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  • Make application automatically detect system language

    - by hakermania
    What should an application developed under a Linux System like Ubuntu do so as to automatically detect the system language? There are applications, like Liferea that automatically change their language to match the system's, without altering any preference of the program itself: Should this be the "default" behavior for all the programs? Should there be an option on the program so as to let the user choose the language nonetheless? Are all these translations coming along with the program itself? What if the user has set a system language not available in the translations of the program? Is this Ubuntu or most-linux-distros specific?

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  • Entiity System with C++

    - by Dono
    I'm working on a game engine using the Entity System and I have some questions. How i see Entity System : Components : A class with attributs, set and get. Sprite Physicbody SpaceShip ... System : A class with a list of components. (Component logic) EntityManager Renderer Input Camera ... Entity : Just a empty class with a list of components. What i've done : Currently, i've got a program who allow me to do that : // Create a new entity/ Entity* entity = game.createEntity(); // Add some components. entity->addComponent( new TransformableComponent() ) ->setPosition( 15, 50 ) ->setRotation( 90 ) ->addComponent( new PhysicComponent() ) ->setMass( 70 ) ->addComponent( new SpriteComponent() ) ->setTexture( "name.png" ) ->addToSystem( new RendererSystem() ); My questions Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ? Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ?

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  • Find key of parent in array / PHP

    - by 106691756905536410593
    Perhaps someone can help me out with this one: I'm using a basic search function to find an array deep within an array. The problem is, once that array is found, I'd also like to return it's parent key. Is there a PHP function that can determine the parent key of an array? Below is an example of the Search Function... Ideally I'd like to return the array that is found, as well as it's parent key. function search($array, $key, $value){ $results = array(); if (is_array($array)){ if ($array[$key] == $value){ $results[] = $array; } foreach ($array as $subarray){ $results = array_merge($results, search($subarray, $key, $value)); } } return $results; }

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  • How to show Windows System Reserved partition using Ubuntu live dvd?

    - by Veeggon
    All questions in this site ask how to "hide"! I want to fix my boot (fix mrb wont work, I have GPT Disk) by changing some files at Windows System Reserved. GParted shows the following partitions (but Nautilus doesn't): **/dev/sda1 - file system: Unknown - 128Mb - flags: msftres** (this one shows *"Warning: Unable to detect file system! Possible reasons: -file system is damaged -file system is unknown to GParted -there is no file system available (unformated -the device entry /dev/sda1 is missing)"*) **/dev/sda2 - file system: fat32 -100Mb - flags: boot** **/dev/sda3 - file system: ntfs - 500Gb**

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  • PHP : How to insert an array into other child array by same index?

    - by airi
    i am new to array. Hope you can help me. i have 2 array. Let say: array 1 = [[50,60],[70,80]] array 2 = ["Fire", "Marine"] array 1 index : Array([0]=Array ([0]=50 [1]=60) [1]=Array ([0]=70 [1]=80)) array 2 index : Array ([0]= Fire [1]=Marine) How i can insert array 2 into array 1 like output below : Output that i want like below: array 3 = [["Fire",50,60],["Marine",70,80]] array 3 index = (Array([0]=Array ([0]=Fire [1]=50 [2]=60) [1]=Array ([0]=Marine [1]=70 [2]=80)) Thanks

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  • generate parent child relation from the array to print a multi-level menu?

    - by Karthick Selvam
    How to get parent child relation from this array to print a multi-level menu $menus = array ( 0 => array ( 'id'=>0, 'check' => 1, 'display' =>'Arete Home', 'ordering' => -10, 'parent' => none, ), 1 => array ( 'id'=>1, 'check' => 1, 'display' => 'Submit Paper', 'ordering' => -10, 'parent' => 2, 'subordering' => -10, ), 2 => array ( 'id'=>2, 'check' => 1, 'display' => 'Buy Now', 'ordering' => -10, 'parent' => 1, 'subordering' => -10, ), 1461 => array ( 'id'=>1461, 'check' => 1, 'display' => 'Where are We?', 'ordering' => -10, 'parent' => 2, 'subordering' => -10, ), 1463 => array ( 'id'=>1463, 'check' => 1, 'display' =>' About Me?', 'ordering' => -10, 'parent' => 2, 'subordering' => -10, ), 1464 => array ( 'id'=>1464, 'check' => 1, 'display' => 'About You?', 'ordering' => -10, 'parent' => 2, 'subordering' => -10, ), 1465 => array ( 'id'=>1465, 'check' => 1, 'display' => 'About who?', 'ordering' => -10, 'parent' => 1, 'subordering' => -10, ), ); code sample: foreach($menus as $id=>$values) { $values['parent']=isset($values['parent']) ? $values['parent'] : 0; $menus[$values['parent']]['childs'][$id]=$values; unset($menus[$id]); } foreach($menus as $id1=>$value2) { $value2['parent']=isset($value2['parent']) ? $value2['parent'] : 0; $menus[$value2['parent']]['childs'][$id1]=$value2; unset($menus[$id1]); }

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  • randomize array using php

    - by Suneth Kalhara
    I need to rendomise the order of follow array using PHP, i tried to use array shuffle and array_random but no luck, can anyone help me please Array ( [0] => Array ( [value] => 4 [label] => GasGas ) [1] => Array ( [value] => 3 [label] => Airoh Helmets ) [2] => Array ( [value] => 12 [label] => XCiting Trials Wear ) [3] => Array ( [value] => 11 [label] => Hebo Trials ) [4] => Array ( [value] => 10 [label] => Jitsie Products ) [5] => Array ( [value] => 9 [label] => Diadora Boots ) [6] => Array ( [value] => 8 [label] => S3 Performance ) [7] => Array ( [value] => 7 [label] => Scorpa ) [8] => Array ( [value] => 6 [label] => Inspired ) [9] => Array ( [value] => 5 [label] => Oset ) )

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  • Changed array composition, mdadm --detail still shows the old array size

    - by Prody
    I have a machine with 8 disks. I installed it with my hoster's install automation (it's OVH, I don't have physical access to it). The machine installed correctly, but it made an array that I wanted to change. It created a raid5 array across 5/8 disks and I've changed it to raid10 across 8 disks. I've done this by first --stopping the old array and then --creating the new array. It warned me that a previous array was there, but I chose to continue. So it created the array, spent 10ish hours syncing it and now that it's ready I get this strange behavior: When I fdisk p on it, I see the correct size. But when I mdadm --detail it I see the old array's size even tho I get the new composition and level. When I try to pvcreate on it, i get the old size again for some reason. Did I have to do something else? Did I miss something?

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  • How to combine two arrays of same length to one array with two fields (not append/merge)

    - by Raj
    Say, I have an array with months $months = array('Jan', 'Feb', 'Mar'...'Dec'); And another, with days (say, for year 2010) $mdays = array(31, 28, 31...31); I want to merge/combine these two arrays, into an array like this: $monthdetails[0] = ('month' => 'Jan', 'days' => 31) $monthdetails[1] = ('month' => 'Feb', 'days' => 28) ... $monthdetails[11] = ('month' => 'Dec', 'days' => 31) I can loop through both the arrays and fill the $monthdetails. I want to know whether there are any functions/easier way for achieving the same result. Thanks! Raj

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  • Need to sort 3 arrays by one key array

    - by jeff6461
    I am trying to get 3 arrays sorted by one key array in objective c for the iphone, here is a example to help out... Array 1 Array 2 Array 3 Array 4 1 15 21 7 3 12 8 9 6 7 8 0 2 3 4 8 When sorted i want this to look like Array 1 Array 2 Array 3 Array 4 1 15 21 7 2 3 4 8 3 12 8 9 6 7 8 0 So array 2,3,4 are moving with Array 1 when sorted. Currently i am using a bubble sort to do this but it lags so bad that it crashes by app. The code i am using to do this is int flag = 0; int i = 0; int temp = 0; do { flag=1; for(i = 0; i < distancenumber; i++) { if(distance[i] > distance[i+1]) { temp = distance[i]; distance[i]=distance[i + 1]; distance[i + 1]=temp; temp = FlowerarrayNumber[i]; FlowerarrayNumber[i] = FlowerarrayNumber[i+1]; FlowerarrayNumber[i + 1] = temp; temp = BeearrayNumber[i]; BeearrayNumber[i] = BeearrayNumber[i + 1]; BeearrayNumber[i + 1] = temp; flag=0; } } }while (flag==0); where distance number is the amount of elements in all of the arrays, distance is array 1 or my key array. and the other 2 are getting sorted. If anyone can help me get a merge sort(or something faster, it is running on a iPhone so it needs to be quick and light) to do this that would be great i cannot figure out how the recursion works in this method and so having a hard time to get the code to work. Any help would be greatly appreciated

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  • Introducing Oracle System Assistant

    - by B.Koch
    by Josh Rosen One of the challenges with today's servers is getting the server up and running and understanding what all of the steps are once you plug the server in for the first time. So many different pieces come into play: installing drivers, updating firmware, configuring RAID, and provisioning the operating system. All of these steps must be done before you can even start using the server. Finding the latest firmware and drivers, making sure you have the right versions, and knowing that all the different software and firmware components work together properly can be a real challenge. If not done correctly, such as if you separately downloading disk firmware or controller firmware that doesn't match the existing OS drivers, you could experience bugs, performance problems, and incompatibilities. Gone are the days of having to locate the tools and drivers media that shipped with the server only to find out that newer versions of software and firmware are available on the web. Oracle has solved these challenges in the new X3-2 family of servers by introducing Oracle System Assistant. Oracle System Assistant is an innovative tool that is built-in to every new x86 server. It provides step-by-step assistance with configuring the server, updating firmware and drivers, and provisioning the operating system. Once you have completed all of the steps in the Oracle System Assistant tool, the server is ready to use. Oracle System Assistant was designed to be easy and straightforward. Starting it is as simple as pressing F9 when the server is booting. You'll need a keyboard, monitor, and mouse or you can use the remote console feature of Oracle ILOM (Integrated Lights Out Manager) to access a virtual KVM to the server from any machine. From there Oracle System Assistant will walk you through each of the steps necessary to set up your server. After configuring the network settings for Oracle System Assistant, the next step is to check for any new software or firmware for the server. Oracle System Assistant connects back to Oracle using your My Oracle Support account and downloads any updates that were made available to you for this specific server. This is where you really start to see the innovation that went into Oracle System Assistant. Firmware for Oracle ILOM and BIOS, operating system drivers, and other system firmware (including for option cards and disk drivers) come as a single bundle, downloading as a single unit, that has been engineered and tested to work together by Oracle. Oracle System Assistant figures out the right combination for your server, so you don't have to. Now that the server has the latest firmware, Oracle System Assistant will next walk you through configuring the hardware. From Oracle System Assistant, you can configure many Oracle ILOM settings, including the network settings and initial user accounts. This ensures that ILOM is accessible and ready to use. Oracle System Assistant is where all parts of the server come together. In addition to communicating with Oracle ILOM and interacting with BIOS, Oracle System Assistant understands and can configure the storage subsystem. Before installing the operating system, Oracle System Assistant can detect the storage configuration and configure RAID for all disks in the system. At this point, the server is ready to be provisioned with the host operating system. You can use Oracle System Assistant to provision a supported OS, including Oracle Linux, Oracle VM, RHEL, SuSe Linux, and Windows. And by using Oracle System Assistant, you can be sure that the proper OS drivers are installed for each of the installed hardware components. With Oracle System Assistant, initial setup of the server has never been easier. If we can innovate around problems and find solutions to make our servers easier to manage, this reduces IT costs and makes managing servers simpler. I think with Oracle System Assistant we have done just that. Josh Rosen is a Principal Product Manager at Oracle and previously spent more than a decade as a developer and architect of system management software. Josh has worked on system management for many of Oracle's hardware products ranging from the earliest blade systems to the latest Oracle x86 servers.

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  • Run the system configuration once the system has been installed

    - by dierre
    Hi guys, the problem is the following. I have an old computer that mounts a SATA Dvd Burner. The old MoBo (an AsRock P4VT8+) is not able to recognize the freaking burner when booting. So I had to convert my IDE HD to USB HD and mount it on my laptop and install Ubuntu from there. The problem now is that I'm obviously getting kernel panic every now and then so I was wondering if it is possibile to rerun only the system and the hardware configuration.

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  • Ubuntu 14.04: After login, top- and sidepanel don't load and system settings don't open

    - by Löwe Simon
    I have Ubuntu 14.04 on a Medion Erazer with the Nvidia GTX570M card. At first, while I had not installed the last nvidia driver, each time I would try to suspend my pc it would freeze frame on the login. Once I managed to install the nvidia drivers, everything seemed to work up until I noticed that suddenly the system settings would not open anymore. I then rebooted my pc, but when I logged in I just end up with my cursor but no top panel or side pannel. Thankfully, I had installed the gnome desktops which works, except for the fact the system settings do not open also in the gnome desktop. I have tried following: Problems after upgrading to 14.04 (only background and pointer after login) except for reinstalling nvidia, since then I would be back at square one with suspend not working. When I try to launch system settings through the terminal, I get: simon@simon-X681X:~$ unity-control-center libGL error: No matching fbConfigs or visuals found libGL error: failed to load driver: swrast (unity-control-center:2806): Gdk-ERROR **: The program 'unity-control-center' received an X Window System error. This probably reflects a bug in the program. The error was 'BadLength (poly request too large or internal Xlib length erro'. (Details: serial 229 error_code 16 request_code 155 (GLX) minor_code 1) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the GDK_SYNCHRONIZE environment variable to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.) Trace/breakpoint trap (core dumped) I know the 2 problems seem unrelated, but since they occured together, I am wondering if that is really the case. Your help is much appreciated, Simon

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  • Entity system and rendering types

    - by Papi75
    I would like to implement entity system in my game and I've got some question about entity system and rendering. Currently, my renderer got two types of elements: Current design Mesh : A default renderable with a Material, a Geometry and a Transformable Sprite : A type of mesh with some methods like "flip" and "setRect" methods and a rect member (With an imposed geometry, a quad) This objects inherit from "Spacial" class. Questions: How can I handle this two types in an entity system? I'm thinking about using "MeshComponent" and "SpriteComponent", but if I do that, an entity could have a Mesh and a Sprite at the same type, it's look stupid, right? I thought the idea to have a parent "rendering" component : "RenderableComponent" for "MeshComponent" and "SpriteComponent" but it will be difficult to handle "cast" in the game (ex: did I need to ask entity-getComponent or SpineComponent, …) Thanks a lot for reading me! My entity system work like that: --------------------------------------------------------------------------- Entity* entity = world->createEntity(); MeshComponent* mesh = entity->addComponent<MeshComponent>(material); mesh->loadFromFile("monkey.obj"); PhysicComponent* physic = entity->addComponent<PhysicComponent>(); physic->setMass(5.4f); physic->setVelocity( 0.5f, 2.f ); --------------------------------------------------------------------------- class RenderingSystem { private: Scene scene; public: void onEntityAdded( Entity* entity ) { scene.addMesh( entity->getComponent<MeshComponent>() ); } } class PhysicSystem { private: World world; public: void onEntityAdded( Entity* entity ) { world.addBody( entity->getComponent<PhysicComponent>()->getBody() ); } void process( Entity* entity ) { PhysicComponent* physic = entity->getComponent<PhysicComponent>(); } } ---------------------------------------------------------------------------

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  • Executing Components in an Entity Component System

    - by John
    Ok so I am just starting to grasp the whole ECS paradigm right now and I need clarification on a few things. For the record, I am trying to develop a game using C++ and OpenGL and I'm relatively new to game programming. First of all, lets say I have an Entity class which may have several components such as a MeshRenderer,Collider etc. From what I have read, I understand that each "system" carries out a specific task such as calculating physics and rendering and may use more that one component if needed. So for example, I would have a MeshRendererSystem act on all entities with a MeshRenderer component. Looking at Unity, I see that each Gameobject has, by default, got components such as a renderer, camera, collider and rigidbody etc. From what I understand, an entity should start out as an empty "container" and should be filled with components to create a certain type of game object. So what I dont understand is how the "system" works in an entity component system. http://docs.unity3d.com/ScriptReference/GameObject.html So I have a GameObject(The Entity) class like class GameObject { public: GameObject(std::string objectName); ~GameObject(void); Component AddComponent(std::string name); Component AddComponent(Component componentType); }; So if I had a GameObject to model a warship and I wanted to add a MeshRenderer component, I would do the following: warship->AddComponent(new MeshRenderer()); In the MeshRenderers constructor, should I call on the MeshRendererSystem and "subscribe" the warship object to this system? In that case, the MeshRendererSystem should probably be a Singleton("shudder"). From looking at unity's GameObject, if each object potentially has a renderer or any of the components in the default GameObject class, then Unity would iterate over all objects available. To me, this seems kind of unnecessary since some objects might not need to be rendered for example. How, in practice, should these systems be implemented?

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • how to sort a multidemensional array by an inner key

    - by Derek Vance
    i have this enormous array that i am pulling from an API for BattleField Bad Company 2, and the soldier stats can be pulled as a multi dimensional array with an inner array for each soldier, however the API sormats it sorting the soldiers by name alphabetically, i want to sort them by rank (which is just another key within that soldiers array). ive been trying to figure this out for days, anyone have any ideas? (ie sort the array by $arr[players][][rank] here is a bit of the array Array ( [players] = Array ( [0] = Array ( [name] = bigjay517 [rank] = 29 [rank_name] = SECOND LIEUTENANT II [veteran] = 0 [score] = 979440 [level] = 169 [kills] = 4134 [deaths] = 3813 [time] = 292457.42 [elo] = 319.297 [form] = 1 [date_lastupdate] = 2010-03-30T14:06:20+02:00 [count_updates] = 13 [general] = Array ( [accuracy] = 0.332 [dogr] = 86 [dogt] = 166 [elo0] = 309.104 [elo1] = 230.849 [games] = 384 [goldedition] = 0 [losses] = 161 [sc_assault] = 146333 [sc_award] = 567190 [sc_bonus] = 35305 [sc_demo] = 96961 [sc_general] = 264700 [sc_objective] = 54740 [sc_recon] = 54202 [sc_squad] = 53210 [sc_support] = 70194 [sc_team] = 21215 [sc_vehicle] = 44560 [slevel] = 0 [spm] = 0 [spm0] = 0 [spm1] = 0 [srank] = 0 [sveteran] = 0 [teamkills] = 67 [udogt] = 0 [wins] = 223 )

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  • foreach loop corrupting my array?

    - by WmasterJ
    Explanation I have a multidimensional array that is iterated over to created a categorized view of people with different research interests. The main array look something like this: Array ( ... ['Cell Biology'] => Array(4 elements) ['Molecular'] => Array(6 elements) ['Biology Education'] => Array(14 elements) ['Plant Biology'] => Array(19 elements) <--- Last element in array ) I know that the entire array is intact and correctly structured. The only information that is inside these array is an user id, like so: Array ('Plant Biology') 19 elements ( [0] => 737 [1] => 742 [2] => 748 ... ) My problem is that after i run the main array through a foreach loop the last 'sub-array' gets messed up. By messed up I mean that what you see about instead look like: String (13 characters) 'Plant Biology' This is without doing at all anything inside the loop with to the array that gets corrupted. Any tips to what it might be? PHP Code // ---> Array is OK here echo "<h2>Research divided</h2>"; // Loop areas and list them in 2 columns foreach($research['areas'] as $area => $areaArray) { // ---> Here it is already corrupted $count = count($areaArray); if($count > 0) { echo "<h3>$area</h3><hr/>"; echo "<table class='area_list'><tr>"; // Loop users within areas, divided up in 2 columns for($i=0 ; $i<$count ; $i++) { $uid = $areaArray[$i]; echo "<li>$uid</li>"; } echo "</tr></table>"; } }

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  • c# Multi diemention (array, arraylist, or hashtable) ?

    - by Data-Base
    hello, I'm trying to figure out how to build a multi dimensional "array" that is: flexible size use 2 keys 1st key is int (flexible) 2nd key is string (kind of limited) the use will be like console.writelen(array[0]["firstname"]); console.writelen(array[0]["lastname"]); console.writelen(array[0]["phone"]); console.writelen(array[1]["firstname"]); console.writelen(array[1]["lastname"]); console.writelen(array[1]["phone"]); ..... ..... console.writelen(array[x]["firstname"]); console.writelen(array[x]["lastname"]); console.writelen(array[x]["phone"]); something like this

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  • PHP : flatten array - fastest way?

    - by Industrial
    Is there any fast way to flatten an array and select subkeys ('key'&'value' in this case) without running a foreach loop, or is the foreach always the fastest way? Array ( [0] => Array ( [key] => string [value] => a simple string [cas] => 0 ) [1] => Array ( [key] => int [value] => 99 [cas] => 0 ) [2] => Array ( [key] => array [value] => Array ( [0] => 11 [1] => 12 ) [cas] => 0 ) ) To: Array ( [int] => 99 [string] => a simple string [array] => Array ( [0] => 11 [1] => 12 ) )

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  • How to code UI / HUD in Entity System?

    - by Sylpheed
    I think I already got the idea of the Entity System inspired by Adam Martin (t-machine). I want to start using this for my next project. I already know the basic of Entity, Components, and Systems. My problem is how to handle UI / HUD. For example, a quest window, skill window, character info window, etc. How do you handle UI events (eg. pressing a button)? These are stuff that doesn't need to be processed every frame. Currently, I'm using MVC to code UI but I don't think that'll be compatible for Entity System. I've read that Entity System is embedded on a larger OOP. I don't know if UI is outside of ES or not. How do I approach this one?

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  • System monitor network speed monitor not working for LAN but works for my Wi-fi

    - by Pavak
    I'm on Ubuntu 13.10. I generally use wi-fi to connect to the internet. But Yesterday my wi-fi router occurred some problem and now it's out for warranty. So temporarily I'm using LAN. System monitor displayed the network speed correctly when I was in wi-fi. But now it's not showing any kinda network speed in System Monitor. I checked the preferences opption but couldn't find a way. I also checked "ksysguard"(KDE's system monitor) and conky. None of them working. How can i solve this? I'm attaching a screenshot to clear the problem.

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  • System Settings icons missing

    - by pst007x
    Is there any way to reset the System Settings Control Panel page? The Control Panel was fine, but the for no apparent reason, PRIVACY, BACKGROUND and a host of other icons have vanished... My system seems pretty messed up after the upgrade... Shutdown, Reset, and Logout from the menu no longer work either... However, I can launch the Privacy panel from the terminal: activity-log-manager and it runs... so why is this, and others, now missing from the System Setting Control Panel? I have checked and: activity-log-manager-control-center is installed Is there a config file I can check, or a setting in Gconf where the list of icons are referenced? I have run - in desperation - sudo apt-get purge unity* sudo apt-get purge ubuntu* sudo apt-get autoremove Run Gconf-cleaner and Janitor then re-installed all packages Still the same issue....?

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  • Design a Distributed System

    - by Bonton255
    I am preparing for an interview on Distributed Systems. I have gone through a lot of text and understand the basics of the area. However, I need some examples of discussions on designing a distributed system given a scenario. For example, if I were to design a distributed system to calculate if a number N is primary or not, what will the be design of the system, what will be the impact of network latency, CPU performance, node failure, addition of nodes, time synchronization etc. If you guys could present your in-depth thoughts on this example, or point me to some similar discussion, that would be really helpful.

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