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  • JQuery selector in variable

    - by nagut
    I wanted to ask about using selector from a variable first I have: function check() { $('.info input, .info select').each(function(n, element){ if ($(element).val()=='') alert('empty'); }); } and called it in $('input')change(check); and they worked fine. But now I want to pass some value to the function to make it dynamic, like $('input')change(check('.info')); and changed the function to function check(sel) { $(sel +' input, '+ sel + ' select').each(function(n, element){ if ($(element).val()=='') alert('empty'); }); } but it doesn't work. Any help please.. Thanks, nagut

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  • Problem with variable inside gsp

    - by xain
    Hi, I have a loop inside a gsp page, and I want to do a calculation on the fly, so I set a variable: <g:set var="total" value="0" /> And in the loop: <g:each in="${mob}" var="m"> ... <g:set var="total" value="${total+(m.q*m.sts.uf)}"/> ... </g:each> The "total" value does not correspond to the expected calculation. m.q is an integer, and m.sts.uf is a float. Any hints ? Thanks.

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  • PHP Global variable in class is reset

    - by Robert
    I have a web form that manipulates records in a MySQL database. I have a method for displaying an edit interface for both creating new records and editing them if ($_POST['new_page']) { print "<h2>Create new page</h2>\n"; $isNew=1; $this->EditForm(); } else if($_POST['edit']){ print "<h2>Edit page</h2>\n"; $isNew=0; $this->EditForm(); } I am trying to use the global variable $isNew to determine where a record is to be added or updated. However, whenever my SaveChanges() function is run, $isNew is always 0. $isNew is declared immediately after the class declaration, outside all of the functions. class Editor{ public $isNew;

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  • Pass variable name to a function in r

    - by Misha
    Is it possible to pass just a variable name in a function call and have it utilised as such within the function?? pseudocode: q<-function(A){ b<-(w%in%A.2|w%in%A.7) factor(b,levels=c(F,T),labels=c("non-"A,A))} w<-c(0:10) e.2<-c(1,2) e.7<-c(6,7) what I´d like to do is q(e) and have returned non-e,e,e,non-e,non-e,e,e,non-e,non-e //M q<-function(A) { a2<-get(paste(a,".2",sep="")) a7<-get(paste(a,".7",sep="")) b<-(w%in%a2|%in%a7) factor(b,levels=c(F,T),labels=c(paste("non-",a,sep=""),a)) } q("e") Thx, M

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  • Javascript global variable not working properly?

    - by Fabian
    My jQuery code: $(document).ready(function() { chrome.extension.sendRequest({get: "height"}, function(response) { height = response.value; }); $("#id").css("height", height+"px"); }); You don't have to be concerned about the chrome.extension.sendRequest(), basically it communicates with a background page to fetch the value for "height" from localStorage and stores the value in global variable height. The problem lies in $("#id") not being assigned the height value. However if I were to modify it such that it is now: $(document).click(function() { $("#id").css("height", height+"px"); }); it works. Any idea why?

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  • Problem with variable argument function in C++

    - by Freezerburn
    I'm trying to create a variable length function (obviously, heh) in C++, and what I have right now works, but only for the first argument. If someone could please let me know how to get this working with all the arguments that are passed, I would really appreciate it. Code: void udStaticObject::accept( udObjectVisitor *visitor, ... ) { va_list marker; udObjectVisitor *i = visitor; va_start( marker, visitor ); while( 1 ) { i->visit_staticObject( this ); //the if here will always go to the break immediately, allowing only //one argument to be used if( ( i = va_arg( marker, udObjectVisitor* ) ) ) break; } va_end( marker ); } Based on my past posts, and any help posts I make in general, there is probably some information that I did not provide that you will need to know to help. I apologize in advance if I forgot anything, and please let me know what you need to know so I can provide the information.

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  • how to access a firefox extension variable from the current document/window

    - by bosky101
    my firefox extension has an object myExt . myExt = { request: function(){ //makes request to server}, callback: function(json) { //do something with this } }; From a dynamically added script element, I make a call to a server that returns json, i want the json to be sent to myExt.callback that exists within my extension's js code. //from my extension, i add a script element myExt.request(); //from server i get the following response myExt.callback ( {"some":"json"}) ; //but the window doesnt find a reference to myExt how do i make a reference to myExt variable from the webpage ?

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  • jquery updating a div in ajax diesnt work properly, when using a variable

    - by maschek
    hi, i got the following code var zieldiv = $(this).attr(\'id\'); $.ajax({ url: \'index.php?params\', type: \'POST\', data: { color:thenewcolor, zieldiv:zieldiv }, timeout: 50000, beforeSend: function() { $("#" + zieldiv).css({background: "#" + thenewcolor} ); } }); I use this for dragging a small div into a bigger div. the variable at the beginnning would give out the string "test1". So in the ajax.thing the css of a div which matches the var zieldiv should be updatet. Problem is, if i would place a string instead a var into the $(...) like $("#test1") it acts like its supposed to, the #test1 gets updated. but if i use the var $("#" + zieldiv) the parent div, which is surrounding the #test1-div gets updated. but i know for sure the var zieldiv contains the string "test1", because when passing it to php it contains "test1". so i think this is a little strange. do you have any ideas? thanx, maschek

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  • Pass variable number of variables to a class in PHP

    - by user325282
    I need to pass a variable number of strings to instantiate different classes. I can always do a switch on the size of the array: switch(count($a)) { case 1: new Class(${$a[0]}); break; case 2: new Class(${$a[0]}, ${$a[1]}); break; etc... There has to be a better way to do this. If I have an array of strings ("variable1", "variable2", 'variable3", ...), how can I instantiate a Class without manually accounting for every possibility?

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  • How to create a variadic (with variable length argument list) function wrapper in JavaScript

    - by U-D13
    The intention is to build a wrapper to provide a consistent method of calling native functions with variable arity on various script hosts - so that the script could be executed in a browser as well as in the Windows Script Host or other script engines. I am aware of 3 methods of which each one has its own drawbacks. eval() method: function wrapper () { var str = ''; for (var i=0; i<arguments.lenght; i++) str += (str ?', ':'') + ',arguments['+i+']'; return eval('[native_function] ('+str+')'); } switch() method: function wrapper () { switch (arguments.lenght) { case 0: return [native_function] (arguments[0]); break; case 1: return [native_function] (arguments[0], arguments[1]); break; ... case n: return [native_function] (arguments[0], arguments[1], ... arguments[n]); } } apply() method: function wrapper () { return [native_function].apply([native_function_namespace], arguments); } What's wrong with them you ask? Well, shall we delve into all the reasons why eval() is evil? And also all the string concatenation... Not a solution to be labeled "elegant". One can never know the maximum n and thus how many cases to prepare. This also would strech the script to immense proportions and sin against the holy DRY principle. The script could get executed on older (pre- JavaScript 1.3 / ECMA-262-3) engines that don't support the apply() method. Now the question part: is there any another solution out there?

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  • Microsoft C Compiler: Inline variable declaration?

    - by Rosarch
    I'm writing C in Visual Studio 2010. The compiler doesn't seem to want to let me use inline variable declarations. The following code produces an error: unsigned int fibonacci_iterative(unsigned int n) { if (n == 0) { return 0; } if (n == 1) { return 1; } unsigned int prev_prev = 0; // error unsigned int prev = 1; // error unsigned int next = 0; // error for (int term_number = 0; term_number < n; term_number++) { unsigned int temp = prev_prev + prev; prev = next; prev_prev = prev; next = temp; } return next; } Error: error C2143: syntax error : missing ';' before 'type' error C2143: syntax error : missing ';' before 'type' error C2143: syntax error : missing ';' before 'type' Why is this happening? Is there a setting to make the compiler not so strict?

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  • Update table variable with function

    - by Joris
    I got a table variable @RQ, I want it updated using a table-valued function. Now, I think I do the update wrong, because my function works... The function: ALTER FUNCTION [dbo].[usf_GetRecursiveFoobar] ( @para int, @para datetime, @para varchar(30) ) RETURNS @ReQ TABLE ( Onekey int, Studnr nvarchar(10), Stud int, Description nvarchar(32), ECTSGot decimal(5,2), SBUGot decimal(5,0), ECTSmax decimal(5,2), SBUmax decimal(5,0), IsFree bit, IsGot int, DateGot nvarchar(10), lvl int, path varchar(max) ) AS BEGIN; WITH RQ AS ( --RECURSIVE QUERY ) INSERT @ReQ SELECT RQ.Onekey, RQ.Studnr, RQ.Stud, RQ.Description, RQ.ECTSGot, RQ.SBUGot, RQ.ECTSmax, RQ.SBUmax, RQ.IsFree, RQ.IsGot, RQ.DatumGot, RQ.lvl, RQ.path FROM RQ RETURN END Now, when I run a simple query: DECLARE @ReQ TABLE ( OnderwijsEenheid_key int, StudentnummerHSA nvarchar(10), Student_key int, Omschrijving nvarchar(32), ECTSbehaald decimal(5,2), SBUbehaald decimal(5,0), ECTSmax decimal(5,2), SBUmax decimal(5,0), IsVrijstelling bit, IsBehaald int, DatumBehaald nvarchar(10), lvl int, path varchar(max) ) INSERT INTO @ReQ SELECT * FROM usf_GetRecursiveFoobar(@para1, @para2, @para3) I got error: Msg 8152, Level 16, State 13, Line 20 String or binary data would be truncated. The statement has been terminated. Why? What to do about it?

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  • C++ arrays as parameters, EDIT: now includes variable scoping

    - by awshepard
    Alright, I'm guessing this is an easy question, so I'll take the knocks, but I'm not finding what I need on google or SO. I'd like to create an array in one place, and populate it inside a different function. I define a function: void someFunction(double results[]) { for (int i = 0; i<100; ++i) { for (int n = 0; n<16; ++n) //note this iteration limit { results[n] += i * n; } } } That's an approximation to what my code is doing, but regardless, shouldn't be running into any overflow or out of bounds issues or anything. I generate an array: double result[16]; for(int i = 0; i<16; i++) { result[i] = -1; } then I want to pass it to someFunction someFunction(result); When I set breakpoints and step through the code, upon entering someFunction, results is set to the same address as result, and the value there is -1.000000 as expected. However, when I start iterating through the loop, results[n] doesn't seem to resolve to *(results+n) or *(results+n*sizeof(double)), it just seems to resolve to *(results). What I end up with is that instead of populating my result array, I just get one value. What am I doing wrong? EDIT Oh fun, I have a typo: it wasn't void someFunction(double results[]). It was: void someFunction(double result[])... So perhaps this is turning into a scoping question. If my double result[16] array is defined in a main.cpp, and someFunction is defined in a Utils.h file that's included by the main.cpp, does the result variable in someFunction then wreak havoc on the result array in main?

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  • unit testing variable state explicit tests in dynamically typed languages

    - by kris welsh
    I have heard that a desirable quality of unit tests is that they test for each scenario independently. I realised whilst writing tests today that when you compare a variable with another value in a statement like: assertEquals("foo", otherObject.stringFoo); You are really testing three things: The variable you are testing exists and is within scope. The variable you are testing is the expected type. The variable you are testing's value is what you expect it to be. Which to me raises the question of whether you should test for each of these implicitly so that a test fail would occur on the specific line that tests for that problem: assertTrue(stringFoo); assertTrue(stringFoo.typeOf() == "String"); assertEquals("foo", otherObject.stringFoo); For example if the variable was an integer instead of a string the test case failure would be on line 2 which would give you more feedback on what went wrong. Should you test for this kind of thing explicitly or am i overthinking this?

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  • Alternative to GoDaddy's ConsoliDate feature (change domain expiration date)

    - by Jim
    I've been using GoDaddy to manage about 50 domain names for a few years, but recently decided to move (probably to namecheap) because of the elephant killing incident. One GoDaddy's feature I like a lot is Consolidate, which allows you to change the expiration date of domain names for a small fee. I've searched for a while but didn't find any other registrar that provides this feature. Does anyone know if there's a registrar that allows you to change the expiration date of domains? Thanks!

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  • How to ensure that a member variable is initialized before calling a class method

    - by Omkar Ekbote
    There's a class with a parametrized constructor that initializes a member variable. All public methods of the class then use this member variable to do something. I want to ensure that the caller always creates an object using the parametrized constructor (there is also a setter for this member variable) and then call that object's methods. In essence, it should be impossible for the caller to call any method without setting a value to the member variable (either by using the parametrized constructor or the setter). Currently, a caller can simply make an object using the default constructor and then call that object's method - I want to avoid checking whether or not the member variable is set in each and every one of the 20-odd methods of the class (and throw an exception if it is not). Though a runtime solution is acceptable (better than the one I mentioned above); a compile-time solution is preferable so that any developer will not be allowed to make that mistake and then waste hours debuggging it!

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  • Is there a convention, when using Java RMI, to use the dollar sign $ in a variable name?

    - by Thomas Owens
    I realize that it is a valid part of a variable name, but I've never seen variable names actually use the symbol $ before. The Java tutorial says this: Additionally, the dollar sign character, by convention, is never used at all. You may find some situations where auto-generated names will contain the dollar sign, but your variable names should always avoid using it. However, since this is geared toward Java beginners, I'm wondering if in the distributed world, the $ lives on with a special meaning.

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  • Assign variable with variable in function

    - by freakazo
    Let's say we have def Foo(Bar=0,Song=0): print(Bar) print(Song) And I want to assign any one of the two parameters in the function with the variable sing and SongVal: Sing = Song SongVal = 2 So that it can be run like: Foo(Sing=SongVal) Where Sing would assign the Song parameter to the SongVal which is 2. The result should be printed like so: 0 2 So should I rewrite my function or is it possible to do it the way I want to? (With the code above you get an error saying Foo has no parameter Sing. Which I understand why, any way to overcome this without rewriting the function too much? Thanks in advance!

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  • JS Variable inside another variable

    - by Tusk
    I have a function that would use other variables, depending on what has been passed. Like this = ActionBar(slot) slot contains "one". and I would like to create a call inside that like object.slot.name but it should convert it before hand to make the command look like object.one.name. Is there a way to do this in javascript/jquery? I remember vaguely that some other language does this as {slot} or something like that. Sorry if this question was already asked, I've checked google and stackoverflow too, but didn't find an answer. Also I'd like to know what's the proper programming term for this kind of variable passing? Edited it cause of misunderstandings. I'm looking into OOP js, so object is an object, one is an object, and name is an attribute, but when passing I'm passing "one" as a string to the function. Tried eval, it doesn't work while dotted with an object.

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  • Help needed with Javascript Variable Scope / OOP and Call Back Functions

    - by gargantaun
    I think this issue goes beyond typical variable scope and closure stuff, or maybe I'm an idiot. Here goes anyway... I'm creating a bunch of objects on the fly in a jQuery plugin. The object look something like this function WedgePath(canvas){ this.targetCanvas = canvas; this.label; this.logLabel = function(){ console.log(this.label) } } the jQuery plugin looks something like this (function($) { $.fn.myPlugin = function() { return $(this).each(function() { // Create Wedge Objects for(var i = 1; i <= 30; i++){ var newWedge = new WedgePath(canvas); newWedge.label = "my_wedge_"+i; globalFunction(i, newWedge]); } }); } })(jQuery); So... the plugin creates a bunch of wedgeObjects, then calls 'globalFunction' for each one, passing in the latest WedgePath instance. Global function looks like this. function globalFunction(indicator_id, pWedge){ var targetWedge = pWedge; targetWedge.logLabel(); } What happens next is that the console logs each wedges label correctly. However, I need a bit more complexity inside globalFunction. So it actually looks like this... function globalFunction(indicator_id, pWedge){ var targetWedge = pWedge; someSql = "SELECT * FROM myTable WHERE id = ?"; dbInterface.executeSql(someSql, [indicator_id], function(transaction, result){ targetWedge.logLabel(); }) } There's a lot going on here so i'll explain. I'm using client side database storage (WebSQL i call it). 'dbInterface' an instance of a simple javascript object I created which handles the basics of interacting with a client side database [shown at the end of this question]. the executeSql method takes up to 4 arguments The SQL String an optional arguments array an optional onSuccess handler an optional onError handler (not used in this example) What I need to happen is: When the WebSQL query has completed, it takes some of that data and manipulates some attribute of a particular wedge. But, when I call 'logLabel' on an instance of WedgePath inside the onSuccess handler, I get the label of the very last instance of WedgePath that was created way back in the plugin code. Now I suspect that the problem lies in the var newWedge = new WedgePath(canvas); line. So I tried pushing each newWedge into an array, which I thought would prevent that line from replacing or overwriting the WedgePath instance at every iteration... wedgeArray = []; // Inside the plugin... for(var i = 1; i <= 30; i++){ var newWedge = new WedgePath(canvas); newWedge.label = "my_wedge_"+i; wedgeArray.push(newWedge); } for(var i = 0; i < wedgeArray.length; i++){ wedgeArray[i].logLabel() } But again, I get the last instance of WedgePath to be created. This is driving me nuts. I apologise for the length of the question but I wanted to be as clear as possible. END ============================================================== Also, here's the code for dbInterface object should it be relevant. function DatabaseInterface(db){ var DB = db; this.sql = function(sql, arr, pSuccessHandler, pErrorHandler){ successHandler = (pSuccessHandler) ? pSuccessHandler : this.defaultSuccessHandler; errorHandler = (pErrorHandler) ? pErrorHandler : this.defaultErrorHandler; DB.transaction(function(tx){ if(!arr || arr.length == 0){ tx.executeSql(sql, [], successHandler, errorHandler); }else{ tx.executeSql(sql,arr, successHandler, errorHandler) } }); } // ---------------------------------------------------------------- // A Default Error Handler // ---------------------------------------------------------------- this.defaultErrorHandler = function(transaction, error){ // error.message is a human-readable string. // error.code is a numeric error code console.log('WebSQL Error: '+error.message+' (Code '+error.code+')'); // Handle errors here var we_think_this_error_is_fatal = true; if (we_think_this_error_is_fatal) return true; return false; } // ---------------------------------------------------------------- // A Default Success Handler // This doesn't do anything except log a success message // ---------------------------------------------------------------- this.defaultSuccessHandler = function(transaction, results) { console.log("WebSQL Success. Default success handler. No action taken."); } }

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  • How do I use a variable within an extended class public variable

    - by Gerry Humphrey
    Have a class that I am using, I am overriding variables in the class to change them to what values I need, but I also not sure if or how to handle an issue. I need to add a key that is generated to each of this URLs before the class calls them. I cannot modify the class file itself. use Theme/Ride class ETicket extends Ride { public $key='US20120303'; // Not in original class public $accessURL1 = 'http://domain.com/keycheck.php?key='.$key; public $accessURL2 = 'http://domain.com/keycheck.php?key='.$key; } I understand that you cannot use a variable in the setting of the public class variables. Just not sure what would be the way to actually do something like this in the proper format. My OOP skills are weak. I admit it. So if someone has a suggestion on where I could read up on it and get a clue, it would be appreciated as well. I guess I need OOP for Dummies. =/

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  • how to link a c++ object to a local variable in Lua

    - by MahanGM
    I'm completing my scripting interface with Lua, but recently I've stuck at some point. I have several functions for my Entitiy events like Update(). I have a function called create_entitiy() which instantiate a new entity from a given entity index: function Update() local bullet = create_entity(0, 0, "obj_bullet") end create_entity returns a table which is the properties of the created entity. Now how can I make a connection between bullet variable and my newly created object? Right now for previously added objects to the scene, I simply set a global table for each of them and then after every call to Update(), I go through registered names to find object tables and perform new changes. Like the one below: function Update() if keyboard_key_press(vk_right) then obj_player.x += 3 end I can get obj_player table because I know its name from C++, plus I can get it as a global table and simply reach for the first instance named obj_player. Is there any solution for me to make bullet variable act like this? I was thinking to get all local variables in Update() function and check for every one to see if is it table and it has an unique field attached to it like id, this way I can determine that this is an object table and do the rest of the process. By the way, is this interface going to work easier with luaBind if I implement it? Bottom line: How can I make a local variable in Lua that receives a table from create_entity function and track that local variable to capture it from C++. e. g. function Update() local bullet = create_entity(0, 0, "obj_bullet") bullet.x = 10 <== Commit a change in table end Now I want to get variable bullet from C++. And it's not just this variable, there might be a ton of these local variables with different names.

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  • C99 mixed declarations and code in open source projects?

    - by Eduardo
    Why is still C99 mixed declarations and code not used in open source C projects like the Linux kernel or GNOME? I really like mixed declarations and code since it makes the code more readable and prevents hard to see bugs by restricting the scope of the variables to the narrowest possible. This is recommended by Google for C++. For example, Linux requires at least GCC 3.2 and GCC 3.1 has support for C99 mixed declarations and code

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  • Mixed declarations and code in open source projects?

    - by Eduardo
    Why is still C99 mixed declarations and code not used in open source C projects like the Linux kernel or GNOME? I really like mixed declarations and code since it makes the code more readable and prevents hard to see bugs by restricting the scope of the variables to the narrowest possible. This is recommended by Google for C++. For example, Linux requires at least GCC 3.2 and GCC 3.1 has support for C99 mixed declarations and code

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