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  • Survey: How's Your Economy?

    - by andyleonard
    Another quick survey question, slightly off-topic: How's your economy? Have things picked up for you recently? Slowed down? Remained static? :{> Andy Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • Apress Deal of the Day - 10/Mar/2011 - Beginning Microsoft Word 2010

    - by TATWORTH
    Today's $10 deal at http://www.apress.com/info/dailydeal is Beginning Microsoft Word 2010 This has been on before, I bought a copy and have found it useful. Beginning Microsoft Word 2010 Beginning Word 2010 is a visually stimulating introductory guide that teaches the complete Word newbie (as well as slightly experienced yet equally baffled users) what they need to know to write that thesis or proposal tonight.

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  • OCS Disaster Recovery – Part 1

    Office Communications Server stores its data in a variety of locations, which can make backing it up and disaster recovery a slightly tricky business. Thankfully, Johan Velduis is here to tell which databases and fileshares we need to worry about, and give us peace of mind.

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  • Top 10 CV Tips - update

    - by simonsabin
    Three years ago I wrote a blog post about my top 10 CV tips. http://sqlblogcasts.com/blogs/simons/archive/2007/01/09/TOP-10-CV-Tips.aspx The world has changed slightly since then and one item I would add is that if you are active on the forums, stack overflow etc then put a link to your profile. This is a great way for recruiters to see some of your knowledge and importantly how you respond and interact with people. The latter is something that is crucial when employing someone but is very difficult...(read more)

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  • OT: US Banks: Bank Routing Number and BIC/SWIFT

    - by Konerak
    I know it is a bit offtopic, but I've been having a hard time finding more information to this question, and since this site is visited by a lot of people from the United States, you guys might know/find the answer more easily. Banks in europe each have a SWIFT Number, while US Banks use Routing Numbers. This leads to following questions: Does each bank in the US also carry a BIC number? (SWIFT) Is there a 1-1 relationship between BIC and SWIFT? Is there a list of these numbers somewhere? (background information: we're adding international payments to our bookkeeping application. Users can add international suppliers, but my boss prefered not to change the current supplier table but to have the ROUTING NUMBER in another table, with as PK the BIC. I'm wondering if BIC is a valid choice, or if it should just be BANK ACCOUNT NUMBER.)

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  • Sliding collision response

    - by dbostream
    I have been reading plenty of tutorials about sliding collision responses yet I am not able to implement it properly in my project. What I want to do is make a puck slide along the rounded corner boards of a hockey rink. In my latest attempt the puck does slide along the boards but there are some strange velocity behaviors. First of all the puck slows down a lot pretty much right away and then it slides for awhile and stops before exiting the corner. Even if I double the speed I get a similar behavior and the puck does not make it out of the corner. I used some ideas from this document http://www.peroxide.dk/papers/collision/collision.pdf. This is what I have: Update method called from the game loop when it is time to update the puck (I removed some irrelevant parts). I use two states (current, previous) which are used to interpolate the position during rendering. public override void Update(double fixedTimeStep) { /* Acceleration is set to 0 for now. */ Acceleration.Zero(); PreviousState = CurrentState; _collisionRecursionDepth = 0; CurrentState.Position = SlidingCollision(CurrentState.Position, CurrentState.Velocity * fixedTimeStep + 0.5 * Acceleration * fixedTimeStep * fixedTimeStep); /* Should not this be affected by a sliding collision? and not only the position. */ CurrentState.Velocity = CurrentState.Velocity + Acceleration * fixedTimeStep; Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private Vector2 SlidingCollision(Vector2 position, Vector2 velocity) { if(_collisionRecursionDepth > 5) return position; bool collisionFound = false; Vector2 futurePosition = position + velocity; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ if(!collisionFound) return futurePosition; /* If no collision was detected it is safe to move to the future position. */ /* It is not exactly the intersection point, but slightly before. */ Vector2 newPosition = intersectionPoint; /* oldVelocity is set to the distance from the newPosition(intersection point) to the position it had moved to had it not collided. */ Vector2 oldVelocity = futurePosition - newPosition; /* Project the distance left to move along the intersection normal. */ Vector2 newVelocity = oldVelocity - intersectionPointNormal * oldVelocity.DotProduct(intersectionPointNormal); if(newVelocity.LengthSq() < 0.001) return newPosition; /* If almost no speed, no need to continue. */ _collisionRecursionDepth++; return SlidingCollision(newPosition, newVelocity); } What am I doing wrong with the velocity? I have been staring at this for very long so I have gone blind. I have tried different values of recursion depth but it does not seem to make it better. Let me know if you need more information. I appreciate any help. EDIT: A combination of Patrick Hughes' and teodron's answers solved the velocity problem (I think), thanks a lot! This is the new code: I decided to use a separate recursion method now too since I don't want to recalculate the acceleration in each recursion. public override void Update(double fixedTimeStep) { Acceleration.Zero();// = CalculateAcceleration(fixedTimeStep); PreviousState = new MovingEntityState(CurrentState.Position, CurrentState.Velocity); CurrentState = SlidingCollision(CurrentState, fixedTimeStep); Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private MovingEntityState SlidingCollision(MovingEntityState state, double timeStep) { bool collisionFound = false; /* Calculate the next position given no detected collision. */ Vector2 futurePosition = state.Position + state.Velocity * timeStep; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ /* If no collision was detected it is safe to move to the future position. */ if (!collisionFound) return new MovingEntityState(futurePosition, state.Velocity); /* Set new position to the intersection point (slightly before). */ Vector2 newPosition = intersectionPoint; /* Project the new velocity along the intersection normal. */ Vector2 newVelocity = state.Velocity - 1.90 * intersectionPointNormal * state.Velocity.DotProduct(intersectionPointNormal); /* Calculate the time of collision. */ double timeOfCollision = Math.Sqrt((newPosition - state.Position).LengthSq() / (futurePosition - state.Position).LengthSq()); /* Calculate new time step, remaining time of full step after the collision * current time step. */ double newTimeStep = timeStep * (1 - timeOfCollision); return SlidingCollision(new MovingEntityState(newPosition, newVelocity), newTimeStep); } Even though the code above seems to slide the puck correctly please have a look at it. I have a few questions, if I don't multiply by 1.90 in the newVelocity calculation it doesn't work (I get a stack overflow when the puck enters the corner because the timeStep decreases very slowly - a collision is found early in every recursion), why is that? what does 1.90 really do and why 1.90? Also I have a new problem, the puck does not move parallell to the short side after exiting the curve; to be more exact it moves outside the rink (I am not checking for any collisions with the short side at the moment). When I perform the collision detection I first check that the puck is in the correct quadrant. For example bottom-right corner is quadrant four i.e. circleCenter.X < puck.X && circleCenter.Y puck.Y is this a problem? or should the short side of the rink be the one to make the puck go parallell to it and not the last collision in the corner? EDIT2: This is the code I use for collision detection, maybe it has something to do with the fact that I can't make the puck slide (-1.0) but only reflect (-2.0): /* Point is the current position (not the predicted one) and quadrant is 4 for the bottom-right corner for example. */ if (GeometryHelper.PointInCircleQuadrant(circleCenter, circleRadius, state.Position, quadrant)) { /* The line is: from = state.Position, to = futurePosition. So a collision is detected when from is inside the circle and to is outside. */ if (GeometryHelper.LineCircleIntersection2d(state.Position, futurePosition, circleCenter, circleRadius, intersectionPoint, quadrant)) { collisionFound = true; /* Set the intersection point to slightly before the real intersection point (I read somewhere this was good to do because of floting point precision, not sure exactly how much though). */ intersectionPoint = intersectionPoint - Vector2.NormalizeRet(state.Velocity) * 0.001; /* Normal at the intersection point. */ intersectionPointNormal = Vector2.NormalizeRet(circleCenter - intersectionPoint) } } When I set the intersection point, if I for example use 0.1 instead of 0.001 the puck travels further before it gets stuck, but for all values I have tried (including 0 - the real intersection point) it gets stuck somewhere (but I necessarily not get a stack overflow). Can something in this part be the cause of my problem? I can see why I get the stack overflow when using -1.0 when calculating the new velocity vector; but not how to solve it. I traced the time steps used in the recursion (initial time step is always 1/60 ~ 0.01666): Recursion depth Time step next recursive call [Start recursion, time step ~ 0.016666] 0 0,000985806527246773 [No collision, stop recursion] [Start recursion, time step ~ 0.016666] 0 0,0149596704364629 1 0,0144883449376379 2 0,0143155612984837 3 0,014224925727213 4 0,0141673917461608 5 0,0141265435314026 6 0,0140953966184117 7 0,0140704653746625 ...and so on. As you can see the collision is detected early in every recursive call which means the next time step decreases very slowly thus the recursion depth gets very big - stack overflow.

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  • More Advanced ASP.NET 3.5 Functions and Subroutines

    If you read the first part of this two-part series you know that functions and subroutines can help make coding programs with ASP.NET 3.5 simpler in certain ways. In this article you will be presented with a slightly more complex web application that uses functions and subroutines in ASP.NET.... Microsoft Exchange Server 2010 Simplify Administration and Deployment of Messaging - Free Download.

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  • Google Ads Blocking Other Site Elements From Loading

    - by Scott Schluer
    I'm using Google DFP to serve Adsense ads. In Google Chrome (this doesn't seem to happen in other browsers), the page will get stuck loading pagead2.googlesyndication.com. It will just load for hours if I let it. In the meantime, only about half or slightly more of the dynamic images on my page will have completed loading. It appears this is blocking other elements on my site from loading. Any suggestions on what I can do to fix this?

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  • A Bit Cloudy

    - by Chris Massey
    "Systems Administrators, I come in peace. You have nothing to fear from me" - Office 365 Microsoft Business Productivity Online Suite recently absorbed a few other services and has been rebranded as Office 365, which is currently in private Beta and NDA-d up to the eyeballs. As Microsoft's (slightly delayed) answer to Google Apps Premier Edition, it shows a lot of promise; MS has technical expertise, market penetration, and financial capital all going for it. On the other hand, Google...(read more)

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  • How to troubleshoot a wireless networking regression?

    - by fluteflute
    I've been experiencing this perhaps slightly odd bug. It works flawlessly in Lucid, but not in Maverick and Natty. I find it seems to work when I'm booting a partition everyday (as I do for my main 10.10 partition) but for my 11.04 testing partition it's a real pain - usually refusing to connect. So given that I have both a working (10.04) and not-working (10.10 and 11.04) installs, how can I troubleshoot my problem?

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  • Why are notifications appearing in the invisible black zone above my monitor ?

    - by Capt.Nemo
    I've got two monitors, with the right side one being slightly lower in the display settings. However any notifications I receive from notify-osd (including pidgin, notify-send etc) are sent to the top-most part of the right monitor screen, which results it in being invisible. And here's a pic of my monitor preferences : I'd earlier used the Wallpaper plugin in compiz to stitch my desktops, and then uninstalled compiz-extras. I'm using Ubuntu 11.04 in classic mode.

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  • After upgrading to 12.10 usb drives fail to mount

    - by John Shore
    Following upgrade to 12.10, my usb drives - both pen drives and a usb hard drive - fail to mount with the error message: Unable to mount *name of drive* volume Adding read ACL for uid 1000 to '/media/*my home file name*' failed: Operation not supported This is on a desktop Dell Inspiron 530. I also have a Dell Inspiron Mini 10 netbook which I also upgraded to 12.10 (slightly smaller installation on a flash hard drive). all devices mount automatically without problems on this computer.

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  • Should a server "be lenient" in what it accepts and "discard faulty input silently"?

    - by romkyns
    I was under the impression that by now everyone agrees this maxim was a mistake. But I recently saw this answer which has a "be lenient" comment upvoted 137 times (as of today). In my opinion, the leniency in what browsers accept was the direct cause of the utter mess that HTML and some other web standards were a few years ago, and have only recently begun to properly crystallize out of that mess. The way I see it, being lenient in what you accept will lead to this. The second part of the maxim is "discard faulty input silently, without returning an error message unless this is required by the specification", and this feels borderline offensive. Any programmer who has banged their head on the wall when something fails silently will know what I mean. So, am I completely wrong about this? Should my program be lenient in what it accepts and swallow errors silently? Or am I mis-interpreting what this is supposed to mean? The original question said "program", and I take everyone's point about that. It can make sense for programs to be lenient. What I really meant, however, is APIs: interfaces exposed to other programs, rather than people. HTTP is an example. The protocol is an interface that only other programs use. People never directly provide the dates that go into headers like "If-Modified-Since". So, the question is: should the server implementing a standard be lenient and allow dates in several other formats, in addition to the one that's actually required by the standard? I believe the "be lenient" is supposed to apply to this situation, rather than human interfaces. If the server is lenient, it might seem like an overall improvement, but I think in practice it only leads to client implementations that end up relying on the leniency and thus failing to work with another server that's lenient in slightly different ways. So, should a server exposing some API be lenient or is that a very bad idea? Now onto lenient handling of user input. Consider YouTrack (a bug tracking software). It uses a language for text entry that is reminiscent of Markdown. Except that it's "lenient". For example, writing - foo - bar - baz is not a documented way of creating a bulleted list, and yet it worked. Consequently, it ended up being used a lot throughout our internal bugtracker. Next version comes out, and this lenient feature starts working slightly differently, breaking a bunch of lists that (mis)used this (non)feature. The documented way to create bulleted lists still works, of course. So, should my software be lenient in what user inputs it accepts?

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  • Even better

    - by Zackary Geers
    This works slightly better then my previous version, it figures out the framework directory on the fly. for /D %%d in (%systemroot%\Microsoft.NET\Framework\v4.0.*) do %%d\aspnet_compiler -v / -p "$(ProjectDir)\"

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  • SEO For Bing

    Bing has slightly different search optimization requirements than Google. To Bing, SEO means creating an informational website that is helpful to people.

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  • Is code like this a "train wreck" (in violation of Law of Demeter)?

    - by Michael Kjörling
    Browsing through some code I've written, I came across the following construct which got me thinking. At a first glance, it seems clean enough. Yes, in the actual code the getLocation() method has a slightly more specific name which better describes exactly which location it gets. service.setLocation(this.configuration.getLocation().toString()); In this case, service is an instance variable of a known type, declared within the method. this.configuration comes from being passed in to the class constructor, and is an instance of a class implementing a specific interface (which mandates a public getLocation() method). Hence, the return type of the expression this.configuration.getLocation() is known; specifically in this case, it is a java.net.URL, whereas service.setLocation() wants a String. Since the two types String and URL are not directly compatible, some sort of conversion is required to fit the square peg in the round hole. However, according to the Law of Demeter as cited in Clean Code, a method f in class C should only call methods on C, objects created by or passed as arguments to f, and objects held in instance variables of C. Anything beyond that (the final toString() in my particular case above, unless you consider a temporary object created as a result of the method invocation itself, in which case the whole Law seems to be moot) is disallowed. Is there a valid reasoning why a call like the above, given the constraints listed, should be discouraged or even disallowed? Or am I just being overly nitpicky? If I were to implement a method URLToString() which simply calls toString() on a URL object (such as that returned by getLocation()) passed to it as a parameter, and returns the result, I could wrap the getLocation() call in it to achieve exactly the same result; effectively, I would just move the conversion one step outward. Would that somehow make it acceptable? (It seems to me, intuitively, that it should not make any difference either way, since all that does is move things around a little. However, going by the letter of the Law of Demeter as cited, it would be acceptable, since I would then be operating directly on a parameter to a function.) Would it make any difference if this was about something slightly more exotic than calling toString() on a standard type? When answering, do keep in mind that altering the behavior or API of the type that the service variable is of is not practical. Also, for the sake of argument, let's say that altering the return type of getLocation() is also impractical.

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  • Best computer-science universities in Europe?

    - by Tom
    I am in 11th grade and only one year left when I finish my school. I am sure I want to dedicate my life to programming. In my country the education's level is not so high as in Europe, so I want to emigrate and study not just for a diploma, but for knowledge too. So, what universities would you suggest me which has subject Computer-Science? I prefer web programming. Please do not delete this message though it is quite offtopic, but it's the best place for me to get suggestions from advanced programmers who have already finished their university. And I hope here comes also teenagers who can make the best decision choosing university. Thank you. Please read the whole my message before voting to close this thread, thanks.

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  • Linqpad and StreamInsight

    Slightly before the announcement of StreamInsight being available for Linqpad I downloaded it from here. I had seen Roman Schindlauer demonstrate it at Teched and it looked a really good tool to do some StreamInsight dev. You will need .Net 4.0 and StreamInsight installed. NEW! SQL Monitor 2.0Monitor SQL Server Central's servers withRed Gate's new SQL Monitor.No installation required. Find out more.

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  • Solaris 11 LKSF

    - by nospam(at)example.com (Joerg Moellenkamp)
    After having some discussions i now made my mind about it: In the next weeks you will see many republications of old articles in the blog as i will republish all articles in the LKSF, however checked and updated for Solaris 11 (some Opensolaris based stuff in the lksf is working slightly different, and if it's just for different package names). However this will take time, as i will do this on weekends and evenings. At the end i will just recollect them and create a Solaris LKSF pdf again.

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  • Enhanced history searching in zsh

    <b>Tech Republic:</b> "If you spend any length of time in the shell, chances are you&#8217;ve typed the same commands over and over. It&#8217;s usually not anything you can necessarily script as the commands may vary slightly on each invocation, but there are certain commands that can be used often with a little variation on each call."

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  • YouTube: 14 NetBeans Web Development Tips in 7 Minutes

    - by Geertjan
    Are you sure you're getting everything out of NetBeans IDE? Here, especially for HTML5 developers, i.e., you're using some kind of combination of HTML, JavaScript, and CSS, is a slightly-HTML focused series of tips for NetBeans usage. Several secrets included, i.e., features that don't have much UI and that are a question of needing to know that they're there, otherwise you'll never know about them. Direct link to the (silent) movie: https://www.youtube.com/watch?v=JaqAi3r0k1Y

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  • Google Ads Blocking Other Site Elements From Loading

    - by Scott Schluer
    I'm using Google DFP to serve Adsense ads. In Google Chrome (this doesn't seem to happen in other browsers), the page will get stuck loading pagead2.googlesyndication.com. It will just load for hours if I let it. In the meantime, only about half or slightly more of the dynamic images on my page will have completed loading. It appears this is blocking other elements on my site from loading. Any suggestions on what I can do to fix this?

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  • Liquid XML 2012 Service Pack 1 available

    - by bconlon
    Liquid XML Editor is one of my favourite tools, but I was slightly concerned with the original 2012 release as the new XML Data Mapper tool was a bit buggy. So I was pleased to see SP1 is now available for download.Sure enough the issues have been fixed and it's once more a great tool!The data mapper can also now be run from the command line (this was a little limiting before as you had to open the IDE to run the mapping) and the Help now contains full documentation.#

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