Search Results

Search found 8258 results on 331 pages for 'sequence points'.

Page 4/331 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Sequence diagram example

    - by Pamela
    The use case to model is the register of a new appointment. The user logins in the system as a patient (role). To make an appointment shoudl enter medical specialty and date. System shoudl look for the doctors availables for that specialty on that date. From the results patient should choose one and then system save the appointment. At the end user shoudl receive an email with the information of the appointment. The classes that I have in my model are: User PAtient Doctor Appointment DoctorShcedule and some more but I think these ones will be involve. I have this initial sequnce diagram: I have problem to set the return messages and also with the email step. Thanks

    Read the article

  • How to choose between UUIDs, autoincrement/sequence keys and sequence tables for database primary keys?

    - by Tim
    I'm looking at the pros and cons of these three primary methods of coming up with primary keys for database rows. So assuming I am using a database that supports more than one of these methods, is there a simple heuristic to determine what the best option would be for me? How do considerations such a distributed/multiple masters, performance requirements, ORM use, security and testing have on the choice? Any unexpected drawbacks that one might run into?

    Read the article

  • Randomly generating sequence of ints in a specific range

    - by vvv
    Hi, I am unsure how to put this and my math skills aren't that strong. But here's what I need. I want to generate a list of all the 16bit integers (0-65535). But everytime I do so I want to seed the algorithm randomly that each time the list starts with a different integer and all the subsequent integers will be generated once but also in random order. small example (1-5): ... 1, 5, 3, 2, 4 4, 3, 1, 5, 2 2, 1, 4, 5, 3 ... Any help?

    Read the article

  • Sequence of the Events in Java

    - by ozlegolas
    Hi, I have two events for two seperate components, but there is a problem. JTabbedPane's stateChanged event is fired before JFormattedField's focusLost event. Is there a way of making stateChange event to be fired after focusLost event. Thanks, Tuna

    Read the article

  • Any reliable polygon normal calculation code?

    - by Jenko
    Do you have any reliable face normal calculation code? I'm using this but it fails when faces are 90 degrees upright or similar. // the normal point var x:Number = 0; var y:Number = 0; var z:Number = 0; // if is a triangle with 3 points if (points.length == 3) { // read vertices of triangle var Ax:Number, Bx:Number, Cx:Number; var Ay:Number, By:Number, Cy:Number; var Az:Number, Bz:Number, Cz:Number; Ax = points[0].x; Bx = points[1].x; Cx = points[2].x; Ay = points[0].y; By = points[1].y; Cy = points[2].y; Az = points[0].z; Bz = points[1].z; Cz = points[2].z; // calculate normal of a triangle x = (By - Ay) * (Cz - Az) - (Bz - Az) * (Cy - Ay); y = (Bz - Az) * (Cx - Ax) - (Bx - Ax) * (Cz - Az); z = (Bx - Ax) * (Cy - Ay) - (By - Ay) * (Cx - Ax); // if is a polygon with 4+ points }else if (points.length > 3){ // calculate normal of a polygon using all points var n:int = points.length; x = 0; y = 0; z = 0 // ensure all points above 0 var minx:Number = 0, miny:Number = 0, minz:Number = 0; for (var p:int = 0, pl:int = points.length; p < pl; p++) { var po:_Point3D = points[p] = points[p].clone(); if (po.x < minx) { minx = po.x; } if (po.y < miny) { miny = po.y; } if (po.z < minz) { minz = po.z; } } if (minx > 0 || miny > 0 || minz > 0){ for (p = 0; p < pl; p++) { po = points[p]; po.x -= minx; po.y -= miny; po.z -= minz; } } var cur:int = 1, prev:int = 0, next:int = 2; for (var i:int = 1; i <= n; i++) { // using Newell method x += points[cur].y * (points[next].z - points[prev].z); y += points[cur].z * (points[next].x - points[prev].x); z += points[cur].x * (points[next].y - points[prev].y); cur = (cur+1) % n; next = (next+1) % n; prev = (prev+1) % n; } } // length of the normal var length:Number = Math.sqrt(x * x + y * y + z * z); // if area is 0 if (length == 0) { return null; }else{ // turn large values into a unit vector x = x / length; y = y / length; z = z / length; }

    Read the article

  • A problem with connected points and determining geometry figures based on points' location analysis

    - by StolePopov
    In school we have a really hard problem, and still no one from the students has solved it yet. Take a look at the picture below: http://d.imagehost.org/0422/mreza.gif That's a kind of a network of connected points, which doesn't end and each point has its own number representing it. Let say the numbers are like this: 1-23-456-78910-etc. etc.. (You can't see the number 5 or 8,9... on the picture but they are there and their position is obvious, the point in middle of 4 and 6 is 5 and so on). 1 is connected to 2 and 3, 2 is connected to 1,3,5 and 4 etc. The numbers 1-2-3 indicate they represent a triangle on the picture, but the numbers 1-4-6 do not because 4 is not directly connected with 6. Let's look at 2-3-4-5, that's a parallelogram (you know why), but 4-6-7-9 is NOT a parallelogram because the in this problem there's a rule which says all the sides must be equal for all the figures - triangles and parallelograms. Also there are hexagons, for ex. 4-5-7-9-13-12 is a hexagon - all sides must be equal here too. 12345 - that doesn't represent anything, so we ignore it. I think i explained the problem well. The actual problem which is given to us by using an input of numbers like above to determine if that's a triangle/parallelogram/hexagon(according to the described rules). For ex: 1 2 3 - triangle 11 13 24 26 -parallelogram 1 2 3 4 5 - nothing 11 23 13 25 - nothing 3 2 5 - triangle I was reading computational geometry in order to solve this, but i gave up quickly, nothing seems to help here. One friend told me this site so i decided to give it a try. If you have any ideas about how to solve this, please reply, you can use pseudo code or c++ whatever. Thank you very much.

    Read the article

  • k-d tree implementation [closed]

    - by user466441
    when i run my code and debugged,i got this error - this 0x00093584 {_Myproxy=0x00000000 _Mynextiter=0x00000000 } std::_Iterator_base12 * const - _Myproxy 0x00000000 {_Mycont=??? _Myfirstiter=??? } std::_Container_proxy * _Mycont CXX0017: Error: symbol "" not found _Myfirstiter CXX0030: Error: expression cannot be evaluated + _Mynextiter 0x00000000 {_Myproxy=??? _Mynextiter=??? } std::_Iterator_base12 * but i dont know what does it means,code is this #include<iostream> #include<vector> #include<algorithm> using namespace std; struct point { float x,y; }; vector<point>pointleft(4); vector<point>pointright(4); //we are going to implement two comparison function for x and y coordinates,we need it in calculation of median (we should sort vector //by x or y according to depth informaton,is depth even or odd. bool sortby_X(point &a,point &b) { return a.x<b.x; } bool sortby_Y(point &a,point &b) { return a.y<b.y; } //so i am going to implement to median finding algorithm,one for finding median by x and another find median by y point medianx(vector<point>points) { point temp; sort(points.begin(),points.end(),sortby_X); temp=points[(points.size()/2)]; return temp; } point mediany(vector<point>points) { point temp; sort(points.begin(),points.end(),sortby_Y); temp=points[(points.size()/2)]; return temp; } //now construct basic tree structure struct Tree { float x,y; Tree(point a) { x=a.x; y=a.y; } Tree *left; Tree *right; }; Tree * build_kd( Tree *root,vector<point>points,int depth) { point temp; if(points.size()==1)// that point is as a leaf { if(root==NULL) root=new Tree(points[0]); return root; } if(depth%2==0) { temp=medianx(points); root=new Tree(temp); for(int i=0;i<points.size();i++) { if (points[i].x<temp.x) pointleft[i]=points[i]; else pointright[i]=points[i]; } } else { temp=mediany(points); root=new Tree(temp); for(int i=0;i<points.size();i++) { if(points[i].y<temp.y) pointleft[i]=points[i]; else pointright[i]=points[i]; } } return build_kd(root->left,pointleft,depth+1); return build_kd(root->right,pointright,depth+1); } void print(Tree *root) { while(root!=NULL) { cout<<root->x<<" " <<root->y; print(root->left); print(root->right); } } int main() { int depth=0; Tree *root=NULL; vector<point>points(4); float x,y; int n=4; for(int i=0;i<n;i++) { cin>>x>>y; points[i].x=x; points[i].y=y; } root=build_kd(root,points,depth); print(root); return 0; } i am trying ti implement in c++ this pseudo code tuple function build_kd_tree(int depth, set points): if points contains only one point: return that point as a leaf. if depth is even: Calculate the median x-value. Create a set of points (pointsLeft) that have x-values less than the median. Create a set of points (pointsRight) that have x-values greater than or equal to the median. else: Calculate the median y-value. Create a set of points (pointsLeft) that have y-values less than the median. Create a set of points (pointsRight) that have y-values greater than or equal to the median. treeLeft = build_kd_tree(depth + 1, pointsLeft) treeRight = build_kd_tree(depth + 1, pointsRight) return(median, treeLeft, treeRight) please help me what this error means?

    Read the article

  • Replace XML Bullet Points Found in Feed in Classic ASP

    - by StevieB
    Hey I am currently reading in a XML file which contains bullet list in the following container i.e. ? the average pension contribution rate for executive directors . I am having a problem with symbol directly before the text of each bullet point I want to remove it i.e Replace(text,"old","new") but i cant seem to find what value that bullet point actually is to replace of that makes sense. Thanks

    Read the article

  • Compute directional light frustum from view furstum points and light direction

    - by Fabian
    I'm working on a friends engine project and my task is to construct a new frustum from the light direction that overlaps the view frustum and possible shadow casters. The project already has a function that creates a frustum for this but its way to big and includes way to many casters (shadows) which can't be seen in the view frustum. Now the only parameter of this function are the normalized light direction vector and a view class which lets me extract the 8 view frustum points in world space. I don't have any additional infos about the scene. I have read some of the related Questions here but non seem to fit very well to my problem as they often just point to cascaded shadow maps. Sadly i can't use DX or openGl functions directly because this engine has a dedicated math library. From what i've read so far the steps are: Transform view frustum points into light space and find min/max x and y values (or sometimes minima and maxima of all three axis) and create a AABB using the min/max vectors. But what comes after this step? How do i transform this new AABB back to world space? What i've done so far: CVector3 Points[8], MinLight = CVector3(FLT_MAX), MaxLight = CVector3(FLT_MAX); for(int i = 0; i<8;++i){ Points[i] = Points[i] * WorldToShadowMapMatrix; MinLight = Math::Min(Points[i],MinLight); MaxLight = Math::Max(Points[i],MaxLight); } AABox box(MinLight,MaxLight); I don't think this is the right way to do it. The near plain probably has to extend into the direction of the light source to include potentional shadow casters. I've read the Microsoft article about cascaded shadow maps http://msdn.microsoft.com/en-us/library/windows/desktop/ee416307%28v=vs.85%29.aspx which also includes some sample code. But they seem to use the scenes AABB to determine the near and far plane which I can't since i cant access this information from the funtion I'm working in. Could you guys please link some example code which shows the calculation of such frustum? Thanks in advance! Additional questio: is there a way to construct a WorldToFrustum matrix that represents the above transformation?

    Read the article

  • How to write a C program using the fork() system call that generates the Fibonacci sequence in the

    - by Ellen
    The problem I am having is that when say for instance the user enters 7, then the display shows: 0 11 2 3 5 8 13 21 child ends. I cannot seem to figure out how to fix the 11 and why is it displaying that many numbers in the sequence! Can anyone help? The number of the sequence will be provided in the command line. For example, if 5 is provided, the first five numbers in the Fibonacci sequence will be output by the child process. Because the parent and child processes have their own copies of the data, it will be necessary for the child to output the sequence. Have the parent invoke the wait() call to wait for the child process to complete before exiting the program. Perform necessary error checking to ensure that a non-negative number is passed on the command line. #include <stdio.h> #include <sys/types.h> #include <unistd.h> int main() { int a=0, b=1, n=a+b,i,ii; pid_t pid; printf("Enter the number of a Fibonacci Sequence:\n"); scanf("%d", &ii); if (ii < 0) printf("Please enter a non-negative integer!\n"); else { pid = fork(); if (pid == 0) { printf("Child is producing the Fibonacci Sequence...\n"); printf("%d %d",a,b); for (i=0;i<ii;i++) { n=a+b; printf("%d ", n); a=b; b=n; } printf("Child ends\n"); } else { printf("Parent is waiting for child to complete...\n"); wait(NULL); printf("Parent ends\n"); } } return 0; }

    Read the article

  • Get previous element in IObservable without re-evaluating the sequence

    - by dcstraw
    In an IObservable sequence (in Reactive Extensions for .NET), I'd like to get the value of the previous and current elements so that I can compare them. I found an example online similar to below which accomplishes the task: sequence.Zip(sequence.Skip(1), (prev, cur) => new { Previous = prev, Current = cur }) It works fine except that it evaluates the sequence twice, which I would like to avoid. You can see that it is being evaluated twice with this code: var debugSequence = sequence.Do(item => Debug.WriteLine("Retrieved an element from sequence")); debugSequence.Zip(debugSequence.Skip(1), (prev, cur) => new { Previous = prev, Current = cur }).Subscribe(); The output shows twice as many of the debug lines as there are elements in the sequence. I understand why this happens, but so far I haven't found an alternative that doesn't evaluate the sequence twice. How can I combine the previous and current with only one sequence evaluation?

    Read the article

  • How can I set Windows Server 2008 juntion points to Every Read Allow?

    - by brendan
    We have apps running on Windows Server 2003 and now 2008 as well. Unfortunately some of our code relies on inspecting the Documents and Settings directory which no longer exists in Windows 2003. It looks like there are "Junction Points" set up for backwards compatibility - http://msdn.microsoft.com/en-us/library/bb756982.aspx. But it seems like nothing I can do can get me access. I basically need to be able to call from a command line on both 2003 and 2008: C:\Documents and Settings\Administrator\Local Settings\Application Data\Google\Chrome\Application\chrome.exe Which translates in Windows 2008 to : C:\Users\Administrator\AppData\Local\Google\Chrome\Application\chrome.exe I've tried setting up my own "Documents and Settings" folder in 2008 but it won't let me as that seems to be reserved for these Juntion Points.

    Read the article

  • Separating merged array of arithmetic and geometric series

    - by user1814037
    Given an array of positive integers in increasing order. Separate them in two series, an arithmetic sequence and geometric sequence. The given array is such that a solution do exist. The union of numbers of the two sequence must be the given array. Both series can have common elements i.e. series need not to be disjoint. The ratio of the geometric series can be fractional. Example: Given series : 2,4,6,8,10,12,25 AP: 2,4,6,8,10,12 GP: 4,10,25 I tried taking few examples but could not reach a general way. Even tried some graph implementation by introducing edges if they follow a particular sequence but could not reach solution.

    Read the article

  • Ideal programming language learning sequence?

    - by Gulshan
    What do you think? What is the ideal programming language learning sequence which will cover most of the heavily used languages and paradigms today as well as help to grasp common programming basics, ideas and practices? You can even suggest learning sequence for paradigms rather than languages. N.B. : This is port of the question I asked in stackoverflow and was closed for being subjective and argumentative.

    Read the article

  • Ideal programming language learning sequence? [closed]

    - by Gulshan
    What do you think? What is the ideal programming language learning sequence which will cover most of the heavily used languages and paradigms today as well as help to grasp common programming basics, ideas and practices? You can even suggest learning sequence for paradigms rather than languages. N.B. : This is port of the question I asked in stackoverflow and was closed for being subjective and argumentative.

    Read the article

  • SEQUENCE in SQL Server 2011

    SEQUENCE is a core new feature of SQL Server 2011 (Denali). It is a more performant, flexible alternative to the INDENTITY attribute. This article introduces sequence and demonstrates how to use it and its performance advantage. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

    Read the article

  • Rotating multiple points at once in 2D

    - by Deukalion
    I currently have an editor that creates shapes out of (X, Y) coordinates and then triangulate that to make up a shape of those points. What will I have to do to rotate all of those points simultaneously? Say I click the screen in my editor, it locates the point where I've clicked and if I move the mouse up or down from that point it calculates rotation on X and Y axis depending on new position relevant to first position, say I move up 10 on the Y axis it rotates that way and the same way for X. Or simply, somehow to enter rotation degree: 90, 180, 270, 360, for example. I use VertexPositionColor at the moment. What are the best algorithms or methods that I can look at to rotate multiple points in 2D at once? Also: Since this is an editor I do now want to rotate it on the Matrix, so if I want to rotate the whole shape 180 degree that's the new "position" of all the points, so that's the new rotation = 0 for example. Later on I probably will use World Matrix rotation for this, but not now.

    Read the article

  • Drawing Grid in 3D view - Mathematically calculate points and draw line between them (Not working)

    - by Deukalion
    I'm trying to draw a simple grid from a starting point and expand it to a size. Doing this mathematically and drawing the lines between each point, but since the "DrawPrimitives(LineList)" doesn't work the way it should work, And this method can't even draw lines between four points to create a simple Rectangle, so how does this method work exactly? Some sort of coordinate system: [ ][ ][ ][ ][ ][ ][ ] [ ][2.2][ ][0.2][ ][2.2][ ] [ ][2.1][1.1][ ][1.1][2.1][ ] [ ][2.0][ ][0.0][ ][2.0][ ] [ ][2.1][1.1][ ][1.1][2.1][ ] [ ][2.2][ ][0.2][ ][2.2][ ] [ ][ ][ ][ ][ ][ ][ ] I've checked with my method and it's working as it should. It calculates all the points to form a grid. This way I should be able to create Points where to draw line right? This way, if I supply the method with Size = 2 it starts at 0,0 and works it through all the corners (2,2) on each side. So, I have the positions of each point. How do I draw lines between these? VerticeCount = must be number of Points in this case, right? So, tell me, if I can't supply this method with Point A, Point B, Point C, Point D to draw a four vertice rectangle (Point A - B - C - D) - how do I do it? How do I even begin to understand it? As far as I'm concered, that's a "Line list" or a list of points where to draw lines. Can anyone explain what I'm missing? I wish to do this mathematically so I can create a a custom grid that can be altered.

    Read the article

  • Is there something like "if not exist create sequence ..." in Oracle SQL?

    - by Timo
    Very probably a noob question: For my application that uses an Oracle 8 DB, I am providing an SQL script to setup stuff like triggers, sequences etc., which can be copied and pasted into SQL*Plus. I would like the script to not stop with an error if a sequence that I am trying to create already exists. For a Trigger this can easily be done using "create or replace trigger ...", but for a sequence this does not work. Is there some alternative, like "if not exists mysequence then create sequence ..." (I tried this but it did not work :) ) Alternatively, if this is not possible, is there a way to do a "drop sequence mysequence" without SQL*Plus aborting the script if mysequence does not exist? Thanks. PS: I wish Oracle just had a simple Autoinc field type ... sigh.

    Read the article

  • which should be drawn first , class or sequence diagram?

    - by m0j1
    hi , I've had this discussion with my professor at college about UML diagrams . hi believes that sequence diagrams should be drawn before getting to class diagrams . but I think the opposite . I think after finishing the usecase diagram , the next diagram should be class diagram and after that we should get to sequence diagram . Rational rose requires us to use the classes in sequence diagram, which are already in class diagram . can anyone help me with this? thanks

    Read the article

  • how to know on which column,the sequence is applied?

    - by Vineet
    I have to fetch all sequences with their table name along with the column name on which sequence is applied .Some how i managed to fetch table name corresponding to sequence because in my data base sequence is stored with first name as table name from data dictionary(all_sequences and all_tables) . Please let me know how to fetch corresponding column name also if possible!!

    Read the article

  • Reading and conditionally updating N rows, where N > 100,000 for DNA Sequence processing

    - by makerofthings7
    I have a proof of concept application that uses Azure tables to associate DNA sequences to "something". Table 1 is the master table. It uniquely lists every DNA sequence. The PK is a load balanced hash of the RK. The RK is the unique encoded value of the DNA sequence. Additional tables are created per subject. Each subject has a list of N DNA sequences that have one reference in the Master table, where N is 100,000. It is possible for many tables to reference the same DNA sequence, but in this case only one entry will be present in the Master table. My Azure dilemma: I need to lock the reference in the Master table as I work with the data. I need to handle timeouts, and prevent other threads from overwriting my data as one C# thread is working with the information. Other threads need to realise that this is locked, and move onto other unlocked records and do the work. Ideally I'd like to get some progress report of how my computation is going, and have the option to cancel the process (and unwind the locks). Question What is the best approach for this? I'm looking at these code snippets for inspiration: http://blogs.msdn.com/b/jimoneil/archive/2010/10/05/azure-home-part-7-asynchronous-table-storage-pagination.aspx http://stackoverflow.com/q/4535740/328397

    Read the article

  • Design pattern for animation sequence in LibGDX

    - by kevinyu
    What design pattern to use for sequence of animation that involve different actor in libGDX. For example I am making a game to choose a wolf from a group of sheeps. The first animation played when the game begin is the wolf enter the field that is filled with two sheeps.Then the wolf disguise as a sheep and goes to the center of the screen. Then the game will shuffle the sheeps. After it finished it will ask the player where is the wolf. The game wait for player input. After that the game will show animation to show the player whether their answer is right or wrong. I am currently using State design pattern. There are four states wolfEnterState,DisguiseState,ShuffleState,UserInputState, and answerAnimationState. I feel that my code is messy. I use addAction with action sequence and action completion(new Runnable()) a lot. I feel that the action sequence is getting long. Is there a better solution for this kind of problem

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >