General directions on developing a server side control system for JS/Canvas Action RPG
- by Billy Ninja
Well, yesterday I asked on anti-cheat JS, and confirmed what I kind of already knew that it's just not possible.
Now I wanna measure roughly how hard it is to implement a server side checking that is agnostic to client input, that does not mess with the game experience so much.
I don't wanna waste to much resource on this matter, since it's…