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  • Kill unload function in JS?

    - by Newbie
    Hello! Is there a way to kill the unload function with javascript(jquery)? I am looking for something like this: window.onbeforeunload = function(){ confirm("Close?") } or in jquery: $(window).unload(function() { confirm("close?") }); Now, on window unload I get my confirm alert but it will continue in any case. Clicking cancel it won't stay on my page. Can U help me plz?

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  • Wrap Sub as Function for use in Lambda

    - by Luhmann
    I have a problem with VB and Moq. I need to call a verify on a Sub. Like so: logger.Verify(Function(x) x.Log, Times.AtLeastOnce) And my logger looks like this: Public Interface ILogger Sub Log() End Interface But with VB this is not possible, because the Log method is a Sub, and thereby does not produce a value. I don't want to change the method to be a function. Whats the cleanest way of working around this limitation and is there any way to wrap the Sub as a Function like the below? logger.Verify(Function(x) ToFunc(AddressOf x.Log)) I have tried this, but i get: Lambda Parameter not in scope

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  • Collision free hash function for a specific data structure

    - by Max
    Is it possible to create collision free hash function for a data structure with specific properties. The datastructure is int[][][] It contains no duplicates The range of integers that are contained in it is defined. Let's say it's 0..1000, the maximal integer is definitely not greater than 10000. Big problem is that this hash function should also be very fast. Is there a way to create such a hash function? Maybe at run time depending on the integer range?

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  • C++: Declare static variable in function argument list

    - by MDC
    Is there any way at all in C++ to declare a static variable while passing it to a function? I'm looking to use a macro to expand to the expression passed to the function. The expression needs to declare and initialize a static variable on that particular line (based on the filename and line number using FILE and LINE). int foo(int b) { int c = b + 2; return c; } int main() { int a = 3; a = foo(static int h = 2); //<---- see this! cout << a; return 0; } The problem I'm trying to solve is getting the filename and line number with the FILE and LINE macros provided by the preprocessor, but then creating a lookup table with integer keys leading to the FILE, LINE pairs. For example, the key 89 may map to file foo.cpp, line 20. To get this to work, I'm trying to use local static variables, so that they are initialized only once per line execution. The static variable will be initialized by calling a function that calculates the integer key and adds an entry to the lookup table if it is not there. Right now the program uses a message class to send exception information. I'm writing a macro to wrap this class into a new class: WRAPPER_MACRO(old_class_object) will expand to NewClass(old_class_object, key_value). If I add the static variable declaration as a second line right before this, it should work. The problem is that in most places in the code, the old class object is passed as an argument to a function. So the problem becomes declaring and initializing the static variable somehow with the macro, while keeping the existing function calls.

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  • Objective-C: Cannot Change Value of Instance Variable Inside a Function

    - by user262325
    Hello everyone, I cannot change the value of an instance variable inside a function. I have defined a class: // info.h #import <Foundation/Foundation.h> @interface NSMyObject : NSObject { NSInteger i; } -(void) setI:(NSInteger)v; @end #import "info.h" @implementation NSMyObject -(void) setI:(NSInteger)v ; { i=v; } - (void)dealloc { [super dealloc]; } @end I call a function 'myFunction' with parameter temObj which is a NSMyObject instance. myFunction(temObj);//temObj is NSMyObject In the function, I can change the value of the instance variable of parameter obj. -(void)myFunction:(NSMyObject*) obj; { [obj setI:0]; } ... expecting this to change the content of temObj. But when I check the results of operation on obj in function myFunction the value of temObj.i has not changed. Welcome any comment Thanks

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  • how am I supposed to call the function?

    - by user1816768
    I wrote a program which tells you knight's movement (chess). For example if I wanted to know all possible moves, I'd input: possibilites("F4") and I'd get ['D3', 'D5', 'E2', 'E6', 'G2', 'G6', 'H3', 'H5'] as a result, ok I did that, next, I had to write a function in which you input two fields and if those fields are legal, you'd get True and if they're not you'd get False(I had to use the previous function). For example: legal("F4","D3") >>>True code: def legal(field1,field2): c=possibilities(field1) if field1 and field2 in a: return True return False I'm having a problem with the following function which I have to write: I have to put in path of the knight and my function has to tell me if it's legal path, I'm obliged to use the previous function. for example: >>> legal_way(["F3", "E1", "G2", "H4", "F5"]) True >>> legal_way(["F3", "E1", "G3", "H5"]) False >>> legal_way(["B4"]) True I know I have to loop through the list and put first and second item on it in legal(field1,field2) and if it's false, everything is false, but if it's true I have to continue to the end, and this has to work also if I have only one field. I'm stuck, what to do? def legal_way(way): a=len(way) for i in range(0,a-2): if a==1: return true else if legal(way[i],way[i+1]: return True return False and I get True or index out of range

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  • Is correct name enough to make it happen?

    - by Knowing me knowing you
    Guys, I've just dipped in to limits.h by MS. I tried to check what's the return type for max() fnc and to my surprise I see something like this: // TEMPLATE CLASS numeric_limits template<class _Ty> class numeric_limits : public _Num_base { // numeric limits for arbitrary type _Ty (say little or nothing) public: static _Ty (__CRTDECL min)() _THROW0() { // return minimum value return (_Ty(0)); } static _Ty (__CRTDECL max)() _THROW0() { // return maximum value return (_Ty(0));//EXACTLY THE SAME WHAT IN min<<------------------ } //... other stuff }; so how is it possiple that in both min and max return does exactly the same? So does it mean if I would write makeSanwich() return (_Ty(0)) it would make a sandwich for me? How is it possible that having this same code just fnc names different we are getting different results?

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  • SCons and dependencies for python function generating source

    - by elmo
    I have an input file data, a python function parse and a template. What I am trying to do is use parse function to get dictionary out of data and use that to replace fields in template. Now to make this a bit more generic (I perform the same action in few places) I have defined a custom function to do so. Below is definition of custom builder and values is a dictionary with { 'name': (data_file, parse_function) } (you don't really need to read through this, I simply put it here for completeness). def TOOL_ADD_FILL_TEMPLATE(env): def FillTemplate(env, output, template, values): out = output[0] subs = {} for name, (node, process) in values.iteritems(): def Process(env, target, source): with open( env.GetBuildPath(target[0]), 'w') as out: out.write( process( source[0] ) ) builder = env.Builder( action = Process ) subs[name] = builder( env, env.GetBuildPath(output[0])+'_'+name+'_processed.cpp', node )[0] def Fill(env, target, source): values = dict( (name, n.get_contents()) for name, n in subs.iteritems() ) contents = template[0].get_contents().format( **values ) open( env.GetBuildPath(target[0]), 'w').write( contents ) builder = env.Builder( action = Fill ) builder( env, output[0], template + subs.values() ) return output env.Append(BUILDERS = {'FillTemplate': FillTemplate}) It works fine when it comes to checking if data or template changed. If it did it rebuilds the output. It even works if I edit process function directly. However if my process function looks like this: def process( node ): return subprocess(node) and I edit subprocess the change goes unnoticed. Is there any way to get correct builds without making process functions being always invoked?

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  • Adding a wrapper to an overloaded function

    - by Cev
    Say you had a timestamp function and then wanted to create a new function to combine your timestamp and Console.WriteLine(), e.g. public static void Write(string msg) { WriteTimeStamp(); Console.WriteLine( msg ); } But the WriteLine() method has 18 or so overloads, which will not be reflected in the signature of the wrapper function. How would you have the wrapper take non-strings and pass them on to WriteLine()?

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  • how to view associated click function code

    - by llamerr
    For example, i associate following function with some element $('table#users tbody tr:first #save').click(function(){ $(this).closest('tr').remove(); }); Now, if i don't know where this function is stored, is there a way to view associated with click() code? In above example, i want a way to view that in firebug, or in another way $(this).closest('tr').remove(); If I'm writing in console following, i'm get a link to dom inspector >>> ($('table#users tbody tr:first #save').click) function() but link is for jquery library, not the code i want.

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  • Accessing loop iteration in a sub-function?

    - by DisgruntledGoat
    I'm using the Google Maps API to plot several points on a map. However, in the click event function below, i is always set to 4, i.e. its value after iterating the loop: // note these are actual addresses in the real page var addresses = new Array( "addr 1", "addr 2", "addr 3", "addr 4" ); for (var i = 0; i < addresses.length; i++) { geocoder.getLatLng(addresses[i], function(point) { if (point) { var marker = new GMarker(point); map.addOverlay(marker); map.setCenter(point, 13); GEvent.addListener(marker, "click", function() { // here, i=4 marker.openInfoWindowHtml("Address: <b>" + addresses[i] + "</b>"); }); } }); } So when the marker displays it's using addresses[4] which is undefined. How do I pass the correct value of i to the function?

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  • Trying to make a reusable function and display the result in a div

    - by user3709033
    I have this function that I am trying to work with. All I am trying to do is to get the values of days, hours, min and sec into the .overTime div. I want to use the same function over and over again because i have more divs in which I want to display the same values but in a diff manner. You guys are awesome Thank You. NowTime = new Date(); //Time Now StartTime = new Date($('#StartTime').val()); StopTime = new Date($('#StopTime').val()); function fixIntegers(integer){ if (integer < 0) integer = 0; if (integer < 10) return '0' + integer; return '' + integer; } function Test( difference ) { var toReturn = { days: 0, hours: 0, minutes: 0, seconds: 0 }; toReturn.seconds = fixIntegers(difference % 60); difference = Math.floor(difference / 60); toReturn.minutes = fixIntegers(difference % 60); difference = Math.floor(difference / 60); toReturn.hours = fixIntegers(difference % 24); difference = Math.floor(difference / 24); toReturn.days = fixIntegers(difference); return toReturn; } function run() { var output = Test( Math.floor( ( NowTime - StopTime ) / 1000 ) ); $('.OverTime').html( output.days + ':' + output.hours + ':' + output.minutes + ':' + seconds); } setInterval(run, 1000) FIDDLE: http://jsfiddle.net/8943U/47/

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  • JavaScript function to validate an integer value

    - by Psyche
    Hello, I'm building a shopping cart and I would like to use a JavaScript function to validate user input when entering the quantity value in the quantity text input. I would like to allow the entering of integer values only (no floats, no other characters). I know that I can apply this function using onKeyUp event and also I found isNaN() function, but it returns true even for floats (which is not ok). Can you guys help me out with this one? Thanks.

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  • Strange C++ thread function invocation

    - by Tony
    I have the following: class DThread { virtual void run()=0; _beginthreadex(NULL,0,tfunc,this,0,&m_UIThreadID); // class itself being passed as param to thread function... static unsigned int __stdcall tfunc(void* thisptr) { static_cast<DThread*>(thisptr)->run(); return 0; } //other stuff } The run function is implemented in a derived class. Why is the function that's being called in the thread being called through a cast this pointer? Is this good practise? Can't it just be called directly? The actual function needing to run is in the derived class. My question is

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  • Haskell Binary Tree Function (map)

    - by Bizarro
    How can i define a Haskell function which will apply a function to every value in a binary tree? So i know that it is similar to the map function - and that its type would be: mapT :: (a - b) - Tree a - Tree b but thats about it...

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  • F# - Function with no arguments?

    - by Rubys
    When thinking in a functional mindset, given that functions are supposed to be pure, one can conclude any function with no arguments is basically just a value. However, reallity gets in the way, and with different inputs, I might not need a certain function, and if that function is computationally expensive, I'd like to not evaluate it if it's not needed. I found a workaround, using let func _ = ... and calling it with func 1 or whatever, but that feels very non-idiomatic and confusing to the reader. This boils down to one question: In F#, Is there a proper way to declare a function with zero arguments, without having it evaluated on declaration?

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  • Getting the callers of a specific function

    - by robUK
    Hello, GNU Emacs 23.1.1 I am just wondering is there any feature in emacs where I can find out what functions call a specific function. In my code, I normally have to do a search on the function name to see what functions calls it. It would be nice if I could display all the names of the functions where this specific function is being called from. many thanks for any suggestions,

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  • AS3: Performance question calling an event function with null param

    - by adehaas
    Lately I needed to call a listener function without an actual listener like so: foo(null); private function foo(event:Event):void { //do something } So I was wondering if there is a significant difference regarding performance between this and using the following, in which I can prevent the null in calling the function without the listener, but am still able to call it with a listener as well: foo(); private function foo(event:Event = null):void { } I am not sure wether it is just a question of style, or actually bad practice and I should write two similar functions, one with and one without the event param (which seems cumbersome to me). Looking forward to your opinions, thx.

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