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  • Is Flash a secure content delivery technology for password protected digital content?

    - by Merkel Fastia
    We are working on a project that would be a competitor to Yudu for online publishing and what we are debating is whether to use Flash for content security protection as Yudu does. See for example "The Testicle Cookbok" for which a limited (3-frame) preview is available before a password is requested by the Flash application running in the browser. Do you see any problems with this approach or could you recommend an alternative technology for password proected digital content?

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  • partially downloaded a torrent file and renamed it

    - by user2613789
    I have partially downloaded a torrent file in ubuntu and unfortunately i renamed it. and after some time i resumed the remaining torrent file.but the torrent then got downloaded with its default name and i lost the complete file information into two different files... please help me out...is there any way that i can produce the whole information into one file...i can't open either file that means both file got corrupted or so...the file is in mp4 format...please help me

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  • Is it possible to to create a live linux iso containing a win xp virtual machine?

    - by mark
    I would like to have a Linux live system that contains a Windows xp virtual machine. This would be run from a bootable USB flash drive. My attempts so far have been unsuccessful. I created a Lubuntu 12.04 virtual machine with VMware. I updated and configured it to my needs, and installed Virtualbox. I then created a Windows xp vm with Virtualbox in the Lubuntu vm. I tested everything and everything worked, including USB devices. I installed Remastersys in the Lubuntu vm, copied the xp vm folder to the /etc/skel folder then created the custom iso with remastersys. I burned the iso and tested it on a laptop. It worked flawlessly. All programs and wireless networking worked. My problem was the xp vm. Virtualbox started fine but would not run the vm. I have the following error: Result Code: NS_ERROR_FAILURE (0x80004005) Component: VirtualBox Interface: IVirtualBox {c28be65f-1a8f-43b4-81f1-eb60cb516e66}. I ran remastersys again changing the permissions on the skel folder to R W for everyone. I also logged into Lubuntu as root and ran remastersys again. Each iso I created worked fine but would not start the xp vm inside. The last attempt virtualbox gave me an access error stating it can not access the virtual disk. Is what I want to do possible? In theory I don't see why it would not work. Is it a permissions issue? Should I create the iso then add the xp vm after by editing the iso by hand? Using a vm and not real hardware as a build machine a problem? Any ideas? keep any responses in laymens terms. I am still a Linux novice.

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  • PowerISO for Mac can't convert .img

    - by None
    I have a bootable .img file that I want to convert to a bootable .iso file. I downloaded poweriso for Mac and used this command: poweriso convert MyOS.img -o MyOS.iso -ot iso which returned this output: PowerISO Copyright(C) 2004-2008 PowerISO Computing, Inc Type poweriso -? for help MyOS.img: The file format is invalid or unsupported. I thought PowerISO could convert .img to .iso. Was I incorrect, or did I use the wrong commands or something like that?

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  • Need help making a bootable portable USB hard drive. [Utility I need will only create bootable CDs or USB flash drives]

    - by Sootah
    I've got a copy of Spotmau's Bootsuite 2012, which is an utterly fantastic tool. It has completely replaced Bart PE for me, and I relied on BPE for YEARS. Anyway, the issue I'm having is that the Bootsuite installer utility will only create bootable USB flash drives, or bootable CDs. The USB hard drive is detected as a hard drive instead of as a USB device, and as such I cannot use the included app to install to the USB HDD. Is there a way of either copying the files from a bootable flash drive to a USB HDD and making that work, or of taking an .ISO of the bootable CD and using that to make the portable HD bootable? The flash drives I've made of it are great as I can always have it with me [have 16GB dangling from my keychain. :) ], but my USB hard drive is FAR faster than any flash drive I have, so I'd like to be able to use that when I'm working out of my office or happen to have it with me.

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  • Is it possible to put only the boot partition on a usb stick?

    - by Steve V.
    I've been looking at system encryption with ArchLinux and i think I have it pretty much figured out but I have a question about the /boot partition. Once the system is booted up is it possible to unmount the /boot partition and allow the system to continue to run? My thought was to install /boot to a USB stick since it can't be left encrypted and then boot from the USB stick which would boot up the encrypted hard disk. Then I can take the USB key out and just use the system as normal. The reason I want to do this is because if an attacker was able to get physical access to the machine they could modify the /boot partition with a keystroke logger and steal the key and if they already had a copy of the encrypted data they could just sit back and wait for the key. I guess I could come up with a system of verifying that the boot has been untouched at each startup. Has this been done before? Any guidance for implementing it on my own?

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  • Why Windows Live Photo Gallery stopped displaying thumbnails, and how to fix it?

    - by Alex R
    I now get this instead, for most (but not all) photos. This is the icon which represents the WLPG application, I think. Some observations: I can see the thumbnails fine in Explorer, which is where a lot of other people have this problem. My C:\ drive may have temporarily filled up at some point recently, but then was cleaned up. Double-clicking on the photo will display it fine, so I know it's not file corruption or permissions issues. Thanks

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  • Cannot Ping PS3 Using a Wired Connection

    - by Post
    PS3 is using the inbuilt wireless network adapter (I cannot change this) When I try to ping the PS3 from ANY computer which is on a wired ethernet connection, I get Request Timed Out errors. Whenever I ping from a computer with a wireless connection, it works just fine. To be clear: Pinging from Wireless PC to Wireless PS3 works Pinging from Wired PC to Wireless PS3 fails I have tried this on several PC's and Laptops all with the same results. As an attempted solution I have set up static IP's on all related devices. More information: Default Gateway = 192.168.2.1 PS3(wireless) = 192.168.2.100 PC(wired) = 192.168.2.99 Subnet Mask(for both devices, I have made sure) = 255.255.255.0 Thanks

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  • How can I create a bootable CD-ROM/USB Drive? (With NTFS + USB Drive support)

    - by RonK
    My motherboard got fried and I was forced to get a new hardware set (MB+CPU+RAM) so in most likelyhood I'll need to reinstall my Windows 7. I usually follow procedure and put the OS on the primary partition and my data on a logical partition - so I can format the primary without concern - but this time I made a mistakte and left some crucial items on the primary partition. I want to create a bootable CD-ROM/USB Drive which can read NTFS so I can access this data. If booting via a CD-ROM, I would prefer being able to connect a disk-on-key/My Passport to the computer and be able to access it to transfer the data to it. How can I do it? (free 3rd party applications are most welcome)

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  • iOS: AVQueuePlayer/AVPlayerItem 'An AVPlayerItem can occupy only one position in a player's queue at a time.'

    - by JoshDG
    I keep getting this error: 'An AVPlayerItem can occupy only one position in a player's queue at a time.' I NSLog'd the players items, and none of them seem to be equal. Further, I added this just to be sure: if([player canInsertItem:itemToAdd afterItem:nil]) [player insertItem:itemToAdd afterItem:nil]; When I wasn't sure if that would work (can have two identical items in different memory locations) I wrote a category method to test if a player contains an item or something identical to it. Yet, I'm still getting the error. I've seen several posts of people getting this error with MPMoviePlayerController, but I'm not using that custom class, just the out of the box AVQueuePlayer. Any ideas on how to fix this?

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  • Broken flash movie player! allowFullScreen does not work with anything other than a wmode value of "

    - by lhnz
    I have a flash player on a page which plays videos. I also have modal popups which need to be able to display over the top of the flash player when they are opened, etc... I can't change either of these requirements since they are part of the spec I have been given. Flash seems to ignore z-indexes I set on it with css, and the modal popups will therefore only appear above the video player if I set the video player's wmode to opaque or transparent. However, if I do this then the full screen functionality stops working correctly: when I un-fullscreen the video it stays zoomed in. In short If you open a popup on an item page or another page containing flash the popup should be displayed above this. Flash ignores z-index values. You can stop flash ignoring z-index values by setting wmode to opaque or transparent rather than the default: window. This stops full screen from working correctly. Has anybody else faced this issue before? What can I do to fix it? I was thinking of recreating the video player with wmode=opaque whenever I opened a modal popup and then switching it back to wmode=window when the modal popup is closed, since this would mean that the popup should display above it (as wmode=opaque) and the fullscreen should work correct (as wmode=window). However, this is not ideal at all: as well as being a hack it would also mean that the video would stop playing if somebody clicked a button which opened a popup. Cheers!

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  • Why does Flash Builder 4 use Flash Player instead of a browser to run apps?

    - by Chris R
    I've got an old flex builder 3 project that I imported into Flash Builder 4, and I want this project to run its web applications in my web browser. However, the apps persistently run in the Flash Player instead. This is causing no end of problems because of the flash player bug documented at https://bugs.adobe.com/jira/browse/FP-209. How can I make a project's apps run in the browser instead of the player?

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  • Flash player debugger plugin crashes on Mac OS [tried many version of the plugin and browsers, all o

    - by Ali
    Dear All, I recently started using Mac OS X for a flex/actionscript project and having a problem with flash player debugger plugin for the browsers: OSX: 10.6.3 Browsers I tried: firefox, safari and chrome Flashplayer debug "Flash Player 10 Plugin content debugger (Intel-based Macs) Whenever I open a page containing a flash content, my browser crashes due to flash player plugin's crash. I checked the version of my flash player debug plugin with http://kb2.adobe.com/cps/155/tn_15507.html and as the version checker is written in flash, my browser crashes a few seconds later. I am using version 10,0,42,2 (debug edition: yes) This is what I see in the crash log: Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x000000001887e3e4 Any ideas how can I track this issue ? Cheers, -A

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  • How to place a DIV over jw player when certain condition is met?

    - by Derek
    JW player can either playback video in flash or html5. I use a countdown timer in my app between certain videos. Right now the countdown timer is being displayed in a div beneath the jw player. I need to get that timer displayed in a div that covers the entire jw player interface. I'm stuck and could use some help. Here is some of the javascript code: jwplayer("container").setup({ 'file': 'devplaylist.xml', 'flashplayer': 'js/player.swf', 'plugins': { './countdown.js': {} }, 'repeat': 'list', 'autostart': true, 'height': 390, 'width': 720, events: { onPlaylist: function(event){ ... ... } onPlaylistItem: function(event){ ... ... var minutes = (Math.floor(time/60 )); var seconds = time % 60; if (seconds < 10) seconds = "0" + seconds; var text = minutes + ":" + seconds; document.getElementById('resttimer').innerHTML = text; //I need to have a DIV display the value of text (the countdown time) //directly over the jw player time--; }, 1000); ... ...} Any help is appreciated, DK

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  • Passing the "enter key" event to flash player in an ATL Window?

    - by Adam Naylor
    I have a Flash player (flash9.ocx) embedded in an ATL window and have coded functionality into the swf to respond to the return/enter key being pressed. Works fine from the standalone swf player but as soon as its played from within my embedded player it doesn't execute. It's as if my window is getting in the way somehow? Is there any way to pass the keypress through to the player? FYI, there isn't anything to weird in place on the form. Thanks!

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  • How do I set an event off when player is on certain tile?

    - by Tom Burman
    Here is the code I use to create and print my map to the canvas: var board = []; function loadMap(map) { if (map == 1) { return [ [2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,3,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,3,0,0,2], [2,0,0,0,0,0,0,3,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,3,3,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,3,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,3,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,3,0,3,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,3,3,3,3,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,2], 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[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,3,3,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2] ]; } } board = loadMap(1); enterfor (y = 0; y <= viewHeight; y++) { for (x = 0; x <= viewWidth; x++) { var theX = x * 32; var theY = y * 32; context.drawImage(mapTiles[board[y+viewY][x+viewX]], theX, theY, 32, 32); } } And here is the code I use for player movement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerX > 0) playerX--; break; case 38: // Up if (playerY > 0) playerY--; break; case 39: // Right if (playerX < worldWidth) playerX++; break; case 40: // Down if (playerY < worldHeight) playerY++; break; } viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; }, false); What I am looking for is a method for when the player lands on tile 3 he loses health. I have tried to use this in the player movement but it doesnt seem to work e.g the left movement: case 37: // Left if (playerX > 0) playerX--; if(board[x2 - 1] == 3) { health--; playerX--; }

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  • Object array updates one instance repeatedly [on hold]

    - by MGN001
    I'm making a 2D shooter, and the player object holds an array of bullets that represent how many shots the player can have on screen at once. At least, this is what I'm trying for. What's happening is that each time any of the objects in the array is called, it seems to update a single object in memory. So, if I fire and then fire again, the object "starts over" from where I shot from and moves twice as fast. I've spent weeks trying to fix this and I've managed nothing. Hopefully another pair of eyes will see something I've missed. Player.cpp #include "Player.h" const int startLives = 3; const int maxHealth = 2; const float speed = 1; const int maxVelocity = 500; const int topBound = WINDOW_HEIGHT / 5 * 3; const int slowRate = 500; const int accRate = 1000; const int maxBullets = 5; const float spriteWidth = 99; const float spriteHeight = 75; const Vector2f startPosition = { (WINDOW_WIDTH / 2) - (spriteWidth / 2), (WINDOW_HEIGHT / 4 * 3) - (spriteHeight / 2) }; Bullet bullets[maxBullets]; Bullet * bulletPointers[maxBullets]; SDL_Texture * playerHealthy; SDL_Texture * playerDamaged; SDL_Texture * currentSprite; SDL_Rect * rect; Vector2f position; Vector2f velocity; int Health; int Lives; Player::Player() { rect = new SDL_Rect(); } Player::~Player() { SDL_DestroyTexture(playerHealthy); SDL_DestroyTexture(playerDamaged); SDL_DestroyTexture(currentSprite); rect = NULL; } void Player::Initialize(SDL_Renderer * renderer) { SDL_Surface * temp; temp = IMG_Load(".\\Sprites\\player.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerHealthy = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\playerDamaged.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerDamaged = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreen.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * bullet = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreenShot.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * explosion = SDL_CreateTextureFromSurface(renderer, temp); for (int i = 0; i < maxBullets; i++) { bullets[i].Initialize(renderer, bullet, explosion); bulletPointers[i] = NULL; } temp = NULL; rect->h = spriteHeight; rect->w = spriteWidth; Reset(); } void Player::Update(Input input, float deltaTime) { if (abs(velocity.x) < slowRate * deltaTime) { velocity.x = 0; } else if (velocity.x > 0) { velocity.x -= slowRate * deltaTime; } else if (velocity.x < 0) { velocity.x += slowRate * deltaTime; } if (abs(velocity.y) < slowRate * deltaTime) { velocity.y = 0; } if (velocity.y > 0) { velocity.y -= slowRate * deltaTime; } else if (velocity.y < 0) { velocity.y += slowRate * deltaTime; } if (Health <= 0) { --Lives; Spawn(); } velocity.x += UnitVector(input.InputNew.movement).x * accRate * deltaTime; velocity.y += UnitVector(input.InputNew.movement).y * accRate * deltaTime; if (Magnitude(velocity) > maxVelocity) { velocity.x = UnitVector(velocity).x * maxVelocity; velocity.y = UnitVector(velocity).y * maxVelocity; } position.x += velocity.x * deltaTime * speed; position.y += velocity.y * deltaTime * speed; if (input.InputNew.JumpLeft && !input.InputOld.JumpLeft) { position.x -= spriteWidth; } if (input.InputNew.JumpRight && !input.InputOld.JumpRight) { position.x += spriteWidth; } Boundaries(); rect->x = position.x; rect->y = position.y; if (input.InputNew.Fire && !input.InputOld.Fire) { Fire(); } for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Update(deltaTime); if (bullets[i].getPosition().y < -33) { bulletPointers[i] = NULL; } } } } void Player::Draw(SDL_Renderer * renderer) { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Draw(renderer); } } SDL_RenderCopy(renderer, currentSprite, NULL, rect); } void Player::Spawn() { position = startPosition; Health = maxHealth; currentSprite = playerHealthy; rect->x = position.x; rect->y = position.y; } void Player::Boundaries() { if (position.x < 0) { position.x = 0; velocity.x *= -1; } else if (position.x > WINDOW_WIDTH - spriteWidth) { position.x = WINDOW_WIDTH - spriteWidth; velocity.x *= -1; } if (position.y < topBound) { position.y = topBound; velocity.y *= -1; } else if (position.y > WINDOW_HEIGHT - spriteHeight) { position.y = WINDOW_HEIGHT - spriteHeight; velocity.y *= -1; } } int Player::getLives() { return Lives; } void Player::Reset() { Lives = startLives; Spawn(); } void Player::Fire() { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] == NULL) { bulletPointers[i] = &bullets[i]; bullets[i].Fire(position,velocity.x/2); break; } } } Bullet.cpp #include "Bullet.h" const int speed = 500; Vector2f bulletVelocity; float ExplosionMax = 0.5f; float ExplosionTimer; const Vector2f fireOffset = { 45.5f, 10.0f }; const Vector2f explosionOffset = { 23.5f, -27.0f }; const Vector2i bulletSize = { 9, 33 }; const Vector2i explosionSize = { 56, 54 }; Vector2f bulletPosition; SDL_Texture * bulletSprite; SDL_Texture * explosionSprite; SDL_Texture * bulletCurrentSprite; SDL_Rect * bulletRect; Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::Initialize(SDL_Renderer * renderer, SDL_Texture * bullet, SDL_Texture * explosion) { bulletSprite = bullet; explosionSprite = explosion; bulletRect = new SDL_Rect(); } void Bullet::Update(float deltaTime) { bulletPosition.y -= bulletVelocity.y * deltaTime; bulletPosition.x += bulletVelocity.x * deltaTime; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } void Bullet::Draw(SDL_Renderer * renderer) { SDL_RenderCopy(renderer, bulletCurrentSprite, NULL, bulletRect); } void Bullet::Fire(Vector2f pos, float xSpeed) { bulletPosition.x = pos.x + fireOffset.x; bulletPosition.y = pos.y + fireOffset.y; bulletVelocity.x = xSpeed; bulletVelocity.y = speed; bulletCurrentSprite = bulletSprite; bulletRect->h = bulletSize.y; bulletRect->w = bulletSize.x; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } Vector2f Bullet::getPosition() { return bulletPosition; } void Bullet::Hit() { bulletCurrentSprite = explosionSprite; bulletVelocity = { 0.0f, 0.0f }; ExplosionTimer = ExplosionMax; bulletPosition.x += explosionOffset.x; bulletPosition.y += explosionOffset.y; bulletRect->w = explosionSize.x; bulletRect->h = explosionSize.y; }

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  • How do I go from a simple html5 tic tac toe game to an online 2 player game?

    - by phi1o
    I've been working on an online 2 player Tic Tac Toe solution for blackberries. both old and new. And so far I have html5 code that has a 3 x 3 layout that switches between x and o for the game mechanics. I believe I'm still missing a check for win function but my question is about the server side of this game. I'm not sure how to go about learning what exactly I want. how do you take what I have now, and make this into a functioning online game? I've been told WAMP is a good solution, as well as IIS. and its all really over my head, so i'm hoping to get a little more clarity as far as what I should focus on to bring this game to life.

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  • How to download streaming video from a flash player (arte)?

    - by wim
    there are a couple of concerts that I would very much like to view from Arte (I think it's a french TV channel?) but my connection is not good enough to stream the video. How can I download the file to play it locally? Here is an example link: http://www.my-jazzlive.tv/?p=1862 I have tried popular browser plugins such as DownloadHelper and Flash Video Downloader, these are working fine for me on sites such as youtube but they don't seem to recognise any stream from the Arte video player. I also looked through /tmp for something that looks like a partially downloaded video, but no luck.

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  • HTML5 media loading sometimes suspends or aborts: misconfigured Apache?

    - by Joan Botella
    Recently, some code that has been working fine for months started to run unexpectedly. That code is just a media files loading JavaScript function, that uses jQuery. It's pretty long, but in essence it is like this: var $audio=$('<audio>'); $audio.on('canplaythrough',function(e){ $audio[0].play(); }); $audio.attr('src','song.ogg'); Basically, the file only loads sometimes, and sometimes stops loading with a suspend or even an abort event. I have uploaded a little testing HTML to http://www.joanbotella.com/tests/loading , where you can see what's happening. You can download the test files from http://www.joanbotella.com/tests/loading/loadingTest.zip for local testing. I have just checked that opening the test index.html file directly into Firefox, and not through my localhost Apache server, makes the audio files perfectly playable. So, I assume, my hosting and I have the Apache server misconfigured for serving media files. My software versions are: Apache 2.2.22-1ubuntu1.7 , Mozilla Firefox 31.0 , Chromium 36.0.1985.125 and jQuery 1.11.0. Can you help me? Thanks in advance!

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  • How do I fix Flash player in Chrome 20?

    - by r0ckarong
    I just updated to Chrome 20.0.1132.43 which includes Flash 11.3.31.109. Since that update most of the flash videos I watch online will randomly display erratic behavior (skipping like a broken CD, "fast forwarding" at twice the frame rate with the audio being scrambled due to too fast playback, restarting every video after two seconds, fullscreen overlay being displayed but no image, fullscreen taking several seconds to actually show a picture, youtube player to go fullscreen but then hang in the controls fadeout animation with no picture -sound keeps playing). Is there anything I can do to resolve or work around this? I'm using Ubuntu 12.10 64Bit and the latest nvidia-current drivers 295.40 on a Geforce GT 440. It used to work in previous versions of Google Chrome.

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  • Is it reasonable to require passwords when users sign into my application through social media accounts?

    - by BrMcMullin
    I've built an application that requires users to authenticate with one or more social media accounts from either Facebook, Twitter, or LinkedIn. Edit Once the user has signed in, an 'identity' for them is maintained in the system, to which all content they create is associated. A user can associate one account from each of the supported providers with this identity. I'm concerned about how to protect potential users from connecting the wrong account to their identity in our application. /Edit There are two main scenarios that could happen: User has multiple accounts on one of the three providers, and is not logged into the one s/he desires. User comes to a public or shared computer, in which the previous user left themselves logged into one of the three providers. While I haven't encountered many examples of this myself, I'm considering requiring users to password authenticate with Facebook, Twitter, and LinkedIn whenever they are signing into our application. Is that a reasonable approach, or are there reasons why many other sites and applications don't challenge users to provide a user name and password when authorizing applications to access their social media accounts? Thanks in advance! Edit A clarification, I'm not intending to store anyone's user name and password. Rather, when a user clicks the button to sign in, with Facebook as an example, I'm considering showing an "Is this you?" type window. The idea is that a user would respond to the challenge by either signing into Facebook on the account fetched from the oauth hash, or would sign into the correct account and the oauth callback would run with the new oauth hash data.

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