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  • Unable to use Maya animation with scripts when imported to Unity

    - by keshk
    I am testing to import Maya animation over to Unity. I set up a simple cylinder with 2 bones and an IK handle. Made a simple animation where the cylinder bends and goes back to straight position over 24 frames. Following that, I selected everything and baked, all bones,ik,(animation by selecting all at the graph editor) and even the cylinder. I saved the scene and then select all and export as FBX with animation and bake checked. In unity imported it and at the preview able to see the animation. When I load the model into scene and play (after assigning the controller), able to see animation too. But now when I try to script it and control the animation, nothing happens. Even to test, I tried the following under the Update method. if(animation.isPlaying) Debug.Log("Animation Works"); else Debug.Log("Animation not working"); The bool doesn't even return true nor false. My animation is called "bend", thus just for try I did the following and nothing happens. animation.Play("bend"); Can please advice based on my steps, am I missing something. Do I need to add the controller or is that an unnecessary step? Did I screw up on the Maya part or the Unity part. Thanks for help.

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  • dual monitors and unity - ati radeon cards

    - by michiel
    I have a vaio laptop with an ATI Radeon video card and an external screen. I used to run dual monitors on Ubuntu 10.10 fine, but recently decided to upgrade to 11.10 via 11.04 I don't think it's the video card or the fglrx driver. It seems to be unity. When I start up, the laptop screen is normal and the external screen is all white, although I can move my mouse over it. However, the cursor becomes the big X that used to be cursor of the first versions of Xwindows. I can right click on it, and it brings up the context menu for the desktop. And then, all of a sudden, it shows my desktop background. I can continue to move my mouse over the external screen, and now the cursor is normal (little white arrow). But I can't do anything any longer (not even the context menu as before), and trying to drag a window to it (which always worked on 10.10) doesn't work. I actually really like unity. It gives me the most our of my desktop, and uses all space available, which is great. But how can I get my second screen back? I tried unity 2D, but the result is the same. Edit: I think I stumbled on this bug: https://bugs.launchpad.net/ubuntu/+source/nvidia-settings/+bug/882143

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  • Ubuntu 13.10 Unity doesn't load after upgrade

    - by William
    Just upgraded to Ubuntu 13.10 only to find that Unity won't load (login freezes, after doing ctrl+alt+F1, logging in and then doing startx, I get a blank desktop and the mouse pointer, and nothing else). I can right click, but the only operations that work are "create new file" and "create new folder". For example, "change desktop background" doesn't work. Also, after doing a few right clicks and choosing "change desktop background", I get a warning message box: "compiz closed unexpectedly." Guest login works fine. Tried creating a new user, but I experience the same thing with the new user. Tried removing all configuration files from my home directory... same thing. Doing dconf reset -f /org/compiz/ gives an error "error spawning command line..." Doing unity --reset also gives errors. Tried uninstalling unity (and compiz) and reinstalling, but that doesn't help. Tried reconfiguring lightdm, didn't help. I don't have any proprietary drivers installed. Once again, the funny thing is that the guest session works fine.

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  • I want to be able to use the unity menu with Citrix full screen

    - by porec
    I use Citrix Reciever at work, with both XenApp and XenDesktop. Many times at the same time. Since the unity Menu stil apeirs on the top anyway, I'd like to be able to use it. Now I can see it, but it doesn't work.. I have to either tab me out, (double clicking the ALT first)opening another program first, or move the mouse to the left, opening another program from the unity menu from the left, BEFORE I can use the menu on the top.. (my menu on the left side is in autohide mode, so I actually like it :)) For example. I use spotify for lisening to music, it apeirs on the top menu, but it doesn't react when it click it.. I have to move the mouse to the left, open another program, then move to the top an ask it to show spofity. If I open spofify from the left menu, it hangs.. (since its hidden, and I have to ask it to be open, not reopen the hole program..) Or If I want to lock the screen, I have to open another program, (i.ex. nixnote) before I can lock it) since the unity menu is "on the top" anyways, I don't see the problem that it should be able to control such things..

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  • Unity gizmos vs. referenced game objects

    - by DuckMaestro
    I'm designing a Unity script that I intend to be highly reusable and as easy as possible to setup within the editor. To this end, a number of properties of this script really need some kind of visual representation on screen. It is an unresolved question to me whether the design of the script should require references to placeholder game objects, OR just Vector3's and float's that have associated gizmos drawn for them. Normally a gizmo would be a natural choice, except that Unity gizmos are not directly manipulable (as far as I can tell). Because of this shortcoming I'm having to consider whether depending on references to placeholder game objects is a more designer-friendly approach ultimately, in spite of the extra setup required, and that it might be counter-intuitive when the placeholder game objects disappear at run-time (which my script would do). Is there a community standard or preference here in this case? Can a Unity-experienced game programmer / designer speak to which approach they feel is more intuitive or more convenient to setup, when using a 3rd party script? Or is this just splitting hairs as long as I ship an example prefab with my script?

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  • Blank desktop after updates today, only unity2d works now [closed]

    - by NewUbuntuUser
    Possible Duplicate: Unity doesn't load, no Launcher, no Dash appears I have been using 12.04 (wubi) since a week now and this is my 1st exposure to linux. Everything was going on fine till now , but today as soon as I updated through the update manager , docky gave a message that compositing is required or something, and i got an error window which asked me to report the error and then the update manager asked me to reboot. After rebooting , i just get a blank desktop screen , no launcher, no toolbar. I have to restart with the power key. However if i login through Unity 2d everything is fine except the benefits of the 3d environment. I guess something got messed up after the update and i cant figure out which program or file caused this mess. I would highly appreciate if someone could help me out with this as I really liked working on ubuntu after windows 7. Thanks! SOLVED-- Thanks @jrg for the link provided.. it helped me to come out of this mess. Actually some update of compizconfig made the unity plugin inactive did something to the Animation add ons , the one which you use for the burn effect etc. What i did was : On the blank desktop Pressed keys Ctrl + Alt + T to bring up the terminal and typed ccsm This brought up the compiz config system manager, there i enabled the unity plugin and rebooted. Everything started working fine. But then again when i started the addons plugin ,everything went back to square one.. :( . This time pressing Ctrl + Alt + T also did not help. Then i tried Ctrl + Alt + F1 , it brought up a terminal or whatever u call it, and then i typed unity --reset , it did some resetting and in the end it showed some comositing done , I pressed Ctrl + Alt + F7 to come back to the desktop , and here it was , my old sweet desktop.. it had the animation effects too like wobbly windows, excepting the addons like the burn effect, i guess something got wrong with the last update of that addon plugin and now whenever i try turning that on , everything goes poof!! 6 hours wasted , but i guess i learnt something new.. not bad for an orthodontist i guess :))

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  • Unity 3D game idea for a fun and teaching game

    - by rasheeda
    I have been brainstorming for months now on writing a unity 3D game for my final year computer science project. I have been learning unity for sometime now but comming up with a concept is quite difficult than i thought. The game has to be really fun and also educational, one that the school and community can benefit from. I am thinking about a third person game. where the player runs round in an enviroment, picks up coins and earn points. This alone wouldn't earn me points and I have been trying to find new ideas of my own and all over the net but to no avail. Hopefully you guys can help me out with an idea, and how to make the lecturers appreciate the game and also make kids wanna play play it for a reason. Thanks.

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  • Rotate to a set degree then reverse and repeat in Unity

    - by Ryan
    and thank you for your time. I'm making my first project in Unity, a simple game where touching objects adds points to the players score. I'd like the objects to have a pleasant back and forth swaying animation on the Z axis. Nodding to the right 30 degrees, then to the left 30 degrees, on and on. Here's what I've got... public class Rotator : MonoBehaviour { void Update () { transform.Rotate(new Vector3(0,0,12)*Time.deltaTime); } } This gives me a nice slow rotation. But I am clueless how to tell Unity to stop at +30 degrees, reverse to -30 degrees, rotate again to +30, stop and repeat, etc, etc. I'd really appreciate any help. Maybe there is a thread like this that I was not able to find? I assume it will involve some kind of 'if than' function? Thank you, Ryan

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  • Upgrading to Gnome Shell 3.4 in Ubuntu 11.10 broke both Unity and Gnome shell

    - by mac
    I have upgraded my gnome shell to 3.4 in Ubuntu 11.10 through sudo add-apt-repository ppa:ricotz/testing sudo add-apt-repository ppa:gnome3-team/gnome3 sudo apt-get update && sudo apt-get dist-upgrade sudo apt-get install gnome-shell But it broke my system. Gnome shell is completely broken - When I login it just shows desktop wallpaper and nothing else. And importantly Unity is also broken. Attaching the screenshot Some main issues 1)Two menus are appearing now - Global menu as well as application menu 2)Icons on top-right panel are appearing weirdly 3)My Default Ambiance Theme also got screwed. Instead of black color menus, I am seeing white color menus. How do I fix them? Or Do I have an option to revert back to original settings or will reinstalling Unity/Gnome Shell helps ? Thanks

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  • Unity very slow while Gnome Classic running just fine

    - by Sorin Sbarnea
    I see tons of people complaining about Unity speed and I think the problem is not with the video drivers. When I login to Gnome Classic the system is behaving just fine, but when on Unity I can barely do use it: windows are moved hard, terminal is damn slow. Is there any solution or bug that I should track? Details Ubuntu 11.10 Two monitors setup Latest Nvidia proprietary drivers (tested with default ones also, no change) 6GB RAM, Xeon @ 2.8 Nvidia Driver 280.13 - Quadro NVS 295 with 8 cores 256MB RAM. lspci | grep VGA 02:00.0 VGA compatible controller: nVidia Corporation G98 [Quadro NVS 295] (rev a1) uname -a Linux sorins 3.0.0-16-generic #29-Ubuntu SMP Tue Feb 14 12:48:51 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux

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  • Alt-Tab in Unity 2D makes app icon jiggle instead of switching

    - by itsadok
    I'm using Unity 2D as my desktop, and it works fine most of the time, but every now and then, I try to Alt-Tab to switch to a different application, and instead of switching to that window, the launcher bar opens, and the icon of the application I was trying to switch to starts jiggling. If I try to switch to something else, that icon starts jiggling too. If I click on the icon with the mouse, then it stops jiggling and switches to the requested window. What is this behavior? I haven't seen any mention of jiggling icons in Unity. I don't understand the original purpose of this, and I'd like a way to fix it so that I won't have to use the mouse.

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  • dash all over my unity in asus k45vd

    - by sajjad
    I installed ubuntu 13.10 in asus k45vd laptop. sometimes when I'm working with my laptop I see dashes all over my screen(showing them takes maybe less than one secconds so it's difficult to take screenshot.) This problem just is in unity in other desktops which I installed like xfce4, kde, gnome-shell there isn't this problem. in ubuntu 13.04 there was this problem in my laptop too, and I tested ubuntu in another laptop asus k55vd there is this problem in that laptop too. I thought this a unity bug in asus kxxvd series! is there any solution for this problem?

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  • Setting environment variables when executing Eclipse via Unity launcher icon

    - by Nullptr
    My question is a followup for the following: How to pin Eclipse to the Unity launcher? I created Eclipse's icon to the Unity launcher based on the selected answer at the above link. However, when I launch Eclipse via this icon, the environment variables are not properly set. I need to call . /opt/intel/bin/compilervars.sh intel64 to use Intel compiler tools in Eclipse. However, launching via the icon can't do it. Of course, running manually Eclipse on the terminal is okay. I tried to place . /opt/intel/bin/compilervars.sh intel64 on several places such as /etc/profile and /etc/bash.bashrc. But, still not working. Where is the best and correct place to call such environment setup?

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  • Trouble with UV Mapping Blender => Unity 3

    - by Lea Hayes
    For some reason I am getting nasty grey edges around the edges of rendered 3D models that are not present in Blender. I seem to be able to solve the problem by reducing the size of the UV coordinates within the part of the texture that is to be mapped. But this means that: I am wasting valuable texture space Loss of accuracy in drawn UV maps Could I be doing something wrong, perhaps a setting in Unity that needs changing? I have watched countless tutorials which demonstrate Blender default generated UV coordinates with "Texture Paint" which are perfectly aligned in Unity. Here is an illustration of the problem: Left: approximately 15 pixels of margin on each side of UV coordinates Right: Approximately 3 pixels of margin on each side of UV coordinates Note: Texture image resolution is 1024x1024

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  • Unity Bar auto-hide behaviour and application icons placement

    - by Andrei
    The first issue: It seems that sometimes when I hover to the left edge of the screen the Unity Bar will not stay on top of other windows even if I continue to hover the cursor above it, at other times it will stay on top. Is this a normal behaviour? Or am I affected by some bug / inconsistency? If it's normal, what's the logic behind it? The second issue: Application icons for running applications do not maintain their position in the Unity Bar but instead move around according to some weird rules (if any?) that I can't understand. Is this to be expected, or is it a bug? Is there a way to force them to stop moving around? I like to see certain apps in certain positions and this bothers me.

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  • List of custom Launchers & Quicklists for Unity

    - by Nik
    Creating a custom launcher for Unity is simple. Quicklists provide an easy and efficient way to quickly access commonly used tasks for a specific application. NOTE: Starting with Ubuntu 11.10, this popup option has vanished. Launchers can now only be created by editing text files in your home folder. Creating a custom launcher is easy. Right-click on your desktop and click create a launcher. Edit the .desktop file using a text editor. (More information can be found here and here.) So, which custom launchers do you use on Unity? Note: Please limit yourself to one custom launcher per answer. Also, please provide a screenshot of it in action.

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  • Upgrading to Gnome 3.4 breaks Unity and gnome-shell

    - by mac
    I have upgraded my gnome shell to 3.4 in Ubuntu 11.10 through sudo add-apt-repository ppa:ricotz/testing sudo add-apt-repository ppa:gnome3-team/gnome3 sudo apt-get update && sudo apt-get dist-upgrade sudo apt-get install gnome-shell But it broke my system. Gnome shell is completely broken - When I login it just shows desktop wallpaper and nothing else. And importantly Unity is also broken. Attaching the screenshot Some main issues 1)Two menus are appearing now - Global menu as well as application menu 2)Icons on top-right panel are appearing weirdly 3)My Default Ambiance Theme also got screwed. Instead of black color menus, I am seeing white color menus. How do I fix them? Or Do I have an option to revert back to original settings or will reinstalling Unity/Gnome Shell helps ?

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  • How to properly add webapps to unity on 13.10

    - by Germano Lisboa
    I'm new to ubuntu, and one of the features that made the change from windows was the integrated webapps. I installed ubuntu 13.10, installed the unity-webapps-service and the unity-chromium-extension via terminal. Once I opened Gmail, facebook, google docs, etc... they all offered me to install it on ubuntu. But all I get is the icon on the applications menu, there's no integration with the top bar or the HUD. Does anyone know how can I solve this?

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  • Best place to request Ubuntu for a minor improvement (In Unity dash search)

    - by mac
    Which is the best place to request Ubuntu for a minor improvement? My request feature is this : In Ubuntu dash when I search for "Upd" it gives me update manager and some other files. Now when I click enter by default the first entry will be selected. Can we make this a slightly better experience by highlighting the first item in search results which will be selected by default if we press enter - Just like in Gnome shell Search for upd in unity dash Search for upd in gnome-shell If you notice, update manager is highlighted by default in gnome shell and appears more intuitive. Can we implement the same in Unity ? Sorry for posting this in askubuntu. I just wanted to know which is the best place to discuss this. Thanks

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  • Unity 5.1 audio issues (no sound in back channels)

    - by N0xus
    I've trying to bring in surround sound audio into my project. I've set my computer up to run in 5.1 and when I play a 6 channel audio through windows media player (it's a test audio that does left speaker, right speaker etc) it works fine. However, when I run it through Unity, all I get is the front 3 channels. I've set it in the Edit - project settings - audio to be 5.1 in there. I even set it in code with following: void Start() { AudioSettings.speakerMode = AudioSpeakerMode.Mode5point1; } How ever, when I run a debug line of: print ( AudioSettings.driverCaps); It tells me that Unity is only playing in stereo. Is there something I'm still not doing? I should also add I've ran 10 different tests using the 3D audio pan and spread options. I've set both to either being fully off, half way on and full. Still the same results.

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  • Unity doesn't autostart on second X screen

    - by Nonoo
    I have two Nvidia cards both with 2 heads and both configured as TwinView, so I have Screen0 and Screen1 in my xorg.conf. ccsm sees both screens (displays them in the Screens drop-down at the top left), but Unity starts only on Screen0 by default. The displays on Screen1 only show the default white screen and default X mouse cursor, when I hover over them. Is this the normal, expected behavior? Can I start Unity on Screen1 automatically without running custom shell scripts (like DISPLAY=:0.1 compiz --replace)?

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  • Unity Launcher Does Not Remember Favorites

    - by mpace965
    I have already looked at the similar questions, but none of the solutions there worked for me. Basically, I can edit and remove icons just fine when I am in a session, but the next time I am logged in, they are reset to the default. Even more perplexing is this. If I start dconf-editor, and navigate to desktopunitylauncher, it shows the favorites that are supposed to be there, yet the default ones are still in the Launcher. I have already tried sudo apt-get purge unity and then sudo apt-get install unity from a GNOME session, but to no avail. Any suggestions? Edit: I also tried running gksudo dconf-editor to run the program with elevated privileges. Again I navigated to desktopunitylauncher. This time the default string was there, but when I tried to edit it, it would not change to what I typed.

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  • Unity Particle System collision detection problem

    - by Krav
    I'm using Unity 3.5.5f3 wich has the Shuriken particle system. I've made a blood particle system based on Unity's demos. (Exploding paint [Blood]) The blood is flowing and when it collides with a Plane Transform wich I've created a small pool of blood spawns as a Collision Sub Emitter. My main problem is that when I want to add another object to collide it just doesn't want to work. When I create a cube, and set it as a collision plane the collision will only occur at the half of the cube. I want this to happen: When it reaches the cube's surface the sub emmiter activates, and when the surface is horizontal it appears horizontally, and if it's vertical then vertically. Now it just appears horizontally everytime like in the picture. How could I solve it?

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  • Remove Duplicate Second Unity Launcher on Dual Screen

    - by Eugene van der Merwe
    See attached image. On my dual screen display I have a Unity Launcher on the left hand screen and also on the right hand screen. Both work perfectly fine. I don't want two Unity Launchers. Every time I move my house to the right hand side it gets slowed down over the right launcher hampering my productivity. I have an Nvidia card with the Nvidia driver and I am using TwinView. Could somebody please tell me how to remove this extra duplicated launcher?

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  • Unity greeter background on Xubuntu 12.04

    - by user67594
    I'm running Xubuntu 12.04 and using the Unity greeter with LightDM. Everything works well except for I can never change the background. I've tried editing the .conf file, editing the gsettings as the lightdm user, even compiling an override file for com.canonical.unity-greeter. All of these fail, and I end with a dark purple background. I was able to get rid of the grid using gsettings, but that's about it. I've enabled switching user backgrounds, but that never works. I'm wondering whether this is Xfce/Xubuntu specific, or a bug.

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