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  • ????????SQL Developer?Data Modeler?????????????

    - by Yusuke.Yamamoto
    ????? ??:2010/05/18 ??:?????? Oracle ?GUI?????????···??????????????????SQL Developer ? Data Modeler ???????GUI???????????????????????????SQL Developer ? Data Modeler ?????????????????? ????Oracle SQL Developer Data Modeler ??Oracle SQL Developer Data Modeler ????Oracle SQL Developer ???Oracle SQL Developer ???????? ????????? ????????????????? http://www.oracle.com/technology/global/jp/ondemand/otn-seminar/pdf/100518_sqldeveloper_evening.pdf

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  • MySQL won't start or won't installed

    - by Owen
    Hi there, I'm trying to get a local LAMP setup on my Ubuntu desktop. I'm successfully got PHP install but I'm having trouble with MySQL If PHP tries to connet to MySQL I get this error: Warning: mysql_connect() [function.mysql-connect]: Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) in /var/www/testing.php on line 3 Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) If I try via command line I get much the same error: owen@desktop:~$ mysql ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (13) Weirdly "/var/run/mysqld" does not exist. Running a whereis command I get the following: owen@desktop:~$ whereis mysqld.sock mysqld: /usr/sbin/mysqld /usr/share/man/man8/mysqld.8.gz So is MySQL even installed? Well acording to dpkg owen@desktop:~$ dpkg -l | grep mysql ii libapache2-mod-auth-mysql 4.3.9-13ubuntu1 Apache 2 module for MySQL authentication ii libdbd-mysql-perl 4.016-1 Perl5 database interface to the MySQL database ii libmysqlclient15off 5.1.30really5.0.83-0ubuntu3 MySQL database client library ii libmysqlclient16 5.1.49-1ubuntu8.1 MySQL database client library ii mysql-admin 5.0r14+openSUSE-2.1 GUI tool for intuitive MySQL administration ii mysql-client-5.1 5.1.49-1ubuntu8.1 MySQL database client binaries ii mysql-client-core-5.1 5.1.49-1ubuntu8.1 MySQL database core client binaries ii mysql-common 5.1.49-1ubuntu8.1 MySQL database common files, e.g. /etc/mysql/my.cnf ii mysql-gui-tools-common 5.0r14+openSUSE-2.1 Architecture independent files for MySQL GUI Tools ii mysql-query-browser 5.0r14+openSUSE-2.1 Official GUI tool to query MySQL database ii mysql-server 5.1.49-1ubuntu8.1 MySQL database server (metapackage depending on the latest version) ii mysql-server-5.1 5.1.49-1ubuntu8.1 MySQL database server binaries and system database setup ii mysql-server-core-5.0 5.1.30really5.0.83-0ubuntu3 MySQL database core server files ii mysql-server-core-5.1 5.1.49-1ubuntu8.1 MySQL database server binaries ii php5-mysql Can someone please help I'm really confused as what to do next. I'm not a Linux expert at all most of these commands I've ran I found of diffrent blogs and help forums.

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  • Ubuntu server or Debian server (to run C++ apps developed on Ubuntu)

    - by skyeagle
    I have written a number of C++ server side daemons for my website, using my Ubuntu 9.10 dev machine. The C++ apps I mentioned above are "GUI-less" daemons (and libraries used by the daemons). I am now about to host my website and need to decide whether to go with Debian server or Ubuntu server. In a nutshell, here is the situation: I developed on Ubuntu desktop because I preferred the more friendly GUI I would like to deploy on Debian Server because of the (perceived?) robustness of the Debian server over Ubuntu server (I may be totally wrong here - and in fact, this is really what this question is all about) If Debian server is indeed more robust than Ubuntu server, then I have no choice but to go with Debian server - BUT, will my Ubuntu developed C++ apps run on the server? (or do I need to recompile them on the server? (I'd HATE to have to do this, because I want to keep the server machine clean and light - no GUI, no dev tools etc). This last question is really about binary compatability between Ubuntu and Debian. I want the server to be robust, secure and stable, and simply act as a server (i.e. LAMP and very little else - no GUI etc). Given that requirement, and the fact that I need to run my C++ apps (developed on Ubuntu 9.10), I need advice on which OS to choose for the server. Ideally, any advice will be backed with a reason. I am particularly interested in hearing from people who have been in an identical situation, or done something similar.

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  • Where is the bare cygwin package list located and how do I manipulate it?

    - by matnagel
    Where is the bare cygwin package list located and how do I manipulate it programmatically or from a shell or with a different method than the gui? I know the gui (setup.exe), and I'd love to go one or more levels deeper. I can retrieve a list of selected/installed packages ( http://serverfault.com/questions/83456/cygwin-package-management ), but how do I write it back or to a different machine? What I have in mind is when I install a new windows I would like to start with my package list in text form, an apply or inject it somehow to the new system. Where is it? In the registry? In a binary file? in a local database? Or has anybody done this, is there a tool, a tutorial? The essence of what I want is to manipulate the selected package list with something else than the gui. It is ok for me to use the gui for the setup process. So I could imagein manipulating the package List and then run setup.exe and just click through it. Note: I do not want to manipulate the list of already installed packages but of packages that "should be installed". But if htis is not possible, maybe there is some workaround. E.g add an outdated version as installed and the installer will then install the new version.

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  • Configure X connections over TCP without using an X connection

    - by Darren Cook
    I want to run a GUI application on a remote machine I only have ssh access to. I don't need to, or want to, see the GUI window. (I know I could use something like ssh -C -X remote_server if I wanted the GUI to be on my client.) I know X is running on the remote machine, as ps shows this: root ... /usr/bin/Xorg :0 -br -audit 0 -auth /var/gdm/:0.Xauth -nolisten tcp vt7 I set DISPLAY=:0.0 but I then get "Xlib: connection to ":0.0" refused by server" when I try to use it. At Get remote x display working in linux without ssh tunneling and Xserver doesn't work unless DISPLAY=0.0 I see the advice to use gdmsetup to allow X to listen on TCP. But, gdmsetup is a GUI application! And trying to run it over ssh -X did not work ("X11 connection rejected because of wrong authentication"). So, is there a text file I can edit to remove -nolisten? And, after editing it, how do I safely restart X, remotely? (There is other stuff running on this machine, so requesting a reboot is possible, but undesirable.) If not, should gdmsetup be able to run over ssh and I should persevere in that direction? UPDATE: I had to do the ssh -X session as root (ssh as a normal user, then sudo or su, does not work.) So, I did the edit with gdmsetup. I then restarted X with gdm-restart. I've also done xhost + from that ssh -X session. The ps line no longer shows the -nolisten tcp part. But still no luck connecting to it, with either DISPLAY=:0 or DISPLAY=localhost:0

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  • WPF: Timers

    - by Ilya Verbitskiy
    I believe, once your WPF application will need to execute something periodically, and today I would like to discuss how to do that. There are two possible solutions. You can use classical System.Threading.Timer class or System.Windows.Threading.DispatcherTimer class, which is the part of WPF. I have created an application to show you how to use the API.     Let’s take a look how you can implement timer using System.Threading.Timer class. First of all, it has to be initialized.   1: private Timer timer; 2:   3: public MainWindow() 4: { 5: // Form initialization code 6: 7: timer = new Timer(OnTimer, null, Timeout.InfiniteTimeSpan, Timeout.InfiniteTimeSpan); 8: }   Timer’s constructor accepts four parameters. The first one is the callback method which is executed when timer ticks. I will show it to you soon. The second parameter is a state which is passed to the callback. It is null because there is nothing to pass this time. The third parameter is the amount of time to delay before the callback parameter invokes its methods. I use System.Threading.Timeout helper class to represent infinite timeout which simply means the timer is not going to start at the moment. And the final fourth parameter represents the time interval between invocations of the methods referenced by callback. Infinite timeout timespan means the callback method will be executed just once. Well, the timer has been created. Let’s take a look how you can start the timer.   1: private void StartTimer(object sender, RoutedEventArgs e) 2: { 3: timer.Change(TimeSpan.Zero, new TimeSpan(0, 0, 1)); 4:   5: // Disable the start buttons and enable the reset button. 6: }   The timer is started by calling its Change method. It accepts two arguments: the amount of time to delay before the invoking the callback method and the time interval between invocations of the callback. TimeSpan.Zero means we start the timer immediately and TimeSpan(0, 0, 1) tells the timer to tick every second. There is one method hasn’t been shown yet. This is the callback method OnTimer which does a simple task: it shows current time in the center of the screen. Unfortunately you cannot simple write something like this:   1: clock.Content = DateTime.Now.ToString("hh:mm:ss");   The reason is Timer runs callback method on a separate thread, and it is not possible to access GUI controls from a non-GUI thread. You can avoid the problem using System.Windows.Threading.Dispatcher class.   1: private void OnTimer(object state) 2: { 3: Dispatcher.Invoke(() => ShowTime()); 4: } 5:   6: private void ShowTime() 7: { 8: clock.Content = DateTime.Now.ToString("hh:mm:ss"); 9: }   You can build similar application using System.Windows.Threading.DispatcherTimer class. The class represents a timer which is integrated into the Dispatcher queue. It means that your callback method is executed on GUI thread and you can write a code which updates your GUI components directly.   1: private DispatcherTimer dispatcherTimer; 2:   3: public MainWindow() 4: { 5: // Form initialization code 6:   7: dispatcherTimer = new DispatcherTimer { Interval = new TimeSpan(0, 0, 1) }; 8: dispatcherTimer.Tick += OnDispatcherTimer; 9: } Dispatcher timer has nicer and cleaner API. All you need is to specify tick interval and Tick event handler. The you just call Start method to start the timer.   private void StartDispatcher(object sender, RoutedEventArgs e) { dispatcherTimer.Start(); // Disable the start buttons and enable the reset button. } And, since the Tick event handler is executed on GUI thread, the code which sets the actual time is straightforward.   1: private void OnDispatcherTimer(object sender, EventArgs e) 2: { 3: ShowTime(); 4: } We’re almost done. Let’s take a look how to stop the timers. It is easy with the Dispatcher Timer.   1: dispatcherTimer.Stop(); And slightly more complicated with the Timer. You should use Change method again.   1: timer.Change(Timeout.InfiniteTimeSpan, Timeout.InfiniteTimeSpan); What is the best way to add timer into an application? The Dispatcher Timer has simple interface, but its advantages are disadvantages at the same time. You should not use it if your Tick event handler executes time-consuming operations. It freezes your window which it is executing the event handler method. You should think about using System.Threading.Timer in this case. The code is available on GitHub.

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  • Easy Made Easier

    - by dragonfly
        How easy is it to deploy a 2 node, fully redundant Oracle RAC cluster? Not very. Unless you use an Oracle Database Appliance. The focus of this member of Oracle's Engineered Systems family is to simplify the configuration, management and maintenance throughout the life of the system, while offering pay-as-you-grow scaling. Getting a 2-node RAC cluster up and running in under 2 hours has been made possible by the Oracle Database Appliance. Don't take my word for it, just check out these blog posts from partners and end users. The Oracle Database Appliance Experience - Zip Zoom Zoom http://www.fuadarshad.com/2012/02/oracle-database-appliance-experience.html Off-the-shelf Oracle database servers http://normanweaver.wordpress.com/2011/10/10/off-the-shelf-oracle-database-servers/ Oracle Database Appliance – Deployment Steps http://marcel.vandewaters.nl/oracle/database-appliance/oracle-database-appliance-deployment-steps     See how easy it is to deploy an Oracle Database Appliance for high availability with RAC? Now for the meat of this post, which is the first in a series of posts describing tips for making the deployment of an ODA even easier. The key to the easy deployment of an Oracle Database Appliance is the Appliance Manager software, which does the actual software deployment and configuration, based on best practices. But in order for it to do that, it needs some basic information first, including system name, IP addresses, etc. That's where the Appliance Manager GUI comes in to play, taking a wizard approach to specifying the information needed.     Using the Appliance Manager GUI is pretty straight forward, stepping through several screens of information to enter data in typical wizard style. Like most configuration tasks, it helps to gather the required information before hand. But before you rush out to a committee meeting on what to use for host names, and rely on whatever IP addresses might be hanging around, make sure you are familiar with some of the auto-fill defaults for the Appliance Manager. I'll step through the key screens below to highlight the results of the auto-fill capability of the Appliance Manager GUI.     Depending on which of the 2 Configuration Types (Config Type screen) you choose, you will get a slightly different set of screens. The Typical configuration assumes certain default configuration choices and has the fewest screens, where as the Custom configuration gives you the most flexibility in what you configure from the start. In the examples below, I have used the Custom config type.     One of the first items you are asked for is the System Name (System Info screen). This is used to identify the system, but also as the base for the default hostnames on following screens. In this screen shot, the System Name is "oda".     When you get to the next screen (Generic Network screen), you enter your domain name, DNS IP address(es), and NTP IP address(es). Next up is the Public Network screen, seen below, where you will see the host name fields are automatically filled in with default host names based on the System Name, in this case "oda". The System Name is also the basis for default host names for the extra ethernet ports available for configuration as part of a Custom configuration, as seen in the 2nd screen shot below (Other Network). There is no requirement to use these host names, as you can easily edit any of the host names. This does make filling in the configuration details easier and less prone to "fat fingers" if you are OK with these host names. Here is a full list of the automatically filled in host names. 1 2 1-vip 2-vip -scan 1-ilom 2-ilom 1-net1 2-net1 1-net2 2-net2 1-net3 2-net3     Another auto-fill feature of the Appliance Manager GUI follows a common practice of deploying IP Addresses for a RAC cluster in sequential order. In the screen shot below, I entered the first IP address (Node1-IP), then hit Tab to move to the next field. As a result, the next 5 IP address fields were automatically filled in with the next 5 IP addresses sequentially from the first one I entered. As with the host names, these are not required, and can be changed to whatever your IP address values are. One note of caution though, if the first IP Address field (Node1-IP) is filled out and you click in that field and back out, the following 5 IP addresses will be set to the sequential default. If you don't use the sequential IP addresses, pay attention to where you click that mouse. :-)     In the screen shot below, by entering the netmask value in the Netmask field, in this case 255.255.255.0, the gateway value was auto-filled into the Gateway field, based on the IP addresses and netmask previously entered. As always, you can change this value.     My last 2 screen shots illustrate that the same sequential IP address autofill and netmask to gateway autofill works when entering the IP configuration details for the Integrated Lights Out Manager (ILOM) for both nodes. The time these auto-fill capabilities save in entering data is nice, but from my perspective not as important as the opportunity to avoid data entry errors. In my next post in this series, I will touch on the benefit of using the network validation capability of the Appliance Manager GUI prior to deploying an Oracle Database Appliance.

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  • Data not synchornizing java sockets

    - by Droid_Interceptor
    I am writing a auction server and client and using a class called BidHandler to deal with the bids another class AuctionItem to deal with the items for auction. The main problem I am having is little synchroization problem. Screen output of client server as can see from the image at 1st it takes the new bid and changes the value of the time to it, but when one the user enters 1.0 the item seems to be changed to that. But later on when the bid changes again to 15.0 it seems to stay at that price. Is there any reason for that. I have included my code below. Sorry if didnt explain this well. This is the auction client import java.io.*; import java.net.*; public class AuctionClient { private AuctionGui gui; private Socket socket; private DataInputStream dataIn; private DataOutputStream dataOut; //Auction Client constructor String name used as identifier for each client to allow server to pick the winning bidder public AuctionClient(String name,String server, int port) { gui = new AuctionGui("Bidomatic 5000"); gui.input.addKeyListener (new EnterListener(this,gui)); gui.addWindowListener(new ExitListener(this)); try { socket = new Socket(server, port); dataIn = new DataInputStream(socket.getInputStream()); dataOut = new DataOutputStream(socket.getOutputStream()); dataOut.writeUTF(name); while (true) { gui.output.append("\n"+dataIn.readUTF()); } } catch (Exception e) { e.printStackTrace(); } } public void sentBid(String bid) { try { dataOut.writeUTF(bid); } catch(IOException e) { e.printStackTrace(); } } public void disconnect() { try { socket.close(); } catch(IOException e) { e.printStackTrace(); } } public static void main (String args[]) throws IOException { if(args.length!=3) { throw new RuntimeException ("Syntax: java AuctionClient <name> <serverhost> <port>"); } int port = Integer.parseInt(args[2]); AuctionClient a = new AuctionClient(args[0],args[1],port); } } The Auction Server import java.io.*; import java.net.*; import java.util.*; public class AuctionServer { public AuctionServer(int port) throws IOException { ServerSocket server = new ServerSocket(port); while(true) { Socket client = server.accept(); DataInputStream in = new DataInputStream(client.getInputStream()); String name = in.readUTF(); System.out.println("New client "+name+" from " +client.getInetAddress()); BidHandler b = new BidHandler (name, client); b.start(); } } public static void main(String args[]) throws IOException { if(args.length != 1) throw new RuntimeException("Syntax: java AuctionServer <port>"); new AuctionServer(Integer.parseInt(args[0])); } } The BidHandler import java.net.*; import java.io.*; import java.util.*; import java.lang.Float; public class BidHandler extends Thread { Socket socket; DataInputStream in; DataOutputStream out; String name; float currentBid = 0.0f; AuctionItem paper = new AuctionItem(" News Paper ", " Free newspaper from 1990 ", 1.0f, false); protected static Vector handlers = new Vector(); public BidHandler(String name, Socket socket) throws IOException { this.name = name; this.socket = socket; in = new DataInputStream (new BufferedInputStream (socket.getInputStream())); out = new DataOutputStream(new BufferedOutputStream(socket.getOutputStream())); } public synchronized void run() { try { broadcast("New bidder has entered the room"); handlers.addElement(this); while(true) { broadcast(paper.getName() + paper.getDescription()+" for sale at: " +paper.getPrice()); while(paper.getStatus() == false) { String message = in.readUTF(); currentBid = Float.parseFloat(message); broadcast("Bidder entered " +currentBid); if(currentBid > paper.getPrice()) { paper.setPrice(currentBid); broadcast("New Higgest Bid is "+paper.getPrice()); } else if(currentBid < paper.getPrice()) { broadcast("Higgest Bid is "+paper.getPrice()); } else if(currentBid == paper.getPrice()) { broadcast("Higgest Bid is "+paper.getPrice()); } } } } catch(IOException ex) { System.out.println("-- Connection to user lost."); } finally { handlers.removeElement(this); broadcast(name+" left"); try { socket.close(); } catch(IOException ex) { System.out.println("-- Socket to user already closed ?"); } } } protected static void broadcast (String message) { synchronized(handlers) { Enumeration e = handlers.elements(); while(e.hasMoreElements()) { BidHandler handler = (BidHandler) e.nextElement(); try { handler.out.writeUTF(message); handler.out.flush(); } catch(IOException ex) { handler = null; } } } } } The AuctionItem Class class AuctionItem { String itemName; String itemDescription; float itemPrice; boolean itemStatus; //Create a new auction item with name, description, price and status public AuctionItem(String name, String description, float price, boolean status) { itemName = name; itemDescription = description; itemPrice = price; itemStatus = status; } //return the price of the item. public synchronized float getPrice() { return itemPrice; } //Set the price of the item. public synchronized void setPrice(float newPrice) { itemPrice = newPrice; } //Get the status of the item public synchronized boolean getStatus() { return itemStatus; } //Set the status of the item public synchronized void setStatus(boolean newStatus) { itemStatus = newStatus; } //Get the name of the item public String getName() { return itemName; } //Get the description of the item public String getDescription() { return itemDescription; } } There is also simple GUI to go with this that seems to be working fine. If anyone wants it will include the GUI code.

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  • How do I change the number of days a copied transaction log is kept in a log shipping configuration?

    - by Decker
    I think this is a pretty simple and perhaps stupid question. I've established log shipping between two SQL Server 2008 servers using the GUI (i.e. the SQL Server Management Studio). It's been running fine -- but now I want to change the number of days the copied files are retained on the secondary server. Is it simply a matter of going back to the GUI and change it there. Is it smart enough just to make that simple change or is the GUI only used to create the initial log shipping configuration?

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  • Windows 8 Radeon update broke some games

    - by Andrew
    I've been using Windows 8 Consumer Preview 32-bit on my desktop for months, and recently did a software update through Windows Update. An update for my Radeon HD 5450 driver (Catalyst) to WDDM 1.2 was in the list of updates, and installed. When I went to play CS:GO and discovered that when loaded, it would not display the GUI (menus, sometimes even the background) after a few seconds of flickering GUI. I can still navigate the menus 'by feel' and connect to and play on servers, but have no GUI, no buy menu, no map, no cross-hairs, no health indicator, etc. I have tried CS:S, which works, and Borderlands, which doesn't even load the intro videos before the first menu screen. I've tried re-installing Catalyst from the AMD website, and the beta, and tried uninstalling and reinstalling CS:GO. The problem with it (and Borderlands) still happen. What broke, and how can I fix it? I'll be reinstalling soon anyway to dump Windows 8 back to 7, but would like to be able to game until then.

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  • using ksar from command line

    - by Monir
    I am working on creating system monitoring graphs from sar outputs. Ksar seems to be a nice gui tool, with some command line support. My goal is to create pdf/png charts from a script using ksar command line. The released version has some minor bugs where I got some exceptions. Fortunately the beta 5.1.0_beta4 does not have the bugs and produces nice graphs from GUI. But I cannot seem to run the command line version. Trying to create a pdg/chart from command line is always bringing the GUI. Anyone had experience using command line ksar to produce pdfs/pngs?

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  • Authentication error in LTSP client

    - by sat
    I am building a LTSP server with LDAP authentication for LTSP Clients. I have configured LDAP server also. When I try to login from LTSP client in GUI, I am getting No response from server, restarting. Then, It's restarting the GUI and comes to the login screen again. I thought that there could be a problem with LDAP authentication. But, When I try to login from Alt+Ctrl+F1 terminal in LTSP client, it is logged in successfully with LDAP user. LDAP Server and authentication is working fine. Even, after executing the below commands, still I am getting the same error. ltsp-update-sshkeys ltsp-update-kernels ltsp-update-image --arch i386 Whether I need to configure anything for GUI login from LTSP Client? How to fix this issue?

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  • Learning frameworks without learning languages

    - by Tom Morris
    I've been reading up on GUI frameworks including WPF, GTK and Cocoa (UIKit). I don't really do anything related to Windows (I'm a Mac and Linux guy) or .NET, but I'd like to be able to throw together GUIs for various operating systems. We are in the enviable position now of having high level scripting languages that work with all of the major GUI toolkits. If you are doing Linux GUI programming, you could use GTK in C, but why not just use PyGTK (or PyQt). Similarly, for Java, one can use JRuby. For Mac, there's MacRuby. And on .NET, there's IronRuby. This is all fine and good, and if you are building a serious project, there are tradeoffs that you might encounter when deciding whether to, say, build a WPF app in C# or in IronRuby, or whether you are going to use PyGTK or not. The subjective question I have is: what about learning those frameworks? Are there strong reasons why one should or should not learn something like WPF or Cocoa in a language one is familiar with rather than having to learn a new language as well? I'm not saying you should never learn the language. If you are building Windows applications and you don't know C#, that might be a bit of a problem. But do you think it is okay to learn the framework first? This is both a general question and a specific question. I've used some Cocoa classes from Ruby and Python using things like PyObjC and there always seems to be an impedance mismatch because of the way Objective C libraries get built. Experiences and strong opinions welcome!

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  • Does TDD really work for complex projects?

    - by Amir Rezaei
    I’m asking this question regarding problems I have experienced during TDD projects. I have noticed the following challenges when creating unit tests. Generating and maintaining mock data It’s hard and unrealistic to maintain large mock data. It’s is even harder when database structure undergoes changes. Testing GUI Even with MVVM and ability to test GUI, it takes a lot of code to reproduce the GUI scenario. Testing the business I have experience that TDD works well if you limit it to simple business logic. However complex business logic is hard to test since the number of combinations of tests (test space) is very large. Contradiction in requirements In reality it’s hard to capture all requirements under analysis and design. Many times one note requirements lead to contradiction because the project is complex. The contradiction is found late under implementation phase. TDD requires that requirements are 100% correct. In such cases one could expect that conflicting requirements would be captured during creating of tests. But the problem is that this isn’t the case in complex scenarios. I have read this question: Why does TDD work? Does TDD really work for complex enterprise projects, or is it practically limit to project type?

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  • precise dns problems after upgrading from lucid

    - by Jazzist
    I am having DNS problems since upgrading to Precise from Lucid yesterday. DNS sometimes works but is very slow. These problems are just like others are having but I'm wondering if someone can help as I have slightly different specifics. I have read this "I really don’t want a local resolver, how can I turn it off? To turn off dnsmasq in Network Manager, you need to edit /etc/NetworkManager/NetworkManager.conf and comment the “dns=dnsmasq” line (put a # in front of it) then do a “sudo restart network-manager”." I do not have this line to comment. Checking in Synaptic Package Manager reveals that dnsmasq isn't install (dnsmasq-base is). Editing / creating connections using network manager GUI (and specifying DNS servers) doesn't help; ubuntu is not respecting user GUI set DNS servers. Should these GUI tools not work? "I use static IP configuration, where should I put my DNS configuration? The DNS configuration for a static interface should go as “dns-nameservers”, “dns-search” and “dns-domain” entries added to the interface in /etc/network/interfaces" Are any examples of this available? My /etc/network/interfaces is extremely sparse. For now I have edited /etc/resolv.conf replacing nameserver 127.0.0.1 with that of my DNS server (my broadband router), but I don't know how long this fix will last before the file is overwritten by this new system (dnsmasq?).

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  • Ask the Readers: Do You Use the Command Line?

    - by Jason Fitzpatrick
    Despite over two decades of GUI interfaces many power users still turn to the command prompt. This week we want to hear about when and how you use the command prompt on your computer. Long ago in a time before you could manipulate your computer with a mouse and a series of buttons and windows, the command line ruled all. Even after years of GUI development and refinement many people still turn to the command line to get things done. This week we want to hear all about your command line tips and tricks. Do you use the default command line for your OS? Have you enhanced it? Replaced it? What keeps you coming back to the command line when everyone happily works away in the OS’s GUI? Sound off in the comments and don’t forget to check back in on Friday to see the What You Said roundup. What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • From TFS to Git

    - by Saeed Neamati
    I'm a .NET developer and I've used TFS (team foundation server) as my source control software many times. Good features of TFS are: Good integration with Visual Studio (so I do almost everything visually; no console commands) Easy check-out, check-in process Easy merging and conflict resolution Easy automated builds Branching Now, I want to use Git as the backbone, repository, and source control of my open source projects. My projects are in C#, JavaScript, or PHP language with MySQL, or SQL Server databases as the storage mechanism. I just used github.com's help for this purpose and I created a profile there, and downloaded a GUI for Git. Up to this part was so easy. But I'm almost stuck at going along any further. I just want to do some simple (really simple) operations, including: Creating a project on Git and mapping it to a folder on my laptop Checking out/checking in files and folders Resolving conflicts That's all I need to do now. But it seems that the GUI is not that user friendly. I expect the GUI to have a Connect To... or something like that, and then I expect a list of projects to be shown, and when I choose one, I expect to see the list of files and folders of that project, just like exploring your TFS project in Visual Studio. Then I want to be able to right click a file and select check-in... or check-out and stuff like that. Do I expect much? What should I do to easily use Git just like TFS? What am I missing here?

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  • Unity3D : Retry Menu (Scene Management)

    - by user3666251
    I'm making a simple 2D game for Android using the Unity3D game engine. I created all the levels and everything but I'm stuck at making the game over/retry menu. So far I've been using new scenes as a game over menu. I used this simple script: #pragma strict var level = Application.LoadLevel; function OnCollisionEnter(Collision : Collision) { if(Collision.collider.tag == "Player") { Application.LoadLevel("GameOver"); } } And this as a 'menu': #pragma strict var myGUISkin : GUISkin; var btnTexture : Texture; function OnGUI() { GUI.skin = myGUISkin; if (GUI.Button(Rect(Screen.width/2-60,Screen.height/2+30,100,40),"Retry")) Application.LoadLevel("Easy1"); if (GUI.Button(Rect(Screen.width/2-90,Screen.height/2+100,170,40),"Main Menu")) Application.LoadLevel("MainMenu"); } The problem stands at the part where I have to create over 200 game over scenes, obstacles (the objects that kill the player) and recreate the same script over 200 times for each level. Is there any other way to make this faster and less painful?

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  • Connect to bluetooth device from command line

    - by Ilari Kajaste
    Background: I'm using my bluetooth headset as audio output. I managed to get it working by the long list of instructions on BluetoothHeadset community documentation, and I have automated the process of activating the headset as default audio output into a script, thanks to another question. However, since I use the bluetooth headset with both my phone and computer (and the headset doesn't support two input connections) in order for the phone not to "steal" the connection when handset is turned on, I force the headset into a discovery mode when connecting to the computer (phone gets to connect to it automatically). So even though the headset is paired ok and would in "normal" scenario autoconnect, I have to always use the little bluetooth icon in the notification area to actually connect to my device (see screenshot). What I want to avoid: This GUI for connecting to a known and paired bluetooth device: What I want instead: I'd want to make the bluetooth do exactly what the clicking the connect item in the GUI does, only by using command line. I want to use command line so I can make a single keypress shortcut for the action, and would't need to navigate the GUI every time I want to establish a connection to the device. The question: How can I attempt to connect to a specific, known and paired bluetooth device from command line? Further question: How do I tell if the connection was successful or not?

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  • How to connect to a wireless network that has a two word name with a space?

    - by grinan
    Ok, I have searched for some time in earnest for an answer to this question. I have a Beagleboard which has Ubuntu 10.10 Minimal install for Arm running on it. With the default install, minimal tools, no GUI, I am unable to connect to my wireless network. The name of my network is "MYNAME NETWORK". Using a text editor to edit /etc/network/interfaces I can not seem to connect at all. As an experiment, I connected to a friends network, which has a one word name "dystek",and was able to connect with Zero issues, and update and install a full GUI for ubuntu Arm. The problem is that I don't want a full blown gui on the beagleboard, just a minimal install of ubuntu with CLI is all I need or want. Is there anyway to connect to my wireless network via editing the /etc/network/interfaces file. Surely there is... I just don't know how. Right now my interfaces file looks like this: auto lo iface lo inet loopback auto wlan0 iface wlan0 inet static address 192.168.1.200 netmask 255.255.255.0 gateway 192.168.1.1 wireless-essid BARRETT NETWORK wireless-key 46456xxxxxxxx Any help would be appreciated.

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  • Unity3D Android : Game Over/Retry

    - by user3666251
    Im making a simple 2D game for android using the Unity3D game engine.I created all the levels and everything but Im stuck at making the game over/retry menu.So far I've been using new scenes as a game over menu.I used this simple script : pragma strict var level = Application.LoadLevel; function OnCollisionEnter(Collision : Collision) { if(Collision.collider.tag == "Player") { Application.LoadLevel("GameOver"); } } And this as a 'menu' : #pragma strict var myGUISkin : GUISkin; var btnTexture : Texture; function OnGUI() { GUI.skin = myGUISkin; if (GUI.Button(Rect(Screen.width/2-60,Screen.height/2+30,100,40),"Retry")) Application.LoadLevel("Easy1"); if (GUI.Button(Rect(Screen.width/2-90,Screen.height/2+100,170,40),"Main Menu")) Application.LoadLevel("MainMenu"); } The problem stands at the part where I have to create over 200 game over scenes,obscales(the objects that kill the player) and recreate the same script over 200 times for each level. Is there any other way to make this faster and less painful? I've been searching the web but didn't find anything useful according to my issue. Thank you.

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  • Unity3D - Android pause screen - double click issue

    - by user3666251
    I made a pause script for the game im developing for android. I added the script to the GUITexture I created and placed on the top right side of the screen.The issue stands at the part where if the player clicks the pause button then clicks resume then he wants to pause the game again.When he clicks pause the second time the buttons dont show up unless he clicks again. This is the script : #pragma strict var paused = false; var isButtonVisible : boolean = true; function OnMouseDown(){ this.paused = !this.paused; Time.timeScale = 0; isButtonVisible = true; } function OnGUI(){ if ( isButtonVisible ) { if(this.paused){ if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+3,200,50),"Restart")){ Application.LoadLevel(Application.loadedLevel); Time.timeScale = 1; isButtonVisible = false; } if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2-50,200,50),"Resume")){ Time.timeScale = 1; isButtonVisible = false; } // Insert the rest of the pause menu logic if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+56,200,50),"Main Menu")){ Application.LoadLevel ("MainMenu"); isButtonVisible = false; Time.timeScale = 1; } } } } Thank you.

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  • After reboot allocated node gets commissioned again

    - by cloudfan
    i had set up a maas with juju and deployed Openstack into it for testing. During my vacation i shut down all computers. Afterwards i started at first the maas server, then the node where juju was bootstrapped and juju-gui was deployed to. Sadly the node got commissioned again and so all my deployments are gone. I decomissioned the according node from the maas and bootstrapped it again. Afterwards i tested again juju bootstrapping the node, shutting down both nodes and starting them in the same order again. The Juju node gets commisioned again. After bootstrapping everything looked fine in the MAAS GUI (node was set to allocated to root, which was also the case after the restart) and also the JUJU GUI was available and juju status worked fine. Before my vacation i also had some other nodes deployed through juju. They all seem to be still available and have not been commisioned again. Do you have any ideas what might have happened? Is there any issue with a bootstrapped juju node and the commisioning? Any help or hints on what i could check are appreciated! Thank in advance for your help!

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  • Unity3D : Pause Menu - Android

    - by user3666251
    Im making a 2D game for android.I almost completed the game but now I need a pause game option.I added a pause icon on the top right side of the screen.The icon is a gui texture.Here is what I did so far : I made a script which will bring up some buttons (which is not working) and attached it to the GUITexture.This is the script : #pragma strict function OnMouseDown() { Debug.Log("*Pause Menu Opens*"); Time.timeScale = 0; if (GUI.Button(Rect(10,10,100,50),"Restart")); Application.LoadLevel(Application.loadedLevel); if (GUI.Button(Rect(10,60,100,50),"MainMenu")); Application.LoadLevel("MainMenu"); } Now,the problem stands at the part where the buttons won't show up,the game freezes at the first frame but the buttons won't show up.Please,if you can help I would be realy thankful. Thank you. Edit #1 : I just noticed that when I click "Pause" the game freezes and it takes me to the MainMenu.That's because I added the GUIButton which takes you to the main menu.I think the whole script structure is wrong.I also forgot to mention that Im new in scripting/unity. Thank you.

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  • Updated 12.04 and now Xorg is dead from NVidia drivers

    - by Xatolos
    I updated (August 16) Ubuntu 12.04 today and while I admit I didn't look what was being updated, it was large enough to have had an NVidia update in it. Problem is later on when I turned on my laptop again it won't boot into a GUI, just to the terminal (which I don't really know much of how to do anything). Now I have been able to log in and type "startx" to start up the GUI and now its complaining that my NVidia driver (if I remember correctly) is listed as being version 304.(number) and the version installed/found is version 295.(number). I don't know how this happened and now I'm stuck. I have no idea how it happened and don't know how to fix. Does anyone have any ideas? I have only access to wifi internet and no idea how to log on without the GUI so getting a new NVidia package isn't something I would know how to do even... Any and all help would be highly appreciated. edit: If it helps, I'm using a ASUS G Series G53JW-A1 http://www.newegg.com/Product/Product.aspx?Item=N82E16834220861

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