest triangle's verticies will only lie on the outside points of the cloud of points (or the convex hull) so i have programmed a function to do just that (using Graham scan in nlogn time). However that's where I'm stuck. The only way I can figure out how to find the largest triangle from these points is to use brute force at n^3 time which is still acceptable in an average case as the convex hull algorithm usually kicks out the vast majority of points. However in a worst case scenario where points are on a circle, this method would fail miserably. Dose anyone know an algorithm to do this more efficiently? Note: I know that CGAL has this algorithm there but they do not go into any details on how its done. I don't want to use libraries, i want to learn this and program it myself (and also allow me to tweak it to exactly the way i want it to operate, just like the graham scan in which other implementations pick up collinear points that i don't want).

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  • Save Points

    - by raghu.yadav
    Explicit save point : Requires an end user action before a bounded or unbounded task flow creates a save point. For example, an end user clicks a button that invokes a method call activity that, in turn, creates a save point Implicit save point : can only originate from a bounded task flow if 1) A session times out due to end user inactivity 2) An end user logs out without saving the data 3) An end user closes the only browser window, thus logging out of the application 4) An end user navigates away from the current application using control flow rules (for example, uses a goLink component to go to an external URL) and having unsaved data. good usecases and examples given by frank/biemond and on implicit save points http://www.oracle.com/technology/products/jdev/tips/fnimphius/cancelForm/cancelForm_wsp.html?_template=/ocom/print http://biemond.blogspot.com/2008/04/automatically-save-transactions-with.html

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  • "Please ensure you have JAVA_HOME points to JDK rather than JRE" message

    - by Alex Malex
    I have java installed aaa@ubuntu:~$ whereis java java: /usr/bin/java /usr/bin/X11/java /usr/local/java /usr/share/java aaa@ubuntu:~$ whereis javac javac: /usr/bin/javac /usr/bin/X11/javac and etc/profile JAVA_HOME=/usr/local/java/jdk1.7.0_17 PATH=$PATH:$HOME/bin:$JAVA_HOME/bin JRE_HOME=/usr/local/java/jre1.7.0_17 PATH=$PATH:$HOME/bin:$JRE_HOME/bin export JAVA_HOME export JRE_HOME export PATH However, when I run Android Studio, it says: tools.jar in not in Android Studio classpath. Please ensure you have JAVA_HOME points to JDK rather than JRE. How do I fix it? update sudo update-alternatives --get-selections | grep ^java java manual /usr/local/java/jre1.7.0_17/bin/java javac manual /usr/local/java/jdk1.7.0_17/bin/javac javaws manual /usr/local/java/jre1.7.0_17/bin/javaws java -version java version "1.7.0_17"

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  • After upgrade to xubuntu 12.10 I have 2 mount points for each partition

    - by TiGR
    Just upgraded Xubuntu 12.04 to 12.10 (both XFCE and LXDE desktops are being used at this system). Now I have 2 mount points for each partition. It looks like this: It appears this way in both Thunar and PCManFM. However, there are no dupes in Nautilus. $ ls /dev/disk/by-id/ ata-ST320410A_5FB3MA76 ata-ST3250620A_9RT030B0-part3 scsi-SATA_ST320410A_5FB3MA76-part1 scsi-SATA_ST3250620A_9RT030B0-part4 ata-ST320410A_5FB3MA76-part1 ata-ST3250620A_9RT030B0-part4 scsi-SATA_ST320410A_5FB3MA76-part2 scsi-SATA_ST3250620A_9RT030B0-part5 ata-ST320410A_5FB3MA76-part2 ata-ST3250620A_9RT030B0-part5 scsi-SATA_ST320410A_5FB3MA76-part3 scsi-SATA_ST3250620A_9RT030B0-part6 ata-ST320410A_5FB3MA76-part3 ata-ST3250620A_9RT030B0-part6 scsi-SATA_ST3250620A_9RT030B0 scsi-SATA_ST3250620A_9RT030B0-part7 ata-ST3250620A_9RT030B0 ata-ST3250620A_9RT030B0-part7 scsi-SATA_ST3250620A_9RT030B0-part1 scsi-SATA_ST3250620A_9RT030B0-part8 ata-ST3250620A_9RT030B0-part1 ata-ST3250620A_9RT030B0-part8 scsi-SATA_ST3250620A_9RT030B0-part2 ata-ST3250620A_9RT030B0-part2 scsi-SATA_ST320410A_5FB3MA76 scsi-SATA_ST3250620A_9RT030B0-part3 $ ls /dev/disk/by-uuid/ 01CD9E239FDF54F0 5299-430B 8824C9E324C9D3FA b05c582e-77df-4b83-8a75-17db1ab5dbc1 09a9cf9e-6af4-45ed-a9ac-782c764fe8d1 6bbd501e-7601-4ee7-b725-d3ec7f19f149 8B7C-BAF8 f54ee301-4bd4-40e3-a9fb-75ca79c05974 50366CC66E8BA293 8553dc4a-5d63-4078-9be3-ea91a46d8c67 a5be1bcd-b7c6-4273-8ade-eb9cce15504d There are no SCSI drives in this system. What could cause this problem? Is it a bug?

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  • How to use mount points in MilkShape models?

    - by vividos
    I have bought the Warriors & Commoners model pack from Frogames and the pack contains (among other formats) two animated models and several non-animated objects (axe, shield, pilosities, etc.) in MilkShape3D format. I looked at the official "MilkShape 3D Viewer v2.0" (msViewer2.zip at http://www.chumba.ch/chumbalum-soft/ms3d/download.html) source code and implemented loading the model, calculating the joint matrices and everything looks fine. In the model there are several joints that are designated as the "mount points" for the static objects like axe and shield. I now want to "put" the axe into the hand of the animated model, and I couldn't quite figure out how. I put the animated vertices in a VBO that gets updated every frame (I know I should do this with a shader, but I didn't have time to do this yet). I put the static vertices in another VBO that I want to keep static and not updated every frame. I now tried to render the animated vertices first, then use the joint matrix for the "mount joint" to calculate the location of the static object. I tried many things, and what about seems to be right is to transpose the joint matrix, then use glMatrixMult() to transform the modelview matrix. For some objects like the axe this is working, but not for others, e.g. the pilosities. Now my question: How is this generally implemented when using bone/joint models, and especially with MilkShape3D models? Am I on the right track?

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  • How do I apply 2 rotations about different points to a single primitive using OpenGL

    - by Fenoec
    I'm working on a 2D top-down shooter game that has a rotation feature like Realm Of The Mad God such that if you press e the camera rotates around the character in a clockwise direction and q rotates the camera around the character in a counterclockwise direction. I have this working with my floors and walls by translating to the character, doing the screen rotation, and drawing everything with the character as the origin. The problem arises when I shoot projectiles which need to both rotate around the character and rotate around themselves (shooting uses the mouse cursor so I can shoot at any angle). For example, if the screen is not rotated and I'm shooting rectangular projectiles, I want them to face in the direction I'm shooting (rotation around themselves). However if I only do this rotation, when I then rotate the screen the projectiles will always shoot at the same position because my cursor position does not change. Therefore I need to also either rotate the projectiles around the character or rotate the mouse cursor position to get the correct position (which would then totally screw up all of the collision detection). Likewise if I only do the screen rotation on projectiles, the rectangles will always be facing the same way and they would only look correct if I were shooting straight up or straight down. So my question is, how can I perform 2 rotations on a primitive around 2 different points? The only way I can think of is to translate to the character and do the screen rotation, then somehow calculate the translation required to move back to the middle of the projectile (seeing as how my axes are now rotated) and do its rotation. Or am I thinking about this in the wrong way and there is a different solution to accomplishing this effect?

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  • Points around a circumference C#

    - by Lautaro
    Im trying to get a list of vectors that go around a circle, but i keep getting the circle to go around several times. I want one circel and the dots to be placed along its circumference. I want the first dot to start at 0 and the last dot to end just before 360. Also i need to be able to calculate the spacing by the ammount of points. List<Vector2> pointsInPath = new List<Vector2>(); private int ammountOfPoints = 5; private int blobbSize = 200; private Vector2 topLeft = new Vector2(100, 100); private Vector2 blobbCenter; private int endAngle = 50; private int angleIncrementation; public Blobb() { blobbCenter = new Vector2(blobbSize / 2, blobbSize / 2) + topLeft; angleIncrementation = endAngle / ammountOfPoints; for (int i = 0; i < ammountOfPoints; i++) { pointsInPath.Add(getPointByAngle(i * angleIncrementation, 100, blobbCenter)); // pointsInPath.Add(getPointByAngle(i * angleIncrementation, blobbSize / 2, blobbCenter)); } } private Vector2 getPointByAngle(float angle, float distance, Vector2 centre) { return new Vector2((float)(distance * Math.Cos(angle) ), (float)(distance * Math.Sin(angle))) + centre ; }

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  • How to find two most distant points?

    - by depesz
    This is a question that I was asked on a job interview some time ago. And I still can't figure out sensible answer. Question is: you are given set of points (x,y). Find 2 most distant points. Distant from each other. For example, for points: (0,0), (1,1), (-8, 5) - the most distant are: (1,1) and (-8,5) because the distance between them is larger from both (0,0)-(1,1) and (0,0)-(-8,5). The obvious approach is to calculate all distances between all points, and find maximum. The problem is that it is O(n^2), which makes it prohibitively expensive for large datasets. There is approach with first tracking points that are on the boundary, and then calculating distances for them, on the premise that there will be less points on boundary than "inside", but it's still expensive, and will fail in worst case scenario. Tried to search the web, but didn't find any sensible answer - although this might be simply my lack of search skills.

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  • Gparted Partition Mount Points Alternate Between 2 Physical Disk Drives

    - by California Ken
    I'm running Ubuntu Server 14.04 on a system with 2 physical disk drives. I am frequently seeing mount errors on startup. When I check the drive partitions using GPARTED, I see that my two "non-system created" data partitions have the wrong disk assignments (i.e. sda1 vs sdb1) or visa-versa. If I hand edit /etc/fstab to match GPARTED, the system will boot error free one time. On the second restart I will get the "serious mount problem" error for the 2 data partitions and when I check GPARTED, the disk assignments have changed again (again, GPARTED and fstab don't match). A listing of my /etc/fstab is: /etc/fstab: static file system information. # Use 'blkid' to print the universally unique identifier for a device; this may be used with UUID= as a more robust way to name devices that works even if disks are added and removed. See fstab(5). # / was on /dev/sdb2 during installation UUID=766a06a4-e5af-484a-adf0-fa1e88da7212 / ext4 errors=remount-ro,user_xattr,acl,barrier=1 0 1 swap was on /dev/sda6 during installation UUID=8c42f835-ead3-43fb-88d8-196f5dfc3aa7 none swap sw 0 0 swap was on /dev/sdb3 during installation UUID=2214deec-ba98-47da-aea7-4e46998f3e57 none swap sw 0 0 /dev/fd0 /media/floppy0 auto rw,user,noauto,exec,utf8 0 0 /dev/sda1 /media/ken/Linux-Data ext3 defaults 0 2 /dev/sda5 /media/ken/Data2 ext4 defaults 0 2 The device designations in the last 2 lines are the ones in question. The fstab entries to NOT change between system restarts but the mount points in the GPARTED display do. Does anyone have a fix for this? Thanks Mr. Young and Mr Gedak, Following is my fstab file and two blkid outputs. The fstab output is correct. The first blkid output was after a reboot and is WRONG! The sda and sdb device partition data is reversed. The 2nd blkid output was after a second reboot (fstab not changed). It shows the sda and adb partition data CORRECTLY. I didn't see any duplicate UUIDs. Does anyone have any idea why the GPARTED and blkid outputs alternate on consecutive reboots? The alternating partition data is real since when the partition assignments are reversed, the boot sequence halts with disk mounting errers (I have to press "s" to skip the mounts). Thanks again. Ken I copied the contents of a text file showing my fstab and 2 blkid outputs. The text file contents show up in the text entry box but does not appear in the main body of the question. Is there a way I can attach the text file or edit this question so that the text is displayed for question viewers?

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