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  • Using heavyweight ORM implementation for light based games

    - by Holland
    I'm just about to engulf myself in an MVC-based/Component architecture in C#, using MySQL's connector/Net for the data storage, and probably some NHibernate/FluentNHibernate Object-relational-mapping to map out the data structure. The goal is to build a scalable 2D RPG. Then I think about it...and I can't help but think this seems a little "heavy weight" for a 2D RPG, especially one which, while I plan to incorporate a lot of functionality and entertaining gameplay, may be ported to something like Windows Phone or Android in the future. Yet, on the other hand even a 2-Dimensional RPG can become very complicated, and therefore must incorporate a lot of functionality. While this can be accomplished with text/XML/JSON for data storage, is there a better way? Is something such as Object-Relational-Mapping useful in such an application? So, what do you think? Would you say that there is a place for such technologies? I don't know what to think...

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  • Light Weight Monitoring using Extended Events

    Introduction SQL Server 2008 introduces Extended Events for performance monitoring. SQL Server Extended Events is a general event-handling system for server systems. So  why another event handling system? We already have activity monitor, Perfmon, SQL Profiler, DMVs,. However, Extended Events ... [Read Full Article]

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  • Looking for a small, light scene graph style abstraction lib for shader based OpenGL

    - by Pris
    I'm looking for a 'lean and mean' c/c++ scene graph library for OpenGL that doesn't use any deprecated functionality. It should be cross platform (strictly speaking I just dev on Linux so no love lost if it doesn't work on Windows), and it should be possible to deploy to mobile targets (ie OpenGLES2, and no crazy mandatory dependencies that wouldn't port well to modern mobile frameworks like iOS, Android, etc), with a license that's compatible with closed source software (LGPL or more liberal). Specific nice-to-haves would be: Cameras and Viewers (trackball, fly-by, etc) Object transform hierarchies (if B is a child of A, and you move A, B has the same transform applied to it) Simple animation Scene optimization (frustum culling, use VBOs, minimize state changes, etc) Text I've played around with OpenSceneGraph a lot and it's pretty amazing for fixed function pipeline stuff, but I've had a few of problems using it with the programmable pipeline and after going through their mailing list, it seems several people have had similar issues (going back years). Kitware's VES looks neat (http://www.vtk.org/Wiki/VES), but VES + VTK is pretty heavy. VTK is also typically for analyzing scientific data and I've read that it's not that appropriate for a general use case (not that great at rendering a lot of objects on scene,etc) I'm currently looking at VisualizationLibrary (http://www.visualizationlibrary.org/documentation/pag_gallery.html) which looks like it offers some of the functionality I'd like, but it doesn't explicitly support mobile targets. Other solutions like Ogre, Horde3D, Irrlicht, etc tend to be full on game engines and that's not really what I'm looking for. I'd like some suggestions for other libraries that I may have missed... please note I'm not willing to roll my own solution from scratch.

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  • Flixel: doesn't light tile up

    - by Arno
    i'm creating a game with flixel, and I want to have a effect when you mouse over a tile, I tried implementing it, and this is what it gives: public class GameState extends FlxState { private var block:EmptyBlock; public function GameState() { } override public function create():void { for (var i:Number = 0; i < 30; i++) { block = new EmptyBlock(i, 20); block.create(); } } override public function update():void { block.update(); super.update(); } } } GameState class and here is the EmptyBlock class: public class EmptyBlock { private var x:int; private var y:int; private var row:FlxRect public function EmptyBlock(x:int, y:int ) { this.x = x; this.y = y; } public function create():void { row = new FlxRect(x, y, 32, 32); trace ("Created block at" + x + y); } public function update():void { if (FlxG.mouse.screenX == row.x) { if (FlxG.mouse.screenY == row.y) { var outline:FlxSprite = new FlxSprite(row.x, row.y).makeGraphic(row.width, row.height, 0x002525); } } } } }

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  • LightScythe Creates Huge Light Paintings

    - by Jason Fitzpatrick
    Earlier this year we showed you how an LED POV staff could be used to visualize network data. This build takes it to another level and allows you to imprint entire words and images into photos. Gavin, a hardware hacker from Sydney, built an open-source POV (persistence of vision) staff after the Wi-Fi visualizer inspired him to begin playing with large POV builds. He built his POV staff using LED strips, wireless controllers, and a laptop to send the signals at the proper intervals to the staff. He can write words, create images, and even send Pac-Man racing across the frame. Hit up the link below to read more about his project and grab his schematics and parts lists. LightScythe [The Mechatronics Guy via Make] HTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)What is a Histogram, and How Can I Use it to Improve My Photos?

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  • Amarok 2.3.0 "Clear Light" released

    <b>Amarok:</b> "Team Amarok is proud to announce Amarok 2.3.0. It contains many improvements and bugfixes over Amarok 2.2.2 as well as many new features. Areas such as podcast support and saved playlists have seen huge improvements, as has the support for USB mass storage devices (including generic MP3 players)."

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  • Frustrated by the VS2012 'Light' and 'Dark' themes?

    - by ihaynes
    Like me you may be have been frustrated by the lack of colour in VS2012. The flat look, reminicent of the early 'Gem' OS is bad enough, but when the only choices are a washed out white look or the deadly all-black look, it's not an easy product to work with.Fortunately MS themselves seem to have quietly taken notice of this, or at least one of their developers has, and a 'Color Theme Editor' extension has been released. This comes with some much better colour schemes (I'm using the blue one, which is fairly close to VS2010) and also allows you to create and edit themes youself.This extension doesn't come up when you search 'Extensions and Updates' but can be found at http://tinyurl.com/6rhkdejWith this, using VS2012 finally becomes a pleasurable experience.

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  • Partner case - ISE (Germany) - IDS brings light into Investment Controlling with Exadata

    - by Javier Puerta
    (Original post in German: IDS bringt mit Exadata Licht ins Investmentcontrolling) "The amount of data that IDS GmbH (Analysis and Reporting Services) has to cope with daily, is enormous: at the subsidiary of Allianz SE all the services are around Investment Controlling.The company needed an extensible data warehouse solution in which all the data could be merged together, harmonized and enriched. Finally IDS decided for Exadata to be as optimal solution, specifically the Oracle Exadata Database Machine. The implementation was carried out jointly with the Oracle Platinum Partner ISE, who took over the technical and advisory support part and will be IDS´ preffered consultant in any further Exadata development. See how Exadata is used and why this investment has paid off for IDS, by watching watching the following video (in German)"

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  • Why does adding a Flex DateChooser component throw an index out of bounds error?

    - by Lo'
    I'm facing an issue with the flex Application I'm currently working on. When I open a pop-up using the 'createPopUp' method, I've got this index out of bounds error message : RangeError: The supplied index is out of bounds. at mx.core::FTETextField/getLineMetrics()[E:\dev\4.y\frameworks\projects\spark\src\mx\core\FTETextField.as:2169] at mx.core::UIFTETextField/get baselinePosition()[E:\dev\4.y\frameworks\projects\spark\src\mx\core\UIFTETextField.as:784] at mx.controls::DateChooser/get baselinePosition()[E:\dev\4.y\frameworks\projects\mx\src\mx\controls\DateChooser.as:994] at spark.components::Group/get baselinePosition()[E:\dev\4.y\frameworks\projects\spark\src\spark\components\Group.as:282] at spark.layouts::ConstraintLayout/parseElementConstraints()[E:\dev\4.y\frameworks\projects\spark\src\spark\layouts\ConstraintLayout.as:1818] at spark.layouts::ConstraintLayout/parseConstraints()[E:\dev\4.y\frameworks\projects\spark\src\spark\layouts\ConstraintLayout.as:1632] at spark.layouts::ConstraintLayout/measure()[E:\dev\4.y\frameworks\projects\spark\src\spark\layouts\ConstraintLayout.as:414] at spark.components.supportClasses::GroupBase/measure()[E:\dev\4.y\frameworks\projects\spark\src\spark\components\supportClasses\GroupBase.as:1148] at mx.core::UIComponent/http://www.adobe.com/2006/flex/mx/internal::measureSizes()[E:\dev\4.y\frameworks\projects\framework\src\mx\core\UIComponent.as:8506] at mx.core::UIComponent/validateSize()[E:\dev\4.y\frameworks\projects\framework\src\mx\core\UIComponent.as:8430] at spark.components::Group/validateSize()[E:\dev\4.y\frameworks\projects\spark\src\spark\components\Group.as:1012] at mx.managers::LayoutManager/validateClient()[E:\dev\4.y\frameworks\projects\framework\src\mx\managers\LayoutManager.as:987] at mx.managers::PopUpManagerImpl/addPopUp()[E:\dev\4.y\frameworks\projects\framework\src\mx\managers\PopUpManagerImpl.as:382] at mx.managers::PopUpManagerImpl/createPopUp()[E:\dev\4.y\frameworks\projects\framework\src\mx\managers\PopUpManagerImpl.as:232] at mx.managers::PopUpManager$/createPopUp()[E:\dev\4.y\frameworks\projects\framework\src\mx\managers\PopUpManager.as:139] at views::AddProjects/loadAddProjectPopUp()[C:\Users\Laura\Web\spidermak\spidermak\src\views\AddProjects.mxml:184] at views::AddProjects/___AddProjects_Button1_click()[C:\Users\Laura\Web\spidermak\spidermak\src\views\AddProjects.mxml:838] It seems that this error is caused by a "dateChooser" component in my popup : <mx:DateChooser id="endDate"/> When I comment this line, the error is no longer thrown and the popup loads correctly. It's really weird because I didn't have this issue until this morning. All I did in the meantime was changing some layout-related stuff, but I don't see what is would have to do with this problem. I don't get it... Does anyone have a clue about how to fix this ? I need my DateChooser ! Thanks ! Laura EDIT - It seems that the problem is not caused by the DateChooser itself, but by the FormItem around it. Here's what my code looks like : <Form width="100%"> [...] <s:HGroup width="100%"> <s:FormItem label="Date de début"> <mx:DateChooser id="startDate" firstDayOfWeek="1"/> </s:FormItem> <s:FormItem label="Date de fin"> <mx:DateChooser id="endDate" firstDayOfWeek="1"/> </s:FormItem> </s:HGroup> </Form> If I remove the two FormItems, it works. Could anyone explain me why? Thanks !

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  • street light and shadow in opengl ?

    - by Abhilash M
    To make a scene street illuminated, i tried, point source light, used glMaterial and used ambient light...... I get a scene fully illuminated, not exactly the way like street light, can anyone share resources or explain how exactly i can achieve this?? I went through many light resources in net, could not properly understand....

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  • NIC light is turned off after boot on Redhat 4.6 server

    - by hoffmandirt
    I have a 2950 blade server setup with Red Hat 4.6 installed. I cannot get the NIC to work properly after reinstalling Linux. I activated the NIC, but the NIC light will not turn on when I plug the network cable into the hub. The status light on the hub will not turn on either. If I run ifconfig, the NIC status is UP. Also I can ping the IP address that I assign to the Linux machine, but I can't ping anything else that is plugged into the hub. When I reboot the system, the NIC light will stay on until the system fully boots and then it will turn off again. Is there something else that I need to do to get the NIC working? It appears to be disabled even though ifconfig says that it is UP. Maybe I need to configure something within the blade server (iDRAC)?

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  • How to disable the green power light on the Sony Vaio

    - by sri
    The Sony Vaio's green power light is extremely bright and very distracting! I can't even look at the screen without this power light being in my view!! Is there any way to disable it or reduce its intensity? Googling for "sony vaio disable green power light" (and similar combinations) didn't provide anything useful. I tried booting into the BIOS, but it didn't have an option for this. Also, the Viao Command Center didn't have any on it. I guess sticking a tape over the LED is the only option? Any help is greatly appreciated! Thanks!

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  • XNA, WPF light show visualizer

    - by Bgnt44
    HI all, I'm developing a software to control light show ( through DMX protocol ), i use C# and wpf to develop my main software (.net 4.0) To help people preview their show, i would like to make a live 3D visualizer... First, i thought that i could use wpf 3D to make the visualizer, but i need to work with light .. My main application should send property ( beam angle, orientation (X,Y), position(X,Y), Brush ( color,shape,effect)) to the 3D visualizer But i would like to be able to move light (position in the scene) by mouse during execution and had value in return... So .. Does XNA is the easiest way to doing that ? Can you help me for that : Generating light (orientation , bitmap like filter in front of light ) Dynamically moving object with mouse and get position in return Dynamically add or remove fixture All of your advice, sample, example are very welcome ... I don't espect to have a perfect result at the first time but i need to understand the main concepts for doing that Thank You !!

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  • Galaxy Tab 3 producing continuous LightSensor error in LogCat

    - by Richard Tingle
    I am using a Galaxy Tab 3 as a test device for writing an android app. As such I'm interested in the output of the LogCat which is being filled with these error level messages. The device itself appears to work correctly, apps which rely on the light sensor correctly respond to it and the number in the error itself goes down if the light sensor is obscured. If I wasn't using it to develop apps I wouldn't even be aware of the issue but I believe it is an issue with the device itself not my app: simply plugging the tab 3 into the computer and using Eclipse - ADT to look at the LogCat without any app running leads to these errors being shown. I know I could filter the LogCat to ignore these errors but inconvenience aside; they concern me. A sample of the log cat is below (it generates errors continuously). This is on verbose so it includes some debug level (D/) messages as well as the error level messages (E/). How can I correct the device to no longer generate these errors. 06-11 10:08:45.789: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:45.992: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.195: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.398: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.601: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.804: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.007: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.210: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.414: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.617: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.820: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:48.023: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:48.039: D/dalvikvm(15201): GC_CONCURRENT freed 1947K, 17% free 16973K/20359K, paused 13ms+13ms, total 50ms 06-11 10:08:48.226: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:48.429: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13 06-11 10:08:48.632: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13 06-11 10:08:48.632: D/STATUSBAR-NetworkController(472): refreshSignalCluster: data=0 bt=false 06-11 10:08:48.835: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.039: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.242: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.445: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13 06-11 10:08:49.632: D/STATUSBAR-NetworkController(472): refreshSignalCluster: data=0 bt=false 06-11 10:08:49.648: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.851: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13

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  • mvvm-light: Should we merge Cleanup methods in locator?

    - by mark smith
    Hi there, when creating a new ViewModel within the locator class using the snippet it creates a Cleanup Method but there is already one available from the Main so hence an error.... Should we merge them all?? Or should we be renaming the method to Cleanup[Name of viewmodel] for example. I am a little confused here Another question i would like to ask is regards to the naming conventions. I tried to follow the naming convention used with "MAIN"... hence i have CreateLogin, ClearLogin, Login (non static property for binding) etc etc.. Would it not be better to use CreateLoginViewModel, ClearLoginViewModel etc?? Just curious Thanks

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  • MVVM-Light: The target "RunCodeAnalysis" does not exist in the project when i do build??

    - by mark smith
    Hi there, Just built myself a mvvmlight app and if i press f5 TO COMPILE and run all works ok, it displays the wpf window but if i do a BUILD i get an error Error 1 The target "RunCodeAnalysis" does not exist in the project. I am using the visual studio 2010 professional version RTM The only thing i see strange is the target framework which is set to .NET framework 4 client profile Anybody know why this happens??

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  • Disable Wireless light?

    - by GuyNoir
    Is there any way (program, registry key, etc.) that I could disable the little light that turns on whenever wifi is enabled? I would still like to have wifi enabled, it's just that I want the light to be off. If it helps I have a Dell Wireless 1397 WLAN Mini-Card. Thanks.

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  • Disable USB powered light from command line?

    - by Jeff Welling
    I have a nice little USB light which has no off switch, it is 'on' for the duration of being plugged in. My question is, is there a way of disabling the USB port so as to turn off the light while it is still plugged in? Preferably, this could be done from the command line, but if it's possible at all that would be really cool regardless. I use Mac and Linux, but am interested to learn if this is possible in any OS, or if physical hardware prevents usage like this.

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  • Computer-controlled Lights and Music Synced into Christmas Rock Spectacular

    - by Jason Fitzpatrick
    This spectacular computer controlled and synchronized lighting display combines thousands of feet of LED lighting, multiple controllers, and a rock medley to great effect. The above display started life as the personal Christmas light display of Sioux Falls, ND resident Joe Noe. When Noe moved, he donated his display to a local mall in order to preserve the tradition of people stopping by to see it and making donations to the Make-A-Wish foundation. The local mall, Western Mall, expanded the display and added in even more LEDs and controllers. The end result is an impressive display synced to a Christmas rock medley by UK musician Richard Campbell. [via Mashable] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Lighting a Voxel World Realistically

    - by sharethis
    I am new to game development and never implemented a complicated (and realistic) lighting. My game uses a 3d voxel terrain world (like Minecraft). To hold the data I use octrees. My goal is to render a more realistic world scene like in most voxel games. For that I want to use a bezier algorithm to round out the blocky world. Assume that I already have a large generated polygon of my terrain (or some of them). I heard of some techniques like volumetric light, global illumination, ... What approaches of a very realistic lighting are there for my "organic shaped" voxel game?

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